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V

VanillaGameModuleServer::initializeBehaviorStack::$C1F886AF5C927D64019CD3E2F97D7EC0

OffsetTypeName
0(8) ResourcePackRepository *repo
8(8) ResourcePackStack *tempStack

Vec3

OffsetTypeName
0(4) floatx
4(4) floaty
8(4) floatz

VanillaVillageJigsawStructures::initialize::StructurePoolElementList

OffsetTypeName
0(24) std::_Vector_base<std::pair<const StructurePoolElement *,int>>baseclass_0

VanillaOverworldBiomeSource

OffsetTypeName
0(24) LayerBiomeSourcebaseclass_0
24(16) ConstLayerPtr<Biome *>m4x4ResolutionLayer

Vec2

OffsetTypeName
0(4) floatx
4(4) floaty

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<AgeableComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<AgeableComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

VariantParameterList

OffsetTypeName
0(112) VariantParameterList::Parameter[7]parameters

VariantParameterList::Parameter

OffsetTypeName
0(8) ClassID::IDTypetype
8(8) void *data

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<BreathableComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<BreathableComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> >

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> > *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<GoalSelectorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<GoalSelectorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ProjectileComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ProjectileComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<SpawnActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<SpawnActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent> *mView

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<TransformationComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<TransformationComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>

OffsetTypeName
0(16) EntityContextbaseclass_0
16(8) entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent> *mView

ValueChangedCallback

OffsetTypeName
0(24) std::_Function_basebaseclass_0
24(8) std::function<void (Option *)>::_Invoker_type_M_invoker

VanillaBiomeTypeAttributes

OffsetTypeName
0(4) VanillaBiomeTypes_0mBiomeType

VideoStreamConnectPacket

OffsetTypeName
0(40) Packetbaseclass_0
40(32) WebSocketPacketDatamWebSocketData
72(4) floatmFrequency
76(1) VideoStreamConnectPacket::ActionmAction
80(4) intmDesiredX
84(4) intmDesiredY

va_list

OffsetTypeName
0(4) unsigned intgp_offset
4(4) unsigned intfp_offset
8(8) void *overflow_arg_area
16(8) void *reg_save_area

VanillaBlockStateTransformUtils::CommonDirectionMapping<PortalAxis>

OffsetTypeName
0(24) std::vector<std::pair<PortalAxis,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,PortalAxis>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<Direction::Type>

OffsetTypeName
0(24) std::vector<std::pair<Direction::Type,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,Direction::Type>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<Facing::Name>

OffsetTypeName
0(24) std::vector<std::pair<Facing::Name,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,Facing::Name>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<RailDirection>

OffsetTypeName
0(24) std::vector<std::pair<RailDirection,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,RailDirection>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<TorchFacing>

OffsetTypeName
0(24) std::vector<std::pair<TorchFacing,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,TorchFacing>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<WeirdoDirection>

OffsetTypeName
0(24) std::vector<std::pair<WeirdoDirection,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,WeirdoDirection>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<CoralDirection>

OffsetTypeName
0(24) std::vector<std::pair<CoralDirection,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,CoralDirection>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<LeverDirection>

OffsetTypeName
0(24) std::vector<std::pair<LeverDirection,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,LeverDirection>>mToLeft

VanillaBlockStateTransformUtils::CommonDirectionMapping<PillarAxis>

OffsetTypeName
0(24) std::vector<std::pair<PillarAxis,CommonDirection>>mToRight
24(24) std::vector<std::pair<CommonDirection,PillarAxis>>mToLeft

VanillaBlockStateTransformUtils::transformStandingRotation::$1E86A9CFC8E8AB731D791E938854EF55

OffsetTypeName
0(4) const inthalfSteps
4(4) const intvariationCount

VanillaActorData

OffsetTypeName
0(4) ActorTypemActorType
4(1) boolmAllowSummon
8(8) ActorFactoryFunctionmFactory
16(1) boolmIsExperimental

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<AgentCommandComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<AgentCommandComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<AreaAttackComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<AreaAttackComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<BlockBreakSensorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<BlockBreakSensorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<BreakBlocksComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<BreakBlocksComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<CommandBlockComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<CommandBlockComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<DamageOverTimeComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<DamageOverTimeComponent>::ViewType *mView
8(4) const EntityIdmEntity

VillageManager

OffsetTypeName
0(8) Dimension *mDimension
8(24) std::vector<BlockPos>mFindPOIQueries
32(24) std::vector<std::shared_ptr<POIInstance>>mUnclusteredPOIs
56(56) VillageManager::VillageMapmVillages
112(168) std::array<std::unordered_map<BlockPos,std::shared_ptr<POIInstance>>,3>mClusteredPOIs
280(56) VillageManager::POIBlueprintMapmPOIBlueprints
336(8) TickmTickCount
344(32) WanderingTraderSchedulermWanderingTraderScheduler
376(1) boolmFinishedQueryScan
380(4) intmCurrentXScan
384(4) intmCurrentYScan
388(4) intmCurrentZScan

VillageManager::VillageMap

OffsetTypeName
0(56) std::unordered_map<mce::UUID,std::shared_ptr<Village>>::_Hashtable_M_h

VillageManager::POIBlueprintMap

OffsetTypeName
0(56) std::unordered_map<const BlockLegacy *,std::unique_ptr<POIBlueprint>>::_Hashtable_M_h

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> >::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> >::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ExplodeComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ExplodeComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<ActorComponent>

OffsetTypeName
0(8) ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<ActorComponent>::ViewType *mView
8(4) const EntityIdmEntity

Village_0

OffsetTypeName
0(16) mce::UUIDmUniqueID
16(8) Dimension *mDimension
24(72) Village::UnclaimedPOIListmUnclaimedPOIStacks
96(56) Village::ClaimedPOIListmClaimedPOIs
152(224) std::array<std::unordered_map<ActorUniqueID,Tick>,4>mDwellers
376(28) AABBmBounds
404(28) AABBmStaticRaidBounds
432(1) byte_0mVillageVersion
440(8) TickmGameTick
448(8) TickmSaveTick
456(8) TickmRingTick
464(8) TickmNoBreedTimer
472(8) int64_tmVillageHeroTimer
480(4) intmInitializationTimer
488(56) std::unordered_map<ActorUniqueID,int>mPlayerStanding
544(56) Village::DwellerMapmAggressors
600(1) boolmVillageInitialized
608(40) const Util::HashStringmNitwitFamily
648(40) const Util::HashStringmVillagePrefix
688(8) std::unique_ptr<Raid>mRaid
696(56) std::unordered_set<ActorUniqueID>mSoundTheAlarmPlayerList

Village::UnclaimedPOIList

OffsetTypeName
0(72) std::__array_traits<std::vector<std::weak_ptr<POIInstance>>,3>::_Type_M_elems

Village::ClaimedPOIList

OffsetTypeName
0(56) std::unordered_map<ActorUniqueID,std::vector<std::weak_ptr<POIInstance>>>::_Hashtable_M_h

Village::DwellerMap

OffsetTypeName
0(56) std::unordered_map<ActorUniqueID,Tick>::_Hashtable_M_h

VillagerV2::updateEntitySpecificMolangVariables::$7EF7C94BEAB75C6CEF4ADFB99B570420

OffsetTypeName
0(1) __int8[1]gap0

VanillaGameModuleDedicatedServer

struct __cppobj VanillaGameModuleDedicatedServer : IGameModuleShared
{
};

VanillaGameModuleServer

struct __cppobj VanillaGameModuleServer : GameModuleServer
{
  std::unique_ptr<VanillaServerGameplayEventListener> mGameplayListener;
};

VanillaInPackagePacks

struct __cppobj VanillaInPackagePacks : IInPackagePacks
{
};

VanillaServerGameplayEventListener

struct __cppobj VanillaServerGameplayEventListener : ActorEventListener, BlockEventListener, PlayerEventListener, LevelEventListener
{
};

VinesFeature

struct __cppobj VinesFeature : Feature
{
};

VanillaFeatures

struct VanillaFeatures
{
  __int8 gap0[1];
};

VanillaVillageJigsawStructures

struct VanillaVillageJigsawStructures
{
  __int8 gap0[1];
};

VanillaVillageJigsawStructureActorRules

struct VanillaVillageJigsawStructureActorRules
{
  __int8 gap0[1];
};

VanillaVillageJigsawStructureBlockRules

struct VanillaVillageJigsawStructureBlockRules
{
  __int8 gap0[1];
};

VanillaVillageJigsawStructureBlockTagRules

struct VanillaVillageJigsawStructureBlockTagRules
{
  __int8 gap0[1];
};

VanillaVillageJigsawStructureElements

struct VanillaVillageJigsawStructureElements
{
  __int8 gap0[1];
};

VillageFeature

struct __cppobj VillageFeature : StructureFeature
{
  std::vector<int> allowedBiomes;
  const int mTownSpacing;
  const int mMinTownSeparation;
};

VillageStart

struct __cppobj __attribute__((aligned(8))) VillageStart : StructureStart
{
  bool mValid;
};

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<AgeableComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<AgeableComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,AgeableComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgeableComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,AgeableComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<AgentCommandComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent>::ViewedComponentWrapper<AgentCommandComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,AgentCommandComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AgentCommandComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,AgentCommandComponent>;

ViewedEntityContext<ActorTickedComponent,ActorComponent,AreaAttackComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,AreaAttackComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<AreaAttackComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,AreaAttackComponent>::ViewedComponentWrapper<AreaAttackComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<BlockBreakSensorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent>::ViewedComponentWrapper<BlockBreakSensorComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,BlockBreakSensorComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BlockBreakSensorComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,BlockBreakSensorComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<BreakBlocksComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<BreakBlocksComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,BreakBlocksComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreakBlocksComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,BreakBlocksComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<BreathableComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent>::ViewedComponentWrapper<BreathableComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,BreathableComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,BreathableComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,BreathableComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<CommandBlockComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent>::ViewedComponentWrapper<CommandBlockComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,CommandBlockComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,CommandBlockComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,CommandBlockComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<DamageOverTimeComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent>::ViewedComponentWrapper<DamageOverTimeComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,DamageOverTimeComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,DamageOverTimeComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,DamageOverTimeComponent>;

Village

struct Village
{
  mce::UUID mUniqueID;
  Dimension *mDimension;
  Village::UnclaimedPOIList mUnclaimedPOIStacks;
  Village::ClaimedPOIList mClaimedPOIs;
  std::array<std::unordered_map<ActorUniqueID,Tick>,4> mDwellers;
  AABB mBounds;
  AABB mStaticRaidBounds;
  byte mVillageVersion;
  Tick mGameTick;
  Tick mSaveTick;
  Tick mRingTick;
  Tick mNoBreedTimer;
  int64_t mVillageHeroTimer;
  int mInitializationTimer;
  std::unordered_map<ActorUniqueID,int> mPlayerStanding;
  Village::DwellerMap mAggressors;
  bool mVillageInitialized;
  const Util::HashString mNitwitFamily;
  const Util::HashString mVillagePrefix;
  std::unique_ptr<Raid> mRaid;
  std::unordered_set<ActorUniqueID> mSoundTheAlarmPlayerList;
};

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> >::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> >,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> > >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> >::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,EnvironmentSensorComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ActorFlagComponent<EnvironmentSensorFlag> > ViewedEntityContext<ActorTickedComponent,ActorComponent,EnvironmentSensorComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ExplodeComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent>::ViewedComponentWrapper<ExplodeComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,ExplodeComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ExplodeComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,ExplodeComponent>;

ViewedEntityContext<ActorTickedComponent,ActorComponent,GoalSelectorComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,GoalSelectorComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<GoalSelectorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,GoalSelectorComponent>::ViewedComponentWrapper<GoalSelectorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,HurtOnConditionComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,HurtOnConditionComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,HurtOnConditionComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,LeashableComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,LeashableComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,LeashableComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ProjectileComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent>::ViewedComponentWrapper<ProjectileComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,ProjectileComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,ProjectileComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,ProjectileComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<SpawnActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent>::ViewedComponentWrapper<SpawnActorComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,SpawnActorComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,SpawnActorComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,SpawnActorComponent>;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<ActorComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<ActorComponent>::ViewType;

ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<TransformationComponent>::ViewType

typedef std::conditional<false,const entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>,entt::View<EntityId,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent> >::type ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent>::ViewedComponentWrapper<TransformationComponent>::ViewType;

ViewedEntityContext<ActorTickedComponent,ActorComponent,TransformationComponent>

typedef ViewedEntityContextT<EntityContext,FlagComponent<ActorTickedFlag>,ActorComponent,TransformationComponent> ViewedEntityContext<ActorTickedComponent,ActorComponent,TransformationComponent>;

VanillaAppConfigs

struct __cppobj VanillaAppConfigs : AppConfigs
{
};

Vec3Option

struct __cppobj Vec3Option : Option
{
  glm::vec3 mValue;
  glm::vec3 mDefaultValue;
};

VariantDescription

struct __cppobj __attribute__((aligned(8))) VariantDescription : PropertyDescription
{
  int mVariantChoice;
};

VirtualCommandOrigin

struct __cppobj VirtualCommandOrigin : CommandOrigin
{
  Vec3 mPos;
  Unique<CommandOrigin> mOrigin;
  Unique<CommandOrigin> mOutputReceiver;
};

Vec4

struct Vec4
{
  float x;
  float y;
  float z;
  float w;
};

Villager

struct __cppobj __attribute__((aligned(8))) Villager : VillagerBase
{
};

VillagerV2

struct __cppobj VillagerV2 : VillagerBase:20576
{
  float mRaiseArmValue;
};

VindicationIllager

struct __cppobj VindicationIllager : HumanoidMonster
{
};

Vex

struct __cppobj Vex : Monster
{
};

VexRandomMoveGoal

struct __cppobj VexRandomMoveGoal : Goal
{
  Mob *mMob;
};

VexCopyOwnerTargetGoal

struct __cppobj VexCopyOwnerTargetGoal : TargetGoal
{
};

VillagerBase

struct __cppobj __attribute__((aligned(8))) VillagerBase : Mob
{
  bool mChasing;
  bool mWillingToBreed;
};

VillagerBase:20576

struct __cppobj __attribute__((packed)) __attribute__((aligned(4))) VillagerBase:20576 : Mob
{
  bool mChasing;
  bool mWillingToBreed;
};

VanillaItems

struct VanillaItems
{
  __int8 gap0[1];
};

VanillaSurfaceBuilders::OverworldDefaultSurfaceBuilder

struct __cppobj VanillaSurfaceBuilders::OverworldDefaultSurfaceBuilder : ISurfaceBuilder
{
};

VanillaSurfaceBuilders::SwampSurfaceBuilder

struct __cppobj VanillaSurfaceBuilders::SwampSurfaceBuilder : ISurfaceBuilder
{
  std::unique_ptr<PerlinSimplexNoise> mWaterlilyNoise;
};

VanillaSurfaceBuilders::OceanFrozenSurfaceBuilder

struct __cppobj VanillaSurfaceBuilders::OceanFrozenSurfaceBuilder : ISurfaceBuilder
{
  std::unique_ptr<PerlinSimplexNoise> mIcebergNoise;
  std::unique_ptr<PerlinSimplexNoise> mIcebergRoofNoise;
};

VanillaSurfaceBuilders::MesaSurfaceBuilder

struct __cppobj VanillaSurfaceBuilders::MesaSurfaceBuilder : ISurfaceBuilder
{
  std::array<BlockColor,64> mColorBands;
  std::unique_ptr<PerlinSimplexNoise> mPillarNoise;
  std::unique_ptr<PerlinSimplexNoise> mPillarRoofNoise;
  std::unique_ptr<PerlinSimplexNoise> mBandsNoise;
};

VanillaSurfaceBuilders::NetherSurfaceBuilder

struct __cppobj VanillaSurfaceBuilders::NetherSurfaceBuilder : ISurfaceBuilder
{
  std::unique_ptr<PerlinNoise> mMaterialNoise;
};

VanillaSurfaceBuilders::TheEndSurfaceBuilder

struct __cppobj VanillaSurfaceBuilders::TheEndSurfaceBuilder : ISurfaceBuilder
{
};

VanillaBiomes

struct VanillaBiomes
{
  __int8 gap0[1];
};

VanillaBlockUpdater

struct VanillaBlockUpdater
{
  __int8 gap0[1];
};

VineBlock

struct __cppobj VineBlock : BlockLegacy
{
};

VanillaDimensions

struct VanillaDimensions
{
  __int8 gap0[1];
};

VillagePiece

struct __cppobj VillagePiece : PoolElementStructurePiece
{
};

VanillaBlockStateTransformUtils

struct VanillaBlockStateTransformUtils
{
  __int8 gap0[1];
};

VideoStreamServerCommand

struct __cppobj __attribute__((aligned(8))) VideoStreamServerCommand : Command
{
  std::string mServerIP;
  RelativeFloat mScreenshotSendFrequency;
  int mDesiredResX;
  bool mDesiredResXIsSet;
  int mDesiredResY;
  bool mDesiredResYIsSet;
  VideoStreamServerCommand::Action mAction;
  bool mActionIsSet;
  const float DEFAULT_FREQUENCY;
};

VanillaItemTiers

struct VanillaItemTiers
{
  __int8 gap0[1];
};

Last Updated:
Contributors: RedbeanW, VinkyV
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