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D

dragon::result::SuccessTag

OffsetTypeName

DurableCustom

OffsetTypeName
0(16) std::shared_ptr<AchievementOfferInfo>mAchievementInfo
16(32) std::stringmCreatorName
48(32) std::stringmRealmsTier
80(32) std::stringmRealmsPlusEndDate
112(32) std::stringmRealmsPlusStartDate
144(1) boolmShowRealmsPlusEndDate
152(32) std::stringmShareUrl
184(32) std::stringmVideoUrl
216(32) std::stringmTextureVersion
248(4) intmMinPerformanceTier
252(4) intmPrice
256(4) intmPacksIncludedInOfferCount
260(4) intmTotalMSRP
264(4) intmStorePriority
268(4) intmNumSkins
272(4) _BYTE[4]mPersonaPieceType
276(1) persona::RaritymPersonaPieceRarity
277(1) boolmPurchasable
278(1) boolmRedeemable
279(1) boolmIsPromoItem
280(24) std::vector<DateRange>mActiveOfferDates
304(24) std::vector<std::string>mBundleProductIds
328(24) std::vector<PackIdVersion>mPackIdentities
352(16) std::shared_ptr<StoreVisualStyle>mRelatedItemsRow

dragon::materials::MaterialUniformName

OffsetTypeName
0(8) unsigned __int64mHash

dragon::frameobject::BlitExtractAndSortSystem::ExtractAndSort::__l2::<lambda_bdd2dbd9a538efd9e8006221080bc33e>

OffsetTypeName

dragon::rendering::BufferClear

OffsetTypeName
0(2) _BYTE[2]mBufferClearMask
4(4) unsigned intmColor
8(4) floatmDepth
12(1) unsigned __int8mStencilRef

dragon::rendering::ViewSet

OffsetTypeName
0(24) const std::vector<unsigned short>mSets

Description

OffsetTypeName
0(8) Description_vtbl *__vftable

detail::SpawnManager

OffsetTypeName
0(8) std::unique_ptr<ItemStack>mSpawnedItemInstance

detail::getRecipesByResult::__l7::<lambda_386849b12334321bacf7794b65d89835>

OffsetTypeName

detail::getRecipesByInput::__l7::<lambda_ef181433dc3cc8cd3389e6d145a10c82>

OffsetTypeName

DataStructures::List<RakNet::PluginInterface2 *>

OffsetTypeName
0(8) RakNet::PluginInterface2 **listArray
8(4) unsigned intlist_size
12(4) unsigned intallocation_size

DataStructures::Queue<RakNet::Packet *>

OffsetTypeName
0(8) RakNet::Packet **array
8(4) unsigned inthead
12(4) unsigned inttail
16(4) unsigned intallocation_size

DataStructures::ThreadsafeAllocatingQueue<RakNet::Packet>

OffsetTypeName
0(40) DataStructures::MemoryPool<RakNet::Packet>memoryPool
40(40) RakNet::SimpleMutexmemoryPoolMutex
80(24) DataStructures::Queue<RakNet::Packet *>queue
104(40) RakNet::SimpleMutexqueueMutex

DataStructures::MemoryPool<RakNet::Packet>

OffsetTypeName
0(8) DataStructures::MemoryPool<RakNet::Packet>::Page *availablePages
8(8) DataStructures::MemoryPool<RakNet::Packet>::Page *unavailablePages
16(8) DataStructures::MemoryPool<RakNet::Packet>::Page *lastReleasePage
24(4) intavailablePagesSize
28(4) intunavailablePagesSize
32(4) intmemoryPoolPageSize

DataStructures::ThreadsafeAllocatingQueue<RakNet::SystemAddress>

OffsetTypeName
0(40) DataStructures::MemoryPool<RakNet::SystemAddress>memoryPool
40(40) RakNet::SimpleMutexmemoryPoolMutex
80(24) DataStructures::Queue<RakNet::SystemAddress *>queue
104(40) RakNet::SimpleMutexqueueMutex

DataStructures::MemoryPool<RakNet::SystemAddress>

OffsetTypeName
0(8) DataStructures::MemoryPool<RakNet::SystemAddress>::Page *availablePages
8(8) DataStructures::MemoryPool<RakNet::SystemAddress>::Page *unavailablePages
16(8) DataStructures::MemoryPool<RakNet::SystemAddress>::Page *lastReleasePage
24(4) intavailablePagesSize
28(4) intunavailablePagesSize
32(4) intmemoryPoolPageSize

DataStructures::Queue<RakNet::SystemAddress *>

OffsetTypeName
0(8) RakNet::SystemAddress **array
8(4) unsigned inthead
12(4) unsigned inttail
16(4) unsigned intallocation_size

DataStructures::ThreadsafeAllocatingQueue<RakNet::RemoteClient *>

OffsetTypeName
0(40) DataStructures::MemoryPool<RakNet::RemoteClient *>memoryPool
40(40) RakNet::SimpleMutexmemoryPoolMutex
80(24) DataStructures::Queue<RakNet::RemoteClient * *>queue
104(40) RakNet::SimpleMutexqueueMutex

DataStructures::MemoryPool<RakNet::RemoteClient *>

OffsetTypeName
0(8) DataStructures::MemoryPool<RakNet::RemoteClient *>::Page *availablePages
8(8) DataStructures::MemoryPool<RakNet::RemoteClient *>::Page *unavailablePages
16(8) DataStructures::MemoryPool<RakNet::RemoteClient *>::Page *lastReleasePage
24(4) intavailablePagesSize
28(4) intunavailablePagesSize
32(4) intmemoryPoolPageSize

DataStructures::Queue<RakNet::RemoteClient * *>

OffsetTypeName
0(8) RakNet::RemoteClient ***array
8(4) unsigned inthead
12(4) unsigned inttail
16(4) unsigned intallocation_size

DataStructures::Queue<RakNet::SystemAddress>

OffsetTypeName
0(8) RakNet::SystemAddress *array
8(4) unsigned inthead
12(4) unsigned inttail
16(4) unsigned intallocation_size

DataStructures::List<unsigned __int64>

OffsetTypeName
0(8) unsigned __int64 *listArray
8(4) unsigned intlist_size
12(4) unsigned intallocation_size

dragon::mesh::translateFormat::__l3::<lambda_633e9c10ac4a5a2ae92c8d597c5207c3>

OffsetTypeName

dragon::rendering::BloomParameters

OffsetTypeName
0(1) boolenabled
4(4) floatmultiplier
8(4) intmipLevels

dragon::rendering::<unnamed_type_rtBufferFormats>

OffsetTypeName
0(4) mce::TextureFormatmTextureFormat
4(4) dragon::rendering::RtBufferSizesmSize

dragon::rendering::ToneMappingParameters

OffsetTypeName
0(4) floatintensity
4(1) boolcolorGradingEnabled
8(4) floatcolorTemperature
12(4) floatcolorTint
16(4) floatshadowContrast
20(4) floatshadowContrastEnd
24(4) floatcurveShift
28(4) floatdynamicRange
32(4) floatshadowMinSlope
36(4) floatmaxExposureIncrease
40(4) floatfilmicSaturationCorrection
44(1) booldebugMode

dragon::result::FailureTag

OffsetTypeName

DropItemForGoal::start::__l2::<lambda_70c3bde66f3ae4c4e2559bc58752dbed>

OffsetTypeName
0(8) const Vec3 *mobPos

dbcs_index

OffsetTypeName
0(8) const unsigned __int16 *map
8(1) unsigned __int8bottom
9(1) unsigned __int8top

dbcs_map

OffsetTypeName
0(8) const char *charset
8(8) const unim_index *encmap
16(8) const dbcs_index *decmap

dfa

OffsetTypeName
0(4) intd_type
8(8) char *d_name
16(4) intd_initial
20(4) intd_nstates
24(8) state *d_state
32(8) char *d_first

D3D11_INPUT_ELEMENT_DESC

OffsetTypeName
0(8) const char *SemanticName
8(4) unsigned intSemanticIndex
12(4) DXGI_FORMATFormat
16(4) unsigned intInputSlot
20(4) unsigned intAlignedByteOffset
24(4) D3D11_INPUT_CLASSIFICATIONInputSlotClass
28(4) unsigned intInstanceDataStepRate

DXGI_SAMPLE_DESC

OffsetTypeName
0(4) unsigned intCount
4(4) unsigned intQuality

D3D12_HEAP_PROPERTIES

OffsetTypeName
0(4) D3D12_HEAP_TYPEType
4(4) D3D12_CPU_PAGE_PROPERTYCPUPageProperty
8(4) D3D12_MEMORY_POOLMemoryPoolPreference
12(4) unsigned intCreationNodeMask
16(4) unsigned intVisibleNodeMask

D3D12_INPUT_ELEMENT_DESC

OffsetTypeName
0(8) const char *SemanticName
8(4) unsigned intSemanticIndex
12(4) DXGI_FORMATFormat
16(4) unsigned intInputSlot
20(4) unsigned intAlignedByteOffset
24(4) D3D12_INPUT_CLASSIFICATIONInputSlotClass
28(4) unsigned intInstanceDataStepRate

D3D12_RANGE

OffsetTypeName
0(8) unsigned __int64Begin
8(8) unsigned __int64End

DelayedDeleter<SubChunkBrightnessStorage>

OffsetTypeName
0(32) std::priority_queue<std::pair<std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >,std::unique_ptr<SubChunkBrightnessStorage> >,std::vector<std::pair<std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >,std::unique_ptr<SubChunkBrightnessStorage> >>,std::greater<std::pair<std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >,std::unique_ptr<SubChunkBrightnessStorage> > > >mEntries
32(80) std::mutexmEntriesMutex

DirtyTicksCounter

OffsetTypeName
0(4) inttotalTime
4(4) intlastChange

DataStructures::List<RakNet::RakString::SharedString *>

OffsetTypeName
0(8) RakNet::RakString::SharedString **listArray
8(4) unsigned intlist_size
12(4) unsigned intallocation_size

DynDnsResult

OffsetTypeName
0(8) const char *description
8(8) const char *code
16(4) RakNet::DynDnsResultCoderesultCode

DelayedDeleter<SubChunkBlockStorage>

OffsetTypeName
0(32) std::priority_queue<std::pair<std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >,std::unique_ptr<SubChunkBlockStorage> >,std::vector<std::pair<std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >,std::unique_ptr<SubChunkBlockStorage> >>,std::greater<std::pair<std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >,std::unique_ptr<SubChunkBlockStorage> > > >mEntries
32(80) std::mutexmEntriesMutex

DlcUIWrapper::tick::__l16::<lambda_bfd2b51cecfab4c1e061c5edadc6ab82>

OffsetTypeName
0(8) DlcUIWrapper *const__this
8(144) DlcDependencyunownedDependency

DlcDependency

OffsetTypeName
0(136) PackIdVersionmPackIdentity
136(8) const ManifestContentItem *mManifestContentItem

DlcUIWrapper::tick::__l58::<lambda_60f23828f0d7604993f7eea9ab594137>

OffsetTypeName
0(8) DlcUIWrapper *const__this
8(16) std::weak_ptr<bool>weak

DlcId

OffsetTypeName
0(1) boolmUsePersonaLookupRequest
8(32) std::stringmProductId
40(32) std::stringmBinaryType
72(128) DlcHydrationInfomHydrationInfo

DlcHydrationInfo

OffsetTypeName
0(32) std::stringmTitle
32(32) std::stringmContentId
64(32) std::stringmContentUrl
96(24) std::vector<PackIdVersion>mPackIdentities
120(1) boolmTitleLocked

dragon::rendering::drawcommands::BufferBinding

OffsetTypeName
0(1) unsigned __int8mStage
2(6) std::variant<bgfx::IndexBufferHandle,bgfx::VertexBufferHandle,bgfx::DynamicIndexBufferHandle,bgfx::DynamicVertexBufferHandle,bgfx::IndirectBufferHandle,dragon::rendering::drawcommands::BufferBinding::ShaderBufferHandle>mHandle
8(4) bgfx::Access::EnummAccess

dragon::rendering::drawcommands::BufferBinding::ShaderBufferHandle

OffsetTypeName
0(2) bgfx::UniformHandlemSampler
2(2) bgfx::ShaderBufferHandlemHandle

dragon::platform::helpers::VisitOverloaded<<lambda_2065e32731376600173fb4ea1bcbb9b4>,<lambda_bc8cc4a5e9bcd28e4962e401584e810c>,<lambda_d00193f480816348f3992a08441a80fb>,<lambda_19a39ca30a9c1cb36d3b066a66e079bf>,<lambda_b383a9617f3dde04ca8205eadd764394>,<lambda_7354503bf8e6830a096570bb83fb0ea9>,<lambda_de38cdb3b974332c0bb3c504ceb15d8d> >

OffsetTypeName
0(8) MinecraftGame::_updateTextureAtlasPBRData::__l17::<lambda_2065e32731376600173fb4ea1bcbb9b4>baseclass_0
8(32) MinecraftGame::_updateTextureAtlasPBRData::__l17::<lambda_bc8cc4a5e9bcd28e4962e401584e810c>baseclass_8
40(32) MinecraftGame::_updateTextureAtlasPBRData::__l17::<lambda_d00193f480816348f3992a08441a80fb>baseclass_28
72(24) MinecraftGame::_updateTextureAtlasPBRData::__l17::<lambda_19a39ca30a9c1cb36d3b066a66e079bf>baseclass_48
96(24) MinecraftGame::_updateTextureAtlasPBRData::__l17::<lambda_b383a9617f3dde04ca8205eadd764394>baseclass_60
120(1) _BYTEgap78

DataBindingComponent::DataBinding

OffsetTypeName
0(4) _BYTE[4]bindingType
4(4) _BYTE[4]bindingCondition
8(32) std::stringbindingName
40(32) UiExpressionbindingExpression
72(32) std::stringbindingNameOverride
104(32) std::stringcollectionName
136(32) std::stringcollectionPrefix
168(32) UiExpressionviewBindingSourcePropertyName
200(32) std::stringviewBindingTargetPropertyName
232(16) std::weak_ptr<UIControl>viewBindingSourceControl
248(4) unsigned intcollectionNameHash
252(4) unsigned intbindingNameHash
256(4) intcollectionIndex
260(1) boolalreadyBoundOnce
261(1) boolvisible

DataBindingComponent::_addBindings::__l2::<lambda_ae694adc5431441ed2a34f3dcdf92f95>

OffsetTypeName
0(8) const ExprToken *overrideToken
8(8) BindingType *bindingType
16(8) const std::string *collectionName
24(8) const unsigned __int64 *collectionNameHash
32(8) UiExpression *bindingExpression
40(8) const std::string *bindingNameOverride
48(8) const BindingCondition *bindingCondition
56(8) DataBindingComponent *const__this

DeferredTasksManager<enum MinecraftGame::DeferredTaskCategory>::queue::__l2::<lambda_1671079fd17c377b6ba1e3322caff484>

OffsetTypeName
0(16) std::shared_ptr<std::promise<enum DeferredTasksManager<enum MinecraftGame::DeferredTaskCategory>::Reason> >promise
16(64) std::function<void __cdecl(void)>callback

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Span

OffsetTypeName
0(8) const dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Page *mPage
8(8) unsigned __int64mBegin
16(8) unsigned __int64mEnd
24(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >mHandle
40(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >mBuffer
56(4) unsigned intmBucketKey
60(4) unsigned intmBytesOffset
64(4) unsigned intmElementCount
68(4) unsigned intmPayLoadSize

dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64>

OffsetTypeName
0(8) unsigned __int64mValue

dragon::platform::helpers::VisitOverloaded<<lambda_e54f98baf2987f77ea926a7cd49c8fc6>,<lambda_b5e7774ec560db157d48075e329552a9>,<lambda_8e4ab82d5bcb07b8427408b8b83b3761> >

OffsetTypeName
0(8) _renderLayer::__l2::<lambda_d082a5f259f0ca08b9059a7e04233587>::()::__l5::<lambda_e54f98baf2987f77ea926a7cd49c8fc6>baseclass_0
8(8) _renderLayer::__l2::<lambda_d082a5f259f0ca08b9059a7e04233587>::()::__l5::<lambda_b5e7774ec560db157d48075e329552a9>baseclass_8
16(8) _renderLayer::__l2::<lambda_d082a5f259f0ca08b9059a7e04233587>::()::__l5::<lambda_8e4ab82d5bcb07b8427408b8b83b3761>baseclass_10

dragon::res::ServerTexture

OffsetTypeName
0(16) mce::ServerResourcePointer<mce::ResourcePointer<dragon::res::ResolvedTextureResource,mce::ResourceBlockTemplate<dragon::res::ResolvedTextureResource,mce::PerFrameHandleTracker,dragon::res::TextureDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler>baseclass_0

DayOneExperienceScreenController::_registerEventHandlers::__l2::<lambda_f10099cf2a5bfbc92fa7d934f63d1af7>::()::__l2::<lambda_4ab40b1b340b633ec6109521a74361ba>

OffsetTypeName
0(16) std::weak_ptr<DayOneExperienceScreenController>weakThis
16(608) const LegacyWorldInfoworldInfo

DropdownScreenController::setUpCallbacksForCollectionDropdownOption::__l8::<lambda_c600f6519c28f876d1ec983205dafb93>

OffsetTypeName
0(64) std::function<bool __cdecl(int)>isEnabled

DayOneExperienceModel::fetchLegacySkin::__l2::<lambda_b5e83f1d4458c114d16c121ef6e05623>

OffsetTypeName
0(16) std::weak_ptr<DayOneExperienceModel>weakThis
16(112) SkinHandleskinHandle

DayOneExperienceModel::_getWorldImportCallback::__l2::<lambda_f853d7d16d9e220223621d3818c282af>

OffsetTypeName
0(16) std::weak_ptr<DayOneExperienceModel>weakThis
16(32) const std::stringlevelId
48(64) std::function<void __cdecl(void)>failureCallback

DayOneExperienceModel::_onWorldConversionCompleted::__l2::<lambda_7f3628f39ee7691a06d2d3f17aea0b37>

OffsetTypeName
0(16) std::weak_ptr<DayOneExperienceModel>weakThis
16(16) std::shared_ptr<ImportResult>result
32(32) const std::stringlevelId

DlcBatchModel::searchForProductIds::__l2::<lambda_2325ef26f38ec7586543d999d52bbc65>

OffsetTypeName
0(8) DlcBatchModel *const__this
8(16) std::weak_ptr<bool>weak_existence
24(64) std::function<void __cdecl(bool)>searchCompleteCallback

DlcBatchModel

OffsetTypeName
0(8) IDlcBatchModelbaseclass_0
8(16) gsl::not_null<Bedrock::NonOwnerPointer<ContentAcquisition> >mContentAcquisition
24(16) gsl::not_null<Bedrock::NonOwnerPointer<StoreCatalogRepository> >mStoreCatalog
40(16) std::shared_ptr<bool>mExistenceTracker
56(24) std::vector<DlcId>mDlcIds
80(24) std::vector<PackIdVersion>mPackIds
104(4) _BYTE[4]mDlcProductIdSearch
108(4) _BYTE[4]mInitiatorCategory

DBChunkStorageKey

OffsetTypeName
0(8) const ChunkPospos
8(4) const AutomaticID<Dimension,int>id

DBStorageConfig

OffsetTypeName
0(8) Scheduler *scheduler
8(32) Core::PathBuffer<std::string >fullPath
40(32) std::stringlevelId
72(32) Core::PathBuffer<std::string >dbSubfolder
104(8) const ContentIdentity *contentIdentity
112(8) const IContentKeyProvider *keyProvider
120(16) std::shared_ptr<SaveTransactionManager>saveTransactionManager
136(8) std::chrono::duration<__int64,std::ratio<1,1000000000> >compactionInterval
144(8) std::chrono::duration<__int64,std::ratio<1,1000000000> >writeFlushInterval
152(16) std::shared_ptr<Core::FileStorageArea>storageArea
168(1) boolenableCompactionListener
169(1) boolenableStorage
170(1) boolenableSnapshots

dragon::RenderMetadata

OffsetTypeName
0(8) const __int64mID

dragon::platform::helpers::VisitOverloaded<<lambda_646478fcdb2a37f507ae4129658625ce>,<lambda_7625e103360d3e551555490519cd97c2>,<lambda_a9ff2fc524dc959b011c3f226a1ef25b> >

OffsetTypeName
0(1) _BYTEgap0

dragon::platform::helpers::VisitOverloaded<<lambda_d7940ffb93fe410c58f19e715232b6a2>,<lambda_5f8c4a4c624541123271290ae21b2013>,<lambda_b559a75f772e7c4c981d41b43e1aabbe> >

OffsetTypeName
0(1) _BYTEgap0

dragon::platform::helpers::VisitOverloaded<<lambda_252416c79aa1913095d3ae39c6637066>,<lambda_e40dd031a90a08d6d5d2f9c21e88995c>,<lambda_8249f339d7b54daa285aa378ab1a26f3> >

OffsetTypeName
0(1) _BYTEgap0

dragon::memory::Block<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,unsigned int>

OffsetTypeName
0(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >mBuffer
16(4) unsigned intmOffset
20(4) unsigned intmSize

dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64>

OffsetTypeName
0(8) unsigned __int64mValue

DistanceFieldCullingStep

OffsetTypeName
0(4) unsigned intmRawIdx
4(1) charmX
5(1) charmY
6(1) charmZ
7(1) unsigned __int8mPadding

dragon::frameobject::components::ViewSetId

OffsetTypeName
0(2) unsigned __int16mValue

dragon::res::ClientTexture

OffsetTypeName
0(16) mce::ClientResourcePointer<mce::ResourcePointer<dragon::res::ResolvedTextureResource,mce::ResourceBlockTemplate<dragon::res::ResolvedTextureResource,mce::PerFrameHandleTracker,dragon::res::TextureDescription>,std::shared_ptr> >baseclass_0

dragon::BufferDescription

OffsetTypeName
0(8) cg::BufferDescriptionbaseclass_0
8(32) std::stringmDebugName

DateRange

OffsetTypeName
0(32) std::stringmStartDate
32(32) std::stringmEndDate

dragon::frameobject::components::MeshFilter

OffsetTypeName
0(32) std::variant<dragon::mesh::TypedVertexBufferHandle,mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedVertexBufferResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedVertexBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler> >mVertexBuffer
32(4) unsigned intmVertexOffset
40(8) unsigned __int64mVertexCount
48(24) std::variant<std::monostate,std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedIndexBufferResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedIndexBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler> >mIndexBuffer
72(4) unsigned intmIndexOffset
80(8) unsigned __int64mIndexCount

dragon::mesh::TypedVertexBufferHandle

OffsetTypeName
0(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >mHandle
16(4) std::optional<unsigned short>mFormat

dragon::guarded::GuardedAccess<std::unordered_map<mce::framebuilder::bgfxbridge::RayTraceableMeshKey,std::unique_ptr<mce::framebuilder::bgfxbridge::RayTraceableMesh,std::default_delete<mce::framebuilder::bgfxbridge::RayTraceableMesh> >,mce::framebuilder::bgfxbridge::RayTraceableMeshKeyHasher,std::equal_to<mce::framebuilder::bgfxbridge::RayTraceableMeshKey>,std::allocator<std::pair<mce::framebuilder::bgfxbridge::RayTraceableMeshKey const ,std::unique_ptr<mce::framebuilder::bgfxbridge::RayTraceableMesh,std::default_delete<mce::framebuilder::bgfxbridge::RayTraceableMesh> > > > >,std::mutex,std::unique_lock>

OffsetTypeName
0(8) std::unordered_map<mce::framebuilder::bgfxbridge::RayTraceableMeshKey,std::unique_ptr<mce::framebuilder::bgfxbridge::RayTraceableMesh>,mce::framebuilder::bgfxbridge::RayTraceableMeshKeyHasher,std::equal_to<mce::framebuilder::bgfxbridge::RayTraceableMeshKey>,std::allocator<std::pair<mce::framebuilder::bgfxbridge::RayTraceableMeshKey const ,std::unique_ptr<mce::framebuilder::bgfxbridge::RayTraceableMesh> > > > *mAccess
8(16) std::unique_lock<std::mutex>mGuard

dragon::materials::MaterialLocation

OffsetTypeName
0(32) const std::stringmName
32(16) const std::map<std::string,std::string>mFlags
48(8) const unsigned __int64mHash

dragon::materials::MaterialUniformMap

OffsetTypeName
0(8) std::reference_wrapper<Core::CpuRingBufferAllocator<unsigned char,2,0,Core::CheckedRingBuffer<2,0> > >mAllocator
8(16) gsl::span<unsigned char,-1>mUniformsBlockContent
24(8) std::reference_wrapper<dragon::materials::MaterialUniformHandles>mUniformHandles
32(16) gsl::span<unsigned char,-1>mUniformsData
48(16) dragon::materials::UniformDataVector<dragon::materials::MaterialUniform::UniformParameter>mUniforms
64(16) dragon::materials::UniformDataVector<dragon::materials::MaterialUniform::TextureParameter>mTextures
80(16) dragon::materials::UniformDataVector<dragon::materials::MaterialUniform::BufferParameter>mBuffers
96(128) std::array<dragon::res::ServerTexture,8>mLifetimeTextures
224(8) unsigned __int64mStateHash

dragon::materials::UniformDataVector<dragon::materials::MaterialUniform::UniformParameter>

OffsetTypeName
0(8) unsigned __int8 *mDataPtr
8(2) unsigned __int16mCapacity
10(2) unsigned __int16mSize

dragon::materials::UniformDataVector<dragon::materials::MaterialUniform::TextureParameter>

OffsetTypeName
0(8) unsigned __int8 *mDataPtr
8(2) unsigned __int16mCapacity
10(2) unsigned __int16mSize

dragon::materials::UniformDataVector<dragon::materials::MaterialUniform::BufferParameter>

OffsetTypeName
0(8) unsigned __int8 *mDataPtr
8(2) unsigned __int16mCapacity
10(2) unsigned __int16mSize

dragon::frameobject::components::MaterialFilter

OffsetTypeName
0(8) std::reference_wrapper<dragon::materials::Material const >mMaterial
8(232) dragon::materials::MaterialUniformMapmUniforms

dragon::materials::ParameterId

OffsetTypeName
0(2) type_safe::strong_typedef<dragon::materials::ParameterId,unsigned short>baseclass_0

dragon::frameobject::components::SortIndex

OffsetTypeName
0(2) unsigned __int16mIndex

dragon::frameobject::components::SceneObject

OffsetTypeName

dragon::frameobject::components::RaytraceObject

OffsetTypeName
0(16) mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedAccelerationStructureResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedAccelerationStructureResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler>mBLASHandle
16(1) _BYTE[1]mObjectType
24(8) __int64mUniqueId
32(2) _BYTE[2]mMaterialFlags
40(48) dragon::res::ServerTexture[3]mTextures
88(8) unsigned int[2]mTintColours

dragon::frameobject::components::UIElement

OffsetTypeName
0(1) boolmAlphaTest

dragon::frameobject::components::defaultpasses::AlphaTest

OffsetTypeName

dragon::frameobject::components::defaultpasses::UI

OffsetTypeName

dragon::frameobject::components::defaultpasses::Transparent

OffsetTypeName

dragon::frameobject::components::defaultpasses::Opaque

OffsetTypeName

dragon::frameobject::components::SortOrigin

OffsetTypeName
0(12) glm::tvec3<float,0>mPosition

dragon::frameobject::components::PassState

OffsetTypeName
0(4) _BYTE[4]mBlendMode
4(1) dragon::rendering::ColorWriteMaskmColorWriteMask
8(4) _BYTE[4]mCullMode
12(8) dragon::rendering::DepthStatemDepthState
20(4) dragon::rendering::PrimitiveTypemPrimitiveType
24(20) dragon::rendering::ScissorTestStatemScissorTestState
44(16) dragon::rendering::StencilFaceDescriptionmFrontFaceStencil
60(16) dragon::rendering::StencilFaceDescriptionmBackFaceStencil
76(1) boolmUseStencils
77(1) unsigned __int8mStencilRef
78(1) unsigned __int8mStencilMask

dragon::rendering::ColorWriteMask

OffsetTypeName
0(1) unsigned __int8mWriteMask

dragon::rendering::DepthState

OffsetTypeName
0(1) boolmEnabled
1(1) boolmWriteDepth
4(4) _BYTE[4]mComparisonFunction

dragon::rendering::ScissorTestState

OffsetTypeName
0(1) boolmEnabled
4(16) glm::tvec4<float,0>mScissorRect

dragon::rendering::StencilFaceDescription

OffsetTypeName
0(4) _BYTE[4]mComparisonFunc
4(4) dragon::rendering::StencilOpmDepthFailOp
8(4) dragon::rendering::StencilOpmPassOp
12(4) dragon::rendering::StencilOpmFailOp

dragon::frameobject::components::Transform

OffsetTypeName
0(72) std::variant<glm::tmat4x4<float,0>,std::vector<glm::tmat4x4<float,0>>,unsigned __int64>mWorldMatrix

dragon::frameobject::DynamicEntityTransactionBuilder<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::defaultpasses::AlphaTest,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::UIElement,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SortIndex>

OffsetTypeName
0(712) std::tuple<std::optional<dragon::frameobject::components::MeshFilter>,std::optional<dragon::frameobject::components::MaterialFilter>,std::optional<dragon::frameobject::components::Transform>,std::optional<dragon::frameobject::components::PassState>,std::optional<dragon::frameobject::components::SortOrigin>,std::optional<dragon::frameobject::components::ViewSetId>,std::optional<dragon::frameobject::components::defaultpasses::Opaque>,std::optional<dragon::frameobject::components::defaultpasses::Transparent>,std::optional<dragon::frameobject::components::defaultpasses::UI>,std::optional<dragon::frameobject::components::defaultpasses::AlphaTest>,std::optional<mce::framebuilder::gamecomponents::TransparentItemInWorldObject>,std::optional<mce::framebuilder::gamecomponents::ItemInHandObject>,std::optional<mce::framebuilder::gamecomponents::PlayerUI>,std::optional<dragon::frameobject::components::UIElement>,std::optional<dragon::frameobject::components::RaytraceObject>,std::optional<dragon::frameobject::components::SceneObject>,std::optional<dragon::frameobject::components::SortIndex> >mComponents

dragon::mesh::Mesh

OffsetTypeName
0(20) dragon::mesh::MeshDescriptionmMeshDescription
24(16) mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedVertexBufferResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedVertexBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler>mVertexBuffer
40(16) mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedIndexBufferResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedIndexBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler>mIndexBuffer

dragon::mesh::MeshDescription

OffsetTypeName
0(8) cg::BufferDescriptionmVertexBufferDescription
8(12) std::optional<cg::BufferDescription>mIndexBufferDescription

dragon::frameobject::components::ShadowOverlay

OffsetTypeName

dragon::mesh::VertexFormat

OffsetTypeName
0(168) boost::container::static_vector<dragon::mesh::VertexFormat::FieldEntry,13>mFields
168(2) unsigned __int16mStride

dragon::mesh::VertexFormat::FieldEntry

OffsetTypeName
0(2) _BYTE[2]mField
4(4) _BYTE[4]mType
8(2) unsigned __int16mOffset
10(1) unsigned __int8mCount

dragon::rendering::DeferredResult<dragon::rendering::SharedTextureHandle>

OffsetTypeName
0(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >mImpl

dragon::platform::helpers::VisitOverloaded<<lambda_8c81b13bcd5d75ab3d73ea62009230c1>,<lambda_bb8beb4409003096d51127f9ebf87e1e>,<lambda_99d0f8f794ca1b18902a8edf76995a3b> >

OffsetTypeName
0(16) mce::framebuilder::bgfxbridge::BgfxFrameExtractor::createExternalTexture::__l7::<lambda_8c81b13bcd5d75ab3d73ea62009230c1>baseclass_0
16(16) mce::framebuilder::bgfxbridge::BgfxFrameExtractor::createExternalTexture::__l7::<lambda_bb8beb4409003096d51127f9ebf87e1e>baseclass_10

dragon::platform::helpers::VisitOverloaded<<lambda_7a2549314d4b2469dd85f519b18b2713>,<lambda_43d630b5188acfc25f19f26a18357d3c>,<lambda_6cf1c25155f42c1baaf07050dffdd3ae> >

OffsetTypeName
0(1) _BYTEgap0

dragon::frameobject::components::RenderTarget

OffsetTypeName
0(16) dragon::res::ServerTexturemColorTargetTextureHandle
16(16) dragon::res::ServerTexturemDepthTargetTextureHandle
32(16) glm::tvec4<float,0>mViewport
48(16) glm::tvec4<float,0>mScissor

dragon::frameobject::components::ForceRasterizationWithMultiply

OffsetTypeName

dragon::frameobject::components::ShadowCaster

OffsetTypeName

dragon::frameobject::DynamicEntityTransactionBuilder<dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::PassState,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SceneObject,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::SceneObjectActors>

OffsetTypeName
0(680) std::tuple<std::optional<dragon::frameobject::components::MaterialFilter>,std::optional<dragon::frameobject::components::MeshFilter>,std::optional<dragon::frameobject::components::PassState>,std::optional<dragon::frameobject::components::RaytraceObject>,std::optional<dragon::frameobject::components::SceneObject>,std::optional<dragon::frameobject::components::ShadowCaster>,std::optional<dragon::frameobject::components::SortIndex>,std::optional<dragon::frameobject::components::SortOrigin>,std::optional<dragon::frameobject::components::Transform>,std::optional<dragon::frameobject::components::UIElement>,std::optional<dragon::frameobject::components::ViewSetId>,std::optional<dragon::frameobject::components::ForceRasterizationWithMultiply>,std::optional<dragon::frameobject::components::defaultpasses::AlphaTest>,std::optional<dragon::frameobject::components::defaultpasses::Opaque>,std::optional<dragon::frameobject::components::defaultpasses::Transparent>,std::optional<dragon::frameobject::components::defaultpasses::UI>,std::optional<mce::framebuilder::gamecomponents::ItemInHandObject>,std::optional<mce::framebuilder::gamecomponents::PlayerUI>,std::optional<mce::framebuilder::gamecomponents::SceneObjectActors> >mComponents

dragon::frameobject::DynamicEntityTransactionBuilder<dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::Transform,dragon::frameobject::components::PassState,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::SceneObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::InLevelCubeMapObject,dragon::frameobject::components::UIElement,dragon::frameobject::components::SortIndex,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::UI,mce::framebuilder::gamecomponents::PlayerUI,dragon::frameobject::components::SceneOverlayObject,mce::framebuilder::gamecomponents::WaterHoleObject,dragon::frameobject::components::RaytraceObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,mce::framebuilder::gamecomponents::VrPresenceObject>

OffsetTypeName
0(744) std::tuple<std::optional<dragon::frameobject::components::MeshFilter>,std::optional<dragon::frameobject::components::MaterialFilter>,std::optional<dragon::frameobject::components::Transform>,std::optional<dragon::frameobject::components::PassState>,std::optional<dragon::frameobject::components::SortOrigin>,std::optional<dragon::frameobject::components::SceneObject>,std::optional<mce::framebuilder::gamecomponents::EnvironmentalText>,std::optional<mce::framebuilder::gamecomponents::ItemInHandObject>,std::optional<mce::framebuilder::gamecomponents::InLevelCubeMapObject>,std::optional<dragon::frameobject::components::UIElement>,std::optional<dragon::frameobject::components::SortIndex>,std::optional<dragon::frameobject::components::ViewSetId>,std::optional<dragon::frameobject::components::defaultpasses::Opaque>,std::optional<dragon::frameobject::components::defaultpasses::Transparent>,std::optional<dragon::frameobject::components::defaultpasses::UI>,std::optional<mce::framebuilder::gamecomponents::PlayerUI>,std::optional<dragon::frameobject::components::SceneOverlayObject>,std::optional<mce::framebuilder::gamecomponents::WaterHoleObject>,std::optional<dragon::frameobject::components::RaytraceObject>,std::optional<dragon::frameobject::components::SelectionOverlayObject>,std::optional<dragon::frameobject::components::ForceRasterization>,std::optional<dragon::frameobject::components::ForceRasterizationWithMultiply>,std::optional<mce::framebuilder::gamecomponents::VrPresenceObject> >mComponents

dragon::frameobject::components::ForceRasterization

OffsetTypeName

dragon::frameobject::components::SelectionOverlayObject

OffsetTypeName

dragon::frameobject::components::SceneOverlayObject

OffsetTypeName

dragon::frameobject::components::ShadowVolume

OffsetTypeName

dragon::frameobject::components::defaultpasses::StencilWrite

OffsetTypeName

dragon::frameobject::components::SceneSkyObject

OffsetTypeName

dragon::frameobject::components::ParticleObject

OffsetTypeName

dragon::frameobject::components::LightParameters

OffsetTypeName
0(12) glm::tvec3<float,0>mColor
12(4) floatmIntensity
16(1) boolmIsLarge

dragon::platform::helpers::VisitOverloaded<<lambda_9bf98d6e7c0ab933ef7fbe91a62554f0>,<lambda_5912e87a3c190284b51ff76d03e89a1a> >

OffsetTypeName
0(8) dragon::rendering::DeferredResult<dragon::rendering::SharedTextureHandle>::tryGet::__l2::<lambda_9bf98d6e7c0ab933ef7fbe91a62554f0>baseclass_0
8(16) dragon::rendering::DeferredResult<dragon::rendering::SharedTextureHandle>::tryGet::__l2::<lambda_5912e87a3c190284b51ff76d03e89a1a>baseclass_8

dragon::rendering::DeferredResult<dragon::rendering::SharedTextureHandle>::tryGet::__l2::<lambda_9bf98d6e7c0ab933ef7fbe91a62554f0>

OffsetTypeName
0(8) bool *hasValue

dragon::rendering::DeferredResult<dragon::rendering::SharedTextureHandle>::tryGet::__l2::<lambda_5912e87a3c190284b51ff76d03e89a1a>

OffsetTypeName
0(8) bool *hasValue
8(8) std::variant<dragon::rendering::SharedTextureHandle> *result

dragon::CreateVertexOnlyAccelerationStructureTransaction

OffsetTypeName
0(16) mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedVertexBufferResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedVertexBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler>mVertexBuffer
16(4) unsigned intmVertexCount
20(4) unsigned intmVertexOffset
24(2) _BYTE[2]mBuildFlags

dragon::materials::MaterialUniformOverrides

OffsetTypeName
0(8) Core::CpuRingBufferAllocator<unsigned char,2,0,Core::CheckedRingBuffer<2,0> > *constmAllocator
8(32) std::vector<dragon::materials::MaterialUniformOverrides::UniformPair,Core::CpuRingBufferAllocator<dragon::materials::MaterialUniformOverrides::UniformPair,2,0,Core::CheckedRingBuffer<2,0> > >mUniforms
40(24) std::vector<dragon::res::ServerTexture>mTextureLifetime

dragon::rendering::modules::BlitTaskContext

OffsetTypeName
0(8) cg::math::Rect<unsigned short>mViewportRect
8(120) dragon::frameobject::StateFlagPreparedDrawsmStateFlagPreparedDraws

dragon::frameobject::StateFlagPreparedDraws

OffsetTypeName
0(88) dragon::rendering::GPUStatemGPUState
88(32) std::vector<dragon::frameobject::PreparedDraw,Core::CpuRingBufferAllocator<dragon::frameobject::PreparedDraw,2,0,Core::CheckedRingBuffer<2,0> > >mPreparedDraws

dragon::rendering::GPUState

OffsetTypeName
0(64) dragon::rendering::RenderStateFlagsmStateFlags
64(20) dragon::rendering::ScissorTestStatemScissorTestState

dragon::rendering::RenderStateFlags

OffsetTypeName
0(4) unsigned intmBackStencilState
8(8) unsigned __int64mBlendState
16(8) unsigned __int64mCullMode
24(8) unsigned __int64mDepthTest
32(4) unsigned intmFrontStencilState
40(8) unsigned __int64mMSAA
48(8) unsigned __int64mPrimitiveType
56(8) unsigned __int64mWriteMask

dragon::framegraph::dependency::BindFramebufferColor<dragon::rendering::RenderContext>

OffsetTypeName
0(8) unsigned __int64index
8(8) const dragon::framegraph::detail::AbstractResource<dragon::rendering::RenderContext> *resource
16(8) const dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext> *predecessor

dragon::frameobject::PreparedBlits

OffsetTypeName
0(16) dragon::res::ServerTexturemRenderTargetTextureHandle
16(8) cg::math::Rect<unsigned short>mViewportRect
24(120) dragon::frameobject::StateFlagPreparedDrawsmStateFlagPreparedDraws

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::Token

OffsetTypeName
0(8) const std::pair<std::bitset<59>,std::array<unsigned short,59> > *mIndex

dragon::frameobject::BlitExtractAndSortSystem::ExtractAndSort::__l2::<lambda_e5e64091840cd71f246711141e63d644>

OffsetTypeName
0(8) dragon::frameobject::BlitableEntityCollection *outputBlitableEntityCollection
8(8) unsigned int *idx

dragon::frameobject::SortedEntity

OffsetTypeName
0(8) unsigned __int64mEntityIndex
8(16) std::variant<std::monostate,dragon::frameobject::OrderSortKey,dragon::frameobject::RenderTargetSortKey>mSortKey

dragon::frameobject::OrderSortKey

OffsetTypeName
0(2) unsigned __int16mIndex

dragon::frameobject::RenderTargetSortKey

OffsetTypeName
0(8) unsigned __int64mRenderTargetKey

dragon::framegraph::detail::ResourceInitialization

OffsetTypeName

dragon::framegraph::dependency::BindFramebufferDepth<dragon::rendering::RenderContext>

OffsetTypeName
0(8) const dragon::framegraph::detail::AbstractResource<dragon::rendering::RenderContext> *resource
8(8) const dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext> *predecessor

dragon::framegraph::dependency::BindMaterialTexture<dragon::rendering::RenderContext>

OffsetTypeName
0(8) dragon::materials::MaterialUniformNamename
8(4) unsigned intflags
16(8) const dragon::framegraph::detail::AbstractResource<dragon::rendering::RenderContext> *resource
24(8) const dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext> *predecessor

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Sortable

OffsetTypeName
0(8) unsigned __int64mValue
8(16) dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::TokenmKey

dragon::rendering::drawutils::GenericPassSet

OffsetTypeName
0(280) const dragon::rendering::CameramCamera
280(148) const dragon::rendering::ViewDescriptionmViewDesc
432(24) const dragon::rendering::ViewSetmViewSets

dragon::rendering::Camera

OffsetTypeName
0(8) dragon::rendering::CameraHandlemHandle
8(8) cg::math::Rect<unsigned short>mViewport
16(8) cg::math::Rect<unsigned short>mScissorRect
24(64) glm::tmat4x4<float,0>mProjectionMatrix
88(64) glm::tmat4x4<float,0>mViewMatrix
152(12) glm::tvec3<float,0>mPosition
164(12) glm::tvec3<float,0>mTarget
176(12) glm::tvec3<float,0>mRight
188(12) glm::tvec3<float,0>mUp
200(12) glm::tvec3<float,0>mDirection
212(4) floatmDistanceToTarget
216(16) dragon::rendering::BufferClearmBufferClear
232(32) std::optional<std::vector<unsigned short> >mRegistryEntryHandlesFilter
264(12) std::optional<dragon::rendering::RenderTargetTexture>mRenderTargetTexture

dragon::rendering::CameraHandle

OffsetTypeName
0(8) unsigned __int64mID

dragon::rendering::RenderTargetTexture

OffsetTypeName
0(2) unsigned __int16mWidth
2(2) unsigned __int16mHeight
4(4) mce::TextureFormatmFormat

dragon::rendering::ViewDescription

OffsetTypeName
0(64) glm::tmat4x4<float,0>mViewMatrix
64(64) glm::tmat4x4<float,0>mProjectionMatrix
128(8) cg::math::Rect<unsigned short>mViewportRect
136(8) cg::math::Rect<unsigned short>mScissorRect
144(4) bgfx::ViewMode::EnummViewMode

dragon::rendering::details::RenderPass

OffsetTypeName
0(24) std::optional<dragon::rendering::details::DepthBind>mDepthOutput
24(24) std::vector<dragon::rendering::details::ColorBind>mColorOutputs
48(24) std::vector<std::shared_ptr<dragon::rendering::ProcessingPassReference>>mDependencies
72(24) std::vector<std::variant<dragon::rendering::details::ColorBind,dragon::rendering::details::DepthBind,dragon::rendering::details::MaterialBind>>mReferencedResources
96(64) std::function<void __cdecl(dragon::framegraph::Declarator<dragon::rendering::RenderContext> &)>mTask

dragon::rendering::details::DepthBind

OffsetTypeName
0(16) dragon::rendering::details::ResourceReferencebaseclass_0

dragon::rendering::details::ResourceReference

OffsetTypeName
0(16) std::weak_ptr<dragon::rendering::details::ResourceToken>mResourceInst

dragon::rendering::drawutils::GenericPassContext<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >

OffsetTypeName
0(8) Core::CpuRingBufferAllocator<unsigned char,2,0,Core::CheckedRingBuffer<2,0> > *mAllocator
8(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *mFrame
16(64) dragon::materials::MaterialUniformOverridesmGlobalOverrides
80(24) const std::vector<dragon::rendering::drawutils::GenericPassSet>mViews
104(116) std::optional<dragon::rendering::PassStateOverride>mPassStateOverride

dragon::rendering::PassStateOverride

OffsetTypeName
0(8) std::optional<enum dragon::materials::definition::BlendMode>mBlendMode
8(2) std::optional<dragon::rendering::ColorWriteMask>mColorWriteMask
12(8) std::optional<enum dragon::rendering::CullMode>mCullMode
20(12) std::optional<dragon::rendering::DepthState>mDepthState
32(8) std::optional<enum dragon::rendering::PrimitiveType>mPrimitiveType
40(24) std::optional<dragon::rendering::ScissorTestState>mScissorTestState
64(20) std::optional<dragon::rendering::StencilFaceDescription>mFrontFaceStencil
84(20) std::optional<dragon::rendering::StencilFaceDescription>mBackFaceStencil
104(2) std::optional<bool>mUseStencils
106(2) std::optional<unsigned char>mStencilRef
108(2) std::optional<unsigned char>mStencilMask

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind &>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(24) std::tuple<dragon::rendering::details::ColorBind>mDeps

dragon::rendering::details::ColorBind

OffsetTypeName
0(16) dragon::rendering::details::ResourceReferencebaseclass_0
16(8) unsigned __int64mSlot

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind &,dragon::rendering::details::DepthBind &>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(40) std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::DepthBind>mDeps

dragon::rendering::GraphicsFrame::renderPass::__l2::<lambda_774850311c9251349888708a89857a6c>

OffsetTypeName
0(16) std::shared_ptr<dragon::rendering::details::RenderPassImpl<1,1> >pass
16(148) const dragon::rendering::ViewDescriptionviewDesc
168(24) const std::array<dragon::rendering::details::ColorBind,1>outputs
192(16) const dragon::rendering::details::DepthBinddepth

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_d5c41a8665205acfcaae1feb187f614b>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::rendering::drawutils::PassName

OffsetTypeName
0(48) HashedStringmValue

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const >

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(248) std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const >mDeps

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_57f8907306e362d2926c0098e4fc3248>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView

OffsetTypeName
0(8) Core::CpuRingBufferAllocator<unsigned char,2,0,Core::CheckedRingBuffer<2,0> > *mAllocator
8(32) _BYTE[32]gap8

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_6a61ff7dc493e5b9dc6c4cead7477bea>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_4378bb29cdae57b5f79ab4f9c606ef3c>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_3ee972886b322cfb9b657e57b39ba271>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_8e01741070d5550cd75b0da09894126f>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_7e3f19a70eed3a8a21dee45342b01d14>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_49cd90139af99ff87757a2e1d9f2530a>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_0e91431e7a0459a6236f4d1793144489>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_1aa2a88118f1b6e02e04f1ec9ef27fcc>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_80e32c786a40dd173344dd99abcc359f>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_a7be69a6662f1436a41ece6b25a332b1>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_231c444cb28859b305af13c3ed8efa5b>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_fac1e80b0d6a095d31f9926323df99b2>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_a8a839dc4793ee0a3287aee38d3e03b1>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_874a8a2401ae3dd6440a18238da46cf9>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_22b9fee9e63c68574e8d4b3283d182a2>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_a287a9caf8b162bca7585bb9c73c21eb>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_327a1d77757de78d470f28085b7bd13f>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_9ee343709d9e515e8545c9066709aab0>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_20eca4c96e635601f467716e71ef5127>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_7b0b6bec730901ae2afb1ad9ba5d4d78>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_707ba98f6dfda2ed955e06ac0e9fb55f>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_20eda95cfd45f20a0b6b2a63f14e8d19>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_d963d4e6b975d8215015eccaae5b1bf7>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_a61563ef68d1d93eca88e6393b7009c1>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_2cb94bed089de23fd989079c446bdeee>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_93958a1ebf928a9e4035eea1d73fcdac>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_97573ea1743928fabdfda971892bd787>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_c1de86e95f1e58f5a2437c27562c4fdd>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_f34cdd088887992dffcd882e784f8569>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_c470b6ef3e79acdf827bd7b63ada3f58>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_918f7320bce6d842e006a47770111f4a>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_8c5082cbab699e2fea31f376d9cf3812>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_3db7f1931d62aa34bcd2045eb0f56181>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_73e6bff6dbdf44be6b941d624d4be031>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_aed12f97a05a0bcf6530be07038a8ebb>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_2f6ba284cb1952903a01d2c0e8843eef>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_eaa741b720f45bdcc838c3218b6b5348>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_da74fc131fea52219f7af4ef5d7af06a>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_fbb9b66ce6f2adf048198b4db2604b4a>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_38de0fddfbd2da6bc9cf12ebb1103d46>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_f07aac6e7efd54d6fdaee78fe63255bc>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_ef2797c51fd1472c7ac52dbf1181bf67>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_e629e4fc7bd6712848d0285f51ee29b3>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_b3badc8a58b63a6ab663ec0a3af4b11b>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_07031e4f9b246ab755ad2867f5429860>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_025c56c9be2240f35889d9b6dfba0a9a>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_88e3055ab1a9b267bcc357cda1466710>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_bf0912574a72f7d280cbf39c0d848652>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_01ecc136dfdc25e4da2dc10cb0375bb5>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_1a726a2206f64b5a52f175b3e4359d0a>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_fdc32c5a8592aad1a1ae44931b4e07f0>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_07d9da799e54b96be4508f475a3a02fe>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_e441338911c91e3490b8a661425f5b96>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_fabee5939e60f6450a04cb02e3b36058>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_30a12209703857064de4bf1b1f5fd481>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_bece8a639e85e82835654b838f8948dc>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_274a984eed637eb9ce0db378abdf932c>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_55e4999d5025d4777ff3503938b85431>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame>::createProcessingPass::__l2::<lambda_333df8ea756db66afc9742c532603181>

OffsetTypeName
8(64) std::function<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> __cdecl(void)>callback
72(32) const std::stringname

dragon::rendering::details::MaterialBind

OffsetTypeName
0(16) dragon::rendering::details::ResourceReferencebaseclass_0
16(8) dragon::materials::MaterialUniformNamemUniform
24(4) unsigned intmFlags

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::MaterialFilter>

OffsetTypeName
0(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormBegin
8(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormEnd
16(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormCurrent

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Iterator

OffsetTypeName
0(8) std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Sortable> > >mCurrent

dragon::rendering::GraphicsFrame::renderPass::__l2::<lambda_860e4b3feb269bc8e3c082c371074162>

OffsetTypeName
0(16) std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,0> >pass
16(148) const dragon::rendering::ViewDescriptionviewDesc
168(24) const std::array<dragon::rendering::details::ColorBind,0>outputs

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::PassState>

OffsetTypeName
0(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormBegin
8(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormEnd
16(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormCurrent

dragon::platform::helpers::VisitOverloaded<<lambda_ed090bd1921bb1d9170bd9fa51a52d69> >

OffsetTypeName
0(8) dragon::rendering::details::_connectDependenciesToPass::__l13::<lambda_ed090bd1921bb1d9170bd9fa51a52d69>baseclass_0

dragon::rendering::details::_connectDependenciesToPass::__l13::<lambda_ed090bd1921bb1d9170bd9fa51a52d69>

OffsetTypeName
0(8) const dragon::framegraph::detail::AbstractPass<dragon::rendering::RenderContext> **passReference

dragon::rendering::modules::ClearTaskContext

OffsetTypeName
0(16) dragon::rendering::BufferClearmBufferClear
16(8) cg::math::Rect<unsigned short>mViewportRect

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::MaterialBind,dragon::rendering::details::ColorBind>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(56) std::tuple<dragon::rendering::details::MaterialBind,dragon::rendering::details::ColorBind>mDeps

dragon::rendering::GraphicsFrame::renderPass::__l2::<lambda_a6197f26f9fbb4dffaf59bd23bfcb4ae>

OffsetTypeName
0(16) std::shared_ptr<dragon::rendering::details::RenderPassImpl<0,1> >pass
16(148) const dragon::rendering::ViewDescriptionviewDesc
168(24) const std::array<dragon::rendering::details::ColorBind,1>outputs

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_e090e788ff39d0cb03338f7d1447f726>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_6abd7101fb12ee977453f0547e9fadee>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_0f55557cbf18bb237929d6a860e3342a>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_142794945fd02768b329ae477dd6ca9a>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_21f85a6bcd1f30dd8d7c0ecd23cea834>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_02b07e64bc1b39da3b21816880b0e98e>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_64545c9df9d748ffa7c0c6e6921fd39b>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_81fb1b6c59f7f26022733d4d5183e57a>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_6fe3aa7498cb285ca5383612e5a53cf6>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::prepareExtract::__l2::<lambda_bef390f7cec0d359cc344b38c517a8c4>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const ,dragon::rendering::details::MaterialBind>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(280) std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const ,dragon::rendering::details::MaterialBind>mDeps

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_3cd69d9696ef88d9ba82b2dfe9673a33>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_7c25c214db68c49a1a84f4da17add59f>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_0ee01fee31465e9b0f85295dac1145ff>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_76e5fc0e1683e75c9aeba3c12d60d9aa>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_c6c0b3f65b09febd3303f8c6630d32aa>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_b746b595a780f3b8ebf2d068eb1d4b05>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_5293118f4da994fb02871a857920b2d0>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_9dd64f71e4da4cae2390d9b03f105717>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const ,dragon::rendering::details::MaterialBind>::_createSingleRenderPass::__l2::<lambda_1db688038bede345b19c350d24068019>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> const &,dragon::rendering::drawutils::PassName const &,dragon::materials::MaterialUniformOverrides const &,std::optional<dragon::rendering::PassStateOverride> const &,dragon::rendering::details::MaterialBind const &)>callback
216(280) std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const ,dragon::rendering::details::MaterialBind>deps
496(32) const std::stringname

dragon::platform::helpers::VisitOverloaded<<lambda_694ed436aaa9c1a984d64d605e4ab72d>,<lambda_a4a5676b6794bf38764f4054b12eeaad>,<lambda_20e169b5e77590d3cbcc72e3a54fc129>,<lambda_e8027b237ad2bd129b3b44053ff973a4> >

OffsetTypeName
0(16) dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext>::link::__l2::<lambda_a4a5676b6794bf38764f4054b12eeaad>baseclass_0
16(16) dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext>::link::__l2::<lambda_20e169b5e77590d3cbcc72e3a54fc129>baseclass_10
32(16) dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext>::link::__l2::<lambda_e8027b237ad2bd129b3b44053ff973a4>baseclass_20

dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext>::link::__l2::<lambda_a4a5676b6794bf38764f4054b12eeaad>

OffsetTypeName
0(8) dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext>::link::__l2::<lambda_20e169b5e77590d3cbcc72e3a54fc129>

OffsetTypeName
0(8) dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext>::link::__l2::<lambda_e8027b237ad2bd129b3b44053ff973a4>

OffsetTypeName
0(8) dragon::framegraph::resource::ExternalImage<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::Group<dragon::frameobject::components::UIElement>

OffsetTypeName
0(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormBegin
8(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormEnd
16(8) const dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView::IteratormCurrent

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::_drawCallbackUI::__l7::<lambda_b0515506eb47ba7c6e6b8418f0c4fdf6>::()::__l2::<lambda_114b514df049e95dbc75a7677aec9ed0>

OffsetTypeName

dragon::rendering::drawcommands::DrawCommandContext

OffsetTypeName
0(440) dragon::rendering::drawcommands::GraphicsCommandContextbaseclass_0

dragon::rendering::drawcommands::GraphicsCommandContext

OffsetTypeName
0(8) dragon::rendering::CommandContext *mCommands
8(384) std::array<std::optional<dragon::rendering::drawcommands::TextureBinding>,16>mTextures
392(24) std::vector<dragon::rendering::drawcommands::UniformBindings>mUniforms
416(24) std::vector<dragon::rendering::drawcommands::BufferBinding>mBuffers

dragon::rendering::drawcommands::TextureBinding

OffsetTypeName
0(2) bgfx::TextureHandlemHandle
4(16) std::variant<std::monostate,dragon::rendering::drawcommands::TextureBinding::Image,dragon::rendering::drawcommands::TextureBinding::Texture>mData

dragon::rendering::drawcommands::TextureBinding::Image

OffsetTypeName
0(1) unsigned __int8mMip
4(4) bgfx::Access::EnummAccess
8(4) _BYTE[4]mFormat

dragon::rendering::drawcommands::TextureBinding::Texture

OffsetTypeName
0(2) bgfx::UniformHandlemSampler
4(4) unsigned intmFlags

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::_drawCallbackUI::__l7::<lambda_ed02c1a32632b0d32b372548ed0653d2>::()::__l2::<lambda_7081e7f9b8d9ff2f9190bad919ce2937>

OffsetTypeName

dragon::framegraph::detail::TextureSlice<dragon::rendering::RenderContext>

OffsetTypeName
0(16) dragon::res::ServerTexturehandle
16(1) unsigned __int8mipLevel
17(1) unsigned __int8arrayIndex

dragon::framegraph::detail::LinkingMaterialTexture<dragon::rendering::RenderContext>

OffsetTypeName
0(8) dragon::materials::MaterialUniformNamename
8(4) unsigned intflags
16(32) std::variant<std::monostate,dragon::res::ServerTexture,dragon::framegraph::detail::TextureSlice<dragon::rendering::RenderContext>,unsigned __int64>slot

dragon::rendering::drawutils::DirectDrawContext

OffsetTypeName
0(148) dragon::rendering::ViewDescriptionmViewDesc
148(80) dragon::frameobject::components::PassStatemPassState

dragon::rendering::drawutils::BlitDescription

OffsetTypeName
0(40) dragon::rendering::drawutils::BlitDescriptionTargetmSource
40(40) dragon::rendering::drawutils::BlitDescriptionTargetmTarget
80(6) std::optional<glm::tvec2<unsigned short,0> >mArea

dragon::rendering::drawutils::BlitDescriptionTarget

OffsetTypeName
0(32) dragon::rendering::details::MaterialBindmTexture
32(1) unsigned __int8mMip
34(4) glm::tvec2<unsigned short,0>mPosition
38(1) unsigned __int8mDepth

dragon::rendering::BgfxTexture2DPool::Description

OffsetTypeName
0(2) unsigned __int16mWidth
2(2) unsigned __int16mHeight
4(4) mce::TextureFormatmFormat
8(4) unsigned intmFlags
12(4) dragon::rendering::TextureUsagemTextureUsage

dragon::rendering::GraphicsFrame

OffsetTypeName
0(16) dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame>baseclass_0
16(24) std::vector<dragon::rendering::details::RenderPass>mRenderPasses
40(24) std::vector<std::shared_ptr<dragon::rendering::details::ResourceToken>>mResources

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(8) ``gap8

dragon::frameobject::FrameExplicitTarget

OffsetTypeName
0(16) dragon::res::ServerTexturemTexture
16(72) cg::TextureDescriptionmDesc

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::MaterialBind,dragon::rendering::details::ColorBind,dragon::rendering::details::DepthBind,dragon::rendering::details::MaterialBind>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(104) std::tuple<dragon::rendering::details::MaterialBind,dragon::rendering::details::ColorBind,dragon::rendering::details::DepthBind,dragon::rendering::details::MaterialBind>mDeps

dragon::materials::MaterialUniformOverrides::UniformPair

OffsetTypeName
0(8) dragon::materials::MaterialUniformNamemName
8(40) std::variant<dragon::materials::MaterialUniformOverrides::UniformData<glm::tvec4<float,0> >,dragon::materials::MaterialUniformOverrides::UniformData<glm::tmat3x3<float,0> >,dragon::materials::MaterialUniformOverrides::UniformData<glm::tmat4x4<float,0> >,dragon::materials::MaterialUniformOverrides::TextureData,dragon::materials::MaterialUniformOverrides::BufferData>mData
48(8) unsigned __int64mHash

dragon::materials::MaterialUniformOverrides::UniformData<glm::tvec4<float,0> >

OffsetTypeName
0(32) std::vector<glm::tvec4<float,0>,Core::CpuRingBufferAllocator<glm::tvec4<float,0>,2,0,Core::CheckedRingBuffer<2,0> > >mData

dragon::materials::MaterialUniformOverrides::UniformData<glm::tmat3x3<float,0> >

OffsetTypeName
0(32) std::vector<glm::tmat3x3<float,0>,Core::CpuRingBufferAllocator<glm::tmat3x3<float,0>,2,0,Core::CheckedRingBuffer<2,0> > >mData

dragon::materials::MaterialUniformOverrides::UniformData<glm::tmat4x4<float,0> >

OffsetTypeName
0(32) std::vector<glm::tmat4x4<float,0>,Core::CpuRingBufferAllocator<glm::tmat4x4<float,0>,2,0,Core::CheckedRingBuffer<2,0> > >mData

dragon::materials::MaterialUniformOverrides::TextureData

OffsetTypeName
0(8) dragon::res::ResolvedTextureResource *mTexture
8(4) unsigned intmSamplerFlags

dragon::materials::MaterialUniformOverrides::BufferData

OffsetTypeName
0(2) bgfx::ShaderBufferHandlemBuffer
2(1) dragon::materials::definition::SamplerAccessmAccess

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_6da2fcad5326d75448d09008d2a8caa7>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_c29bac36982d4929623808f769102d6e>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_f11cc7119741706b237aa275105d78db>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>,dragon::rendering::details::MaterialBind>::prepareExtract::__l2::<lambda_61ec7016f0a8c27c89d56f6740a03592>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareNonTransparent::__l2::<lambda_e3fe457de1d35696122a1141b1547cfb>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::frameobject::ScenePrepareSystem::PrepareOrderDependent::__l2::<lambda_6e83e9cad7d4026944f0b0586adbc5ce>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_1c8cbc54cb41f4ea202d52f886b3dd00>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_f8d12a7594d948618e7312716b3b0061>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_beeff1f147a05e4e35f24354d7752f56>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_6b9ecbd48a2c43900c9c240bb9dcd750>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_e516ad5f7e7a8a8b64a4ab2520389a4d>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_ac9e1aa81de2d4bae9128ecedc8519a1>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_498abab3ad9e65552316e64f6cde7ca9>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_66a62da18f901bac963b00546ae14b86>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_96caa2fedf9e0f041556a0aba209dfef>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::SceneLightingSystem::ExtractSceneLighting::__l2::<lambda_437c9904458fa964045824bc39d1cb62>

OffsetTypeName
0(8) dragon::frameobject::SceneLightingInformation *result
8(8) const gsl::span<unsigned short const ,-1> *viewSets

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::drawutils::BlitDescription const &>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(152) std::tuple<dragon::rendering::details::MaterialBind const ,dragon::rendering::details::MaterialBind const ,dragon::rendering::drawutils::BlitDescription const >mDeps

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::materials::MaterialUniformOverrides const &,__int64 &,__int64 &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView &,dragon::rendering::details::MaterialBind &>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(152) std::tuple<dragon::materials::MaterialUniformOverrides const ,__int64,__int64,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView,dragon::rendering::details::MaterialBind>mDeps

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::materials::MaterialUniformOverrides const &,__int64 &,__int64 &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView &>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(120) std::tuple<dragon::materials::MaterialUniformOverrides const ,__int64,__int64,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView>mDeps

dragon::frameobject::SceneLightingInformation::PointLight

OffsetTypeName
0(12) glm::tvec3<float,0>mWorldSpacePosition
12(12) glm::tvec3<float,0>mColor
24(4) floatmIntensity
28(1) boolmIsLarge

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const ,dragon::rendering::details::MaterialBind>::_createSingleRenderPass::__l2::<lambda_845fcf2d8c9f2f827178634d4b12804b>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> const &,dragon::rendering::drawutils::PassName const &,dragon::materials::MaterialUniformOverrides const &,std::optional<dragon::rendering::PassStateOverride> const &,dragon::rendering::details::MaterialBind const &)>callback
216(280) std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const ,dragon::rendering::details::MaterialBind>deps
496(32) const std::stringname

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::MaterialBind,dragon::rendering::details::ColorBind,dragon::rendering::details::DepthBind,dragon::rendering::details::MaterialBind>::_createSingleRenderPass::__l2::<lambda_9441f694ee284219bb13727953f67957>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::DepthBind const &,dragon::rendering::details::MaterialBind const &)>callback
216(104) std::tuple<dragon::rendering::details::MaterialBind,dragon::rendering::details::ColorBind,dragon::rendering::details::DepthBind,dragon::rendering::details::MaterialBind>deps
320(32) const std::stringname

dragon::platform::helpers::VisitOverloaded<<lambda_9da078c993713ac3a570e756b022fa55>,<lambda_b850d1b6627b9c5794b2644fe395a119>,<lambda_6aece11b6c48fde0326bec86d2a798bf>,<lambda_00956a5308b13d1034a46d3085aaf610> >

OffsetTypeName
0(16) dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext>::link::__l2::<lambda_b850d1b6627b9c5794b2644fe395a119>baseclass_0
16(16) dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext>::link::__l2::<lambda_6aece11b6c48fde0326bec86d2a798bf>baseclass_10
32(16) dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext>::link::__l2::<lambda_00956a5308b13d1034a46d3085aaf610>baseclass_20

dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext>::link::__l2::<lambda_b850d1b6627b9c5794b2644fe395a119>

OffsetTypeName
0(8) dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext>::link::__l2::<lambda_6aece11b6c48fde0326bec86d2a798bf>

OffsetTypeName
0(8) dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext>::link::__l2::<lambda_00956a5308b13d1034a46d3085aaf610>

OffsetTypeName
0(8) dragon::framegraph::resource::TransientImage<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::platform::helpers::VisitOverloaded<<lambda_aef58e1045f7a7a772045d87ea67b71d>,<lambda_46bbfff86b0e6684a07cb91695ad583d>,<lambda_2f2ff72c2fc0bdc31d49b69401ae8c73>,<lambda_43ccdd2872e2f97050bf30cf0ba7d0dc> >

OffsetTypeName
0(16) dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext>::link::__l2::<lambda_46bbfff86b0e6684a07cb91695ad583d>baseclass_0
16(16) dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext>::link::__l2::<lambda_2f2ff72c2fc0bdc31d49b69401ae8c73>baseclass_10
32(16) dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext>::link::__l2::<lambda_43ccdd2872e2f97050bf30cf0ba7d0dc>baseclass_20

dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext>::link::__l2::<lambda_46bbfff86b0e6684a07cb91695ad583d>

OffsetTypeName
0(8) dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext>::link::__l2::<lambda_2f2ff72c2fc0bdc31d49b69401ae8c73>

OffsetTypeName
0(8) dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext>::link::__l2::<lambda_43ccdd2872e2f97050bf30cf0ba7d0dc>

OffsetTypeName
0(8) dragon::framegraph::resource::ExternalTextureSlice<dragon::rendering::RenderContext> *const__this
8(8) dragon::framegraph::detail::LinkingContext<dragon::rendering::RenderContext> *context

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::drawutils::BlitDescription const &>::_createSingleRenderPass::__l2::<lambda_77bd270865ad9859855c2dc765424b58>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::drawutils::BlitDescription const &)>callback
216(152) std::tuple<dragon::rendering::details::MaterialBind const ,dragon::rendering::details::MaterialBind const ,dragon::rendering::drawutils::BlitDescription const >deps
368(32) const std::stringname

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::materials::MaterialUniformOverrides const &,__int64 &,__int64 &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView &>::_createSingleRenderPass::__l2::<lambda_95a4a2f41b597f9111b8177b680064d9>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::materials::MaterialUniformOverrides const &,__int64 const &,__int64 const &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView const &)>callback
216(120) std::tuple<dragon::materials::MaterialUniformOverrides const ,__int64,__int64,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView>deps
336(32) const std::stringname

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::materials::MaterialUniformOverrides const &,__int64 &,__int64 &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView &,dragon::rendering::details::MaterialBind &>::_createSingleRenderPass::__l2::<lambda_65ffed367918506be5ee55b8e6fd39c1>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::materials::MaterialUniformOverrides const &,__int64 const &,__int64 const &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView const &,dragon::rendering::details::MaterialBind const &)>callback
216(152) std::tuple<dragon::materials::MaterialUniformOverrides const ,__int64,__int64,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView,dragon::rendering::details::MaterialBind>deps
368(32) const std::stringname

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::materials::MaterialUniformOverrides const &,__int64 &,__int64 &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView &,dragon::rendering::details::MaterialBind &>::_createSingleRenderPass::__l2::<lambda_adbddacd40dc71f22505d4704e8182a2>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::materials::MaterialUniformOverrides const &,__int64 const &,__int64 const &,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView const &,dragon::rendering::details::MaterialBind const &)>callback
216(152) std::tuple<dragon::materials::MaterialUniformOverrides const ,__int64,__int64,dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView,dragon::rendering::details::MaterialBind>deps
368(32) const std::stringname

dragon::UpdateVertexOnlyAccelerationStructureTransaction

OffsetTypeName
0(16) mce::ServerResourcePointer<mce::ResourcePointer<dragon::mesh::ResolvedVertexBufferResource,mce::ResourceBlockTemplate<dragon::mesh::ResolvedVertexBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler>mVertexBuffer
16(4) unsigned intmVertexCount
20(2) _BYTE[2]mBuildFlags

dragon::rendering::details::ProcessingPassCreator<dragon::rendering::modules::rayTrace'::2'::TransientData,dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<dragon::rendering::modules::rayTrace'::2'::TransientData> > > >

OffsetTypeName
0(16) std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<dragon::rendering::modules::rayTrace'::2'::TransientData> >baseclass_0
16(24) dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<dragon::rendering::modules::rayTrace'::2'::TransientData> > >baseclass_10

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<dragon::rendering::modules::rayTrace'::2'::TransientData> > >

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(16) std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<dragon::rendering::modules::rayTrace'::2'::TransientData> > >mDeps

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::modules::rayTrace'::2'::TransientData &,dragon::frameobject::SceneLightingInformation const &>::createProcessingPass::__l2::<lambda_d75a707727f1fc9f38b25c8d1f5cd128>

OffsetTypeName
0(120) std::tuple<dragon::rendering::modules::rayTrace'::2'::TransientData,dragon::frameobject::SceneLightingInformation const >deps
120(64) std::function<dragon::rendering::modules::rayTrace'::2'::TransientData __cdecl(dragon::rendering::modules::rayTrace'::2'::TransientData const &,dragon::frameobject::SceneLightingInformation const &)>callback
184(32) const std::stringname

dragon::frameobject::SceneLightingInformation

OffsetTypeName
0(36) dragon::frameobject::SceneLightingInformation::DirectionalLightmPrimaryDirectionalLight
36(16) dragon::frameobject::SceneLightingInformation::AmbientLightmPrimaryAmbientLight
56(32) std::vector<dragon::frameobject::SceneLightingInformation::PointLight,Core::CpuRingBufferAllocator<dragon::frameobject::SceneLightingInformation::PointLight,2,0,Core::CheckedRingBuffer<2,0> > >mPointLights

dragon::frameobject::SceneLightingInformation::DirectionalLight

OffsetTypeName
0(12) glm::tvec3<float,0>mWorldSpaceDirection
12(12) glm::tvec3<float,0>mColor
24(4) floatmIntensity
28(8) std::optional<enum dragon::frameobject::ShadowQuality>mCastsShadows

dragon::frameobject::SceneLightingInformation::AmbientLight

OffsetTypeName
0(12) glm::tvec3<float,0>mColor
12(4) floatmIntensity

dragon::rendering::modules::rayTrace::__l2::TransientData

OffsetTypeName
0(8) unsigned int *mHistogramBins
8(8) bgfx::RtLightInfo *mLights
16(8) unsigned __int64mPointLightsCount
24(8) const dragon::rendering::RayTracingResources *mRtResources

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtractTopLevelAccelerationStructure::__l2::<lambda_cdec317e83d6ef50f264defd607a49a9>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(24) dragon::rendering::ViewSetviewSets

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::MaterialBind &>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(32) std::tuple<dragon::rendering::details::MaterialBind>mDeps

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_f1a4fd1f20796f0b2412f5d039c39cb9>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_dbc70ffa1730cdb8c99415f70a402f0b>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_1a3eb5a7e770a6aeb67c2a9daf33bdc0>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_9db981ba13cc9b175e91521cf5cfa3fc>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_bb86887b570920c2cd21c74d77e978b3>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_dd11e0d8d1dfc894b45259957c6b6ec6>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_00cc64556b892db5ead197d5a9d88f95>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_8b8fc639e7e190fdb145fe21aae0e644>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_748aec194ac8c90d1227dcba610747d9>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_505fe6f25c921254c23959754ce782a5>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_b62e04ec1ca2873a6d5e9d931a732e37>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_2321dcc5b4beff61984487f001ae2760>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_247e42dfeb361c4959cc0be093ef4d7c>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_9acc9f3884b7e67dfe1436ccc221f2f0>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_b6d3d575ff4e9a6a713390b714ee8eb3>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_1fe8933a47404a5b3911f079a02fc11a>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_8e27cb59fdff0528a480339a2979b089>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_a7279288c9b57476b6b681108343d396>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_6872470c3f076519393072e6759fef4f>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_cfb621c5b75a40601b415180be10edcd>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_c630e977d9f6b82521a071066c0146f1>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::drawutils::Generic<dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> >::prepareExtract::__l2::<lambda_a1e21d46526d2e0301905daeb11e3e9d>

OffsetTypeName
0(8) const dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> *frame
8(280) const dragon::rendering::Cameracamera
288(4) const dragon::rendering::drawutils::SortModesortMode
296(24) dragon::rendering::ViewSetviewSets

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_e810db29fd69a54c0243a1ab41516837>

OffsetTypeName
0(8) const dragon::rendering::Camera *camera

dragon::frameobject::ScenePrepareSystem::PrepareTransparent::__l2::<lambda_ee480d4359bf3cd22a745f5ffe7da5b6>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::frameobject::components::Transform::getFirstTransform::__l2::Visitor

OffsetTypeName

dragon::rendering::GraphicsFrame::renderPass::__l2::<lambda_9f1ed3b98162420885d690d6d90c190c>

OffsetTypeName
0(16) std::shared_ptr<dragon::rendering::details::RenderPassImpl<1,0> >pass
16(148) const dragon::rendering::ViewDescriptionviewDesc
168(24) const std::array<dragon::rendering::details::ColorBind,0>outputs
192(16) const dragon::rendering::details::DepthBinddepth

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const >::_createSingleRenderPass::__l2::<lambda_fe397353d52a2e6255b4098c73fba212>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> const &,dragon::rendering::drawutils::PassName const &,dragon::materials::MaterialUniformOverrides const &,std::optional<dragon::rendering::PassStateOverride> const &)>callback
216(248) std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<std::optional<dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>::SortedView> > >,dragon::rendering::drawutils::PassName,dragon::materials::MaterialUniformOverrides const ,std::optional<dragon::rendering::PassStateOverride> const >deps
464(32) const std::stringname

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<dragon::rendering::modules::rayTrace'::2'::TransientData> > >::_createSingleRenderPass::__l2::<lambda_d9a3e4dea4288f749cc92d5390fbc3bf>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::modules::rayTrace'::2'::TransientData const &)>callback
216(16) std::tuple<std::shared_ptr<dragon::rendering::details::ProcessingPassImpl<dragon::rendering::modules::rayTrace'::2'::TransientData> > >deps
232(32) const std::stringname

dragon::frameobject::ScenePrepareSystem::PrepareTLAS::__l2::<lambda_3fdf73b5f3db9928ddc8019ad221cda8>

OffsetTypeName
0(8) const dragon::rendering::ViewSet *sets

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::MaterialBind &>::_createSingleRenderPass::__l2::<lambda_cd0d70a94b38823da07ba7c1ff79a0eb>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::MaterialBind const &)>callback
216(32) std::tuple<dragon::rendering::details::MaterialBind>deps
248(32) const std::stringname

dragon::platform::_transformSurfaceParameters::__l2::SurfaceParameterTransform

OffsetTypeName
0(4) bgfx::RendererType::EnummRendererType

dragon::res::CreateTextureTransaction

OffsetTypeName
0(112) dragon::res::TextureDescriptionmTextureDescription
112(24) std::vector<cg::ImageBuffer>mImageBuffers

dragon::res::TextureDescription

OffsetTypeName
0(72) cg::TextureDescriptionbaseclass_0
72(32) std::stringmIdentifier
104(4) dragon::TextureUsagemUsage

dragon::TextureUsage

OffsetTypeName
0(4) std::bitset<4>baseclass_0

dragon::frameobject::FrameRendererResources

OffsetTypeName
0(1) dragon::rendering::ClipSpaceDepthModemClipSpaceMode
8(56) dragon::mesh::MeshmScreenQuad

dragon::result::Result<dragon::res::TextureRead,enum dragon::res::TextureError>

OffsetTypeName
0(104) std::variant<dragon::res::TextureRead,enum dragon::res::TextureError>mValue

dragon::res::TextureRead

OffsetTypeName
0(88) cg::ImageBuffermImage
88(8) unsigned __int64mReadyFrame

dragon::res::WrapApiTextureTransaction

OffsetTypeName
0(1) _BYTE[1]mRendererType
8(112) dragon::res::TextureDescriptionmDescription
120(8) void *mExternalTexture

dragon::res::ResolvedTextureResource

OffsetTypeName
0(2) bgfx::TextureHandlemTextureHandle
8(112) dragon::res::TextureDescriptionmTextureDescription
120(36) std::optional<cg::TextureMetaData>mTextureMetaData
160(16) mpmc::Sender<std::function<void __cdecl(void)> >mDestructionQueue

dragon::platform::helpers::VisitOverloaded<<lambda_fbe26c8e4f7c9bae2f810aaf7646b609>,<lambda_4669a033a94b2cbc882de43740c3bcf3> >

OffsetTypeName
0(1) _BYTEgap0

dragon::res::CreateCubemapTransaction

OffsetTypeName
0(96) std::array<dragon::res::ServerTexture,6>mTextures

DefinitionTrigger

OffsetTypeName
0(32) std::stringmType
32(2) _BYTE[2]mTarget
40(64) ActorFilterGroupmFilter
104(216) ExpressionNodemCondition

DefinitionEvent

OffsetTypeName
0(4) floatmProbability
8(64) ActorFilterGroupmFilter
72(216) ExpressionNodemCondition
288(32) std::stringmName
320(4) _BYTE[4]mType
328(24) std::vector<std::string>mGroups
352(24) std::vector<std::string>mRemoveGroups
376(320) DefinitionTriggermTrigger
696(24) std::vector<DefinitionEvent>mChildren
720(24) EventResponseCollectionmResponses

DiggerItemComponent::buildNetworkTag::__l2::<lambda_f361346fda0e42e8ad899f6341ebf194>

OffsetTypeName
0(8) std::unique_ptr<ListTag> *blockInfoTag

DeserializedChunkLoadedRequest

OffsetTypeName
0(128) ChunkLoadedRequestmChunkLoadedRequest
128(1) ChunkRequestListTypemChunkRequestListType

DistanceConstraint

OffsetTypeName
0(4) floatmConstraintMass
4(12) Vec3mConstraintAxis
16(4) floatmBias
20(1) boolmShouldEnforce
24(4) floatmMassA
28(4) floatmMassB
32(4) floatmDesiredDistance

DespawnSystem::tick::__l2::<lambda_bb839350a950a62221858e3a5609afb5>

OffsetTypeName
0(8) DespawnSystem *const__this

DebugInfoComponent

OffsetTypeName
0(8) ActorEventListenerbaseclass_0
8(24) std::vector<DebugInfoComponent::Listener>mListeners
32(64) std::unordered_map<HashedString,unsigned __int64>mPacketHashes
96(40) std::deque<std::string>mSentEvents
136(1) boolmEventListenerRegistered
144(8) ActorUniqueIDmMobUniqueId

DoubleTag

OffsetTypeName
0(8) Tagbaseclass_0
8(8) long doubledata

DebugUdpProxy::Verdict

OffsetTypeName
0(8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >mDelayedUntil
8(1) boolmIsDropped

DurabilityDataEntry

OffsetTypeName
0(4) intminDurability
4(4) intmaxDurability
8(32) std::stringrecipeId

DenyList::Entry

OffsetTypeName
0(16) mce::UUIDmUuid
16(32) std::stringmXuid
48(32) std::stringmBlockedMessage
80(4) DenyList::DurationmDuration

DirectoryPackSource::load::__l5::<lambda_28c626212524a01ef0d292d1f3c91ecf>

OffsetTypeName
0(8) DirectoryPackSource *const__this
8(8) PackManifestFactory *manifestFactory
16(8) const IContentKeyProvider *keyProvider
24(8) PackSourceReport *result
32(8) bool *isRediscovering
40(8) std::vector<bool> *touchedPacks
48(8) int *addedPacks

DamageSensorDefinition

OffsetTypeName
0(24) std::vector<DamageSensorTrigger>mTriggers

DamageSensorComponent

OffsetTypeName
0(4) intmDamageAmount
4(1) boolmDamageIsFatal
8(4) intmDamageCause
16(24) std::vector<DamageSensorTrigger>mTriggers
40(4) floatmDamageMultipler
44(4) floatmDamageModifier

DefintionDescription

OffsetTypeName
0(8) DefintionDescription_vtbl *__vftable

DefinitionInstanceGroup

OffsetTypeName
0(24) std::vector<std::shared_ptr<IDefinitionInstance>>mDefinitionList
24(64) std::unordered_map<std::string,std::shared_ptr<IDefinitionInstance>>mDefinitionMap
88(64) std::unordered_map<unsigned short,std::string>mTypeIdToDefinitionName

DwellerComponent

OffsetTypeName
0(1) boolmCanFindPOI
1(1) boolmCanMigrate
2(1) boolmHasJoinedDwelling
3(1) boolmFixUpRole
4(1) boolmRewardPlayersOnFirstFounding
8(48) HashedStringmPreferredProfession
56(4) intmFirstFoundingReward
60(4) intmUpdateIntervalVariant
64(8) unsigned __int64mDwellingUpdateInterval
72(8) unsigned __int64mUpdateIntervalBase
80(4) floatmDwellingBoundsTolerance
84(4) DwellerComponent::DwellingTypemType
88(4) DwellerRolemRole
96(16) mce::UUIDmDwellingUniqueID

DataLoadHelper

OffsetTypeName
0(8) DataLoadHelper_vtbl *__vftable

DefinitionModifier

OffsetTypeName
0(24) std::vector<std::string>mAddGroups
24(24) std::vector<std::string>mRemoveGroups
48(24) std::vector<DefinitionTrigger>mTriggers
72(24) std::vector<EventResponse const *>mResponses

DimensionHeightRange

OffsetTypeName
0(2) __int16mMin
2(2) __int16mMax

DBStorage::_queueSaveCallback::__l13::<lambda_4b7d8b81183841cc2eb6a4dbcb326c74>

OffsetTypeName
0(64) std::function<void __cdecl(void)>saveCallback

DBStorage::PendingWriteResult

OffsetTypeName
0(16) std::shared_ptr<std::string const >mLatestValue
16(1) boolmIsDeleted

DBStorage::_suspendAndPerformSaveAction::__l2::<lambda_b50680963ccf0981bcc7927f3779c9ad>

OffsetTypeName
0(8) DBStorage *const__this
8(64) std::function<TaskResult __cdecl(void)>action
72(8) DBStorage::DBStorageTokentoken

DBStorage::DBStorageToken

OffsetTypeName
0(8) std::atomic<int> *mRefCounter

DisplayObjective

OffsetTypeName
0(8) const Objective *mObjective
8(1) _BYTE[1]mSortOrder

Downloader::ProgressData

OffsetTypeName
0(16) std::weak_ptr<Downloader>downloader
16(32) std::stringcustomId
48(32) std::stringurl
80(32) std::stringpath
112(32) std::stringname
144(8) long doubledownloaded
152(8) long doubletotalToDownload

Downloader::notifyError::__l2::<lambda_87a318d39a70699bf12a1da8feeba66d>

OffsetTypeName
0(16) std::weak_ptr<Downloader>ptr
16(4) Downloader::ErrorCodecode
20(4) intcurle_code
24(4) intcurlm_code
32(32) const std::stringmsg
64(32) const std::stringcustomId

Downloader::FileDescriptor

OffsetTypeName
0(8) _iobuf *fp
8(8) void *curl

Downloader::download::__l13::<lambda_4747c02da55263ea937882d69ff931b4>

OffsetTypeName
0(16) std::weak_ptr<Downloader>ptr
16(160) const Downloader::ProgressDatadata

Downloader::curlmDownload::__l2::<lambda_850048095cec98720335af25b66fc2c6>

OffsetTypeName
0(16) std::weak_ptr<Downloader>ptr
16(1) boolallSuccess
24(24) std::vector<std::string>customIds
48(4) interrorCode

dragon::rendering::drawcommands::VertexBufferBind

OffsetTypeName
0(2) const bgfx::VertexDeclHandlemVertexDeclHandle
8(8) const bgfx::VertexDecl *mDecl
16(8) const dragon::mesh::ResolvedVertexBuffer *mVertexBuffer
24(112) std::optional<dragon::mesh::ResolvedVertexBuffer>mHandle

dragon::mesh::ResolvedVertexBuffer

OffsetTypeName
0(4) std::variant<bgfx::VertexBufferHandle,bgfx::DynamicVertexBufferHandle>mResource
4(4) unsigned intmOffset
8(4) unsigned intmCount
12(2) bgfx::VertexDeclHandlemVertexDeclHandle
16(80) bgfx::VertexDeclmVertexDecl
96(8) std::unique_ptr<dragon::mesh::VertexBufferView>mStorageView

dragon::materials::definition::SamplerDefinition

OffsetTypeName
0(1) unsigned __int8mSlot
1(1) dragon::materials::definition::SamplerAccessmAccess
2(1) _BYTE[1]mPrecision
3(1) boolmAllowUnorderedAccess
4(1) dragon::materials::definition::SamplerTypemType
8(32) std::stringmFormat
40(40) std::optional<std::string >mDefaultTexture
80(48) std::optional<dragon::materials::definition::SamplerDefinition::CustomTypeInfo>mCustomType

dragon::materials::definition::SamplerDefinition::CustomTypeInfo

OffsetTypeName
0(32) std::stringcustomType
32(4) unsigned intcustomTypeStride

dragon::materials::CompiledMaterialDefinition::Pass

OffsetTypeName
0(1) dragon::materials::definition::GraphicsProfilemGraphicsProfile
8(32) std::stringmFallback
40(24) std::vector<dragon::materials::CompiledMaterialDefinition::Variant>mVariants
64(64) std::unordered_map<std::string,std::string>mFlagDefaultValues
128(8) std::optional<enum dragon::materials::definition::BlendMode>mDefaultBlendMode

dragon::materials::PlatformShaderStage

OffsetTypeName
0(1) dragon::materials::ShaderCodePlatformmPlatform
1(1) dragon::materials::definition::ShaderStagemStage

dragon::materials::CompiledMaterialDefinition::Variant

OffsetTypeName
0(1) boolmIsSupported
8(64) std::unordered_map<std::string,std::string>mFlags
72(64) std::unordered_map<dragon::materials::PlatformShaderStage,dragon::materials::CompiledMaterialDefinition::ShaderCode>mShaders

dragon::materials::CompiledMaterialDefinition::VariantSet

OffsetTypeName
0(8) const dragon::materials::CompiledMaterialDefinition *mDefinition
8(8) const dragon::materials::CompiledMaterialDefinition::Pass *mPass
16(24) std::vector<dragon::materials::CompiledMaterialDefinition::Variant const *>mVariants
40(64) const std::unordered_map<std::string,std::string>mDefaultFlagValues
104(64) const std::unordered_map<std::string,std::string>mSetFlags
168(8) const dragon::materials::CompiledMaterialDefinition::Variant *mDefaultVariant

dragon::platform::GraphicsPlatform

OffsetTypeName
0(1) dragon::materials::definition::GraphicsProfilemGraphicsProfile
1(1) dragon::materials::ShaderCodePlatformmShaderPlatform
8(32) std::stringmChipsetName
40(32) std::stringmChipsetVendorName
72(32) std::stringmGraphicsVersion
104(8) glm::tvec2<unsigned int,0>mScreenDimensions
112(4) unsigned intmVendorId
116(4) unsigned intmDeviceId
120(4) unsigned intmSubSysId
124(4) unsigned intmRevision
128(8) unsigned __int64mDedicatedVideoMemory
136(8) unsigned __int64mDedicatedSystemMemory
144(8) unsigned __int64mSharedSystemMemory
152(8) unsigned __int64mReservedVideoMemory

dragon::materials::Material::_loadMaterial::__l2::PassFallbackState

OffsetTypeName
0(8) const std::string *mFallbackName
8(16) std::shared_ptr<dragon::materials::Pass>mConstructedPass

dragon::materials::MaterialRepositoryIndex

OffsetTypeName
0(64) std::unordered_map<std::string,dragon::materials::MaterialRepositoryIndex::Entry>mEntries

dragon::materials::MaterialResourceManager::_tryCreateMaterialAsync::__l19::<lambda_fd5d73d1c5bdaee312c98709dbed648d>

OffsetTypeName
0(8) dragon::materials::MaterialResourceManager *const__this
8(56) const dragon::materials::MaterialLocationlocation
64(16) std::shared_ptr<dragon::materials::MaterialResourceManager::MaterialLoadResult>workResult

dragon::materials::MaterialResourceManager::MaterialLoadResult

OffsetTypeName
0(32) std::stringmResolvedMaterialPath
32(8) std::unique_ptr<dragon::materials::CompiledMaterialDefinition>mCompiledMaterial

dragon::materials::MaterialUniform::UniformParameter

OffsetTypeName
0(8) const dragon::materials::MaterialUniform *mParameter
8(2) unsigned __int16mValueOffset
10(2) unsigned __int16mValueSize

dragon::platform::helpers::VisitOverloaded<<lambda_d3c53adb5163b2dc6cb38e1389232b1d>,<lambda_a0db3f8e29018abb09c3341a0b51529b>,<lambda_d8356658306be6d9f3e48f29ec2d9e03> >

OffsetTypeName
0(8) dragon::memory::BufferSource::resolve::__l2::<lambda_a0db3f8e29018abb09c3341a0b51529b>baseclass_0
8(8) dragon::memory::BufferSource::resolve::__l2::<lambda_d8356658306be6d9f3e48f29ec2d9e03>baseclass_8

dragon::memory::BufferSource::resolve::__l2::<lambda_a0db3f8e29018abb09c3341a0b51529b>

OffsetTypeName
0(8) dragon::mesh::IndexBufferType::create::__l8::<lambda_e47c005c7d6b9976d725fa3856b3c219> *callback

dragon::memory::BufferSource::resolve::__l2::<lambda_d8356658306be6d9f3e48f29ec2d9e03>

OffsetTypeName
0(8) dragon::mesh::IndexBufferType::create::__l8::<lambda_e47c005c7d6b9976d725fa3856b3c219> *callback

dragon::platform::helpers::VisitOverloaded<<lambda_fbf8f11091c1cfcec0d531bce112a61e>,<lambda_b39af3e4f2db86d7c3a3a9d7b03c4313>,<lambda_3dba1a0e50b0932b071a896977e9343c> >

OffsetTypeName
0(8) dragon::memory::BufferSource::resolve::__l2::<lambda_b39af3e4f2db86d7c3a3a9d7b03c4313>baseclass_0
8(8) dragon::memory::BufferSource::resolve::__l2::<lambda_3dba1a0e50b0932b071a896977e9343c>baseclass_8

dragon::memory::BufferSource::resolve::__l2::<lambda_b39af3e4f2db86d7c3a3a9d7b03c4313>

OffsetTypeName
0(8) dragon::mesh::IndexBufferType::create::__l12::<lambda_b7dfe6184cc14514f6c43d7b49641c2d> *callback

dragon::memory::BufferSource::resolve::__l2::<lambda_3dba1a0e50b0932b071a896977e9343c>

OffsetTypeName
0(8) dragon::mesh::IndexBufferType::create::__l12::<lambda_b7dfe6184cc14514f6c43d7b49641c2d> *callback

dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64>

OffsetTypeName
0(8) unsigned __int64mValue

dragon::platform::helpers::VisitOverloaded<<lambda_626d90e41a069a68169eeda6a9f217ad> >

OffsetTypeName

dragon::CreateVertexOnlyAccelerationStructureTransaction::apply::__l8::<lambda_626d90e41a069a68169eeda6a9f217ad>

OffsetTypeName

dragon::mesh::IndexBufferType::ResourceCreationParameters

OffsetTypeName
0(1) dragon::mesh::IndexSizemIndexSize
1(1) boolmIsDynamic
8(8) unsigned __int64mSizeInBytes
16(56) std::optional<dragon::memory::BufferSource>mInitialData
72(2) unsigned __int16mFlags

dragon::memory::BufferSource

OffsetTypeName
0(40) std::variant<std::monostate,std::shared_ptr<std::vector<unsigned char> const >,std::pair<gsl::span<unsigned char const ,-1>,std::weak_ptr<dragon::memory::BufferSource::LifetimeToken> > >mData
40(8) unsigned __int64mSize

dragon::platform::helpers::VisitOverloaded<<lambda_08cf54ea2da37cd267dd894e7acde7af>,<lambda_e9898cbdfbfe337f07f9a022cd2533b8> >

OffsetTypeName
0(8) dragon::mesh::IndexBufferType::update::__l2::<lambda_08cf54ea2da37cd267dd894e7acde7af>baseclass_0

dragon::mesh::IndexBufferType::update::__l2::<lambda_08cf54ea2da37cd267dd894e7acde7af>

OffsetTypeName
0(8) const dragon::mesh::IndexBufferType::ResourceUpdateParameters *updateParameters

dragon::mesh::IndexBufferType::update::__l2::<lambda_e9898cbdfbfe337f07f9a022cd2533b8>

OffsetTypeName

dragon::mesh::IndexBufferType::destroy::__l2::<lambda_b41843360f86d6463d5290166c37ba81>

OffsetTypeName

dragon::memory::Block<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,unsigned int>

OffsetTypeName
0(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >mBuffer
16(4) unsigned intmOffset
20(4) unsigned intmSize

dragon::platform::helpers::VisitOverloaded<<lambda_838ec8792ec8f28cdf0b6e20dc2dccfb>,<lambda_80a8cb8142b6085bcd924e87e95f1e07>,<lambda_2d5e904666ae2f1560ea914ee31e16ce> >

OffsetTypeName
0(8) dragon::memory::BufferSource::resolve::__l2::<lambda_80a8cb8142b6085bcd924e87e95f1e07>baseclass_0
8(8) dragon::memory::BufferSource::resolve::__l2::<lambda_2d5e904666ae2f1560ea914ee31e16ce>baseclass_8

dragon::memory::BufferSource::resolve::__l2::<lambda_80a8cb8142b6085bcd924e87e95f1e07>

OffsetTypeName
0(8) dragon::mesh::VertexBufferType::create::__l8::<lambda_98fb0b014d7bc1522a65b9d9e52e128c> *callback

dragon::memory::BufferSource::resolve::__l2::<lambda_2d5e904666ae2f1560ea914ee31e16ce>

OffsetTypeName
0(8) dragon::mesh::VertexBufferType::create::__l8::<lambda_98fb0b014d7bc1522a65b9d9e52e128c> *callback

dragon::platform::helpers::VisitOverloaded<<lambda_97d926c5e853868c401c51db34c77980>,<lambda_19704ddaed9e069227898e5ca9d1d801>,<lambda_e38ecc87e5dddf41ee46693aebabe505> >

OffsetTypeName
0(8) dragon::memory::BufferSource::resolve::__l2::<lambda_19704ddaed9e069227898e5ca9d1d801>baseclass_0
8(8) dragon::memory::BufferSource::resolve::__l2::<lambda_e38ecc87e5dddf41ee46693aebabe505>baseclass_8

dragon::memory::BufferSource::resolve::__l2::<lambda_19704ddaed9e069227898e5ca9d1d801>

OffsetTypeName
0(8) dragon::mesh::VertexBufferType::create::__l12::<lambda_fc397e945a4de1d8f2f7561c51f6c5f5> *callback

dragon::memory::BufferSource::resolve::__l2::<lambda_e38ecc87e5dddf41ee46693aebabe505>

OffsetTypeName
0(8) dragon::mesh::VertexBufferType::create::__l12::<lambda_fc397e945a4de1d8f2f7561c51f6c5f5> *callback

dragon::mesh::VertexBufferDescription

OffsetTypeName
0(176) dragon::mesh::VertexFormatmFormat
176(8) unsigned __int64mStride
184(4) std::optional<unsigned short>mFormatHandle
192(8) unsigned __int64mDataSize
200(8) unsigned __int64mVertexCount
208(2) unsigned __int16mFlags

dragon::mesh::VertexBufferType::ResourceCreationParameters

OffsetTypeName
0(1) boolmIsDynamic
8(176) dragon::mesh::VertexFormatmFormat
184(4) std::optional<unsigned short>mFormatHandle
188(2) bgfx::VertexDeclHandlemVertexDeclHandle
192(80) bgfx::VertexDeclmVertexDecl
272(8) unsigned __int64mSizeInBytes
280(56) std::optional<dragon::memory::BufferSource>mInitialData
336(2) unsigned __int16mFlags

dragon::platform::helpers::VisitOverloaded<<lambda_40fff7d480dea1c0478fd3f43504e31a>,<lambda_365c258b847d71589ba2a1cd689d60a8> >

OffsetTypeName
0(8) dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>baseclass_0

dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>

OffsetTypeName
0(8) const std::variant<dragon::mesh::VertexBufferType::ItemResourceUpdateParameters,dragon::mesh::A0xd4a888ee::VertexBufferType::OffsetResourceUpdateParameters> *updateParameters

dragon::mesh::VertexBufferType::update::__l2::<lambda_365c258b847d71589ba2a1cd689d60a8>

OffsetTypeName

dragon::mesh::VertexBufferType::ItemResourceUpdateParameters

OffsetTypeName
0(4) unsigned intmStartIndex
8(48) dragon::memory::BufferSourcemUpdateData

dragon::mesh::VertexBufferType::OffsetResourceUpdateParameters

OffsetTypeName
0(4) unsigned intmOffset
4(2) unsigned __int16mStride
8(48) dragon::memory::BufferSourcemUpdateData

dragon::platform::helpers::VisitOverloaded<<lambda_959750e4c9ef93d18ac58f647170ba0c>,<lambda_056c755a608f3fa91ffb88d1fe572769> >

OffsetTypeName
0(8) dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_959750e4c9ef93d18ac58f647170ba0c>baseclass_0
8(8) dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_056c755a608f3fa91ffb88d1fe572769>baseclass_8

dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_959750e4c9ef93d18ac58f647170ba0c>

OffsetTypeName
0(8) bgfx::DynamicVertexBufferHandle *buffer

dragon::mesh::VertexBufferType::update::__l2::<lambda_40fff7d480dea1c0478fd3f43504e31a>::()::__l2::<lambda_056c755a608f3fa91ffb88d1fe572769>

OffsetTypeName
0(8) bgfx::DynamicVertexBufferHandle *buffer

dragon::mesh::VertexBufferType::destroy::__l2::<lambda_f6d3c002ba1e181a707d7a9a4c8d4dfd>

OffsetTypeName

dragon::guarded::GuardedAccess<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout,std::hash<unsigned int>,std::equal_to<unsigned int>,std::allocator<std::pair<unsigned int const ,dragon::mesh::VertexDeclManager::Impl::DeclLayout> > >,std::shared_mutex,std::shared_lock>

OffsetTypeName
0(8) const std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout> *mAccess
8(16) std::shared_lock<std::shared_mutex>mGuard

dragon::mesh::VertexDeclManager::Impl::DeclLayout

OffsetTypeName
0(2) bgfx::VertexDeclHandlemHandle
4(80) bgfx::VertexDeclmDecl

dragon::mesh::VertexDeclManager::Impl::ValidationKey

OffsetTypeName
0(4) unsigned intmMaterial
8(8) unsigned __int64mPass
16(4) unsigned intmVertexDecl

dragon::platform::_createQuad::__l2::<lambda_2d628195d5c4ea3479f62462e71f1498>

OffsetTypeName
0(20) dragon::mesh::MeshDescriptionmeshDescription
20(112) const std::array<dragon::platform::_createQuad'::2'::QuadVertex,4>quadVerts
136(176) dragon::mesh::VertexFormatformat

dragon::platform::_createQuad::__l2::QuadVertex

OffsetTypeName
0(16) glm::tvec4<float,0>mPos
16(12) glm::tvec3<float,0>mUv

dragon::platform::ResourcesManagerConfiguration

OffsetTypeName
0(8) std::optional<unsigned int>mVertexBufferCombinedAllocationPageSize
8(8) std::optional<unsigned int>mIndexBufferCombinedAllocationPageSize

dragon::framegraph::Linker<dragon::rendering::RenderContext,dragon::framegraph::NoLinkerTrace>

OffsetTypeName
0(8) dragon::rendering::BgfxTexture2DPool *mTexturePool
8(8) dragon::rendering::BgfxFrameBufferCache *mFramebufferCache
16(8) Core::CpuRingBufferAllocator<unsigned char,2,0,Core::CheckedRingBuffer<2,0> > *mAllocator

dragon::framegraph::detail::ResolveContext<dragon::rendering::RenderContext>

OffsetTypeName
0(16) gsl::basic_string_span<char const ,-1>passName
16(4) std::optional<bgfx::FrameBufferHandle>framebufferToBind
24(24) std::vector<dragon::framegraph::detail::ResolvingMaterialTexture<dragon::rendering::RenderContext>>materialTexturesToBind

dragon::rendering::BgfxFrameBufferCache::Description

OffsetTypeName
0(96) std::array<bgfx::Attachment,16>mColorAttachments
96(6) bgfx::AttachmentmDepthAttachment

dragon::framegraph::detail::ResolvingMaterialTexture<dragon::rendering::RenderContext>

OffsetTypeName
0(8) dragon::materials::MaterialUniformNamename
8(16) dragon::res::ServerTexturetexture
24(4) unsigned intflags

dragon::res::ResolvedShaderBufferResource

OffsetTypeName
0(12) dragon::res::ResolvedShaderBufferbaseclass_0

dragon::res::ResolvedShaderBuffer

OffsetTypeName
0(2) bgfx::ShaderBufferHandlemResource
4(4) unsigned intmCount
8(4) unsigned intmStride

dragon::rendering::CommandContext::MaterialTextureBinding

OffsetTypeName
0(8) dragon::materials::MaterialUniformNamenameHash
8(16) dragon::res::ServerTexturetextureHandle
24(4) unsigned inttextureFlags

dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext>

OffsetTypeName
0(8) const dragon::rendering::RenderContext *global
8(16) std::shared_ptr<dragon::rendering::CommandContext>local

dragon::rendering::BgfxPrimitiveIndexBuffer::ensureSize::__l5::<lambda_39df09be4154b1f3855ec67d59c013af>

OffsetTypeName
0(24) std::vector<unsigned char>mIndices
24(8) dragon::rendering::BgfxPrimitiveIndexBuffer *const__this

dragon::res::CreatePoolTextureTransaction

OffsetTypeName
0(112) dragon::res::TextureDescriptionmTextureDescription

dragon::rendering::BgfxTexture2DPool::LeasedTextureHandle

OffsetTypeName
0(16) dragon::res::ServerTexturemHandle
16(1) boolmLeased

dragon::platform::helpers::VisitOverloaded<<lambda_6b7fab46896fa255efc95c2fbafc2ae2>,<lambda_d57860972a2cb7418df119bfd8dfb2cd> >

OffsetTypeName
0(48) dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_d57860972a2cb7418df119bfd8dfb2cd>baseclass_0

dragon::rendering::_applyUniformsAndTextures::__l43::<lambda_d57860972a2cb7418df119bfd8dfb2cd>

OffsetTypeName
0(8) bool *valueMustComeFromOverride
8(8) dragon::materials::MaterialUniformName *parameterName
16(8) const dragon::materials::definition::ShaderPipeline *pipeline
24(8) dragon::rendering::drawcommands::GraphicsCommandContext *target
32(8) const dragon::materials::MaterialUniform::TextureParameter *textureParameter
40(8) bool *isValidState

dragon::platform::helpers::VisitOverloaded<<lambda_d515b1e007d244831d97e49ed01d76b8>,<lambda_427379a9307ad90b0c557dae7cdf0cc6>,<lambda_2be803adef4c3b09f09b09eea560ece7> >

OffsetTypeName
0(24) dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d515b1e007d244831d97e49ed01d76b8>baseclass_0
24(40) dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_427379a9307ad90b0c557dae7cdf0cc6>baseclass_18
64(40) dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_2be803adef4c3b09f09b09eea560ece7>baseclass_40

dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_d515b1e007d244831d97e49ed01d76b8>

OffsetTypeName
0(8) dragon::rendering::drawcommands::GraphicsCommandContext *target
8(8) const unsigned __int8 *slot
16(8) const dragon::materials::MaterialUniform *const *parameter

dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_427379a9307ad90b0c557dae7cdf0cc6>

OffsetTypeName
0(8) const dragon::materials::definition::ShaderPipeline *pipeline
8(8) dragon::rendering::drawcommands::GraphicsCommandContext *target
16(8) dragon::mesh::VertexBufferResourceManager *vbManager
24(8) const unsigned __int8 *slot
32(8) const dragon::materials::definition::SamplerAccess *access

dragon::rendering::_applyUniformsAndTextures::__l47::<lambda_2be803adef4c3b09f09b09eea560ece7>

OffsetTypeName
0(8) const dragon::materials::definition::ShaderPipeline *pipeline
8(8) dragon::rendering::drawcommands::GraphicsCommandContext *target
16(8) dragon::mesh::IndexBufferResourceManager *ibManager
24(8) const unsigned __int8 *slot
32(8) const dragon::materials::definition::SamplerAccess *access

dragon::rendering::_applyBuffer::__l2::<lambda_effa8405b0f2d54c7f90f046d9a71d36>

OffsetTypeName
0(8) dragon::rendering::drawcommands::GraphicsCommandContext *encoder
8(8) const int *slot
16(8) const std::optional<enum bgfx::Access::Enum> *bgfxAccess

dragon::rendering::_applyBuffer::__l2::<lambda_3fc2e34c02af7c8fca4936f5107c5b1e>

OffsetTypeName
0(8) dragon::rendering::drawcommands::GraphicsCommandContext *encoder
8(8) const int *slot
16(8) const std::optional<enum bgfx::Access::Enum> *bgfxAccess

dragon::platform::helpers::VisitOverloaded<<lambda_12b1a0ae33466fe2a2564a97983e407c>,<lambda_1b0ee8d220c5c035145e5b27cdda25a3>,<lambda_d58a83712c32c5ec362b86baf793f792> >

OffsetTypeName
0(8) dragon::rendering::drawcommands::_resolveVertexBuffer::__l2::<lambda_1b0ee8d220c5c035145e5b27cdda25a3>baseclass_0

dragon::rendering::drawcommands::_resolveVertexBuffer::__l2::<lambda_1b0ee8d220c5c035145e5b27cdda25a3>

OffsetTypeName
0(8) dragon::platform::ResourcesManager *resourcesManager

dragon::rendering::drawcommands::_resolveVertexBuffer::__l2::<lambda_d58a83712c32c5ec362b86baf793f792>

OffsetTypeName

dragon::platform::helpers::VisitOverloaded<<lambda_34d5234f01c4d7358ee01b5198c85700>,<lambda_8738462f3d76fb4ba563f00bec0d3e6c> >

OffsetTypeName
0(32) dragon::rendering::drawcommands::bindMeshVertexBuffer::__l2::<lambda_34d5234f01c4d7358ee01b5198c85700>baseclass_0
32(24) dragon::rendering::drawcommands::bindMeshVertexBuffer::__l2::<lambda_8738462f3d76fb4ba563f00bec0d3e6c>baseclass_20

dragon::rendering::drawcommands::bindMeshVertexBuffer::__l2::<lambda_34d5234f01c4d7358ee01b5198c85700>

OffsetTypeName
0(8) bgfx::Encoder *encoder
8(8) const dragon::frameobject::components::MeshFilter *meshFilter
16(8) const dragon::mesh::ResolvedVertexBuffer *buffer
24(8) std::optional<dragon::rendering::drawcommands::VertexBufferBind> *vbBind

dragon::rendering::drawcommands::bindMeshVertexBuffer::__l2::<lambda_8738462f3d76fb4ba563f00bec0d3e6c>

OffsetTypeName
0(8) bgfx::Encoder *encoder
8(8) const dragon::frameobject::components::MeshFilter *meshFilter
16(8) const dragon::mesh::ResolvedVertexBuffer *buffer

dragon::rendering::drawcommands::IndexBufferBind

OffsetTypeName
0(8) const dragon::mesh::ResolvedIndexBuffer *mIndexBuffer
8(32) std::optional<dragon::mesh::ResolvedIndexBuffer>mHandle

dragon::mesh::ResolvedIndexBuffer

OffsetTypeName
0(4) std::variant<bgfx::IndexBufferHandle,bgfx::DynamicIndexBufferHandle>mResource
4(4) unsigned intmOffset
8(4) unsigned intmCount
12(1) dragon::mesh::IndexSizemIndexSize
16(8) std::unique_ptr<dragon::mesh::IndexBufferView>mStorageView

dragon::platform::helpers::VisitOverloaded<<lambda_040c469f11856dccdc394d032338fec6>,<lambda_0ba5a7d4b31cfc68acfa4d697cbae264>,<lambda_e9436f7b22c21ee4b8e756d8be3b14bf> >

OffsetTypeName
0(8) dragon::rendering::drawcommands::_resolveIndexBuffer::__l2::<lambda_0ba5a7d4b31cfc68acfa4d697cbae264>baseclass_0

dragon::rendering::drawcommands::_resolveIndexBuffer::__l2::<lambda_0ba5a7d4b31cfc68acfa4d697cbae264>

OffsetTypeName
0(8) dragon::platform::ResourcesManager *resourcesManager

dragon::rendering::drawcommands::_resolveIndexBuffer::__l2::<lambda_e9436f7b22c21ee4b8e756d8be3b14bf>

OffsetTypeName

dragon::rendering::drawcommands::bindMeshIndexBuffer::__l2::<lambda_263a02d53d306df5e0a7eca2d142f9f6>

OffsetTypeName
0(8) bgfx::Encoder *encoder
8(8) const dragon::frameobject::components::MeshFilter *meshFilter
16(8) const unsigned int *indexNumOffset

dragon::platform::helpers::VisitOverloaded<<lambda_27a9c16cbd5d7146e496bcd9e758037e>,<lambda_675661a5acec4240821ebf9cc8dc9ea1> >

OffsetTypeName
0(16) dragon::rendering::drawcommands::bindUniforms::__l17::<lambda_27a9c16cbd5d7146e496bcd9e758037e>baseclass_0
16(16) dragon::rendering::drawcommands::bindUniforms::__l17::<lambda_675661a5acec4240821ebf9cc8dc9ea1>baseclass_10

dragon::rendering::drawcommands::bindUniforms::__l17::<lambda_27a9c16cbd5d7146e496bcd9e758037e>

OffsetTypeName
0(8) bgfx::Encoder *encoder
8(8) const dragon::rendering::drawcommands::BufferBinding *buffer

dragon::rendering::drawcommands::bindUniforms::__l17::<lambda_675661a5acec4240821ebf9cc8dc9ea1>

OffsetTypeName
0(8) bgfx::Encoder *encoder
8(8) const dragon::rendering::drawcommands::BufferBinding *buffer

dragon::platform::helpers::VisitOverloaded<<lambda_d9b5a7aeeabfa2df5ce92c0b0204d27c>,<lambda_db154fc97a1aa016fc5c011997c2c269>,<lambda_00994345140f36eea9f6a4188c638770> >

OffsetTypeName
0(40) dragon::rendering::drawcommands::submit::__l2::<lambda_d9b5a7aeeabfa2df5ce92c0b0204d27c>baseclass_0
40(40) dragon::rendering::drawcommands::submit::__l2::<lambda_db154fc97a1aa016fc5c011997c2c269>baseclass_28
80(40) dragon::rendering::drawcommands::submit::__l2::<lambda_00994345140f36eea9f6a4188c638770>baseclass_50

dragon::rendering::drawcommands::submit::__l2::<lambda_d9b5a7aeeabfa2df5ce92c0b0204d27c>

OffsetTypeName
0(8) dragon::rendering::drawcommands::DrawCommandContext *commands
8(8) bool *preserveState
16(8) const unsigned __int16 *id
24(8) const dragon::materials::Pass *pass
32(8) const int *depth

dragon::rendering::drawcommands::submit::__l2::<lambda_db154fc97a1aa016fc5c011997c2c269>

OffsetTypeName
0(8) dragon::rendering::drawcommands::DrawCommandContext *commands
8(8) bool *preserveState
16(8) const unsigned __int16 *id
24(8) const dragon::materials::Pass *pass
32(8) const int *depth

dragon::rendering::drawcommands::submit::__l2::<lambda_00994345140f36eea9f6a4188c638770>

OffsetTypeName
0(8) dragon::rendering::drawcommands::DrawCommandContext *commands
8(8) bool *preserveState
16(8) const unsigned __int16 *id
24(8) const dragon::materials::Pass *pass
32(8) const int *depth

dragon::materials::PassProgramHandle

OffsetTypeName
0(4) std::optional<unsigned short>mHandle
8(8) const dragon::materials::definition::StageInputMap *mInputDeclaration

dragon::rendering::GraphicsTasks::frame::__l2::<lambda_ce01dea6a319546938933c0ba3ab32c3>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *const__this
8(64) const std::function<void __cdecl(void)>frameContentCallback

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(24) std::tuple<dragon::rendering::details::ColorBind>mDeps

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(88) std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>mDeps

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind>::_createSingleRenderPass::__l2::<lambda_5a780548ce7c2e6f378aed9be3986d64>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &)>callback
216(24) std::tuple<dragon::rendering::details::ColorBind>deps
240(32) const std::stringname

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(56) std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>mDeps

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>::_createSingleRenderPass::__l2::<lambda_ac83b85472f0390318ae584c01eb3d04>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::MaterialBind const &)>callback
216(56) std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind>deps
272(32) const std::stringname

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>

OffsetTypeName
0(8) dragon::rendering::GraphicsFrame *mGraph
8(120) std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>mDeps

dragon::rendering::details::TaskCreator<dragon::rendering::GraphicsFrame,dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>::_createSingleRenderPass::__l2::<lambda_135e935318537d70f077fdc7dfad0424>

OffsetTypeName
0(148) const dragon::rendering::ViewDescriptionviewDesc
152(64) std::function<void __cdecl(dragon::framegraph::ExecutionContext<dragon::rendering::RenderContext> const &,dragon::rendering::ViewDescription const &,dragon::rendering::details::ColorBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &,dragon::rendering::details::MaterialBind const &)>callback
216(120) std::tuple<dragon::rendering::details::ColorBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind,dragon::rendering::details::MaterialBind>deps
336(32) const std::stringname

dragon::platform::helpers::VisitOverloaded<<lambda_15e28bd6d8adc8970663389fbec0ea91>,<lambda_079e70e84ce19ba31462476cc36e31ac>,<lambda_88478167f9d20b8528ae1901b96098f2> >

OffsetTypeName
0(8) dragon::memory::BufferSource::resolve::__l2::<lambda_079e70e84ce19ba31462476cc36e31ac>baseclass_0
8(8) dragon::memory::BufferSource::resolve::__l2::<lambda_88478167f9d20b8528ae1901b96098f2>baseclass_8

dragon::memory::BufferSource::resolve::__l2::<lambda_079e70e84ce19ba31462476cc36e31ac>

OffsetTypeName
0(8) dragon::rendering::TextureResourceType::create::__l32::<lambda_1a1126684490dea2688199c650391340> *callback

dragon::memory::BufferSource::resolve::__l2::<lambda_88478167f9d20b8528ae1901b96098f2>

OffsetTypeName
0(8) dragon::rendering::TextureResourceType::create::__l32::<lambda_1a1126684490dea2688199c650391340> *callback

dragon::rendering::BgfxTextureDesc

OffsetTypeName
0(72) cg::TextureDescriptionmDesc
72(4) _BYTE[4]mFormat
76(4) unsigned intmFlags

dragon::rendering::TextureResourceManager::Impl::getInternalAsync::__l2::<lambda_c2f36c41a6f8b939cf03ff8a0cc2efce>

OffsetTypeName
0(16) const std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >srcHandle
16(16) std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource>resourcePtr

dragon::rendering::TextureResourceManager::Impl::overrideInternalAsync::__l2::<lambda_f6804d13e6c1f399c569beed1d3a6cb8>

OffsetTypeName
0(16) std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::rendering::TextureResourceType>::BufferResource>resourcePtr

dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_c3545776d4a1357cc987df9697644608>

OffsetTypeName
0(32) const dragon::rendering::TextureResourceManager::createFromExternal::__l21::<lambda_45f4f6ab2b7d63b66d1d9b2346a37dfb>coroutineCallback
32(16) dragon::rendering::DeferredResult<bool>dependency

dragon::rendering::TextureResourceManager::createFromExternal::__l21::<lambda_45f4f6ab2b7d63b66d1d9b2346a37dfb>

OffsetTypeName
0(8) dragon::rendering::TextureResourceManager *const__this
8(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >baseTexture
24(8) unsigned __int64nativePlatformPtr

dragon::rendering::DeferredResult<bool>

OffsetTypeName
0(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> >mImpl

dragon::rendering::coroutine::when::__l2::<lambda_43bb4ffe9e3a22cb4498ae83c4961d8c>

OffsetTypeName
0(16) dragon::rendering::DeferredResult<dragon::rendering::SharedTextureHandle>dependency
16(16) const dragon::rendering::TextureResourceManager::updateFromExternal::__l2::<lambda_ffbad76e72915ec6432f861e3a3851e5>coroutine

dragon::rendering::TextureResourceManager::updateFromExternal::__l2::<lambda_ffbad76e72915ec6432f861e3a3851e5>

OffsetTypeName
0(8) dragon::rendering::TextureResourceManager *const__this
8(8) unsigned __int64nativePlatformPtr

dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce>

OffsetTypeName
0(8) dragon::rendering::TextureResourceManager *const__this
8(72) const cg::TextureDescriptiontextureDescription
80(4) const unsigned intbgfxFlags

dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_e7b38f5f36d64d4501f5714de64d6730>

OffsetTypeName
0(24) const dragon::rendering::TextureResourceManager::createAsExternal::__l19::<lambda_c295bf717af6e2394176e734e3e9c5ba>coroutineCallback
24(16) dragon::rendering::DeferredResult<unsigned __int64>dependency

dragon::rendering::TextureResourceManager::createAsExternal::__l19::<lambda_c295bf717af6e2394176e734e3e9c5ba>

OffsetTypeName
0(8) dragon::rendering::TextureResourceManager *const__this
8(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >baseTexture

dragon::rendering::DeferredResult<unsigned __int64>

OffsetTypeName
0(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> >mImpl

dragon::rendering::ResolvedTextureHandle

OffsetTypeName
0(2) bgfx::TextureHandlemHandle
8(80) dragon::rendering::TextureResourceDescmDesc
88(1) boolmIsMissingTexture

dragon::rendering::TextureResourceDesc

OffsetTypeName
0(72) cg::TextureDescriptionmDesc
72(4) unsigned intmFlags
76(1) boolmIsExternal

dragon::platform::helpers::VisitOverloaded<<lambda_5e2cafae2a141aba0edbd603236f9af1>,<lambda_92c73a15d9274b0d1a248d9abf51511c>,<lambda_b50f500f91a20b4751ce5c2e073e265f> >

OffsetTypeName
0(8) dragon::memory::BufferSource::resolve::__l2::<lambda_92c73a15d9274b0d1a248d9abf51511c>baseclass_0
8(8) dragon::memory::BufferSource::resolve::__l2::<lambda_b50f500f91a20b4751ce5c2e073e265f>baseclass_8

dragon::memory::BufferSource::resolve::__l2::<lambda_92c73a15d9274b0d1a248d9abf51511c>

OffsetTypeName
0(8) dragon::rendering::TextureResourceType::update::__l2::<lambda_aeb698e76d03013a75a21854b6e155b4> *callback

dragon::memory::BufferSource::resolve::__l2::<lambda_b50f500f91a20b4751ce5c2e073e265f>

OffsetTypeName
0(8) dragon::rendering::TextureResourceType::update::__l2::<lambda_aeb698e76d03013a75a21854b6e155b4> *callback

dragon::rendering::coroutine::dispatch::__l5::<lambda_c201a2385fe8a0ce0eedc2939cd7c6b7>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> >stateHolder
24(32) const dragon::rendering::TextureResourceManager::Impl::getInternalAsync::__l2::<lambda_c2f36c41a6f8b939cf03ff8a0cc2efce>coroutineCallback

dragon::rendering::coroutine::dispatch::__l5::<lambda_d903639098f09a582d86f54cd0aff478>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(88) const dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce>coroutineCallback

dragon::rendering::coroutine::TryAgain

OffsetTypeName
0(4) intmDummy

dragon::rendering::coroutine::Run<unsigned __int64>

OffsetTypeName
0(4) const dragon::rendering::coroutine::DispatchTargetmTarget
8(16) const std::shared_ptr<std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<unsigned __int64>,unsigned __int64> __cdecl(void)> >mFunc

dragon::platform::helpers::VisitOverloaded<<lambda_578aaec7db733e7f1f2cb901ace77b80>,<lambda_56a057a413dadfdd162cdce03e706fb2>,<lambda_a65032f92358d667ca432c5cf9eea2cc> >

OffsetTypeName
0(32) dragon::rendering::details::runStep::__l2::<lambda_578aaec7db733e7f1f2cb901ace77b80>baseclass_0
32(16) dragon::rendering::details::runStep::__l2::<lambda_56a057a413dadfdd162cdce03e706fb2>baseclass_20
48(8) dragon::rendering::details::runStep::__l2::<lambda_a65032f92358d667ca432c5cf9eea2cc>baseclass_30

dragon::rendering::details::runStep::__l2::<lambda_578aaec7db733e7f1f2cb901ace77b80>

OffsetTypeName
0(8) dragon::rendering::coroutine::DispatchTarget *currentTarget
8(8) dragon::rendering::GraphicsTasks *gfxTasks
16(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > *stateHolder
24(8) const dragon::rendering::TextureResourceManager::Impl::getInternalAsync::__l2::<lambda_c2f36c41a6f8b939cf03ff8a0cc2efce> *coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_56a057a413dadfdd162cdce03e706fb2>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_a65032f92358d667ca432c5cf9eea2cc>

OffsetTypeName
0(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_578aaec7db733e7f1f2cb901ace77b80>::()::__l5::<lambda_809a9b93147a0c13238c2f246c495576>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> >stateHolder
24(32) const dragon::rendering::TextureResourceManager::Impl::getInternalAsync::__l2::<lambda_c2f36c41a6f8b939cf03ff8a0cc2efce>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_578aaec7db733e7f1f2cb901ace77b80>::()::__l6::<lambda_46809a2bcf160cf0081fdc62e4f2765b>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> >stateHolder
24(32) const dragon::rendering::TextureResourceManager::Impl::getInternalAsync::__l2::<lambda_c2f36c41a6f8b939cf03ff8a0cc2efce>coroutineCallback

dragon::rendering::coroutine::Run<bool>

OffsetTypeName
0(4) const dragon::rendering::coroutine::DispatchTargetmTarget
8(16) const std::shared_ptr<std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<bool>,bool> __cdecl(void)> >mFunc

dragon::platform::helpers::VisitOverloaded<<lambda_a569cced27cf5a1cf209a41b43f8456a>,<lambda_c39af1b785cfd9fef232bb63f8916fde>,<lambda_ba29daccb7e572063fdb7a37378f4199> >

OffsetTypeName
0(32) dragon::rendering::details::runStep::__l2::<lambda_a569cced27cf5a1cf209a41b43f8456a>baseclass_0
32(16) dragon::rendering::details::runStep::__l2::<lambda_c39af1b785cfd9fef232bb63f8916fde>baseclass_20
48(8) dragon::rendering::details::runStep::__l2::<lambda_ba29daccb7e572063fdb7a37378f4199>baseclass_30

dragon::rendering::details::runStep::__l2::<lambda_a569cced27cf5a1cf209a41b43f8456a>

OffsetTypeName
0(8) dragon::rendering::coroutine::DispatchTarget *currentTarget
8(8) dragon::rendering::GraphicsTasks *gfxTasks
16(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder
24(8) const dragon::rendering::TextureResourceManager::Impl::overrideInternalAsync::__l2::<lambda_f6804d13e6c1f399c569beed1d3a6cb8> *coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_c39af1b785cfd9fef232bb63f8916fde>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_ba29daccb7e572063fdb7a37378f4199>

OffsetTypeName
0(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder

dragon::rendering::coroutine::dispatch::__l6::<lambda_6850fb333f12c27cd59a9034a301f95b>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(48) const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_c3545776d4a1357cc987df9697644608>coroutineCallback

dragon::rendering::coroutine::dispatch::__l6::<lambda_39686f9ee391368a5f5799abea2a52b2>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> >stateHolder
24(32) const dragon::rendering::coroutine::when::__l2::<lambda_43bb4ffe9e3a22cb4498ae83c4961d8c>coroutineCallback

dragon::platform::helpers::VisitOverloaded<<lambda_85541cfa69e92eff3e45ee81a3f9b30c>,<lambda_0d771b36c68787c1e72511b5fa13c6d0>,<lambda_ce47d89f9332f141d9aa4a6e46498bd9> >

OffsetTypeName
0(32) dragon::rendering::details::runStep::__l2::<lambda_85541cfa69e92eff3e45ee81a3f9b30c>baseclass_0
32(16) dragon::rendering::details::runStep::__l2::<lambda_0d771b36c68787c1e72511b5fa13c6d0>baseclass_20
48(8) dragon::rendering::details::runStep::__l2::<lambda_ce47d89f9332f141d9aa4a6e46498bd9>baseclass_30

dragon::rendering::details::runStep::__l2::<lambda_85541cfa69e92eff3e45ee81a3f9b30c>

OffsetTypeName
0(8) dragon::rendering::coroutine::DispatchTarget *currentTarget
8(8) dragon::rendering::GraphicsTasks *gfxTasks
16(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder
24(8) const dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce> *coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_0d771b36c68787c1e72511b5fa13c6d0>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_ce47d89f9332f141d9aa4a6e46498bd9>

OffsetTypeName
0(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder

dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle>

OffsetTypeName
0(4) const dragon::rendering::coroutine::DispatchTargetmTarget
8(16) const std::shared_ptr<std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle>,dragon::rendering::SharedTextureHandle> __cdecl(void)> >mFunc

dragon::rendering::SharedTextureHandle

OffsetTypeName
0(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::rendering::details::TextureHandleTypeKey,unsigned __int64> >mHandle
16(8) unsigned __int64mNativeHandle

dragon::rendering::details::runStep::__l2::<lambda_85541cfa69e92eff3e45ee81a3f9b30c>::()::__l5::<lambda_fc5eedfadc0191b386fca01044fdd460>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(88) const dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_85541cfa69e92eff3e45ee81a3f9b30c>::()::__l6::<lambda_d284f61578d5079e372603c0661babc1>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(88) const dragon::rendering::TextureResourceManager::createAsExternal::__l12::<lambda_b09ac5df02a6a00a8bfe64931c430cce>coroutineCallback

dragon::rendering::coroutine::dispatch::__l6::<lambda_101f7c6729f18b301b9de5099ca81596>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(40) const dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_e7b38f5f36d64d4501f5714de64d6730>coroutineCallback

dragon::platform::helpers::VisitOverloaded<<lambda_d3a5c939dbee499625fd0911c0353b30>,<lambda_b05b51eb72137a21c2cf1048902f2e5e>,<lambda_1fb6a727bdc84b41650abb7cbf04f9be> >

OffsetTypeName
0(32) dragon::rendering::details::runStep::__l2::<lambda_d3a5c939dbee499625fd0911c0353b30>baseclass_0
32(16) dragon::rendering::details::runStep::__l2::<lambda_b05b51eb72137a21c2cf1048902f2e5e>baseclass_20
48(8) dragon::rendering::details::runStep::__l2::<lambda_1fb6a727bdc84b41650abb7cbf04f9be>baseclass_30

dragon::rendering::details::runStep::__l2::<lambda_d3a5c939dbee499625fd0911c0353b30>

OffsetTypeName
0(8) dragon::rendering::coroutine::DispatchTarget *currentTarget
8(8) dragon::rendering::GraphicsTasks *gfxTasks
16(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder
24(8) const dragon::rendering::coroutine::when::__l2::<lambda_43bb4ffe9e3a22cb4498ae83c4961d8c> *coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_b05b51eb72137a21c2cf1048902f2e5e>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_1fb6a727bdc84b41650abb7cbf04f9be>

OffsetTypeName
0(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_a4713c0cfe5a3b6c52ea9ddde732e47d>::()::__l5::<lambda_992ba4f46045f8240ec29b509f0791ec>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> >stateHolder
24(64) const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<bool>,bool> __cdecl(void)>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_a4713c0cfe5a3b6c52ea9ddde732e47d>::()::__l6::<lambda_a0654c1ee856b1e582dd2b404878fe3a>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> >stateHolder
24(64) const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<bool>,bool> __cdecl(void)>coroutineCallback

dragon::platform::helpers::VisitOverloaded<<lambda_e569e4abc2ad97a8ab2101ce0bebf711>,<lambda_011674cc6bf6055202422059f93cb0b6>,<lambda_20323028200954a01770466e23981c43> >

OffsetTypeName
0(32) dragon::rendering::details::runStep::__l2::<lambda_e569e4abc2ad97a8ab2101ce0bebf711>baseclass_0
32(16) dragon::rendering::details::runStep::__l2::<lambda_011674cc6bf6055202422059f93cb0b6>baseclass_20
48(8) dragon::rendering::details::runStep::__l2::<lambda_20323028200954a01770466e23981c43>baseclass_30

dragon::rendering::details::runStep::__l2::<lambda_e569e4abc2ad97a8ab2101ce0bebf711>

OffsetTypeName
0(8) dragon::rendering::coroutine::DispatchTarget *currentTarget
8(8) dragon::rendering::GraphicsTasks *gfxTasks
16(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > *stateHolder
24(8) const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<unsigned __int64>,unsigned __int64> __cdecl(void)> *coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_011674cc6bf6055202422059f93cb0b6>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_20323028200954a01770466e23981c43>

OffsetTypeName
0(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_e569e4abc2ad97a8ab2101ce0bebf711>::()::__l5::<lambda_1dce09a17b89e1369d672a4ee4e4e4ab>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> >stateHolder
24(64) const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<unsigned __int64>,unsigned __int64> __cdecl(void)>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_e569e4abc2ad97a8ab2101ce0bebf711>::()::__l6::<lambda_77a3d5c3ee2698181e0e34fef807fe8d>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,unsigned __int64> >stateHolder
24(64) const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<unsigned __int64>,unsigned __int64> __cdecl(void)>coroutineCallback

dragon::platform::helpers::VisitOverloaded<<lambda_d00de6bbc43d43a05bdb24eeb5c3e496>,<lambda_432cf39907ff9873ee4e999290412742>,<lambda_231ca9ffa745735704c28be27c81c6e9> >

OffsetTypeName
0(32) dragon::rendering::details::runStep::__l2::<lambda_d00de6bbc43d43a05bdb24eeb5c3e496>baseclass_0
32(16) dragon::rendering::details::runStep::__l2::<lambda_432cf39907ff9873ee4e999290412742>baseclass_20
48(8) dragon::rendering::details::runStep::__l2::<lambda_231ca9ffa745735704c28be27c81c6e9>baseclass_30

dragon::rendering::details::runStep::__l2::<lambda_d00de6bbc43d43a05bdb24eeb5c3e496>

OffsetTypeName
0(8) dragon::rendering::coroutine::DispatchTarget *currentTarget
8(8) dragon::rendering::GraphicsTasks *gfxTasks
16(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder
24(8) const dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_e7b38f5f36d64d4501f5714de64d6730> *coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_432cf39907ff9873ee4e999290412742>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_231ca9ffa745735704c28be27c81c6e9>

OffsetTypeName
0(8) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> > *stateHolder

dragon::rendering::details::runStep::__l2::<lambda_bc347f2c11c4f4acbd4f8abb87b036b1>::()::__l5::<lambda_395e8f46ee6ae2ec12349456d40ac076>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(48) const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_c3545776d4a1357cc987df9697644608>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_bc347f2c11c4f4acbd4f8abb87b036b1>::()::__l6::<lambda_992d042135f52c877b45a2d1c458e6d1>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(48) const dragon::rendering::DeferredResult<bool>::then::__l2::<lambda_c3545776d4a1357cc987df9697644608>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_d3a5c939dbee499625fd0911c0353b30>::()::__l5::<lambda_9abf3e3463ba57409b159420a0ef7b0a>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> >stateHolder
24(32) const dragon::rendering::coroutine::when::__l2::<lambda_43bb4ffe9e3a22cb4498ae83c4961d8c>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_d3a5c939dbee499625fd0911c0353b30>::()::__l6::<lambda_f10e050de8f728512a3c86538d818533>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,bool> >stateHolder
24(32) const dragon::rendering::coroutine::when::__l2::<lambda_43bb4ffe9e3a22cb4498ae83c4961d8c>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_56131c259497b6ec942552da7c21d76f>::()::__l5::<lambda_0afc1d9e7de895844012834ce83d4eda>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(64) const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle>,dragon::rendering::SharedTextureHandle> __cdecl(void)>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_56131c259497b6ec942552da7c21d76f>::()::__l6::<lambda_467f0f8e00d8a7ce73b4595317e8ea80>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(64) const std::function<std::variant<dragon::rendering::coroutine::TryAgain,dragon::rendering::coroutine::Run<dragon::rendering::SharedTextureHandle>,dragon::rendering::SharedTextureHandle> __cdecl(void)>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_d00de6bbc43d43a05bdb24eeb5c3e496>::()::__l5::<lambda_fad601f0254978b683237a88d12f8dae>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(40) const dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_e7b38f5f36d64d4501f5714de64d6730>coroutineCallback

dragon::rendering::details::runStep::__l2::<lambda_d00de6bbc43d43a05bdb24eeb5c3e496>::()::__l6::<lambda_9076b7210075e75f20163fdf414fd3da>

OffsetTypeName
0(8) dragon::rendering::GraphicsTasks *gfxTasks
8(16) std::shared_ptr<std::variant<dragon::rendering::details::Empty,dragon::rendering::SharedTextureHandle> >stateHolder
24(40) const dragon::rendering::DeferredResult<unsigned __int64>::then::__l2::<lambda_e7b38f5f36d64d4501f5714de64d6730>coroutineCallback

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::ReservedSpan<unsigned short,std::optional<unsigned short> const &>

OffsetTypeName
0(8) dragon::mesh::VertexSpanContext *mContext
8(80) dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::SpanmSpan

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Span

OffsetTypeName
0(8) const dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Page *mPage
8(8) unsigned __int64mBegin
16(8) unsigned __int64mEnd
24(24) dragon::mesh::TypedVertexBufferHandlemHandle
48(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >mBuffer
64(2) unsigned __int16mBucketKey
68(4) unsigned intmBytesOffset
72(4) unsigned intmElementCount
76(4) unsigned intmPayLoadSize

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::ReservedSpan<enum dragon::mesh::IndexSize &>

OffsetTypeName
0(8) dragon::mesh::IndexSpanContext *mContext
8(72) dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::SpanmSpan

dragon::platform::helpers::VisitOverloaded<<lambda_4d53cd172c99e670bc86aa06728656e9>,<lambda_27e08a9bf906c54eca422e7cd0773bd1> >

OffsetTypeName
0(24) dragon::CreateVertexOnlyAccelerationStructureTransaction::apply::__l8::<lambda_4d53cd172c99e670bc86aa06728656e9>baseclass_0
24(24) dragon::CreateVertexOnlyAccelerationStructureTransaction::apply::__l8::<lambda_27e08a9bf906c54eca422e7cd0773bd1>baseclass_18

dragon::CreateVertexOnlyAccelerationStructureTransaction::apply::__l8::<lambda_4d53cd172c99e670bc86aa06728656e9>

OffsetTypeName
0(8) const dragon::mesh::ResolvedVertexBuffer *const *resolvedVertexBuffer
8(8) dragon::CreateVertexOnlyAccelerationStructureTransaction *const__this
16(8) const bgfx::AccelerationStructureBuildFlags::Enum *buildFlags

dragon::CreateVertexOnlyAccelerationStructureTransaction::apply::__l8::<lambda_27e08a9bf906c54eca422e7cd0773bd1>

OffsetTypeName
0(8) const dragon::mesh::ResolvedVertexBuffer *const *resolvedVertexBuffer
8(8) dragon::CreateVertexOnlyAccelerationStructureTransaction *const__this
16(8) const bgfx::AccelerationStructureBuildFlags::Enum *buildFlags

dragon::platform::helpers::VisitOverloaded<<lambda_a76ece19decab96ffd79a77f3d0a0453>,<lambda_6579ed1640339e40f22cffd17f1e6024> >

OffsetTypeName
0(32) dragon::UpdateVertexOnlyAccelerationStructureTransaction::apply::__l11::<lambda_a76ece19decab96ffd79a77f3d0a0453>baseclass_0
32(32) dragon::UpdateVertexOnlyAccelerationStructureTransaction::apply::__l11::<lambda_6579ed1640339e40f22cffd17f1e6024>baseclass_20

dragon::UpdateVertexOnlyAccelerationStructureTransaction::apply::__l11::<lambda_a76ece19decab96ffd79a77f3d0a0453>

OffsetTypeName
0(8) dragon::mesh::ResolvedAccelerationStructure *const *resolvedAccelerationStructure
8(8) const dragon::mesh::ResolvedVertexBuffer *const *resolvedVertexBuffer
16(8) dragon::UpdateVertexOnlyAccelerationStructureTransaction *const__this
24(8) const bgfx::AccelerationStructureBuildFlags::Enum *buildFlags

dragon::UpdateVertexOnlyAccelerationStructureTransaction::apply::__l11::<lambda_6579ed1640339e40f22cffd17f1e6024>

OffsetTypeName
0(8) dragon::mesh::ResolvedAccelerationStructure *const *resolvedAccelerationStructure
8(8) const dragon::mesh::ResolvedVertexBuffer *const *resolvedVertexBuffer
16(8) dragon::UpdateVertexOnlyAccelerationStructureTransaction *const__this
24(8) const bgfx::AccelerationStructureBuildFlags::Enum *buildFlags

dragon::mesh::RegistryTraits<dragon::mesh::VertexSpanType>::TBufferCreation

OffsetTypeName
0(16) std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >mHandle
16(4) unsigned intmBaseOffset
24(24) dragon::memory::Block<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,unsigned int>mBlock
48(4) dragon::mesh::RegistryTraits<dragon::mesh::VertexSpanType>::AllocationTypemAllocationType

dragon::result::Result<dragon::res::ResolvedTextureResource &,enum dragon::res::TextureError>

OffsetTypeName
0(16) std::variant<std::reference_wrapper<dragon::res::ResolvedTextureResource>,enum dragon::res::TextureError>mValue

DimensionConversionData

OffsetTypeName
0(12) Vec3mOverworldSpawnPoint
12(4) intmNetherScale

DirectionEventData

OffsetTypeName
0(4) DirectionIdid
4(4) floatx
8(4) floaty

DataStructures::Queue<RakNet::InternalPacket *>

OffsetTypeName
0(8) RakNet::InternalPacket **array
8(4) unsigned inthead
12(4) unsigned inttail
16(4) unsigned intallocation_size

DataStructures::LinkedList<HuffmanEncodingTreeNode *>

OffsetTypeName
0(24) DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>baseclass_0

DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>

OffsetTypeName
0(4) unsigned intlist_size
8(8) DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>::node *root
16(8) DataStructures::CircularLinkedList<HuffmanEncodingTreeNode *>::node *position

DataStructures::List<RakNet::RakNetSocket2 *>

OffsetTypeName
0(8) RakNet::RakNetSocket2 **listArray
8(4) unsigned intlist_size
12(4) unsigned intallocation_size

DatagramHeaderFormat

OffsetTypeName
0(4) RakNet::uint24_tdatagramNumber
4(4) floatAS
8(1) boolisACK
9(1) boolisNAK
10(1) boolisPacketPair
11(1) boolhasBAndAS
12(1) boolisContinuousSend
13(1) boolneedsBAndAs
14(1) boolisValid

DataStructures::Heap<unsigned __int64,RakNet::InternalPacket *,0>::HeapNode

OffsetTypeName
0(8) unsigned __int64weight
8(8) RakNet::InternalPacket *data

DataStructures::RangeNode<RakNet::uint24_t>

OffsetTypeName
0(4) RakNet::uint24_tminIndex
4(4) RakNet::uint24_tmaxIndex

DataStructures::Map<int,RakNet::HuffmanEncodingTree *,&DataStructures::defaultMapKeyComparison<int> >::MapNode

OffsetTypeName
0(4) intmapNodeKey
8(8) RakNet::HuffmanEncodingTree *mapNodeData

DebugAssertException

OffsetTypeName
0(24) std::exceptionbaseclass_0
24(8) std::unique_ptr<char [0]>mDescription
32(8) std::unique_ptr<char [0]>mArgument
40(8) std::unique_ptr<char [0]>mInfo
48(4) intmLine
56(8) std::unique_ptr<char [0]>mFile
64(8) std::unique_ptr<char [0]>mFunction

D3D11_TEXTURE2D_DESC

OffsetTypeName
0(4) unsigned intWidth
4(4) unsigned intHeight
8(4) unsigned intMipLevels
12(4) unsigned intArraySize
16(4) DXGI_FORMATFormat
20(8) DXGI_SAMPLE_DESCSampleDesc
28(4) D3D11_USAGEUsage
32(4) unsigned intBindFlags
36(4) unsigned intCPUAccessFlags
40(4) unsigned intMiscFlags

D3D12_RESOURCE_DESC

OffsetTypeName
0(4) D3D12_RESOURCE_DIMENSIONDimension
8(8) unsigned __int64Alignment
16(8) unsigned __int64Width
24(4) unsigned intHeight
28(2) unsigned __int16DepthOrArraySize
30(2) unsigned __int16MipLevels
32(4) DXGI_FORMATFormat
36(8) DXGI_SAMPLE_DESCSampleDesc
44(4) D3D12_TEXTURE_LAYOUTLayout
48(4) D3D12_RESOURCE_FLAGSFlags

D3D12_CLEAR_VALUE

OffsetTypeName
0(4) DXGI_FORMATFormat
4(16) $B1C54AF1B8597FB0EAEF618BEB1816BB___u1

D3D12_DEPTH_STENCIL_VALUE

OffsetTypeName
0(4) floatDepth
4(1) unsigned __int8Stencil

D3D12_VERTEX_BUFFER_VIEW

OffsetTypeName
0(8) unsigned __int64BufferLocation
8(4) unsigned intSizeInBytes
12(4) unsigned intStrideInBytes

D3D12_SUBRESOURCE_DATA

OffsetTypeName
0(8) const void *pData
8(8) __int64RowPitch
16(8) __int64SlicePitch

D3D12_ROOT_SIGNATURE_DESC

OffsetTypeName
0(4) unsigned intNumParameters
8(8) const D3D12_ROOT_PARAMETER *pParameters
16(4) unsigned intNumStaticSamplers
24(8) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers
32(4) D3D12_ROOT_SIGNATURE_FLAGSFlags

D3D12_BLEND_DESC

OffsetTypeName
0(4) intAlphaToCoverageEnable
4(4) intIndependentBlendEnable
8(320) D3D12_RENDER_TARGET_BLEND_DESC[8]RenderTarget

D3D12_RENDER_TARGET_BLEND_DESC

OffsetTypeName
0(4) intBlendEnable
4(4) intLogicOpEnable
8(4) D3D12_BLENDSrcBlend
12(4) D3D12_BLENDDestBlend
16(4) D3D12_BLEND_OPBlendOp
20(4) D3D12_BLENDSrcBlendAlpha
24(4) D3D12_BLENDDestBlendAlpha
28(4) D3D12_BLEND_OPBlendOpAlpha
32(4) D3D12_LOGIC_OPLogicOp
36(1) unsigned __int8RenderTargetWriteMask

D3D12_SAMPLER_DESC

OffsetTypeName
0(4) D3D12_FILTERFilter
4(4) D3D12_TEXTURE_ADDRESS_MODEAddressU
8(4) D3D12_TEXTURE_ADDRESS_MODEAddressV
12(4) D3D12_TEXTURE_ADDRESS_MODEAddressW
16(4) floatMipLODBias
20(4) unsigned intMaxAnisotropy
24(4) D3D12_COMPARISON_FUNCComparisonFunc
28(16) float[4]BorderColor
44(4) floatMinLOD
48(4) floatMaxLOD

D3D12_GPU_DESCRIPTOR_HANDLE

OffsetTypeName
0(8) unsigned __int64ptr

D3D12_RESOURCE_BARRIER

OffsetTypeName
0(4) D3D12_RESOURCE_BARRIER_TYPEType
4(4) D3D12_RESOURCE_BARRIER_FLAGSFlags
8(24) $C2D3390844E6E77DD7A5EF954ED7B240___u2

D3D12_RESOURCE_TRANSITION_BARRIER

OffsetTypeName
0(8) ID3D12Resource *pResource
8(4) unsigned intSubresource
12(4) D3D12_RESOURCE_STATESStateBefore
16(4) D3D12_RESOURCE_STATESStateAfter

D3D12_RESOURCE_ALIASING_BARRIER

OffsetTypeName
0(8) ID3D12Resource *pResourceBefore
8(8) ID3D12Resource *pResourceAfter

D3D12_RESOURCE_UAV_BARRIER

OffsetTypeName
0(8) ID3D12Resource *pResource

D3D12_DXIL_LIBRARY_DESC

OffsetTypeName
0(16) D3D12_SHADER_BYTECODEDXILLibrary
16(4) unsigned intNumExports
24(8) D3D12_EXPORT_DESC *pExports

D3D12_SHADER_BYTECODE

OffsetTypeName
0(8) const void *pShaderBytecode
8(8) unsigned __int64BytecodeLength

D3D12_EXPORT_DESC

OffsetTypeName
0(8) const wchar_t *Name
8(8) const wchar_t *ExportToRename
16(4) D3D12_EXPORT_FLAGSFlags

D3D12_STATE_SUBOBJECT

OffsetTypeName
0(4) D3D12_STATE_SUBOBJECT_TYPEType
8(8) const void *pDesc

DxcDefine

OffsetTypeName
0(8) const wchar_t *Name
8(8) const wchar_t *Value

D3D12_RAYTRACING_GEOMETRY_DESC

OffsetTypeName
0(4) D3D12_RAYTRACING_GEOMETRY_TYPEType
4(4) D3D12_RAYTRACING_GEOMETRY_FLAGSFlags
8(48) $F394181ACC9B4E24ADAEE34C04C61964___u2

D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC

OffsetTypeName
0(8) unsigned __int64Transform3x4
8(4) DXGI_FORMATIndexFormat
12(4) DXGI_FORMATVertexFormat
16(4) unsigned intIndexCount
20(4) unsigned intVertexCount
24(8) unsigned __int64IndexBuffer
32(16) D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDEVertexBuffer

D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE

OffsetTypeName
0(8) unsigned __int64StartAddress
8(8) unsigned __int64StrideInBytes

D3D12_RAYTRACING_GEOMETRY_AABBS_DESC

OffsetTypeName
0(8) unsigned __int64AABBCount
8(16) D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDEAABBs

D3D12_DISPATCH_RAYS_DESC

OffsetTypeName
0(16) D3D12_GPU_VIRTUAL_ADDRESS_RANGERayGenerationShaderRecord
16(24) D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDEMissShaderTable
40(24) D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDEHitGroupTable
64(24) D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDECallableShaderTable
88(4) unsigned intWidth
92(4) unsigned intHeight
96(4) unsigned intDepth

D3D12_GPU_VIRTUAL_ADDRESS_RANGE

OffsetTypeName
0(8) unsigned __int64StartAddress
8(8) unsigned __int64SizeInBytes

D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE

OffsetTypeName
0(8) unsigned __int64StartAddress
8(8) unsigned __int64SizeInBytes
16(8) unsigned __int64StrideInBytes

dragon::materials::definition::FlagMode

OffsetTypeName
0(32) std::stringmName
32(32) std::stringmValue

DataItem

struct __cppobj __declspec(align(4)) DataItem
{
  DataItem_vtbl *__vftable /*VFT*/;
  _BYTE mType[1];
  const unsigned __int16 mId;
  bool mDirty;
};

DataItem_vtbl

struct /*VFT*/ DataItem_vtbl
{
  void (__fastcall *~DataItem)(DataItem *this);
  bool (__fastcall *isDataEqual)(DataItem *this, const DataItem *);
  std::unique_ptr<DataItem> *(__fastcall *clone)(DataItem *this, std::unique_ptr<DataItem> *result);
};

DoubleTag_vtbl

struct /*VFT*/ DoubleTag_vtbl
{
  void (__fastcall *~Tag)(Tag *this);
  void (__fastcall *deleteChildren)(Tag *this);
  void (__fastcall *write)(Tag *this, IDataOutput *);
  void (__fastcall *load)(Tag *this, IDataInput *);
  void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
  void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
  std::string *(__fastcall *toString)(Tag *this, std::string *result);
  Tag::Type (__fastcall *getId)(Tag *this);
  bool (__fastcall *equals)(Tag *this, const Tag *);
  void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
  void (__fastcall *print)(Tag *this, PrintStream *);
  std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
  unsigned __int64 (__fastcall *hash)(Tag *this);
};

DataLoadHelper_vtbl

struct /*VFT*/ DataLoadHelper_vtbl
{
  void (__fastcall *~DataLoadHelper)(DataLoadHelper *this);
  Vec3 *(__fastcall *loadPosition)(DataLoadHelper *this, Vec3 *result, const Vec3 *);
  BlockPos *(__fastcall *loadBlockPosition)(DataLoadHelper *this, BlockPos *result, const BlockPos *);
  BlockPos *(__fastcall *loadBlockPositionOffset)(DataLoadHelper *this, BlockPos *result, const BlockPos *);
  float (__fastcall *loadRotationDegreesX)(DataLoadHelper *this, float);
  float (__fastcall *loadRotationDegreesY)(DataLoadHelper *this, float);
  float (__fastcall *loadRotationRadiansX)(DataLoadHelper *this, float);
  float (__fastcall *loadRotationRadiansY)(DataLoadHelper *this, float);
  unsigned __int8 (__fastcall *loadFacingID)(DataLoadHelper *this, unsigned __int8);
  Direction::Type (__fastcall *loadDirection)(DataLoadHelper *this, Direction::Type);
  Vec3 *(__fastcall *loadDirection)(DataLoadHelper *this, Vec3 *result, const Vec3 *);
  Rotation (__fastcall *loadRotation)(DataLoadHelper *this, Rotation);
  Mirror (__fastcall *loadMirror)(DataLoadHelper *this, Mirror);
  ActorUniqueID *(__fastcall *loadActorUniqueID)(DataLoadHelper *this, ActorUniqueID *result, ActorUniqueID);
  ActorUniqueID *(__fastcall *loadOwnerID)(DataLoadHelper *this, ActorUniqueID *result, ActorUniqueID);
  DataLoadHelperType (__fastcall *getType)(DataLoadHelper *this);
  bool (__fastcall *shouldResetTime)(DataLoadHelper *this);
};

dragon::mesh::VertexBufferView

struct __cppobj dragon::mesh::VertexBufferView
{
  dragon::mesh::VertexBufferView_vtbl *__vftable /*VFT*/;
};

dragon::mesh::VertexBufferView_vtbl

struct /*VFT*/ dragon::mesh::VertexBufferView_vtbl
{
  void (__fastcall *~VertexBufferView)(dragon::mesh::VertexBufferView *this);
};

dragon::mesh::ResolvedVertexBufferResource

struct __cppobj dragon::mesh::ResolvedVertexBufferResource : dragon::mesh::ResolvedVertexBuffer
{
};

dragon::mesh::IndexBufferView

struct __cppobj dragon::mesh::IndexBufferView
{
  dragon::mesh::IndexBufferView_vtbl *__vftable /*VFT*/;
};

dragon::mesh::IndexBufferView_vtbl

struct /*VFT*/ dragon::mesh::IndexBufferView_vtbl
{
  void (__fastcall *~IndexBufferView)(dragon::mesh::IndexBufferView *this);
};

dragon::mesh::ResolvedIndexBufferResource

struct __cppobj dragon::mesh::ResolvedIndexBufferResource : dragon::mesh::ResolvedIndexBuffer
{
};

DataDrivenGeometry

struct __cppobj __declspec(align(8)) DataDrivenGeometry
{
  HashedString mGeoName;
  std::vector<ModelPart> mModelParts;
  std::vector<unsigned __int64> mRootModelParts;
  mce::MaterialPtr mDefaultMaterial;
  Vec3 mLeashOffset;
  std::vector<SkinnedMeshGroup> mSkinnedMeshGroups;
  std::vector<BoneOrientation> mDefaultBoneOrientations;
  std::vector<ModelPartLocator> mLocators;
  GeometryPtr mSourceGeometry;
  _BYTE mSkeletalHierarchyIndex[4];
};

DrawsByTexture

struct __cppobj DrawsByTexture
{
  const mce::ClientTexture *mTexture;
  std::vector<MeshRenderData> mMeshes;
  std::vector<DrawsByTexture> mDrawsByTexture;
};

DrawsByMesh

struct __cppobj DrawsByMesh
{
  mce::Mesh *mMesh;
  std::vector<DrawsByTexture> mDrawsByTexture;
};

DrawsByMaterial

struct __cppobj DrawsByMaterial
{
  mce::MaterialPtr mMaterial;
  std::vector<DrawsByMesh> mDrawsByMesh;
};

DrawsByRenderController

struct __cppobj DrawsByRenderController
{
  const RenderController *mRenderController;
  std::vector<DrawsByMaterial> mDrawsByMaterial;
};

DataStructures::List<RakNet::SystemAddress>

struct __cppobj DataStructures::List<RakNet::SystemAddress>
{
  RakNet::SystemAddress *listArray;
  unsigned int list_size;
  unsigned int allocation_size;
};

DataStructures::List<RakNet::RakNetGUID>

struct __cppobj DataStructures::List<RakNet::RakNetGUID>
{
  RakNet::RakNetGUID *listArray;
  unsigned int list_size;
  unsigned int allocation_size;
};

DataStructures::ByteQueue

struct __cppobj __declspec(align(8)) DataStructures::ByteQueue
{
  char *data;
  unsigned int readOffset;
  unsigned int writeOffset;
  unsigned int lengthAllocated;
};

DataStructures::MemoryPool<RakNet::Packet>::Page

struct DataStructures::MemoryPool<RakNet::Packet>::Page
{
  DataStructures::MemoryPool<RakNet::Packet>::MemoryWithPage **availableStack;
  int availableStackSize;
  DataStructures::MemoryPool<RakNet::Packet>::MemoryWithPage *block;
  DataStructures::MemoryPool<RakNet::Packet>::Page *next;
  DataStructures::MemoryPool<RakNet::Packet>::Page *prev;
};

DataStructures::MemoryPool<RakNet::Packet>::MemoryWithPage

struct __cppobj DataStructures::MemoryPool<RakNet::Packet>::MemoryWithPage
{
  RakNet::Packet userMemory;
  DataStructures::MemoryPool<RakNet::Packet>::Page *parentPage;
};

DataStructures::MemoryPool<RakNet::SystemAddress>::Page

struct DataStructures::MemoryPool<RakNet::SystemAddress>::Page
{
  DataStructures::MemoryPool<RakNet::SystemAddress>::MemoryWithPage **availableStack;
  int availableStackSize;
  DataStructures::MemoryPool<RakNet::SystemAddress>::MemoryWithPage *block;
  DataStructures::MemoryPool<RakNet::SystemAddress>::Page *next;
  DataStructures::MemoryPool<RakNet::SystemAddress>::Page *prev;
};

DataStructures::MemoryPool<RakNet::SystemAddress>::MemoryWithPage

struct __cppobj DataStructures::MemoryPool<RakNet::SystemAddress>::MemoryWithPage
{
  RakNet::SystemAddress userMemory;
  DataStructures::MemoryPool<RakNet::SystemAddress>::Page *parentPage;
};

DataStructures::MemoryPool<RakNet::RemoteClient *>::Page

struct DataStructures::MemoryPool<RakNet::RemoteClient *>::Page
{
  DataStructures::MemoryPool<RakNet::RemoteClient *>::MemoryWithPage **availableStack;
  int availableStackSize;
  DataStructures::MemoryPool<RakNet::RemoteClient *>::MemoryWithPage *block;
  DataStructures::MemoryPool<RakNet::RemoteClient *>::Page *next;
  DataStructures::MemoryPool<RakNet::RemoteClient *>::Page *prev;
};

DataStructures::MemoryPool<RakNet::RemoteClient *>::MemoryWithPage

struct DataStructures::MemoryPool<RakNet::RemoteClient *>::MemoryWithPage
{
  RakNet::RemoteClient *userMemory;
  DataStructures::MemoryPool<RakNet::RemoteClient *>::Page *parentPage;
};

DataStructures::List<RakNet::RakNetStatistics>

struct __cppobj DataStructures::List<RakNet::RakNetStatistics>
{
  RakNet::RakNetStatistics *listArray;
  unsigned int list_size;
  unsigned int allocation_size;
};

DebugInfoPacket

const struct __cppobj DebugInfoPacket : Packet
{
  std::string mData;
  ActorUniqueID mActorId;
};

DebugInfoPacket_vtbl

struct /*VFT*/ DebugInfoPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

DisconnectPacket

const struct __cppobj DisconnectPacket : Packet
{
  bool mSkipMessage;
  std::string mMessage;
};

DisconnectPacket_vtbl

struct /*VFT*/ DisconnectPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

Dimension

struct __cppobj Dimension : LevelListener, SavedData, Bedrock::EnableNonOwnerReferences
{
  Level *mLevel;
  DimensionHeightRange mHeightRange;
  __int16 mSeaLevel;
  std::unique_ptr<BlockSource> mBlockSource;
  float mMobsPerChunkSurface[7];
  float mMobsPerChunkUnderground[7];
  BrightnessPair mDefaultBrightness;
  std::unique_ptr<BaseLightTextureImageBuilder> mLightTextureImageBuilder;
  std::unique_ptr<DimensionBrightnessRamp> mDimensionBrightnessRamp;
  std::string mName;
  AutomaticID<Dimension,int> mId;
  bool mUltraWarm;
  bool mHasCeiling;
  bool mHasWeather;
  bool mHasSkylight;
  Brightness mSkyDarken;
  std::unique_ptr<BlockEventDispatcher> mDispatcher;
  std::unique_ptr<TaskGroup> mTaskGroup;
  std::unique_ptr<PostprocessingManager> mPostProcessingManager;
  std::unique_ptr<ChunkSource> mChunkSource;
  WorldGenerator *mWorldGenerator;
  std::unique_ptr<Weather> mWeather;
  std::unique_ptr<Seasons> mSeasons;
  std::unique_ptr<CircuitSystem> mCircuitSystem;
  const int CIRCUIT_TICK_RATE;
  int mCircuitSystemTickRate;
  std::unordered_map<ActorUniqueID,gsl::not_null<Actor *>> mEntityIdLookup;
  BeardAndShaverStorage mBeardandShaverStorage;
  std::unordered_map<ChunkPos,std::vector<std::unique_ptr<CompoundTag>>> mLimboEntities;
  std::set<ActorUniqueID> mEntitiesToMoveChunks;
  std::unique_ptr<TickingAreaList> mTickingAreaList;
  LevelChunkGarbageCollector mLevelChunkGarbageCollector;
  std::set<ActorUniqueID> mWitherIDs;
  std::unique_ptr<RuntimeLightingManager> mRuntimeLightingManager;
  std::unique_ptr<LevelChunkBuilderData> mLevelChunkBuilderData;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPruneTime;
  std::unique_ptr<ChunkBuildOrderPolicyBase> mChunkBuildOrderPolicy;
  std::string mClientLevelID;
  std::unique_ptr<ChunkSource> mClientTerrainDBChunkSource;
  std::unordered_map<std::string,EntityAOIInfo> mEntityAOI;
  std::unordered_map<std::string,EntityAOIInfo> mEntityAOIToAdd;
  std::vector<std::string> mEntityAOIToErase;
  std::optional<AutomaticID<Dimension,int> > mSourceDimensionType;
  bool mUseLocalTime;
  int mLocalTime;
  bool mLocalDoDayNightCycle;
  __int64 mLastTimePacketSent;
  std::unique_ptr<VillageManager> mVillageManager;
  std::vector<NetworkIdentifierWithSubId> mTemporaryPlayerIds;
  std::unique_ptr<ChunkLoadActionList> mChunkLoadActionList;
};

DenyList

struct __cppobj DenyList
{
  std::vector<DenyList::Entry> mEntries;
  std::recursive_mutex mEntriesMutex;
};

DevConsoleLogger

struct __cppobj DevConsoleLogger
{
  Core::PathBuffer<std::string > mLogFolder;
  Core::OutputFileStream mLogFile;
  std::basic_stringstream<char,std::char_traits<char>,std::allocator<char> > mFileBuffer;
  std::string mTimeStamp;
  std::function<std::string __cdecl(void)> mGetTestrunIDCallback;
  std::function<bool __cdecl(void)> mIsAutomationRunCallback;
  TimerFacade mTimerFacade;
};

DirectoryPackSource

struct __cppobj DirectoryPackSource : PackSource
{
  Core::PathBuffer<std::string > mPath;
  _BYTE mPackType[1];
  PackOrigin mPackOrigin;
  bool mDiscovered;
  bool mIsRediscoverable;
  bool mIsDevDirectory;
  std::vector<std::unique_ptr<Pack>> mPacks;
  PackSourceReport mReport;
};

DirectoryPackSource_vtbl

struct /*VFT*/ DirectoryPackSource_vtbl
{
  void (__fastcall *~PackSource)(PackSource *this);
  void (__fastcall *forEachPackConst)(PackSource *this, std::function<void __cdecl(Pack const &)>);
  void (__fastcall *forEachPack)(PackSource *this, std::function<void __cdecl(Pack &)>);
  PackOrigin (__fastcall *getPackOrigin)(PackSource *this);
  PackType (__fastcall *getPackType)(PackSource *this);
  PackSourceReport *(__fastcall *load)(PackSource *this, PackSourceReport *result, PackManifestFactory *, const IContentKeyProvider *);
  void (__fastcall *addPackSource)(PackSource *this, PackSource *);
};

DateManager

struct __cppobj DateManager : Bedrock::EnableNonOwnerReferences
{
  unsigned int mTimeScale;
  __int64 mRealTime;
  __int64 mTime;
  std::mutex mScheduledCallbacksMutex;
  std::priority_queue<ScheduledCallback,std::vector<ScheduledCallback>,CompareScheduledCallback> mScheduledCallbacks;
};

DocumentComponent

struct __cppobj DocumentComponent : StoreUIComponent
{
  std::string mDocumentReference;
  std::string mDocumentId;
};

DocumentComponent_vtbl

struct /*VFT*/ DocumentComponent_vtbl
{
  void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
  void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
  bool (__fastcall *canRemove)(StoreUIComponent *this);
  int (__fastcall *getReadyCount)(StoreUIComponent *this);
  void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};

DurableDocument

struct __cppobj DurableDocument
{
  CommonDocument mCommon;
  DurableCustom mCustom;
};

DurableSearchResults

const struct __cppobj DurableSearchResults : CommonSearchResults
{
  std::vector<DurableDocument> mDocuments;
};

DocumentMeta

struct __cppobj __declspec(align(8)) DocumentMeta
{
  DurableDocument doc;
  bool installed;
  bool updateAvailable;
};

DynamicImageResourceManager

struct __cppobj DynamicImageResourceManager : cg::ResourceManager<std::shared_ptr<mce::Image>,enum mce::DynamicTexture,ImageTrackerTemplate<DynamicImageResourceManager>,std::shared_ptr<mce::Image>,std::map>
{
};

DlcBatchModel_vtbl

struct /*VFT*/ DlcBatchModel_vtbl
{
  void (__fastcall *~IDlcBatchModel)(IDlcBatchModel *this);
  void (__fastcall *searchForProductIds)(IDlcBatchModel *this, std::function<void __cdecl(bool)>);
  void (__fastcall *beginExclusiveDownload)(IDlcBatchModel *this);
  void (__fastcall *beginPackDownload)(IDlcBatchModel *this);
  void (__fastcall *beginAutoDownload)(IDlcBatchModel *this);
  void (__fastcall *cancelDownload)(IDlcBatchModel *this);
  void (__fastcall *cancelPendingDownload)(IDlcBatchModel *this);
  void (__fastcall *cancelPendingImport)(IDlcBatchModel *this);
  void (__fastcall *pauseDownload)(IDlcBatchModel *this);
  void (__fastcall *resumeDownload)(IDlcBatchModel *this);
  bool (__fastcall *isDownloadingOrImporting)(IDlcBatchModel *this);
  bool (__fastcall *isDownloading)(IDlcBatchModel *this);
  bool (__fastcall *isDownloadComplete)(IDlcBatchModel *this);
  unsigned __int64 (__fastcall *getDownloadSize)(IDlcBatchModel *this);
  unsigned __int64 (__fastcall *getDownloadedBytes)(IDlcBatchModel *this);
  float (__fastcall *getDownloadProgress)(IDlcBatchModel *this);
  bool (__fastcall *isImporting)(IDlcBatchModel *this);
  bool (__fastcall *isImportWaiting)(IDlcBatchModel *this);
  unsigned __int64 (__fastcall *getImportTotal)(IDlcBatchModel *this);
  unsigned __int64 (__fastcall *getImportedCount)(IDlcBatchModel *this);
  float (__fastcall *getImportProgress)(IDlcBatchModel *this);
  int (__fastcall *getIndexOfActiveImport)(IDlcBatchModel *this);
  const std::vector<DlcId> *(__fastcall *getDlcIds)(IDlcBatchModel *this);
  ItemInstallState (__fastcall *getDlcInstalledState)(IDlcBatchModel *this);
  bool (__fastcall *isContentSearchComplete)(IDlcBatchModel *this);
  bool (__fastcall *isFailed)(IDlcBatchModel *this);
  bool (__fastcall *isCancelled)(IDlcBatchModel *this);
  gsl::not_null<Bedrock::NonOwnerPointer<ContentAcquisition> > *(__fastcall *contentAcquisition)(IDlcBatchModel *this, gsl::not_null<Bedrock::NonOwnerPointer<ContentAcquisition> > *result);
  gsl::not_null<Bedrock::NonOwnerPointer<StoreCatalogRepository> > *(__fastcall *storeCatalog)(IDlcBatchModel *this, gsl::not_null<Bedrock::NonOwnerPointer<StoreCatalogRepository> > *result);
};

DlcBatchCacheModel

struct __cppobj DlcBatchCacheModel
{
  std::vector<DlcBatchModel> mDlcBatchList;
  gsl::not_null<Bedrock::NonOwnerPointer<ContentAcquisition> > mContentAcquisition;
  gsl::not_null<Bedrock::NonOwnerPointer<StoreCatalogRepository> > mStoreCatalog;
};

DebugRenderer

struct __cppobj DebugRenderer
{
};

DeferredSound

struct __cppobj __declspec(align(8)) DeferredSound
{
  std::string mName;
  Vec3 mPos;
  float mVolume;
  float mPitch;
};

DefaultImportContext

struct __cppobj DefaultImportContext : ImportContext
{
  ResourcePackManager *mPackManager;
  ResourcePackRepository *mPackRepository;
  WorldTemplateManager *mTemplateManager;
  IMinecraftEventing *mEventing;
  ToastManager *mToasting;
  Core::PathBuffer<std::string > mOriginPath;
  bool mPreferZippedPacks;
  std::function<void __cdecl(bool)> mAllSuccessCallback;
  std::function<void __cdecl(bool,PackManifest const *)> mPackImportCallback;
};

DefaultImportContext_vtbl

struct /*VFT*/ DefaultImportContext_vtbl
{
  void (__fastcall *~ImportContext)(ImportContext *this);
  Core::PathBuffer<std::string > *(__fastcall *generatePackFolderName)(ImportContext *this, Core::PathBuffer<std::string > *result, const PackManifest *);
  Core::PathBuffer<std::string > *(__fastcall *getBehaviorPacksPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getResourcePacksPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getWorldTemplatePath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getSkinPacksPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getPersonaPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  bool (__fastcall *allowOverwrite)(ImportContext *this);
  bool (__fastcall *shouldUnzipToDestination)(ImportContext *this, const PackManifest *);
  bool (__fastcall *importAsFlatFile)(ImportContext *this, const PackManifest *);
  void (__fastcall *notifyEarlyImportStarted)(ImportContext *this, bool);
  void (__fastcall *notifyImportStarted)(ImportContext *this, const PackManifest *);
  void (__fastcall *notifyMultiImportStarted)(ImportContext *this, int);
  void (__fastcall *notifyImportSucceeded)(ImportContext *this, const ResourcePack *, ImportSuccess, const PackManifest *, const PackReport *, const Core::Path *);
  void (__fastcall *notifyImportFailed)(ImportContext *this, ImportFailure, const PackManifest *, PackReport *, const Core::Path *);
  bool (__fastcall *modifyManifest)(ImportContext *this, PackManifest *);
};

DlcImportContext

struct __cppobj DlcImportContext : DefaultImportContext
{
  const Core::PathBuffer<std::string > mImportFilePath;
  int mTotalImportCount;
  int mCompletedImportCount;
};

DlcImportContext_vtbl

struct /*VFT*/ DlcImportContext_vtbl
{
  void (__fastcall *~ImportContext)(ImportContext *this);
  Core::PathBuffer<std::string > *(__fastcall *generatePackFolderName)(ImportContext *this, Core::PathBuffer<std::string > *result, const PackManifest *);
  Core::PathBuffer<std::string > *(__fastcall *getBehaviorPacksPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getResourcePacksPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getWorldTemplatePath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getSkinPacksPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  Core::PathBuffer<std::string > *(__fastcall *getPersonaPath)(ImportContext *this, Core::PathBuffer<std::string > *result);
  bool (__fastcall *allowOverwrite)(ImportContext *this);
  bool (__fastcall *shouldUnzipToDestination)(ImportContext *this, const PackManifest *);
  bool (__fastcall *importAsFlatFile)(ImportContext *this, const PackManifest *);
  void (__fastcall *notifyEarlyImportStarted)(ImportContext *this, bool);
  void (__fastcall *notifyImportStarted)(ImportContext *this, const PackManifest *);
  void (__fastcall *notifyMultiImportStarted)(ImportContext *this, int);
  void (__fastcall *notifyImportSucceeded)(ImportContext *this, const ResourcePack *, ImportSuccess, const PackManifest *, const PackReport *, const Core::Path *);
  void (__fastcall *notifyImportFailed)(ImportContext *this, ImportFailure, const PackManifest *, PackReport *, const Core::Path *);
  bool (__fastcall *modifyManifest)(ImportContext *this, PackManifest *);
};

DownloadStateObject

struct __cppobj __declspec(align(8)) DownloadStateObject
{
  const DlcId mDlcId;
  const std::vector<PackIdVersion> mPackIdentities;
  const bool mSuccess;
};

DeserializeDataParams

struct __cppobj DeserializeDataParams
{
  Json::Value *mValue;
  const SemVersion mPackVersion;
};

Description_vtbl

struct /*VFT*/ Description_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

DiscoveryConfig

struct __cppobj DiscoveryConfig
{
  float heartbeatFrequencyS;
  int maxRetryCount;
  int failedHeartbeatsBeforeInvalidation;
};

DemoConfig

struct __cppobj DemoConfig
{
  std::string worldId;
  std::optional<int> limitedWorldWidth;
  std::optional<int> limitedWorldDepth;
};

dragon::platform::Statistics

struct __cppobj __declspec(align(8)) dragon::platform::Statistics
{
  __int64 mCpuTimeFrame;
  __int64 mCpuTimeBegin;
  __int64 mCpuTimeEnd;
  __int64 mCpuTimerFreq;
  __int64 mGpuTimeBegin;
  __int64 mGpuTimeEnd;
  __int64 mGpuTimerFreq;
  __int64 mWaitRender;
  __int64 mWaitSubmit;
  unsigned int mNumDraw;
  unsigned int mNumCompute;
  unsigned int mMaxGpuLatency;
  unsigned __int16 mNumDynamicIndexBuffers;
  unsigned __int16 mNumDynamicVertexBuffers;
  unsigned __int16 mNumFrameBuffers;
  unsigned __int16 mNumIndexBuffers;
  unsigned __int16 mNumOcclusionQueries;
  unsigned __int16 mNumPrograms;
  unsigned __int16 mNumShaders;
  unsigned __int16 mNumTextures;
  unsigned __int16 mNumUniforms;
  unsigned __int16 mNumVertexBuffers;
  unsigned __int16 mNumVertexDecls;
  __int64 mTextureMemoryUsed;
  __int64 mRtMemoryUsed;
  int mTransientVbUsed;
  int mTransientIbUsed;
  unsigned __int64 mGpuMemoryMax;
  unsigned __int64 mGpuMemoryUsed;
  boost::container::static_vector<unsigned char,16> mSupportedMSAALevels;
  _BYTE mRenderApi[1];
};

dragon::rendering::details::Empty

struct __cppobj dragon::rendering::details::Empty
{
  int mDummy;
};

dragon::platform::GLTextureWrapper

struct dragon::platform::GLTextureWrapper
{
  unsigned int mGLName;
};

dragon::platform::WindowsTextureWrapper

struct dragon::platform::WindowsTextureWrapper
{
  void *mPtr;
};

dragon::guarded::Guarded<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex>

struct __cppobj dragon::guarded::Guarded<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex>
{
  std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout> mValue;
  std::shared_mutex mMutex;
};

dragon::guarded::Guarded<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex>

struct __cppobj dragon::guarded::Guarded<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex>
{
  std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *> mValue;
  std::shared_mutex mMutex;
};

dragon::mesh::VertexDeclManager::Impl

struct __cppobj dragon::mesh::VertexDeclManager::Impl
{
  dragon::guarded::Guarded<std::unordered_map<unsigned int,dragon::mesh::VertexDeclManager::Impl::DeclLayout>,std::shared_mutex> mHashTable;
  dragon::guarded::Guarded<std::unordered_map<unsigned short,dragon::mesh::VertexDeclManager::Impl::DeclLayout const *>,std::shared_mutex> mHandleTable;
  Bedrock::Threading::InstancedThreadLocal<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > >,std::allocator<boost::container::flat_map<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool,std::less<dragon::mesh::VertexDeclManager::Impl::ValidationKey>,boost::container::new_allocator<std::pair<dragon::mesh::VertexDeclManager::Impl::ValidationKey,bool> > > > > mValidationCache;
};

dragon::mesh::VertexDeclManager

struct __cppobj dragon::mesh::VertexDeclManager
{
  std::unique_ptr<dragon::mesh::VertexDeclManager::Impl> mImpl;
};

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Page

struct __cppobj dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Page
{
  dragon::mesh::RegistryTraits<dragon::mesh::VertexSpanType>::TBufferCreation mBuffer;
  unsigned __int64 mSize;
};

dragon::rendering::RenderContext

struct __cppobj dragon::rendering::RenderContext
{
};

dragon::rendering::GraphicsTasks

struct __cppobj dragon::rendering::GraphicsTasks
{
  std::thread::id mRendererThreadId;
  bool mInitialized;
  bool mSkipPresenting;
  dragon::rendering::GraphicsTasks::ExecutionMode mExecutionMode;
  gsl::not_null<WorkerPool *> mRendererPool;
  std::vector<std::reference_wrapper<WorkerPool>> mHelperPools;
  gsl::not_null<Scheduler *> mClientScheduler;
  std::shared_ptr<MPMCQueue<std::function<void __cdecl(void)> > > mResourceTasks;
  std::shared_ptr<MPMCQueue<std::function<void __cdecl(void)> > > mRenderingTasks;
  std::shared_ptr<MPMCQueue<std::function<void __cdecl(void)> > > mRenderingPostTasks;
  std::shared_ptr<Core::DeferredTask> mFrameContentCallback;
  std::shared_ptr<Core::DeferredTask> mRenderingFrameWorker;
  Scheduler mRenderingCommandScheduler;
  cg::TaskDispatcher<cg::TaskScheduler<cg::LambdaExecutor<dragon::rendering::RenderContext,cg::TaskPoolGroupExecutionPolicy<dragon::rendering::RenderContext,1>,std::string const &,std::vector<cg::GroupPoolDescription> const &> > > mGraphicsDispatcher;
  std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>> mMainFrameRenderTasksQueue;
  std::unique_ptr<Bedrock::Threading::Burst::WorkQueue<std::function<void __cdecl(void)>,Bedrock::Threading::Burst::Strategy::Console,Bedrock::Threading::Burst::Strategy::Execution::GreedyExecution>> mParallelWorkTasksQueue;
  std::atomic<unsigned int> mFrameCount;
  unsigned __int64 mWorkersCount;
};

dragon::memory::BufferSource::LifetimeToken

struct __cppobj dragon::memory::BufferSource::LifetimeToken
{
};

dragon::mesh::VertexBufferType::ResourceDescription

struct __cppobj dragon::mesh::VertexBufferType::ResourceDescription
{
  bgfx::VertexDeclHandle mDeclHandle;
  unsigned __int64 mSize;
  unsigned __int64 mStride;
};

dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource

struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource
{
  std::mutex mAccessLock;
  std::vector<std::variant<dragon::mesh::VertexBufferType::ItemResourceUpdateParameters,dragon::mesh::A0xd4a888ee::VertexBufferType::OffsetResourceUpdateParameters>> mDeferredOrderedUpdateSequence;
  dragon::rendering::BufferState mState;
  bool mWasEverCreated;
  bool mWasEverUsed;
  std::variant<bgfx::VertexBufferHandle,bgfx::DynamicVertexBufferHandle> mResource;
  dragon::mesh::VertexBufferType::ResourceDescription mDescription;
  dragon::mesh::VertexBufferDescription mPublicDescription;
  std::optional<dragon::mesh::VertexBufferType::ResourceCreationParameters> mCreationParameters;
};

dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>

struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>
{
  dragon::rendering::GraphicsTasks *mGraphicsTasks;
  std::atomic<unsigned __int64> mHandleCounter;
  MPMCQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> > > mBuffersDeletionQueue;
  Core::Cache<unsigned __int64,dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource,std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>::BufferResource> > mBuffers;
};

dragon::mesh::VertexBufferResourceManager::Impl

struct __cppobj dragon::mesh::VertexBufferResourceManager::Impl : dragon::rendering::BufferResourceManager<dragon::mesh::VertexBufferType>
{
};

dragon::mesh::VertexBufferResourceManager

struct __cppobj dragon::mesh::VertexBufferResourceManager
{
  std::unique_ptr<dragon::mesh::VertexBufferResourceManager::Impl> mImpl;
  dragon::mesh::VertexDeclManager *mVertexDeclManager;
};

dragon::memory::PartitionedFixedAllocator<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,unsigned int>

struct __cppobj dragon::memory::PartitionedFixedAllocator<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,unsigned int>
{
  std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> > mBuffer;
  unsigned __int64 mFreeCount;
  unsigned __int64 mSlotCount;
  unsigned __int64 mFreeStart;
  std::vector<dragon::memory::Block<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,unsigned int>> mFreeTargets;
};

dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>

struct __cppobj dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>
{
  const unsigned int mSlabSize;
  const unsigned int mSlotSize;
  std::vector<std::unique_ptr<dragon::memory::PartitionedFixedAllocator<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::VertexBufferHandleTypeKey,unsigned __int64> >,unsigned int>>> mSlabs;
};

dragon::guarded::Guarded<dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>,std::mutex>

struct __cppobj dragon::guarded::Guarded<dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>,std::mutex>
{
  dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int> mValue;
  std::mutex mMutex;
};

dragon::memory::SynchronizedPartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>

struct __cppobj dragon::memory::SynchronizedPartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>
{
  const unsigned int mSlotSize;
  const bool mIsPassThrough;
  dragon::guarded::Guarded<dragon::memory::PartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int>,std::mutex> mAllocator;
};

dragon::mesh::VertexSpanContext

struct __cppobj dragon::mesh::VertexSpanContext
{
  dragon::mesh::VertexBufferResourceManager *mVbResourceManager;
  dragon::memory::SynchronizedPartitionedAllocator<dragon::mesh::VertexBufferAllocator,unsigned int> mPartitionedAllocator;
  dragon::mesh::VertexFormat mBytesDecl;
};

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>

struct __cppobj dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>
{
  std::map<unsigned short,std::list<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Page,std::allocator<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Page> >> mActivePages;
  std::map<unsigned short,std::vector<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Span,std::allocator<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>::Span> >> mFreeBlocks;
  std::mutex mAccessLock;
  std::atomic<unsigned __int64> mBytesInUse;
  std::atomic<unsigned __int64> mTotalBytesAllocated;
  dragon::mesh::VertexSpanContext mContext;
};

dragon::mesh::VertexSpanRegistry

struct __cppobj dragon::mesh::VertexSpanRegistry : dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::VertexSpanType,dragon::memory::BufferSource &&>
{
};

dragon::mesh::RegistryTraits<dragon::mesh::IndexSpanType>::TBufferCreation

struct __cppobj __declspec(align(8)) dragon::mesh::RegistryTraits<dragon::mesh::IndexSpanType>::TBufferCreation
{
  std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> > mHandle;
  unsigned int mBaseOffset;
  dragon::memory::Block<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,unsigned int> mBlock;
  dragon::mesh::RegistryTraits<dragon::mesh::IndexSpanType>::AllocationType mAllocationType;
};

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Page

struct __cppobj dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Page
{
  dragon::mesh::RegistryTraits<dragon::mesh::IndexSpanType>::TBufferCreation mBuffer;
  unsigned __int64 mSize;
};

dragon::mesh::IndexBufferType::ResourceUpdateParameters

struct __cppobj dragon::mesh::IndexBufferType::ResourceUpdateParameters
{
  unsigned int mStartIndex;
  dragon::memory::BufferSource mUpdateData;
};

dragon::mesh::IndexBufferType::ResourceDescription

struct __cppobj dragon::mesh::IndexBufferType::ResourceDescription
{
  dragon::mesh::IndexSize mIndexSize;
  unsigned __int64 mSize;
};

dragon::mesh::IndexBufferDescription

struct __cppobj __declspec(align(8)) dragon::mesh::IndexBufferDescription
{
  dragon::mesh::IndexSize mIndexSize;
  unsigned __int64 mDataSize;
  unsigned __int64 mElementCount;
  unsigned __int16 mFlags;
};

dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource

struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource
{
  std::mutex mAccessLock;
  std::vector<dragon::mesh::IndexBufferType::ResourceUpdateParameters> mDeferredOrderedUpdateSequence;
  dragon::rendering::BufferState mState;
  bool mWasEverCreated;
  bool mWasEverUsed;
  std::variant<bgfx::IndexBufferHandle,bgfx::DynamicIndexBufferHandle> mResource;
  dragon::mesh::IndexBufferType::ResourceDescription mDescription;
  dragon::mesh::IndexBufferDescription mPublicDescription;
  std::optional<dragon::mesh::IndexBufferType::ResourceCreationParameters> mCreationParameters;
};

dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>

struct __cppobj dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>
{
  dragon::rendering::GraphicsTasks *mGraphicsTasks;
  std::atomic<unsigned __int64> mHandleCounter;
  MPMCQueue<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> > > mBuffersDeletionQueue;
  Core::Cache<unsigned __int64,dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource,std::shared_ptr<dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>::BufferResource> > mBuffers;
};

dragon::mesh::IndexBufferResourceManager::Impl

struct __cppobj dragon::mesh::IndexBufferResourceManager::Impl : dragon::rendering::BufferResourceManager<dragon::mesh::IndexBufferType>
{
};

dragon::mesh::IndexBufferResourceManager

struct __cppobj dragon::mesh::IndexBufferResourceManager
{
  std::unique_ptr<dragon::mesh::IndexBufferResourceManager::Impl> mImpl;
};

dragon::memory::PartitionedFixedAllocator<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,unsigned int>

struct __cppobj dragon::memory::PartitionedFixedAllocator<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,unsigned int>
{
  std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> > mBuffer;
  unsigned __int64 mFreeCount;
  unsigned __int64 mSlotCount;
  unsigned __int64 mFreeStart;
  std::vector<dragon::memory::Block<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,unsigned int>> mFreeTargets;
};

dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>

struct __cppobj dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>
{
  const unsigned int mSlabSize;
  const unsigned int mSlotSize;
  std::vector<std::unique_ptr<dragon::memory::PartitionedFixedAllocator<std::optional<dragon::rendering::details::BufferHandleTypeWrapper<dragon::mesh::details::IndexBufferHandleTypeKey,unsigned __int64> >,unsigned int>>> mSlabs;
};

dragon::guarded::Guarded<dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>,std::mutex>

struct __cppobj dragon::guarded::Guarded<dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>,std::mutex>
{
  dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int> mValue;
  std::mutex mMutex;
};

dragon::memory::SynchronizedPartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>

struct __cppobj dragon::memory::SynchronizedPartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>
{
  const unsigned int mSlotSize;
  const bool mIsPassThrough;
  dragon::guarded::Guarded<dragon::memory::PartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int>,std::mutex> mAllocator;
};

dragon::mesh::IndexSpanContext

struct __cppobj dragon::mesh::IndexSpanContext
{
  dragon::mesh::IndexBufferResourceManager *mIbResourceManager;
  dragon::mesh::IndexSize mIndexSize;
  dragon::memory::SynchronizedPartitionedAllocator<dragon::mesh::IndexBufferAllocator,unsigned int> mPartitionedAllocator;
};

dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>

struct __cppobj dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>
{
  std::map<unsigned int,std::list<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Page,std::allocator<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Page> >> mActivePages;
  std::map<unsigned int,std::vector<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Span,std::allocator<dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>::Span> >> mFreeBlocks;
  std::mutex mAccessLock;
  std::atomic<unsigned __int64> mBytesInUse;
  std::atomic<unsigned __int64> mTotalBytesAllocated;
  dragon::mesh::IndexSpanContext mContext;
};

dragon::mesh::IndexSpanRegistry

struct __cppobj dragon::mesh::IndexSpanRegistry : dragon::mesh::SplitMergeBasedSpanRegistry<dragon::mesh::IndexSpanType,dragon::memory::BufferSource &&>
{
};

dragon::DragonBufferResourceServiceContext

struct __cppobj dragon::DragonBufferResourceServiceContext
{
  gsl::not_null<dragon::mesh::VertexDeclManager *> mVertexDeclManager;
  gsl::not_null<dragon::mesh::VertexSpanRegistry *> mVertexSpanStorage;
  gsl::not_null<dragon::mesh::IndexSpanRegistry *> mIndexSpanStorage;
};

dragon::VertexBufferResourceService

struct __cppobj dragon::VertexBufferResourceService : mce::CheckedResourceService<mce::resource_service_traits<dragon::mesh::ResolvedVertexBufferResource,mce::UncheckedHandleTracker,mce::SimpleResourceTracker,mce::AssertResourceServiceErrorHandler,dragon::DragonBufferResourceServiceContext> >
{
};

dragon::IndexBufferResourceService

struct __cppobj dragon::IndexBufferResourceService : mce::CheckedResourceService<mce::resource_service_traits<dragon::mesh::ResolvedIndexBufferResource,mce::UncheckedHandleTracker,mce::SimpleResourceTracker,mce::AssertResourceServiceErrorHandler,dragon::DragonBufferResourceServiceContext> >
{
};

dragon::ShaderBufferResourceService

struct __cppobj dragon::ShaderBufferResourceService : mce::CheckedResourceService<mce::resource_service_traits<dragon::res::ResolvedShaderBufferResource,mce::UncheckedHandleTracker,mce::SimpleResourceTracker,mce::AssertResourceServiceErrorHandler,dragon::DragonBufferResourceServiceContext> >
{
};

dragon::TaskQueueContext

struct __cppobj dragon::TaskQueueContext
{
  mpmc::Sender<std::function<void __cdecl(void)> > queue;
};

dragon::TextureResourceService

struct __cppobj dragon::TextureResourceService : mce::CheckedResourceService<mce::resource_service_traits<dragon::res::ResolvedTextureResource,mce::PerFrameHandleTracker,mce::SimpleResourceTracker,mce::AssertResourceServiceErrorHandler,dragon::TaskQueueContext> >
{
};

dragon::res::DragonFrameResources

struct __cppobj dragon::res::DragonFrameResources
{
  MPMCQueue<dragon::res::ServerTexture> mTextures;
  dragon::res::ResolvedTextureResource *mMissingTextureResource;
};

dragon::materials::MaterialUniform

struct __cppobj __declspec(align(4)) dragon::materials::MaterialUniform
{
  const dragon::materials::UniformType mType;
  const std::string mName;
  const unsigned __int64 mNameHash;
  const unsigned __int16 mCount;
  const std::optional<unsigned short> mHandle;
};

dragon::materials::MaterialUniformHandles

struct __cppobj dragon::materials::MaterialUniformHandles
{
  std::vector<std::unique_ptr<dragon::materials::MaterialUniform>> mUniforms;
};

dragon::materials::definition::SemanticDescription

struct __cppobj dragon::materials::definition::SemanticDescription
{
  _BYTE mInput[1];
  unsigned __int8 mIndex;
};

dragon::materials::definition::StageInputMap

struct __cppobj dragon::materials::definition::StageInputMap
{
  std::unordered_set<dragon::materials::definition::SemanticDescription> mInputs;
};

dragon::materials::definition::ShaderInput

struct __cppobj __declspec(align(2)) dragon::materials::definition::ShaderInput
{
  dragon::materials::definition::ShaderInputType mType;
  bool mIsPerInstance;
  dragon::materials::definition::SemanticDescription mSemantic;
  std::optional<enum dragon::materials::definition::PrecisionConstraint> mPrecisionConstraint;
  std::optional<enum dragon::materials::definition::InterpolationConstraint> mInterpolationConstraint;
};

dragon::materials::CompiledMaterialDefinition::ShaderCode

struct __cppobj dragon::materials::CompiledMaterialDefinition::ShaderCode
{
  unsigned __int64 mSourceHash;
  std::vector<unsigned char> mData;
  std::unordered_map<std::string,dragon::materials::definition::ShaderInput> mInputs;
};

dragon::materials::definition::PropertyField<glm::tvec4<float,0>,std::optional<glm::tvec4<float,0> > >

struct __cppobj dragon::materials::definition::PropertyField<glm::tvec4<float,0>,std::optional<glm::tvec4<float,0> > >
{
  int mArrayCount;
  std::optional<glm::tvec4<float,0> > mDefaultValue;
};

dragon::materials::definition::PropertyField<glm::tmat3x3<float,0>,std::optional<glm::tmat3x3<float,0> > >

struct __cppobj dragon::materials::definition::PropertyField<glm::tmat3x3<float,0>,std::optional<glm::tmat3x3<float,0> > >
{
  int mArrayCount;
  std::optional<glm::tmat3x3<float,0> > mDefaultValue;
};

dragon::materials::definition::PropertyField<glm::tmat4x4<float,0>,std::optional<glm::tmat4x4<float,0> > >

struct __cppobj dragon::materials::definition::PropertyField<glm::tmat4x4<float,0>,std::optional<glm::tmat4x4<float,0> > >
{
  int mArrayCount;
  std::optional<glm::tmat4x4<float,0> > mDefaultValue;
};

dragon::materials::definition::ExternalUniformDeclaration

struct __cppobj dragon::materials::definition::ExternalUniformDeclaration
{
};

dragon::materials::definition::PropertyField<dragon::materials::definition::ExternalUniformDeclaration,std::optional<dragon::materials::definition::ExternalUniformDeclaration> >

struct __cppobj __declspec(align(4)) dragon::materials::definition::PropertyField<dragon::materials::definition::ExternalUniformDeclaration,std::optional<dragon::materials::definition::ExternalUniformDeclaration> >
{
  int mArrayCount;
  std::optional<dragon::materials::definition::ExternalUniformDeclaration> mDefaultValue;
};

dragon::materials::definition::CustomTypeDeclaration::MemberType

struct __cppobj dragon::materials::definition::CustomTypeDeclaration::MemberType
{
  std::string name;
  dragon::materials::definition::ShaderInputType type;
  unsigned int arraySize;
};

dragon::materials::definition::CustomTypeDeclaration

struct __cppobj __declspec(align(8)) dragon::materials::definition::CustomTypeDeclaration
{
  std::string mName;
  std::vector<dragon::materials::definition::CustomTypeDeclaration::MemberType> mMembers;
  unsigned int mStride;
};

dragon::materials::CompiledMaterialDefinition

const struct __cppobj dragon::materials::CompiledMaterialDefinition
{
  std::unordered_map<std::string,dragon::materials::CompiledMaterialDefinition::Pass> mPasses;
  std::string mName;
  std::optional<std::string > mParentName;
  std::unordered_map<std::string,std::variant<std::monostate,dragon::materials::definition::PropertyField<glm::tvec4<float,0>,std::optional<glm::tvec4<float,0> > >,dragon::materials::definition::PropertyField<glm::tmat3x3<float,0>,std::optional<glm::tmat3x3<float,0> > >,dragon::materials::definition::PropertyField<glm::tmat4x4<float,0>,std::optional<glm::tmat4x4<float,0> > >,dragon::materials::definition::PropertyField<dragon::materials::definition::ExternalUniformDeclaration,std::optional<dragon::materials::definition::ExternalUniformDeclaration> > >> mProperties;
  std::unordered_map<std::string,dragon::materials::definition::SamplerDefinition> mIndexedSamplers;
  std::unordered_map<std::string,dragon::materials::definition::CustomTypeDeclaration> mCustomTypes;
};

dragon::materials::PassProgram

struct __cppobj __declspec(align(8)) dragon::materials::PassProgram
{
  dragon::materials::PassProgramType mType;
  std::optional<unsigned short> mProgram;
  dragon::materials::definition::StageInputMap mVertexInputDesc;
  bool mHasVertexStage;
};

dragon::materials::Pass

struct __cppobj dragon::materials::Pass
{
  const unsigned int mMaterialId;
  const HashedString mName;
  const dragon::materials::CompiledMaterialDefinition::VariantSet mVariantSet;
  dragon::materials::definition::StageInputMap mCombinedVertexInputDesc;
  std::optional<dragon::materials::PassProgramHandle> mDefaultProgram;
  std::unordered_map<dragon::materials::CompiledMaterialDefinition::Variant const *,dragon::materials::PassProgram> mPrograms;
};

dragon::materials::SamplerSlot

struct __cppobj __declspec(align(4)) dragon::materials::SamplerSlot
{
  int mSlot;
  std::string mName;
  unsigned __int64 mNameHash;
  std::string mPropertyName;
  std::string mCustomType;
  unsigned int mCustomTypeStride;
  dragon::materials::definition::SamplerAccess mAccess;
  bool mIsUAV;
};

dragon::materials::Material

struct __cppobj dragon::materials::Material
{
  const unsigned int mId;
  const dragon::platform::GraphicsPlatform mPlatform;
  std::string mName;
  std::optional<std::string > mParentName;
  std::unique_ptr<dragon::materials::MaterialUniformMap> mDefaultUniforms;
  Core::RingAllocatorContainer<unsigned char,2,0,Core::CheckedRingBuffer<2,0> > mDefaultUniformsData;
  dragon::materials::MaterialUniformHandles mUniformHandles;
  dragon::materials::definition::StageInputMap mCombinedVertexInputDesc;
  std::vector<std::string> mPassNames;
  const std::unordered_map<std::string,std::string> mGlobalFlags;
  std::shared_ptr<dragon::materials::CompiledMaterialDefinition const > mSharedMaterialDefinition;
  boost::container::flat_map<HashedString,std::shared_ptr<dragon::materials::Pass>,std::less<HashedString>,boost::container::new_allocator<std::pair<HashedString,std::shared_ptr<dragon::materials::Pass> > > > mPasses;
  std::unordered_map<std::string,std::variant<std::monostate,dragon::materials::definition::PropertyField<glm::tvec4<float,0>,std::optional<glm::tvec4<float,0> > >,dragon::materials::definition::PropertyField<glm::tmat3x3<float,0>,std::optional<glm::tmat3x3<float,0> > >,dragon::materials::definition::PropertyField<glm::tmat4x4<float,0>,std::optional<glm::tmat4x4<float,0> > >,dragon::materials::definition::PropertyField<dragon::materials::definition::ExternalUniformDeclaration,std::optional<dragon::materials::definition::ExternalUniformDeclaration> > >> mProperties;
  std::unordered_map<std::string,dragon::materials::definition::SamplerDefinition> mIndexedSamplers;
  std::unordered_map<unsigned short,dragon::materials::SamplerSlot> mSamplerSlots;
};

dragon::rendering::PostFxDebugParameters

struct __cppobj dragon::rendering::PostFxDebugParameters
{
  float mDebugMode;
  dragon::rendering::RtDebugType mType;
  _BYTE mDebugBlitMode[4];
  unsigned int mResourceIdx;
};

dragon::rendering::RayTracingResources

const struct __cppobj __declspec(align(8)) dragon::rendering::RayTracingResources
{
  bool mRtxOn;
  bgfx::DLSSOptions mDlssOptions;
  bool mExecutePostFXinRTXOff;
  bool mDisplayResourcesAllocated;
  unsigned int mWidth;
  unsigned int mHeight;
  float mRenderScale;
  unsigned int mDoubleBufferWriteIdx;
  bgfx::RayTracingConfiguration mBgfxRayTracingConfiguration;
  dragon::rendering::ToneMappingParameters mToneMappingParams;
  dragon::rendering::BloomParameters mBloomParams;
  dragon::rendering::PostFxDebugParameters mPostFxDebugParams;
  dragon::res::ServerTexture mhRtBuffers[60];
  float mJitterSamples[128][2];
  unsigned int mCurrentJitterIdx;
  std::shared_ptr<std::vector<bgfx::PBRTextureData> > mPBRTextureData;
  bool mPBRTextureDataIsDirty;
};

dragon::mesh::ResolvedAccelerationStructure

struct __cppobj dragon::mesh::ResolvedAccelerationStructure
{
  bgfx::AccelerationStructureHandle mResource;
};

dragon::mesh::ResolvedAccelerationStructureResource

struct __cppobj dragon::mesh::ResolvedAccelerationStructureResource : dragon::mesh::ResolvedAccelerationStructure
{
};

dragon::frameobject::components::ShadowSource

struct __cppobj dragon::frameobject::components::ShadowSource
{
  dragon::frameobject::ShadowQuality mQuality;
};

dragon::frameobject::components::Cubemap

struct __cppobj dragon::frameobject::components::Cubemap
{
};

dragon::frameobject::components::SceneSky

struct __cppobj dragon::frameobject::components::SceneSky
{
};

dragon::frameobject::components::PostEffect::DescBloom

struct dragon::frameobject::components::PostEffect::DescBloom
{
  float dummyNotUsed;
};

dragon::frameobject::components::PostEffect::DescTAA

struct dragon::frameobject::components::PostEffect::DescTAA
{
  float dummyNotUsed;
};

dragon::frameobject::components::PostEffect::DescToneMapping

struct dragon::frameobject::components::PostEffect::DescToneMapping
{
  float dummyNotUsed;
};

dragon::frameobject::components::PostEffect

struct __cppobj dragon::frameobject::components::PostEffect
{
  unsigned int mEnabled;
  std::optional<dragon::frameobject::components::PostEffect::DescBloom> mDescBloom;
  std::optional<dragon::frameobject::components::PostEffect::DescTAA> mDescTAA;
  std::optional<dragon::frameobject::components::PostEffect::DescToneMapping> mDescToneMapping;
};

dragon::frameobject::components::PointLight

struct __cppobj dragon::frameobject::components::PointLight
{
};

dragon::frameobject::components::AmbientLight

struct __cppobj dragon::frameobject::components::AmbientLight
{
};

dragon::frameobject::components::DirectionalLight

struct __cppobj dragon::frameobject::components::DirectionalLight
{
};

dragon::frameobject::components::defaultpasses::PostFX

struct dragon::frameobject::components::defaultpasses::PostFX
{
  unsigned __int64 mSortKey;
};

dragon::frameobject::components::defaultpasses::Blit

struct __cppobj dragon::frameobject::components::defaultpasses::Blit
{
};

dragon::frameobject::components::ComputeDispatch

struct __cppobj __declspec(align(8)) dragon::frameobject::components::ComputeDispatch
{
  HashedString mPassName;
  glm::tvec3<int,0> mThreadGroupCount;
};

dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>

struct __cppobj dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::compone
{
  _BYTE gap0[168];
  std::unique_ptr<Core::RingAllocatorContainer<unsigned char,2,0,Core::CheckedRingBuffer<2,0> >::AllocationScope,std::default_delete<Core::RingAllocatorContainer<unsigned char,2,0,Core::CheckedRingBuffer<2,0> >::AllocationScope> > *mFrameAllocator;
};

dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources>

struct __cppobj dragon::frameobject::Frame<mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce:
{
  Core::SharedMemoryTracker mFrameTrackedMemory;
  dragon::res::DragonFrameResources mFrameResources;
  std::unique_ptr<Core::RingAllocatorContainer<unsigned char,2,0,Core::CheckedRingBuffer<2,0> >::AllocationScope,std::default_delete<Core::RingAllocatorContainer<unsigned char,2,0,Core::CheckedRingBuffer<2,0> >::AllocationScope> > mFrameAllocationScope;
  dragon::mesh::VertexDeclManager mVertexDeclManager;
  dragon::DragonBufferResourceServiceContext mBufferResourceServiceContext;
  dragon::IndexBufferResourceService mIndexBufferResourceService;
  dragon::VertexBufferResourceService mVertexBufferResourceService;
  dragon::platform::registry::BasicRenderRegistry<dragon::frameobject::components::ComputeDispatch,dragon::frameobject::components::ViewSetId,dragon::frameobject::components::defaultpasses::AlphaTest,dragon::frameobject::components::defaultpasses::Blit,dragon::frameobject::components::defaultpasses::Opaque,dragon::frameobject::components::defaultpasses::StencilWrite,dragon::frameobject::components::defaultpasses::Transparent,dragon::frameobject::components::defaultpasses::PostFX,dragon::frameobject::components::defaultpasses::UI,dragon::frameobject::components::LightParameters,dragon::frameobject::components::DirectionalLight,dragon::frameobject::components::AmbientLight,dragon::frameobject::components::PointLight,dragon::frameobject::components::MeshFilter,dragon::frameobject::components::MaterialFilter,dragon::frameobject::components::ParticleObject,dragon::frameobject::components::PassState,dragon::frameobject::components::PostEffect,dragon::frameobject::components::RenderTarget,dragon::frameobject::components::SceneObject,dragon::frameobject::components::SceneOverlayObject,dragon::frameobject::components::SceneSky,dragon::frameobject::components::SceneSkyObject,dragon::frameobject::components::SelectionOverlayObject,dragon::frameobject::components::Cubemap,dragon::frameobject::components::ShadowSource,dragon::frameobject::components::ShadowCaster,dragon::frameobject::components::ShadowOverlay,dragon::frameobject::components::ShadowVolume,dragon::frameobject::components::SortIndex,dragon::frameobject::components::SortOrigin,dragon::frameobject::components::Transform,dragon::frameobject::components::UIElement,dragon::frameobject::components::ForceRasterization,dragon::frameobject::components::ForceRasterizationWithMultiply,dragon::frameobject::components::RaytraceObject,mce::framebuilder::gamecomponents::AlphaTestCracks,mce::framebuilder::gamecomponents::Atmosphere,mce::framebuilder::gamecomponents::BlendedCracksObject,mce::framebuilder::gamecomponents::EnvironmentalText,mce::framebuilder::gamecomponents::Gameface,mce::framebuilder::gamecomponents::InLevelCubeMapObject,mce::framebuilder::gamecomponents::ItemInHandObject,mce::framebuilder::gamecomponents::SceneObjectActors,mce::framebuilder::gamecomponents::TransparentItemInWorldObject,mce::framebuilder::gamecomponents::WaterHoleObject,mce::framebuilder::gamecomponents::PlayerUI,mce::framebuilder::gamecomponents::PlayerVision,mce::framebuilder::gamecomponents::OverlayUI,mce::framebuilder::gamecomponents::VrConfiguration,mce::framebuilder::gamecomponents::VrPresenceObject,mce::framebuilder::gamecomponents::LivingRoomViewFilter,mce::framebuilder::gamecomponents::LivingRoomTransitionFilter,mce::framebuilder::gamecomponents::LivingRoomSceneObject,mce::framebuilder::gamecomponents::VrFloatingUiQuad,mce::framebuilder::gamecomponents::FadeToBlackEffect,mce::framebuilder::bgfxbridge::RTXMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::VanillaMinecraftFrameRendererResources,mce::framebuilder::bgfxbridge::HolographicMinecraftFrameRendererResources> mRegistry;
  std::optional<unsigned __int64> mFrameNumber;
  std::vector<mce::ServerResourcePointer<mce::ResourcePointer<dragon::res::ResolvedShaderBufferResource,mce::ResourceBlockTemplate<dragon::res::ResolvedShaderBufferResource,mce::UncheckedHandleTracker,dragon::BufferDescription>,std::shared_ptr>,mce::AssertResourceServiceErrorHandler>> mActiveShaderBuffers;
};

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Contributors: RedbeanW, VinkyV
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