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G

glTF::Primitive::ComponentType

NameValue
BYTE5120
UNSIGNED_BYTE5121
SHORT5122
UNSIGNED_SHORT5123
FLOAT5126

glTF::Accessor::Type

NameValue
SCALAR0
VEC21
VEC32
VEC43
MAT24
MAT35
MAT46

GameType

NameValue

GeneratorType

NameValue

GameRule::Type

NameValue

GameModuleClient::ResourceLoadingPhase

NameValue
AppStartup0
Frontend1
InGame2

GamePlayTipId

NameValue
SHOW_CAMERA_TIP0
SHOW_MOVE_TIP1
SHOW_JUMP_TIP2
SHOW_JUMP_FORWARD_TIP3
SHOW_FIND_A_TREE_TIP4
SHOW_BREAK_A_WOOD_TIP5
SHOW_OPEN_INVENTORY_TIP6
SHOW_NEED_MORE_MATERIALS_TIP7
SHOW_SELECT_CRAFTTABLE_IN_HOTBAR_TIP8
SHOW_PLACE_CRAFTING_TABLE_TIP9
SHOW_USE_CRAFTING_TABLE_TIP10
SHOW_SELECT_PICKAXE_IN_HOTBAR_TIP11
SHOW_HINTS_DONE_TIP12

glTF::Image::ImageMimeType

NameValue
PNG0

glTF::Texture::Format

NameValue
ALPHA6406
RGB6407
RGBA6408
LUMINANCE6409
LUMINANCE_ALPHA6410

glTF::Texture::Target

NameValue
TEXTURE_2D3553

glTF::Texture::Type

NameValue

glTF::Material::AlphaMode

NameValue
OPAQUE_MODE0
MASK1
BLEND2

glTF::Mesh::Primitive::Mode

NameValue
POINT0
LINES1
LINE_LOOP2
LINE_STRIP3
TRIANGLES4
TRIANGLE_STRIP5
TRIANGLE_FAN6

GGInput::Event

NameValue
VECTOR_GAZE_RAW_POSITION0
VECTOR_GAZE_RAW_DIRECTION1
VECTOR_GAZE_RAW_DELTA_POS2
VECTOR_GAZE_RAW_DELTA_DIR3
VECTOR_GAZE_HOLOSCREEN_POSITION4
VECTOR_GAZE_HOLOSCREEN_DIRECTION5
VECTOR_GAZE_HOLOVIEWER_POSITION6
VECTOR_GAZE_HOLOVIEWER_DIRECTION7
VECTOR_HAND1_WORLD_POSITION8
VECTOR_HAND1_WORLD_DELTA_POS9
VECTOR_HAND2_WORLD_POSITION10
VECTOR_HAND2_WORLD_DELTA_POS11
VECTOR_EVENTS_END12
GESTURE_HAND_DETECTED13
GESTURE_HAND_LOST14
GESTURE_FINGER_PRESSED15
GESTURE_FINGER_RELEASED16
GESTURE_HAND_TAP17
GESTURE_HAND_CIRCLE18
GESTURE_HAND_SWIPE_LEFT19
GESTURE_HAND_SWIPE_RIGHT20
GESTURE_EVENTS_END21

GameControllerButtonState

NameValue

glm::ctor

enum glm::ctor : __int32
{
  uninitialize = 0x0,
};

GameRules::GameRulesIndex

enum GameRules::GameRulesIndex : __int32
{
  INVALID_GAME_RULE = 0xFFFFFFFF,
  COMMAND_BLOCK_OUTPUT = 0x0,
  DO_DAYLIGHT_CYCLE = 0x1,
  DO_ENTITY_DROPS = 0x2,
  DO_FIRE_TICK = 0x3,
  DO_MOB_LOOT = 0x4,
  DO_MOB_SPAWNING = 0x5,
  DO_TILE_DROPS = 0x6,
  DO_WEATHER_CYCLE = 0x7,
  DROWNING_DAMAGE = 0x8,
  FALL_DAMAGE = 0x9,
  FIRE_DAMAGE = 0xA,
  KEEP_INVENTORY = 0xB,
  MOB_GRIEFING = 0xC,
  PVP = 0xD,
  SHOW_COORDINATES = 0xE,
  DO_NATURAL_REGENERATION = 0xF,
  DO_TNT_EXPLODE = 0x10,
  SEND_COMMAND_FEEDBACK = 0x11,
  MAX_COMMAND_CHAIN_LENGTH = 0x12,
  DO_INSOMNIA = 0x13,
  COMMAND_BLOCKS_ENABLED = 0x14,
  RANDOM_TICK_SPEED = 0x15,
  DO_IMMEDIATE_RESPAWN = 0x16,
  SHOW_DEATH_MESSAGES = 0x17,
  FUNCTION_COMMAND_LIMIT = 0x18,
  PLAYER_SPAWN_RADIUS = 0x19,
  SHOW_TAGS = 0x1A,
  VANILLA_GAME_RULE_COUNT = 0x1B,
  GLOBAL_MUTE = 0x1B,
  ALLOW_DESTRUCTIVE_OBJECTS = 0x1C,
  ALLOW_MOBS = 0x1D,
  CODE_BUILDER = 0x1E,
  EDU_GAME_RULE_COUNT = 0x1F,
};

glm::precision

enum glm::precision : __int32
{
  packed_highp = 0x0,
  packed_mediump = 0x1,
  packed_lowp = 0x2,
  aligned_highp = 0x3,
  aligned_mediump = 0x4,
  aligned_lowp = 0x5,
  aligned = 0x3,
  highp = 0x0,
  mediump = 0x1,
  lowp = 0x2,
  packed = 0x0,
  defaultp = 0x0,
};

GameVersion::Octet

typedef Actor::InitializationMethod GameVersion::Octet;

GameControllerErrorType

enum GameControllerErrorType : __int8
{
  NoError = 0x0,
  ControllerRequired = 0x1,
  InvalidConfiguration = 0x2,
  AdhocOverWirelessConnectionLimit = 0x3,
  AdhocInvalidConfiguration = 0x4,
};

GameUserType

typedef Rotation GameUserType;

glm::detail::is_int<unsigned __int64>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned __int64>::test;

glm::detail::is_int<int>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<int>::test;

glm::detail::is_int<__int64>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<__int64>::test;

glm::detail::is_int<unsigned int>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<unsigned int>::test;

glTF::Sampler::MagFilter

enum glTF::Sampler::MagFilter : __int32
{
  NEAREST = 0x2600,
  LINEAR = 0x2601,
};

glTF::Sampler::MinFilter

typedef glTF::Sampler::MagFilter glTF::Sampler::MinFilter;

glTF::Sampler::WrapS

enum glTF::Sampler::WrapS : __int32
{
  CLAMP_TO_EDGE = 0x812F,
  MIRRORED_REPEAT = 0x8370,
  REPEAT = 0x2901,
};

glTF::Sampler::WrapT

typedef glTF::Sampler::WrapS glTF::Sampler::WrapT;

glTF::Shader::Type

enum glTF::Shader::Type : __int32
{
  FRAGMENT_SHADER = 0x8B30,
  VERTEX_SHADER = 0x8B31,
};

GuiMessage::MessageType

typedef Rotation GuiMessage::MessageType;

GameControllerStickState

typedef Lockless::MemoryOrder GameControllerStickState;

GameConnectionType

typedef RealmsEnvironment GameConnectionType;

GameStore::State

typedef ClientInstanceState GameStore::State;

GradientRenderer::GradientDirection

typedef MinecraftEventing::SplitScreenMode GradientRenderer::GradientDirection;

GameControllerEventType

enum GameControllerEventType : __int32
{
  ButtonEvent = 0x0,
  StickEvent = 0x1,
  TriggerEvent = 0x2,
  JoinGameEvent = 0x3,
  ChangeUserEvent = 0x4,
  ConnectionStateChangeEvent = 0x5,
};

GamePlayTipStatus

typedef InventoryTipStatus GamePlayTipStatus;

GeneralMultiplayerWarningState

typedef Rotation GeneralMultiplayerWarningState;

glm::detail::is_int<float>::test

typedef moodycamel::details::static_is_lock_free_num<long>::<unnamed_enum_value> glm::detail::is_int<float>::test;

GrindstoneScreenController::SlotIndex

typedef AnvilScreenController::SlotIndex GrindstoneScreenController::SlotIndex;

GX_TupleCountFlags_

enum GX_TupleCountFlags_ : __int32
{
  GX_TC_TUPLES_SHARE_POINT_NUMBERS = 0x8000,
  GX_TC_RESERVED_TUPLE_FLAGS = 0x7000,
  GX_TC_TUPLE_COUNT_MASK = 0xFFF,
};

GX_TupleIndexFlags_

enum GX_TupleIndexFlags_ : __int32
{
  GX_TI_EMBEDDED_TUPLE_COORD = 0x8000,
  GX_TI_INTERMEDIATE_TUPLE = 0x4000,
  GX_TI_PRIVATE_POINT_NUMBERS = 0x2000,
  GX_TI_RESERVED_TUPLE_FLAG = 0x1000,
  GX_TI_TUPLE_INDEX_MASK = 0xFFF,
};

Last Updated:
Contributors: RedbeanW
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