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S

sockaddr_storage

OffsetTypeName
0(2) unsigned __int16ss_family
2(6) char[6]__ss_pad1
8(8) __int64__ss_align
16(112) char[112]__ss_pad2

sockaddr_in6

OffsetTypeName
0(2) unsigned __int16sin6_family
2(2) unsigned __int16sin6_port
4(4) unsigned intsin6_flowinfo
8(16) in6_addrsin6_addr
24(4) $FFF57C54CBA81593691E4AEB54295E0F___u4

SCOPE_ID

OffsetTypeName
0(4) $530EFB6A1D65251AD0979CDC2CB9746C___u0

sockaddr_in

OffsetTypeName
0(2) unsigned __int16sin_family
2(2) unsigned __int16sin_port
4(4) in_addrsin_addr
8(8) char[8]sin_zero

Social::MultiplayerGameInfo

OffsetTypeName
0(24) std::vector<Social::GameConnectionInfo>supportedConnections
24(32) std::stringownerId
56(24) std::vector<unsigned __int64>playerIds
80(32) std::stringownerNickname
112(32) std::stringhandleId
144(32) std::stringlevelId
176(32) std::stringsessionId
208(32) std::stringrakNetGUID
240(32) std::stringworldName
272(32) std::stringgameType
304(32) std::stringversion
336(8) __int64realmId
344(32) std::stringthirdPartyServerId
376(32) std::stringthirdPartyServerIp
408(4) intthirdPartyServerPort
412(4) intprotocol
416(4) intmaxMemberCount
420(4) intmemberCount
424(4) Social::MultiplayerServiceIdentifierserviceProvider
432(32) Core::PathserviceIconPath
464(4) Social::GamePublishSettingbroadcastSetting
468(1) boollanGame
469(1) boolonlineCrossPlatformGame

ScoreboardScreenController::_generatePlayerLists::__l9::<lambda_c30327f16354614b4afd1e568442035f>

OffsetTypeName
0(8) const __int64localId

StorageManagementScreenController::_registerBindings::__l2::<lambda_2b4e32f678902a37655dae31890e7661>::()::__l2::<lambda_e8ef8c4786064a9115d51b6c5376d6f0>

OffsetTypeName

StorageManagementScreenController::_registerBindings::__l2::<lambda_55a97dd0adea2a21290bc7f05a124545>::()::__l2::<lambda_efaf8c6a77e10d7cc7313ebe36397c81>

OffsetTypeName

Stopwatch

OffsetTypeName
0(8) Stopwatch_vtbl *__vftable
8(8) long double_st
16(8) long double_tt
24(8) long double_last
32(8) long double_max
40(4) int_count
44(4) int_printcounter

ScreenRenderBatch::_sortRenderControlsCollection::__l2::<lambda_3bc987c7d55656a61929d19e67d0bc15>

OffsetTypeName

ScreenView::_prepResevedButtonUpLists::__l15::<lambda_52074e29716179749e6c979bfd9e3b6c>

OffsetTypeName

SemVersion

OffsetTypeName
0(2) unsigned __int16mMajor
2(2) unsigned __int16mMinor
4(2) unsigned __int16mPatch
8(32) std::stringmPreRelease
40(32) std::stringmBuildMeta
72(32) std::stringmFullVersionString
104(1) boolmValidVersion
105(1) boolmAnyVersion

Skin

OffsetTypeName
0(32) Core::PathBuffer<std::string >mSkinTextureName
32(8) SkinPack *mSkinPack
40(16) std::shared_ptr<FileWatcherUpdate>mFileWatcherUpdate
56(32) std::stringmName
88(32) std::stringmLocName
120(32) std::stringmSerializableName
152(32) std::stringmSerializableLegacyName
184(32) Core::PathBuffer<std::string >mCapeTextureName
216(32) Core::PathBuffer<std::string >mBloomTextureName
248(56) ResourceLocationmBloomImageLocation
304(32) std::stringmIID
336(56) ResourceLocationmSkinImageLocation
392(56) ResourceLocationmCapeImageLocation
448(56) ResourceLocationmAnimationsLocation
504(56) ResourceLocationmAnimationControllersLocation
560(4) Skin::SkinTypemSkinType
568(16) mce::FileWatcherHandlemSkinFileWatcherHanedle
584(16) mce::FileWatcherHandlemCapeFileWatcherHanedle
600(4) intmSkinIndex
608(8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >mLastUpdated
616(1) boolmIsCapeOnClassicSkin
624(32) std::stringmCapeId
656(640) SerializedSkinmSerializedSkin

SerializedSkin

OffsetTypeName
0(32) std::stringmId
32(32) std::stringfullId
64(32) std::stringmResourcePatch
96(32) std::stringmDefaultGeometryName
128(80) mce::ImagemSkinImage
208(80) mce::ImagemCapeImage
288(80) mce::ImagemBloomImage
368(24) std::vector<AnimatedImageData>mSkinAnimatedImages
392(16) Json::ValuemGeometryData
408(16) Json::ValuemGeometryDataMutable
424(32) std::stringmAnimationData
456(32) std::stringmCapeId
488(1) boolmIsPremium
489(1) boolmIsPersona
490(1) boolmIsPersonaCapeOnClassicSkin
496(24) std::vector<SerializedPersonaPieceHandle>mPersonaPieces
520(32) std::stringmArmSize
552(64) std::unordered_map<enum persona::PieceType,TintMapColor>mPieceTintColors
616(16) mce::ColormSkinColor
632(1) TrustedSkinFlagmIsTrustedSkin
633(1) boolmIsPreview
636(4) unsigned intmSkinVersion

SkinHandle

OffsetTypeName
0(16) mce::UUIDmPackId
16(24) ContentIdentitymContentIdentity
40(4) intmSkinIndex
48(32) std::stringmSkinName
80(32) std::stringmCapeId

StoreCatalogItem

OffsetTypeName
0(8) IStoreCatalogItembaseclass_0
8(32) const std::stringmProductId
40(32) std::stringmPriceInCoinsStr
72(32) std::stringmDiscountPriceStr
104(4) intmDiscountPrice
108(4) intmTotalMSRP
112(4) floatmDiscount
120(32) std::stringmSalesDocId
152(8) __int64mDiscountEndTimeInSeconds
160(4) StoreCatalogCategorymStoreCategory
164(4) _BYTE[4]mMinPerfTier
168(368) DurableCustommDurableCustom
536(584) CommonDocumentmCommon
1120(8) std::unique_ptr<StoreCatalogItemCollectionInfo>mOfferCollectionInfo
1128(24) std::vector<StoreItemPDPData>mMashupSections
1152(24) std::vector<std::string>mPackIcons
1176(1) boolmIsFeatured
1177(1) boolmIsHydrating
1184(24) std::vector<Entitlement const *>mEntitlements
1208(48) ReviewModelmReviewModel
1256(24) std::vector<StoreCatalogItem::ImageInfo>mImageInfoList
1280(64) std::unordered_map<std::string,std::string>mTitleDictionary
1344(64) std::unordered_map<std::string,std::string>mDescriptionDictionary
1408(64) std::function<void __cdecl(void)>mRefreshBindsCallback
1472(64) std::function<enum ItemInstallState __cdecl(std::vector<PackIdVersion> const &)>mGetItemInstallStateCallback
1536(1) boolmIsValid
1537(1) boolmVersionCompatible
1538(1) boolmCreatedFromSearchResults
1539(1) boolmIsOnSale
1540(1) boolmExpired
1544(16) std::shared_ptr<bool>mExistenceTracker
1560(16) std::shared_ptr<StoreVisualStyle>mRelatedItemsRow

StoreFilter::Toggle

OffsetTypeName
0(32) std::stringmLabel
32(32) std::stringmTag
64(16) SearchQuery::RangemRange
80(1) boolmDefaultState
81(1) boolmState

SearchQuery::Range

OffsetTypeName
0(1) boolmLowSet
4(4) floatmLow
8(1) boolmHighSet
12(4) floatmHigh

ServiceRegistrationToken<AppPlatform>

OffsetTypeName
0(8) AppPlatform *mService

SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>

OffsetTypeName
0(8) Lockless::WeakAtomic<SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>::Block *>mFrontBlock
8(56) char[56]mCachelineFiller
64(8) Lockless::WeakAtomic<SPSCQueue<GameControllerHandler_Windows::InputState_Windows,512>::Block *>mTailBlock
72(8) unsigned __int64mLargestBlockSize

SerializerEnumMapping

OffsetTypeName
0(64) std::unordered_map<std::string,unsigned int>mNameToID
64(64) std::unordered_map<unsigned int,std::string>mIDToName
128(8) unsigned __int64mSizeOf

SkinData

OffsetTypeName
0(8) std::optional<int>mVariant
8(8) std::optional<int>mMarkVariant

ScoreboardCommand::listObjectives::__l2::<lambda_4f79f5ac9079702c990b557428a715f7>

OffsetTypeName

SoundPlayerInterface

OffsetTypeName
0(8) SoundPlayerInterface_vtbl *__vftable
8(16) Bedrock::EnableNonOwnerReferencesbaseclass_8

SlotData

OffsetTypeName
0(32) std::stringmCollectionName
32(4) intmCollectionIndex

ScatterParamsMolangVariableIndices

OffsetTypeName
0(2) _BYTE[2]mVariableOriginXIndex
2(2) _BYTE[2]mVariableOriginYIndex
4(2) _BYTE[2]mVariableOriginZIndex
6(6) _BYTE[6]mVariableWorldIndex

ServiceRegistrationToken<AppConfigs>

OffsetTypeName
0(8) AppConfigs *mService

ServiceRegistrationToken<DataUtils::MiscData>

OffsetTypeName
0(8) DataUtils::MiscData *mService

ScriptUtility

OffsetTypeName
0(8) ScriptInstance *m_instance

Semaphore

OffsetTypeName
0(72) std::condition_variablemCondition
72(80) std::mutexmMutex
152(4) std::atomic<unsigned int>mCount

SPSCQueue<unsigned int,512>

OffsetTypeName
0(8) Lockless::WeakAtomic<SPSCQueue<unsigned int,512>::Block *>mFrontBlock
8(56) char[56]mCachelineFiller
64(8) Lockless::WeakAtomic<SPSCQueue<unsigned int,512>::Block *>mTailBlock
72(8) unsigned __int64mLargestBlockSize

static_tree_desc_s

OffsetTypeName
0(8) const ct_data_s *static_tree
8(8) const int *extra_bits
16(4) intextra_base
20(4) intelems
24(4) intmax_length

stbi_io_callbacks

OffsetTypeName
0(8) int (__fastcall *)(void *, char *, int)read
8(8) void (__fastcall *)(void *, int)skip
16(8) int (__fastcall *)(void *)eof

stbir__filter_info

OffsetTypeName
0(8) float (__fastcall *)(float, float)kernel
8(8) float (__fastcall *)(float)support

SFNT_Interface_

OffsetTypeName
0(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, FT_StreamRec_ *, unsigned int *)goto_table
8(8) int (__fastcall *)(FT_StreamRec_ *, TT_FaceRec_ *, int, int, FT_Parameter_ *)init_face
16(8) int (__fastcall *)(FT_StreamRec_ *, TT_FaceRec_ *, int, int, FT_Parameter_ *)load_face
24(8) void (__fastcall *)(TT_FaceRec_ *)done_face
32(8) void *(__fastcall *)(FT_ModuleRec_ *, const char *)get_interface
40(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, int, unsigned __int8 *, unsigned int *)load_any
48(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_head
56(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *, unsigned __int8)load_hhea
64(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_cmap
72(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_maxp
80(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_os2
88(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_post
96(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_name
104(8) void (__fastcall *)(TT_FaceRec_ *)free_name
112(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_kern
120(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_gasp
128(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_pclt
136(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_bhed
144(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, unsigned int, unsigned int, FT_StreamRec_ *, FT_Bitmap_ *, TT_SBit_MetricsRec_ *)load_sbit_image
152(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, char **)get_psname
160(8) void (__fastcall *)(TT_FaceRec_ *)free_psnames
168(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, unsigned int)get_kerning
176(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_font_dir
184(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *, unsigned __int8)load_hmtx
192(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_eblc
200(8) void (__fastcall *)(TT_FaceRec_ *)free_eblc
208(8) int (__fastcall *)(TT_FaceRec_ *, FT_Size_RequestRec_ *, unsigned int *)set_sbit_strike
216(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, FT_Size_Metrics_ *)load_strike_metrics
224(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_cpal
232(8) int (__fastcall *)(TT_FaceRec_ *, FT_StreamRec_ *)load_colr
240(8) void (__fastcall *)(TT_FaceRec_ *)free_cpal
248(8) void (__fastcall *)(TT_FaceRec_ *)free_colr
256(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int)set_palette
264(8) unsigned __int8 (__fastcall *)(TT_FaceRec_ *, unsigned int, unsigned int *, unsigned int *, FT_LayerIterator_ *)get_colr_layer
272(8) int (__fastcall *)(TT_FaceRec_ *, unsigned int, FT_GlyphSlotRec_ *, FT_GlyphSlotRec_ *)colr_blend
280(8) void (__fastcall *)(TT_FaceRec_ *, unsigned __int8, unsigned int, __int16 *, wchar_t *)get_metrics
288(8) int (__fastcall *)(TT_FaceRec_ *, unsigned __int16, char **)get_name
296(8) unsigned __int8 (__fastcall *)(TT_FaceRec_ *, unsigned __int16, int *, int *)get_name_id

state

OffsetTypeName
0(4) ints_narcs
8(8) arc *s_arc
16(4) ints_lower
20(4) ints_upper
24(8) int *s_accel
32(4) ints_accept

ScoreboardIdentityRef

OffsetTypeName
0(4) unsigned intmObjectiveReferences
8(16) ScoreboardIdmScoreboardId

ScoreboardId

OffsetTypeName
0(8) __int64mRawID
8(8) IdentityDefinition *mIdentityDef

SubChunkPos

OffsetTypeName
0(4) intx
4(4) inty
8(4) intz

Social::GameConnectionInfo

OffsetTypeName
0(2) _BYTE[2]mType
8(32) std::stringmHostIpAddress
40(32) std::stringmUnresolvedUrl
72(4) intmPort
80(32) std::stringmRakNetGUID
112(136) ThirdPartyInfomThirdPartyServerInfo
248(1) boolmAllowSmallDownloads

SparklerItem::ColorInfo

OffsetTypeName
0(1) _BYTE[1]mDyeId
1(1) _BYTE[1]mColorCompound
4(4) intmVariantIndex
8(4) intmRGB

SpatialActorNetworkData::DebugSendRateModifiers

OffsetTypeName
0(4) intmSendEveryNPackets
4(4) intmDropPacketChance
8(1) boolmDrawDebugLines

SmallSet<WorkerPool *>

OffsetTypeName
0(24) std::vector<WorkerPool *>c

ServiceRegistrationToken<EducationOptions>

OffsetTypeName
0(8) EducationOptions *mService

SpinLock

OffsetTypeName
8(8) const unsigned __int64mNoThreadId
16(8) std::atomic<unsigned __int64>mOwnerThread
24(4) unsigned intmOwnerRefCount

ServiceOverrider<bool (__cdecl*)(AssertHandlerContext const &)>

OffsetTypeName
0(168) Bedrock::Threading::InstancedThreadLocal<bool (__cdecl**)(AssertHandlerContext const &),std::allocator<bool (__cdecl**)(AssertHandlerContext const &)> >mService
168(8) bool (__fastcall **)(const AssertHandlerContext *)mDefaultService

SubChunk

OffsetTypeName
0(8) DirtyTicksCountermDirtyTicksCounter
8(8) std::unique_ptr<SubChunkBrightnessStorage>mLight
16(16) std::unique_ptr<SubChunkBlockStorage>[2]mBlocks
32(16) SubChunkBlockStorage *[2]mBlocksReadPtr
48(8) SpinLock *mWriteLock

Social::XboxLiveUserProfileData

OffsetTypeName
0(32) std::stringmXuid
32(4) _BYTE[4]mFetchedData
40(32) std::stringmGamertag
72(32) std::stringmDisplayName
104(16) Social::UserPicturePathmGamerPicPath
120(32) std::stringmTitleName
152(4) intmTitleId
160(32) std::stringmGamerScore
192(1) boolmNarratorEnabled
193(1) boolmIsProfileValid
200(32) std::stringmPresenceMessage
232(4) _BYTE[4]mPresence
236(4) _BYTE[4]mIsMuted
240(4) _BYTE[4]mIsBlocked
244(4) _BYTE[4]mIsFriend
248(4) _BYTE[4]mIsFavorite
252(4) _BYTE[4]mIsFollowingMe
256(24) std::vector<Social::XboxLivePermission>mPermissions

Social::UserPicturePath

OffsetTypeName
0(16) std::shared_ptr<ResourceLocation>mLocation

StopwatchHandler

OffsetTypeName
0(16) std::map<std::string,std::unique_ptr<Stopwatch>>_map
16(4) int_printcounter

SpatialActorNetworkData::DebugSpatialPacketModifiers

OffsetTypeName
0(8) unsigned __int64mCurrentSentSpatialPackets
8(8) unsigned __int64mExpectedSentSpatialPackets
16(8) unsigned __int64mCurrentSentMotionPredictionHintsPackets
24(1) boolmUseValueOverrides
25(1) boolmUseScoreOverride
28(4) floatmOverridemMaxOptimizedDistance
32(8) unsigned __int64mOverridemMaxDroppedTicks
40(8) unsigned __int64mOverrideScoreValue
48(1) boolmOverridemUseMotionPredictionHints

Social::XboxLiveLimits

OffsetTypeName
0(4) unsigned intburstLimit
4(4) unsigned intsustainLimit

ServiceReference<AppPlatform>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<AppPlatform>mService

Social::PlatformUserProfileData

OffsetTypeName
0(32) std::stringmUuid
32(32) std::stringmDisplayName
64(32) std::stringmTitleName
96(4) _BYTE[4]mPresence
104(16) Social::UserPicturePathmProfilePicturePath
120(32) std::stringmProfilePictureUrl

StringHash

OffsetTypeName
0(4) const unsigned intm_hash

ServiceReference<IMinecraftEventing>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<IMinecraftEventing>mService

SynchedActorData

OffsetTypeName
0(24) std::vector<std::unique_ptr<DataItem>>mItemsArray
24(2) unsigned __int16minIdxDirty
26(2) unsigned __int16maxIdxDirty

StateVectorComponent

OffsetTypeName
0(12) Vec3mPos
12(12) Vec3mPosPrev
24(12) Vec3mPosDelta

ServiceReference<ContentLog>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<ContentLog>mService

static_vector<ClientBlockPipeline::SmoothLightBakingStep::VisibleCellData,27>

OffsetTypeName
0(648) std::_Align_type<double,24>[27]mArray
648(8) unsigned __int64mSize

ServiceReference<FeatureToggles>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<FeatureToggles>mService

SoundOptions::VolumeSlider

OffsetTypeName
0(32) const std::stringsound
32(4) floatvolume
40(8) unsigned __int64soundHandle

ServiceReference<OfferRepository>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<OfferRepository>mService

SPIEntitlementManager::purchaseCoinOffer::__l5::<lambda_243221c31ed258c47641733602b06e40>

OffsetTypeName
0(64) std::function<void __cdecl(bool)>resultCallback

SPIEntitlementManager::purchaseCatalogOffer::__l5::<lambda_4bb8df429293c8353616859f9c956b6d>

OffsetTypeName
0(64) std::function<void __cdecl(enum TransactionStatus)>callback

SPIEntitlementManager::transferDeviceAccountToXboxLive::__l5::<lambda_83b624fc21278211102362b27549b1e2>

OffsetTypeName
0(64) std::function<void __cdecl(bool)>resultCallback

ScreenContext

OffsetTypeName
0(12) UIScreenContextbaseclass_0
16(112) mce::MeshContextbaseclass_10
128(8) mce::RenderDevice *renderDevice
136(8) mce::RendererSettings *rendererSettings
144(8) mce::FrameBufferObject *frameBufferObject
152(8) const mce::ViewportInfo *viewport
160(8) const GuiData *guiData
168(8) const mce::Clock *clock
176(8) Tessellator *tessellator
184(8) MinecraftGraphicsPipeline *minecraftGraphicsPipeline
192(8) MinecraftGraphics *minecraftGraphics
200(8) const UIProfanityContext *uiProfanityContext
208(8) CommandListQueue *commandListQueue
216(8) LinearAllocator<FrameRenderObject> *frameAllocator

StructureBlockPalette::TickingQueueData

OffsetTypeName
0(4) intmTickDelay

Spherical

OffsetTypeName
0(4) floatmRadius
4(4) floatmAzimuth
8(4) floatmPolarAngle

SpecificEnchantFunction::EnchantInfo

OffsetTypeName
0(1) Enchant::Typeenchantment
4(8) IntRangelevelRange

ServiceReference<AppConfigs>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<AppConfigs>mService

ServiceReference<DataUtils::MiscData>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<DataUtils::MiscData>mService

ServiceReference<mce::framebuilder::FrameBuilder>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<mce::framebuilder::FrameBuilder>mService

StoreSearchQuery

OffsetTypeName
0(576) SearchQuerybaseclass_0
576(32) std::stringmTelemetryId
608(4) _BYTE[4]mFlags

SearchQuery

OffsetTypeName
0(24) std::vector<std::string>mContentTypes
24(24) std::vector<std::string>mSelectedFields
48(32) std::stringmSearchString
80(32) std::stringmStartDateFrom
112(32) std::stringmStartDateTo
144(32) std::stringmPlatform
176(32) std::stringmTitleTag
208(24) std::vector<std::string>mAndTags
232(24) std::vector<std::string>mOrTags
256(24) std::vector<std::string>mNotTags
280(24) std::vector<std::string>mSaleTags
304(24) std::vector<std::string>mProductIdOrder
328(24) std::vector<std::string>mCreatorIds
352(24) std::vector<std::string>mNotCreatorIds
376(24) std::vector<std::string>mPackIds
400(24) std::vector<std::string>mPieceTypeFilters
424(24) std::vector<std::string>mNotPieceTypeFilters
448(24) std::vector<std::string>mRarityFilters
472(24) std::vector<SearchQuery::Range>mPriceRangeFilters
496(16) SearchQuery::RangemRatingFilter
512(4) SearchQuery::SortBymSortBy
516(4) SearchQuery::SortDirectionmSortDirection
520(4) intmSkip
524(4) intmTop
528(1) SearchQuery::InventoryFiltermClientSideInventoryFilter
536(32) std::stringmClientSortType
568(1) boolmFilterPastRealmsPlus
569(1) boolmFilterCurrentRealmsPlus
570(1) boolmClientSideInventorySearchEnabled
571(1) boolmIncludeBundles

SubChunkLightIndex

OffsetTypeName
0(4) $1CD88F237A8B1E43A1194E114715C208___u0

SkinInfoData

OffsetTypeName
0(8) SkinInfoData_vtbl *__vftable
8(32) std::stringmDefaultMeshName
40(1) boolmIsAlphaTest
41(1) boolmIsDirty
48(640) SerializedSkinmSkin

SpawnSettings

OffsetTypeName
0(2) _BYTE[2]type
8(32) std::stringuserDefinedBiomeName
40(4) AutomaticID<Dimension,int>dimId
44(4) AutomaticID<Dimension,int>dimension

ServiceReference<Social::UserManager>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<Social::UserManager>mService

ServiceRegistrationToken<ProfilingManager>

OffsetTypeName
0(8) ProfilingManager *mService

ServiceRegistrationToken<Bedrock::Threading::PendingConditionals>

OffsetTypeName
0(8) Bedrock::Threading::PendingConditionals *mService

ServiceRegistrationToken<ChunkPerformanceData>

OffsetTypeName
0(8) ChunkPerformanceData *mService

ServiceReference<Core::LoadTimeProfiler>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<Core::LoadTimeProfiler>mService

ServiceRegistrationToken<ResourceLoadManager>

OffsetTypeName
0(8) ResourceLoadManager *mService

ServiceRegistrationToken<mce::FileWatcherNull>

OffsetTypeName
0(8) mce::FileWatcherNull *mService

ServiceRegistrationToken<DateManager>

OffsetTypeName
0(8) DateManager *mService

ServiceRegistrationToken<ContentLog>

OffsetTypeName
0(8) ContentLog *mService

SoundSystemGUID

OffsetTypeName
0(4) unsigned intData1
4(2) unsigned __int16Data2
6(2) unsigned __int16Data3
8(8) unsigned __int8[8]Data4

ServiceReference<BasicTestProfileStats>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<BasicTestProfileStats>mService

ServiceReference<IRayTracingOptions>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<IRayTracingOptions>mService

ServiceRegistrationToken<mce::framebuilder::FrameBuilder>

OffsetTypeName
0(8) mce::framebuilder::FrameBuilder *mService

ScreenshotOptions

OffsetTypeName
0(1) boolmCropToRatio
4(4) intmWidthRatio
8(4) intmHeightRatio
12(4) unsigned intmMaxWidth
16(4) unsigned intmMaxHeight
20(1) boolmRestrictScreenshotSize
21(1) boolmApplySquareFrame
24(32) Core::PathBuffer<std::string >mRequestedFileName
56(32) Core::PathBuffer<std::string >mRequestedFilePath
88(32) Core::PathBuffer<std::string >mRequestedExtension
120(1) boolmReplaceImage
121(1) boolmUseScreenshotsFolder
122(1) boolmHideUI
123(1) boolmLogRequest
124(1) boolmWriteScreenshotToFile
125(1) boolmIsSavegameScreenshot
128(32) Core::PathBuffer<std::string >mOutFileName
160(32) Core::PathBuffer<std::string >mOutFileDir
192(32) Core::PathBuffer<std::string >mOutExtension

ServiceReference<GameStore>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<GameStore>mService

SerialWorkList::WorkItem

OffsetTypeName
0(8) const char *name
8(64) std::function<enum SerialWorkList::WorkResult __cdecl(void)>func
72(8) unsigned __int64callCount
80(4) floatmaxSessionTime
84(4) floattotalExclusiveTime
88(4) floattotalInclusiveTime

ServiceReference<IEntitlementManager>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<IEntitlementManager>mService

ScreenEvent

OffsetTypeName
0(4) ScreenEventTypetype
8(56) ScreenEventDatadata
64(1) ScreenEventScopescope
65(1) boollocalEvent
66(1) boolhandleMapping
67(1) boolswallowTouch

ScreenEventData

OffsetTypeName
0(56) ButtonScreenEventDatabutton
1(32) TextEditScreenEventDatatextEdit
2(16) HoverScreenEventDatahover
3(16) PointerMoveScreenEventDatapointerMove
4(20) PointerHeldScreenEventDatapointerHeld
5(8) FocusMoveScreenEventDatafocusMove
6(4) InputModeChangeScreenEventDatainputMode
7(4) HoloInputModeChangeScreenEventDataholoInputMode
8(8) ScrollRequestScreenEventDatascrollRequest
9(16) ScrollDirectionEventDatascrollDirectionRequest
10(32) ToggleChangeEventDatatoggle
11(12) ControllerDirectionEventDatacontrollerDirectionEventData
12(8) RawInputScreenEventDatarawInput
13(24) SliderChangeEventDataslider
14(4) AnimationEventDataanimEventData
15(1) LockedStateEventDatalocked
16(24) ClippedCollectionEventDataclippedCollection
17(24) ClipStateChangeEventDataclipStateChangeEventData
18(12) TextEditSelectedStateChangeEventDatatextEditSelectedStateChangeEventData
19(4) CustomRendererEventDatacustomRendererEventData

ScrollRequestScreenEventData

OffsetTypeName
0(8) float[2]delta

ScrollDirectionEventData

OffsetTypeName
0(8) float[2]cursorPosition
8(8) float[2]deltaPosition

SliderChangeEventData

OffsetTypeName
0(4) unsigned intid
4(4) intindex
8(4) floatvalue
12(1) boolfinalized
16(8) UIPropertyBag *properties

StrongholdFeature::StrongholdResult

OffsetTypeName
0(1) boolsuccess
8(8) ChunkPoslocation

ServiceReference<ResourceLoadManager>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<ResourceLoadManager>mService

stbtt__buf

OffsetTypeName
0(8) unsigned __int8 *data
8(4) intcursor
12(4) intsize

stbtt__csctx

OffsetTypeName
0(4) intbounds
4(4) intstarted
8(4) floatfirst_x
12(4) floatfirst_y
16(4) floatx
20(4) floaty
24(4) intmin_x
28(4) intmax_x
32(4) intmin_y
36(4) intmax_y
40(8) stbtt_vertex *pvertices
48(4) intnum_vertices

stbtt__bitmap

OffsetTypeName
0(4) intw
4(4) inth
8(4) intstride
16(8) unsigned __int8 *pixels

stbtt_fontinfo

OffsetTypeName
0(8) void *userdata
8(8) unsigned __int8 *data
16(4) intfontstart
20(4) intnumGlyphs
24(4) intloca
28(4) inthead
32(4) intglyf
36(4) inthhea
40(4) inthmtx
44(4) intkern
48(4) intgpos
52(4) intindex_map
56(4) intindexToLocFormat
64(16) stbtt__bufcff
80(16) stbtt__bufcharstrings
96(16) stbtt__bufgsubrs
112(16) stbtt__bufsubrs
128(16) stbtt__buffontdicts
144(16) stbtt__buffdselect

stbtt_packedchar

OffsetTypeName
0(2) unsigned __int16x0
2(2) unsigned __int16y0
4(2) unsigned __int16x1
6(2) unsigned __int16y1
8(4) floatxoff
12(4) floatyoff
16(4) floatxadvance
20(4) floatxoff2
24(4) floatyoff2

stbtt_pack_context

OffsetTypeName
0(8) void *user_allocator_context
8(8) void *pack_info
16(4) intwidth
20(4) intheight
24(4) intstride_in_bytes
28(4) intpadding
32(4) unsigned inth_oversample
36(4) unsigned intv_oversample
40(8) unsigned __int8 *pixels
48(8) void *nodes

stbtt_pack_range

OffsetTypeName
0(4) floatfont_size
4(4) intfirst_unicode_codepoint_in_range
8(8) int *array_of_unicode_codepoints
16(4) intnum_chars
24(8) stbtt_packedchar *chardata_for_range
32(1) unsigned __int8h_oversample
33(1) unsigned __int8v_oversample

SelectedSlotInfo

OffsetTypeName
0(8) const SlotData *mSlot
8(4) const intmProgressiveTake

ScreenController

OffsetTypeName
0(8) IScreenControllerbaseclass_0
8(64) std::function<void __cdecl(std::string const &,UIPropertyBag const &)>mControlCreateCallback
72(64) std::function<void __cdecl(std::string const &,std::string const &)>mControlDestroyCallback
136(64) std::function<void __cdecl(std::string const &)>mControlDestroyAllCallback
200(64) std::function<void __cdecl(std::string const &)>mScreenViewSendManualInputEventCallback
264(8) std::unique_ptr<ScreenControllerProxy>mProxy
272(1) boolmCreateInitialized
273(1) boolmInitialized
280(1024) ScreenViewCommandmScreenViewCommand
1304(64) std::unordered_map<std::tuple<unsigned int,enum ButtonState>,std::vector<std::tuple<enum ScreenController::PreviousButtonStateRequirement,std::function<enum ui::ViewRequest __cdecl(UIPropertyBag *)> >>,ScreenController::ButtonEventCallbackKeyHasher,std::equal_to<std::tuple<unsigned int,enum ButtonState> >,std::allocator<std::pair<std::tuple<unsigned int,enum ButtonState> const ,std::vector<std::tuple<enum ScreenController::PreviousButtonStateRequirement,std::function<enum ui::ViewRequest __cdecl(UIPropertyBag *)> >> > > >mButtonEventCallbackMap
1368(64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(UIPropertyBag *)>>>mButtonInteractedEventCallbackMap
1432(64) std::function<enum ui::ViewRequest __cdecl(RawInputScreenEventData &)>mRawInputEventHandlerCallback
1496(24) std::vector<std::function<enum ui::ViewRequest __cdecl(FocusMoveScreenEventData &)>>mFocusMoveEventCallbacks
1520(24) std::vector<std::function<enum ui::ViewRequest __cdecl(InputModeChangeScreenEventData &)>>mInputModeChangedEventCallbacks
1544(24) std::vector<std::function<enum ui::ViewRequest __cdecl(HoloInputModeChangeScreenEventData &)>>mHoloInputModeChangedEventCallbacks
1568(24) std::vector<std::function<enum ui::ViewRequest __cdecl(PointerHeldScreenEventData &)>>mPointerHeldEventCallbacks
1592(64) std::unordered_map<unsigned int,std::vector<std::tuple<bool,std::function<enum ui::ViewRequest __cdecl(TextEditScreenEventData &,int)> >>>mTextEditEventCallbackMap
1656(64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(ToggleChangeEventData &)>>>mToggleChangeEventCallbackMap
1720(64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(TextEditSelectedStateChangeEventData &)>>>mTextEditSelectedStateChangeEventCallbackMap
1784(24) std::vector<std::shared_ptr<ScreenController>>mSubControllers
1808(64) std::unordered_map<unsigned int,std::vector<std::tuple<bool,std::function<enum ui::ViewRequest __cdecl(int,float)> >>>mSliderChangeEventCallbackMap
1872(64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(void)>>>mAnimationEventCallbackMap
1936(64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(int,int,UIPropertyBag &)>>>mClippedCollectionEventCallbackMap
2000(64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(bool,UIPropertyBag &)>>>mClipStateChangeEventCallbackMap
2064(64) std::unordered_map<unsigned int,std::vector<std::function<enum ui::ViewRequest __cdecl(void)>>>mCustomRendererEventHandlerCallbackMap
2128(64) std::unordered_map<unsigned int,std::function<void __cdecl(std::string const &,UIPropertyBag &)>>mBindCallbacks
2192(64) std::unordered_map<unsigned int,std::function<void __cdecl(int,std::string const &,UIPropertyBag &)>>mCollectionBindCallbacks
2256(64) std::unordered_map<unsigned int,std::function<void __cdecl(std::string const &,int,std::string const &,UIPropertyBag &)>>mAnyCollectionBindCallbacks
2320(8) std::unique_ptr<TaskGroup>mTaskGroup

ScreenViewCommand

OffsetTypeName
0(64) std::function<void __cdecl(FlyingItemCommand &)>sendFlyingItems
64(64) std::function<void __cdecl(SelectNavigationTabCommand &)>selectNavigationTab
128(64) std::function<void __cdecl(void)>openKeyboard
192(64) std::function<void __cdecl(void)>closeKeyboard
256(64) std::function<void __cdecl(std::string const &)>selectControl
320(64) std::function<void __cdecl(std::string const &,bool)>focusControl
384(64) std::function<void __cdecl(std::string const &)>setFocusedTextBoxText
448(64) std::function<bool __cdecl(std::string const &)>isFocusWithin
512(64) std::function<bool __cdecl(std::string const &)>isSelected
576(64) std::function<void __cdecl(std::string const &,bool)>scrollToControl
640(64) std::function<void __cdecl(std::string const &)>scrollToControlAndSelect
704(64) std::function<void __cdecl(std::string const &,int)>focusCollectionItem
768(64) std::function<bool __cdecl(std::string const &,int,int)>scrollToGridItemOffset
832(64) std::function<void __cdecl(std::string const &)>resetScrollWithin
896(64) std::function<void __cdecl(std::string const &,std::string const &,int)>setFocusToFocusIdWhenVisible
960(64) std::function<void __cdecl(void)>prepareFocusForModalPopup

ScoreInfo

OffsetTypeName
0(8) const Objective *mObjective
8(1) boolmValid
12(4) intmValue

ServiceReference<DateManager>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<DateManager>mService

SubpackInfoCollection

OffsetTypeName
0(24) std::vector<SubpackInfo>mSubpackInfo

ScoreboardCacheData

OffsetTypeName
0(32) std::stringmName
32(8) __int64mId
40(4) intmScore
44(1) _BYTE[1]mType

ServerFormScreenController::{ctor}::__l2::<lambda_c420b3d9dde99628d68fd9f5e707e82a>::()::__l2::<lambda_281d68185358cc0fc73ff3ed393d8320>

OffsetTypeName
0(16) std::weak_ptr<ServerFormScreenController>weakThis
16(64) std::function<void __cdecl(Core::Path const &)>callback

SettingsScreenControllerProxyCallbacks

OffsetTypeName
0(64) std::function<void __cdecl(int)>mSelectTab
64(64) std::function<std::string __cdecl(void)>mGetAdditionalScreenInfo
128(64) std::function<GeneralSettingsScreenControllerProxy * __cdecl(void)>mGetGeneralSettingsScreenController
192(64) std::function<std::string __cdecl(void)>mGetCurrentTabTitle
256(64) std::function<WorldSettingsScreenControllerProxy * __cdecl(void)>mGetWorldSettingsScreenController

SettingsScreenController::_registerEventHandlers::__l2::<lambda_e7cffde8d07f346efec15a9f629adc2d>

OffsetTypeName
0(8) SettingsScreenController *const__this
8(40) const SettingsScreenCapabilitiescapabilities

SettingsScreenCapabilities

OffsetTypeName
0(8) TypedScreenCapabilities<SettingsScreenCapabilities>baseclass_0
8(1) boolmWorldSectionIgnored
9(1) boolmGlobalResourcesSectionIgnored
10(1) boolmStorageSectionIgnored
11(1) boolmControllerLayoutIgnored
12(1) boolmSwitchAccountsButtonIgnored
13(1) boolmSSOToggleIgnored
14(1) boolmChatScreenInputsIgnored
16(24) std::vector<std::string>mDisabledInputMappings

SettingsScreenControllerBase::setupCallbacksForStringOption::__l2::<lambda_b07a1af5566bb31a8be96ce36d1c76fc>

OffsetTypeName
0(64) std::function<std::string __cdecl(void)>getValue

SettingsScreenControllerBase::setupCallbacksForStringOption::__l2::<lambda_7e24beb4c048526995bf6b613ba977e4>

OffsetTypeName
0(64) std::function<void __cdecl(std::string const &)>setValue
64(64) std::function<bool __cdecl(std::string const &)>changedValidator
128(64) std::function<bool __cdecl(void)>isEnabled

SettingsScreenControllerBase::setUpCallbacksForBooleanOption::__l2::<lambda_649d2d084df48e8c21a2219060ac83ac>

OffsetTypeName
0(8) Option *option
8(32) const std::stringtoggleName

SettingsScreenControllerBase::setUpCallbacksForBooleanOption::__l2::<lambda_13beeeda3122f2d8143eb7d4a2012b88>

OffsetTypeName
0(64) std::function<bool __cdecl(void)>getValue

StorageManagementScreenController::ContentTab

OffsetTypeName
0(32) std::stringprefix
32(8) ContentView *view
40(1) boolexpanded

StorageManagementScreenController::_registerBindings::__l10::<lambda_e36cc80f2a5d6c86836293d3d7a510d9>

OffsetTypeName
0(8) StorageManagementScreenController::ContentTab *tab

StorageDependencyScreenController::createDepdendencyPopup::__l5::<lambda_852e9a4d9eb0d18e43dff83399d74bbf>

OffsetTypeName
0(8) StorageDependencyScreenController *const__this
8(64) std::function<void __cdecl(enum ModalScreenButtonId)>callback

SubscriptionsScreenController::_getRealmSubscriptionFromWorld::__l2::<lambda_5cdf67128f3bea6159dd8fc163d38d57>

OffsetTypeName
0(8) Realms::RealmIdrealmId
8(1) boolrealmsPlusWorld
16(16) std::weak_ptr<SubscriptionsScreenController>weakThis

ScreenViewProxyCallbacks

OffsetTypeName
0(64) std::function<VisualTreeProxy * __cdecl(void)>mGetVisualTree
64(64) std::function<FocusManagerProxy * __cdecl(void)>mGetFocusManager
128(64) std::function<bool __cdecl(void)>mIsInitialized
192(64) std::function<bool __cdecl(std::string const &,ScreenEvent &)>mTestAutomationHandleRawInputEvent

SweepResult

OffsetTypeName
0(16) std::shared_ptr<UIControl>collision

SweepDescription

OffsetTypeName
0(8) glm::tvec2<float,0>origin
8(8) glm::tvec2<float,0>dirOrigin
16(4) floathalfAngleCos
20(1) ui::CardinalDirectiondirection
24(16) std::shared_ptr<UIControl>ignoreControl
40(1) boolcanWrap
41(1) boolrespectClipping
44(16) RectangleAreacontrolBoundary
60(16) RectangleAreasweepBoundary

ScreenCuller

OffsetTypeName
0(192) FrustummFrustum

SkinRepository::loadSkinPackAsync::__l2::<lambda_4884fa209f3dd3288358f533e94823d9>

OffsetTypeName
0(8) SkinRepository *const__this
8(16) const mce::UUIDpackId
24(960) const SkinPackMetametadata

SkinPackMeta

OffsetTypeName
0(584) CommonDocumentmCommon
584(368) DurableCustommCustom
952(1) boolisHidden

SkinRepositoryClientInterface::pickCustomSkin::__l2::<lambda_ebc291d69d17bbd2739c441c4eab9845>

OffsetTypeName
0(8) SkinRepositoryClientInterface *const__this
8(64) std::function<void __cdecl(enum PickCustomSkinResult)>onPickCustomSkin

SceneFactory::createUIScene::__l18::<lambda_ad9193836c0ea19e914606f0c72a1f8e>

OffsetTypeName
0(8) VisualTree *visualTree
8(16) std::shared_ptr<UIControlFactory>controlFactory
24(32) const std::stringscreenName
56(8) LayoutManager *layout
64(24) ScreenSizeDatasize
88(8) UIMeasureStrategy *uiMeasureStrategy
96(32) SceneFactory::createUIScene::__l2::<lambda_bdf3b827e5dc52ddbb6699b3cb5b3ebe>textureLoadSpiner

ScreenSizeData

OffsetTypeName
0(8) Vec2totalScreenSize
8(8) Vec2clientScreenSize
16(8) Vec2clientUIScreenSize

SceneFactory::createUIScene::__l2::<lambda_bdf3b827e5dc52ddbb6699b3cb5b3ebe>

OffsetTypeName
0(8) SceneFactory *const__this
8(16) std::shared_ptr<gsl::final_action<std::function<void __cdecl(void)> > >finalAction
24(8) IMinecraftGame *mc

SceneFactory::createUIScene::__l2::<lambda_f7b87fe8f31baed6fb7df6e9fc16ea4c>

OffsetTypeName
0(1) const boolloadScreenNow
8(64) std::function<TaskResult __cdecl(bool)>task

SceneFactoryProxyCallbacks

OffsetTypeName
0(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateAchievementsScreen
64(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateAddEditExternalServerScreen
128(64) std::function<std::shared_ptr<AbstractScene> __cdecl(LevelSummary const &)>mCreateEditWorldScreen
192(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateHowToPlayScreen
256(64) std::function<std::shared_ptr<AbstractScene> __cdecl(enum CraftingType)>mCreateInventoryScreen
320(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateNewRealmScreen
384(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateNXSignInScreen
448(64) std::function<std::shared_ptr<AbstractScene> __cdecl(enum SettingsTabIndex)>mCreateOptionsScreen
512(64) std::function<std::shared_ptr<AbstractScene> __cdecl(enum PlayScreenDefaultTab)>mCreatePlayScreen
576(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateSkinPickerScreen
640(64) std::function<std::shared_ptr<AbstractScene> __cdecl(bool)>mCreateStartMenuScreen
704(64) std::function<std::shared_ptr<AbstractScene> __cdecl(std::string const &)>mCreateStoreHomeScreen
768(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreatePauseScreen
832(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateWorldScreen
896(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateWorldTemplateScreen
960(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateWorldUpsellScreen
1024(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateXboxSignInScreen
1088(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateChatScreen
1152(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateDeathScreen
1216(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateCreditsScreen
1280(64) std::function<std::shared_ptr<AbstractScene> __cdecl(void)>mCreateGlobalPauseScreen
1344(64) std::function<std::shared_ptr<MainMenuScreenModel> __cdecl(void)>mCreateMainMenuScreenModel

SceneFactory::createAchievementScreen::__l2::<lambda_75466363780256f04be3b12cd4862d30>

OffsetTypeName
0(8) SceneFactory *const__this
8(8) ISceneStack *stack
16(32) const std::stringachievementDeepLinkId

SceneFactory::createSceneFromUrl::__l2::<lambda_7a50495d96f6fa0223db03711ef77471>

OffsetTypeName
0(8) SceneFactory *const__this

SceneFactory::createSceneFromUrl::__l2::<lambda_2c129547f4eb785503e32024ad3cea47>

OffsetTypeName
0(8) SceneFactory *const__this

SceneFactory::_preCacheScreen::__l5::<lambda_5475fd3f06752852ce17dc9fafaae368>

OffsetTypeName
0(40) SceneFactory::_preCacheScreen::__l5::<lambda_eb0418b1e2b48e33230d326c46b49fe8>asyncTask
40(24) SceneFactory::_preCacheScreen::__l5::<lambda_26218586035ff86053a04bccb33794fe>callback

SceneFactory::_preCacheScreen::__l5::<lambda_eb0418b1e2b48e33230d326c46b49fe8>

OffsetTypeName
0(16) std::weak_ptr<SceneFactory::PreCachePackage>weakPackage
16(24) ScreenSizeDatasize

SceneFactory::_preCacheScreen::__l5::<lambda_26218586035ff86053a04bccb33794fe>

OffsetTypeName
0(8) SceneFactory *const__this
8(16) std::weak_ptr<SceneFactory::PreCachePackage>weakPackage

SceneStackProxyCallbacks

OffsetTypeName
0(64) std::function<void __cdecl(std::function<void __cdecl(AbstractScene &)>)>mForEachAlwaysAcceptInputScreenWithTop
64(64) std::function<std::weak_ptr<AbstractSceneProxy> __cdecl(void)>mGetScreen
128(64) std::function<std::string __cdecl(void)>mGetScreenName
192(64) std::function<bool __cdecl(void)>mHasScheduledScreens
256(64) std::function<void __cdecl(std::shared_ptr<AbstractScene>,bool)>mPushScreen
320(64) std::function<void __cdecl(void)>mSchedulePopScreen
384(64) std::function<bool __cdecl(std::string)>mScreenOnStack
448(64) std::function<bool __cdecl(void)>mGetScreenTicking
512(64) std::function<void __cdecl(bool)>mSetScreenTicking
576(64) std::function<bool __cdecl(void)>mUpdate

ScreenController::bindString::__l2::<lambda_637346be989b4c387b25a023e4c50a19>

OffsetTypeName
0(64) const std::function<bool __cdecl(void)>condition
64(64) const std::function<std::string __cdecl(void)>callback

ScreenController::bindBool::__l2::<lambda_98a591b06e11514cd0729875041c2864>

OffsetTypeName
0(64) const std::function<bool __cdecl(void)>condition
64(64) const std::function<bool __cdecl(void)>callback

ScreenController::bindInt::__l2::<lambda_65b8f135cfd9eee96e8adc74ceb3a47b>

OffsetTypeName
0(64) const std::function<bool __cdecl(void)>condition
64(64) const std::function<int __cdecl(void)>callback

ScreenController::bindFloat::__l2::<lambda_0fb14b10bd2d4d05590cce0a8f71cea9>

OffsetTypeName
0(64) const std::function<bool __cdecl(void)>condition
64(64) const std::function<float __cdecl(void)>callback

ScreenController::bindGridSize::__l2::<lambda_44781a3a7259cd73563916bd500c22a3>

OffsetTypeName
0(64) const std::function<bool __cdecl(void)>condition
64(64) const std::function<glm::tvec2<int,0> __cdecl(void)>callback

ScreenController::bindColor::__l2::<lambda_71daed87eaabe04495df376596f58d57>

OffsetTypeName
0(64) const std::function<bool __cdecl(void)>condition
64(64) const std::function<mce::Color __cdecl(void)>callback

ScreenController::bindFloatForCollection::__l2::<lambda_223083f257fe3cccc2536db1405cc5e0>

OffsetTypeName
0(64) const std::function<float __cdecl(int)>callback

ScreenController::bindStringForAnyCollection::__l2::<lambda_31cbdbd7cec8ef564e716a4e0237f5e4>

OffsetTypeName
0(64) const std::function<bool __cdecl(std::string const &,int)>condition
64(64) const std::function<std::string __cdecl(std::string const &,int)>callback

ScreenController::bindBoolForAnyCollection::__l2::<lambda_ae59d9ba61e4ce0a8046dc3649d21f6f>

OffsetTypeName
0(64) const std::function<bool __cdecl(std::string const &,int)>condition
64(64) const std::function<bool __cdecl(std::string const &,int)>callback

ScreenController::bindIntForAnyCollection::__l2::<lambda_be6a73063a11417ea19dc8f0e00c7d4f>

OffsetTypeName
0(64) const std::function<bool __cdecl(std::string const &,int)>condition
64(64) const std::function<int __cdecl(std::string const &,int)>callback

ScreenController::bindFloatForAnyCollection::__l2::<lambda_d0cd1827bf2646dcfecdabd3c03663fc>

OffsetTypeName
0(64) const std::function<bool __cdecl(std::string const &,int)>condition
64(64) const std::function<float __cdecl(std::string const &,int)>callback

ScreenController::bindForAnyCollection::__l2::<lambda_3e00cdd5c08afa9bc2f2639ee2ff40c2>

OffsetTypeName
0(64) const std::function<bool __cdecl(std::string const &,int)>condition
64(64) const std::function<void __cdecl(int,std::string const &,UIPropertyBag &)>callback

ScreenController::bindForAnyCollection::__l2::<lambda_e0768ab872b28fe3baa25f2a9efb0443>

OffsetTypeName
0(64) const std::function<bool __cdecl(std::string const &,int)>condition
64(64) const std::function<void __cdecl(std::string const &,int,std::string const &,UIPropertyBag &)>callback

ScreenInputContext

OffsetTypeName
0(24) std::vector<ScreenEvent>mEvents
24(24) std::vector<ButtonUpRightOfFirstRefusalRequest>mButtonUpRightOfFirstRefusalRequests

ScreenView::_passViewCommand::__l2::<lambda_93c65d98a224a7189057352f2adde7a9>::()::__l2::<lambda_2d32da526ec4782697106d510a4cf701>

OffsetTypeName
0(8) glm::tvec2<float,0> *originPosition
8(8) glm::tvec2<float,0> *destinationPosition
16(8) bool *originFound
24(8) bool *destinationFound
32(8) float *originScale
40(8) float *destinationScale
48(8) FlyingItemCommand *command

ScreenView::_passViewCommand::__l2::<lambda_ac84362c2fc48afe21d9ba36b9bee780>::()::__l7::<lambda_19ffe1652e69a43d03797558e1bfa97c>

OffsetTypeName
0(40) ScreenView::_passViewCommand::__l2::<lambda_ac84362c2fc48afe21d9ba36b9bee780>::()::__l2::<lambda_ec6a1eeb66f00bc93da838a31f086452>focusCommand

ScreenView::_passViewCommand::__l2::<lambda_ac84362c2fc48afe21d9ba36b9bee780>::()::__l2::<lambda_ec6a1eeb66f00bc93da838a31f086452>

OffsetTypeName
0(8) ScreenView *const__this
8(32) const std::stringcontrolName

ScreenView::_passViewCommand::__l2::<lambda_8531114544531f8d9afa78ddfccd4350>::()::__l5::<lambda_4a6597b1821b24edfbbf4b4ee4b10bc7>

OffsetTypeName
0(8) ScreenView::_passViewCommand::__l2::<lambda_8531114544531f8d9afa78ddfccd4350>::()::__l2::<lambda_b59ab18380bd03e7578d33d6d3a7ab61>tabNavigationCallback
8(48) SelectNavigationTabCommandcommand

ScreenView::_passViewCommand::__l2::<lambda_8531114544531f8d9afa78ddfccd4350>::()::__l2::<lambda_b59ab18380bd03e7578d33d6d3a7ab61>

OffsetTypeName
0(8) ScreenView *const__this

SelectNavigationTabCommand

OffsetTypeName
0(4) intnavigationTabIndex
8(32) std::stringnavigationTabName
40(1) boolsuccess
41(1) boolmaintainOldFocus

ScreenController::bindIntForCollection::__l2::<lambda_f9e2e2e7b8304f39ac84a40451779042>

OffsetTypeName
0(64) const std::function<bool __cdecl(int)>condition
64(64) const std::function<int __cdecl(int)>callback

ScreenView::_passViewCommand::__l2::<lambda_727b71b870d5f42264879f25630d1d44>::()::__l2::<lambda_d32be51470d88502a92d141e471d9e09>

OffsetTypeName
0(8) ScreenView::_passViewCommand::__l2::<lambda_19b77a382f571e532765a35e4fd287ea>scrollToGridItemOffset
8(32) const std::stringcollectionName
40(4) intcollectionIndex
44(4) intnumItems

ScreenView::_passViewCommand::__l2::<lambda_19b77a382f571e532765a35e4fd287ea>

OffsetTypeName
0(8) ScreenView *const__this

Social::XboxLiveIdentity::signIn::__l17::<lambda_9f7d45a869e41ae635151b0458651e01>

OffsetTypeName
0(16) std::weak_ptr<Social::XboxLiveIdentity>weakThis
16(64) std::function<void __cdecl(Social::SingleIdentitySignInResult)>callback

Social::XboxLiveIdentity::signIn::__l19::<lambda_67943a87e469b1364289dddd8839232e>

OffsetTypeName
0(16) std::weak_ptr<Social::XboxLiveIdentity>weakThis
16(64) std::function<void __cdecl(Social::SingleIdentitySignInResult)>callback

Social::XboxLiveIdentity::signOut::__l5::<lambda_d7f005516538f9b78b33e93a1bef05bd>

OffsetTypeName
0(16) std::weak_ptr<Social::XboxLiveIdentity>weakThis
16(64) std::function<void __cdecl(bool)>callback

ScreenRenderer

OffsetTypeName

StackRefResultT<EntityRefTraits>

OffsetTypeName
0(24) StackResultStorageEntitybaseclass_0

StackResultStorageEntity

OffsetTypeName
0(24) std::optional<EntityContext>mContext

ServiceReference<Social::MultiplayerServiceManager>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<Social::MultiplayerServiceManager>mService

ServiceReference<ChunkPerformanceData>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<ChunkPerformanceData>mService

ServiceReference<GameRelightingTestData>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<GameRelightingTestData>mService

Social::Events::Property

OffsetTypeName
0(32) std::stringmName
32(16) Json::ValuemValue

ServiceReference<mce::FileWatcherNull>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<mce::FileWatcherNull>mService

SkinRepository::loadSkinPack::__l2::<lambda_8c1eeeeaa04463bff8a93f30eef087af>

OffsetTypeName
0(8) SkinRepository *const__this
8(16) const mce::UUIDpackId
24(8) bool *successfulLoad
32(64) std::function<void __cdecl(void)>callback

SkinRepositoryClientInterface::_getReloadCallback::__l2::<lambda_846de32044adc214daef4861df24efff>

OffsetTypeName
0(8) const SkinRepositoryClientInterface *const__this
8(4) persona::ProfileTypeprofileType
16(64) std::function<void __cdecl(SkinHandle)>cb

SkinRepositoryClientInterface::tryFullPersonaReload::__l5::<lambda_1ed64e594555dfc39033a7d296bb8ee4>

OffsetTypeName
0(8) SkinRepositoryClientInterface *const__this
8(64) std::function<void __cdecl(SkinHandle)>cb

SkinRepositoryClientInterface::updatePersonaFromAppearance::__l2::<lambda_b3352670756ecc0ec5561e2be7c4a035>

OffsetTypeName
0(8) SkinRepositoryClientInterface *const__this
8(16) std::weak_ptr<bool>weakExistance
24(40) const persona::PersonaCharacterHandlepersonaToUpdateHandle
64(64) std::function<void __cdecl(SkinHandle)>syncCompletedCallback

SkinRepositoryClientInterface::_setSelectedAppearance::__l2::<lambda_8e0eea89dcb2aebf5e193f6af928111b>

OffsetTypeName
0(8) SkinRepositoryClientInterface *const__this
8(16) std::weak_ptr<bool>weakExistance
24(64) std::function<void __cdecl(SkinHandle)>requestCallback
88(112) SkinHandlenewAppearanceHandle

SkinRepositoryClientInterface::_setPendingAppearance::__l2::<lambda_2cbdc008895cad531a7677657fc5960b>

OffsetTypeName
0(8) SkinRepositoryClientInterface *const__this
8(64) std::function<void __cdecl(SkinHandle)>callback

SkinRepositoryClientInterface::createPersona::__l2::<lambda_d54e64862f49427c8dc912d11abd5afc>

OffsetTypeName
0(8) SkinRepositoryClientInterface *const__this
8(4) persona::ProfileTypeprofileType
16(16) std::weak_ptr<bool>weakExistance
32(64) std::function<void __cdecl(void)>cb

SkinRepositoryClientInterface::tryFullPersonaReload::__l5::<lambda_1ed64e594555dfc39033a7d296bb8ee4>::()::__l2::<lambda_85e6ae7f28a76659b894f16127b59f1c>

OffsetTypeName
0(8) SkinRepositoryClientInterface *const__this
8(4) persona::ProfileTypeprofileType
16(64) std::function<void __cdecl(SkinHandle)>syncCb

SpawnEggInfo

OffsetTypeName
0(48) HashedStringmTextureName
48(4) unsigned intmTextureIndex
52(16) mce::ColormEggBaseTint
68(16) mce::ColormEggOverlayTint

SignBlockActor::CachedMessageData

OffsetTypeName
0(160) SignBlockActor::CachedLineData[4]lineData
160(4) unsigned intnumLines
168(32) std::stringfilteredMessage
200(8) const void *cachedFontCompare
208(1) booldirty

SignBlockActor::CachedLineData

OffsetTypeName
0(32) std::stringtext
32(4) intlineLength

SubChunkBrightnessStorage::LightPair

OffsetTypeName
0(1) $CE66EAFC7D8A60AB08C0D612611BAB18___u0

SubChunkBlockPos

OffsetTypeName
0(4) $F965259FE24EEE58D216369F5461A2B9___u0

SkyRenderObject

OffsetTypeName
0(16) std::shared_ptr<mce::Mesh>mSkyMesh
16(16) std::shared_ptr<mce::Mesh>mStarsMesh
32(16) std::shared_ptr<mce::Mesh>mSunMesh
48(16) std::shared_ptr<mce::Mesh>mMoonMesh
64(72) mce::TexturePtrmEndSkyTex
136(72) mce::TexturePtrmSunTex
208(72) mce::TexturePtrmMoonTex
280(16) std::shared_ptr<mce::Mesh>mMilkyWayMesh
296(72) mce::TexturePtrmMilkyWayTex
368(16) std::shared_ptr<mce::Mesh>mMeteorMesh
384(72) mce::TexturePtrmMeteorTex
456(4) intmTime
464(40) std::vector<mce::TexturePtr,LinearAllocator<mce::TexturePtr> >mCubemapTextures
504(16) mce::ServerTexturemCubemapTexture
520(8) const mce::MaterialPtr *mCubemapMaterial
528(8) const mce::MaterialPtr *mSkyMaterial
536(8) const mce::MaterialPtr *mStarsMaterial
544(8) const mce::MaterialPtr *mSunMoonMaterial
552(4) floatmStarBrightness
556(4) floatmSunAngleOne
560(4) floatmSunAngleA
564(4) floatmFogLevel
568(4) floatmAmbientBrightness
572(4) floatmSkyDarken

Sound

OffsetTypeName
0(32) std::stringmName
32(4) floatmVolumeMin
36(4) floatmPitchMin
40(4) floatmVolumeMax
44(4) floatmPitchMax

stbi__context

OffsetTypeName
0(4) unsigned intimg_x
4(4) unsigned intimg_y
8(4) intimg_n
12(4) intimg_out_n
16(24) stbi_io_callbacksio
40(8) void *io_user_data
48(4) intread_from_callbacks
52(4) intbuflen
56(128) unsigned __int8[128]buffer_start
184(8) unsigned __int8 *img_buffer
192(8) unsigned __int8 *img_buffer_end
200(8) unsigned __int8 *img_buffer_original
208(8) unsigned __int8 *img_buffer_original_end

ScriptApi::ScriptObjectHandle

OffsetTypeName

ScriptApi::EMPTYObjectHandle

OffsetTypeName

ScriptEngineWithContext<ScriptServerContext>::createEntity::__l2::<lambda_5a64297f6fe45bc0c8cf434a3b0c3a8e>

OffsetTypeName
0(8) ScriptEngineWithContext<ScriptServerContext> *const__this
8(8) ScriptApi::ScriptObjectHandle *entityHandle
16(8) const std::string *templateName
24(8) const ScriptApi::ScriptVersionInfo *info

ScriptOnlyComponents<ScriptServerContext>::ScriptOnly

OffsetTypeName
0(16) std::map<std::string,Json::Value>mLookup

ScheduledCallback

OffsetTypeName
0(8) __int64mTime
8(16) std::weak_ptr<bool>mExistenceTracker
24(64) std::function<void __cdecl(void)>mCallback
88(1) boolmShouldCheckExistence

ServiceReference<Social::IUserManager>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<Social::IUserManager>mService

Social::MultiplayerService::disable::__l2::<lambda_31436da694b5c017c7d349683e2977e2>

OffsetTypeName
0(8) Social::MultiplayerService *const__this
8(64) std::function<void __cdecl(bool)>callback

Social::User::_finalizeSignIn::__l2::<lambda_5696a71c87ad7a8bea0790eaa1d241d0>

OffsetTypeName
0(16) std::weak_ptr<Social::User>weakThis
16(24) std::vector<std::pair<enum Social::IdentityType,std::function<void __cdecl(Social::MultiIdentitySigninResult const &)> >>finishCallbacks
40(56) Social::MultiIdentitySigninResultoverallResult
96(24) std::vector<enum Social::IdentityType>signedInTypes
120(16) std::set<enum Social::IdentityType>attemptedTypes

Social::MultiIdentitySigninResult

OffsetTypeName
0(1) boolmSuccess
1(1) boolmIsNewAccount
8(32) std::stringmGamertagHint
40(8) _BYTE[8]mFailingType
48(4) _BYTE[4]mFailureReason

Social::User::signOut::__l5::<lambda_ac64b0e11f97b4360e14fc032f1729bc>

OffsetTypeName
0(16) std::weak_ptr<Social::User>weakThis
16(8) _BYTE[8]identitySignOut
24(64) std::function<void __cdecl(bool)>callback

Social::User::signOut::__l5::<lambda_ac64b0e11f97b4360e14fc032f1729bc>::()::__l5::<lambda_f18b942071897347fd596a3a2426c05c>

OffsetTypeName
0(16) std::weak_ptr<Social::User>weakThis
16(8) _BYTE[8]identitySignOut
24(64) std::function<void __cdecl(bool)>callback

ServiceRegistrationToken<Social::UserManager>

OffsetTypeName
0(8) Social::UserManager *mService

Social::UserManager::addSecondaryUserAsync::__l2::<lambda_f5201caa93f780558c3e4fa920a2799b>

OffsetTypeName
0(8) Social::UserManager *const__this
8(16) std::shared_ptr<Social::UserCreationData>secondaryUserCreationData
24(64) std::function<void __cdecl(enum Social::UserPlatformConnectionResult)>callback

Social::UserManager::_notifyIdentityListenerList::__l9::<lambda_08b4e833884a368042d959555106c693>

OffsetTypeName
0(64) const std::function<void __cdecl(unsigned int,enum Social::IdentityType)>listener
64(4) unsigned intuserId
72(8) _BYTE[8]identity

Social::User::connectAsync::__l2::<lambda_5089e7f6c48e2348c0833f193542bf3a>

OffsetTypeName
0(64) std::function<void __cdecl(enum Social::UserPlatformConnectionResult)>callback
64(8) Social::User *const__this

Social::XboxLiveUserInfo::XboxLiveLimitTimer

OffsetTypeName
0(80) BasicTimermBurstTimer
80(80) BasicTimermSustainTimer
160(4) unsigned intmBurstRequests
164(4) unsigned intmSustainRequests

SoundItem

OffsetTypeName
0(1) boolmLoadFromMemory
8(32) std::stringmResourceStream
40(32) Core::PathBuffer<std::string >mSoundName
72(4) floatmVolume
76(4) floatmPitch
80(4) floatmMinDistance
84(4) floatmMaxDistance
88(1) boolmStream
89(1) boolmIs3D
90(1) boolmInterruptible
91(1) boolmUseLegacyMaxDistance

SoundEngine::_loadSoundItemAsync::__l2::<lambda_4daf6abd0616190312d5e6f10b63bbb4>

OffsetTypeName
0(8) SoundEngine *const__this
8(96) const SoundItemsoundItem

SoundEngine::load::__l2::<lambda_c9086c560484b97729a5fad5c773e501>

OffsetTypeName
0(8) SoundEngine *const__this
8(16) std::shared_ptr<std::vector<std::pair<std::string,std::shared_ptr<SoundEvent> >> >soundEvents
24(32) std::stringcurrentMusicEventName
56(32) Core::PathBuffer<std::string >currentMusicItemName
88(16) std::shared_ptr<bool>fadeOutMusic

SoundDefinitionsJsonMergeStrategy

OffsetTypeName
0(112) JsonMergeStrategybaseclass_0

ServiceRegistrationToken<OfferRepository>

OffsetTypeName
0(8) OfferRepository *mService

StoreCatalogRepository::fetchRealmsCoinOffers::__l2::<lambda_4414f3671be2def991047236b7ca18b5>

OffsetTypeName
0(8) StoreCatalogRepository *const__this
8(64) std::function<void __cdecl(void)>fetchCompleteCallback

SearchQuery::SortParams

OffsetTypeName
0(4) const SearchQuery::SortBymSortBy
4(4) const SearchQuery::SortDirectionmSortByDir

StoreSearchObject::registerEventHandlers::__l2::<lambda_307276f4b78df759eec4cfa8d3251d68>::()::__l2::<lambda_c330bcbc9013ca66f9d3f3ae637c31f8>

OffsetTypeName
0(16) std::weak_ptr<StoreSearchObject>weakThis
16(616) StoreSearchQuerycopyBaseQuery

StoreSearchObject::_createAndSendSearchQuery::__l2::<lambda_27308452179dc61d81a0e9047a1dad48>

OffsetTypeName
0(16) std::weak_ptr<StoreSearchObject>weakThis
16(616) StoreSearchQuerysearchQuery

StoreSearchObject::_createAndSendSearchQuery::__l2::<lambda_ca3540f5454877ae825cd4cf75c35a2a>

OffsetTypeName
0(16) std::weak_ptr<StoreSearchObject>weakThis
16(616) StoreSearchQuerysearchQuery

StoreSearchSort::SortToggleInfo

OffsetTypeName
0(32) const std::stringmLabel
32(8) const SearchQuery::SortParamsmSortParams
40(1) boolmIsActiveSort

SaveContainer::queryIsContainerOutOfDate::__l7::<lambda_cfa8e7d91bf2acf9de79c49b366008ca>

OffsetTypeName
0(8) SaveContainer *const__this
8(64) std::function<void __cdecl(Core::Result)>onComplete
72(16) std::weak_ptr<bool>weakTracker

ServerPlayerMovementComponent

OffsetTypeName
0(40) std::deque<PlayerAuthInputPacket>mQueuedUpdates

Social::Events::Event

OffsetTypeName
0(4) const unsigned intmUserId
8(32) const std::stringmName
40(1) boolmShouldAggregate
44(4) unsigned intmCustomAggregationTime
48(8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >mEventCreationTime
56(4) intmEventTags
64(64) std::unordered_map<std::string,Social::Events::Property>mProperties
128(64) std::unordered_map<std::string,Social::Events::Measurement>mMeasurements
192(1) boolmRecordStamped

Social::Events::Measurement

OffsetTypeName
0(32) std::stringmName
32(16) Json::ValuemValue
48(4) intmValueDivisorForAverage
52(4) _BYTE[4]mType

SharedPtr<Item>

OffsetTypeName
0(8) SharedCounter<Item> *pc

SerializerTraits

OffsetTypeName
0(1) boolisRequired
1(1) boolisPrimary
8(32) std::stringjsonName
40(32) std::stringnbtName
72(8) unsigned __int64arrayLengthConstraintMin
80(8) unsigned __int64arrayLengthConstraintMax
88(8) entt::meta_any *(__fastcall *)(entt::meta_any *result, const std::string *)construct
96(8) entt::meta_any *(__fastcall *)(entt::meta_any *result, const std::string *, void *)getAny
104(8) void (__fastcall *)(entt::meta_any)serializeBegin
112(8) void (__fastcall *)(entt::meta_any)serializeEnd
120(64) std::function<bool __cdecl(entt::meta_any &,Serializer &)>validate
184(8) const SerializerEnumMapping *mEnumMapping
192(32) std::stringdocumentation

Serializer

OffsetTypeName
0(8) Serializer_vtbl *__vftable
8(4) SerializerDirectionmDirection
16(48) SerializerContextmContext

SerializerContext

OffsetTypeName
0(24) std::vector<std::string>mContextStack
24(24) std::vector<std::string>mErrorMessages

SharedPtr<BlockLegacy>

OffsetTypeName
0(8) SharedCounter<BlockLegacy> *pc

StackRefResultT<SharePtrRefTraits<FogDefinition const > >

OffsetTypeName
0(16) StackResultStorageSharePtr<FogDefinition const >baseclass_0

StackResultStorageSharePtr<FogDefinition const >

OffsetTypeName
0(16) std::shared_ptr<FogDefinition const >mValue

SlotDescriptor

OffsetTypeName
0(4) intmSlot
8(24) std::vector<ItemDescriptor>mAcceptedItems
32(80) ItemDescriptormItemDescriptor
112(32) std::stringmInteractText
144(320) DefinitionTriggermOnEquip
464(320) DefinitionTriggermOnUnequip

SeatDescription

OffsetTypeName
0(12) Vec3mPosition
12(4) intmMinSeatCount
16(4) intmMaxSeatCount
24(216) ExpressionNodemSeatRotation
240(1) boolmLockRiderRotation
244(4) floatmLockRiderRotationDegrees

SpawnActorParameters

OffsetTypeName
0(4) intmSpawnTimeMin
4(4) intmSpawnTimeMax
8(4) LevelSoundEventmSpawnSound
16(80) ItemDescriptormItemDescriptor
96(32) std::stringmEntityDefinition
128(32) std::stringmSpawnMethod
160(64) ActorFilterGroupmFilters
224(1) boolmSingleUse
225(1) boolmShouldLeash
228(4) intmNumToSpawn

Social::Events::EventManager::recordEvent::__l2::<lambda_19d1731b0844f50611fd86fdcc1079df>

OffsetTypeName
0(8) Social::Events::EventManager *const__this
8(200) Social::Events::Eventevent

ServiceRegistrationToken<IMinecraftEventing>

OffsetTypeName
0(8) IMinecraftEventing *mService

ShortTag

OffsetTypeName
0(8) Tagbaseclass_0
8(2) __int16data

StringTag

OffsetTypeName
0(8) Tagbaseclass_0
8(32) std::stringdata

sockaddr

OffsetTypeName
0(2) unsigned __int16sa_family
2(14) char[14]sa_data

SyncedAttribute

OffsetTypeName
0(32) std::stringmName
32(4) floatmMinValue
36(4) floatmCurrentValue
40(4) floatmMaxValue

ShapedRecipe

OffsetTypeName
0(208) Recipebaseclass_0
208(24) std::vector<RecipeIngredient>mIngredients
232(24) std::vector<ItemInstance>mResults

ScoreboardIdentityPacketInfo

OffsetTypeName
0(16) ScoreboardIdmScoreboardId
16(8) PlayerScoreboardIdmPlayerId

ScorePacketInfo

OffsetTypeName
0(16) ScoreboardIdmScoreboardId
16(32) std::stringmObjectiveName
48(4) intmScoreValue
52(1) _BYTE[1]mIdentityType
56(8) PlayerScoreboardIdmPlayerId
64(8) ActorUniqueIDmEntityId
72(32) std::stringmFakePlayerName

SubClientConnectionRequest

OffsetTypeName
0(8) std::unique_ptr<UnverifiedCertificate>mCertificateData
8(8) std::unique_ptr<Certificate>mCertificate
16(8) std::unique_ptr<WebToken>mRawToken

ServerNetworkHandler::disconnectClient::__l2::<lambda_8ab8e04d16e80d5ccda0091a8639a009>

OffsetTypeName
0(8) ServerNetworkHandler *const__this
8(152) const NetworkIdentifierid
160(1) unsigned __int8subId
168(32) std::stringmessageCopy
200(1) boolskipMessage

ServerNetworkHandler::handle::__l36::<lambda_d652cba9d3ff6790348d747c18e71ce4>

OffsetTypeName
0(8) ServerNetworkHandler *const__this
8(168) const CommandBlockUpdatePacketpacket

StructureTemplate

OffsetTypeName
0(32) std::stringmName
32(176) StructureTemplateDatamStructureTemplateData
208(1) unsigned __int8mStructureVersion

StructureTemplateData

OffsetTypeName
0(8) StructureTemplateData_vtbl *__vftable
8(4) intmFormatVersion
12(12) BlockPosmSize
24(12) BlockPosmStructureWorldOrigin
40(24) std::vector<int>mBlockIndices
64(24) std::vector<int>mExtraBlockIndices
88(64) std::unordered_map<std::string,StructureBlockPalette>mPalettes
152(24) std::vector<std::unique_ptr<CompoundTag>>mEntityData

StructureTemplateDataResponsePacket

OffsetTypeName
0(40) Packetbaseclass_0
40(32) std::stringmStructureName
72(8) std::unique_ptr<CompoundTag>mStructureTag
80(1) StructureTemplateResponseTypemResponseType

ServiceReference<ServerInstance>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<ServerInstance>mService

ServerNetworkHandler::handle::__l2::<lambda_9d52b3aa3d855da2c243e137c204abab>

OffsetTypeName
0(8) ServerNetworkHandler *const__this
8(152) const NetworkIdentifiersource
160(16) std::shared_ptr<BlockActorDataPacket>packet
176(1) const boolshouldFilterText

ServerNetworkHandler::handle::__l8::<lambda_b228fbb676f614edf5a86d27a92c8ccc>

OffsetTypeName
0(160) ServerNetworkHandler::handle::__l2::<lambda_ace92a5bcd49f90761b20503b23bdc43>callback
160(152) BookEditPacketpacket

ServerNetworkHandler::handle::__l2::<lambda_ace92a5bcd49f90761b20503b23bdc43>

OffsetTypeName
0(8) ServerNetworkHandler *const__this
8(152) const NetworkIdentifiersource

StartGamePacket

OffsetTypeName
0(40) Packetbaseclass_0
40(3360) LevelSettingsmSettings
3400(8) ActorUniqueIDmEntityId
3408(8) ActorRuntimeIDmRuntimeId
3416(4) GameTypemEntityGameType
3420(12) Vec3mPos
3432(8) Vec2mRot
3440(32) std::stringmLevelId
3472(32) std::stringmLevelName
3504(24) ContentIdentitymTemplateContentIdentity
3528(1) boolmIsTrial
3532(12) SyncedPlayerMovementSettingsmMovementSettings
3544(8) unsigned __int64mLevelCurrentTime
3552(4) intmEnchantmentSeed
3560(32) std::stringmMultiplayerCorrelationId
3592(32) std::stringmModelName
3624(32) std::stringmModelTexture
3656(1) boolmUseModelSkin
3657(1) boolmDisalbeHunger
3658(1) boolmDisableDropItem
3659(1) boolmDisableContainers
3660(1) boolmDisableSolidify
3661(1) boolmDisableGravityInLiquid
3662(1) boolmIsNetWorkOptimize
3663(1) boolmIsLoadSubChunkFromClient
3664(4) intmLevelVersion
3668(1) boolmLockDifficulty
3672(64) std::unordered_map<unsigned __int64,float>mShearsDestorySpeed
3736(8) const BlockPalette *mBlockPalette
3744(8) std::unique_ptr<Tag>mBlockPaletteList
3752(24) std::vector<ItemData>mItemData
3776(1) boolmEnableItemStackNetManager
3777(1) boolmUselimitArea
3780(12) Vec3mLimitAreaCenter
3792(4) intmLimitAreaOffsetX
3796(4) intmLimitAreaOffsetZ
3800(1) boolmDisableItemUse
3801(1) boolmDisableItemUseOnBlock
3808(24) std::vector<std::pair<std::string,CompoundTag>>mBlockProperties

SyncedPlayerMovementSettings

OffsetTypeName
0(1) ServerAuthMovementModeAuthorityMode
4(4) intmRewindHistorySize
8(1) boolServerAuthBlockBreaking

ServiceReference<EducationOptions>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<EducationOptions>mService

ServiceReference<ContentTierManager::ValidatorRegistry>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<ContentTierManager::ValidatorRegistry>mService

ServiceReference<PackManifest::CapabilityRegistry>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<PackManifest::CapabilityRegistry>mService

SubpackInfo

OffsetTypeName
0(32) std::stringmFolderName
32(32) std::stringmName
64(4) intmMemoryTier

ScriptApi::ScriptVersionInfo

OffsetTypeName
0(4) intmMajorVersion
4(4) intmMinVerssion

ScriptApi::EventTracking

OffsetTypeName

ScriptEngine::ScriptQueueData

OffsetTypeName
0(32) Core::PathBuffer<std::string >mScriptPath
32(32) std::stringmScriptName
64(32) std::stringmScriptContent
96(32) std::stringmPackID
128(32) std::stringmPackVersion
160(8) unsigned __int64mScriptHash

ScoreboardCommand::SetScoreOutput

OffsetTypeName
0(4) intmSuccessCount
4(4) intmFirstNewScore
8(32) std::stringmFirstSuccess

SetTitlePacket

OffsetTypeName
0(40) Packetbaseclass_0
40(4) _BYTE[4]mType
48(32) std::stringmTitleText
80(4) intmFadeInTime
84(4) intmStayTime
88(4) intmFadeOutTime

SpawnActorDefinition

OffsetTypeName
0(24) std::vector<SpawnActorParameters>mSpawnParameters

ScriptEventData

OffsetTypeName
0(8) ScriptEventData_vtbl *__vftable
8(32) std::stringmEventName

ScriptCommandCallbackData

OffsetTypeName
8(32) std::stringmCommand
40(1) boolmCallbackReceived
48(16) Json::ValuemData

ServerInstance::initializeServer::__l55::<lambda_fdcfded2c4d317134dd5efe145374f82>

OffsetTypeName
0(8) ServerInstance *const__this
8(64) std::function<void __cdecl(void)>compactionCallback
72(32) std::stringlevelId

ServiceRegistrationToken<ServerInstance>

OffsetTypeName
0(8) ServerInstance *mService

SaveTransactionManager::_showGlobalSaveIcon::__l5::<lambda_abfa177dbfd7bc38eb8ac17f971ba81f>

OffsetTypeName
0(64) std::function<void __cdecl(bool)>showIconFunction

SaveTransactionManager::_hideGlobalSaveIcon::__l5::<lambda_9b3c9db278eb340d00c6747c3b07b14a>

OffsetTypeName
0(64) std::function<void __cdecl(bool)>showIconFunction

SetActorDataPacket

OffsetTypeName
0(40) Packetbaseclass_0
40(8) ActorRuntimeIDmId
48(8) unsigned __int64mTick
56(24) std::vector<std::unique_ptr<DataItem>>mPackedItems

SimpleBoolFilterTest

OffsetTypeName
0(16) FilterTestbaseclass_0
16(1) boolmValue

SimpleHashStringFilterTest

OffsetTypeName
0(16) FilterTestbaseclass_0
16(48) HashedStringmValueString

SimpleIntFilterTest

OffsetTypeName
0(16) FilterTestbaseclass_0
16(4) intmValue

SimpleTagIDFilterTest

OffsetTypeName
0(16) FilterTestbaseclass_0
16(16) IDType<BiomeTagIDType>mCachedIDValue
32(48) HashedStringmValueString

SimpleFloatFilterTest

OffsetTypeName
0(16) FilterTestbaseclass_0
16(4) floatmValue

Spawner

OffsetTypeName
0(8) Level *mLevel
8(56) int[2][7]mBaseTypeCount
64(128) std::unordered_map<HashedString,int>[2]mEntityTypeCount
192(4) intmTotalEntityCount
196(4) intmEntityLimit

ScatterParams::_buildSchema::__l2::<lambda_a76daf2e558065fdf74a6ef87fdf0cfb>

OffsetTypeName
0(64) std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)>scatterAccessor

ScatterParams::_buildSchema::__l2::<lambda_3364f33938454b38ac82d4e8cb5ca9ef>

OffsetTypeName
0(64) std::function<ScatterParams & __cdecl(BiomeDecorationFeature * *)>scatterAccessor

SharedPtr<HorseArmorItem>

OffsetTypeName
0(8) SharedCounter<HorseArmorItem> *pc

SharedPtr<GlowStickItem>

OffsetTypeName
0(8) SharedCounter<GlowStickItem> *pc

ScatterParams::_buildSchema::__l2::<lambda_51c888921c5363d51df6b2151f3d1065>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(BiomeDecorationFeature * *)>coordAccessor

ScatterParams::_buildSchema::__l2::<lambda_ad1c76902e674cf57d5e4282dadb34e2>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(BiomeDecorationFeature * *)>coordAccessor

ScatterParams::_buildSchema::__l2::<lambda_da11a43e5689853c53722bcf1dd03017>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(BiomeDecorationFeature * *)>coordAccessor

SurfaceMaterialAdjustmentEvaluated::Element

OffsetTypeName
0(4) intmHeightMin
4(4) intmHeightMax
8(48) SurfaceMaterialBlocksmSurfaceMaterialBlocks

SurfaceMaterialBlocks

OffsetTypeName
0(8) const Block *mTop
8(8) const Block *mMid
16(8) const Block *mSeaFloor
24(8) const Block *mFoundation
32(8) const Block *mSea
40(4) intmSeaFloorDepth

SurfaceMaterialAttributes

OffsetTypeName
0(112) BlockDescriptormTop
112(112) BlockDescriptormMid
224(112) BlockDescriptormSeaFloor
336(112) BlockDescriptormFoundation
448(112) BlockDescriptormSea
560(4) intmSeaFloorDepth

ScatterParams::ScatteredPositions

OffsetTypeName
0(8) RenderParams *mMolangParams
8(8) Random *mRandom
16(8) const ScatterParams *mScatterParams
24(12) BlockPosmOrigin
36(4) unsigned intmIterations

SharedPtr<StairBlock>

OffsetTypeName
0(8) SharedCounter<StairBlock> *pc

SharedPtr<RespawnAnchorBlock>

OffsetTypeName
0(8) SharedCounter<RespawnAnchorBlock> *pc

SharedPtr<StoneButtonBlock>

OffsetTypeName
0(8) SharedCounter<StoneButtonBlock> *pc

SubChunkRelighter

OffsetTypeName
0(1) boolmNeedToResetToDoBits
8(24576) std::bitset<196608>mToDo
24584(4096) std::array<unsigned char,4096>mOldAbsorption
28680(768) std::vector<SubChunkLightIndex>[2][16]mAdditiveBlocksToProcess
29448(384) std::vector<SubChunkLightIndex>[16]mEdgeBlocksToProcess
29832(384) std::vector<SubChunkLightIndex>[16]mBlocksToProcess
30216(24) std::vector<SubChunkLightIndex>mAbsorptionBlocksToProcess
30240(48) std::vector<SubtractiveLightInfo>[2]mSubtractiveBlocks
30288(384) SubChunk *[3][4][4]mSubChunkPtrArray
30672(48) bool[3][4][4]mSubChunkPtrArrayValid
30720(48) bool[3][4][4]mSubChunkTouched
30768(8) ChunkPosmCenterChunkPos
30776(8) unsigned __int64mCenterSubChunkIndex
30784(8) BlockSource *mSource
30792(1) boolmOriginalLighting
30793(1) SubChunkBrightnessStorage::LightPairmDefaultLightPair
30800(8) const Block *mDefaultBlock

SubChunkBlockStoragePaletted<1,1>::_fetchBlocksInShape::__l2::<lambda_4fadbc1be99a51583b3494c5343adb80>

OffsetTypeName
0(8) const std::bitset<2> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<1,1>::fetchBlocksInBox::__l2::<lambda_3a25f8be0adce3e4613c2792bb15ad32> *shapePredicate

SubChunkBlockStoragePaletted<1,1>::_fetchBlocksInShape::__l2::<lambda_148186354e0804acaf9ad78f0fb1d814>

OffsetTypeName
0(8) const std::bitset<2> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<1,1>::fetchBlocksInCylinder::__l2::<lambda_6eff12cf755cbc8df5ad19484681e643> *shapePredicate

SubChunkBlockStoragePaletted<16,16>::_fetchBlocksInShape::__l2::<lambda_c5b0b12ce6e93dc7dd5633d9ae774d30>

OffsetTypeName
0(8) const std::bitset<4096> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<16,16>::fetchBlocksInBox::__l2::<lambda_81f82229aefcc027330dfa10aa9c846d> *shapePredicate

SubChunkBlockStoragePaletted<16,16>::_fetchBlocksInShape::__l2::<lambda_35cfabd93918b52980c17471ad686c94>

OffsetTypeName
0(8) const std::bitset<4096> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<16,16>::fetchBlocksInCylinder::__l2::<lambda_7ad7ae9e0b04fad7956ba5c2462033f8> *shapePredicate

SubChunkBlockStoragePaletted<8,8>::_fetchBlocksInShape::__l2::<lambda_529262d6459d4c3a8c51f9d45d61b780>

OffsetTypeName
0(8) const std::bitset<256> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<8,8>::fetchBlocksInBox::__l2::<lambda_f43d19be392b01ec54de03992e19bbb7> *shapePredicate

SubChunkBlockStoragePaletted<8,8>::_fetchBlocksInShape::__l2::<lambda_a0ffaf3ba0872261bc60c010a84dbded>

OffsetTypeName
0(8) const std::bitset<256> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<8,8>::fetchBlocksInCylinder::__l2::<lambda_2f8920f8aed8669ce026a439bb206b81> *shapePredicate

SubChunkBlockStoragePaletted<6,6>::_fetchBlocksInShape::__l2::<lambda_54a4a943a27f5378148b6cba582fd961>

OffsetTypeName
0(8) const std::bitset<64> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<6,6>::fetchBlocksInBox::__l2::<lambda_997cfac59e34b9c498561474fd5a53aa> *shapePredicate

SubChunkBlockStoragePaletted<6,6>::_fetchBlocksInShape::__l2::<lambda_cf11aac42eade1f5d742417c3b6f63b7>

OffsetTypeName
0(8) const std::bitset<64> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<6,6>::fetchBlocksInCylinder::__l2::<lambda_8505f348207d8ed882a967b263f00729> *shapePredicate

SubChunkBlockStoragePaletted<5,5>::_fetchBlocksInShape::__l2::<lambda_46acb9a0372b6a308bbfed44681f55ce>

OffsetTypeName
0(8) const std::bitset<32> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<5,5>::fetchBlocksInBox::__l2::<lambda_edcd7c6147545643dd4f557b53945643> *shapePredicate

SubChunkBlockStoragePaletted<5,5>::_fetchBlocksInShape::__l2::<lambda_e8c68019feae5bf749b86ced1f4ef924>

OffsetTypeName
0(8) const std::bitset<32> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<5,5>::fetchBlocksInCylinder::__l2::<lambda_2225f5dd488587be97d5ef16dbb05a4e> *shapePredicate

SubChunkBlockStoragePaletted<4,4>::_fetchBlocksInShape::__l2::<lambda_38c371ccdcab6ebab3fef2d49dc63d2f>

OffsetTypeName
0(8) const std::bitset<16> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<4,4>::fetchBlocksInBox::__l2::<lambda_6805beeeeb20926306bc087a374beb00> *shapePredicate

SubChunkBlockStoragePaletted<4,4>::_fetchBlocksInShape::__l2::<lambda_f968d5dbf19fb99c82f711db78303527>

OffsetTypeName
0(8) const std::bitset<16> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<4,4>::fetchBlocksInCylinder::__l2::<lambda_31ae1f2113d30483dfa86a8979a4b0c4> *shapePredicate

SubChunkBlockStoragePaletted<3,3>::_fetchBlocksInShape::__l2::<lambda_cfed23f71127b6b4785eeefce13b38fd>

OffsetTypeName
0(8) const std::bitset<8> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<3,3>::fetchBlocksInBox::__l2::<lambda_333c91ec917de2d00c7d7b20be94f138> *shapePredicate

SubChunkBlockStoragePaletted<3,3>::_fetchBlocksInShape::__l2::<lambda_b35f173d4742f344d961487cc1dada02>

OffsetTypeName
0(8) const std::bitset<8> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<3,3>::fetchBlocksInCylinder::__l2::<lambda_69eb90666f66735dbbd3c93a3c693a3d> *shapePredicate

SubChunkBlockStoragePaletted<2,2>::_fetchBlocksInShape::__l2::<lambda_396c2787970d1a7a1021db67118b181b>

OffsetTypeName
0(8) const std::bitset<4> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<2,2>::fetchBlocksInBox::__l2::<lambda_05dcea0d077ab08977860bf1536271dc> *shapePredicate

SubChunkBlockStoragePaletted<2,2>::_fetchBlocksInShape::__l2::<lambda_5f6af89c1e23d982784687a904482cf6>

OffsetTypeName
0(8) const std::bitset<4> *indices
8(8) const BlockPos *positionOfChunk
16(8) const BlockPos *pos
24(8) unsigned __int16 *index
32(8) const gsl::span<Block const * const,-1> *palette
40(8) std::vector<BlockFetchResult> *output
48(8) const SubChunkBlockStoragePaletted<2,2>::fetchBlocksInCylinder::__l2::<lambda_92f021db926b66e17c3d1841e8d27176> *shapePredicate

ScatterParams

OffsetTypeName
0(1368) ScatterParams::CoordinateRange[3]mCoordinateRanges
1368(4) ScatterParams::CoordinateEvaluationOrdermEvalOrder
1376(224) ScatterParams::ChanceInformationmScatterChance
1600(216) ExpressionNodemIterations

ScatterParams::CoordinateRange

OffsetTypeName
0(216) ExpressionNodemMinOrSingleValue
216(216) ExpressionNodemMax
432(4) unsigned intmGridStepSize
436(4) unsigned intmGridOffset
440(4) ScatterParams::RandomDistributionTypemDistribution
444(12) std::optional<IntRange>mFastPathRange

ScatterParams::ChanceInformation

OffsetTypeName
0(216) ExpressionNodemChancePercent
216(4) intmNumerator
220(4) intmDenominator

ScatterParams::_buildSchema::__l2::<lambda_7b9a05a1953b3fb60663dfc73543637b>

OffsetTypeName
0(64) std::function<ScatterParams & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)>scatterAccessor

ScatterParams::_buildSchema::__l2::<lambda_7c5ad3777ba8587cfd702cc22d87f118>

OffsetTypeName
0(64) std::function<ScatterParams & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)>scatterAccessor

ScatterParams::_buildSchema::__l2::<lambda_d143a5e36f9b278f892d0e584fe33c9f>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)>coordAccessor

ScatterParams::_buildSchema::__l2::<lambda_c9df66ead2a74545562a76e1b7eb86e7>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)>coordAccessor

ScatterParams::_buildSchema::__l2::<lambda_e47c948e79de08d4acbaa398984b3d18>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(AutomaticFeatureRules::AutomaticFeatureRule *)>coordAccessor

ScatterParams::_buildSchema::__l2::<lambda_983896843df920686e72abccc67e9696>

OffsetTypeName
0(64) std::function<ScatterParams & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)>scatterAccessor

ScatterParams::_buildSchema::__l2::<lambda_90f750ba7b8940727bed6ecc9dcf9c82>

OffsetTypeName
0(64) std::function<ScatterParams & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)>scatterAccessor

ScatterParams::_buildSchema::__l2::<lambda_3aba8ead7a73cbf3eda52d898512bb18>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)>coordAccessor

ScatterParams::_buildSchema::__l2::<lambda_33bb36551c13b4cec4c75593d0698498>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)>coordAccessor

ScatterParams::_buildSchema::__l2::<lambda_2a19592188c209f1439b9279b6397a8a>

OffsetTypeName
0(64) std::function<ScatterParams::CoordinateRange & __cdecl(FeatureLoading::ConcreteFeatureHolder<ScatterFeature> *)>coordAccessor

StructureFeature::findFarAwayStructures::__l2::StructureInfo

OffsetTypeName
0(8) ChunkPosmin
8(8) ChunkPosmax
16(8) ChunkPosid

StringByteInput

OffsetTypeName
0(8) BytesDataInputbaseclass_0
8(8) unsigned __int64mIdx
16(16) gsl::basic_string_span<char const ,-1>mBuffer

StructureBlockPalette

OffsetTypeName
0(24) std::vector<std::unique_ptr<CompoundTag>>mStructurePaletteIdToSerializationId
24(64) std::unordered_map<unsigned __int64,StructureBlockPalette::BlockPositionData>mBlockPositionData

StructureIntegrityProcessor

OffsetTypeName
0(4) floatmIntegrity
4(4) unsigned intmStartSeed

SpawnConditions

OffsetTypeName
0(1) boolisOnSurface
1(1) boolisInWater
2(1) boolisInLava
3(1) boolisUnderground
8(8) unsigned __int64delayEndWorldAge
16(4) intrawBrightness
20(12) BlockPospos

SmallSet<std::unique_ptr<Actor,std::default_delete<Actor> > >

OffsetTypeName
0(24) std::vector<std::unique_ptr<Actor>>c

ScoreInfoRef

OffsetTypeName
0(8) const Objective *mObjective
8(1) boolmValid
16(8) int *mValue

SetScorePacket

OffsetTypeName
0(40) Packetbaseclass_0
40(1) _BYTE[1]mType
48(24) std::vector<ScorePacketInfo>mScoreInfo

SetDisplayObjectivePacket

OffsetTypeName
0(40) Packetbaseclass_0
40(32) std::stringmDisplaySlotName
72(32) std::stringmObjectiveName
104(32) std::stringmObjectiveDisplayName
136(32) std::stringmCriteriaName
168(1) _BYTE[1]mSortOrder

ServiceRegistrationToken<FeatureToggles>

OffsetTypeName
0(8) FeatureToggles *mService

ServiceRegistrationToken<Core::LoadTimeProfiler>

OffsetTypeName
0(8) Core::LoadTimeProfiler *mService

SkinHelper::PersonaInfo

OffsetTypeName
0(32) std::stringbase
32(32) std::stringarmSize
64(32) std::stringheight
96(32) std::stringskinColor
128(24) std::vector<SkinHelper::PersonaInfo::PieceInfo>pieceInfos
152(24) std::vector<SkinHelper::PersonaInfo::ResetPieceInfo>resetPieceInfos
176(24) std::vector<SkinHelper::PersonaInfo::ResetTintInfo>resetTintInfos

SkinHelper::PersonaInfo::PieceInfo

OffsetTypeName
0(32) std::stringpath
32(4) _BYTE[4]side
36(68) std::optional<TintMapColor>colors

SharedPtr<CustomProjectileItem>

OffsetTypeName
0(8) SharedCounter<CustomProjectileItem> *pc

SurfaceMaterialAdjustmentAttributes

OffsetTypeName
0(24) std::vector<SurfaceMaterialAdjustmentAttributes::Element>mAdjustments

SpikeFeature

OffsetTypeName
0(24) Featurebaseclass_0
24(8) const SpikeFeature::EndSpike *mSpike
32(12) BlockPosmCrystalBeamTarget
44(1) boolmCrystalInvulnerable

StackResultStorageFeature

OffsetTypeName
0(16) std::optional<std::reference_wrapper<FeatureRegistry> >mRegistry
16(8) unsigned __int64mIndex

SimpleTreeCanopy::_buildSchema::__l5::<lambda_ce902fcfd1b27af12f7a6a7e2b717c31>

OffsetTypeName

StructurePiece

OffsetTypeName
0(8) StructurePiece_vtbl *__vftable
8(24) BoundingBoxmBoundingBox
32(4) intmOrientation
36(4) intmGenDepth

StructurePoolElementSettings

OffsetTypeName
0(8) const std::vector<std::unique_ptr<StructurePoolBlockRule>> *mBlockRules
8(8) const std::vector<std::unique_ptr<StructurePoolBlockTagRule>> *mBlockTagRules
16(8) const std::vector<std::unique_ptr<StructurePoolActorRule>> *mActorRules
24(4) ProjectionmProjection
28(1) PostProcessSettingsmPostProcessSettings
29(1) boolmReloadActorLootTables

StrongholdPiece

OffsetTypeName
0(40) StructurePiecebaseclass_0
40(4) StrongholdPiece::SmallDoorTypeentryDoor

SharedPtr<EndGatewayBlock>

OffsetTypeName
0(8) SharedCounter<EndGatewayBlock> *pc

SoundSystemFMOD::_addToSoundCache::__l5::<lambda_cae3fd833bb655085bfe054d224c3470>

OffsetTypeName
0(8) FMOD::System *system
8(32) const Core::PathsoundName
40(8) FMOD::Sound *sound

SoundSystemFMOD::_playEvent::__l2::<lambda_a5fe321c266b84f7a30b4afdfac3c78e>

OffsetTypeName
0(8) const std::string *eventName
8(8) float *x
16(8) float *y
24(8) float *z
32(8) const SoundItem *soundItem
40(8) float *volumeScalar
48(8) float *pitchScalar

SoundEvent

OffsetTypeName
0(32) std::stringmCategory
32(32) std::stringmExternalEventName
64(24) std::vector<SoundItem>mAllSoundItems
88(24) std::vector<SoundAction>mSoundActions
112(24) std::vector<SoundParameter>mExternalEventParameters

SoundSystemFMOD::_playEvent::__l2::<lambda_3a661bdd2d6abbebd48e1676efdccb3d>

OffsetTypeName
0(8) SoundSystemFMOD *const__this
8(96) const SoundItemsoundItem
104(136) const SoundEventsoundEvent
240(32) const std::stringeventName
272(8) const unsigned __int64soundHandle
280(4) floatx
284(4) floaty
288(4) floatz
292(4) floatvolumeScalar
296(4) floatpitchScalar
300(1) boolis2D

SoundInstanceProperties

OffsetTypeName
0(12) glm::tvec3<float,0>mPosition
16(24) std::vector<SoundParameter>mParameters

SoundSystemFMOD::playMusic::__l2::<lambda_a39fa897d000379322180842f3fea207>

OffsetTypeName
0(8) SoundSystemFMOD *const__this
8(96) const SoundItemsoundItem
104(32) const std::stringeventName

SOCKADDR

OffsetTypeName
0(2) unsigned __int16sa_family
2(14) char[14]sa_data

SoundListener

OffsetTypeName
0(12) glm::tvec3<float,0>mForward
12(12) glm::tvec3<float,0>mUp
24(12) glm::tvec3<float,0>mPos
36(12) glm::tvec3<float,0>mVel

stbi__png

OffsetTypeName
0(8) stbi__context *s
8(8) unsigned __int8 *idata
16(8) unsigned __int8 *expanded
24(8) unsigned __int8 *out
32(4) intdepth

stbi__result_info

OffsetTypeName
0(4) intbits_per_channel
4(4) intnum_channels
8(4) intchannel_order

stbi__zhuffman

OffsetTypeName
0(1024) unsigned __int16[512]fast
1024(32) unsigned __int16[16]firstcode
1056(68) int[17]maxcode
1124(32) unsigned __int16[16]firstsymbol
1156(288) unsigned __int8[288]size
1444(576) unsigned __int16[288]value

stbi__zbuf

OffsetTypeName
0(8) unsigned __int8 *zbuffer
8(8) unsigned __int8 *zbuffer_end
16(4) intnum_bits
20(4) unsigned intcode_buffer
24(8) char *zout
32(8) char *zout_start
40(8) char *zout_end
48(4) intz_expandable
52(2020) stbi__zhuffmanz_length
2072(2020) stbi__zhuffmanz_distance

stbi__bmp_data

OffsetTypeName
0(4) intbpp
4(4) intoffset
8(4) inthsz
12(4) unsigned intmr
16(4) unsigned intmg
20(4) unsigned intmb
24(4) unsigned intma
28(4) unsigned intall_a

stbi__gif

OffsetTypeName
0(4) intw
4(4) inth
8(8) unsigned __int8 *out
16(8) unsigned __int8 *background
24(8) unsigned __int8 *history
32(4) intflags
36(4) intbgindex
40(4) intratio
44(4) inttransparent
48(4) inteflags
52(1024) unsigned __int8[256][4]pal
1076(1024) unsigned __int8[256][4]lpal
2100(32768) stbi__gif_lzw[8192]codes
34872(8) unsigned __int8 *color_table
34880(4) intparse
34884(4) intstep
34888(4) intlflags
34892(4) intstart_x
34896(4) intstart_y
34900(4) intmax_x
34904(4) intmax_y
34908(4) intcur_x
34912(4) intcur_y
34916(4) intline_size
34920(4) intdelay

stbi__gif_lzw

OffsetTypeName
0(2) __int16prefix
2(1) unsigned __int8first
3(1) unsigned __int8suffix

stbir__info

OffsetTypeName
0(8) const void *input_data
8(4) intinput_w
12(4) intinput_h
16(4) intinput_stride_bytes
24(8) void *output_data
32(4) intoutput_w
36(4) intoutput_h
40(4) intoutput_stride_bytes
44(4) floats0
48(4) floatt0
52(4) floats1
56(4) floatt1
60(4) floathorizontal_shift
64(4) floatvertical_shift
68(4) floathorizontal_scale
72(4) floatvertical_scale
76(4) intchannels
80(4) intalpha_channel
84(4) unsigned intflags
88(4) stbir_datatypetype
92(4) stbir_filterhorizontal_filter
96(4) stbir_filtervertical_filter
100(4) stbir_edgeedge_horizontal
104(4) stbir_edgeedge_vertical
108(4) stbir_colorspacecolorspace
112(8) stbir__contributors *horizontal_contributors
120(8) float *horizontal_coefficients
128(8) stbir__contributors *vertical_contributors
136(8) float *vertical_coefficients
144(4) intdecode_buffer_pixels
152(8) float *decode_buffer
160(8) float *horizontal_buffer
168(4) inthorizontal_coefficient_width
172(4) intvertical_coefficient_width
176(4) inthorizontal_filter_pixel_width
180(4) intvertical_filter_pixel_width
184(4) inthorizontal_filter_pixel_margin
188(4) intvertical_filter_pixel_margin
192(4) inthorizontal_num_contributors
196(4) intvertical_num_contributors
200(4) intring_buffer_length_bytes
204(4) intring_buffer_num_entries
208(4) intring_buffer_first_scanline
212(4) intring_buffer_last_scanline
216(4) intring_buffer_begin_index
224(8) float *ring_buffer
232(8) float *encode_buffer
240(4) inthorizontal_contributors_size
244(4) inthorizontal_coefficients_size
248(4) intvertical_contributors_size
252(4) intvertical_coefficients_size
256(4) intdecode_buffer_size
260(4) inthorizontal_buffer_size
264(4) intring_buffer_size
268(4) intencode_buffer_size

ServiceReference<cg::IGraphicsDevicePlatformProvider>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<cg::IGraphicsDevicePlatformProvider>mService

ServiceReference<cg::IGraphicsDeviceVendorProvider>

OffsetTypeName
0(16) std::shared_lock<std::shared_mutex>mLock
16(16) Bedrock::NonOwnerPointer<cg::IGraphicsDeviceVendorProvider>mService

Serializer::serializeFields::__l2::<lambda_22057146df6c65ed81db23a915e61f14>

OffsetTypeName
0(4) const unsigned intkAttributesId
8(8) entt::meta_any *any
16(8) Serializer *const__this

SRE_STATE

OffsetTypeName
0(8) void *ptr
8(8) void *beginning
16(8) void *start
24(8) void *end
32(8) _object *string
40(8) __int64pos
48(8) __int64endpos
56(4) intcharsize
64(8) __int64lastindex
72(8) __int64lastmark
80(1600) void *[200]mark
1680(8) char *data_stack
1688(8) unsigned __int64data_stack_size
1696(8) unsigned __int64data_stack_base
1704(8) SRE_REPEAT_T *repeat
1712(8) unsigned int (__fastcall *)(unsigned int)lower

s_MergeState

OffsetTypeName
0(8) _object *compare
8(8) __int64min_gallop
16(8) _object **a
24(8) __int64alloced
32(4) intn
40(1360) s_slice[85]pending
1400(2048) _object *[256]temparray

s_slice

OffsetTypeName
0(8) _object **base
8(8) __int64len

setentry

OffsetTypeName
0(4) inthash
8(8) _object *key

SubString

OffsetTypeName
0(8) char *ptr
8(8) char *end

ShortTag_vtbl

struct /*VFT*/ ShortTag_vtbl
{
  void (__fastcall *~Tag)(Tag *this);
  void (__fastcall *deleteChildren)(Tag *this);
  void (__fastcall *write)(Tag *this, IDataOutput *);
  void (__fastcall *load)(Tag *this, IDataInput *);
  void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
  void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
  std::string *(__fastcall *toString)(Tag *this, std::string *result);
  Tag::Type (__fastcall *getId)(Tag *this);
  bool (__fastcall *equals)(Tag *this, const Tag *);
  void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
  void (__fastcall *print)(Tag *this, PrintStream *);
  std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
  unsigned __int64 (__fastcall *hash)(Tag *this);
};

StringTag_vtbl

struct /*VFT*/ StringTag_vtbl
{
  void (__fastcall *~Tag)(Tag *this);
  void (__fastcall *deleteChildren)(Tag *this);
  void (__fastcall *write)(Tag *this, IDataOutput *);
  void (__fastcall *load)(Tag *this, IDataInput *);
  void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
  void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
  std::string *(__fastcall *toString)(Tag *this, std::string *result);
  Tag::Type (__fastcall *getId)(Tag *this);
  bool (__fastcall *equals)(Tag *this, const Tag *);
  void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
  void (__fastcall *print)(Tag *this, PrintStream *);
  std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
  unsigned __int64 (__fastcall *hash)(Tag *this);
};

SkinnedMesh

struct __cppobj __declspec(align(8)) SkinnedMesh
{
  bool mShouldDrawThisFrame;
  std::vector<ModelPart *> mSkinnedParts;
  mce::Mesh mSkinnedMeshQuads;
  mce::Mesh mSkinnedMeshTris;
  std::vector<glm::tmat4x4<float,0>> mBoneMatrices;
  int mVertexCount;
  int mTotalVertices;
  bool mUseBones;
};

SkinnedMeshGroup

struct __cppobj SkinnedMeshGroup
{
  std::unordered_map<RenderController const *,ExpressionNode> mVisibilityExpressionMap;
  std::unordered_map<RenderController const *,ExpressionNode> mMaterialExpressionMap;
  bool mShouldDrawThisFrame;
  bool mIsUniqueGroup;
  int mSkinnedMeshGroupIdentifier;
  std::vector<std::shared_ptr<SkinnedMesh>> mSkinnedMeshes;
};

SkinAdjustments

struct __cppobj SkinAdjustments
{
  unsigned int mAnimOverrideBitmask;
};

ShaderColor

struct __cppobj __declspec(align(4)) ShaderColor
{
  mce::Color color;
  bool dirty;
};

SortedMeshDrawList

struct __cppobj SortedMeshDrawList
{
  std::vector<DrawsByRenderController> mDrawsByRenderController;
};

Social::IGameConnectionInfoProvider

struct __cppobj Social::IGameConnectionInfoProvider
{
  Social::IGameConnectionInfoProvider_vtbl *__vftable /*VFT*/;
};

Social::IGameConnectionInfoProvider_vtbl

struct /*VFT*/ Social::IGameConnectionInfoProvider_vtbl
{
  void (__fastcall *~IGameConnectionInfoProvider)(Social::IGameConnectionInfoProvider *this);
  const Social::GameConnectionInfo *(__fastcall *getConnectionInfo)(Social::IGameConnectionInfoProvider *this);
};

ServerLocator

struct __cppobj ServerLocator : NetworkSuspendResumeListener
{
};

ServerLocator_vtbl

struct /*VFT*/ ServerLocator_vtbl
{
  void (__fastcall *~NetworkSuspendResumeListener)(NetworkSuspendResumeListener *this);
  void (__fastcall *onSuspend)(NetworkSuspendResumeListener *this);
  void (__fastcall *onResume)(NetworkSuspendResumeListener *this);
  void (__fastcall *announceServer)(ServerLocator *this, const std::string *, const std::string *, GameType, int, int, bool);
  void (__fastcall *stopAnnouncingServer)(ServerLocator *this);
  void (__fastcall *findServers)(ServerLocator *this, int, int);
  void (__fastcall *addCustomServer)(ServerLocator *this, const std::string *, int);
  void (__fastcall *addCustomServer)(ServerLocator *this, const AsynchronousIPResolver *, int);
  void (__fastcall *stopFindingServers)(ServerLocator *this);
  std::vector<PingedCompatibleServer> *(__fastcall *getServerList)(ServerLocator *this, std::vector<PingedCompatibleServer> *result);
  void (__fastcall *clearServerList)(ServerLocator *this);
  bool (__fastcall *isIPv4Supported)(ServerLocator *this);
  bool (__fastcall *isIPv6Supported)(ServerLocator *this);
  void (__fastcall *setHostGUID)(ServerLocator *this, std::function<RakNet::RakNetGUID __cdecl(void)>);
  float (__fastcall *getPingTimeForGUID)(ServerLocator *this, const std::string *);
  void (__fastcall *checkCanConnectToCustomServerAsync)(ServerLocator *this, std::string, int, std::function<void __cdecl(bool)>);
};

SPSCQueue<BatchedNetworkPeer::DataCallback,512>

struct __cppobj SPSCQueue<BatchedNetworkPeer::DataCallback,512>
{
  Lockless::WeakAtomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *> mFrontBlock;
  char mCachelineFiller[56];
  Lockless::WeakAtomic<SPSCQueue<BatchedNetworkPeer::DataCallback,512>::Block *> mTailBlock;
  unsigned __int64 mLargestBlockSize;
};

SettingsCommandPacket

const struct __cppobj __declspec(align(8)) SettingsCommandPacket : Packet
{
  std::string mCommandString;
  bool mSupressOutput;
};

SettingsCommandPacket_vtbl

struct /*VFT*/ SettingsCommandPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

ScriptCustomEventPacket

const struct __cppobj ScriptCustomEventPacket : Packet
{
  std::string mEventName;
  Json::Value mData;
};

ScriptCustomEventPacket_vtbl

struct /*VFT*/ ScriptCustomEventPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetLocalPlayerAsInitializedPacket

const struct __cppobj SetLocalPlayerAsInitializedPacket : Packet
{
  ActorRuntimeID mPlayerID;
};

SetLocalPlayerAsInitializedPacket_vtbl

struct /*VFT*/ SetLocalPlayerAsInitializedPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

StoreBuySuccPacket

const struct __cppobj StoreBuySuccPacket : Packet
{
  std::string mContent;
};

StoreBuySuccPacket_vtbl

struct /*VFT*/ StoreBuySuccPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetLastHurtByPacket

const struct __cppobj __declspec(align(8)) SetLastHurtByPacket : Packet
{
  ActorType mLastHurtBy;
};

SetLastHurtByPacket_vtbl

struct /*VFT*/ SetLastHurtByPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SerializedPersonaPieceHandle

struct __cppobj SerializedPersonaPieceHandle
{
  std::string mPieceId;
  _BYTE mPieceType[4];
  mce::UUID mPackId;
  bool mIsDefaultPiece;
  std::string mProductId;
};

ShowCreditsPacket

const struct __cppobj __declspec(align(8)) ShowCreditsPacket : Packet
{
  ActorRuntimeID mPlayerID;
  ShowCreditsPacket::CreditsState mCreditsState;
};

ShowCreditsPacket_vtbl

struct /*VFT*/ ShowCreditsPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetScoreboardIdentityPacket

const struct __cppobj SetScoreboardIdentityPacket : Packet
{
  _BYTE mType[1];
  std::vector<ScoreboardIdentityPacketInfo> mIdentityInfo;
};

SetScoreboardIdentityPacket_vtbl

struct /*VFT*/ SetScoreboardIdentityPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetScorePacket_vtbl

struct /*VFT*/ SetScorePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

ShowProfilePacket

const struct __cppobj ShowProfilePacket : Packet
{
  std::string mPlayerXUID;
};

ShowProfilePacket_vtbl

struct /*VFT*/ ShowProfilePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

ServerSettingsResponsePacket

const struct __cppobj ServerSettingsResponsePacket : Packet
{
  unsigned int mFormId;
  std::string mFormJSON;
};

ServerSettingsResponsePacket_vtbl

struct /*VFT*/ ServerSettingsResponsePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

ServerSettingsRequestPacket

const struct __cppobj ServerSettingsRequestPacket : Packet
{
};

ServerSettingsRequestPacket_vtbl

struct /*VFT*/ ServerSettingsRequestPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetDisplayObjectivePacket_vtbl

struct /*VFT*/ SetDisplayObjectivePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

ShowStoreOfferPacket

const struct __cppobj __declspec(align(8)) ShowStoreOfferPacket : Packet
{
  std::string mOfferId;
  std::string mContentType;
  bool mShowAll;
};

ShowStoreOfferPacket_vtbl

struct /*VFT*/ ShowStoreOfferPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetTitlePacket_vtbl

struct /*VFT*/ SetTitlePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

StopSoundPacket

const struct __cppobj __declspec(align(8)) StopSoundPacket : Packet
{
  std::string mName;
  bool mStopAll;
};

StopSoundPacket_vtbl

struct /*VFT*/ StopSoundPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

StructureTemplateDataResponsePacket_vtbl

struct /*VFT*/ StructureTemplateDataResponsePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

StructureSettings

struct __cppobj StructureSettings
{
  std::string mPaletteName;
  bool mIgnoreEntities;
  bool mReloadActorEquipment;
  bool mIgnoreBlocks;
  bool mIgnoreJigsawBlocks;
  BlockPos mStructureSize;
  BlockPos mStructureOffset;
  Vec3 mPivot;
  ActorUniqueID mLastTouchedByPlayer;
  Rotation mRotation;
  Mirror mMirror;
  AnimationMode mAnimationMode;
  unsigned int mAnimationTicks;
  float mIntegrityValue;
  unsigned int mIntegritySeed;
};

StructureTemplateDataRequestPacket

const struct __cppobj __declspec(align(8)) StructureTemplateDataRequestPacket : Packet
{
  std::string mStructureName;
  NetworkBlockPosition mStructureBlockPos;
  StructureSettings mStructureSettings;
  StructureTemplateRequestOperation mRequestOperation;
};

StructureTemplateDataRequestPacket_vtbl

struct /*VFT*/ StructureTemplateDataRequestPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

StructureEditorData

struct __cppobj StructureEditorData
{
  std::string mStructureName;
  std::string mDataField;
  bool mIncludePlayers;
  bool mShowBoundingBox;
  StructureRedstoneSaveMode mRedstoneSaveMode;
  StructureBlockType mType;
  StructureSettings mSettings;
};

StructureBlockUpdatePacket

const struct __cppobj __declspec(align(8)) StructureBlockUpdatePacket : Packet
{
  NetworkBlockPosition mBlockPos;
  StructureEditorData mData;
  bool mTrigger;
};

StructureBlockUpdatePacket_vtbl

struct /*VFT*/ StructureBlockUpdatePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SpawnExperienceOrbPacket

const struct __cppobj SpawnExperienceOrbPacket : Packet
{
  Vec3 mPos;
  int mCount;
};

SpawnExperienceOrbPacket_vtbl

struct /*VFT*/ SpawnExperienceOrbPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SimpleEventPacket

const struct __cppobj __declspec(align(8)) SimpleEventPacket : Packet
{
  SimpleEventPacket::Subtype mSubtype;
};

SimpleEventPacket_vtbl

struct /*VFT*/ SimpleEventPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetDifficultyPacket

const struct __cppobj __declspec(align(8)) SetDifficultyPacket : Packet
{
  Difficulty mDifficulty;
};

SetDifficultyPacket_vtbl

struct /*VFT*/ SetDifficultyPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetCommandsEnabledPacket

const struct __cppobj __declspec(align(8)) SetCommandsEnabledPacket : Packet
{
  bool mCommandsEnabled;
};

SetCommandsEnabledPacket_vtbl

struct /*VFT*/ SetCommandsEnabledPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SharedCounter<Item>

struct __cppobj SharedCounter<Item>
{
  Item *ptr;
  std::atomic<int> share_count;
  std::atomic<int> weak_count;
};

SetSpawnPositionPacket

const struct __cppobj SetSpawnPositionPacket : Packet
{
  NetworkBlockPosition mPos;
  SpawnPositionType mSpawnPosType;
  AutomaticID<Dimension,int> mDimensionType;
  NetworkBlockPosition mSpawnBlockPos;
};

SetSpawnPositionPacket_vtbl

struct /*VFT*/ SetSpawnPositionPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetActorLinkPacket

const struct __cppobj SetActorLinkPacket : Packet
{
  ActorLink mLink;
};

SetActorLinkPacket_vtbl

struct /*VFT*/ SetActorLinkPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetHealthPacket

const struct __cppobj __declspec(align(8)) SetHealthPacket : Packet
{
  int mHealth;
};

SetHealthPacket_vtbl

struct /*VFT*/ SetHealthPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetActorMotionPacket

const struct __cppobj __declspec(align(8)) SetActorMotionPacket : Packet
{
  ActorRuntimeID mRuntimeId;
  Vec3 mMotion;
};

SetActorMotionPacket_vtbl

struct /*VFT*/ SetActorMotionPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetActorDataPacket_vtbl

struct /*VFT*/ SetActorDataPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SpawnParticleEffectPacket

const struct __cppobj SpawnParticleEffectPacket : Packet
{
  unsigned __int8 mVanillaDimensionId;
  ActorUniqueID mActorId;
  Vec3 mPos;
  std::string mEffectName;
};

SpawnParticleEffectPacket_vtbl

struct /*VFT*/ SpawnParticleEffectPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetDefaultGameTypePacket

const struct __cppobj __declspec(align(8)) SetDefaultGameTypePacket : Packet
{
  GameType mDefaultGameType;
};

SetDefaultGameTypePacket_vtbl

struct /*VFT*/ SetDefaultGameTypePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetPlayerGameTypePacket

const struct __cppobj __declspec(align(8)) SetPlayerGameTypePacket : Packet
{
  GameType mPlayerGameType;
};

SetPlayerGameTypePacket_vtbl

struct /*VFT*/ SetPlayerGameTypePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

StartGamePacket_vtbl

struct /*VFT*/ StartGamePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetDimensionLocalTimePacket

const struct __cppobj __declspec(align(8)) SetDimensionLocalTimePacket : Packet
{
  bool mIsLocal;
  int mTime;
  bool mDoDayNightCycle;
};

SetDimensionLocalTimePacket_vtbl

struct /*VFT*/ SetDimensionLocalTimePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SetTimePacket

const struct __cppobj __declspec(align(8)) SetTimePacket : Packet
{
  int mTime;
};

SetTimePacket_vtbl

struct /*VFT*/ SetTimePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

ServerToClientHandshakePacket

const struct __cppobj ServerToClientHandshakePacket : Packet
{
  std::string mData;
};

ServerToClientHandshakePacket_vtbl

struct /*VFT*/ ServerToClientHandshakePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SubClientLoginPacket

const struct __cppobj SubClientLoginPacket : Packet
{
  std::unique_ptr<SubClientConnectionRequest> mConnectionRequest;
};

SubClientLoginPacket_vtbl

struct /*VFT*/ SubClientLoginPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>

struct __cppobj SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>
{
  Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *> mFrontBlock;
  char mCachelineFiller[56];
  Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *> mTailBlock;
  unsigned __int64 mLargestBlockSize;
};

Scheduler

struct __cppobj __declspec(align(8)) Scheduler : Bedrock::EnableNonOwnerReferences
{
  unsigned int mTotalFrames;
  unsigned int mStarvedFrames;
  unsigned int mPromotionFrames;
  unsigned int mTargetFPS;
  unsigned int mEffectiveFPS;
  unsigned int mFramesOverBound;
  long double mAverageCallbackDuration;
  long double mTotalCoroutineDuration;
  unsigned __int64 mTotalRunCoroutines;
  long double mCoroutineTimeLimit;
  std::unique_ptr<WorkerPool> mCoroutinePool;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mNextStarveCheckTime;
  std::thread::id mThreadID;
};

Social::Events::IEventListener

struct __cppobj Social::Events::IEventListener
{
  Social::Events::IEventListener_vtbl *__vftable /*VFT*/;
};

Social::Events::IEventListener_vtbl

struct /*VFT*/ Social::Events::IEventListener_vtbl
{
  void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
  void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
  void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
  int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
  void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
};

Social::Events::EventManager

struct __cppobj Social::Events::EventManager
{
  std::vector<std::unique_ptr<Social::Events::IEventListener>> mEventListeners;
  std::unordered_map<std::string,Social::Events::Property> mGlobalProperties;
  std::unordered_map<std::string,Social::Events::Property> mCommonProperties;
  std::unordered_map<unsigned int,std::unordered_map<std::string,Social::Events::Property>> mPlayerCommonProperties;
  std::unordered_map<unsigned int,std::unordered_map<std::string,Social::Events::Property>> mPlayerGlobalProperties;
  std::shared_mutex mGlobalPropertiesMutex;
  std::shared_mutex mCommonPropertiesMutex;
  std::shared_mutex mPlayerCommonPropertiesMutex;
  std::shared_mutex mPlayerGlobalPropertiesMutex;
  std::shared_mutex mListenersMutex;
  unsigned int mGlobalSeqNum;
  bool mAcceptNewEvents;
  std::unique_ptr<TaskGroup> mRecordEventTaskGroup;
};

Social::XboxLiveUser

const struct __cppobj __declspec(align(8)) Social::XboxLiveUser : AppPlatformListener, std::enable_shared_from_this<Social::XboxLiveUser>
{
  IMinecraftEventing *mEventing;
  PlayerAchievementData mCachedAchievementData;
  std::shared_ptr<Social::XboxLiveUserInfo> mXboxLiveUserInfo;
  Social::XsapiHandle<XalUser *> mCurrentUser;
  Social::XsapiHandle<XblContext *> mXblContext;
  bool mIsPlayerBan;
  std::chrono::duration<__int64,std::ratio<1,1> > mPrivacyListsRefreshInterval;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeMarkOfPrivacyListsRefresh;
  std::vector<int> mUserVisitedBiomes;
  std::unordered_map<std::string,std::unique_ptr<Social::XboxLiveUserProfileData>> mXuidProfileMap;
  std::vector<Social::XboxLiveUserProfileData const *> mFriendList;
  std::vector<Social::XboxLiveUserProfileData *> mProfileQueries;
  std::vector<Social::XboxLiveUserProfileData *> mPermissionQueries;
  bool mTelemetryIsActive;
  std::string mRichPresence;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mUsersUpdateTime;
  MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
  bool mAppIsActive;
  std::string mXuid;
  Core::Subject<Social::XboxLiveUserObserver,Core::SingleThreadedLock> mObserverSubject;
  BasicTimer mProfileRequestTimer;
  BasicTimer mPermissionRequestTimer;
  std::vector<Social::XboxLiveUser::ProfileCallback> mProfileCallbacks;
  Core::PathBuffer<std::string > mStorageAreaPathOverride;
  bool mIsRealTimeActivityAllowed;
};

Social::XboxLiveUserInfo

struct __cppobj Social::XboxLiveUserInfo : std::enable_shared_from_this<Social::XboxLiveUserInfo>
{
  Social::XboxLiveUser *mUser;
  std::vector<std::string> mXboxLiveBlockList;
  std::mutex mBlockListMutex;
  std::mutex mWritingFriendInfo;
  std::mutex mContextChange;
  std::unordered_map<enum Social::XboxLiveUserProfileData::FetchedData,Social::XboxLiveUserInfo::XboxLiveLimitTimer> mLimitTimers;
};

Social::XsapiHandle<XalUser *>

struct __cppobj Social::XsapiHandle<XalUser *>
{
  struct XalUser *mHandle;
  std::function<void __cdecl(XalUser *)> mCloseFn;
  std::function<int __cdecl(XalUser *,XalUser * *)> mDuplicateFn;
};

Social::XsapiHandle<XblContext *>

struct __cppobj Social::XsapiHandle<XblContext *>
{
  struct XblContext *mHandle;
  std::function<void __cdecl(XblContext *)> mCloseFn;
  std::function<int __cdecl(XblContext *,XblContext * *)> mDuplicateFn;
};

Social::XboxLivePermission

struct __cppobj __declspec(align(4)) Social::XboxLivePermission
{
  _BYTE mPermission[4];
  bool mIsAllowed;
};

Social::XboxLiveUserObserver

struct __cppobj Social::XboxLiveUserObserver : Core::Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock>
{
};

Social::XboxLiveUserObserver_vtbl

struct /*VFT*/ Social::XboxLiveUserObserver_vtbl
{
  void (__fastcall *~Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock>)(Core::Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *_onSubjectDestroyed)(Core::Observer<Social::XboxLiveUserObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *onXboxUserBlocked)(Social::XboxLiveUserObserver *this, const std::string *);
  void (__fastcall *onXboxUserUnblocked)(Social::XboxLiveUserObserver *this, const std::string *);
};

Social::XboxLiveUser::ProfileCallback

struct __cppobj Social::XboxLiveUser::ProfileCallback
{
  std::function<void __cdecl(std::vector<Social::XboxLiveUserProfileData const *> const &)> mAction;
  std::vector<std::string> mXuids;
};

Social::XboxLiveUser_vtbl

struct /*VFT*/ Social::XboxLiveUser_vtbl
{
  void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
  void (__fastcall *onLowMemory)(AppPlatformListener *this);
  void (__fastcall *onAppPaused)(AppPlatformListener *this);
  void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
  void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppResumed)(AppPlatformListener *this);
  void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
  void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
  void (__fastcall *onAppTerminated)(AppPlatformListener *this);
  void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
  void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
  void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
  void (__fastcall *onResizeBegin)(AppPlatformListener *this);
  void (__fastcall *onResizeEnd)(AppPlatformListener *this);
  void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};

SearchRequestTelemetry

const struct __cppobj SearchRequestTelemetry : RequestTelemetry
{
  bool mSendCV;
  std::string mCVHeader;
};

Scoreboard

const struct __cppobj Scoreboard
{
  Scoreboard_vtbl *__vftable /*VFT*/;
  CommandSoftEnumRegistry mRegistry;
  std::unordered_map<std::string,DisplayObjective> mDisplayObjectives;
  IdentityDictionary mIdentityDict;
  std::unordered_map<ScoreboardId,ScoreboardIdentityRef> mIdentityRefs;
  bool mShouldUpdateUI;
  std::unordered_map<std::string,std::unique_ptr<Objective>> mObjectives;
  std::unordered_map<std::string,std::unique_ptr<ObjectiveCriteria>> mCriteria;
};

SensitiveWordsManager::HashRecord

struct __cppobj __declspec(align(4)) SensitiveWordsManager::HashRecord
{
  unsigned __int64 hash;
  int touchMarker;
  __int16 version;
};

SensitiveWordsLog

struct __cppobj __declspec(align(8)) SensitiveWordsLog
{
  SensitiveWordsLog::ContentType contentType;
  std::string playerName;
  std::string content;
  std::string playerUid;
  bool isShield;
};

SensitiveWordsManager

struct __cppobj SensitiveWordsManager
{
  std::list<SensitiveWordsManager::HashRecord> mValidHashList;
  std::unordered_map<unsigned __int64,std::_List_iterator<std::_List_val<std::_List_simple_types<SensitiveWordsManager::HashRecord> > >> mValidHashMap;
  std::vector<SensitiveWordsLog> mPendingSalog;
  std::vector<SensitiveWordsLog> mSendingSalog;
  int mTouchMarker;
  bool cacheHashDirty;
  bool salogDirty;
  BinaryStream mSaveStream;
  Level *mLevel;
};

Scoreboard_vtbl

struct /*VFT*/ Scoreboard_vtbl
{
  void (__fastcall *~Scoreboard)(Scoreboard *this);
  const DisplayObjective *(__fastcall *setDisplayObjective)(Scoreboard *this, const std::string *, const Objective *, const ObjectiveSortOrder);
  Objective *(__fastcall *clearDisplayObjective)(Scoreboard *this, const std::string *);
  const ScoreboardId *(__fastcall *createScoreboardId)(Scoreboard *this, const std::string *);
  const ScoreboardId *(__fastcall *createScoreboardId)(Scoreboard *this, const Actor *);
  const ScoreboardId *(__fastcall *createScoreboardId)(Scoreboard *this, const Player *);
  void (__fastcall *onObjectiveAdded)(Scoreboard *this, const Objective *);
  void (__fastcall *onObjectiveRemoved)(Scoreboard *this, Objective *);
  void (__fastcall *onScoreChanged)(Scoreboard *this, const ScoreboardId *, const Objective *);
  void (__fastcall *onPlayerScoreRemoved)(Scoreboard *this, const ScoreboardId *, const Objective *);
  void (__fastcall *onPlayerJoined)(Scoreboard *this, const Player *);
  void (__fastcall *onPlayerIdentityUpdated)(Scoreboard *this, const PlayerScoreboardId *);
  void (__fastcall *tick)(Scoreboard *this);
  void (__fastcall *setPacketSender)(Scoreboard *this, PacketSender *);
  void (__fastcall *writeToLevelStorage)(Scoreboard *this);
  void (__fastcall *sensitiveCheckScoreboard)(Scoreboard *this, SensitiveWordsManager *);
  bool (__fastcall *isClientSide)(Scoreboard *this);
};

SeasonsRenderer

struct __cppobj __declspec(align(8)) SeasonsRenderer
{
  unsigned int mTick;
  std::unique_ptr<TaskGroup> mMainThreadTaskGroup;
  std::shared_ptr<mce::Image> mSeasonsImage;
  std::shared_ptr<mce::ClientTexture> mSeasonsTexture;
  bool mSeasonsTextureDirty;
};

StructureTemplateData_vtbl

struct /*VFT*/ StructureTemplateData_vtbl
{
  void (__fastcall *~StructureTemplateData)(StructureTemplateData *this);
};

StructureBlockPalette::BlockPositionData

struct __cppobj StructureBlockPalette::BlockPositionData
{
  std::unique_ptr<CompoundTag> mBlockEntityData;
  std::vector<StructureBlockPalette::TickingQueueData> mTickData;
};

SmallSet<std::unique_ptr<Actor> >

struct __cppobj SmallSet<std::unique_ptr<Actor> >
{
  std::vector<std::unique_ptr<Actor>> c;
};

StructureAnimationData

struct __cppobj __declspec(align(8)) StructureAnimationData
{
  unsigned __int64 mTickQueued;
  std::string mStructureName;
  StructureSettings mStructureSettings;
  unsigned int mBlocksPlaced;
  unsigned int mTotalBlocks;
  unsigned __int8 mInitialStructureVersion;
  std::unique_ptr<CommandArea> mCmdArea;
  BlockPos mPlacementPos;
  unsigned int mQueueID;
  AutomaticID<Dimension,int> mTargetDimension;
};

StructureManager

struct __cppobj __declspec(align(8)) StructureManager
{
  std::shared_mutex mTryGetMutex;
  std::shared_mutex mRepositoryMutex;
  std::unordered_map<std::string,std::unique_ptr<LegacyStructureTemplate>> mLegacyStructureRepository;
  std::unordered_map<std::string,std::unique_ptr<StructureTemplate>> mStructureRepository;
  std::vector<std::unique_ptr<StructureAnimationData>> mStructurePlacementQueue;
  unsigned int mStructurePlacementSaveCounter;
};

SnapshotFilenameAndLength

struct __cppobj SnapshotFilenameAndLength
{
  std::string filename;
  unsigned __int64 filesize;
};

SPSCQueue<std::function<void __cdecl(void)>,512>

struct __cppobj SPSCQueue<std::function<void __cdecl(void)>,512>
{
  Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *> mFrontBlock;
  char mCachelineFiller[56];
  Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *> mTailBlock;
  unsigned __int64 mLargestBlockSize;
};

ScriptApi::ScriptFramework

struct __cppobj ScriptApi::ScriptFramework
{
  ScriptApi::ScriptFramework_vtbl *__vftable /*VFT*/;
  std::unique_ptr<ScriptApi::ScriptLanguageInterface> mLanguageInterface;
  std::vector<ScriptApi::ScriptSystemInfo> mScriptSystems;
  std::unique_ptr<ScriptApi::ScriptReport> mScriptReportQueue;
};

ScriptApi::ScriptFramework_vtbl

struct /*VFT*/ ScriptApi::ScriptFramework_vtbl
{
  void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
};

ScriptApi::ScriptLanguageInterface

struct __cppobj ScriptApi::ScriptLanguageInterface
{
  ScriptApi::ScriptLanguageInterface_vtbl *__vftable /*VFT*/;
};

ScriptApi::JavaScriptErrorHandler

struct __cppobj ScriptApi::JavaScriptErrorHandler
{
  ScriptApi::JavaScriptErrorHandler_vtbl *__vftable /*VFT*/;
  std::string mFullErrorMessage;
  std::string mFilename;
};

ScriptApi::JavaScriptErrorHandler_vtbl

struct /*VFT*/ ScriptApi::JavaScriptErrorHandler_vtbl
{
  void (__fastcall *~JavaScriptErrorHandler)(ScriptApi::JavaScriptErrorHandler *this);
  const std::string *(__fastcall *getFullErrorMessage)(ScriptApi::JavaScriptErrorHandler *this);
  const std::string *(__fastcall *getFilename)(ScriptApi::JavaScriptErrorHandler *this);
  void (__fastcall *_generateFullErrorMessage)(ScriptApi::JavaScriptErrorHandler *this);
};

ScriptApi::ScriptReportItem

struct __cppobj ScriptApi::ScriptReportItem
{
  std::string mMessage;
  ScriptApi::ScriptReportItemType mType;
  std::unique_ptr<ScriptApi::JavaScriptErrorHandler> mErrorHandler;
};

ScriptApi::ScriptReport

struct __cppobj ScriptApi::ScriptReport
{
  std::vector<std::shared_ptr<ScriptApi::ScriptReportItem>> mReportItems;
};

ScriptApi::ScriptCallbackInterface

struct __cppobj ScriptApi::ScriptCallbackInterface
{
  ScriptApi::ScriptCallbackInterface_vtbl *__vftable /*VFT*/;
};

ScriptApi::ScriptCallbackInterface_vtbl

struct /*VFT*/ ScriptApi::ScriptCallbackInterface_vtbl
{
  void (__fastcall *~ScriptCallbackInterface)(ScriptApi::ScriptCallbackInterface *this);
  void (__fastcall *makeErrorResultObject)(ScriptApi::ScriptCallbackInterface *this, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processLogCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processRegisterEventDataCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processCreateEventDataCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processListenForEventCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processBroadcastEventCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processCreateEntityCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processDestroyEntityCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processIsValidEntityCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processRegisterComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processCreateComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processDestroyComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processHasComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processGetComponentCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processApplyComponentChangesCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processRegisterQueryCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processAddFilterToQueryCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processGetEntitiesFromQueryCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processGetBlockCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processGetBlocksCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processExecuteCommandCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processRegisterSystemCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processInfoCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processWarningCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *processErrorCallback)(ScriptApi::ScriptCallbackInterface *this, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *);
};

ScriptApi::ScriptLanguageInterface_vtbl

struct /*VFT*/ ScriptApi::ScriptLanguageInterface_vtbl
{
  void (__fastcall *~ScriptLanguageInterface)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *initialize)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *shutdown)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *initialized)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *runScript)(ScriptApi::ScriptLanguageInterface *this, const std::string *, const std::string *, ScriptApi::ScriptReport *);
  bool (__fastcall *createObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *createArray)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptReport *);
  bool (__fastcall *cloneObject)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, bool *, ScriptApi::ScriptReport *);
  bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *, ScriptApi::ScriptReport *);
  bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, bool, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, long double, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, int, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, bool *, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::string *, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, long double *, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
  bool (__fastcall *callObjectFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *callGlobalFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *getHandleType)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectType *, ScriptApi::ScriptReport *);
  bool (__fastcall *getMemberNames)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::vector<std::string> *, ScriptApi::ScriptReport *);
  bool (__fastcall *getArrayLength)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
  bool (__fastcall *getGlobalObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *createUndefined)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *createNull)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineGlobalCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineConsoleCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineSystemSharedCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineSystemServerCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineSystemClientCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
};

ScriptApi::ScriptSystemInfo

struct __cppobj __declspec(align(8)) ScriptApi::ScriptSystemInfo
{
  bool mInitialized;
  std::string mSystemName;
  ScriptApi::ScriptObjectHandle mSystemObject;
  ScriptApi::ScriptVersionInfo mVersionInfo;
};

ScriptEngine

struct __cppobj __declspec(align(8)) ScriptEngine : ScriptApi::ScriptFramework, ScriptApi::ScriptCallbackInterface
{
  std::unordered_map<std::string,std::vector<ScriptApi::EventTracking>> mListeningEvents;
  std::deque<ScriptCommand> mCommandRequestQueue;
  std::unique_ptr<ScriptBinderTemplateController> mBinderFactory;
  bool mInitialized;
  const ScriptApi::ApiScriptType mApiScriptType;
  std::unordered_set<std::string> mRunningScripts;
  std::queue<ScriptEngine::ScriptQueueData> mPendingScriptQueue;
  std::unordered_map<std::string,EventInfo> mMapEventInfo;
  std::unique_ptr<ScriptEventCoordinator> mScriptEventCoordinator;
  ScriptLoggerConfig mLoggerConfig;
};

ScriptBinderComponent

struct __cppobj ScriptBinderComponent
{
  ScriptBinderComponent_vtbl *__vftable /*VFT*/;
};

ScriptBinderComponent_vtbl

struct /*VFT*/ ScriptBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptObjectBinder

const struct __cppobj ScriptObjectBinder
{
  const std::string mTypeIdentifier;
  unsigned int mComponentsInUse;
  std::vector<std::unique_ptr<ScriptBinderComponent>> mComponents;
};

ScriptCommand

struct __cppobj __declspec(align(8)) ScriptCommand
{
  unsigned int mId;
  std::string mCommand;
  ScriptApi::ScriptObjectHandle mCallback;
};

ScriptBinderTemplate

struct __cppobj ScriptBinderTemplate
{
  ScriptBinderTemplate_vtbl *__vftable /*VFT*/;
};

ScriptBinderTemplate_vtbl

struct /*VFT*/ ScriptBinderTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptBinderTemplateController

struct __cppobj ScriptBinderTemplateController
{
  std::unordered_map<std::string,std::unique_ptr<ScriptBinderTemplate>> mTemplates;
};

ScriptEventListener

struct __cppobj ScriptEventListener
{
  ScriptEventListener_vtbl *__vftable /*VFT*/;
};

ScriptEventListener_vtbl

struct /*VFT*/ ScriptEventListener_vtbl
{
  void (__fastcall *~ScriptEventListener)(ScriptEventListener *this);
  EventResult (__fastcall *onScriptGetComponent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
  EventResult (__fastcall *onScriptListenForEvent)(ScriptEventListener *this, const std::string *);
  EventResult (__fastcall *onScriptBroadcastEvent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
  EventResult (__fastcall *onScriptRegisterView)(ScriptEventListener *this);
  EventResult (__fastcall *onScriptRegisterSpatialView)(ScriptEventListener *this, const std::string *);
  EventResult (__fastcall *onScriptAddFilterToView)(ScriptEventListener *this, const std::string *);
  EventResult (__fastcall *onScriptLoaded)(ScriptEventListener *this, const std::string *, unsigned __int64);
  EventResult (__fastcall *onScriptRan)(ScriptEventListener *this, const std::string *, const std::string *, bool);
  EventResult (__fastcall *onScriptError)(ScriptEventListener *this, const std::string *, const std::string *);
  EventResult (__fastcall *onScriptInternalError)(ScriptEventListener *this, const std::string *);
};

ScriptEventCoordinator

struct __cppobj ScriptEventCoordinator : EventCoordinator<ScriptEventListener>
{
};

ScriptLoggerConfig

struct __cppobj ScriptLoggerConfig : EnumBitset<enum ScriptLogType,3>
{
};

ScriptEngine_vtbl

struct /*VFT*/ ScriptEngine_vtbl
{
  void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *onLogReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onInfoReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onWarnReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onErrorReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *helpDefineActor)(ScriptEngine *this, const Actor *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpDefineActor)(ScriptEngine *this, const ActorUniqueID *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpGetActor)(ScriptEngine *this, const ScriptObjectBinder *, Actor **);
  bool (__fastcall *helpGetBlockSource)(ScriptEngine *this, const ScriptObjectBinder *, BlockSource **);
  bool (__fastcall *helpGetBlock)(ScriptEngine *this, const ScriptObjectBinder *, const Block **, const BlockSource *);
  bool (__fastcall *helpGetBlockPos)(ScriptEngine *this, const ScriptObjectBinder *, BlockPos *);
  bool (__fastcall *helpDefineLevel)(ScriptEngine *this, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpGetLevel)(ScriptEngine *this, const ScriptObjectBinder *, Level **);
  bool (__fastcall *helpDefineItemStack)(ScriptEngine *this, const ItemInstance *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *helpPopulateEcsID)(ScriptEngine *this, Json::Value *);
  bool (__fastcall *setupInterface)(ScriptEngine *this);
  bool (__fastcall *registerEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *onEventReceivedFromScriptEngine)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *);
  bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *destroyEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *isValidEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, bool *);
  bool (__fastcall *registerComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *hasComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *);
  bool (__fastcall *destroyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
  bool (__fastcall *applyComponentChanges)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *registerScriptOnlyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *, const std::string *, const std::string *);
  bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const long double, const long double, const long double, const long double, const long double, const long double, std::vector<ScriptApi::ScriptObjectHandle> *);
  bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, std::vector<ScriptApi::ScriptObjectHandle> *);
  bool (__fastcall *addFilter)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
  bool (__fastcall *getBlock)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const BlockPos *, const ScriptApi::ScriptObjectHandle *, const ScriptObjectBinder *);
  bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ActorUniqueID *);
  bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ITickingArea *);
  void (__fastcall *onExecuteCommandCalled)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptCommand *);
  bool (__fastcall *executeCommand)(ScriptEngine *this, const ScriptCommand *);
  bool (__fastcall *onCommandOutputCallback)(ScriptEngine *this, unsigned int, Json::Value *);
  bool (__fastcall *_registerSystemObjects)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *_hasEvent)(ScriptEngine *this, const std::string *);
  bool (__fastcall *_helpRegisterSystemCallbacks)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
  void (__fastcall *_handleError)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
  void (__fastcall *_handleWarning)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
};

ScriptServerContext

struct __cppobj ScriptServerContext
{
  Level *mLevel;
  Minecraft *mMinecraft;
  PacketSender *mPacketSender;
  entt::basic_registry<enum entt::entity> *mRegistry;
  ScriptApi::ScriptReport *mScriptReport;
};

ScriptTemplateFactory<ScriptServerContext>::Entity

struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entity
{
  ScriptTemplateFactory<ScriptServerContext>::Entity_vtbl *__vftable /*VFT*/;
};

ScriptTemplateFactory<ScriptServerContext>::Entity_vtbl

struct /*VFT*/ ScriptTemplateFactory<ScriptServerContext>::Entity_vtbl
{
  void (__fastcall *~Entity)(ScriptTemplateFactory<ScriptServerContext>::Entity *this);
  bool (__fastcall *createAndApplyTemplate)(ScriptTemplateFactory<ScriptServerContext>::Entity *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor **, const std::string *);
};

ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity>

struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity>
{
  std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::Entity>> mTemplates;
};

ScriptTemplateFactory<ScriptServerContext>::Component

struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Component
{
  ScriptTemplateFactory<ScriptServerContext>::Component_vtbl *__vftable /*VFT*/;
};

ScriptTemplateFactory<ScriptServerContext>::Component_vtbl

struct /*VFT*/ ScriptTemplateFactory<ScriptServerContext>::Component_vtbl
{
  void (__fastcall *~Component)(ScriptTemplateFactory<ScriptServerContext>::Component *this);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const ITickingArea *, bool *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const Block *, BlockSource *, const BlockPos *, bool *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Level *, bool *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptServerContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, Actor *, bool *);
};

ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Component>

struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Component>
{
  std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::Component>> mTemplates;
};

ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent

struct __cppobj ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent
{
  ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent_vtbl *__vftable /*VFT*/;
};

ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent_vtbl

struct /*VFT*/ ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent_vtbl
{
  void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this);
  bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptServerContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};

ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent>

struct __cppobj ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent>
{
  std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent>> mTemplates;
};

ScriptTemplateFactory<ScriptServerContext>::HashedEntries

struct __cppobj ScriptTemplateFactory<ScriptServerContext>::HashedEntries
{
  std::unordered_set<unsigned __int64> mHashes;
};

ScriptTemplateFactory<ScriptServerContext>

struct __cppobj ScriptTemplateFactory<ScriptServerContext>
{
  ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity> mEntities;
  ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Entity> mItemEntities;
  ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::Component> mComponents;
  ScriptTemplateFactory<ScriptServerContext>::Entries<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent> mReceivedEvents;
  ScriptTemplateFactory<ScriptServerContext>::HashedEntries mScriptEventDatas;
  std::shared_ptr<ScriptTemplateFactory<ScriptServerContext>::ReceivedEvent> mBroadcastEvent;
};

ScriptOnlyComponents<ScriptServerContext>

struct __cppobj ScriptOnlyComponents<ScriptServerContext>
{
  std::map<std::string,Json::Value> mScriptOnlyComponentDefs;
};

ScriptOnlyEventsData<ScriptServerContext>

struct __cppobj ScriptOnlyEventsData<ScriptServerContext>
{
  std::map<std::string,Json::Value> mScriptOnlyEventsData;
};

ScriptEventData_vtbl

struct /*VFT*/ ScriptEventData_vtbl
{
  void (__fastcall *~ScriptEventData)(ScriptEventData *this);
  bool (__fastcall *_serialize)(ScriptEventData *this, ScriptEngine *, ScriptApi::ScriptObjectHandle *);
};

ScriptQueries

struct __cppobj ScriptQueries
{
  entt::basic_registry<enum entt::entity> mRegistryView;
};

ScriptEngineWithContext<ScriptServerContext>

struct __cppobj __declspec(align(8)) ScriptEngineWithContext<ScriptServerContext> : ScriptEngine
{
  const gsl::basic_string_span<char const ,-1> SCRIPT_FILE_EXTENSION;
  const std::string SCRIPT_ENTITY_TYPE;
  const std::string SCRIPT_ITEM_ENTITY_TYPE;
  ScriptServerContext mContext;
  ScriptTemplateFactory<ScriptServerContext> mFactory;
  ScriptOnlyComponents<ScriptServerContext> mScriptComponents;
  ScriptOnlyEventsData<ScriptServerContext> mScriptEvents;
  std::deque<std::unique_ptr<ScriptEventData const >> mEventQueue;
  std::unordered_map<unsigned int,ScriptCommandCallbackData> mCommandPendingCallbackQueue;
  ScriptQueries mQueries;
  bool mWorkaroundViewUpdate;
};

ScriptEngineWithContext<ScriptServerContext>_vtbl

struct /*VFT*/ ScriptEngineWithContext<ScriptServerContext>_vtbl
{
  void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *onLogReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onInfoReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onWarnReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onErrorReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *helpDefineActor)(ScriptEngine *this, const Actor *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpDefineActor)(ScriptEngine *this, const ActorUniqueID *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpGetActor)(ScriptEngine *this, const ScriptObjectBinder *, Actor **);
  bool (__fastcall *helpGetBlockSource)(ScriptEngine *this, const ScriptObjectBinder *, BlockSource **);
  bool (__fastcall *helpGetBlock)(ScriptEngine *this, const ScriptObjectBinder *, const Block **, const BlockSource *);
  bool (__fastcall *helpGetBlockPos)(ScriptEngine *this, const ScriptObjectBinder *, BlockPos *);
  bool (__fastcall *helpDefineLevel)(ScriptEngine *this, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpGetLevel)(ScriptEngine *this, const ScriptObjectBinder *, Level **);
  bool (__fastcall *helpDefineItemStack)(ScriptEngine *this, const ItemInstance *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *helpPopulateEcsID)(ScriptEngine *this, Json::Value *);
  bool (__fastcall *setupInterface)(ScriptEngine *this);
  bool (__fastcall *registerEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *onEventReceivedFromScriptEngine)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *);
  bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *destroyEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *isValidEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, bool *);
  bool (__fastcall *registerComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *hasComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *);
  bool (__fastcall *destroyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
  bool (__fastcall *applyComponentChanges)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *registerScriptOnlyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *, const std::string *, const std::string *);
  bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const long double, const long double, const long double, const long double, const long double, const long double, std::vector<ScriptApi::ScriptObjectHandle> *);
  bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, std::vector<ScriptApi::ScriptObjectHandle> *);
  bool (__fastcall *addFilter)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
  bool (__fastcall *getBlock)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const BlockPos *, const ScriptApi::ScriptObjectHandle *, const ScriptObjectBinder *);
  bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ActorUniqueID *);
  bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ITickingArea *);
  void (__fastcall *onExecuteCommandCalled)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptCommand *);
  bool (__fastcall *executeCommand)(ScriptEngine *this, const ScriptCommand *);
  bool (__fastcall *onCommandOutputCallback)(ScriptEngine *this, unsigned int, Json::Value *);
  bool (__fastcall *_registerSystemObjects)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *_hasEvent)(ScriptEngine *this, const std::string *);
  bool (__fastcall *_helpRegisterSystemCallbacks)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
  void (__fastcall *_handleError)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
  void (__fastcall *_handleWarning)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
};

ServerInstanceEventListener

struct __cppobj ServerInstanceEventListener
{
  ServerInstanceEventListener_vtbl *__vftable /*VFT*/;
};

ServerInstance

struct __cppobj ServerInstance : AppPlatformListener, GameCallbacks, Core::StorageAreaStateListener, Bedrock::EnableNonOwnerReferences
{
  const IMinecraftApp *mApp;
  std::unique_ptr<Minecraft> mMinecraft;
  std::unique_ptr<NetworkHandler> mNetwork;
  std::unique_ptr<LoopbackPacketSender> mPacketSender;
  std::unique_ptr<Timer> mSimTimer;
  std::unique_ptr<Timer> mRealTimer;
  std::unique_ptr<Scheduler> mScheduler;
  std::unique_ptr<EducationOptions> mEducationOptions;
  LevelStorage *mStorage;
  RakNet::RakNetGUID mNetworkGUID;
  std::atomic<bool> mInUpdate;
  std::atomic<int> mWriteRefCounter;
  std::atomic<bool> mThreadShouldJoin;
  std::atomic<bool> mServerThreadActive;
  gsl::not_null<Bedrock::NonOwnerPointer<ServerInstanceEventCoordinator> > mEventCoordinator;
  std::atomic<enum ServerInstance::InstanceState> mInstanceState;
  SPSCQueue<std::function<void __cdecl(void)>,512> mCommandQueue;
  std::thread mServerInstanceThread;
  std::mutex mResumeMutex;
  std::condition_variable mResumeSignal;
  std::unique_ptr<MinecraftServerScriptEngine> mScriptEngine;
  std::function<void __cdecl(void)> mLevelCorruptCallback;
  bool mHandledLevelCorruption;
  bool mSendFinishEvent;
  bool mLoadScriptFinshed;
  std::vector<std::string> mAddOnList;
  bool mDisableHealth;
  bool mHasRemoveEntityEvent;
  bool mIsUpdateAnim;
  std::string mMapIid;
  std::string mRoomId;
  std::string mRoomName;
  std::string mServerId;
  std::string mServerName;
  std::string mHostnum;
  std::string mOwnerId;
  bool mRentalVerboseFlag;
  bool mServerCloseNameTag;
  std::unique_ptr<TextFilteringProcessor> mTextFilteringProcessor;
  std::chrono::duration<__int64,std::ratio<1,1000000> > mWakeupInterval;
  std::string mLevelId;
  std::unique_ptr<WorldSessionEndPoint> mWorldSessionEndPoint;
  std::shared_ptr<Core::FileStorageArea> mStorageAreaForLevel;
  bool mEnableItemStackNetManager;
  bool mbInitialized;
  bool mbFlaggedForEarlyDestruction;
  ServiceRegistrationToken<ServerInstance> mServiceRegistrationToken;
};

ServerInstanceEventListener_vtbl

struct /*VFT*/ ServerInstanceEventListener_vtbl
{
  void (__fastcall *~ServerInstanceEventListener)(ServerInstanceEventListener *this);
  EventResult (__fastcall *onServerInitializeStart)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onServerInitializeEnd)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onServerMinecraftInitialized)(ServerInstanceEventListener *this, ServerInstance *, Minecraft *);
  EventResult (__fastcall *onServerLevelInitialized)(ServerInstanceEventListener *this, ServerInstance *, Level *);
  EventResult (__fastcall *onServerUpdateStart)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onServerUpdateEnd)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onServerSuspend)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onServerResume)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onServerThreadStarted)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onServerThreadStopped)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onStartLeaveGame)(ServerInstanceEventListener *this, ServerInstance *);
  EventResult (__fastcall *onLeaveGameDone)(ServerInstanceEventListener *this, ServerInstance *);
};

ScriptServerActorEventListener

struct __cppobj ScriptServerActorEventListener : ActorEventListener
{
  MinecraftServerScriptEngine *mScriptEngine;
};

ScriptServerActorEventListener_vtbl

struct /*VFT*/ ScriptServerActorEventListener_vtbl
{
  void (__fastcall *~ActorEventListener)(ActorEventListener *this);
  EventResult (__fastcall *onActorAttack)(ActorEventListener *this, Actor *, Actor *, int);
  EventResult (__fastcall *onActorHit)(ActorEventListener *this, Actor *, const ActorDamageSource *, int *, bool *, bool *);
  EventResult (__fastcall *onActorHurt)(ActorEventListener *this, const ActorHurtEvent *);
  EventResult (__fastcall *onActorMove)(ActorEventListener *this, Actor *, const Vec3 *);
  EventResult (__fastcall *onActorPredictedMove)(ActorEventListener *this, Actor *, MovePredictionType, const Vec3 *);
  EventResult (__fastcall *onActorTick)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onActorSneakChanged)(ActorEventListener *this, Actor *, bool);
  EventResult (__fastcall *onActorStartRiding)(ActorEventListener *this, Actor *, Actor *);
  EventResult (__fastcall *onActorStopRiding)(ActorEventListener *this, Actor *, bool, bool, bool);
  EventResult (__fastcall *onActorDeath)(ActorEventListener *this, Actor *, const ActorDamageSource *, ActorType);
  EventResult (__fastcall *onActorDefinitionEventTriggered)(ActorEventListener *this, const ActorDefinitionEvent *);
  EventResult (__fastcall *onActorUseItem)(ActorEventListener *this, const ActorUseItemEvent *);
  EventResult (__fastcall *onActorUseItemOn)(ActorEventListener *this, Actor *, const ItemStack *, const BlockPos *, unsigned __int8);
  EventResult (__fastcall *onActorCreated)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onProjectileHit)(ActorEventListener *this, const ProjectileHitEvent *);
  EventResult (__fastcall *onActorTeleported)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onActorAttackedActor)(ActorEventListener *this, Actor *, Actor *);
  EventResult (__fastcall *onActorAcquiredItem)(ActorEventListener *this, const ActorAcquiredItemEvent *);
  EventResult (__fastcall *onActorPlacedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
  EventResult (__fastcall *onActorDroppedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
  EventResult (__fastcall *onActorCarriedItemChanged)(ActorEventListener *this, Actor *, const ItemInstance *, const ItemInstance *, HandSlot);
  EventResult (__fastcall *onActorEquippedArmor)(ActorEventListener *this, Actor *, const ItemInstance *, ArmorSlot);
  EventResult (__fastcall *onActorRemoved)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onActorMobInteraction)(ActorEventListener *this, Actor *, MinecraftEventing::InteractionType, ActorType);
  EventResult (__fastcall *onActorTargetAcquired)(ActorEventListener *this, Actor *, Actor *);
  EventResult (__fastcall *onActorGriefingBlock)(ActorEventListener *this, const ActorGriefingBlockEvent *);
  EventResult (__fastcall *onActorAddEffect)(ActorEventListener *this, const ActorAddEffectEvent *);
  EventResult (__fastcall *onActorKilled)(ActorEventListener *this, const ActorKilledEvent *);
  EventResult (__fastcall *onActorRemoveEffect)(ActorEventListener *this, const ActorRemoveEffectEvent *);
  EventResult (__fastcall *onKnockBack)(ActorEventListener *this, const KnockBackEvent *);
  EventResult (__fastcall *onMountTaming)(ActorEventListener *this, const MountTamingEvent *);
  EventResult (__fastcall *onActorAnimationChanged)(ActorEventListener *this, const ActorAnimationChangedEvent *);
  EventResult (__fastcall *onSendActorAddBuff)(ActorEventListener *this, Actor *, const AttributeInstance *, const std::string *, int, bool, int, int, int);
};

ScriptServerBlockEventListener

struct __cppobj ScriptServerBlockEventListener : BlockEventListener
{
  MinecraftServerScriptEngine *mScriptEngine;
};

ScriptServerBlockEventListener_vtbl

struct /*VFT*/ ScriptServerBlockEventListener_vtbl
{
  void (__fastcall *~BlockEventListener)(BlockEventListener *this);
  EventResult (__fastcall *onBlockPlacedByPlayer)(BlockEventListener *this, Player *, const Block *, const BlockPos *, bool);
  EventResult (__fastcall *onBlockDestroyedByPlayer)(BlockEventListener *this, Player *, const std::string, const BlockPos *);
  EventResult (__fastcall *onBlockMovedByPiston)(BlockEventListener *this, const BlockPos *, const BlockPos *, const PistonBlockActor::PistonState);
  EventResult (__fastcall *onBlockDestructionStopped)(BlockEventListener *this, Player *, const BlockPos *, int);
  EventResult (__fastcall *onBlockDestructionStarted)(BlockEventListener *this, Player *, const BlockPos *);
  EventResult (__fastcall *onBlockInteractedWith)(BlockEventListener *this, Player *, const BlockPos *);
  EventResult (__fastcall *onBlockExploded)(BlockEventListener *this, const BlockPos *, const Block *, Actor *);
  EventResult (__fastcall *onBlockModified)(BlockEventListener *this, const BlockPos *, const Block *, const Block *);
  EventResult (__fastcall *onChestBlockTryPaired)(BlockEventListener *this, const ChestBlockTryPairEvent *);
  EventResult (__fastcall *onUnknownBlockReceived)(BlockEventListener *this, Level *, const NewBlockID *, unsigned __int16);
};

ScriptServerPacketEventListener

struct __cppobj ScriptServerPacketEventListener : NetworkPacketEventListener
{
  MinecraftServerScriptEngine *mScriptEngine;
};

ScriptServerPacketEventListener_vtbl

struct /*VFT*/ ScriptServerPacketEventListener_vtbl
{
  void (__fastcall *~NetworkPacketEventListener)(NetworkPacketEventListener *this);
  EventResult (__fastcall *onPacketReceivedFrom)(NetworkPacketEventListener *this, const PacketHeader *, const Packet *);
};

ScriptTelemetryEventListener

struct __cppobj __declspec(align(8)) ScriptTelemetryEventListener : ScriptEventListener
{
  IMinecraftEventing *mEventing;
  const bool mClientside;
};

ScriptTelemetryEventListener_vtbl

struct /*VFT*/ ScriptTelemetryEventListener_vtbl
{
  void (__fastcall *~ScriptEventListener)(ScriptEventListener *this);
  EventResult (__fastcall *onScriptGetComponent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
  EventResult (__fastcall *onScriptListenForEvent)(ScriptEventListener *this, const std::string *);
  EventResult (__fastcall *onScriptBroadcastEvent)(ScriptEventListener *this, const std::string *, RegistrationType, bool);
  EventResult (__fastcall *onScriptRegisterView)(ScriptEventListener *this);
  EventResult (__fastcall *onScriptRegisterSpatialView)(ScriptEventListener *this, const std::string *);
  EventResult (__fastcall *onScriptAddFilterToView)(ScriptEventListener *this, const std::string *);
  EventResult (__fastcall *onScriptLoaded)(ScriptEventListener *this, const std::string *, unsigned __int64);
  EventResult (__fastcall *onScriptRan)(ScriptEventListener *this, const std::string *, const std::string *, bool);
  EventResult (__fastcall *onScriptError)(ScriptEventListener *this, const std::string *, const std::string *);
  EventResult (__fastcall *onScriptInternalError)(ScriptEventListener *this, const std::string *);
};

SimplexNoise

struct __cppobj SimplexNoise
{
  Vec3 mOrigin;
  int mNoiseMap[512];
};

ScriptServerLevelEventListener

struct __cppobj ScriptServerLevelEventListener : LevelEventListener
{
  MinecraftServerScriptEngine *mScriptEngine;
};

ScriptServerLevelEventListener_vtbl

struct /*VFT*/ ScriptServerLevelEventListener_vtbl
{
  void (__fastcall *~LevelEventListener)(LevelEventListener *this);
  EventResult (__fastcall *onLevelInitialized)(LevelEventListener *this, Level *);
  EventResult (__fastcall *onLevelSaveData)(LevelEventListener *this, Level *, CompoundTag *);
  EventResult (__fastcall *onLevelAddedPlayer)(LevelEventListener *this, Level *, Player *);
  EventResult (__fastcall *onLevelRemovedPlayer)(LevelEventListener *this, Level *, Player *);
  EventResult (__fastcall *onLevelRemovedActor)(LevelEventListener *this, Level *, Actor *);
  EventResult (__fastcall *onLevelAddedActor)(LevelEventListener *this, Level *, Actor *);
  EventResult (__fastcall *onLevelTick)(LevelEventListener *this);
  EventResult (__fastcall *onLevelWeatherChange)(LevelEventListener *this, const std::string *, bool, bool);
  EventResult (__fastcall *onLevelBiomesRegistered)(LevelEventListener *this, BiomeRegistry *);
};

ScriptLevelWeatherEventListener

struct __cppobj ScriptLevelWeatherEventListener : LevelEventListener
{
  MinecraftServerScriptEngine *mScriptEngine;
};

ScriptLevelWeatherEventListener_vtbl

struct /*VFT*/ ScriptLevelWeatherEventListener_vtbl
{
  void (__fastcall *~LevelEventListener)(LevelEventListener *this);
  EventResult (__fastcall *onLevelInitialized)(LevelEventListener *this, Level *);
  EventResult (__fastcall *onLevelSaveData)(LevelEventListener *this, Level *, CompoundTag *);
  EventResult (__fastcall *onLevelAddedPlayer)(LevelEventListener *this, Level *, Player *);
  EventResult (__fastcall *onLevelRemovedPlayer)(LevelEventListener *this, Level *, Player *);
  EventResult (__fastcall *onLevelRemovedActor)(LevelEventListener *this, Level *, Actor *);
  EventResult (__fastcall *onLevelAddedActor)(LevelEventListener *this, Level *, Actor *);
  EventResult (__fastcall *onLevelTick)(LevelEventListener *this);
  EventResult (__fastcall *onLevelWeatherChange)(LevelEventListener *this, const std::string *, bool, bool);
  EventResult (__fastcall *onLevelBiomesRegistered)(LevelEventListener *this, BiomeRegistry *);
};

ServerInstance_vtbl

struct /*VFT*/ ServerInstance_vtbl
{
  void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
  void (__fastcall *onLowMemory)(AppPlatformListener *this);
  void (__fastcall *onAppPaused)(AppPlatformListener *this);
  void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
  void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppResumed)(AppPlatformListener *this);
  void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
  void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
  void (__fastcall *onAppTerminated)(AppPlatformListener *this);
  void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
  void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
  void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
  void (__fastcall *onResizeBegin)(AppPlatformListener *this);
  void (__fastcall *onResizeEnd)(AppPlatformListener *this);
  void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};

Social::MultiplayerServiceObserver

struct __cppobj Social::MultiplayerServiceObserver : Core::Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock>
{
};

Social::MultiplayerServiceObserver_vtbl

struct /*VFT*/ Social::MultiplayerServiceObserver_vtbl
{
  void (__fastcall *~Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock>)(Core::Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *_onSubjectDestroyed)(Core::Observer<Social::MultiplayerServiceObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *onInvalidPlayerJoinedLobby)(Social::MultiplayerServiceObserver *this, const mce::UUID *, const std::string *);
  void (__fastcall *onUserDisconnectedBecauseConcurrentLogin)(Social::MultiplayerServiceObserver *this, const std::string *);
};

ServerNetworkHandler::Client

struct __cppobj ServerNetworkHandler::Client
{
  std::unique_ptr<ConnectionRequest> mPrimaryRequest;
  std::unordered_map<unsigned char,std::unique_ptr<SubClientConnectionRequest>> mSubClientRequests;
};

ServerNetworkHandler

struct __cppobj ServerNetworkHandler : NetEventCallback, LevelListener, Social::MultiplayerServiceObserver, Social::XboxLiveUserObserver
{
  GameCallbacks *mGameCallbacks;
  Level *mLevel;
  NetworkHandler *mNetworkHandler;
  PrivateKeyManager *mServerKeys;
  ServerLocator *mServerLocator;
  PacketSender *mPacketSender;
  bool mUseAllowList;
  AllowList *mAllowList;
  PermissionsFile *mPermissionsFile;
  DenyList mServerDenyList;
  bool mRequireTrustedAuthentication;
  bool mHasDisplayedPackErrors;
  NetworkIdentifier mMyId;
  const int mMaxChunkRadius;
  MinecraftCommands *mMinecraftCommands;
  IMinecraftApp *mApp;
  Bedrock::NonOwnerPointer<TextFilteringProcessor> mTextFilteringProcessor;
  std::unique_ptr<ClientBlobCache::Server::ActiveTransfersManager> mClientCacheManager;
  std::unique_ptr<ClassroomModeNetworkHandler> mCompanionHandler;
  std::string mTenantId;
  std::string mShareableIdentityToken;
  std::mutex mValidatePlayerMutex;
  bool mAllowIncoming;
  mce::UUID mHostPlayerId;
  std::string mServerName;
  std::string mServerType;
  std::string mMultiplayerCorrelationId;
  std::vector<std::string> mTrustedKeys;
  int mMaxNumPlayers;
  std::unordered_set<mce::UUID> mKnownEmotePieceIdLookup;
  std::vector<mce::UUID> mKnownEmotePieceIds;
  std::unordered_map<NetworkIdentifier,std::unique_ptr<ServerNetworkHandler::Client>> mClients;
  __int64 GameOpChangeTime;
  bool mIsTrial;
  std::unordered_map<PackIdVersion,std::string> mPackIdToContentKey;
  std::unique_ptr<GameSpecificNetEventCallback> mGameSpecificNetEventCallback;
};

ServerMetrics

struct __cppobj ServerMetrics
{
  ServerMetrics_vtbl *__vftable /*VFT*/;
};

ServerMetrics_vtbl

struct /*VFT*/ ServerMetrics_vtbl
{
  void (__fastcall *~ServerMetrics)(ServerMetrics *this);
  void (__fastcall *sendPeriodicMetrics)(ServerMetrics *this, ServerInstance *);
  void (__fastcall *sendServerTickTime)(ServerMetrics *this, const std::chrono::duration<__int64,std::ratio<1,1000000000> > *);
};

ServiceClient

struct __cppobj ServiceClient
{
  ServiceClient_vtbl *__vftable /*VFT*/;
  ServiceReference<IMinecraftEventing> mEventing;
  ServiceReference<Social::IUserManager> mUserManager;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mStartTime;
  bool mHasTriedSigningIn;
  bool mHasStoppedSignIn;
  std::vector<std::shared_ptr<RequestHandler>> mSubmittedRequests;
  std::vector<std::shared_ptr<RequestHandler>> mSentRequests;
};

ServiceClient_vtbl

struct /*VFT*/ ServiceClient_vtbl
{
  void (__fastcall *~ServiceClient)(ServiceClient *this);
  void (__fastcall *update)(ServiceClient *this);
  void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};

StoreUIComponent

struct __cppobj StoreUIComponent
{
  StoreUIComponent_vtbl *__vftable /*VFT*/;
};

StoreUIComponent_vtbl

struct /*VFT*/ StoreUIComponent_vtbl
{
  void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
  void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
  bool (__fastcall *canRemove)(StoreUIComponent *this);
  int (__fastcall *getReadyCount)(StoreUIComponent *this);
  void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};

StoreCatalogItemCollectionInfo

struct __cppobj StoreCatalogItemCollectionInfo
{
  StoreSearchQuery mSearchQuery;
  const unsigned int mMaxOfferCount;
  const int mSalesRecentDocumentValue;
  int mLowDiscount;
  int mHighDiscount;
};

StoreItemPDPData

struct __cppobj StoreItemPDPData
{
  PDPSectionType mSectionType;
  std::string mUUID;
};

StoreCatalogItem::ImageInfo

struct __cppobj __declspec(align(8)) StoreCatalogItem::ImageInfo
{
  _BYTE mId[4];
  std::string mUrl;
  glm::tvec2<int,0> mDimensions;
  std::unique_ptr<ResourceLocation> mResourceLocation;
  bool mFetching;
};

StoreCatalogItem_vtbl

struct /*VFT*/ StoreCatalogItem_vtbl
{
  void (__fastcall *~IStoreCatalogItem)(IStoreCatalogItem *this);
  const std::vector<PackIdVersion> *(__fastcall *getPackIdentities)(IStoreCatalogItem *this);
};

StoreActiveSaleInfo

struct __cppobj StoreActiveSaleInfo
{
  float mLowDiscount;
  float mHighDiscount;
  __int64 mEndDate;
  std::vector<std::string> mProductIds;
};

StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener

struct __cppobj StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener : EntitlementChangeListener
{
  gsl::not_null<Bedrock::NonOwnerPointer<ContentCatalogService> > mContentCatalogService;
};

StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener_vtbl

struct /*VFT*/ StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener_vtbl
{
  void (__fastcall *~EntitlementChangeListener)(EntitlementChangeListener *this);
  void (__fastcall *_onEntitlementChanged)(EntitlementChangeListener *this);
};

StoreCatalogRepository

struct __cppobj StoreCatalogRepository : Bedrock::EnableNonOwnerReferences
{
  gsl::not_null<Bedrock::NonOwnerPointer<ContentCatalogService> > mContentCatalogService;
  gsl::not_null<Bedrock::NonOwnerPointer<DateManager> > mDateManager;
  IEntitlementManager *mEntitlementManager;
  ResourcePackRepository *mResourcePackRepository;
  WorldTemplateManager *mWorldTemplateManager;
  CatalogInfo mCatalogInfo;
  std::unordered_map<std::string,std::unique_ptr<StoreCatalogItem>> mStoreCatalogItems;
  std::unordered_set<std::string> mRealmsPlusOfferPackIds;
  bool mRealmsPlusOffersFetched;
  std::function<void __cdecl(void)> mRefreshBindsCallback;
  std::function<enum ItemInstallState __cdecl(std::vector<PackIdVersion> const &)> mGetItemInstallStateCallback;
  ui::GameEventNotification mRefreshStore;
  ui::GameEventNotification mRefreshSales;
  bool mQueryingStorePromotionToast;
  unsigned int mToastQueryDocumentCount;
  _BYTE mDeviceTier[4];
  std::unordered_set<std::string> mAvailableUpdatesSet;
  std::unordered_map<std::string,RealmsStoreOffer> mRealmsCoinOffers;
  std::set<StoreCatalogItem *> mSaleOfferCollections;
  std::map<__int64,StoreActiveSaleInfo,std::greater<__int64>,std::allocator<std::pair<__int64 const ,StoreActiveSaleInfo> > > mItemsWithSaleInfo;
  __int64 mNextSaleTime;
  __int64 mSaleExpireTime;
  __int64 mSalePromotionExpireTime;
  std::shared_ptr<bool> mExistenceTracker;
  std::shared_ptr<StoreCatalogRepository::StoreCatalogRepoEntitlementChangeListener> mEntitlementChangeListener;
};

SaleComponent

struct __cppobj __declspec(align(8)) SaleComponent : StoreUIComponent
{
  bool mShowOnlyDuringSale;
};

SaleComponent_vtbl

struct /*VFT*/ SaleComponent_vtbl
{
  void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
  void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
  bool (__fastcall *canRemove)(StoreUIComponent *this);
  int (__fastcall *getReadyCount)(StoreUIComponent *this);
  void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};

SearchTermComponent

struct __cppobj SearchTermComponent : StoreUIComponent
{
  std::vector<std::string> mSearchTerms;
};

SearchTermComponent_vtbl

struct /*VFT*/ SearchTermComponent_vtbl
{
  void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
  void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
  bool (__fastcall *canRemove)(StoreUIComponent *this);
  int (__fastcall *getReadyCount)(StoreUIComponent *this);
  void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};

StoreVisualStyle

struct __cppobj StoreVisualStyle
{
  StoreVisualStyleCategory mStyleType;
  std::vector<std::shared_ptr<SearchQuery>> mSearchQueries;
  std::string mTelemetryId;
  NavButtonLinksTo mNavButtonLinksTo;
  std::string mControlId;
  std::unique_ptr<HeaderComponent> mHeaderComponent;
  std::unique_ptr<NavButtonComponent> mNavButtonComponent;
  std::unique_ptr<NavButtonSectionComponent> mNavButtonSectionComponent;
  std::unique_ptr<OfferCollectionComponent> mOfferCollectionComponent;
  std::unique_ptr<PromoComponent> mPromoComponent;
  std::unique_ptr<SaleComponent> mSaleComponent;
  std::unique_ptr<SearchTermComponent> mSearchTermsComponent;
  std::unique_ptr<TreatmentComponent> mTreatmentPackComponent;
  std::unique_ptr<DocumentComponent> mDocumentReferenceComponent;
  std::unique_ptr<WorldListComponent> mWorldListComponent;
  std::unique_ptr<RecentlyViewedComponent> mRecentlyViewedComponent;
  std::unique_ptr<RealmsPlusComponent> mRealmsPlusComponent;
  std::unique_ptr<CarouselComponent> mCarouselComponent;
};

SmoothFloat

struct __cppobj SmoothFloat
{
  float mTargetValue;
  float mRemainingValue;
  float mLastAmount;
};

Social::MultiplayerService

struct __cppobj Social::MultiplayerService : UPNPInterface::ConnectionStateListener, Connector::ConnectionStateListener
{
  Social::MultiplayerGameInfo mCurrentGame;
  Connector *mConnector;
  Level *mLevel;
  bool mNeedRoundStartEvent;
  std::function<void __cdecl(enum Social::JoinGameStatus,Social::MultiplayerGameInfo const &,bool)> mJoinCallback;
  std::atomic<enum Social::GamePublishSetting> mPublishSetting;
  std::mutex mPlayerAddedMutex;
  Social::PresenceManager *mPresenceManager;
  IMinecraftEventing *mEventing;
  _BYTE mMultiplayerState[4];
  Social::ServiceState mServiceState;
  std::mutex mServiceStateChangeMutex;
  Social::MultiplayerServiceManager *mServiceManager;
  Bedrock::NonOwnerPointer<Social::IUserManager> mUserManager;
  std::shared_ptr<std::function<void __cdecl(std::string)> > mDisplaySystemMessage;
  NetworkHandler *mNetworkHandler;
  UPNPInterface *mUPnPInterface;
  bool mIsHosting;
  std::vector<Social::GameConnectionInfo> mLocalConnectionInfo;
  std::unordered_map<std::string,Social::ClientConnectionState> mClientsConnecting;
  std::vector<Social::MultiplayerGameInfo> mCurrentList;
  std::mutex mCurrentListMutex;
  bool mIsLANConnection;
  bool mNeedToAdvertise;
  int mNeedToAdvertiseInNumFrames;
  bool mIsInitialized;
  bool mUseNetworking;
  bool mWasSessionCreated;
  const bool mEnabledAtStart;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfStateStart;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLevelEntered;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLastGameListRefresh;
  const Social::MultiplayerServiceIdentifier mServiceId;
  const Core::Path mIconPath;
  std::string mNATAddress;
};

Social::User

struct __cppobj Social::User : std::enable_shared_from_this<Social::User>
{
  Social::User_vtbl *__vftable /*VFT*/;
  _BYTE mType[4];
  int mControllerId;
  const unsigned int mLocalUserId;
  bool mShouldTransferDeviceAccountToXboxLive;
  Social::UserPlatformConnectionState mPlatformConnectionState;
  bool mNeedsPlatformReconnect;
  std::mutex mUserManagerMutex;
  Bedrock::NonOwnerPointer<Social::UserManager> mUserManager;
  std::weak_ptr<IClientInstance> mAssociatedClientInstance;
  std::unique_ptr<Social::IdentityManager> mIdentities;
  std::shared_mutex mSignInMutex;
  bool mSigningIn;
  std::atomic<bool> mFinalized;
  std::vector<std::pair<enum Social::IdentityType,std::function<void __cdecl(Social::MultiIdentitySigninResult const &)> >> mSignInCallbacks;
  std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignInListeners;
  std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignOutListeners;
  std::mutex mSignListenerToAddMutex;
  std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignInListenersToAdd;
  std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mSignOutListenersToAdd;
  bool mEnteringOfflineMode;
  std::unique_ptr<Social::PlatformImageService> mPlatformFriendsImageService;
  std::shared_ptr<Core::FileStorageArea> mStorageArea;
  Core::PathBuffer<std::string > mSettingsDirectoryPath;
  std::unique_ptr<CloudSaveSystemWrapper> mCloudSaveSystem;
  std::shared_ptr<Options> mOptions;
};

Social::User_vtbl

struct /*VFT*/ Social::User_vtbl
{
  void (__fastcall *~User)(Social::User *this);
  void (__fastcall *initStorageAreas)(Social::User *this);
  bool (__fastcall *isConnected)(Social::User *this);
  void (__fastcall *checkPrivilegeWithUIAsync)(Social::User *this, int, const std::string *, std::function<void __cdecl(enum Social::UserPermissionCheckResult)>);
  Social::UserPermissionCheckResult (__fastcall *isMultiplayerAllowed)(Social::User *this);
  Social::UserPermissionCheckResult (__fastcall *isChatAllowed)(Social::User *this);
  Social::UserPermissionCheckResult (__fastcall *isAddFriendAllowed)(Social::User *this);
  Social::UserPermissionCheckResult (__fastcall *isUserGeneratedContentAllowed)(Social::User *this);
  bool (__fastcall *isRemotePlatformUser)(Social::User *this);
  bool (__fastcall *shouldClearChatOnJoinGame)(Social::User *this);
  std::string *(__fastcall *getPlatformID)(Social::User *this, std::string *result);
  bool (__fastcall *hasPremiumPlatformAccess)(Social::User *this);
  void (__fastcall *checkPremiumPlatformStatusAsync)(Social::User *this, std::function<void __cdecl(bool)>);
  bool (__fastcall *hasPlatformIcons)(Social::User *this);
  bool (__fastcall *hasPlatformProfileCards)(Social::User *this);
  void (__fastcall *getLinkedXuids)(Social::User *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
  void (__fastcall *getLinkedPlatformIds)(Social::User *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
  std::string *(__fastcall *getPlatformOfflineID)(Social::User *this, std::string *result);
  std::string *(__fastcall *getPlatformOnlineID)(Social::User *this, std::string *result);
  bool (__fastcall *getLegacyOptionsData)(Social::User *this, std::vector<unsigned char> *);
  void (__fastcall *onAppResumed)(Social::User *this);
  void (__fastcall *_onGameControllerIdChanged)(Social::User *this, int, int);
  void (__fastcall *refreshPlatformParentalControlsSetting)(Social::User *this);
  void (__fastcall *_doFinalize)(Social::User *this);
  void (__fastcall *_doDisconnect)(Social::User *this);
  void (__fastcall *_doConnectAsync)(Social::User *this, std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(enum Social::UserPlatformConnectionResult)> > >, bool);
  void (__fastcall *_doTick)(Social::User *this);
  const std::string *(__fastcall *_getPlatformDisplayName)(Social::User *this);
  bool (__fastcall *_checkPlatformUserXBLSignInConstraints)(Social::User *this);
  bool (__fastcall *_isPlatformParentalControlsEnabled)(Social::User *this);
  void (__fastcall *onLevelAdded)(Social::User *this, const std::string *);
  void (__fastcall *onLevelUpdated)(Social::User *this, const std::string *);
  void (__fastcall *onLevelDeleted)(Social::User *this, const std::string *);
};

Social::Identity

struct __cppobj Social::Identity : std::enable_shared_from_this<Social::Identity>
{
  Social::Identity_vtbl *__vftable /*VFT*/;
  Social::UserProfile mUserProfile;
  std::weak_ptr<Options> mOwnerOptions;
  bool mInitialized;
  std::string mId;
  Social::AuthToken mAuthToken;
  IMinecraftEventing *mEventing;
};

Social::SingleIdentitySignInResult

struct __cppobj Social::SingleIdentitySignInResult
{
  _BYTE mResult[4];
  bool mNewAccount;
  std::string mGamertagHint;
};

Social::AuthToken

struct __cppobj Social::AuthToken : NewType<std::string >
{
};

Social::IUserDataObject

struct __cppobj Social::IUserDataObject
{
  Social::IUserDataObject_vtbl *__vftable /*VFT*/;
};

Social::IUserDataObject_vtbl

struct /*VFT*/ Social::IUserDataObject_vtbl
{
  void (__fastcall *~IUserDataObject)(Social::IUserDataObject *this);
  const std::string *(__fastcall *getObjectName)(Social::IUserDataObject *this);
  bool (__fastcall *fillFromJSON)(Social::IUserDataObject *this, const Json::Value *);
  Json::Value *(__fastcall *toJSONObject)(Social::IUserDataObject *this, Json::Value *result);
};

Social::UserData

const struct __cppobj Social::UserData
{
  const bool mIsValid;
  std::string mValue;
};

Social::Identity_vtbl

struct /*VFT*/ Social::Identity_vtbl
{
  void (__fastcall *~Identity)(Social::Identity *this);
  Social::IdentityEventResponse (__fastcall *initialize)(Social::Identity *this, std::weak_ptr<Options>, const Core::PathBuffer<std::string > *);
  Social::IdentityType (__fastcall *getType)(Social::Identity *this);
  void (__fastcall *tick)(Social::Identity *this);
  void (__fastcall *signIn)(Social::Identity *this, Social::User *, bool, std::function<void __cdecl(Social::SingleIdentitySignInResult)>, std::function<void __cdecl(std::string,std::string)>);
  void (__fastcall *cancelSignIn)(Social::Identity *this);
  void (__fastcall *signOut)(Social::Identity *this, std::function<void __cdecl(bool)>);
  void (__fastcall *doDisconnect)(Social::Identity *this);
  bool (__fastcall *isSignedIn)(Social::Identity *this);
  bool (__fastcall *isNewAccount)(Social::Identity *this);
  bool (__fastcall *signinInProgress)(Social::Identity *this);
  void (__fastcall *onDisplayNameUpdate)(Social::Identity *this, const std::string *);
  const std::unordered_set<enum Social::IdentityType> *(__fastcall *getDependencies)(Social::Identity *this);
  Social::IdentityEventResponse (__fastcall *onIdentitySignIn)(Social::Identity *this, Social::Identity *);
  Social::IdentityEventResponse (__fastcall *onIdentitySignOut)(Social::Identity *this, Social::IdentityType);
  const std::string *(__fastcall *getId)(Social::Identity *this);
  void (__fastcall *getAuthToken)(Social::Identity *this, const std::string *, std::function<void __cdecl(Social::AuthToken)>);
  void (__fastcall *getUserDataObject)(Social::Identity *this, Social::IUserDataObject *);
  void (__fastcall *setUserDataObject)(Social::Identity *this, const Social::IUserDataObject *);
  const Social::UserData *(__fastcall *getUserData)(Social::Identity *this, const Social::UserData *result, const std::string *);
  void (__fastcall *setUserData)(Social::Identity *this, const std::string *, const Social::UserData *);
  void (__fastcall *executeCloudScript)(Social::Identity *this, const std::string *, const Json::Value *, bool, int, std::function<void __cdecl(bool,Json::Value)>);
  bool (__fastcall *hasCachedCredentials)(Social::Identity *this);
  void (__fastcall *clearCachedCredentials)(Social::Identity *this);
  const std::string *(__fastcall *getDisplayName)(Social::Identity *this);
  void (__fastcall *setPresence)(Social::Identity *this, const std::string *);
  void (__fastcall *clearPresence)(Social::Identity *this);
  bool (__fastcall *hasPlayedLegacyGame)(Social::Identity *this, std::shared_ptr<Social::User const >);
  bool (__fastcall *hasPremiumPlatformAccess)(Social::Identity *this);
  void (__fastcall *checkPremiumPlatformStatusAsync)(Social::Identity *this, std::function<void __cdecl(bool)>);
  bool (__fastcall *hasPlatformIcons)(Social::Identity *this);
  bool (__fastcall *hasPlatformProfileCards)(Social::Identity *this);
  void (__fastcall *setMinecraftEventing)(Social::Identity *this, IMinecraftEventing *);
};

Social::UserProfile

struct __cppobj Social::UserProfile
{
  std::string mDisplayName;
};

Social::IdentityManager

struct __cppobj Social::IdentityManager
{
  std::unordered_map<enum Social::IdentityType,std::shared_ptr<Social::Identity>> mIdentityMap;
};

Social::PlatformImageService

struct __cppobj Social::PlatformImageService
{
  bool mCacheAvailable;
  Core::PathBuffer<std::string > mImageCache;
};

SaveContainer

struct __cppobj __declspec(align(8)) SaveContainer : Core::FileStorageAreaObserver
{
  GameSaveSystem *mSaveSystem;
  std::shared_ptr<Core::FileStorageArea> mObservedStorageArea;
  std::string mContainerName;
  std::string mLevelId;
  SpinLock mLock;
  SpinLock mDelayLock;
  std::atomic<bool> mIsActive;
  std::atomic<bool> mIsAwaitingTask;
  std::atomic<bool> mEnableAutomaticCommits;
  std::atomic<bool> mIsNewWorld;
  bool mShouldObserveStorage;
  __declspec(align(4)) RetryDelay mDelayTimer;
  std::shared_ptr<bool> mExistenceTracker;
  std::set<std::string> mFilesToAdd;
  std::set<std::string> mFilesToDelete;
  __int64 mLastCheckpointTimestamp;
  std::shared_ptr<CallbackTokenContext<std::function<void __cdecl(Core::Result)> > > mManifestSyncContext;
  std::set<std::string> hack_stagedFilesToDelete;
  bool hack_IsEmbeddedContainer;
};

SaveContainer_vtbl

struct /*VFT*/ SaveContainer_vtbl
{
  void (__fastcall *~Observer<Core::FileStorageAreaObserver,Core::SingleThreadedLock>)(Core::Observer<Core::FileStorageAreaObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *_onSubjectDestroyed)(Core::Observer<Core::FileStorageAreaObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *_onBeginWrites)(Core::FileStorageAreaObserver *this);
  void (__fastcall *_onEndWrites)(Core::FileStorageAreaObserver *this);
  void (__fastcall *_onWriteFile)(Core::FileStorageAreaObserver *this, Core::Path);
  void (__fastcall *_onDeleteFile)(Core::FileStorageAreaObserver *this, Core::Path);
};

Social::ClientConnectionState

struct __cppobj Social::ClientConnectionState
{
  _BYTE mState[4];
  Social::GameConnectionInfo mConnectionInfo;
};

Social::PresenceTickable

struct __cppobj __declspec(align(8)) Social::PresenceTickable
{
  Social::PresenceTickable_vtbl *__vftable /*VFT*/;
  int mState;
  bool mDoTick;
  std::chrono::duration<__int64,std::ratio<1,1000> > mTickInterval;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastUpdate;
  Social::PresenceTickableType mType;
};

Social::PresenceTickable_vtbl

struct /*VFT*/ Social::PresenceTickable_vtbl
{
  void (__fastcall *~PresenceTickable)(Social::PresenceTickable *this);
  std::shared_ptr<RequestHandler> *(__fastcall *getPresenceRequest)(Social::PresenceTickable *this, std::shared_ptr<RequestHandler> *result, const ServiceClient *, const std::string *);
};

Social::PresenceManager

struct __cppobj Social::PresenceManager : ServiceClient
{
  std::map<enum Social::PresenceTickableType,std::unique_ptr<Social::PresenceTickable>> mTickables;
};

Social::PresenceManager_vtbl

struct /*VFT*/ Social::PresenceManager_vtbl
{
  void (__fastcall *~ServiceClient)(ServiceClient *this);
  void (__fastcall *update)(ServiceClient *this);
  void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};

Social::MultiplayerServiceManager

struct __cppobj Social::MultiplayerServiceManager : Bedrock::EnableNonOwnerReferences
{
  std::vector<std::shared_ptr<Social::MultiplayerService>> mServices;
  std::atomic<bool> mServiceGameListUpdated;
  std::vector<Social::MultiplayerGameInfo> mGameList;
  std::mutex mGameListMutex;
  UPNPInterface *mUPnPInterface;
  Core::Subject<Social::MultiplayerServiceObserver,Core::SingleThreadedLock> mObserverSubject;
  ServiceRegistrationToken<Social::MultiplayerServiceManager> mServiceRegistrationToken;
};

Social::MultiplayerService_vtbl

struct /*VFT*/ Social::MultiplayerService_vtbl
{
  void (__fastcall *~ConnectionStateListener)(UPNPInterface::ConnectionStateListener *this);
  void (__fastcall *onConnectionStateChanged)(UPNPInterface::ConnectionStateListener *this, const std::string *, const std::string *, unsigned int, unsigned int, unsigned int, const std::string *);
  void (__fastcall *finalize)(Social::MultiplayerService *this);
  bool (__fastcall *isFinalizationComplete)(Social::MultiplayerService *this);
  void (__fastcall *login)(Social::MultiplayerService *this, const bool);
  void (__fastcall *logoff)(Social::MultiplayerService *this);
  void (__fastcall *onPrimaryUserConnectComplete)(Social::MultiplayerService *this, const Social::UserPlatformConnectionResult, const bool);
  void (__fastcall *getFriendProfiles)(Social::MultiplayerService *this, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &)>, const bool);
  void (__fastcall *getPlatformProfile)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(Social::PlatformUserProfileData &)>, bool);
  void (__fastcall *getPlatformProfiles)(Social::MultiplayerService *this, const std::vector<std::string> *, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &&)>, bool);
  void (__fastcall *setInviteHandle)(Social::MultiplayerService *this, const std::string *, const bool);
  void (__fastcall *clearInviteHandle)(Social::MultiplayerService *this);
  Social::InviteHandleCheck (__fastcall *checkIsInviteForCurrentGame)(Social::MultiplayerService *this);
  bool (__fastcall *needToHandleInvite)(Social::MultiplayerService *this);
  bool (__fastcall *isInviteEnabled)(Social::MultiplayerService *this);
  void (__fastcall *invitePlayers)(Social::MultiplayerService *this, const std::vector<std::string> *);
  const std::string *(__fastcall *getInviteHandle)(Social::MultiplayerService *this, const std::string *result);
  unsigned int (__fastcall *getMaxInvitablePlayers)(Social::MultiplayerService *this);
  bool (__fastcall *isPlayerOnline)(Social::MultiplayerService *this, const std::string *);
  void (__fastcall *showPlayerProfile)(Social::MultiplayerService *this, const std::string *);
  std::vector<std::string> *(__fastcall *getPlayerUidsInLobby)(Social::MultiplayerService *this, std::vector<std::string> *result);
  RelationshipStatus (__fastcall *mayChatWith)(Social::MultiplayerService *this, const std::string *);
  bool (__fastcall *hasID)(Social::MultiplayerService *this, const std::string *);
  std::string *(__fastcall *getXBLInfo)(Social::MultiplayerService *this, std::string *result);
  bool (__fastcall *enforcePlatformIdentification)(Social::MultiplayerService *this);
  void (__fastcall *setRealmToJoin)(Social::MultiplayerService *this, const Realms::World *);
  void (__fastcall *clearRealmToJoin)(Social::MultiplayerService *this);
  bool (__fastcall *isInRealm)(Social::MultiplayerService *this);
  Realms::World *(__fastcall *getRealmWorld)(Social::MultiplayerService *this);
  void (__fastcall *sendRealmsAllowListNotification)(Social::MultiplayerService *this, std::vector<std::string>);
  void (__fastcall *setRealmGameInfo)(Social::MultiplayerService *this, Level *);
  bool (__fastcall *isInSession)(Social::MultiplayerService *this);
  bool (__fastcall *isInThirdPartyServer)(Social::MultiplayerService *this);
  bool (__fastcall *isInSiftConnectedService)(Social::MultiplayerService *this);
  const std::string *(__fastcall *getErrorMessage)(Social::MultiplayerService *this, Social::JoinGameStatus);
  bool (__fastcall *isLoggedIn)(Social::MultiplayerService *this);
  bool (__fastcall *isServiceAvailable)(Social::MultiplayerService *this);
  bool (__fastcall *isServiceAllowed)(Social::MultiplayerService *this);
  void (__fastcall *_initialize)(Social::MultiplayerService *this);
  void (__fastcall *_enable)(Social::MultiplayerService *this, std::function<void __cdecl(enum Social::EnableResult)>);
  void (__fastcall *_disable)(Social::MultiplayerService *this, std::function<void __cdecl(bool)>);
  void (__fastcall *_advertiseGame)(Social::MultiplayerService *this);
  void (__fastcall *_onExitLevel)(Social::MultiplayerService *this, Social::User *);
  void (__fastcall *_joinGame)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(enum Social::JoinGameStatus,Social::MultiplayerGameInfo const &,bool)>);
  bool (__fastcall *_canJoin)(Social::MultiplayerService *this);
  void (__fastcall *_leaveSession)(Social::MultiplayerService *this);
  bool (__fastcall *_shouldAddGameToGameList)(Social::MultiplayerService *this, const Social::MultiplayerGameInfo *);
  const std::string *(__fastcall *_getPrimaryUserNickname)(Social::MultiplayerService *this, const std::string *result);
  const std::string *(__fastcall *_getPrimaryUserId)(Social::MultiplayerService *this, const std::string *result);
  void (__fastcall *_onMultiplayerStateChange)(Social::MultiplayerService *this, Social::MultiplayerState, Social::MultiplayerState);
  void (__fastcall *_setLobbyProperties)(Social::MultiplayerService *this);
  void (__fastcall *_processExecutionQueue)(Social::MultiplayerService *this);
  bool (__fastcall *_buildGameListIfNeeded)(Social::MultiplayerService *this, bool);
  void (__fastcall *_buildGameList)(Social::MultiplayerService *this, bool);
  void (__fastcall *_getAllActiveSessions)(Social::MultiplayerService *this, bool);
  void (__fastcall *_updatePlayerStatus)(Social::MultiplayerService *this, const std::string *);
  std::vector<Social::GameConnectionInfo> *(__fastcall *_getLocalConnectionInfo)(Social::MultiplayerService *this, std::vector<Social::GameConnectionInfo> *result);
  void (__fastcall *_findOrCreateRealmLobby)(Social::MultiplayerService *this);
  void (__fastcall *_tickMultiplayerManager)(Social::MultiplayerService *this, bool);
  void (__fastcall *_setMemberProperties)(Social::MultiplayerService *this, Social::ClientConnectionState *);
  void (__fastcall *_removePrimaryUserFromSession)(Social::MultiplayerService *this);
  void (__fastcall *_defaultRichPresence)(Social::MultiplayerService *this, Social::User *);
  void (__fastcall *_updateRichPresence)(Social::MultiplayerService *this, Social::User *, const Level *);
  void (__fastcall *_createSession)(Social::MultiplayerService *this);
  void (__fastcall *_updateLobby)(Social::MultiplayerService *this, bool);
  bool (__fastcall *_isMutedPlayer)(Social::MultiplayerService *this, const std::string *);
  bool (__fastcall *_isBlockedPlayer)(Social::MultiplayerService *this, const std::string *);
  RelationshipStatus (__fastcall *_hasChatPrivileges)(Social::MultiplayerService *this, const std::string *);
  void (__fastcall *_onClientEnteredInGame)(Social::MultiplayerService *this, const std::string *);
  Social::GamePublishSetting (__fastcall *_getGamePublishSettingFromLevel)(Social::MultiplayerService *this, const Level *);
  bool (__fastcall *_getShouldBroadcastFromLevel)(Social::MultiplayerService *this, const Level *);
  void (__fastcall *_onMaxPlayerCountUpdated)(Social::MultiplayerService *this, const int);
  void (__fastcall *_onJoinGameCancelled)(Social::MultiplayerService *this);
};

ServiceRegistrationToken<Social::MultiplayerServiceManager>

struct __cppobj ServiceRegistrationToken<Social::MultiplayerServiceManager>
{
  Social::MultiplayerServiceManager *mService;
};

SkinPackKeyProvider

struct __cppobj SkinPackKeyProvider : IContentKeyProvider
{
};

SkinPackKeyProvider_vtbl

struct /*VFT*/ SkinPackKeyProvider_vtbl
{
  void (__fastcall *~IContentKeyProvider)(IContentKeyProvider *this);
  std::string *(__fastcall *getContentKey)(IContentKeyProvider *this, std::string *result, const ContentIdentity *);
  std::string *(__fastcall *getAlternateContentKey)(IContentKeyProvider *this, std::string *result, const ContentIdentity *);
  bool (__fastcall *requireEncryptedReads)(IContentKeyProvider *this);
  void (__fastcall *setTempContentKeys)(IContentKeyProvider *this, const std::unordered_map<ContentIdentity,std::string> *);
  void (__fastcall *clearTempContentKeys)(IContentKeyProvider *this);
};

SkinPack

struct __cppobj SkinPack
{
  bool isDeleteed;
  Pack *mPack;
  std::string mName;
  std::string mLocName;
  std::string mSerializableName;
  Json::Value mGeometryData;
  bool mRequireTrustedContent;
  std::vector<Skin> mSkins;
};

SkinRepository::LoadListener

struct __cppobj SkinRepository::LoadListener
{
  std::weak_ptr<bool> mExistenceTracker;
  std::function<void __cdecl(mce::UUID const &)> mCallback;
};

SkinRepositoryProxyCallbacks

struct __cppobj SkinRepositoryProxyCallbacks
{
  std::function<bool __cdecl(void)> mIsContentLoading;
};

SkinRepositoryProxy

struct __cppobj SkinRepositoryProxy
{
  SkinRepositoryProxyCallbacks mCallbacks;
};

SkinRepository

struct __cppobj __declspec(align(8)) SkinRepository : ImagePickingCallback, std::enable_shared_from_this<SkinRepository>
{
  mce::TextureGroup *mTextureGroup;
  PackManifestFactory *mManifestFactory;
  IPackSourceFactory *mPackSourceFactory;
  IEntitlementManager *mEntitlementManager;
  std::unique_ptr<TaskGroup> mTaskGroup;
  SkinPackKeyProvider mKeyProvider;
  std::unordered_map<mce::UUID,SemVersion> mKnownSkinPackIdentities;
  std::vector<mce::UUID> mUntrustedSkinPackIdentities;
  std::unique_ptr<PackSource> mAllSkinPacksSource;
  Pack *mLoadingPack;
  std::vector<Pack *> mPendingLoads;
  std::vector<std::unique_ptr<SkinPack>> mLoadedSkinPacks;
  std::function<void __cdecl(bool,std::string)> mOnPickSkin;
  bool mIsPickingSkin;
  std::shared_ptr<bool> mExistenceTracker;
  std::vector<SkinRepository::LoadListener> mLoadListeners;
  std::unique_ptr<SkinRepositoryProxy> mProxy;
  bool mInitialized;
};

SkinRepository_vtbl

struct /*VFT*/ SkinRepository_vtbl
{
  void (__fastcall *~ImagePickingCallback)(ImagePickingCallback *this);
  void (__fastcall *onImagePickingSuccess)(ImagePickingCallback *this, const std::string *);
  void (__fastcall *onImagePickingCanceled)(ImagePickingCallback *this);
};

SharedImageBufferTracker

struct __cppobj SharedImageBufferTracker
{
  const ImageBufferResourceManager *mImageBufferResourceManager;
};

ServiceDrivenImageRepository

struct __cppobj __declspec(align(8)) ServiceDrivenImageRepository
{
  std::unordered_map<std::string,ResourceLocation> mImages;
  bool mIsReady;
  std::shared_ptr<TaskGroup> mIOTaskGroup;
  std::unordered_set<Core::PathBuffer<std::string >> mFilePathsParsed;
  Core::PathBuffer<Core::StackString<char,1024> > mFolderPath;
  std::shared_ptr<bool> mExistenceTracker;
  int mNumAttempts;
};

ScreenControllerProxy

struct __cppobj __declspec(align(8)) ScreenControllerProxy
{
  ScreenControllerProxy_vtbl *__vftable /*VFT*/;
  const ScreenControllerProxyType mType;
};

ScreenControllerProxy_vtbl

struct /*VFT*/ ScreenControllerProxy_vtbl
{
  void (__fastcall *~ScreenControllerProxy)(ScreenControllerProxy *this);
};

ScreenViewProxy

struct __cppobj ScreenViewProxy
{
  const ScreenViewProxyCallbacks mCallbacks;
};

SceneStack::SceneStackEvent

struct __cppobj __declspec(align(8)) SceneStack::SceneStackEvent
{
  SceneStack::SceneStackEvent_vtbl *__vftable /*VFT*/;
  SceneStack::SceneStackEvent::EventType mType;
};

SceneStack::SceneStackEvent_vtbl

struct /*VFT*/ SceneStack::SceneStackEvent_vtbl
{
  void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};

ScreenThreshold

struct ScreenThreshold
{
  _BYTE mSceneType[4];
  _BYTE mSceneTypeToExclude[4];
  int mThresholdNumberOfScreens;
};

SceneStackProxy

struct __cppobj SceneStackProxy
{
  const SceneStackProxyCallbacks mCallbacks;
};

SceneStack

struct __cppobj SceneStack : ISceneStack
{
  std::vector<std::shared_ptr<AbstractScene>> mScreenStack;
  CachedScenes *mCachedScreens;
  std::vector<std::unique_ptr<SceneStack::SceneStackEvent>> mStackEvents;
  std::vector<std::unique_ptr<SceneStack::SceneStackEvent>> mQueuedStackEvents;
  std::vector<ScreenThreshold> mScreenThresholds;
  std::unique_ptr<TaskGroup> mDestroyScreenTaskGroup;
  int mActiveStackSize;
  int mScheduledScreenPushCount;
  int mScheduledScreenPopCount;
  bool mScreenNeedsEntrance;
  std::string mLastPoppedScreenName;
  bool mChangedThisFrame;
  bool mScreenIsTicking;
  bool mReloadScenesOnNextPop;
  bool mDeferUpdatesUntilNextTick;
  bool mBufferTextCharEvents;
  std::vector<TextCharEventData> mBufferedTextCharEventData;
  std::weak_ptr<Options> mOptions;
  Bedrock::PubSub::ScopedSubscription mAsyncLoadOptionSubscription;
  std::vector<std::pair<void *,std::function<void __cdecl(AbstractScene &)> >> mPrePushSceneCallbacks;
  std::vector<std::pair<void *,std::function<void __cdecl(std::shared_ptr<AbstractScene>)> >> mPushSceneCallbacks;
  std::vector<std::pair<void *,std::function<void __cdecl(AbstractScene &)> >> mPrePopSceneCallbacks;
  std::vector<std::pair<void *,std::function<void __cdecl(std::shared_ptr<AbstractScene>,bool)> >> mPopSceneCallbacks;
  std::unique_ptr<SceneStackProxy> mProxy;
  gsl::not_null<Bedrock::NonOwnerPointer<UIEventCoordinator> > mUIEventCoordinator;
};

SceneStack_vtbl

struct /*VFT*/ SceneStack_vtbl
{
  void (__fastcall *~ISceneStack)(ISceneStack *this);
  void (__fastcall *registerPrePushSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(AbstractScene &)>);
  void (__fastcall *unregisterPrePushSceneCallback)(ISceneStack *this, void *);
  void (__fastcall *registerPushSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(std::shared_ptr<AbstractScene>)>);
  void (__fastcall *unregisterPushSceneCallback)(ISceneStack *this, void *);
  void (__fastcall *registerPrePopSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(AbstractScene &)>);
  void (__fastcall *unregisterPrePopSceneCallback)(ISceneStack *this, void *);
  void (__fastcall *registerPopSceneCallback)(ISceneStack *this, void *, std::function<void __cdecl(std::shared_ptr<AbstractScene>,bool)>);
  void (__fastcall *unregisterPopSceneCallback)(ISceneStack *this, void *);
  const AbstractScene *(__fastcall *getTopScene)(ISceneStack *this);
  AbstractScene *(__fastcall *getTopScene)(ISceneStack *this);
  std::shared_ptr<AbstractScene> *(__fastcall *getTopSceneShared)(ISceneStack *this, std::shared_ptr<AbstractScene> *result);
  void (__fastcall *schedulePopScreen)(ISceneStack *this, int);
  void (__fastcall *pushScreen)(ISceneStack *this, std::shared_ptr<AbstractScene>, bool);
};

SceneFactory

struct __cppobj SceneFactory
{
  SceneFactory_vtbl *__vftable /*VFT*/;
  IClientInstance *mClient;
  IMinecraftGame *mMinecraft;
  std::unique_ptr<TaskGroup> mTaskGroup;
  bool mUseClientInstanceStack;
  hbui::SceneProvider *mSceneProvider;
  std::unique_ptr<UISoundPlayer> mSoundPlayer;
  CachedScenes *mCachedScenes;
  std::vector<std::shared_ptr<SceneFactory::PreCachePackage>> mPreCachePackages;
  std::unique_ptr<SceneFactoryProxy> mProxy;
  std::unordered_map<HashedString,std::pair<std::string,std::function<std::shared_ptr<UIScene> __cdecl(SceneFactory &,IMinecraftGame &,IClientInstance &,std::string const &,Player &,BlockPos const &,ActorUniqueID)> >> mRegisteredInGameScreens;
};

SceneFactory_vtbl

struct /*VFT*/ SceneFactory_vtbl
{
  void (__fastcall *~SceneFactory)(SceneFactory *this);
  Json::Value *(__fastcall *createGlobalVars)(SceneFactory *this, Json::Value *result, UIDefRepository *);
};

SceneFactory::PreCachePackage

struct __cppobj SceneFactory::PreCachePackage
{
  std::string screenName;
  std::shared_ptr<UIControlFactory> controlFactory;
  std::unique_ptr<VisualTree> visualTree;
  std::unique_ptr<LayoutManager> layoutManager;
  std::shared_ptr<UIControl> rootControl;
  std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > taskHandle;
};

SceneFactoryProxy

struct __cppobj SceneFactoryProxy
{
  const SceneFactoryProxyCallbacks mCallbacks;
};

ScreenController::ButtonEventCallbackKeyHasher

struct __cppobj ScreenController::ButtonEventCallbackKeyHasher
{
};

ScreenController_vtbl

struct /*VFT*/ ScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
};

SpriteComponent

struct __cppobj SpriteComponent : RenderableComponent
{
  ResourceLocation mResourceLocation;
  UITextureInfoPtr mUITextureInfo;
  UITextureInfoPtr mBackCompatUITexture;
  mce::TexturePtr mTexture;
  _BYTE mUIMaterialType[4];
  glm::tvec2<float,0> mUV;
  glm::tvec2<float,0> mUVSize;
  mce::Color mColor;
  ui::SliceSize mNineSliceSize;
  ui::ClipDirection mClipDirection;
  glm::tvec2<float,0> mTiledScale;
  glm::tvec2<float,0> mInvTextureSize;
  _BYTE mTiled[4];
  float mClipRatio;
  __int8 mClipPixelPerfect : 1;
  __int8 mHasNineSlice : 1;
  __int8 mPixelPerfect : 1;
  __int8 mKeepRatio : 1;
  __int8 mFilled : 1;
  __int8 mEnableGrayscale : 1;
  __int8 mEnableBilinear : 1;
  __int8 mTriggerDebugLog : 1;
  __int8 mForceReloadTexture : 1;
  __int8 mTextureLoaded : 1;
  __int8 mAllowDebugTextureReplacement : 1;
  __int8 mIsNewNineSlice : 1;
  float mNewNineSliceTop;
  float mNewNineSliceBottom;
  float mNewNineSliceLeft;
  float mNewNineSliceRight;
  int mBright;
  int mRot_NE;
  Core::PathBuffer<std::string > mZipFolder;
};

SpriteComponent_vtbl

struct /*VFT*/ SpriteComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
  void (__fastcall *updateUI)(RenderableComponent *this, const UIMeasureStrategy *);
  bool (__fastcall *overridesLayoutAxisOffset)(RenderableComponent *this, const LayoutVariableType);
  float (__fastcall *getLayoutAxisOffsetOverride)(RenderableComponent *this, const LayoutVariableType);
};

ScreenRenderBatch

struct __cppobj ScreenRenderBatch
{
  std::vector<RenderControlMetadata> mRenderControls;
  std::vector<ComponentRenderBatch> mRenderBatches;
  std::unordered_map<unsigned __int64,TextureState> mTextureStates;
};

ScreenView::DelayedCommand

struct __cppobj __declspec(align(8)) ScreenView::DelayedCommand
{
  std::function<std::pair<enum ui::DirtyFlag,bool> __cdecl(void)> mAction;
  ScreenView::DelayedCommandLocation location;
};

ScreenView

struct __cppobj ScreenView
{
  float mLastTime;
  float mTickTime;
  long double mLastRawJoystickEventTime;
  glm::tvec2<float,0> mSize;
  int mMenuUpButtonId;
  int mMenuDownButtonId;
  int mMenuLeftButtonId;
  int mMenuRightButtonId;
  int mMenuTabLeftButtonId;
  int mMenuTabRightButtonId;
  std::array<unsigned int,2> mPointerButtonIds;
  std::shared_ptr<ScreenController> mController;
  std::unique_ptr<VisualTree> mVisualTree;
  std::vector<std::shared_ptr<UIControl>> mAlwaysBindControls;
  std::vector<std::shared_ptr<UIControl>> mInputControls;
  std::vector<std::shared_ptr<UIControl>> mScrollViewControls;
  std::vector<std::shared_ptr<UIControl>> mOutOfModalScopeScrollViewControls;
  std::vector<std::shared_ptr<UIControl>> mAnimationControls;
  std::vector<std::shared_ptr<UIControl>> mFactoryControls;
  std::vector<std::shared_ptr<UIControl>> mTextEditBoxControls;
  std::vector<std::shared_ptr<UIControl>> mAlwaysListeningInputControls;
  std::vector<std::shared_ptr<UIControl>> mRenderableControls;
  std::vector<std::shared_ptr<UIControl>> mFlyingItemRendererControls;
  std::vector<std::shared_ptr<UIControl>> mSliderControls;
  std::vector<std::shared_ptr<UIControl>> mCustomRendererControls;
  std::map<std::vector<std::shared_ptr<UIControl>> *,std::vector<std::shared_ptr<UIControl>>,std::less<std::vector<std::shared_ptr<UIControl>> *>,std::allocator<std::pair<std::vector<std::shared_ptr<UIControl>> * const,std::vector<std::shared_ptr<UIControl>> > > > mControlsToRemove;
  std::unique_ptr<ScreenRenderBatch> mRootRenderBatch;
  std::unique_ptr<UIAnimationController> mAnimationController;
  std::unordered_map<unsigned int,std::vector<std::weak_ptr<UIControl>>> mReservedButtonUpEvents;
  std::weak_ptr<UIControl> mSelectedControl;
  InputMode mInputMode;
  _BYTE mHoloInputMode[4];
  std::unique_ptr<LayoutManager> mLayoutManager;
  std::unique_ptr<FocusManager> mFocusManager;
  std::weak_ptr<UIControl> mFocusedControl;
  std::weak_ptr<ITTSEventManager> mTTSEventManager;
  bool mTextToSpeechEnabled;
  std::string mTTSSectionHeader;
  std::unordered_map<int,enum ui::CardinalDirection> mControllerStickDirections;
  int mControllerLastMoved;
  int mCursorTick;
  const float mControllerXThreshold;
  const float mControllerYThreshold;
  glm::tvec2<float,0> mControllerStickValues[4];
  GamepadCursorData mGamepadCursorData;
  glm::tvec2<float,0> mGamepadCursorPosition;
  bool mHasSetInitialPosition;
  bool mGamepadCursorFocusModeEnabled;
  bool mGamepadCursorMagnetEnabled;
  std::weak_ptr<UIControl> mGamepadMagnetControl;
  float mGamepadMoveTime;
  glm::tvec2<float,0> mGamepadTrackedDirection;
  bool mGamepadHasTapped;
  glm::tvec2<float,0> mPointerLocationPrevious;
  glm::tvec2<float,0> mTouchesPositionsPrevious[20];
  bool exitBlockHoverEvent;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPointInTime;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mCurrentTime;
  std::chrono::duration<__int64,std::ratio<1,1000000000> > mTimeAccumulator;
  const std::chrono::duration<float,std::ratio<1,1> > mFixedAnimationUpdateRate;
  float mKeyboardHeight;
  bool mShouldShowKeyboard;
  bool mInitKeyboard;
  KeyboardManager *mKeyboardManager;
  RectangleArea mRenderingAABB;
  std::vector<RectangleArea> mInputAreas;
  UIMeasureStrategy *mMeasureStrategy;
  bool mCanMoveFocus;
  bool mIsActived;
  FocusImpact mNextFocusAction;
  std::shared_ptr<UIControlFactory> mControlFactory;
  std::queue<ScreenEvent> mAnimationEvents;
  std::queue<ScreenEvent> mCustomRendererEvents;
  glm::tvec2<float,0> mStartLocation;
  float mTimeUntilNextPointerHeldEvent;
  float mDelayBetweenEachPointerHeldEvent;
  bool mShouldSendPointerHeldEvents;
  std::vector<ScreenView::DelayedCommand> mDelayedCommands;
  std::unique_ptr<ScreenViewProxy> mProxy;
  bool mIsExiting;
  bool mIsEntering;
  bool mIsInitialized;
  bool mHasHadFocus;
  bool mIsTerminating;
  bool mDirectionalButtonWasPressed;
  bool mDelayedFocusRefresh;
  TextEditFocusedListener mTextEditFocusedListener;
};

SkinRepositoryClientInterface

struct __cppobj __declspec(align(8)) SkinRepositoryClientInterface
{
  bool mConsumeEntitlementsForSignIn;
  std::shared_ptr<SkinRepository> mSkinRepository;
  IClientInstance *mClient;
  PersonaRepository *mPersonaRepository;
  Bedrock::NonOwnerPointer<Social::IUserManager> mUserManager;
  gsl::not_null<Bedrock::NonOwnerPointer<DateManager const > > mDateManager;
  gsl::not_null<Bedrock::NonOwnerPointer<PersonaService> > mPersonaService;
  std::weak_ptr<Options> mOptions;
  std::function<void __cdecl(void)> mOnPersonaSyncedCallback;
  Bedrock::PubSub::ScopedSubscription mStorageOptionSubscription;
  Bedrock::PubSub::ScopedSubscription mSkinIdOptionSubscription;
  Bedrock::PubSub::ScopedSubscription mXuidOptionSubscription;
  SkinHandle mSelectedSkinHandle;
  SkinHandle mPendingSelectedSkin;
  bool mSelectedSkinInitialized;
  std::string mLastCustomSkinId;
  std::vector<std::string> mRecentSkinSerializableNames;
  unsigned int mUserId;
  ResourceLocation mCustomSkinLocation;
  SkinRepositoryClientInterface::SyncState mSyncState;
  unsigned int mLatestSyncId;
  __int64 mTimeStamp;
  int mSyncingCount;
  std::shared_ptr<SkinRepositoryClientInterface::SkinEntitlementChangeListener> mEntitlementChangeListener;
  std::shared_ptr<bool> mExistanceTracker;
  bool mUserUpdateInProcess;
  __int64 mPersonaSyncStartTime;
  bool mPersonaSyncInitialized;
  bool mSelectedSkinInitializedNotTimedOut;
  bool mLoadingTimeoutEventFired;
  std::vector<enum persona::ProfileType> mProfileTypesToRetry;
  std::mutex mProfileTypesToRetryLock;
  std::unordered_set<enum persona::ProfileType> mProcessingProfileTypes;
  std::mutex mProcessingProfileTypesLock;
  std::array<SkinRepositoryClientInterface::PersonaProfileLoadingState,6> mPersonaProfileLoadingStates;
  int mPersonaProfileLoadingStatesUnknownProfileCount;
  persona::ProfileType mCurrentProfileType;
  persona::ProfileType mSelectedSlot;
  std::array<persona::PersonaCharacterHandle,6> mPersonaCharacterHandles;
  bool mShouldTickAchievementCollector;
};

SkinRepositoryClientInterface::SkinEntitlementChangeListener

struct __cppobj SkinRepositoryClientInterface::SkinEntitlementChangeListener : EntitlementChangeListener
{
  SkinRepositoryClientInterface *mOwner;
};

SkinRepositoryClientInterface::SkinEntitlementChangeListener_vtbl

struct /*VFT*/ SkinRepositoryClientInterface::SkinEntitlementChangeListener_vtbl
{
  void (__fastcall *~EntitlementChangeListener)(EntitlementChangeListener *this);
  void (__fastcall *_onEntitlementChanged)(EntitlementChangeListener *this);
};

SkinRepositoryClientInterface::PersonaProfileLoadingState

struct __cppobj SkinRepositoryClientInterface::PersonaProfileLoadingState
{
  _BYTE mState[4];
  persona::ProfileType mProfileType;
  __int64 mTimeStarted;
};

SkinPackCollector

struct __cppobj __declspec(align(4)) SkinPackCollector
{
  SkinPackCollector_vtbl *__vftable /*VFT*/;
  std::shared_ptr<bool> mExistenceTracker;
  int mNumPacksCollected;
  bool mSearchWhileCollectedPacksEmpty;
};

SkinPackModel

struct __cppobj __declspec(align(8)) SkinPackModel
{
  SkinRepositoryClientInterface *mSkinRepositoryClientInterface;
  Entitlement *mEntitlement;
  PackIdVersion mPackIdentity;
  SkinPackMeta mSkinPackMetaData;
  int mFirstVisibleSkinIndex;
};

SkinPackCollector_vtbl

struct /*VFT*/ SkinPackCollector_vtbl
{
  void (__fastcall *~SkinPackCollector)(SkinPackCollector *this);
  void (__fastcall *start)(SkinPackCollector *this, bool);
  bool (__fastcall *exhausted)(SkinPackCollector *this);
  HandleRangeResult (__fastcall *handleRange)(SkinPackCollector *this, int, int);
  void (__fastcall *collect)(SkinPackCollector *this, IEntitlementManager *, SkinRepositoryClientInterface *, std::vector<std::shared_ptr<SkinPackModel>> *, std::unordered_set<mce::UUID> *);
};

SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener

struct __cppobj SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener : EntitlementChangeListener
{
  SkinPackCollectionStatus *mCollectionStatus;
};

SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener_vtbl

struct /*VFT*/ SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener_vtbl
{
  void (__fastcall *~EntitlementChangeListener)(EntitlementChangeListener *this);
  void (__fastcall *_onEntitlementChanged)(EntitlementChangeListener *this);
};

SkinPackCollectionModel

struct __cppobj SkinPackCollectionModel
{
  MainMenuScreenModel *mMainMenu;
  IEntitlementManager *mEntitlementManager;
  std::shared_ptr<SkinRepository> mSkinRepository;
  SkinRepositoryClientInterface *mSkinRepositoryClientInterface;
  gsl::not_null<Bedrock::NonOwnerPointer<ContentCatalogService> > mContentCatalogService;
  std::shared_ptr<bool> mExistenceTracker;
  SkinPackCollectionStatus mCollectionStatus;
  int mVisibleCollectionStartIndex;
  int mVisibleCollectionEndIndex;
  bool mTryAcquireNextPage;
  std::unordered_set<mce::UUID> mHandledPackSet;
  std::vector<std::unique_ptr<SkinPackCollector>> mCollectors;
  std::shared_ptr<SkinPackModel> mVanillaSkinPack;
  std::vector<std::shared_ptr<SkinPackModel>> mSkinPacks;
  SkinPackModel mInvalidSkinPackModel;
  SkinHandle mPreviewSkin;
  std::unordered_map<mce::UUID,std::unique_ptr<IDlcBatchModel>> mTrackedImports;
  std::shared_ptr<SkinPackCollectionModel::SkinPackCollectionEntitlementChangeListener> mEntitlementChangeListener;
};

Social::UserListObserver

struct __cppobj Social::UserListObserver : Core::Observer<Social::UserListObserver,Core::SingleThreadedLock>
{
};

Social::UserListObserver_vtbl

struct /*VFT*/ Social::UserListObserver_vtbl
{
  void (__fastcall *~Observer<Social::UserListObserver,Core::SingleThreadedLock>)(Core::Observer<Social::UserListObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *_onSubjectDestroyed)(Core::Observer<Social::UserListObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *onUserAdded)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *);
  void (__fastcall *onUserRemoved)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *);
  void (__fastcall *onUserStorageAreaChanged)(Social::UserListObserver *this, const std::shared_ptr<Social::User> *, std::shared_ptr<Core::FileStorageArea> *);
};

StateAnimationVariable

struct __cppobj StateAnimationVariable
{
  MolangEntityVariable mVariableName;
  ExpressionNode mInput;
  std::vector<AnimationValueCurveKeyFrame> mKeyFrames;
};

SoundMapping

const struct __cppobj SoundMapping
{
  SoundMapping_vtbl *__vftable /*VFT*/;
  std::unordered_map<enum LevelSoundEvent,Sound> mEventSounds;
  std::unordered_map<std::string,std::unique_ptr<std::unordered_map<enum LevelSoundEvent,Sound>>> mEntitySounds;
  std::unordered_map<enum BlockSoundType,std::unique_ptr<std::unordered_map<enum LevelSoundEvent,Sound>>> mBlockSounds;
  SoundMapping::ActorInteractiveSounds mEntityInteractiveSounds;
};

SoundMapping_vtbl

struct /*VFT*/ SoundMapping_vtbl
{
  void (__fastcall *~SoundMapping)(SoundMapping *this);
};

SoundMapping::ActorInteractiveSounds

struct __cppobj SoundMapping::ActorInteractiveSounds
{
  std::unordered_map<enum BlockSoundType,std::unique_ptr<std::unordered_map<enum LevelSoundEvent,Sound>>> mDefaultBlockSounds;
  std::unordered_map<std::string,std::unique_ptr<EventToSoundListMap>> mEntitySoundLists;
};

StartScreenCapabilities

struct __cppobj __declspec(align(2)) StartScreenCapabilities : TypedScreenCapabilities<StartScreenCapabilities>
{
  bool mFeedbackButtonIgnored;
  bool mEduSwitchAccountsIgnored;
  bool mCoursesIgnored;
  bool mTutorialIgnored;
  bool mFeaturedWorldIgnored;
  bool mBuyGameAlwaysVisible;
  StartScreenCapabilities::PlayButtonTarget mPlayButtonTarget;
};

StartScreenCapabilities_vtbl

struct /*VFT*/ StartScreenCapabilities_vtbl
{
  void (__fastcall *~IScreenCapabilities)(IScreenCapabilities *this);
  bool (__fastcall *isOfType)(IScreenCapabilities *this, typeid_t<IScreenCapabilities>);
};

SettingsScreenCapabilities_vtbl

struct /*VFT*/ SettingsScreenCapabilities_vtbl
{
  void (__fastcall *~IScreenCapabilities)(IScreenCapabilities *this);
  bool (__fastcall *isOfType)(IScreenCapabilities *this, typeid_t<IScreenCapabilities>);
};

ScreenCapabilitiesRepo

struct __cppobj ScreenCapabilitiesRepo
{
  StartScreenCapabilities mStart;
  PauseScreenCapabilities mPause;
  SettingsScreenCapabilities mGameSettings;
  EDUWorldsScreenCapabilities mEduWorlds;
  HudScreenCapabilities mHud;
  LibraryItemScreenCapabilities mLibraryItem;
};

SoundParameter

struct __cppobj SoundParameter
{
  std::string mName;
  int mIndex;
  float mValue;
};

SoundEngine

struct __cppobj SoundEngine : SoundPlayerInterface
{
  SoundSystemFMOD mSoundSystem;
  std::unordered_set<unsigned __int64> mFrameUniqueSoundSet;
  SoundEventRepository mSoundEventRepository;
  std::shared_ptr<Options> mOptions;
  Bedrock::PubSub::ScopedSubscription mMainVolumeOptionSubscription;
  Bedrock::PubSub::ScopedSubscription mSoundVolumeOptionSubscription;
  Bedrock::PubSub::ScopedSubscription mMusicVolumeOptionSubscription;
  std::vector<Bedrock::PubSub::ScopedSubscription> mSoundCategoryVolumeOptionSubscriptions;
  Bedrock::NonOwnerPointer<ResourcePackManager> mResourceManager;
  std::mutex mDelayedActionMutex;
  std::vector<SoundAction> mDelayedSoundActions;
  float mMusicVolumeMultiplier;
  bool mMuted;
  bool mFadeToStopMusic;
  SoundMapping mSounds;
  IFileAccess *mFileAccess;
  Core::PathBuffer<std::string > mDataPath;
  std::shared_mutex mResourceLoadManagerMutex;
  Bedrock::NonOwnerPointer<ResourceLoadManager> mResourceLoadManager;
  Bedrock::NonOwnerPointer<hbui::ILibrary> mUILibrary;
};

SoundSystemBase

struct __cppobj SoundSystemBase
{
  SoundSystemBase_vtbl *__vftable /*VFT*/;
  float DISTANCEFACTOR;
  std::unordered_map<int,SoundListener> mSoundListeners;
};

SoundAction

struct __cppobj SoundAction
{
  unsigned __int64 mActionHandle;
  SoundActionType mSoundActionType;
  std::string mOwnerEventName;
  std::string mName;
  std::string mTarget;
  float mActionParam;
  float mDelaySeconds;
  float mElapsedSeconds;
  bool mEnabled;
  bool mIsActionDelayed;
  SoundInstanceProperties mCachedProperties;
  std::function<void __cdecl(SoundInstanceProperties &)> mSoundPropertiesDelegate;
};

SoundSystemBase_vtbl

struct /*VFT*/ SoundSystemBase_vtbl
{
  void (__fastcall *~SoundSystemBase)(SoundSystemBase *this);
  bool (__fastcall *preinit)(SoundSystemBase *this);
  void (__fastcall *init)(SoundSystemBase *this);
  void (__fastcall *destroy)(SoundSystemBase *this);
  void (__fastcall *setOutputDevice)(SoundSystemBase *this, SoundSystemGUID *);
  void (__fastcall *setAsyncLoadFunction)(SoundSystemBase *this, std::function<void __cdecl(SoundItem const &,std::function<void __cdecl(void)>)>);
  void (__fastcall *enable)(SoundSystemBase *this, bool);
  void (__fastcall *mute)(SoundSystemBase *this, bool);
  bool (__fastcall *addListener)(SoundSystemBase *this, const int);
  void (__fastcall *removeListener)(SoundSystemBase *this, const int);
  void (__fastcall *setListenerDirection)(SoundSystemBase *this, const int, const glm::tvec3<float,0> *, const glm::tvec3<float,0> *);
  void (__fastcall *setListenerPos)(SoundSystemBase *this, const int, float, float, float);
  void (__fastcall *setListenerVelocity)(SoundSystemBase *this, const int, float, float, float);
  void (__fastcall *setMainVolume)(SoundSystemBase *this, float);
  void (__fastcall *setMusicVolume)(SoundSystemBase *this, float);
  void (__fastcall *setSoundVolume)(SoundSystemBase *this, float);
  void (__fastcall *setSoundCategoryVolume)(SoundSystemBase *this, const std::string *, float);
  std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *(__fastcall *loadAsync)(SoundSystemBase *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *result, const Core::Path *, bool, bool, float, float, bool);
  bool (__fastcall *loadRawFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64, int, int, SoundFormat);
  bool (__fastcall *loadFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64);
  bool (__fastcall *loadExternalEvent)(SoundSystemBase *this, const std::string *);
  void (__fastcall *unload)(SoundSystemBase *this, const Core::Path *);
  void (__fastcall *unloadAll)(SoundSystemBase *this);
  bool (__fastcall *isSoundLoaded)(SoundSystemBase *this, const Core::Path *);
  bool (__fastcall *usesSoundBanks)(SoundSystemBase *this);
  void (__fastcall *loadSoundBank)(SoundSystemBase *this, const std::string *, bool);
  void (__fastcall *unloadSoundBank)(SoundSystemBase *this, const std::string *);
  void (__fastcall *play)(SoundSystemBase *this, const std::string *);
  void (__fastcall *pause)(SoundSystemBase *this, const std::string *);
  void (__fastcall *stop)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *stop)(SoundSystemBase *this, const std::string *);
  unsigned __int64 (__fastcall *playEvent)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float);
  unsigned __int64 (__fastcall *playEventAt)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float, float, float, float);
  unsigned __int64 (__fastcall *playAt)(SoundSystemBase *this, const Core::Path *, const SoundEvent *, const std::string *, unsigned __int64, float, float, float, float, float, bool, float, float, bool);
  unsigned __int64 (__fastcall *playEventAttached)(SoundSystemBase *this, const SoundEvent *, const std::string *, std::function<void __cdecl(SoundInstanceProperties &)> *);
  bool (__fastcall *isPlayingSound)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *fadeOut)(SoundSystemBase *this, unsigned __int64, float);
  void (__fastcall *playMusic)(SoundSystemBase *this, const std::string *, const SoundItem *);
  bool (__fastcall *isPlayingMusicEvent)(SoundSystemBase *this, const std::string *);
  bool (__fastcall *isPlayingMusic)(SoundSystemBase *this, const Core::Path *);
  bool (__fastcall *isLoadingMusic)(SoundSystemBase *this);
  const Core::PathBuffer<std::string > *(__fastcall *getCurrentlyPlayingMusicName)(SoundSystemBase *this);
  std::string *(__fastcall *getCurrentlyPlayingEventName)(SoundSystemBase *this, std::string *result);
  void (__fastcall *stopMusic)(SoundSystemBase *this);
  void (__fastcall *stopRecords)(SoundSystemBase *this);
  void (__fastcall *stopAllSounds)(SoundSystemBase *this);
  void (__fastcall *fadeMusicOut)(SoundSystemBase *this, float);
  bool (__fastcall *isMusicChannelPlaying)(SoundSystemBase *this);
  void (__fastcall *pauseMusic)(SoundSystemBase *this, bool);
  void (__fastcall *update)(SoundSystemBase *this, float);
  unsigned __int64 (__fastcall *registerLoop)(SoundSystemBase *this, const SoundItem *, const std::weak_ptr<SoundEvent>, const std::string *, std::function<void __cdecl(LoopingSoundState &)>);
  void (__fastcall *unregisterLoop)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *setUserDataUrl)(SoundSystemBase *this, const std::string *);
  void (__fastcall *enableLRU)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *disableLRU)(SoundSystemBase *this);
  void (__fastcall *setLRULSize)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *setDyLoadSet)(SoundSystemBase *this, const std::vector<std::string> *);
  void (__fastcall *clearDyLoadSet)(SoundSystemBase *this);
  int (__fastcall *getCurSoundMemory)(SoundSystemBase *this, bool);
  void (__fastcall *displayDebugStats)(SoundSystemBase *this, std::string *);
  void (__fastcall *startSnapshot)(SoundSystemBase *this, const std::string *);
  void (__fastcall *stopSnapshot)(SoundSystemBase *this, const std::string *);
  void (__fastcall *stopAllSnapshots)(SoundSystemBase *this);
  unsigned __int64 (__fastcall *getNewSoundHandle)(SoundSystemBase *this);
  std::optional<PlayingSoundAttributes> *(__fastcall *tryGetPlayingSoundAttributes)(SoundSystemBase *this, std::optional<PlayingSoundAttributes> *result, unsigned __int64);
};

SoundSystemFMOD::SoundInfo

struct __cppobj SoundSystemFMOD::SoundInfo
{
  std::string eventName;
  std::string soundName;
  FMOD::Channel *channel;
  unsigned __int64 handle;
};

SoundSystemFMOD::LoopInfo

struct __cppobj SoundSystemFMOD::LoopInfo : SoundSystemFMOD::SoundInfo
{
  float time;
  SoundItem soundItem;
  LoopingSoundState state;
  std::weak_ptr<SoundEvent> soundEvent;
  unsigned __int64 handle;
  std::function<void __cdecl(LoopingSoundState &)> getSoundState;
};

SoundDyLoadInfo

struct __cppobj __declspec(align(8)) SoundDyLoadInfo
{
  std::string soundName;
  bool is3D;
  float minDistance;
  float maxDistance;
};

SoundSystemFMOD_vtbl

struct /*VFT*/ SoundSystemFMOD_vtbl
{
  void (__fastcall *~SoundSystemBase)(SoundSystemBase *this);
  bool (__fastcall *preinit)(SoundSystemBase *this);
  void (__fastcall *init)(SoundSystemBase *this);
  void (__fastcall *destroy)(SoundSystemBase *this);
  void (__fastcall *setOutputDevice)(SoundSystemBase *this, SoundSystemGUID *);
  void (__fastcall *setAsyncLoadFunction)(SoundSystemBase *this, std::function<void __cdecl(SoundItem const &,std::function<void __cdecl(void)>)>);
  void (__fastcall *enable)(SoundSystemBase *this, bool);
  void (__fastcall *mute)(SoundSystemBase *this, bool);
  bool (__fastcall *addListener)(SoundSystemBase *this, const int);
  void (__fastcall *removeListener)(SoundSystemBase *this, const int);
  void (__fastcall *setListenerDirection)(SoundSystemBase *this, const int, const glm::tvec3<float,0> *, const glm::tvec3<float,0> *);
  void (__fastcall *setListenerPos)(SoundSystemBase *this, const int, float, float, float);
  void (__fastcall *setListenerVelocity)(SoundSystemBase *this, const int, float, float, float);
  void (__fastcall *setMainVolume)(SoundSystemBase *this, float);
  void (__fastcall *setMusicVolume)(SoundSystemBase *this, float);
  void (__fastcall *setSoundVolume)(SoundSystemBase *this, float);
  void (__fastcall *setSoundCategoryVolume)(SoundSystemBase *this, const std::string *, float);
  std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *(__fastcall *loadAsync)(SoundSystemBase *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<bool> > *result, const Core::Path *, bool, bool, float, float, bool);
  bool (__fastcall *loadRawFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64, int, int, SoundFormat);
  bool (__fastcall *loadFromMemory)(SoundSystemBase *this, const Core::Path *, const char *, unsigned __int64);
  bool (__fastcall *loadExternalEvent)(SoundSystemBase *this, const std::string *);
  void (__fastcall *unload)(SoundSystemBase *this, const Core::Path *);
  void (__fastcall *unloadAll)(SoundSystemBase *this);
  bool (__fastcall *isSoundLoaded)(SoundSystemBase *this, const Core::Path *);
  bool (__fastcall *usesSoundBanks)(SoundSystemBase *this);
  void (__fastcall *loadSoundBank)(SoundSystemBase *this, const std::string *, bool);
  void (__fastcall *unloadSoundBank)(SoundSystemBase *this, const std::string *);
  void (__fastcall *play)(SoundSystemBase *this, const std::string *);
  void (__fastcall *pause)(SoundSystemBase *this, const std::string *);
  void (__fastcall *stop)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *stop)(SoundSystemBase *this, const std::string *);
  unsigned __int64 (__fastcall *playEvent)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float);
  unsigned __int64 (__fastcall *playEventAt)(SoundSystemBase *this, const SoundEvent *, const std::string *, float, float, float, float, float);
  unsigned __int64 (__fastcall *playAt)(SoundSystemBase *this, const Core::Path *, const SoundEvent *, const std::string *, unsigned __int64, float, float, float, float, float, bool, float, float, bool);
  unsigned __int64 (__fastcall *playEventAttached)(SoundSystemBase *this, const SoundEvent *, const std::string *, std::function<void __cdecl(SoundInstanceProperties &)> *);
  bool (__fastcall *isPlayingSound)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *fadeOut)(SoundSystemBase *this, unsigned __int64, float);
  void (__fastcall *playMusic)(SoundSystemBase *this, const std::string *, const SoundItem *);
  bool (__fastcall *isPlayingMusicEvent)(SoundSystemBase *this, const std::string *);
  bool (__fastcall *isPlayingMusic)(SoundSystemBase *this, const Core::Path *);
  bool (__fastcall *isLoadingMusic)(SoundSystemBase *this);
  const Core::PathBuffer<std::string > *(__fastcall *getCurrentlyPlayingMusicName)(SoundSystemBase *this);
  std::string *(__fastcall *getCurrentlyPlayingEventName)(SoundSystemBase *this, std::string *result);
  void (__fastcall *stopMusic)(SoundSystemBase *this);
  void (__fastcall *stopRecords)(SoundSystemBase *this);
  void (__fastcall *stopAllSounds)(SoundSystemBase *this);
  void (__fastcall *fadeMusicOut)(SoundSystemBase *this, float);
  bool (__fastcall *isMusicChannelPlaying)(SoundSystemBase *this);
  void (__fastcall *pauseMusic)(SoundSystemBase *this, bool);
  void (__fastcall *update)(SoundSystemBase *this, float);
  unsigned __int64 (__fastcall *registerLoop)(SoundSystemBase *this, const SoundItem *, const std::weak_ptr<SoundEvent>, const std::string *, std::function<void __cdecl(LoopingSoundState &)>);
  void (__fastcall *unregisterLoop)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *setUserDataUrl)(SoundSystemBase *this, const std::string *);
  void (__fastcall *enableLRU)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *disableLRU)(SoundSystemBase *this);
  void (__fastcall *setLRULSize)(SoundSystemBase *this, unsigned __int64);
  void (__fastcall *setDyLoadSet)(SoundSystemBase *this, const std::vector<std::string> *);
  void (__fastcall *clearDyLoadSet)(SoundSystemBase *this);
  int (__fastcall *getCurSoundMemory)(SoundSystemBase *this, bool);
  void (__fastcall *displayDebugStats)(SoundSystemBase *this, std::string *);
  void (__fastcall *startSnapshot)(SoundSystemBase *this, const std::string *);
  void (__fastcall *stopSnapshot)(SoundSystemBase *this, const std::string *);
  void (__fastcall *stopAllSnapshots)(SoundSystemBase *this);
  unsigned __int64 (__fastcall *getNewSoundHandle)(SoundSystemBase *this);
  std::optional<PlayingSoundAttributes> *(__fastcall *tryGetPlayingSoundAttributes)(SoundSystemBase *this, std::optional<PlayingSoundAttributes> *result, unsigned __int64);
  void (__fastcall *playSound)(SoundSystemFMOD *this, float, float, float, float, float, FMOD::ChannelGroup *, FMOD::Channel **, FMOD::Sound **, bool, float, float, bool);
  FMOD::Sound *(__fastcall *getSubSound)(SoundSystemFMOD *this, std::shared_ptr<FMOD::Sound> *);
  bool (__fastcall *_createSystem)(SoundSystemFMOD *this);
  bool (__fastcall *_initSystem)(SoundSystemFMOD *this);
  void (__fastcall *_updateSystem)(SoundSystemFMOD *this, float);
  void (__fastcall *_destroySystem)(SoundSystemFMOD *this);
  void (__fastcall *_updateListenerAttributes)(SoundSystemFMOD *this);
  void (__fastcall *_setPositionalAttributes)(SoundSystemFMOD *this, FMOD::Channel *, FMOD::Sound *, FMOD::Sound *, float, float, float, float);
};

SoundEventRepository

struct __cppobj SoundEventRepository
{
  std::mutex mSoundMapLock;
  std::unordered_map<std::string,std::shared_ptr<SoundEvent>> mSoundEventMap;
};

StoreListener

struct __cppobj StoreListener
{
  StoreListener_vtbl *__vftable /*VFT*/;
};

StoreListener_vtbl

struct /*VFT*/ StoreListener_vtbl
{
  void (__fastcall *~StoreListener)(StoreListener *this);
  void (__fastcall *onStoreInitialized)(StoreListener *this, bool);
  void (__fastcall *setStoreAvailable)(StoreListener *this, bool);
  void (__fastcall *onQueryProductsSuccess)(StoreListener *this, const std::vector<ProductInfo> *);
  void (__fastcall *onQueryProductsFail)(StoreListener *this);
  void (__fastcall *onPurchaseSuccessful)(StoreListener *this, const PurchaseInfo *);
  void (__fastcall *onPurchaseCanceled)(StoreListener *this, const ProductSku *);
  void (__fastcall *onPurchaseFailed)(StoreListener *this, const ProductSku *);
  void (__fastcall *onQueryPurchasesSuccess)(StoreListener *this, const std::vector<PurchaseInfo> *);
  void (__fastcall *onQueryPurchasesFail)(StoreListener *this);
  void (__fastcall *onAppPurchaseSuccess)(StoreListener *this);
  void (__fastcall *onAppPurchaseFailed)(StoreListener *this);
  void (__fastcall *onAppPurchaseCanceled)(StoreListener *this);
};

StoreListenerMultistore

struct __cppobj StoreListenerMultistore : StoreListener
{
};

StoreListenerMultistore_vtbl

struct /*VFT*/ StoreListenerMultistore_vtbl
{
  void (__fastcall *~StoreListener)(StoreListener *this);
  void (__fastcall *onStoreInitialized)(StoreListener *this, bool);
  void (__fastcall *setStoreAvailable)(StoreListener *this, bool);
  void (__fastcall *onQueryProductsSuccess)(StoreListener *this, const std::vector<ProductInfo> *);
  void (__fastcall *onQueryProductsFail)(StoreListener *this);
  void (__fastcall *onPurchaseSuccessful)(StoreListener *this, const PurchaseInfo *);
  void (__fastcall *onPurchaseCanceled)(StoreListener *this, const ProductSku *);
  void (__fastcall *onPurchaseFailed)(StoreListener *this, const ProductSku *);
  void (__fastcall *onQueryPurchasesSuccess)(StoreListener *this, const std::vector<PurchaseInfo> *);
  void (__fastcall *onQueryPurchasesFail)(StoreListener *this);
  void (__fastcall *onAppPurchaseSuccess)(StoreListener *this);
  void (__fastcall *onAppPurchaseFailed)(StoreListener *this);
  void (__fastcall *onAppPurchaseCanceled)(StoreListener *this);
  void (__fastcall *onQueryPurchasesSuccessMultistore)(StoreListenerMultistore *this, const std::string *, const std::vector<PurchaseInfo> *);
  void (__fastcall *onQueryPurchasesFailMultistore)(StoreListenerMultistore *this, const std::string *);
};

Store

struct __cppobj Store
{
  Store_vtbl *__vftable /*VFT*/;
};

Store_vtbl

struct /*VFT*/ Store_vtbl
{
  void (__fastcall *~Store)(Store *this);
  bool (__fastcall *isReadyToMakePurchases)(Store *this);
  bool (__fastcall *requiresRestorePurchasesButton)(Store *this);
  bool (__fastcall *allowsSubscriptions)(Store *this);
  std::string *(__fastcall *getStoreId)(Store *this, std::string *result);
  std::string *(__fastcall *getCatalogPlatformId)(Store *this, std::string *result);
  std::string *(__fastcall *getProductSkuPrefix)(Store *this, std::string *result);
  std::string *(__fastcall *getRealmsSkuPrefix)(Store *this, std::string *result);
  void (__fastcall *queryProducts)(Store *this, const std::vector<ProductSku> *);
  bool (__fastcall *purchase)(Store *this, const ProductSku *, ProductType, const std::string *, PurchasePath);
  void (__fastcall *acknowledgePurchase)(Store *this, const PurchaseInfo *, ProductType);
  void (__fastcall *queryPurchases)(Store *this, bool);
  void (__fastcall *restorePurchases)(Store *this);
  bool (__fastcall *isTrial)(Store *this);
  void (__fastcall *purchaseGame)(Store *this, const TrialUpgradePurchaseTier);
  bool (__fastcall *isGameLicensed)(Store *this);
  bool (__fastcall *receivedLicenseResponse)(Store *this);
  bool (__fastcall *isIapSyncAvailable)(Store *this);
  ExtraLicenseData *(__fastcall *getExtraLicenseData)(Store *this, ExtraLicenseData *result);
  std::string *(__fastcall *getAppReceipt)(Store *this, std::string *result);
  void (__fastcall *registerLicenseChangeCallback)(Store *this, std::function<void __cdecl(void)>);
  void (__fastcall *handleLicenseChange)(Store *this);
  void (__fastcall *restoreFromCache)(Store *this, PurchaseCache *);
  void (__fastcall *getUserAccessTokenAsync)(Store *this, const std::string *, std::function<void __cdecl(bool,std::string)>);
  std::string *(__fastcall *getFullSKUWithMetadataFromProductSku)(Store *this, std::string *result, const std::string *);
  std::string *(__fastcall *getFullGameProductSku)(Store *this, std::string *result, const TrialUpgradePurchaseTier);
  std::string *(__fastcall *getLanguageCode)(Store *this, std::string *result);
  std::string *(__fastcall *getRegionCode)(Store *this, std::string *result);
  void (__fastcall *refreshLicenses)(Store *this);
  void (__fastcall *updateXUID)(Store *this, const std::string *);
  void (__fastcall *onNewPrimaryUser)(Store *this, const Social::User *);
  void (__fastcall *onPrimaryUserConnectedToPlatform)(Store *this, const Social::User *);
  void (__fastcall *getPurchases)(Store *this);
  void (__fastcall *showPlatformEmptyStoreDialog)(Store *this, std::function<void __cdecl(bool)> *);
  const std::string *(__fastcall *getPremiumCurrencyOfferType)(Store *this);
  const std::vector<std::string> *(__fastcall *getPremiumCurrencySkus)(Store *this, const std::vector<std::string> *result);
  const std::string *(__fastcall *buildRealmsProductSku)(Store *this, const std::string *result, RealmsOfferType, RealmsOfferPeriod, RealmsOfferTier, RealmsOfferNumber);
};

StoreSynchronizer

struct __cppobj StoreSynchronizer
{
  Store *mStoreOriginator;
  Store *mStoreReceiver;
  std::unique_ptr<OculusSyncService> mServiceClient;
};

ServiceRegistrationToken<GameStore>

struct __cppobj ServiceRegistrationToken<GameStore>
{
  GameStore *mService;
};

StoreFilter::CatalogCollectionInfo

struct __cppobj StoreFilter::CatalogCollectionInfo
{
  std::string mPrefix;
  StoreFilter::MenuScreenType mScreenType;
  bool mOneFilterSelection;
  bool mShowInStore;
  bool mShowInInventory;
  std::vector<StoreFilter::Toggle> mToggleCollection;
};

StoreSearchInfo

struct __cppobj __declspec(align(8)) StoreSearchInfo
{
  std::vector<StoreFilter::CatalogCollectionInfo> mCatalogFilterCollections;
  std::vector<std::shared_ptr<StoreVisualStyle>> mTrendingRowQueries;
  std::vector<std::string> mSkinPackSearchTerms;
  std::vector<std::string> mTexturePackSearchTerms;
  std::vector<std::string> mWorldTemplateSearchTerms;
  std::vector<std::string> mMashupPackSearchTerms;
  int mTrendingQueryOfferCount;
};

StoreConfigCustom

struct __cppobj StoreConfigCustom
{
  int mStoreVersion;
  std::vector<std::string> mGlobalNotTags;
  std::vector<std::pair<enum PDPSectionType,std::string >> mPDPLayout;
  std::vector<std::shared_ptr<StoreVisualStyle>> mUpsellVisualStyles;
  StoreSearchInfo mSearchInfo;
  std::string mLatestTextureVersion;
};

StoreConfigDocument

struct __cppobj StoreConfigDocument
{
  CommonDocument mCommon;
  StoreConfigCustom mCustom;
};

StoreConfigSearchResults

const struct __cppobj StoreConfigSearchResults : CommonSearchResults
{
  std::vector<StoreConfigDocument> mDocuments;
};

StoreCatalogConfig

struct __cppobj StoreCatalogConfig : TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument>, Bedrock::EnableNonOwnerReferences
{
  StoreConfigCustom mConfigInfo;
  unsigned int mTotalSearchTermCount;
  std::mutex mCallbackMutex;
  std::vector<std::function<void __cdecl(void)>> mConfigCallbacks;
  std::mutex mStateMutex;
  StoreCatalogConfig::State mState;
  bool mDirty;
  ServiceDrivenImageRepository *mImageRepository;
  CatalogInfo mCatalogInfo;
  int mAttemptsToFetchImageBinary;
  std::string mDocumentId;
};

StoreCatalogConfig_vtbl

struct /*VFT*/ StoreCatalogConfig_vtbl
{
  void (__fastcall *~TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument>)(TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument> *this);
  const std::string *(__fastcall *getDocumentId)(TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument> *this);
  void (__fastcall *_processQueryResults)(TreatmentQuery<StoreConfigSearchResults,StoreConfigDocument> *this, const StoreConfigSearchResults *, const std::vector<std::string> *);
};

Social::InteractivityManager

struct __cppobj Social::InteractivityManager
{
};

Social::InviteUriListener

struct __cppobj Social::InviteUriListener : UriListener
{
  Social::MultiplayerServiceManager *mMuSeM;
};

Social::InviteUriListener_vtbl

struct /*VFT*/ Social::InviteUriListener_vtbl
{
  void (__fastcall *~UriListener)(UriListener *this);
  void (__fastcall *onUri)(UriListener *this, const ActivationUri *);
  void (__fastcall *tick)(UriListener *this);
};

Social::RealmsUriListener

struct __cppobj Social::RealmsUriListener : UriListener
{
  std::shared_ptr<Options> mOptions;
};

Social::RealmsUriListener_vtbl

struct /*VFT*/ Social::RealmsUriListener_vtbl
{
  void (__fastcall *~UriListener)(UriListener *this);
  void (__fastcall *onUri)(UriListener *this, const ActivationUri *);
  void (__fastcall *tick)(UriListener *this);
};

ServiceClientScheduler

struct __cppobj ServiceClientScheduler : Bedrock::EnableNonOwnerReferences
{
  ServiceClientScheduler_vtbl *__vftable /*VFT*/;
  IMinecraftEventing *mEventing;
  std::vector<std::shared_ptr<RequestHandler>> mSubmittedRequests;
  std::vector<std::shared_ptr<RequestHandler>> mSentRequests;
  ServiceRegistrationToken<ServiceClientScheduler> mServiceRegistrationToken;
};

ServiceClientScheduler_vtbl

struct /*VFT*/ ServiceClientScheduler_vtbl
{
  void (__fastcall *~ServiceClientScheduler)(ServiceClientScheduler *this);
};

ServiceRegistrationToken<ServiceClientScheduler>

struct __cppobj ServiceRegistrationToken<ServiceClientScheduler>
{
  ServiceClientScheduler *mService;
};

ShulkerBoxBlockActor

struct __cppobj __declspec(align(8)) ShulkerBoxBlockActor : ChestBlockActor
{
  unsigned __int8 mFacing;
  bool mFacingChanged;
};

SkullBlockActor

struct __cppobj SkullBlockActor : BlockActor
{
  SkullBlockActor::SkullType mSkullType;
  float mRotation;
  bool mIsMovingMouth;
  int mMouthTickCount;
};

ScriptClientContext

struct __cppobj ScriptClientContext
{
  ClientInstance *mInstance;
  Level *mLevel;
  Minecraft *mMinecraft;
  PacketSender *mPacketSender;
  entt::basic_registry<enum entt::entity> *mRegistry;
  ScriptApi::ScriptReport *mScriptReport;
};

ScriptTemplateFactory<ScriptClientContext>::Entity

struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entity
{
  ScriptTemplateFactory<ScriptClientContext>::Entity_vtbl *__vftable /*VFT*/;
};

ScriptTemplateFactory<ScriptClientContext>::Entity_vtbl

struct /*VFT*/ ScriptTemplateFactory<ScriptClientContext>::Entity_vtbl
{
  void (__fastcall *~Entity)(ScriptTemplateFactory<ScriptClientContext>::Entity *this);
  bool (__fastcall *createAndApplyTemplate)(ScriptTemplateFactory<ScriptClientContext>::Entity *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor **, const std::string *);
};

ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity>

struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity>
{
  std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::Entity>> mTemplates;
};

ScriptTemplateFactory<ScriptClientContext>::Component

struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Component
{
  ScriptTemplateFactory<ScriptClientContext>::Component_vtbl *__vftable /*VFT*/;
};

ScriptTemplateFactory<ScriptClientContext>::Component_vtbl

struct /*VFT*/ ScriptTemplateFactory<ScriptClientContext>::Component_vtbl
{
  void (__fastcall *~Component)(ScriptTemplateFactory<ScriptClientContext>::Component *this);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, ITickingArea *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const Block *, BlockSource *, const BlockPos *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Level *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *applyComponentTo)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, ITickingArea *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const Block *, BlockSource *, const BlockPos *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Level *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *retrieveComponentFrom)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const ITickingArea *, bool *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const Block *, BlockSource *, const BlockPos *, bool *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Level *, bool *);
  bool (__fastcall *hasComponent)(ScriptTemplateFactory<ScriptClientContext>::Component *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, Actor *, bool *);
};

ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Component>

struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Component>
{
  std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::Component>> mTemplates;
};

ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent

struct __cppobj ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent
{
  ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent_vtbl *__vftable /*VFT*/;
};

ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent_vtbl

struct /*VFT*/ ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent_vtbl
{
  void (__fastcall *~ReceivedEvent)(ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent *this);
  bool (__fastcall *receivedEvent)(ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getEventData)(ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent *this, const ScriptApi::ScriptVersionInfo *, ScriptEngine *, ScriptClientContext *, const std::string *, ScriptApi::ScriptObjectHandle *);
};

ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent>

struct __cppobj ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent>
{
  std::unordered_map<unsigned __int64,std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent>> mTemplates;
};

ScriptTemplateFactory<ScriptClientContext>::HashedEntries

struct __cppobj ScriptTemplateFactory<ScriptClientContext>::HashedEntries
{
  std::unordered_set<unsigned __int64> mHashes;
};

ScriptTemplateFactory<ScriptClientContext>

struct __cppobj ScriptTemplateFactory<ScriptClientContext>
{
  ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity> mEntities;
  ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Entity> mItemEntities;
  ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::Component> mComponents;
  ScriptTemplateFactory<ScriptClientContext>::Entries<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent> mReceivedEvents;
  ScriptTemplateFactory<ScriptClientContext>::HashedEntries mScriptEventDatas;
  std::shared_ptr<ScriptTemplateFactory<ScriptClientContext>::ReceivedEvent> mBroadcastEvent;
};

ScriptOnlyComponents<ScriptClientContext>

struct __cppobj ScriptOnlyComponents<ScriptClientContext>
{
  std::map<std::string,Json::Value> mScriptOnlyComponentDefs;
};

ScriptOnlyEventsData<ScriptClientContext>

struct __cppobj ScriptOnlyEventsData<ScriptClientContext>
{
  std::map<std::string,Json::Value> mScriptOnlyEventsData;
};

ScriptEngineWithContext<ScriptClientContext>

struct __cppobj __declspec(align(8)) ScriptEngineWithContext<ScriptClientContext> : ScriptEngine
{
  const gsl::basic_string_span<char const ,-1> SCRIPT_FILE_EXTENSION;
  const std::string SCRIPT_ENTITY_TYPE;
  const std::string SCRIPT_ITEM_ENTITY_TYPE;
  ScriptClientContext mContext;
  ScriptTemplateFactory<ScriptClientContext> mFactory;
  ScriptOnlyComponents<ScriptClientContext> mScriptComponents;
  ScriptOnlyEventsData<ScriptClientContext> mScriptEvents;
  std::deque<std::unique_ptr<ScriptEventData const >> mEventQueue;
  std::unordered_map<unsigned int,ScriptCommandCallbackData> mCommandPendingCallbackQueue;
  ScriptQueries mQueries;
  bool mWorkaroundViewUpdate;
};

ScriptEngineWithContext<ScriptClientContext>_vtbl

struct /*VFT*/ ScriptEngineWithContext<ScriptClientContext>_vtbl
{
  void (__fastcall *~ScriptFramework)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *initialize)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *shutdown)(ScriptApi::ScriptFramework *this);
  bool (__fastcall *onLogReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onInfoReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onWarnReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *onErrorReceived)(ScriptEngine *this, const std::string *);
  bool (__fastcall *helpDefineActor)(ScriptEngine *this, const Actor *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpDefineActor)(ScriptEngine *this, const ActorUniqueID *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpGetActor)(ScriptEngine *this, const ScriptObjectBinder *, Actor **);
  bool (__fastcall *helpGetBlockSource)(ScriptEngine *this, const ScriptObjectBinder *, BlockSource **);
  bool (__fastcall *helpGetBlock)(ScriptEngine *this, const ScriptObjectBinder *, const Block **, const BlockSource *);
  bool (__fastcall *helpGetBlockPos)(ScriptEngine *this, const ScriptObjectBinder *, BlockPos *);
  bool (__fastcall *helpDefineLevel)(ScriptEngine *this, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *helpGetLevel)(ScriptEngine *this, const ScriptObjectBinder *, Level **);
  bool (__fastcall *helpDefineItemStack)(ScriptEngine *this, const ItemInstance *, ScriptApi::ScriptObjectHandle *);
  void (__fastcall *helpPopulateEcsID)(ScriptEngine *this, Json::Value *);
  bool (__fastcall *setupInterface)(ScriptEngine *this);
  bool (__fastcall *registerEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createEventData)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *onEventReceivedFromScriptEngine)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *);
  bool (__fastcall *createEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *destroyEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *isValidEntity)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, bool *);
  bool (__fastcall *registerComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *createComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *hasComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *);
  bool (__fastcall *destroyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
  bool (__fastcall *applyComponentChanges)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *registerScriptOnlyComponent)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const std::string *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const std::string *, const std::string *, const std::string *, const std::string *);
  bool (__fastcall *registerQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const long double, const long double, const long double, const long double, const long double, const long double, std::vector<ScriptApi::ScriptObjectHandle> *);
  bool (__fastcall *getEntitiesFromQuery)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, std::vector<ScriptApi::ScriptObjectHandle> *);
  bool (__fastcall *addFilter)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, const ScriptApi::ScriptObjectHandle *, const std::string *);
  bool (__fastcall *getBlock)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const BlockPos *, const ScriptApi::ScriptObjectHandle *, const ScriptObjectBinder *);
  bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ActorUniqueID *);
  bool (__fastcall *helpDefineTickingArea)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptApi::ScriptObjectHandle *, const ITickingArea *);
  void (__fastcall *onExecuteCommandCalled)(ScriptEngine *this, const ScriptApi::ScriptVersionInfo *, ScriptCommand *);
  bool (__fastcall *executeCommand)(ScriptEngine *this, const ScriptCommand *);
  bool (__fastcall *onCommandOutputCallback)(ScriptEngine *this, unsigned int, Json::Value *);
  bool (__fastcall *_registerSystemObjects)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *_hasEvent)(ScriptEngine *this, const std::string *);
  bool (__fastcall *_helpRegisterSystemCallbacks)(ScriptEngine *this, const ScriptApi::ScriptObjectHandle *);
  void (__fastcall *_handleError)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
  void (__fastcall *_handleWarning)(ScriptEngine *this, const ScriptApi::ScriptReportItem *);
};

ScriptClientPacketEventListener

struct __cppobj ScriptClientPacketEventListener : NetworkPacketEventListener
{
  unsigned __int8 mSubClientId;
  MinecraftClientScriptEngine *mScriptEngine;
};

ScriptClientPacketEventListener_vtbl

struct /*VFT*/ ScriptClientPacketEventListener_vtbl
{
  void (__fastcall *~NetworkPacketEventListener)(NetworkPacketEventListener *this);
  EventResult (__fastcall *onPacketReceivedFrom)(NetworkPacketEventListener *this, const PacketHeader *, const Packet *);
};

ScriptClientInstanceEventListener

struct __cppobj ScriptClientInstanceEventListener : ClientInstanceEventListener
{
  MinecraftClientScriptEngine *mScriptEngine;
};

ScriptClientLevelEventListener

struct __cppobj ScriptClientLevelEventListener : LevelEventListener
{
  MinecraftClientScriptEngine *mScriptEngine;
};

ScriptClientLevelEventListener_vtbl

struct /*VFT*/ ScriptClientLevelEventListener_vtbl
{
  void (__fastcall *~LevelEventListener)(LevelEventListener *this);
  EventResult (__fastcall *onLevelInitialized)(LevelEventListener *this, Level *);
  EventResult (__fastcall *onLevelSaveData)(LevelEventListener *this, Level *, CompoundTag *);
  EventResult (__fastcall *onLevelAddedPlayer)(LevelEventListener *this, Level *, Player *);
  EventResult (__fastcall *onLevelRemovedPlayer)(LevelEventListener *this, Level *, Player *);
  EventResult (__fastcall *onLevelRemovedActor)(LevelEventListener *this, Level *, Actor *);
  EventResult (__fastcall *onLevelAddedActor)(LevelEventListener *this, Level *, Actor *);
  EventResult (__fastcall *onLevelTick)(LevelEventListener *this);
  EventResult (__fastcall *onLevelWeatherChange)(LevelEventListener *this, const std::string *, bool, bool);
  EventResult (__fastcall *onLevelBiomesRegistered)(LevelEventListener *this, BiomeRegistry *);
};

ScriptHitDetectEventListener

struct __cppobj ScriptHitDetectEventListener : ClientHitDetectListener
{
  MinecraftClientScriptEngine *mScriptEngine;
};

ScriptHitDetectEventListener_vtbl

struct /*VFT*/ ScriptHitDetectEventListener_vtbl
{
  void (__fastcall *~ClientHitDetectListener)(ClientHitDetectListener *this);
  EventResult (__fastcall *onChangedHitResult)(ClientHitDetectListener *this, HitResult *);
  EventResult (__fastcall *onContinuousHitResult)(ClientHitDetectListener *this, HitResult *);
  EventResult (__fastcall *onChangedPickHitResult)(ClientHitDetectListener *this, HitResult *);
  EventResult (__fastcall *onContinuousPickHitResult)(ClientHitDetectListener *this, HitResult *);
};

ServerInstanceEventCoordinator

struct __cppobj ServerInstanceEventCoordinator : EventCoordinator<ServerInstanceEventListener>
{
};

SerialWorkList

struct __cppobj __declspec(align(8)) SerialWorkList
{
  std::string mSeriesTitle;
  _BYTE mCDStringID[2];
  std::deque<SerialWorkList::WorkItem> mModalWorkList;
  std::vector<SerialWorkList::WorkItem> mModalWorkLog;
  long double mModalWorkItemStartTime;
  long double mSeriesStartTime;
  bool mStepWatchdogEnabled;
};

ScreenshotRecorder

struct __cppobj ScreenshotRecorder
{
  bool mEnabled;
  cg::ImageBuffer mLastBackBuffer;
};

SnapshotEnv::DeleteFileEntry

struct __cppobj __declspec(align(8)) SnapshotEnv::DeleteFileEntry
{
  Core::PathBuffer<std::string > mFileName;
  bool mWasRename;
};

SnapshotEnv

struct __cppobj SnapshotEnv : leveldb::EnvWrapper
{
  leveldb::Env *mTarget;
  std::mutex mCreationLock;
  std::shared_mutex mWriteLock;
  std::mutex mOpenReadFileLock;
  std::mutex mPauseLock;
  std::atomic<bool> mPaused;
  std::vector<SnapshotEnv::DeleteFileEntry> mQueuedActions;
  std::mutex mQueueMutex;
};

SnapshotEnv_vtbl

struct /*VFT*/ SnapshotEnv_vtbl
{
  void (__fastcall *~Env)(leveldb::Env *this);
  leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
  leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
  leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
  leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
  bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
  leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
  leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
  leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
  leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
  leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
  void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
  void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
  leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
  leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
  unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
  void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
};

SaveTransactionManager

struct __cppobj SaveTransactionManager
{
  std::mutex mLock;
  TaskGroup mTaskGroup;
  std::function<void __cdecl(bool)> mShowIconFunction;
};

SmallSet<DBChunkStorage *>

struct __cppobj SmallSet<DBChunkStorage *>
{
  std::vector<DBChunkStorage *> c;
};

Stopwatch_vtbl

struct /*VFT*/ Stopwatch_vtbl
{
  void (__fastcall *~Stopwatch)(Stopwatch *this);
  long double (__fastcall *stop)(Stopwatch *this);
  long double (__fastcall *stopContinue)(Stopwatch *this);
  void (__fastcall *print)(Stopwatch *this, const std::string *);
};

Social::MultiplayerEDU::Credentials

struct __cppobj __declspec(align(8)) Social::MultiplayerEDU::Credentials
{
  std::string accessToken;
  ADRole role;
  bool expired;
};

Social::MultiplayerEDU

struct __cppobj Social::MultiplayerEDU : Social::MultiplayerService, IEDUDiscoveryService, ActiveDirectoryIdentityObserver
{
  std::unique_ptr<EDUDiscovery::JoinCode> mCode;
  Core::Subject<EDUDiscovery::DiscoveryObserver,Core::SingleThreadedLock> mSubject;
  std::unique_ptr<EDUDiscovery::ServerID> mServer;
  std::unique_ptr<Stopwatch> mStopwatch;
  std::unique_ptr<EDUDiscovery::ServerDetails> mLastJoinedServer;
  std::unique_ptr<DiscoveryConfig> mConfig;
  std::shared_ptr<MPMCQueue<std::function<void __cdecl(Social::MultiplayerEDU &)> > > mMainThreadQueue;
  EDUDiscovery::ServerStatus mStatus;
  bool mClientNeedsToPostAddress;
  int mLastMaxPlayerCount;
  int mConsecutiveFailedHeartbeats;
  std::function<int __cdecl(void)> mGetCurrentTime;
  Social::MultiplayerEDU::Credentials mCredentials;
  std::deque<std::unique_ptr<EDUDiscovery::Dialog>> mPendingDialogs;
  __int64 mBlockedUntilTime;
};

Social::MultiplayerEDU_vtbl

struct /*VFT*/ Social::MultiplayerEDU_vtbl
{
  void (__fastcall *~ConnectionStateListener)(UPNPInterface::ConnectionStateListener *this);
  void (__fastcall *onConnectionStateChanged)(UPNPInterface::ConnectionStateListener *this, const std::string *, const std::string *, unsigned int, unsigned int, unsigned int, const std::string *);
  void (__fastcall *finalize)(Social::MultiplayerService *this);
  bool (__fastcall *isFinalizationComplete)(Social::MultiplayerService *this);
  void (__fastcall *login)(Social::MultiplayerService *this, const bool);
  void (__fastcall *logoff)(Social::MultiplayerService *this);
  void (__fastcall *onPrimaryUserConnectComplete)(Social::MultiplayerService *this, const Social::UserPlatformConnectionResult, const bool);
  void (__fastcall *getFriendProfiles)(Social::MultiplayerService *this, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &)>, const bool);
  void (__fastcall *getPlatformProfile)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(Social::PlatformUserProfileData &)>, bool);
  void (__fastcall *getPlatformProfiles)(Social::MultiplayerService *this, const std::vector<std::string> *, std::function<void __cdecl(std::vector<Social::PlatformUserProfileData> &&)>, bool);
  void (__fastcall *setInviteHandle)(Social::MultiplayerService *this, const std::string *, const bool);
  void (__fastcall *clearInviteHandle)(Social::MultiplayerService *this);
  Social::InviteHandleCheck (__fastcall *checkIsInviteForCurrentGame)(Social::MultiplayerService *this);
  bool (__fastcall *needToHandleInvite)(Social::MultiplayerService *this);
  bool (__fastcall *isInviteEnabled)(Social::MultiplayerService *this);
  void (__fastcall *invitePlayers)(Social::MultiplayerService *this, const std::vector<std::string> *);
  const std::string *(__fastcall *getInviteHandle)(Social::MultiplayerService *this, const std::string *result);
  unsigned int (__fastcall *getMaxInvitablePlayers)(Social::MultiplayerService *this);
  bool (__fastcall *isPlayerOnline)(Social::MultiplayerService *this, const std::string *);
  void (__fastcall *showPlayerProfile)(Social::MultiplayerService *this, const std::string *);
  std::vector<std::string> *(__fastcall *getPlayerUidsInLobby)(Social::MultiplayerService *this, std::vector<std::string> *result);
  RelationshipStatus (__fastcall *mayChatWith)(Social::MultiplayerService *this, const std::string *);
  bool (__fastcall *hasID)(Social::MultiplayerService *this, const std::string *);
  std::string *(__fastcall *getXBLInfo)(Social::MultiplayerService *this, std::string *result);
  bool (__fastcall *enforcePlatformIdentification)(Social::MultiplayerService *this);
  void (__fastcall *setRealmToJoin)(Social::MultiplayerService *this, const Realms::World *);
  void (__fastcall *clearRealmToJoin)(Social::MultiplayerService *this);
  bool (__fastcall *isInRealm)(Social::MultiplayerService *this);
  Realms::World *(__fastcall *getRealmWorld)(Social::MultiplayerService *this);
  void (__fastcall *sendRealmsAllowListNotification)(Social::MultiplayerService *this, std::vector<std::string>);
  void (__fastcall *setRealmGameInfo)(Social::MultiplayerService *this, Level *);
  bool (__fastcall *isInSession)(Social::MultiplayerService *this);
  bool (__fastcall *isInThirdPartyServer)(Social::MultiplayerService *this);
  bool (__fastcall *isInSiftConnectedService)(Social::MultiplayerService *this);
  const std::string *(__fastcall *getErrorMessage)(Social::MultiplayerService *this, Social::JoinGameStatus);
  bool (__fastcall *isLoggedIn)(Social::MultiplayerService *this);
  bool (__fastcall *isServiceAvailable)(Social::MultiplayerService *this);
  bool (__fastcall *isServiceAllowed)(Social::MultiplayerService *this);
  void (__fastcall *_initialize)(Social::MultiplayerService *this);
  void (__fastcall *_enable)(Social::MultiplayerService *this, std::function<void __cdecl(enum Social::EnableResult)>);
  void (__fastcall *_disable)(Social::MultiplayerService *this, std::function<void __cdecl(bool)>);
  void (__fastcall *_advertiseGame)(Social::MultiplayerService *this);
  void (__fastcall *_onExitLevel)(Social::MultiplayerService *this, Social::User *);
  void (__fastcall *_joinGame)(Social::MultiplayerService *this, const std::string *, std::function<void __cdecl(enum Social::JoinGameStatus,Social::MultiplayerGameInfo const &,bool)>);
  bool (__fastcall *_canJoin)(Social::MultiplayerService *this);
  void (__fastcall *_leaveSession)(Social::MultiplayerService *this);
  bool (__fastcall *_shouldAddGameToGameList)(Social::MultiplayerService *this, const Social::MultiplayerGameInfo *);
  const std::string *(__fastcall *_getPrimaryUserNickname)(Social::MultiplayerService *this, const std::string *result);
  const std::string *(__fastcall *_getPrimaryUserId)(Social::MultiplayerService *this, const std::string *result);
  void (__fastcall *_onMultiplayerStateChange)(Social::MultiplayerService *this, Social::MultiplayerState, Social::MultiplayerState);
  void (__fastcall *_setLobbyProperties)(Social::MultiplayerService *this);
  void (__fastcall *_processExecutionQueue)(Social::MultiplayerService *this);
  bool (__fastcall *_buildGameListIfNeeded)(Social::MultiplayerService *this, bool);
  void (__fastcall *_buildGameList)(Social::MultiplayerService *this, bool);
  void (__fastcall *_getAllActiveSessions)(Social::MultiplayerService *this, bool);
  void (__fastcall *_updatePlayerStatus)(Social::MultiplayerService *this, const std::string *);
  std::vector<Social::GameConnectionInfo> *(__fastcall *_getLocalConnectionInfo)(Social::MultiplayerService *this, std::vector<Social::GameConnectionInfo> *result);
  void (__fastcall *_findOrCreateRealmLobby)(Social::MultiplayerService *this);
  void (__fastcall *_tickMultiplayerManager)(Social::MultiplayerService *this, bool);
  void (__fastcall *_setMemberProperties)(Social::MultiplayerService *this, Social::ClientConnectionState *);
  void (__fastcall *_removePrimaryUserFromSession)(Social::MultiplayerService *this);
  void (__fastcall *_defaultRichPresence)(Social::MultiplayerService *this, Social::User *);
  void (__fastcall *_updateRichPresence)(Social::MultiplayerService *this, Social::User *, const Level *);
  void (__fastcall *_createSession)(Social::MultiplayerService *this);
  void (__fastcall *_updateLobby)(Social::MultiplayerService *this, bool);
  bool (__fastcall *_isMutedPlayer)(Social::MultiplayerService *this, const std::string *);
  bool (__fastcall *_isBlockedPlayer)(Social::MultiplayerService *this, const std::string *);
  RelationshipStatus (__fastcall *_hasChatPrivileges)(Social::MultiplayerService *this, const std::string *);
  void (__fastcall *_onClientEnteredInGame)(Social::MultiplayerService *this, const std::string *);
  Social::GamePublishSetting (__fastcall *_getGamePublishSettingFromLevel)(Social::MultiplayerService *this, const Level *);
  bool (__fastcall *_getShouldBroadcastFromLevel)(Social::MultiplayerService *this, const Level *);
  void (__fastcall *_onMaxPlayerCountUpdated)(Social::MultiplayerService *this, const int);
  void (__fastcall *_onJoinGameCancelled)(Social::MultiplayerService *this);
};

ServiceRegistrationToken<IRayTracingOptions>

struct __cppobj ServiceRegistrationToken<IRayTracingOptions>
{
  IRayTracingOptions *mService;
};

ServerInitData

struct __cppobj ServerInitData
{
  ContentIdentity mPremiumTemplateContentIdentity;
  LevelSettings mSettings;
  StartIntent mStartIntent;
  std::string mLevelId;
  std::string mLevelName;
  std::string mErrorMessage;
};

SplitscreenJoinListener::SplitscreenJoinTracker

struct __cppobj SplitscreenJoinListener::SplitscreenJoinTracker
{
  _BYTE mState[4];
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mSplitscreenJoinExpiration;
};

SplitscreenJoinListener

struct __cppobj SplitscreenJoinListener
{
  SplitscreenJoinListener::SplitscreenJoinTracker mJoinTracker;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastToastTime;
};

SavedData

struct __cppobj SavedData
{
  SavedData_vtbl *__vftable /*VFT*/;
  bool mDirty;
  std::string mId;
};

SavedData_vtbl

struct /*VFT*/ SavedData_vtbl
{
  void (__fastcall *~SavedData)(SavedData *this);
  void (__fastcall *deserialize)(SavedData *this, const CompoundTag *);
  void (__fastcall *serialize)(SavedData *this, CompoundTag *);
};

Seasons

struct __cppobj Seasons
{
  Dimension *mDimension;
  PerlinSimplexNoise mSnowNoise;
};

SubChunkLightUpdate

struct __cppobj __declspec(align(4)) SubChunkLightUpdate
{
  SubChunkBlockPos mPos;
  Brightness mOldBrightness;
  Brightness mNewBrightness;
  Brightness mOldAbsorption;
  Brightness mNewAbsorption;
  bool mIsSkyLight;
};

ServerLevel

struct __cppobj ServerLevel : Level
{
  bool mAllPlayersAreSleeping;
  bool mShouldSendSleepMessage;
  ResourcePackManager *mServerResourcePackManager;
  ResourcePackManager *mClientResourcePackManager;
  MinecraftCommands *mCommands;
  TradeTables mTradeTable;
  std::unique_ptr<FunctionManager> mFunctionManager;
  std::unique_ptr<MobEvents> mMobEvents;
  std::unordered_map<HashedString,unsigned int> mTagCache;
  std::shared_ptr<PositionTrackingDB::PositionTrackingDBServer> mServerPositionTrackerDB;
  BossbarManager mBossbarManager;
};

StackStats

const struct __cppobj StackStats
{
  _BYTE mStackType[1];
  unsigned int mPackCount;
  long double mParseTime;
};

StoreSearchTelemetryData

const struct __cppobj StoreSearchTelemetryData
{
  unsigned int mSearchCorrelationId;
  std::string mSearchString;
  unsigned int mResultCount;
  unsigned int mRowCount;
  int mFilterRating;
  std::string mFilterCreators;
  std::string mAndFilters;
  std::string mOrFilters;
  std::string mFilterSubType;
  std::string mSortType;
};

StructureTelemetryClientData

const struct __cppobj StructureTelemetryClientData
{
  unsigned int mSizeEditCount;
  unsigned int mOffsetEditCount;
  unsigned int mRotationEditCount;
  unsigned int mMirrorEditCount;
};

SplitScreenInfo

struct SplitScreenInfo
{
  int mSplitScreenPosition;
  int mActivePlayers;
  SplitScreenDirection mSplitScreenDirection;
};

StructurePoolElement

const struct __cppobj StructurePoolElement
{
  StructurePoolElement_vtbl *__vftable /*VFT*/;
  std::once_flag mTemplateOnceFlag;
  std::optional<StructurePoolElement::LazyTemplate> mTemplate;
  std::string mLocation;
  StructureManager *mManager;
  bool mValid;
  __declspec(align(8)) StructurePoolElementSettings mSettings;
};

StructurePoolBlockRule

struct __cppobj StructurePoolBlockRule
{
  const std::unique_ptr<IStructurePoolBlockPredicate> mSourcePredicate;
  const std::unique_ptr<IStructurePoolBlockPredicate> mTargetPredicate;
  const std::unique_ptr<IStructurePoolBlockPredicate> mPositionPredicate;
  const Block *mResultBlock;
};

StructurePoolBlockTagRule

struct __cppobj StructurePoolBlockTagRule
{
  const std::unique_ptr<IStructurePoolBlockTagPredicate> mSourcePredicate;
  const std::string mResultKey;
  const std::string mResultValue;
};

StructurePoolElement_vtbl

struct /*VFT*/ StructurePoolElement_vtbl
{
  BlockPos *(__fastcall *getSize)(StructurePoolElement *this, BlockPos *result, Rotation);
  std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, LegacyStructureSettings *, BlockSource *);
  std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, Rotation);
  BoundingBox *(__fastcall *getBoundingBox)(StructurePoolElement *this, BoundingBox *result, BlockPos, Rotation);
  void (__fastcall *setProjection)(StructurePoolElement *this, Projection);
  Projection (__fastcall *getProjection)(StructurePoolElement *this);
  PostProcessSettings (__fastcall *getPostProcessSettings)(StructurePoolElement *this);
  bool (__fastcall *place)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, BoundingBox, Random *, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *, BlockPos);
  void (__fastcall *placeActors)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, Random *);
  void (__fastcall *handleJigsawBlock)(StructurePoolElement *this, BlockSource *, JigsawBlockInfo *, LegacyStructureSettings *);
  void (__fastcall *handleDataMarker)(StructurePoolElement *this, BlockSource *, BlockPos, std::string, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *);
  bool (__fastcall *isValid)(StructurePoolElement *this);
  void (__fastcall *~StructurePoolElement)(StructurePoolElement *this);
};

StructurePoolElement::LazyTemplate

struct __cppobj StructurePoolElement::LazyTemplate
{
  std::vector<JigsawBlockInfo> mJigsawMarkers;
  std::variant<std::reference_wrapper<StructureTemplate>,std::reference_wrapper<LegacyStructureTemplate> > mStructureVariant;
};

StructurePoolActorRule

struct __cppobj StructurePoolActorRule
{
  const std::unique_ptr<IStructurePoolActorPredicate> mSourcePredicate;
  const std::string mResultActor;
};

StructureTemplatePool

struct __cppobj StructureTemplatePool
{
  std::string mName;
  std::vector<StructurePoolElement const *> mTemplates;
  std::string mFallback;
};

SurfaceBuilderRegistry::Element

struct __cppobj SurfaceBuilderRegistry::Element
{
  std::unique_ptr<ISurfaceBuilder> mBuilder;
  unsigned __int64 (__fastcall *mScoringFunc)(EntityContext *);
};

SurfaceBuilderRegistry

struct __cppobj SurfaceBuilderRegistry
{
  std::vector<SurfaceBuilderRegistry::Element> mSurfaceBuilders;
};

SharedCounter<BlockLegacy>

struct __cppobj SharedCounter<BlockLegacy>
{
  BlockLegacy *ptr;
  std::atomic<int> share_count;
  std::atomic<int> weak_count;
};

SeedItemComponentLegacy

struct __cppobj __declspec(align(8)) SeedItemComponentLegacy
{
  Item *mOwner;
  const Block *mResult;
  std::vector<BlockDescriptor> mTargetLandBlocks;
  bool mIsPlanting;
};

SparseContainer

struct __cppobj SparseContainer : Container, ContainerContentChangeListener
{
  std::unordered_map<enum ContainerEnumName,std::function<void __cdecl(int,ItemStack const &,ItemStack const &)>> mItemNetworkChangedCallbacks;
  std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(int,ItemStackBase const &,int)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(int,ItemStackBase const &,int)> > > > mItemAllowedInSlotCallbacks;
  std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(ItemStackBase const &)> > > > mItemAllowedToAddCallbacks;
  std::unordered_map<enum ContainerEnumName,std::function<int __cdecl(int,ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<int __cdecl(int,ItemStackBase const &)> > > > mAvailableSetCountCallbacks;
  std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(int)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(int)> > > > mValidSlotForContainerCallbacks;
  std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(ItemStackBase const &)> > > > mItemAllowedToRemoveCallbacks;
  std::unordered_map<enum ContainerEnumName,std::function<bool __cdecl(ItemStackBase const &)>,ContainerEnumNameHasher,std::equal_to<enum ContainerEnumName>,std::allocator<std::pair<enum ContainerEnumName const ,std::function<bool __cdecl(ItemStackBase const &)> > > > mItemAllowedInContainerCallbacks;
  const SparseContainerBackingSetType mBackingSetType;
  Container *mBackingContainer;
  ItemStackNetManagerBase *mItemStackNetManager;
  std::unordered_map<int,ItemStack> mItems;
};

SparseContainer_vtbl

struct /*VFT*/ SparseContainer_vtbl
{
  void (__fastcall *~Container)(Container *this);
  void (__fastcall *init)(Container *this);
  void (__fastcall *serverInitItemStackIds)(Container *this, int, int, std::function<void __cdecl(int,ItemStack const &)>);
  void (__fastcall *addContentChangeListener)(Container *this, ContainerContentChangeListener *);
  void (__fastcall *removeContentChangeListener)(Container *this, ContainerContentChangeListener *);
  const ItemStack *(__fastcall *getItem)(Container *this, int);
  bool (__fastcall *hasRoomForItem)(Container *this, const ItemStack *);
  void (__fastcall *addItem)(Container *this, ItemStack *);
  bool (__fastcall *addItemToFirstEmptySlot)(Container *this, ItemStack *);
  void (__fastcall *setItem)(Container *this, int, const ItemStack *);
  void (__fastcall *setItemWithForceBalance)(Container *this, int, const ItemStack *, bool);
  void (__fastcall *removeItem)(Container *this, int, int);
  void (__fastcall *removeAllItems)(Container *this);
  void (__fastcall *dropContents)(Container *this, BlockSource *, const Vec3 *, bool);
  int (__fastcall *getContainerSize)(Container *this);
  int (__fastcall *getMaxStackSize)(Container *this);
  void (__fastcall *startOpen)(Container *this, Player *);
  void (__fastcall *stopOpen)(Container *this, Player *);
  std::vector<ItemStack> *(__fastcall *getSlotCopies)(Container *this, std::vector<ItemStack> *result);
  const std::vector<ItemStack const *> *(__fastcall *getSlots)(Container *this, const std::vector<ItemStack const *> *result);
  int (__fastcall *getItemCount)(Container *this, const ItemStack *);
  int (__fastcall *findFirstSlotForItem)(Container *this, const ItemStack *);
  bool (__fastcall *canPushInItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
  bool (__fastcall *canPullOutItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
  void (__fastcall *setContainerChanged)(Container *this, int);
  void (__fastcall *setContainerMoved)(Container *this);
  void (__fastcall *setCustomName)(Container *this, const std::string *);
  bool (__fastcall *hasCustomName)(Container *this);
  void (__fastcall *readAdditionalSaveData)(Container *this, const CompoundTag *);
  void (__fastcall *addAdditionalSaveData)(Container *this, CompoundTag *);
  void (__fastcall *createTransactionContext)(Container *this, std::function<void __cdecl(Container &,int,ItemStack const &,ItemStack const &)>, std::function<void __cdecl(void)>);
  void (__fastcall *initializeContainerContents)(Container *this, BlockSource *);
  bool (__fastcall *reviewItems)(Container *this, Level *);
};

SimpleContainer

struct __cppobj SimpleContainer : Container
{
  int mSize;
  std::vector<ItemStack> mItems;
};

SimpleContainer_vtbl

struct /*VFT*/ SimpleContainer_vtbl
{
  void (__fastcall *~Container)(Container *this);
  void (__fastcall *init)(Container *this);
  void (__fastcall *serverInitItemStackIds)(Container *this, int, int, std::function<void __cdecl(int,ItemStack const &)>);
  void (__fastcall *addContentChangeListener)(Container *this, ContainerContentChangeListener *);
  void (__fastcall *removeContentChangeListener)(Container *this, ContainerContentChangeListener *);
  const ItemStack *(__fastcall *getItem)(Container *this, int);
  bool (__fastcall *hasRoomForItem)(Container *this, const ItemStack *);
  void (__fastcall *addItem)(Container *this, ItemStack *);
  bool (__fastcall *addItemToFirstEmptySlot)(Container *this, ItemStack *);
  void (__fastcall *setItem)(Container *this, int, const ItemStack *);
  void (__fastcall *setItemWithForceBalance)(Container *this, int, const ItemStack *, bool);
  void (__fastcall *removeItem)(Container *this, int, int);
  void (__fastcall *removeAllItems)(Container *this);
  void (__fastcall *dropContents)(Container *this, BlockSource *, const Vec3 *, bool);
  int (__fastcall *getContainerSize)(Container *this);
  int (__fastcall *getMaxStackSize)(Container *this);
  void (__fastcall *startOpen)(Container *this, Player *);
  void (__fastcall *stopOpen)(Container *this, Player *);
  std::vector<ItemStack> *(__fastcall *getSlotCopies)(Container *this, std::vector<ItemStack> *result);
  const std::vector<ItemStack const *> *(__fastcall *getSlots)(Container *this, const std::vector<ItemStack const *> *result);
  int (__fastcall *getItemCount)(Container *this, const ItemStack *);
  int (__fastcall *findFirstSlotForItem)(Container *this, const ItemStack *);
  bool (__fastcall *canPushInItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
  bool (__fastcall *canPullOutItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
  void (__fastcall *setContainerChanged)(Container *this, int);
  void (__fastcall *setContainerMoved)(Container *this);
  void (__fastcall *setCustomName)(Container *this, const std::string *);
  bool (__fastcall *hasCustomName)(Container *this);
  void (__fastcall *readAdditionalSaveData)(Container *this, const CompoundTag *);
  void (__fastcall *addAdditionalSaveData)(Container *this, CompoundTag *);
  void (__fastcall *createTransactionContext)(Container *this, std::function<void __cdecl(Container &,int,ItemStack const &,ItemStack const &)>, std::function<void __cdecl(void)>);
  void (__fastcall *initializeContainerContents)(Container *this, BlockSource *);
  bool (__fastcall *reviewItems)(Container *this, Level *);
};

SavedDataStorage

struct __cppobj SavedDataStorage
{
  SavedDataStorage_vtbl *__vftable /*VFT*/;
  LevelStorage *levelStorage;
  std::unordered_map<std::string,SavedData *> savedDatas;
};

SavedDataStorage_vtbl

struct /*VFT*/ SavedDataStorage_vtbl
{
  void (__fastcall *~SavedDataStorage)(SavedDataStorage *this);
};

SummonSpellStage

struct __cppobj __declspec(align(8)) SummonSpellStage
{
  SummonShape shape;
  SummonTarget target;
  float size;
  int baseDelay;
  int delayPerSummoning;
  int summonCap;
  float summonCapRadius;
  ActorDefinitionIdentifier entityIdentifier;
  int entityLifespan;
  int entityCount;
  LevelSoundEvent stageSoundEvent;
};

SummonSpellData

struct __cppobj __declspec(align(8)) SummonSpellData
{
  float minActivationRange;
  float maxActivationRange;
  int cooldownTime;
  float weight;
  ActorFilterGroup targetFilter;
  float castDuration;
  bool doCastingAnimation;
  int particleColor;
  std::vector<SummonSpellStage> stages;
  LevelSoundEvent startSound;
};

SendEventStage

struct __cppobj __declspec(align(8)) SendEventStage
{
  int delay;
  std::string eventName;
  LevelSoundEvent stageSoundEvent;
};

SendEventData

struct __cppobj SendEventData
{
  float minActivationRange;
  float maxActivationRange;
  int cooldownTime;
  int castDuration;
  float weight;
  bool doCastingAnimation;
  bool lookAtTarget;
  int particleColor;
  ActorFilterGroup targetFilter;
  LevelSoundEvent startSound;
  std::vector<SendEventStage> stages;
};

StorylineDescription

struct __cppobj __declspec(align(8)) StorylineDescription : ComponentDescription
{
  std::string mStoryline;
  int mRunState;
};

StorylineDescription_vtbl

struct /*VFT*/ StorylineDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

SlimeMoveControlDescription

struct __cppobj SlimeMoveControlDescription : MoveControlDescription
{
  FloatRange mJumpDelayTicks;
};

SlimeMoveControlDescription_vtbl

struct /*VFT*/ SlimeMoveControlDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

StrengthDescription

struct __cppobj __declspec(align(8)) StrengthDescription : AttributeDescription
{
  bool mHasComponent;
  int mStrength;
  int mMaxStrength;
};

StrengthDescription_vtbl

struct /*VFT*/ StrengthDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

SpawnGroupData

struct __cppobj SpawnGroupData
{
  std::string mIdentifier;
  std::vector<MobSpawnRules> mSpawnRules;
};

SpawnGroupRegistry

struct __cppobj SpawnGroupRegistry : ActorSpawnRuleBase
{
  std::vector<std::unique_ptr<SpawnGroupData>> mSpawnGroupRegistry;
  std::unordered_map<std::string,SpawnGroupData *> mSpawnGroupLookupMap;
};

SpawnGroupRegistry_vtbl

struct /*VFT*/ SpawnGroupRegistry_vtbl
{
  void (__fastcall *~ActorSpawnRuleBase)(ActorSpawnRuleBase *this);
  const std::string *(__fastcall *getRootKey)(ActorSpawnRuleBase *this);
  const std::string *(__fastcall *getFileType)(ActorSpawnRuleBase *this);
  bool (__fastcall *processPopulationControl)(ActorSpawnRuleBase *this, const std::string *, Json::Value *);
  void (__fastcall *readResourceFiles)(ActorSpawnRuleBase *this, ResourcePackManager *, std::unordered_map<std::string,std::string> *);
};

SortItemInstanceIdAux

struct __cppobj SortItemInstanceIdAux
{
};

ServerPlayerEventCoordinator

struct __cppobj ServerPlayerEventCoordinator : PlayerEventCoordinator
{
};

ServerLevelEventCoordinator

struct __cppobj ServerLevelEventCoordinator : LevelEventCoordinator
{
};

SlotDropChance

struct __cppobj SlotDropChance
{
  EquipmentSlot mSlot;
  float mDropChance;
};

SpatialActorNetworkData

struct __cppobj SpatialActorNetworkData
{
  Actor *mEntity;
  bool mHasInitializedLastSent;
  bool mAutoSend;
  MoveActorAbsoluteData mLastSentMoveData;
  MoveActorAbsoluteData mLastReceivedMoveData;
  std::unordered_map<ActorUniqueID,Tick> mLastSpatialUpdateTicks;
};

StorylineComponent

struct __cppobj __declspec(align(4)) StorylineComponent
{
  Actor *mEntity;
  std::string mStoryline;
  int mRunState;
  bool mCreated;
};

SurroundHitTest

struct __cppobj SurroundHitTest
{
  float mRadius;
  float mSquaredRadius;
  Vec3 mPos;
  std::unordered_set<ActorUniqueID> mLastHitEntities;
  std::unordered_set<ActorUniqueID> mHitEntities;
};

serialize<BlockPos>

struct __cppobj serialize<BlockPos>
{
};

StackResultStorageSharePtr<EntityRegistry>

struct __cppobj StackResultStorageSharePtr<EntityRegistry>
{
  std::shared_ptr<EntityRegistry> mValue;
};

StackRefResultT<EntityRegistryRefTraits>

struct __cppobj StackRefResultT<EntityRegistryRefTraits> : StackResultStorageSharePtr<EntityRegistry>
{
};

Scheduler::ScopedChangeScheduler

struct __cppobj Scheduler::ScopedChangeScheduler
{
  BackgroundWorker *mParent;
};

SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block

struct __cppobj SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block
{
  Lockless::WeakAtomic<unsigned __int64> front;
  unsigned __int64 localTail;
  char cachelineFiller0[48];
  Lockless::WeakAtomic<unsigned __int64> tail;
  unsigned __int64 localFront;
  char cachelineFiller1[48];
  Lockless::WeakAtomic<SPSCQueue<std::shared_ptr<BackgroundTaskBase>,512>::Block *> next;
  char *data;
  const unsigned __int64 sizeMask;
  char *rawThis;
};

SemVersion::any_version_constructor

struct __cppobj SemVersion::any_version_constructor
{
};

Serializer_vtbl

struct /*VFT*/ Serializer_vtbl
{
  void (__fastcall *~Serializer)(Serializer *this);
  bool (__fastcall *isBool)(Serializer *this);
  bool (__fastcall *isInt)(Serializer *this);
  bool (__fastcall *isString)(Serializer *this);
  bool (__fastcall *isObject)(Serializer *this);
  bool (__fastcall *isArray)(Serializer *this);
  bool (__fastcall *serializeBool)(Serializer *this, bool *);
  bool (__fastcall *serializeS8)(Serializer *this, char *);
  bool (__fastcall *serializeU8)(Serializer *this, unsigned __int8 *);
  bool (__fastcall *serializeS16)(Serializer *this, __int16 *);
  bool (__fastcall *serializeU16)(Serializer *this, unsigned __int16 *);
  bool (__fastcall *serializeS32)(Serializer *this, int *);
  bool (__fastcall *serializeU32)(Serializer *this, unsigned int *);
  bool (__fastcall *serializeFloat)(Serializer *this, float *);
  bool (__fastcall *serializeString)(Serializer *this, std::string *);
  bool (__fastcall *serializeEnum)(Serializer *this, unsigned int *, const SerializerTraits *);
  bool (__fastcall *serializeEnum)(Serializer *this, unsigned __int16 *, const SerializerTraits *);
  bool (__fastcall *serializeEnum)(Serializer *this, unsigned __int8 *, const SerializerTraits *);
  bool (__fastcall *beginMember)(Serializer *this, unsigned __int64, std::string *);
  bool (__fastcall *beginMember)(Serializer *this, const char *, bool);
  bool (__fastcall *endMember)(Serializer *this);
  bool (__fastcall *beginArray)(Serializer *this, unsigned __int64 *);
  bool (__fastcall *beginArrayItem)(Serializer *this, unsigned __int64);
  bool (__fastcall *endArrayItem)(Serializer *this);
  bool (__fastcall *endArray)(Serializer *this);
  bool (__fastcall *beginObject)(Serializer *this, unsigned __int64 *);
  bool (__fastcall *beginObject)(Serializer *this);
  bool (__fastcall *endObject)(Serializer *this);
};

SecureStorageKey

struct __cppobj __declspec(align(8)) SecureStorageKey
{
  std::string key;
  bool isEncoded;
};

SwStartStopper

struct __cppobj SwStartStopper
{
  Stopwatch *_stopwatch;
};

SwStopper

struct __cppobj SwStopper
{
  Stopwatch *_stopwatch;
};

SecureStorage

struct __cppobj SecureStorage
{
  SecureStorage_vtbl *__vftable /*VFT*/;
  Core::PathBuffer<std::string > mSettingsPath;
};

SecureStorage_vtbl

struct /*VFT*/ SecureStorage_vtbl
{
  void (__fastcall *~SecureStorage)(SecureStorage *this);
  bool (__fastcall *add)(SecureStorage *this, const std::string *, const std::string *);
  bool (__fastcall *addOrUpdate)(SecureStorage *this, const std::string *, const std::string *);
  bool (__fastcall *remove)(SecureStorage *this, const std::string *);
  bool (__fastcall *get)(SecureStorage *this, const std::string *, std::string *);
};

ServiceRegistrationToken<NetworkDebugManager>

struct __cppobj ServiceRegistrationToken<NetworkDebugManager>
{
  NetworkDebugManager *mService;
};

ServiceRegistrationToken<Bedrock::IApplicationDataStores>

struct __cppobj ServiceRegistrationToken<Bedrock::IApplicationDataStores>
{
  Bedrock::IApplicationDataStores *mService;
};

ServiceRegistrationToken<cg::IGraphicsDevicePlatformProvider>

struct __cppobj ServiceRegistrationToken<cg::IGraphicsDevicePlatformProvider>
{
  cg::IGraphicsDevicePlatformProvider *mService;
};

ShieldItem

struct __cppobj ShieldItem : Item
{
};

SubChunkBrightnessStorage

struct __cppobj SubChunkBrightnessStorage
{
  std::array<SubChunkBrightnessStorage::LightPair,4096> mLight;
};

SubChunkBlockStorage

struct __cppobj SubChunkBlockStorage
{
  SubChunkBlockStorage_vtbl *__vftable /*VFT*/;
};

SubChunkBlockStorage_vtbl

struct /*VFT*/ SubChunkBlockStorage_vtbl
{
  void (__fastcall *~SubChunkBlockStorage)(SubChunkBlockStorage *this);
  bool (__fastcall *isUniform)(SubChunkBlockStorage *this, const Block *);
  const Block *(__fastcall *getBlock)(SubChunkBlockStorage *this, unsigned __int16);
  bool (__fastcall *setBlock)(SubChunkBlockStorage *this, unsigned __int16, const Block *);
  unsigned __int64 (__fastcall *getBlockTypeCapacity)(SubChunkBlockStorage *this);
  SubChunkBlockStorage::Type (__fastcall *getType)(SubChunkBlockStorage *this);
  std::unique_ptr<SubChunkBlockStorage> *(__fastcall *makePrunedCopy)(SubChunkBlockStorage *this, std::unique_ptr<SubChunkBlockStorage> *result, SubChunkBlockStorage::PruneType);
  bool (__fastcall *hasModFlag)(SubChunkBlockStorage *this);
  void (__fastcall *setModFlag)(SubChunkBlockStorage *this, bool);
  const ISubChunkBlockStoragePaletted *(__fastcall *asPalettedStorage)(SubChunkBlockStorage *this);
  ISubChunkBlockStoragePaletted *(__fastcall *asPalettedStorage)(SubChunkBlockStorage *this);
  void (__fastcall *fetchBlocksInCylinder)(SubChunkBlockStorage *this, const BlockPos *, const BlockPos *, unsigned int, unsigned int, const std::function<bool __cdecl(Block const &)> *, std::vector<BlockFetchResult> *);
  void (__fastcall *fetchBlocksInBox)(SubChunkBlockStorage *this, const BlockPos *, const BoundingBox *, const std::function<bool __cdecl(Block const &)> *, std::vector<BlockFetchResult> *);
  void (__fastcall *_serialize)(SubChunkBlockStorage *this, IDataOutput *, bool);
};

SharePtrRefTraits<FogDefinition>

struct __cppobj SharePtrRefTraits<FogDefinition>
{
};

serialize<EntityNetId>

struct __cppobj serialize<EntityNetId>
{
};

ServiceLocator<AppPlatform>

struct __cppobj ServiceLocator<AppPlatform>
{
};

SharePtrRefTraits<PerlinSimplexNoise>

struct __cppobj SharePtrRefTraits<PerlinSimplexNoise>
{
};

StackResultStorageSharePtr<PerlinSimplexNoise>

struct __cppobj StackResultStorageSharePtr<PerlinSimplexNoise>
{
  std::shared_ptr<PerlinSimplexNoise> mValue;
};

SimpleBoolFilterTest_vtbl

struct /*VFT*/ SimpleBoolFilterTest_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

SimpleIntFilterTest_vtbl

struct /*VFT*/ SimpleIntFilterTest_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

SimpleFloatFilterTest_vtbl

struct /*VFT*/ SimpleFloatFilterTest_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

SimpleHashStringFilterTest_vtbl

struct /*VFT*/ SimpleHashStringFilterTest_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

SimpleTagIDFilterTest_vtbl

struct /*VFT*/ SimpleTagIDFilterTest_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

ServiceLocator<ContentLog>

struct __cppobj ServiceLocator<ContentLog>
{
};

serialize<NetworkBlockPosition>

struct __cppobj serialize<NetworkBlockPosition>
{
};

serialize<Vec2>

struct __cppobj serialize<Vec2>
{
};

serialize<Vec3>

struct __cppobj serialize<Vec3>
{
};

serialize<std::vector<std::unique_ptr<DataItem>> >

struct __cppobj serialize<std::vector<std::unique_ptr<DataItem>> >
{
};

serialize<ActorUniqueID>

struct __cppobj serialize<ActorUniqueID>
{
};

serialize<ActorRuntimeID>

struct __cppobj serialize<ActorRuntimeID>
{
};

serialize<PositionTrackingId>

struct __cppobj serialize<PositionTrackingId>
{
};

serialize<mce::UUID>

struct __cppobj serialize<mce::UUID>
{
};

serialize<ActorLink>

struct __cppobj serialize<ActorLink>
{
};

serialize<ChunkPos>

struct __cppobj serialize<ChunkPos>
{
};

serialize<BaseGameVersion>

struct __cppobj serialize<BaseGameVersion>
{
};

serialize<SubChunkPos>

struct __cppobj serialize<SubChunkPos>
{
};

serialize<SpawnSettings>

struct __cppobj serialize<SpawnSettings>
{
};

serialize<EducationLevelSettings>

struct __cppobj serialize<EducationLevelSettings>
{
};

serialize<std::optional<EducationLevelSettings> >

struct __cppobj serialize<std::optional<EducationLevelSettings> >
{
};

Social::Events::AchievementEventing

struct __cppobj Social::Events::AchievementEventing
{
  std::vector<std::string> mExcludeCommonProperties;
};

Social::IUserManager

struct __cppobj Social::IUserManager : Bedrock::EnableNonOwnerReferences
{
  Social::IUserManager_vtbl *__vftable /*VFT*/;
};

Social::IUserManager_vtbl

struct /*VFT*/ Social::IUserManager_vtbl
{
  void (__fastcall *~IUserManager)(Social::IUserManager *this);
  std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *createPrimaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, IMinecraftEventing *, std::shared_ptr<Options>);
  void (__fastcall *initPrimaryIdentity)(Social::IUserManager *this, std::weak_ptr<FlightingService>);
  std::shared_ptr<Social::User> *(__fastcall *getPrimaryUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result);
  bool (__fastcall *isSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
  void (__fastcall *setSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
  std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *addSecondaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, int, IMinecraftEventing *, std::shared_ptr<Options>, std::function<void __cdecl(enum Social::UserPlatformConnectionResult)>);
  bool (__fastcall *controllerChanged)(Social::IUserManager *this, int *, int *);
  bool (__fastcall *canChangePrimaryUserFromStartMenuScreen)(Social::IUserManager *this);
  void (__fastcall *getAsyncUserSelection)(Social::IUserManager *this, std::function<void __cdecl(int)>, int);
  void (__fastcall *getAsyncUserSelectionForNewPrimaryUser)(Social::IUserManager *this, int, bool);
  void (__fastcall *forceCloudSaveOnWorld)(Social::IUserManager *this, const std::string *);
  Core::Subject<Social::UserListObserver,Core::SingleThreadedLock> *(__fastcall *getUserListSubject)(Social::IUserManager *this);
  bool (__fastcall *isPrimaryUserReady)(Social::IUserManager *this);
  bool (__fastcall *canAccessPlayScreen)(Social::IUserManager *this);
  bool (__fastcall *needToShowPlatformStoreConnectConfirmationScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessSettingsScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessAchievementsScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessSkinScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessStoreScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessRealmsPendingInvitesScreen)(Social::IUserManager *this);
  bool (__fastcall *canHandleInvites)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionBeforeXBLSignIn)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionForMultiplayer)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionForSplitScreenMultiplayer)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionBeforeServerSearch)(Social::IUserManager *this);
  bool (__fastcall *needsAsyncUserSelection)(Social::IUserManager *this, int, bool);
  void (__fastcall *onFullGameUnlock)(Social::IUserManager *this);
  bool (__fastcall *hasPlatformIcons)(Social::IUserManager *this);
  bool (__fastcall *hasPlatformProfileCards)(Social::IUserManager *this);
  void (__fastcall *getLinkedXuids)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
  void (__fastcall *getLinkedPlatformIds)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
  void (__fastcall *onAppResumed)(Social::IUserManager *this);
  void (__fastcall *onAppSuspended)(Social::IUserManager *this);
  void (__fastcall *onAppFocusLost)(Social::IUserManager *this);
  void (__fastcall *removeUser)(Social::IUserManager *this, int, bool);
  void (__fastcall *removeClient)(Social::IUserManager *this, std::shared_ptr<IClientInstance>);
  void (__fastcall *removeUserClient)(Social::IUserManager *this, int);
  void (__fastcall *setUserClient)(Social::IUserManager *this, int, const std::shared_ptr<IClientInstance> *);
  bool (__fastcall *userHasClient)(Social::IUserManager *this, int);
  ControllerIDtoClientMap *(__fastcall *retrieveCIDToClientMap)(Social::IUserManager *this);
  int (__fastcall *getClientCID)(Social::IUserManager *this, const IClientInstance *);
  void (__fastcall *registerSignOutListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
  void (__fastcall *registerSignInListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
  void (__fastcall *registerIdentitySignInListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
  void (__fastcall *registerIdentitySignOutListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
  bool (__fastcall *needGamepadDisconnectScreen)(Social::IUserManager *this, int);
  void (__fastcall *tick)(Social::IUserManager *this, IMinecraftGame *);
  void (__fastcall *updateMapping)(Social::IUserManager *this, bool, bool);
  void (__fastcall *saveUserEventInformation)(Social::IUserManager *this);
  std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const Social::XboxLiveUser *);
  std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const IClientInstance *);
  const std::shared_ptr<Social::User const > *(__fastcall *getUserFromUserId)(Social::IUserManager *this, const std::shared_ptr<Social::User const > *result, unsigned int);
  std::shared_ptr<Social::User> *(__fastcall *getUserFromUserId)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, unsigned int);
  GameUserType (__fastcall *getUserTypeFromUserId)(Social::IUserManager *this, unsigned int);
  bool (__fastcall *isChatAllowedWhenBlockedByPlatform)(Social::IUserManager *this);
  const std::vector<std::shared_ptr<Social::User>> *(__fastcall *getUsers)(Social::IUserManager *this);
  bool (__fastcall *isUserSignedIn)(Social::IUserManager *this, unsigned int);
  void (__fastcall *registerLevelLocationObserver)(Social::IUserManager *this, LevelListCache *);
  Social::MultiplayerServiceObserver *(__fastcall *getMultiplayerServiceObserver)(Social::IUserManager *this);
};

serialize<InventorySource>

struct __cppobj serialize<InventorySource>
{
};

serialize<InventoryAction>

struct __cppobj serialize<InventoryAction>
{
};

serialize<DataItem>

struct __cppobj serialize<DataItem>
{
};

serialize<std::unique_ptr<DataItem> >

struct __cppobj serialize<std::unique_ptr<DataItem> >
{
};

serialize<ItemStack>

struct __cppobj serialize<ItemStack>
{
};

ShakeBehavior

struct __cppobj __declspec(align(8)) ShakeBehavior : CameraBehavior<ShakeBehavior>
{
  float mFrequency;
  float mAmplitude;
  float mNoiseMultiplier;
};

ShakeBehavior_vtbl

struct /*VFT*/ ShakeBehavior_vtbl
{
  void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
  void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
  void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
  void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
  bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
  HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
  ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};

ShakeBehaviorLoader

struct __cppobj ShakeBehaviorLoader : CameraBehaviorLoader
{
};

ShakeBehaviorLoader_vtbl

struct /*VFT*/ ShakeBehaviorLoader_vtbl
{
  void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
  std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
  void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};

ScopedCPUBoost

struct __cppobj __declspec(align(8)) ScopedCPUBoost
{
  Bedrock::NonOwnerPointer<AppPlatform> mAppPlatform;
  bool mCPUBoostEnabled;
};

Social::DeviceId

struct __cppobj Social::DeviceId : NewType<std::string >
{
};

Social::EmailAddress

struct __cppobj Social::EmailAddress : NewType<std::string >
{
};

SoundLRUCache::CacheEntry

struct __cppobj __declspec(align(8)) SoundLRUCache::CacheEntry
{
  std::string mSoundName;
  unsigned int mTouchMarker;
};

SoundLRUCache

struct __cppobj SoundLRUCache
{
  unsigned __int64 mMemoryLimit;
  unsigned int mTouchMarker;
  std::list<SoundLRUCache::CacheEntry> mLRUEntryList;
  std::unordered_map<std::string,std::_List_iterator<std::_List_val<std::_List_simple_types<SoundLRUCache::CacheEntry> > >> mLRULookupMap;
  std::function<bool __cdecl(std::string const &)> mUnloader;
};

SceneStack::PushScreenEvent

struct __cppobj SceneStack::PushScreenEvent : SceneStack::SceneStackEvent
{
  std::shared_ptr<AbstractScene> mScene;
};

SceneStack::PushScreenEvent_vtbl

struct /*VFT*/ SceneStack::PushScreenEvent_vtbl
{
  void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};

SceneStack::PopScreenEvent

struct __cppobj __declspec(align(8)) SceneStack::PopScreenEvent : SceneStack::SceneStackEvent
{
  int mPopCount;
};

SceneStack::PopScreenEvent_vtbl

struct /*VFT*/ SceneStack::PopScreenEvent_vtbl
{
  void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};

SceneStack::PopRangeOfTypeScreenEvent

struct __cppobj __declspec(align(8)) SceneStack::PopRangeOfTypeScreenEvent : SceneStack::SceneStackEvent
{
  _BYTE mSceneType[4];
  _BYTE mSceneTypeExclusions[4];
  int mPopCount;
};

SceneStack::PopRangeOfTypeScreenEvent_vtbl

struct /*VFT*/ SceneStack::PopRangeOfTypeScreenEvent_vtbl
{
  void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};

SceneStack::FlushScreenEvent

struct __cppobj __declspec(align(8)) SceneStack::FlushScreenEvent : SceneStack::SceneStackEvent
{
  bool mIgnoreNotFlushableFlag;
  bool mIgnoreTransitions;
};

SceneStack::FlushScreenEvent_vtbl

struct /*VFT*/ SceneStack::FlushScreenEvent_vtbl
{
  void (__fastcall *~SceneStackEvent)(SceneStack::SceneStackEvent *this);
};

StoreHomeRowsTreatmentQuery

struct __cppobj __declspec(align(8)) StoreHomeRowsTreatmentQuery : TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>
{
  std::function<void __cdecl(std::vector<std::shared_ptr<StoreVisualStyle>> &)> mCallback;
  std::unordered_map<std::string,std::shared_ptr<StoreVisualStyle>> mContentQueryList;
  std::shared_ptr<StoreVisualStyle> mPromoStyle;
  bool mLocalizationReady;
};

StoreHomeRowsTreatmentQuery_vtbl

struct /*VFT*/ StoreHomeRowsTreatmentQuery_vtbl
{
  void (__fastcall *~TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
  const std::string *(__fastcall *getDocumentId)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
  void (__fastcall *_processQueryResults)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this, const QueryManifestSearchResults *, const std::vector<std::string> *);
};

SalesCustom

struct __cppobj SalesCustom
{
  float mPercentageDiscounted;
  std::string mStartDate;
  std::string mEndDate;
  std::vector<std::string> mOfferIds;
  std::unordered_map<std::string,int> mOffers;
};

SalesDocument

struct __cppobj SalesDocument
{
  CommonDocument mCommon;
  SalesCustom mCustom;
};

SalesSearchResults

const struct __cppobj SalesSearchResults : CommonSearchResults
{
  std::vector<SalesDocument> mDocuments;
};

SalesDocData

struct __cppobj SalesDocData
{
  const SalesDocument *mSalesDoc;
  __int64 mStartTimeUTC;
  __int64 mEndTimeUTC;
};

StoreSalesTreatmentQuery

struct __cppobj __declspec(align(8)) StoreSalesTreatmentQuery : TreatmentQuery<SalesSearchResults,SalesDocument>
{
  gsl::not_null<Bedrock::NonOwnerPointer<DateManager> > mDateManager;
  std::shared_ptr<bool> mExistenceTracker;
  const std::string mStoreId;
  std::function<void __cdecl(std::vector<SalesDocData> const &,__int64,__int64)> mCallback;
  bool mIsFetching;
};

StoreSalesTreatmentQuery_vtbl

struct /*VFT*/ StoreSalesTreatmentQuery_vtbl
{
  void (__fastcall *~TreatmentQuery<SalesSearchResults,SalesDocument>)(TreatmentQuery<SalesSearchResults,SalesDocument> *this);
  const std::string *(__fastcall *getDocumentId)(TreatmentQuery<SalesSearchResults,SalesDocument> *this);
  void (__fastcall *_processQueryResults)(TreatmentQuery<SalesSearchResults,SalesDocument> *this, const SalesSearchResults *, const std::vector<std::string> *);
};

SkinPickerUpsellTreatmentQuery

struct __cppobj SkinPickerUpsellTreatmentQuery : TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>
{
  std::function<void __cdecl(SearchQuery const *)> mCallback;
};

SkinPickerUpsellTreatmentQuery_vtbl

struct /*VFT*/ SkinPickerUpsellTreatmentQuery_vtbl
{
  void (__fastcall *~TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument>)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
  const std::string *(__fastcall *getDocumentId)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this);
  void (__fastcall *_processQueryResults)(TreatmentQuery<QueryManifestSearchResults,QueryManifestDocument> *this, const QueryManifestSearchResults *, const std::vector<std::string> *);
};

SkinPackSection

struct __cppobj SkinPackSection : PDPSection
{
  const StoreCatalogItem *mItem;
};

SkinPackSection_vtbl

struct /*VFT*/ SkinPackSection_vtbl
{
  void (__fastcall *~PDPSection)(PDPSection *this);
  std::unique_ptr<ScreenController> *(__fastcall *makeScreenController)(PDPSection *this, std::unique_ptr<ScreenController> *result, std::shared_ptr<MainMenuScreenModel>);
};

ScreenshotSection

struct __cppobj __declspec(align(8)) ScreenshotSection : PDPSection
{
  ScreenshotSectionType mType;
};

ScreenshotSection_vtbl

struct /*VFT*/ ScreenshotSection_vtbl
{
  void (__fastcall *~PDPSection)(PDPSection *this);
  std::unique_ptr<ScreenController> *(__fastcall *makeScreenController)(PDPSection *this, std::unique_ptr<ScreenController> *result, std::shared_ptr<MainMenuScreenModel>);
};

StoreOfferSearchResults

const struct __cppobj StoreOfferSearchResults : CommonSearchResults
{
  std::vector<DurableDocument> mDurableDocuments;
  std::vector<OfferCollectionDocument> mOfferCollectionDocuments;
};

StoreNewOffersQuery

struct __cppobj StoreNewOffersQuery : NewOffersQuery
{
};

Social::UserCreationData

struct __cppobj __declspec(align(8)) Social::UserCreationData
{
  _BYTE mUserType[4];
  int mControllerId;
  IMinecraftEventing *mMinecraftEventing;
  std::shared_ptr<Options> mOptions;
  unsigned int mId;
};

ScreenSettings

struct __cppobj __declspec(align(8)) ScreenSettings : UIComponent, IScreenSettings
{
  __int8 mNotFlushable : 1;
  __int8 mAlwaysAcceptsInput : 1;
  __int8 mRenderGameBehind : 1;
  __int8 mAbsorbsInput : 1;
  __int8 mIsShowingMenu : 1;
  __int8 mIsModal : 1;
  __int8 mShouldStealMouse : 1;
  __int8 mDrawsLast : 1;
  __int8 mIsVRMode : 1;
  __int8 mForceRenderBelow : 1;
  __int8 mSendEvents : 1;
  __int8 mLowFreqRendering : 1;
  __int8 mCloseOnPlayerHurt : 1;
  __int8 mCacheScreen : 1;
  __int8 mGamepadCursor : 1;
  __int8 mGamepadCursorDeflectionMode : 1;
  __int8 mLoadImmediately : 1;
  __int8 mRenderOnlyWhenTopmost : 1;
  float mVerticalScrollDelta;
  _BYTE mSceneType[4];
};

ScreenSettings_vtbl

struct /*VFT*/ ScreenSettings_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

Social::<lambda_70e164e4d03fc91491731259b37366c5>

struct __cppobj Social::<lambda_70e164e4d03fc91491731259b37366c5>
{
};

Social::<lambda_489514820f4eef331228db74af9bf498>

struct __cppobj Social::<lambda_489514820f4eef331228db74af9bf498>
{
};

Social::UserManager

struct __cppobj Social::UserManager : Social::IUserManager, LevelLocationObserver, Social::MultiplayerServiceObserver
{
  std::vector<std::shared_ptr<Social::User>> mUsers;
  Core::CallbackListeners<int,enum Social::SignInResult> mSignOutListeners;
  Core::CallbackListeners<int,enum Social::SignInResult> mSignInListeners;
  int mCurrentPrimaryUserControllerId;
  ControllerIDtoClientMap mCidToClientMap;
  int mAutoLoginTime;
  bool mClearedUserCredentials;
  MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
  std::mutex mIdentityListenerLock;
  std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mIdentitySignInListeners;
  std::unordered_map<enum Social::IdentityType,std::vector<std::function<void __cdecl(unsigned int,enum Social::IdentityType)>>> mIdentitySignOutListeners;
  unsigned int mNextId;
  Core::Subject<Social::UserListObserver,Core::SingleThreadedLock> mUserListSubject;
  std::shared_ptr<Social::TitleIdentityInfo> mTitleIdentityInfo;
  std::recursive_mutex mUserArrayLock;
  std::unique_ptr<TaskGroup> mTaskGroup;
  ServiceRegistrationToken<Social::UserManager> mServiceRegistrationToken;
};

Social::TitleIdentityInfo

struct __cppobj Social::TitleIdentityInfo
{
  Social::TitleIdentityInfo_vtbl *__vftable /*VFT*/;
  Social::PlayFabEnvironment mEnvironment;
  int mTreatmentMonitorHandle;
  std::weak_ptr<FlightingService> mFlightingService;
  std::weak_ptr<Options> mPrimaryUserOptions;
};

Social::TitleIdentityInfo_vtbl

struct /*VFT*/ Social::TitleIdentityInfo_vtbl
{
  void (__fastcall *~TitleIdentityInfo)(Social::TitleIdentityInfo *this);
  void (__fastcall *setEnvironment)(Social::TitleIdentityInfo *this, Social::PlayFabEnvironment);
  bool (__fastcall *isPlayFabCommerceEnabled)(Social::TitleIdentityInfo *this);
  VirtualCurrencyType (__fastcall *getPrimaryCurrencyType)(Social::TitleIdentityInfo *this);
  const gsl::basic_string_span<char const ,-1> *(__fastcall *getPlayFabTitleId)(Social::TitleIdentityInfo *this, const gsl::basic_string_span<char const ,-1> *result);
  const std::string *(__fastcall *getPlayfabSharedSecret)(Social::TitleIdentityInfo *this);
  bool (__fastcall *isSignInToPlayFabWithAnonymousAuthEnabled)(Social::TitleIdentityInfo *this);
  bool (__fastcall *getIsAccountRelinkingRestricted)(Social::TitleIdentityInfo *this);
  bool (__fastcall *isXboxLiveTitleIdAnyPlatform)(Social::TitleIdentityInfo *this, unsigned int);
  unsigned int (__fastcall *getXboxLiveFlags)(Social::TitleIdentityInfo *this);
  const std::string *(__fastcall *getXboxLiveClientId)(Social::TitleIdentityInfo *this);
  int (__fastcall *getXboxLiveTitleId)(Social::TitleIdentityInfo *this);
  const std::string *(__fastcall *getXboxLiveRedirectUri)(Social::TitleIdentityInfo *this);
  const std::string *(__fastcall *getXboxLiveScid)(Social::TitleIdentityInfo *this);
  const std::string *(__fastcall *getXboxLiveTelemetryAppId)(Social::TitleIdentityInfo *this);
};

Social::UserManager_vtbl

struct /*VFT*/ Social::UserManager_vtbl
{
  void (__fastcall *~IUserManager)(Social::IUserManager *this);
  std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *createPrimaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, IMinecraftEventing *, std::shared_ptr<Options>);
  void (__fastcall *initPrimaryIdentity)(Social::IUserManager *this, std::weak_ptr<FlightingService>);
  std::shared_ptr<Social::User> *(__fastcall *getPrimaryUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result);
  bool (__fastcall *isSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
  void (__fastcall *setSecondaryUserCreationAllowed)(Social::IUserManager *this, int);
  std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *(__fastcall *addSecondaryUserAsync)(Social::IUserManager *this, std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > *result, int, IMinecraftEventing *, std::shared_ptr<Options>, std::function<void __cdecl(enum Social::UserPlatformConnectionResult)>);
  bool (__fastcall *controllerChanged)(Social::IUserManager *this, int *, int *);
  bool (__fastcall *canChangePrimaryUserFromStartMenuScreen)(Social::IUserManager *this);
  void (__fastcall *getAsyncUserSelection)(Social::IUserManager *this, std::function<void __cdecl(int)>, int);
  void (__fastcall *getAsyncUserSelectionForNewPrimaryUser)(Social::IUserManager *this, int, bool);
  void (__fastcall *forceCloudSaveOnWorld)(Social::IUserManager *this, const std::string *);
  Core::Subject<Social::UserListObserver,Core::SingleThreadedLock> *(__fastcall *getUserListSubject)(Social::IUserManager *this);
  bool (__fastcall *isPrimaryUserReady)(Social::IUserManager *this);
  bool (__fastcall *canAccessPlayScreen)(Social::IUserManager *this);
  bool (__fastcall *needToShowPlatformStoreConnectConfirmationScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessSettingsScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessAchievementsScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessSkinScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessStoreScreen)(Social::IUserManager *this);
  bool (__fastcall *canAccessRealmsPendingInvitesScreen)(Social::IUserManager *this);
  bool (__fastcall *canHandleInvites)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionBeforeXBLSignIn)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionForMultiplayer)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionForSplitScreenMultiplayer)(Social::IUserManager *this);
  bool (__fastcall *needPlatformConnectionBeforeServerSearch)(Social::IUserManager *this);
  bool (__fastcall *needsAsyncUserSelection)(Social::IUserManager *this, int, bool);
  void (__fastcall *onFullGameUnlock)(Social::IUserManager *this);
  bool (__fastcall *hasPlatformIcons)(Social::IUserManager *this);
  bool (__fastcall *hasPlatformProfileCards)(Social::IUserManager *this);
  void (__fastcall *getLinkedXuids)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
  void (__fastcall *getLinkedPlatformIds)(Social::IUserManager *this, std::function<void __cdecl(std::string,std::string)>, const std::vector<std::string> *);
  void (__fastcall *onAppResumed)(Social::IUserManager *this);
  void (__fastcall *onAppSuspended)(Social::IUserManager *this);
  void (__fastcall *onAppFocusLost)(Social::IUserManager *this);
  void (__fastcall *removeUser)(Social::IUserManager *this, int, bool);
  void (__fastcall *removeClient)(Social::IUserManager *this, std::shared_ptr<IClientInstance>);
  void (__fastcall *removeUserClient)(Social::IUserManager *this, int);
  void (__fastcall *setUserClient)(Social::IUserManager *this, int, const std::shared_ptr<IClientInstance> *);
  bool (__fastcall *userHasClient)(Social::IUserManager *this, int);
  ControllerIDtoClientMap *(__fastcall *retrieveCIDToClientMap)(Social::IUserManager *this);
  int (__fastcall *getClientCID)(Social::IUserManager *this, const IClientInstance *);
  void (__fastcall *registerSignOutListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
  void (__fastcall *registerSignInListener)(Social::IUserManager *this, const Core::CallbackListeners<int,enum Social::SignInResult>::Listener *);
  void (__fastcall *registerIdentitySignInListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
  void (__fastcall *registerIdentitySignOutListener)(Social::IUserManager *this, Social::IdentityType, std::function<void __cdecl(unsigned int,enum Social::IdentityType)>);
  bool (__fastcall *needGamepadDisconnectScreen)(Social::IUserManager *this, int);
  void (__fastcall *tick)(Social::IUserManager *this, IMinecraftGame *);
  void (__fastcall *updateMapping)(Social::IUserManager *this, bool, bool);
  void (__fastcall *saveUserEventInformation)(Social::IUserManager *this);
  std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const Social::XboxLiveUser *);
  std::shared_ptr<Social::User> *(__fastcall *getUser)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, const IClientInstance *);
  const std::shared_ptr<Social::User const > *(__fastcall *getUserFromUserId)(Social::IUserManager *this, const std::shared_ptr<Social::User const > *result, unsigned int);
  std::shared_ptr<Social::User> *(__fastcall *getUserFromUserId)(Social::IUserManager *this, std::shared_ptr<Social::User> *result, unsigned int);
  GameUserType (__fastcall *getUserTypeFromUserId)(Social::IUserManager *this, unsigned int);
  bool (__fastcall *isChatAllowedWhenBlockedByPlatform)(Social::IUserManager *this);
  const std::vector<std::shared_ptr<Social::User>> *(__fastcall *getUsers)(Social::IUserManager *this);
  bool (__fastcall *isUserSignedIn)(Social::IUserManager *this, unsigned int);
  void (__fastcall *registerLevelLocationObserver)(Social::IUserManager *this, LevelListCache *);
  Social::MultiplayerServiceObserver *(__fastcall *getMultiplayerServiceObserver)(Social::IUserManager *this);
  bool (__fastcall *hasPlatformPremiumAccess)(Social::UserManager *this);
  void (__fastcall *_forceCloudSaveOnWorld)(Social::UserManager *this, const std::string *);
  void (__fastcall *_onAppResumed)(Social::UserManager *this);
  void (__fastcall *_onAppSuspended)(Social::UserManager *this);
  std::shared_ptr<Social::UserCreationData> *(__fastcall *_prepareUserCreationData)(Social::UserManager *this, std::shared_ptr<Social::UserCreationData> *result, GameUserType, int, IMinecraftEventing *, std::shared_ptr<Options>, unsigned int);
  void (__fastcall *_onUserAdded)(Social::UserManager *this, const std::shared_ptr<Social::User> *);
};

StoreBaseScreenController

struct __cppobj StoreBaseScreenController : MainMenuScreenController
{
  std::string mTitle;
  std::unique_ptr<DlcUIWrapper> mDlcUIWrapper;
  std::vector<std::shared_ptr<StoreVisualStyle>> mLayoutList;
  StoreUIStyleContainer mSections;
  bool mCoinPurchaseInProgress;
  bool mWasDownloadActive;
  bool mDirty;
  Social::UserPicturePath mGamerProfilePicPath;
};

StoreUIStyleContainer

struct __cppobj StoreUIStyleContainer
{
  std::vector<std::shared_ptr<StoreVisualStyle>> mStyles;
};

StoreBaseScreenController_vtbl

struct /*VFT*/ StoreBaseScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
  int (__fastcall *_getRowIndex)(StoreBaseScreenController *this, const int);
  int (__fastcall *_getColIndex)(StoreBaseScreenController *this, const int);
  int (__fastcall *_getLastRowIndex)(StoreBaseScreenController *this, const int);
  int (__fastcall *_getRemainderOffers)(StoreBaseScreenController *this, const int);
};

StoreBaseScreenController::StoreRow

struct __cppobj StoreBaseScreenController::StoreRow
{
  std::string mRowName;
  std::string mTelemetryId;
  std::shared_ptr<CatalogCollection> mCollection;
  StoreSearchQuery mRowQuery;
};

serialize<JigsawEditorData>

struct __cppobj serialize<JigsawEditorData>
{
};

serialize<StructureSettings>

struct __cppobj serialize<StructureSettings>
{
};

serialize<StructureEditorData>

struct __cppobj serialize<StructureEditorData>
{
};

SyncedPhotoView

struct __cppobj SyncedPhotoView
{
  std::unordered_map<std::string,enum SyncedPhotoView::PhotoStatus> mPhotoStatus;
  PhotoStorage *mStorage;
  std::string mBookId;
  PacketSender *mPacketSender;
};

StructureTelemetryServerData

struct __cppobj StructureTelemetryServerData
{
  bool mHasBeenActivatedByRedstone;
  bool mHasLoadedIntoUnloadedChunks;
  BlockPos mLastOffsetWhenLoadingIntoUnloadedChunks;
};

StructureBlockActor

struct __cppobj __declspec(align(8)) StructureBlockActor : BlockActor
{
  StructureEditorData mStructureEditorData;
  StructureTelemetryServerData mTelemetryServerData;
  bool mIsPowered;
};

StructureBlockActor_vtbl

struct /*VFT*/ StructureBlockActor_vtbl
{
  void (__fastcall *~BlockActor)(BlockActor *this);
  void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
  bool (__fastcall *save)(BlockActor *this, CompoundTag *);
  bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
  void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
  void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
  void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
  void (__fastcall *tick)(BlockActor *this, BlockSource *);
  bool (__fastcall *isFinished)(BlockActor *this);
  void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
  bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
  bool (__fastcall *isCustomNameSaved)(BlockActor *this);
  bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
  void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
  void (__fastcall *onMove)(BlockActor *this);
  void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
  void (__fastcall *triggerEvent)(BlockActor *this, int, int);
  void (__fastcall *clearCache)(BlockActor *this);
  void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
  float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
  bool (__fastcall *hasAlphaLayer)(BlockActor *this);
  BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
  void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
  const std::string *(__fastcall *getCustomName)(BlockActor *this);
  const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
  std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
  void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
  std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
  int (__fastcall *getRepairCost)(BlockActor *this);
  PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
  const Container *(__fastcall *getContainer)(BlockActor *this);
  Container *(__fastcall *getContainer)(BlockActor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
  void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
  void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
  void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
  void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
  std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
  void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
  bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};

SoundUtils::EventSound

const struct __cppobj SoundUtils::EventSound
{
  std::string eventName;
  std::string soundName;
  float pitch;
  float volume;
};

StoreCatalogRepository::StoreQueryCallback

struct __cppobj StoreCatalogRepository::StoreQueryCallback
{
  std::function<void __cdecl(std::vector<StoreCatalogItem *>,int,int,int)> mOnItemsRetrieved;
  std::function<void __cdecl(StoreCatalogItem const *)> mOnImageFetched;
};

StoreGiftPromotionScreenController::PersonaImportTracker

struct __cppobj StoreGiftPromotionScreenController::PersonaImportTracker
{
  std::unique_ptr<DlcBatchModel> mDlcBatchModel;
  mce::UUID mPackId;
  std::function<void __cdecl(void)> mOnImportCompleteCallback;
};

StoreGiftPromotionScreenController

struct __cppobj __declspec(align(8)) StoreGiftPromotionScreenController : PurchaseEnabledScreenController
{
  std::shared_ptr<PersonaScreenModel> mPersonaScreenModel;
  std::shared_ptr<DlcBatchCacheModel> mDlcBatchCacheModel;
  std::shared_ptr<GiftPromotionQuery> mGiftPromotionQuery;
  std::vector<std::shared_ptr<PromotionItem>> mItemsList;
  std::set<mce::UUID> mImportedPacks;
  std::vector<std::shared_ptr<StoreGiftPromotionScreenController::PersonaImportTracker>> mTrackedImports;
  std::shared_ptr<StoreGiftPromotionScreenController::PersonaImportTracker> mCurrentImportTracker;
  std::function<void __cdecl(void)> mOnCharacterUpdated;
  std::shared_ptr<PromotionItem> mCurrentPromoItem;
  unsigned int mCurrentItemIndex;
  unsigned int mCarouselPageOffset;
  int mCurrentScreenshotIndex;
  _BYTE mDirtyFlag[4];
  bool mHasRecievedCatalogContent;
  bool mIsUpdatingPersona;
  bool mNeedToRevertPersona;
};

StoreGiftPromotionScreenController_vtbl

struct /*VFT*/ StoreGiftPromotionScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
  int (__fastcall *_getRowIndex)(StoreBaseScreenController *this, const int);
  int (__fastcall *_getColIndex)(StoreBaseScreenController *this, const int);
  int (__fastcall *_getLastRowIndex)(StoreBaseScreenController *this, const int);
  int (__fastcall *_getRemainderOffers)(StoreBaseScreenController *this, const int);
  void (__fastcall *onCatalogStatusUpdated)(PurchaseEnabledScreenController *this);
};

SunsettingScreenController

struct __cppobj SunsettingScreenController : MainMenuScreenController
{
  std::string mTitleText;
  bool mDirty;
  Bedrock::PubSub::ScopedSubscription mSunsetOptionSubscription;
};

SunsettingScreenController_vtbl

struct /*VFT*/ SunsettingScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

SunsettingScreenController::_registerEventHandlers::__l2::<lambda_807310196f6c0920e12b4c0463f922e7>

struct __cppobj SunsettingScreenController::_registerEventHandlers::__l2::<lambda_807310196f6c0920e12b4c0463f922e7>
{
  SunsettingScreenController *const __this;
};

SunsettingScreenController::_registerEventHandlers::__l2::<lambda_c099f805792d83fcf651eb1d18e9ad85>

struct __cppobj SunsettingScreenController::_registerEventHandlers::__l2::<lambda_c099f805792d83fcf651eb1d18e9ad85>
{
  SunsettingScreenController *const __this;
};

SunsettingScreenController::_registerBindings::__l2::<lambda_854513f2c137812c296c23656504166e>

struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_854513f2c137812c296c23656504166e>
{
  SunsettingScreenController *const __this;
};

SunsettingScreenController::_registerBindings::__l2::<lambda_a7bf1e2cd0fa4bc2c22e86aee7204fca>

struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_a7bf1e2cd0fa4bc2c22e86aee7204fca>
{
  SunsettingScreenController *const __this;
};

SunsettingScreenController::_registerBindings::__l2::<lambda_4e984e9f76b3e0c38c1a70d5a3423e36>

struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_4e984e9f76b3e0c38c1a70d5a3423e36>
{
  SunsettingScreenController *const __this;
};

SunsettingScreenController::_registerBindings::__l2::<lambda_7df8f25723093e9e016fef7a49761d9d>

struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_7df8f25723093e9e016fef7a49761d9d>
{
};

SunsettingScreenController::_registerBindings::__l2::<lambda_a909d5c6ce90698639eda46ea5d3ecfa>

struct __cppobj SunsettingScreenController::_registerBindings::__l2::<lambda_a909d5c6ce90698639eda46ea5d3ecfa>
{
  SunsettingScreenController *const __this;
};

SunsettingScreenController::onCreation::__l2::<lambda_4f419ba9854ba4eca64d973bbc79fe9a>

struct __cppobj SunsettingScreenController::onCreation::__l2::<lambda_4f419ba9854ba4eca64d973bbc79fe9a>
{
  std::weak_ptr<SunsettingScreenController> weakThis;
};

Social::<lambda_090c7f881592f8538412bd6421d0c576>

struct __cppobj Social::<lambda_090c7f881592f8538412bd6421d0c576>
{
};

Social::<lambda_e5e1c1da8e49460c5125e0ca36e062c4>

struct __cppobj Social::<lambda_e5e1c1da8e49460c5125e0ca36e062c4>
{
};

StoreProgressHandler

struct __cppobj __declspec(align(8)) StoreProgressHandler : ProgressHandler
{
  std::function<void __cdecl(bool &)> mOnTick;
  std::function<void __cdecl(void)> mOnCancel;
  std::string mTitleText;
  bool mDone;
};

StoreProgressHandler_vtbl

struct /*VFT*/ StoreProgressHandler_vtbl
{
  void (__fastcall *~ProgressHandler)(ProgressHandler *this);
  void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
  LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
  float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
  std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
  void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
  std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
  std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
  ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};

ServiceLocator<IMinecraftEventing>

struct __cppobj ServiceLocator<IMinecraftEventing>
{
};

Social::XboxLiveServices

struct __cppobj Social::XboxLiveServices
{
};

Social::XboxLiveSignInHandler

struct __cppobj Social::XboxLiveSignInHandler : std::enable_shared_from_this<Social::XboxLiveSignInHandler>
{
  Social::XboxLiveSignInHandler_vtbl *__vftable /*VFT*/;
  std::atomic<bool> mAttemptingSignIn;
  XalPlatformOperationToken *mRemoteConnectOperation;
};

Social::XboxLiveSignInHandler_vtbl

struct /*VFT*/ Social::XboxLiveSignInHandler_vtbl
{
  void (__fastcall *~XboxLiveSignInHandler)(Social::XboxLiveSignInHandler *this);
  void (__fastcall *interactiveSignIn)(Social::XboxLiveSignInHandler *this, std::weak_ptr<Social::XboxLiveUser>, std::function<void __cdecl(enum Social::SignInResult,std::string const &,bool)>, std::function<void __cdecl(std::string,std::string)>);
  void (__fastcall *silentSignIn)(Social::XboxLiveSignInHandler *this, std::weak_ptr<Social::XboxLiveUser>, std::function<void __cdecl(enum Social::SignInResult,std::string const &,bool)>);
};

serialize<SyncedPlayerMovementSettings>

struct __cppobj serialize<SyncedPlayerMovementSettings>
{
};

SyncChunkPosPacket

struct __cppobj __declspec(align(8)) SyncChunkPosPacket
{
  ChunkPos chunkPos;
  AutomaticID<Dimension,int> dimensionType;
};

serialize<MoveActorAbsoluteData>

struct __cppobj serialize<MoveActorAbsoluteData>
{
};

SendEventGoal

struct __cppobj SendEventGoal : Goal
{
  Mob *mCaster;
  TempEPtr<Actor> mTarget;
  std::vector<SendEventData> mSpells;
  int mCurrentTick;
  int mCastTicksRemaining;
  int mCurrentSpellIndex;
  int mCurrentSpellStage;
  unsigned __int64 mCooldownStopTick;
};

SendEventGoal_vtbl

struct /*VFT*/ SendEventGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};

SummonActorGoal

struct __cppobj SummonActorGoal : Goal
{
  Mob *mCaster;
  std::vector<SummonSpellData> mSpells;
  int mCurrentTick;
  int mCastTicksRemaining;
  int mCurrentSpellIndex;
  int mCurrentSpellStage;
  int mCurrentSummonCount;
  unsigned __int64 mCooldownStopTick;
  Vec3 mTargetPos;
  Vec3 mCasterPos;
};

SummonActorGoal_vtbl

struct /*VFT*/ SummonActorGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};

SharedAttributes

struct __cppobj SharedAttributes
{
};

Social::<lambda_a803a48e30207c340f5fec77f07e2189>

struct __cppobj Social::<lambda_a803a48e30207c340f5fec77f07e2189>
{
};

Social::<lambda_443f693452a8e8e74994b9939143d69f>

struct __cppobj Social::<lambda_443f693452a8e8e74994b9939143d69f>
{
};

static_vector<Pos,27>

struct __cppobj static_vector<Pos,27>
{
  std::_Align_type<int,12> mArray[27];
  unsigned __int64 mSize;
};

ServiceLocator<FeatureToggles>

struct __cppobj ServiceLocator<FeatureToggles>
{
};

Social::PlayFabApi

struct __cppobj Social::PlayFabApi
{
};

SoulsandValleyMoodSoundPlayer

struct __cppobj SoulsandValleyMoodSoundPlayer
{
};

SoundOptions

struct __cppobj SoundOptions
{
  std::unordered_map<std::string,SoundOptions::VolumeSlider> mVolumeSliders;
  Bedrock::NonOwnerPointer<SoundPlayerInterface> mSoundEngine;
};

SPIEntitlementManager

struct __cppobj __declspec(align(8)) SPIEntitlementManager : IEntitlementManager, ServiceClient, std::enable_shared_from_this<SPIEntitlementManager>
{
  MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
  bool mInitialized;
  IMinecraftEventing *mEventing;
  Bedrock::NonOwnerPointer<Social::IUserManager> mUserManager;
  std::shared_ptr<CommerceIdentity> mCommerceIdentity;
  std::atomic<unsigned int> mCoinBalance;
  std::atomic<unsigned int> mNumberOfActiveCoinPurchaseProcesses;
  std::unordered_map<ContentIdentity,Entitlement> mInventory;
  std::mutex mInventoryChangeMutex;
  std::vector<std::weak_ptr<EntitlementChangeListener>> mEntitlementChangeListeners;
  std::vector<std::weak_ptr<EntitlementChangeListener>> mEntitlementChangeListenersToAdd;
  std::mutex mEntitlementChangeListenerToAddMutex;
  std::vector<std::weak_ptr<EntitlementChangeListener>> mInventoryEntitlementListeners;
  std::vector<std::weak_ptr<EntitlementChangeListener>> mInventoryEntitlementListenersToAdd;
  std::mutex mInventoryEntitlementListenerToAddMutex;
  std::atomic<bool> mInventoryRefreshStarted;
  std::atomic<bool> mInventoryRefreshed;
  std::atomic<bool> mRetainCacheMode;
  bool mHaveCachedLegacyOfferInfo;
  std::string mPlatformStoreName;
  std::vector<PurchaseInfo> mLegacyDurables;
  std::string mReceipt;
  std::string mImposterXUID;
  bool mEntitlementManagerNeedsToBeRebooted;
};

SPIEntitlementManager_vtbl

struct /*VFT*/ SPIEntitlementManager_vtbl
{
  void (__fastcall *~IEntitlementManager)(IEntitlementManager *this);
  void (__fastcall *tick)(IEntitlementManager *this);
  void (__fastcall *refreshBalance)(IEntitlementManager *this);
  void (__fastcall *refreshInventory)(IEntitlementManager *this);
  std::string *(__fastcall *getInventoryId)(IEntitlementManager *this, std::string *result);
  std::string *(__fastcall *getWalletId)(IEntitlementManager *this, std::string *result);
  std::string *(__fastcall *getCommerceUserID)(IEntitlementManager *this, std::string *result);
  void (__fastcall *processLegacyOfferOwnership)(IEntitlementManager *this, const std::string *, bool, const std::vector<PurchaseInfo> *, const std::string *);
  void (__fastcall *purchaseCoinOffer)(IEntitlementManager *this, const std::string *, const PurchaseInfo *, const std::string *, std::function<void __cdecl(bool)>);
  const std::string *(__fastcall *getTenant)(IEntitlementManager *this);
  void (__fastcall *processExternalStorePurchases)(IEntitlementManager *this, StorePlatform, const std::string *);
  void (__fastcall *processRealmsCoinOfferPurchase)(IEntitlementManager *this, const std::string *, const std::string *, const std::string *, bool, const std::string *, std::function<void __cdecl(enum SendReceiptRealmsResult,Realms::World)>);
  int (__fastcall *getBalance)(IEntitlementManager *this);
  bool (__fastcall *supportsDeviceAccounts)(IEntitlementManager *this);
  bool (__fastcall *hasAnActiveDeviceAccount)(IEntitlementManager *this);
  bool (__fastcall *hasDeviceAccountBeenUsed)(IEntitlementManager *this);
  void (__fastcall *refreshEntitlements)(IEntitlementManager *this);
  void (__fastcall *setRetainedCacheMode)(IEntitlementManager *this, bool);
  StorePlatform (__fastcall *getCommerceStoreNameFromPlatformStoreName)(IEntitlementManager *this, const std::string *);
  Entitlement *(__fastcall *getEntitlement)(IEntitlementManager *this, const ContentIdentity *);
  std::vector<mce::UUID> *(__fastcall *getOwnedEntitlementIds)(IEntitlementManager *this, std::vector<mce::UUID> *result);
  void (__fastcall *getEntitlementsByCreator)(IEntitlementManager *this, const std::string *, std::vector<Entitlement> *);
  void (__fastcall *purchaseCatalogOffer)(IEntitlementManager *this, const std::string *, const std::string *, const std::string *, IMinecraftEventing::StoreType, const std::string *, const std::string *, std::function<void __cdecl(enum TransactionStatus)>);
  bool (__fastcall *iapSyncAvailable)(IEntitlementManager *this);
  void (__fastcall *syncIAPs)(IEntitlementManager *this, std::function<void __cdecl(bool)>);
  void (__fastcall *transferDeviceAccountToXboxLive)(IEntitlementManager *this, std::function<void __cdecl(bool)>);
  void (__fastcall *setDeviceEntitlements)(IEntitlementManager *this, const std::vector<PurchaseInfo> *);
  void (__fastcall *addEntitlementChangeListener)(IEntitlementManager *this, std::weak_ptr<EntitlementChangeListener>);
  void (__fastcall *addEntitlementInventoryRefreshListener)(IEntitlementManager *this, std::weak_ptr<EntitlementChangeListener>);
  int (__fastcall *getTransferStatusCode)(IEntitlementManager *this);
  const std::string *(__fastcall *getTransferErrorCorrelationId)(IEntitlementManager *this, const std::string *result);
  bool (__fastcall *hasAccountTransferError)(IEntitlementManager *this);
  bool (__fastcall *hasUnresolvedAccountTransfer)(IEntitlementManager *this);
  bool (__fastcall *hasShownAccountTransferErrorDialog)(IEntitlementManager *this);
  void (__fastcall *setAccountTransferErrorDialogAsShown)(IEntitlementManager *this);
  bool (__fastcall *findLegacyUID)(IEntitlementManager *this, const std::string *, std::vector<std::string> *);
  bool (__fastcall *isProcessingStoreCoinPurchase)(IEntitlementManager *this);
};

Social::<lambda_44bf41d6c9ba9067506f842c2e0a499c>

struct __cppobj Social::<lambda_44bf41d6c9ba9067506f842c2e0a499c>
{
};

Social::<lambda_6c873b302b7bcb7495bf50180e322504>

struct __cppobj Social::<lambda_6c873b302b7bcb7495bf50180e322504>
{
};

ServiceLocator<OfferRepository>

struct __cppobj ServiceLocator<OfferRepository>
{
};

Social::<lambda_39274a8fc71db3380c3a9fc4843b4d4e>

struct __cppobj Social::<lambda_39274a8fc71db3380c3a9fc4843b4d4e>
{
};

Social::<lambda_fd5784e2faa2ea9d78446f613f7052b5>

struct __cppobj Social::<lambda_fd5784e2faa2ea9d78446f613f7052b5>
{
};

Social::<lambda_a457e57f728e2ec329a262fb7b132d64>

struct __cppobj Social::<lambda_a457e57f728e2ec329a262fb7b132d64>
{
};

Social::<lambda_9c90971a3871e9509edf0acb985f462c>

struct __cppobj Social::<lambda_9c90971a3871e9509edf0acb985f462c>
{
};

StackedGraphBars::ColorKey

struct __cppobj StackedGraphBars::ColorKey
{
  char colorTag;
  std::string name;
};

StackedGraphBars

struct __cppobj __declspec(align(8)) StackedGraphBars
{
  std::vector<std::array<float,2>> mData;
  std::vector<StackedGraphBars::ColorKey> mColors;
  float mHeight;
  std::string mGraphName;
  int mMaxBars;
};

SHELLHOOKINFO

struct SHELLHOOKINFO
{
  HWND__ *hwnd;
  tagRECT rc;
};

sockaddr_in6_old

struct sockaddr_in6_old
{
  __int16 sin6_family;
  unsigned __int16 sin6_port;
  unsigned int sin6_flowinfo;
  in6_addr sin6_addr;
};

SC_HANDLE__

struct SC_HANDLE__
{
  int unused;
};

SYSTEM_POWER_LEVEL

struct SYSTEM_POWER_LEVEL
{
  unsigned __int8 Enable;
  unsigned __int8 Spare[3];
  unsigned int BatteryLevel;
  POWER_ACTION_POLICY PowerPolicy;
  _SYSTEM_POWER_STATE MinSystemState;
};

sockaddr_in6_w2ksp1

struct sockaddr_in6_w2ksp1
{
  __int16 sin6_family;
  unsigned __int16 sin6_port;
  unsigned int sin6_flowinfo;
  in6_addr sin6_addr;
  unsigned int sin6_scope_id;
};

sockaddr_storage_xp

struct sockaddr_storage_xp
{
  __int16 ss_family;
  char __ss_pad1[6];
  __int64 __ss_align;
  char __ss_pad2[112];
};

sockproto

struct sockproto
{
  unsigned __int16 sp_family;
  unsigned __int16 sp_protocol;
};

servent

struct __declspec(align(8)) servent
{
  char *s_name;
  char **s_aliases;
  char *s_proto;
  __int16 s_port;
};

SERVICE_STATUS_HANDLE__

struct SERVICE_STATUS_HANDLE__
{
  int unused;
};

SERVICE_TRIGGER_CUSTOM_STATE_ID

struct SERVICE_TRIGGER_CUSTOM_STATE_ID
{
  unsigned int Data[2];
};

stat

struct stat
{
  unsigned int st_dev;
  unsigned __int16 st_ino;
  unsigned __int16 st_mode;
  __int16 st_nlink;
  __int16 st_uid;
  __int16 st_gid;
  unsigned int st_rdev;
  int st_size;
  __int64 st_atime;
  __int64 st_mtime;
  __int64 st_ctime;
};

SYSTEM_BATTERY_STATE

struct SYSTEM_BATTERY_STATE
{
  unsigned __int8 AcOnLine;
  unsigned __int8 BatteryPresent;
  unsigned __int8 Charging;
  unsigned __int8 Discharging;
  unsigned __int8 Spare1[3];
  unsigned __int8 Tag;
  unsigned int MaxCapacity;
  unsigned int RemainingCapacity;
  unsigned int Rate;
  unsigned int EstimatedTime;
  unsigned int DefaultAlert1;
  unsigned int DefaultAlert2;
};

SET_POWER_SETTING_VALUE

struct __declspec(align(4)) SET_POWER_SETTING_VALUE
{
  unsigned int Version;
  _GUID Guid;
  SYSTEM_POWER_CONDITION PowerCondition;
  unsigned int DataLength;
  unsigned __int8 Data[1];
};

SYSTEM_POWER_CAPABILITIES

struct SYSTEM_POWER_CAPABILITIES
{
  unsigned __int8 PowerButtonPresent;
  unsigned __int8 SleepButtonPresent;
  unsigned __int8 LidPresent;
  unsigned __int8 SystemS1;
  unsigned __int8 SystemS2;
  unsigned __int8 SystemS3;
  unsigned __int8 SystemS4;
  unsigned __int8 SystemS5;
  unsigned __int8 HiberFilePresent;
  unsigned __int8 FullWake;
  unsigned __int8 VideoDimPresent;
  unsigned __int8 ApmPresent;
  unsigned __int8 UpsPresent;
  unsigned __int8 ThermalControl;
  unsigned __int8 ProcessorThrottle;
  unsigned __int8 ProcessorMinThrottle;
  unsigned __int8 ProcessorMaxThrottle;
  unsigned __int8 FastSystemS4;
  unsigned __int8 Hiberboot;
  unsigned __int8 WakeAlarmPresent;
  unsigned __int8 AoAc;
  unsigned __int8 DiskSpinDown;
  unsigned __int8 spare3[8];
  unsigned __int8 SystemBatteriesPresent;
  unsigned __int8 BatteriesAreShortTerm;
  BATTERY_REPORTING_SCALE BatteryScale[3];
  _SYSTEM_POWER_STATE AcOnLineWake;
  _SYSTEM_POWER_STATE SoftLidWake;
  _SYSTEM_POWER_STATE RtcWake;
  _SYSTEM_POWER_STATE MinDeviceWakeState;
  _SYSTEM_POWER_STATE DefaultLowLatencyWake;
};

SChannelHookCallInfo

struct SChannelHookCallInfo
{
  _GUID iid;
  unsigned int cbSize;
  _GUID uCausality;
  unsigned int dwServerPid;
  unsigned int iMethod;
  void *pObject;
};

sockaddr_dl

struct sockaddr_dl
{
  unsigned __int16 sdl_family;
  unsigned __int8 sdl_data[8];
  unsigned __int8 sdl_zero[4];
};

SleepActivationRule

struct __cppobj SleepActivationRule : ActivationRule
{
};

SleepActivationRule_vtbl

struct /*VFT*/ SleepActivationRule_vtbl
{
  void (__fastcall *~ActivationRule)(ActivationRule *this);
  std::unique_ptr<ActivationRule> *(__fastcall *create)(ActivationRule *this, std::unique_ptr<ActivationRule> *result, Json::Value *);
  bool (__fastcall *evaluate)(ActivationRule *this, const IClientInstance *, float, const Camera *);
};

StartServerResult

struct __cppobj StartServerResult : Bedrock::Threading::IAsyncResult<void>
{
  std::atomic<enum Bedrock::Threading::AsyncStatus> mStatus;
  std::error_code mErrorCode;
  std::exception_ptr mExceptionPtr;
};

StartServerResult_vtbl

struct /*VFT*/ StartServerResult_vtbl
{
  void (__fastcall *~IAsyncResult<void>)(Bedrock::Threading::IAsyncResult<void> *this);
  Bedrock::Threading::AsyncStatus (__fastcall *getStatus)(Bedrock::Threading::IAsyncResult<void> *this);
  std::error_code *(__fastcall *getError)(Bedrock::Threading::IAsyncResult<void> *this, std::error_code *result);
  std::exception_ptr *(__fastcall *getException)(Bedrock::Threading::IAsyncResult<void> *this, std::exception_ptr *result);
  void (__fastcall *cancel)(Bedrock::Threading::IAsyncResult<void> *this);
  void (__fastcall *addOnComplete)(Bedrock::Threading::IAsyncResult<void> *this, std::function<void __cdecl(Bedrock::Threading::IAsyncResult<void> const &)>);
};

SkinInfoData_vtbl

struct /*VFT*/ SkinInfoData_vtbl
{
  void (__fastcall *~SkinInfoData)(SkinInfoData *this);
  void (__fastcall *updateSkin)(SkinInfoData *this, const SerializedSkin *, const mce::Image *, const mce::Image *);
  void (__fastcall *updateSkinNe)(SkinInfoData *this, const SerializedSkin *, const mce::Image *, const mce::Image *, const mce::Image *);
  bool (__fastcall *hasValidTexture)(SkinInfoData *this);
  bool (__fastcall *validateAndResizeSkinData)(SkinInfoData *this, mce::Image *, bool);
};

SleepBehavior

struct __cppobj __declspec(align(8)) SleepBehavior : CameraBehavior<SleepBehavior>
{
  std::function<float __cdecl(float,float,float)> mEase;
  Vec3 mPreRotationOffset;
  Vec3 mPreRotationOffsetVR;
  Vec3 mPostRotationOffset;
};

SleepBehavior_vtbl

struct /*VFT*/ SleepBehavior_vtbl
{
  void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
  void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
  void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
  void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
  bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
  HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
  ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};

SneakBehavior

struct __cppobj SneakBehavior : CameraBehavior<SneakBehavior>
{
  float mCameraInterpolationRate;
  float mSneakOffset;
};

SneakBehavior_vtbl

struct /*VFT*/ SneakBehavior_vtbl
{
  void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
  void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
  void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
  void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
  bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
  HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
  ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};

SplineBehavior

struct __cppobj SplineBehavior : CameraBehavior<SplineBehavior>
{
  CriticallyDampedSpring<Vec3> mSmoothingSpring;
  float mSplineVelocity;
  float mSplineDistance;
  Vec3 mSpringVelocity;
  CatmullRomSpline mSpline;
};

SplineBehavior_vtbl

struct /*VFT*/ SplineBehavior_vtbl
{
  void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
  void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
  void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
  void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
  bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
  HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
  ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};

SleepBehaviorLoader

struct __cppobj SleepBehaviorLoader : CameraBehaviorLoader
{
};

SleepBehaviorLoader_vtbl

struct /*VFT*/ SleepBehaviorLoader_vtbl
{
  void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
  std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
  void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};

SneakBehaviorLoader

struct __cppobj SneakBehaviorLoader : CameraBehaviorLoader
{
};

SneakBehaviorLoader_vtbl

struct /*VFT*/ SneakBehaviorLoader_vtbl
{
  void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
  std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
  void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};

SplineBehaviorLoader

struct __cppobj SplineBehaviorLoader : CameraBehaviorLoader
{
};

SplineBehaviorLoader_vtbl

struct /*VFT*/ SplineBehaviorLoader_vtbl
{
  void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
  std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
  void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};

serialize<CommandOriginData>

struct __cppobj serialize<CommandOriginData>
{
};

SkinAnimationMapping

struct __cppobj SkinAnimationMapping
{
  std::string shortName;
  std::string identifier;
};

ServiceLocator<AppConfigs>

struct __cppobj ServiceLocator<AppConfigs>
{
};

SPSCQueue<std::function<void __cdecl(void)>,512>::Block

struct __cppobj SPSCQueue<std::function<void __cdecl(void)>,512>::Block
{
  Lockless::WeakAtomic<unsigned __int64> front;
  unsigned __int64 localTail;
  char cachelineFiller0[48];
  Lockless::WeakAtomic<unsigned __int64> tail;
  unsigned __int64 localFront;
  char cachelineFiller1[48];
  Lockless::WeakAtomic<SPSCQueue<std::function<void __cdecl(void)>,512>::Block *> next;
  char *data;
  const unsigned __int64 sizeMask;
  char *rawThis;
};

ServerPlayer::NearbyActor

struct __cppobj __declspec(align(8)) ServerPlayer::NearbyActor
{
  bool isAutonomous;
  __declspec(align(4)) _BYTE state[4];
  Actor *tempActor;
  bool isKeepInClient;
};

ServerMoveInputHandler

struct __cppobj ServerMoveInputHandler : MoveInputHandler
{
};

ServerMoveInputHandler_vtbl

struct /*VFT*/ ServerMoveInputHandler_vtbl
{
  void (__fastcall *~MoveInput)(MoveInput *this);
  void (__fastcall *tick)(MoveInput *this, IPlayerMovementProxy *);
  void (__fastcall *render)(MoveInput *this, float);
  void (__fastcall *setKey)(MoveInput *this, int, bool);
  void (__fastcall *clearInputState)(MoveInput *this);
  void (__fastcall *clearMovementState)(MoveInput *this);
  bool (__fastcall *allowPicking)(MoveInput *this, float, float);
  void (__fastcall *setJumping)(MoveInput *this, bool);
  void (__fastcall *setAutoJumpingInWater)(MoveInput *this, bool);
  bool (__fastcall *isChangeHeight)(MoveInput *this);
  void (__fastcall *setSneakDown)(MoveInput *this, bool);
  bool (__fastcall *isPlayerMoving)(MoveInput *this);
  const Vec3 *(__fastcall *getGazeDirection)(MoveInput *this);
  void (__fastcall *fillInputPacket)(MoveInputHandler *this, PlayerAuthInputPacket *);
  void (__fastcall *registerInputHandlers)(MoveInputHandler *this, InputHandler *);
  std::unique_ptr<IReplayableActorInput> *(__fastcall *createSnapshot)(MoveInputHandler *this, std::unique_ptr<IReplayableActorInput> *result);
};

ServerPlayer

struct __cppobj ServerPlayer : Player
{
  NetworkHandler *mNetworkHandler;
  std::function<void __cdecl(ServerPlayer &)> mOnPlayerLoadedCallback;
  NetworkChunkPublisher mChunkPublisherView;
  InventoryMenu mInventoryMenu;
  ContainerID mContainerCounter;
  unsigned int mMaxChunkRadius;
  bool mLoading;
  bool mIsTeacher;
  bool mTeleportedThisTick;
  bool mLocalPlayerInitialized;
  Tick mPrevShieldBlockingTick;
  std::unique_ptr<CompoundTag> mLostDataTag;
  unsigned int mClientViewRadius;
  unsigned int mClientRequestedRadius;
  int mRemainingStructureRefreshTicks;
  StructureFeatureType mCurrentStructureFeature;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastKnownSyncTime;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastKnownDesyncTime;
  float mCheatingStrikeScore;
  std::unordered_map<ActorUniqueID,ServerPlayer::NearbyActor> mNearbyActors;
  std::unique_ptr<ServerMoveInputHandler> mMoveInputHandler;
  InputMode mCurrentInputMode;
  ClientPlayMode mPlayMode;
  PlayerMovementTelemetryData mMovementData;
  CallbackToken mCloseContainerToken;
  std::string mLoginUid;
  Vec3 mLastValidRecvPos;
  bool mLastRecvOnground;
  bool mCameraDeparted;
  bool mThirdPersonPerspective;
  Vec2 mRotationToCamera;
};

ServiceLocator<DataUtils::MiscData>

struct __cppobj ServiceLocator<DataUtils::MiscData>
{
};

ServiceLocator<IRayTracingOptions>

struct __cppobj ServiceLocator<IRayTracingOptions>
{
};

ServiceReference<NetworkDebugManager>

struct __cppobj ServiceReference<NetworkDebugManager>
{
  std::shared_lock<std::shared_mutex> mLock;
  Bedrock::NonOwnerPointer<NetworkDebugManager> mService;
};

ServiceLocator<NetworkDebugManager>

struct __cppobj ServiceLocator<NetworkDebugManager>
{
};

ScriptApi::EmptyScriptInterface

struct __cppobj ScriptApi::EmptyScriptInterface : ScriptApi::ScriptLanguageInterface
{
};

ScriptApi::EmptyScriptInterface_vtbl

struct /*VFT*/ ScriptApi::EmptyScriptInterface_vtbl
{
  void (__fastcall *~ScriptLanguageInterface)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *initialize)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *shutdown)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *initialized)(ScriptApi::ScriptLanguageInterface *this);
  bool (__fastcall *runScript)(ScriptApi::ScriptLanguageInterface *this, const std::string *, const std::string *, ScriptApi::ScriptReport *);
  bool (__fastcall *createObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *createArray)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptReport *);
  bool (__fastcall *cloneObject)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, bool *, ScriptApi::ScriptReport *);
  bool (__fastcall *hasMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, bool *, ScriptApi::ScriptReport *);
  bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *setMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const int *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *getMember)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, bool, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, const std::string *, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, long double, ScriptApi::ScriptReport *);
  bool (__fastcall *setValue)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, int, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, bool *, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::string *, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, long double *, ScriptApi::ScriptReport *);
  bool (__fastcall *getValue)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
  bool (__fastcall *callObjectFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::string *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *callGlobalFunction)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, const std::vector<ScriptApi::ScriptObjectHandle> *, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *getHandleType)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptObjectType *, ScriptApi::ScriptReport *);
  bool (__fastcall *getMemberNames)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, std::vector<std::string> *, ScriptApi::ScriptReport *);
  bool (__fastcall *getArrayLength)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, int *, ScriptApi::ScriptReport *);
  bool (__fastcall *getGlobalObject)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *createUndefined)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *createNull)(ScriptApi::ScriptLanguageInterface *this, ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineGlobalCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineConsoleCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineSystemSharedCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineSystemServerCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
  bool (__fastcall *defineSystemClientCallbacks)(ScriptApi::ScriptLanguageInterface *this, const ScriptApi::ScriptObjectHandle *, ScriptApi::ScriptCallbackInterface *, ScriptApi::ScriptReport *);
};

ScriptApi::WORKAROUNDS::tempActorComponent

struct __cppobj ScriptApi::WORKAROUNDS::tempActorComponent
{
  ActorUniqueID mID;
};

ScriptApi::WORKAROUNDS::tempLevelComponent

struct __cppobj ScriptApi::WORKAROUNDS::tempLevelComponent
{
};

Social::<lambda_4951989daa4d24f0a9e4e63253abd18e>

struct __cppobj Social::<lambda_4951989daa4d24f0a9e4e63253abd18e>
{
};

Social::<lambda_1b3578b298c639bea154403ee0cec1d9>

struct __cppobj Social::<lambda_1b3578b298c639bea154403ee0cec1d9>
{
};

SPSCQueue<std::string,512>

struct __cppobj SPSCQueue<std::string,512>
{
  Lockless::WeakAtomic<SPSCQueue<std::string,512>::Block *> mFrontBlock;
  char mCachelineFiller[56];
  Lockless::WeakAtomic<SPSCQueue<std::string,512>::Block *> mTailBlock;
  unsigned __int64 mLargestBlockSize;
};

StringByteOutput

struct __cppobj StringByteOutput : BytesDataOutput
{
  std::string *mBuffer;
};

StringByteOutput_vtbl

struct /*VFT*/ StringByteOutput_vtbl
{
  void (__fastcall *~IDataOutput)(IDataOutput *this);
  void (__fastcall *writeString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
  void (__fastcall *writeLongString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
  void (__fastcall *writeFloat)(IDataOutput *this, float);
  void (__fastcall *writeDouble)(IDataOutput *this, long double);
  void (__fastcall *writeByte)(IDataOutput *this, char);
  void (__fastcall *writeShort)(IDataOutput *this, __int16);
  void (__fastcall *writeInt)(IDataOutput *this, int);
  void (__fastcall *writeLongLong)(IDataOutput *this, __int64);
  void (__fastcall *writeBytes)(IDataOutput *this, const void *, unsigned __int64);
  bool (__fastcall *isOk)(IDataOutput *this);
};

StringByteInput_vtbl

struct /*VFT*/ StringByteInput_vtbl
{
  void (__fastcall *~IDataInput)(IDataInput *this);
  std::string *(__fastcall *readString)(IDataInput *this, std::string *result);
  std::string *(__fastcall *readLongString)(IDataInput *this, std::string *result);
  float (__fastcall *readFloat)(IDataInput *this);
  long double (__fastcall *readDouble)(IDataInput *this);
  char (__fastcall *readByte)(IDataInput *this);
  __int16 (__fastcall *readShort)(IDataInput *this);
  int (__fastcall *readInt)(IDataInput *this);
  __int64 (__fastcall *readLongLong)(IDataInput *this);
  bool (__fastcall *readBytes)(IDataInput *this, void *, unsigned __int64);
  unsigned __int64 (__fastcall *numBytesLeft)(IDataInput *this);
  bool (__fastcall *isOk)(IDataInput *this);
  bool (__fastcall *seek)(IDataInput *this, unsigned __int64);
};

SPSCQueue<unsigned int,512>::Block

struct __cppobj SPSCQueue<unsigned int,512>::Block
{
  Lockless::WeakAtomic<unsigned __int64> front;
  unsigned __int64 localTail;
  char cachelineFiller0[48];
  Lockless::WeakAtomic<unsigned __int64> tail;
  unsigned __int64 localFront;
  char cachelineFiller1[48];
  Lockless::WeakAtomic<SPSCQueue<unsigned int,512>::Block *> next;
  char *data;
  const unsigned __int64 sizeMask;
  char *rawThis;
};

ServiceLocator<mce::framebuilder::FrameBuilder>

struct __cppobj ServiceLocator<mce::framebuilder::FrameBuilder>
{
};

ScriptLevelAreaBinderComponent

struct __cppobj ScriptLevelAreaBinderComponent : ScriptBinderComponent
{
  mce::UUID mUUID;
};

ScriptLevelAreaBinderComponent_vtbl

struct /*VFT*/ ScriptLevelAreaBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptActorAreaBinderComponent

struct __cppobj ScriptActorAreaBinderComponent : ScriptBinderComponent
{
  ActorUniqueID mActorId;
};

ScriptActorAreaBinderComponent_vtbl

struct /*VFT*/ ScriptActorAreaBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptOnlyComponents<ScriptClientContext>::ScriptOnly

struct __cppobj ScriptOnlyComponents<ScriptClientContext>::ScriptOnly
{
  std::map<std::string,Json::Value> mLookup;
};

StoreSalesOffersQuery

struct __cppobj StoreSalesOffersQuery : SearchQuery
{
};

StorePromoSearchQuery

struct __cppobj StorePromoSearchQuery : StoreSearchQuery
{
  const int mNumberOfOffers;
  std::string mRowNameOfferUnopened;
  std::string mRowNameOfferOpened;
  std::string mRowNameNoOffersLeft;
  std::string mRowNameComingSoon;
  std::string mUnlockDate;
};

StoreSearchQueryFactory

struct __cppobj StoreSearchQueryFactory
{
};

ScriptBinderItemStackTemplate

struct __cppobj ScriptBinderItemStackTemplate : ScriptBinderTemplate
{
};

ScriptBinderItemStackTemplate_vtbl

struct /*VFT*/ ScriptBinderItemStackTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptLevelBinderComponent

struct __cppobj __declspec(align(8)) ScriptLevelBinderComponent : ScriptBinderComponent
{
  entt::entity mEcsId;
};

ScriptLevelBinderComponent_vtbl

struct /*VFT*/ ScriptLevelBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptBinderLevelTemplate

struct __cppobj ScriptBinderLevelTemplate : ScriptBinderTemplate
{
};

ScriptBinderLevelTemplate_vtbl

struct /*VFT*/ ScriptBinderLevelTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptBlockPositionBinderComponent

struct __cppobj __declspec(align(8)) ScriptBlockPositionBinderComponent : ScriptBinderComponent
{
  BlockPos mPosition;
};

ScriptBlockPositionBinderComponent_vtbl

struct /*VFT*/ ScriptBlockPositionBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptTickingAreaBinderComponent

struct __cppobj __declspec(align(8)) ScriptTickingAreaBinderComponent : ScriptBinderComponent
{
  ScriptApi::ScriptObjectHandle mData;
};

ScriptTickingAreaBinderComponent_vtbl

struct /*VFT*/ ScriptTickingAreaBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptActorUniqueIdBinderComponent

struct __cppobj ScriptActorUniqueIdBinderComponent : ScriptBinderComponent
{
  ActorUniqueID mActorId;
};

ScriptActorUniqueIdBinderComponent_vtbl

struct /*VFT*/ ScriptActorUniqueIdBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptBinderItemActorTemplate

struct __cppobj ScriptBinderItemActorTemplate : ScriptBinderTemplate
{
};

ScriptBinderItemActorTemplate_vtbl

struct /*VFT*/ ScriptBinderItemActorTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptBinderActorTemplate

struct __cppobj ScriptBinderActorTemplate : ScriptBinderTemplate
{
};

ScriptBinderActorTemplate_vtbl

struct /*VFT*/ ScriptBinderActorTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptQueryBinderComponent

struct __cppobj __declspec(align(8)) ScriptQueryBinderComponent : ScriptBinderComponent
{
  entt::entity mEcsId;
};

ScriptQueryBinderComponent_vtbl

struct /*VFT*/ ScriptQueryBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptBinderQueryTemplate

struct __cppobj ScriptBinderQueryTemplate : ScriptBinderTemplate
{
};

ScriptBinderQueryTemplate_vtbl

struct /*VFT*/ ScriptBinderQueryTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptBinderActorTickingAreaTemplate

struct __cppobj ScriptBinderActorTickingAreaTemplate : ScriptBinderTemplate
{
};

ScriptBinderActorTickingAreaTemplate_vtbl

struct /*VFT*/ ScriptBinderActorTickingAreaTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptBinderLevelTickingAreaTemplate

struct __cppobj ScriptBinderLevelTickingAreaTemplate : ScriptBinderTemplate
{
};

ScriptBinderLevelTickingAreaTemplate_vtbl

struct /*VFT*/ ScriptBinderLevelTickingAreaTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptBinderBlockTemplate

struct __cppobj ScriptBinderBlockTemplate : ScriptBinderTemplate
{
};

ScriptBinderBlockTemplate_vtbl

struct /*VFT*/ ScriptBinderBlockTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptComponentBinderComponent

struct __cppobj __declspec(align(8)) ScriptComponentBinderComponent : ScriptBinderComponent
{
  ScriptApi::ScriptObjectHandle mData;
};

ScriptComponentBinderComponent_vtbl

struct /*VFT*/ ScriptComponentBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptIdentifierBinderComponent

struct __cppobj ScriptIdentifierBinderComponent : ScriptBinderComponent
{
  std::string mIdentifier;
};

ScriptIdentifierBinderComponent_vtbl

struct /*VFT*/ ScriptIdentifierBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptBinderComponentTemplate

struct __cppobj ScriptBinderComponentTemplate : ScriptBinderTemplate
{
};

ScriptBinderComponentTemplate_vtbl

struct /*VFT*/ ScriptBinderComponentTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptEcsBinderComponent

struct __cppobj __declspec(align(8)) ScriptEcsBinderComponent : ScriptBinderComponent
{
  entt::entity mEcsId;
};

ScriptEcsBinderComponent_vtbl

struct /*VFT*/ ScriptEcsBinderComponent_vtbl
{
  void (__fastcall *~ScriptBinderComponent)(ScriptBinderComponent *this);
  bool (__fastcall *serialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
  bool (__fastcall *deserialize)(ScriptBinderComponent *this, ScriptEngine *, const ScriptApi::ScriptObjectHandle *);
};

ScriptBinderPureEcsTemplate

struct __cppobj ScriptBinderPureEcsTemplate : ScriptBinderTemplate
{
};

ScriptBinderPureEcsTemplate_vtbl

struct /*VFT*/ ScriptBinderPureEcsTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ScriptBinderEventDataTemplate

struct __cppobj ScriptBinderEventDataTemplate : ScriptBinderTemplate
{
};

ScriptBinderEventDataTemplate_vtbl

struct /*VFT*/ ScriptBinderEventDataTemplate_vtbl
{
  void (__fastcall *~ScriptBinderTemplate)(ScriptBinderTemplate *this);
  const std::string *(__fastcall *getTemplateIdentifier)(ScriptBinderTemplate *this);
  void (__fastcall *applyTemplate)(ScriptBinderTemplate *this, ScriptObjectBinder *);
};

ShooterItemComponent::ShooterAmmunitionEntry

struct __cppobj __declspec(align(8)) ShooterItemComponent::ShooterAmmunitionEntry
{
  ItemDescriptor itemDesc;
  bool useOffhand;
  bool searchInventory;
  bool useInCreative;
};

ShooterItemComponent::DrawDuration

struct __cppobj ShooterItemComponent::DrawDuration
{
  float mDuration;
};

ShooterItemComponent

struct __cppobj __declspec(align(8)) ShooterItemComponent : ItemComponent
{
  std::vector<ShooterItemComponent::ShooterAmmunitionEntry> mAmmunition;
  ShooterItemComponent::DrawDuration mDrawDuration;
  float mLaunchPowerScale;
  float mMaxLaunchPower;
  bool mScalePowerByDrawDuration;
  bool mChargeOnDraw;
  const float kMultishotAngleDelta;
};

ShooterItemComponent_vtbl

struct /*VFT*/ ShooterItemComponent_vtbl
{
  void (__fastcall *~ItemComponent)(ItemComponent *this);
  bool (__fastcall *checkComponentDataForContentErrors)(ItemComponent *this);
  void (__fastcall *writeSettings)(ItemComponent *this);
  bool (__fastcall *useOn)(ItemComponent *this, ItemStack *, Actor *, const BlockPos *, unsigned __int8, const Vec3 *);
  bool (__fastcall *isNetworkComponent)(ItemComponent *this);
  std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(ItemComponent *this, std::unique_ptr<CompoundTag> *result);
  void (__fastcall *initializeFromNetwork)(ItemComponent *this, const CompoundTag *);
};

Social::<lambda_acbc67f15aaf0ba128bb83c5c6c80707>

struct __cppobj Social::<lambda_acbc67f15aaf0ba128bb83c5c6c80707>
{
};

Social::<lambda_1ba478ff8211129fbe885f139a38480a>

struct __cppobj Social::<lambda_1ba478ff8211129fbe885f139a38480a>
{
};

serialize<GameRulesChangedPacketData>

struct __cppobj serialize<GameRulesChangedPacketData>
{
};

ScreenRenderer::QuadBuffer

struct __cppobj ScreenRenderer::QuadBuffer : std::vector<Vec2>
{
};

ScriptRuntime

struct __cppobj ScriptRuntime
{
  ScriptRuntime_vtbl *__vftable /*VFT*/;
};

ScriptInstance

struct __cppobj ScriptInstance
{
  ScriptInstance_vtbl *__vftable /*VFT*/;
};

ScriptInstance_vtbl

struct /*VFT*/ ScriptInstance_vtbl
{
  void (__fastcall *~ScriptInstance)(ScriptInstance *this);
  void (__fastcall *bindInternalObject)(ScriptInstance *this, void *);
  void (__fastcall *unbindInternalObject)(ScriptInstance *this);
  void (__fastcall *callVoidFunction)(ScriptInstance *this, const char *);
  void (__fastcall *callIntFunction)(ScriptInstance *this, const char *, int);
  void (__fastcall *callStringFunction)(ScriptInstance *this, const char *, const std::string *);
  int (__fastcall *callStringFunctionInt)(ScriptInstance *this, const char *, const std::string *);
  void (__fastcall *callString2Function)(ScriptInstance *this, const char *, const std::string *, const std::string *);
  void (__fastcall *callProtocolFunction)(ScriptInstance *this, const char *, const std::string *, const std::string *);
};

ScriptRuntime_vtbl

struct /*VFT*/ ScriptRuntime_vtbl
{
  void (__fastcall *~ScriptRuntime)(ScriptRuntime *this);
  bool (__fastcall *startUp)(ScriptRuntime *this, const std::string *);
  void (__fastcall *cleanUp)(ScriptRuntime *this);
  bool (__fastcall *init)(ScriptRuntime *this);
  bool (__fastcall *start)(ScriptRuntime *this);
  bool (__fastcall *test)(ScriptRuntime *this);
  ScriptInstance *(__fastcall *createInstance)(ScriptRuntime *this, void *);
  ScriptInstance *(__fastcall *createInstance)(ScriptRuntime *this, const std::string *);
  void (__fastcall *destroyInstance)(ScriptRuntime *this, ScriptInstance *);
  const std::string *(__fastcall *getScriptPath)(ScriptRuntime *this);
};

ShowLoginViewStage

struct __cppobj ShowLoginViewStage : BaseStage
{
};

ShowLoginViewStage_vtbl

struct /*VFT*/ ShowLoginViewStage_vtbl
{
  void (__fastcall *~BaseStage)(BaseStage *this);
  void (__fastcall *onAwake)(BaseStage *this);
  void (__fastcall *onUpdate)(BaseStage *this);
  bool (__fastcall *ayncTask)(BaseStage *this);
};

Social::Events::AggregationEventListener

struct __cppobj Social::Events::AggregationEventListener : Social::Events::IEventListener
{
  Core::PathBuffer<std::string > mLogFileName;
  Core::FileStream mLogFile;
  unsigned int mMaxSecondsBetweenSends;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLastSend;
  bool mSendDebugEventsToFile;
  std::mutex mEventQueueMutex;
  std::unordered_map<std::string,std::deque<Social::Events::Event>> mNonAggregatedEventQueue;
  std::unordered_map<std::string,std::deque<Social::Events::Event>> mAggregatedEventQueue;
  std::unordered_map<std::string,std::deque<Social::Events::Event>> mCustomAggregatedEventQueue;
  unsigned int mCurrentEventQueueCount;
  unsigned int mRegularMaxBatchSize;
  unsigned int mThrottledMaxBatchSize;
  unsigned int mMaxEventsInBatch;
  unsigned int mRegularSendIntervalSecs;
  unsigned int mThrottledSendIntervalSecs;
};

Social::Events::AggregationEventListener_vtbl

struct /*VFT*/ Social::Events::AggregationEventListener_vtbl
{
  void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
  void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
  void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
  int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
  void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
  void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
  bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
  bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};

Social::Events::FileEventLogger

struct __cppobj Social::Events::FileEventLogger : Social::Events::AggregationEventListener
{
};

Social::Events::FileEventLogger_vtbl

struct /*VFT*/ Social::Events::FileEventLogger_vtbl
{
  void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
  void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
  void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
  int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
  void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
  void (__fastcall *sendEvent)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
  bool (__fastcall *_checkAgainstEventAllowlist)(Social::Events::AggregationEventListener *this, const Social::Events::Event *);
  bool (__fastcall *_isListenerReadyForEvents)(Social::Events::AggregationEventListener *this);
};

ServiceLocator<Social::UserManager>

struct __cppobj ServiceLocator<Social::UserManager>
{
};

ServiceLocator<ProfilingManager>

struct __cppobj ServiceLocator<ProfilingManager>
{
};

ServiceLocator<Bedrock::Threading::PendingConditionals>

struct __cppobj ServiceLocator<Bedrock::Threading::PendingConditionals>
{
};

ServiceLocator<ChunkPerformanceData>

struct __cppobj ServiceLocator<ChunkPerformanceData>
{
};

ServiceLocator<Core::LoadTimeProfiler>

struct __cppobj ServiceLocator<Core::LoadTimeProfiler>
{
};

ServiceLocator<ResourceLoadManager>

struct __cppobj ServiceLocator<ResourceLoadManager>
{
};

ServiceLocator<mce::FileWatcherNull>

struct __cppobj ServiceLocator<mce::FileWatcherNull>
{
};

ServiceLocator<DateManager>

struct __cppobj ServiceLocator<DateManager>
{
};

ScreenshotLoader

struct __cppobj ScreenshotLoader : AppResourceLoader
{
  IMinecraftGame *mMinecraft;
};

ServiceLocator<IEntitlementManager>

struct __cppobj ServiceLocator<IEntitlementManager>
{
};

stdext::reference_wrapper<Localization const >

struct __cppobj stdext::reference_wrapper<Localization const >
{
  const Localization *ptr;
};

Social::Events::AutomationEventLogger

struct __cppobj __declspec(align(8)) Social::Events::AutomationEventLogger : Social::Events::IEventListener
{
  Automation::AutomationClient *mAutomationClient;
  std::unordered_map<std::string,std::deque<Social::Events::Event>> mEventQueue;
  long double mSecondsBetweenSends;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mTimeOfLastSend;
  bool mSendDebugEventsToFile;
};

Social::Events::AutomationEventLogger_vtbl

struct /*VFT*/ Social::Events::AutomationEventLogger_vtbl
{
  void (__fastcall *~IEventListener)(Social::Events::IEventListener *this);
  void (__fastcall *recordEvent)(Social::Events::IEventListener *this, const Social::Events::Event *);
  void (__fastcall *sendEvents)(Social::Events::IEventListener *this, bool);
  int (__fastcall *getEventTagsFilter)(Social::Events::IEventListener *this);
  void (__fastcall *stopDebugEventLogging)(Social::Events::IEventListener *this);
};

ServiceLocator<BasicTestProfileStats>

struct __cppobj ServiceLocator<BasicTestProfileStats>
{
};

SimpleCallProgressHandler

struct __cppobj SimpleCallProgressHandler : ProgressHandler
{
  std::string mProgressTitle;
  std::string mProgressMessage;
  std::function<void __cdecl(void)> mStartCallback;
};

SimpleCallProgressHandler_vtbl

struct /*VFT*/ SimpleCallProgressHandler_vtbl
{
  void (__fastcall *~ProgressHandler)(ProgressHandler *this);
  void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
  LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
  float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
  std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
  void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
  std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
  std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
  ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};

ScreenshotUtils

struct __cppobj ScreenshotUtils
{
};

ServiceLocator<GameStore>

struct __cppobj ServiceLocator<GameStore>
{
};

ScrollbarDynamics::TargetPosDeltaSim

struct __cppobj ScrollbarDynamics::TargetPosDeltaSim
{
  float mAccumulatedDelta;
  float mTimeAccumulator;
  float mInterpStart;
  float mInterpEnd;
};

ScrollbarDynamics

struct __cppobj ScrollbarDynamics
{
  float mCurrentPosition;
  float mLastPosition;
  float mCurrentVelocity;
  float mForces;
  float mMinRange;
  float mMaxRange;
  float mMaxDisplacementPastMinMax;
  float mTargetPosition;
  float mTargetVelocity;
  float mTargetPosDelta;
  bool mTargetPositionActive;
  ScrollbarDynamics::TargetPosDeltaSim mPosDeltaSim;
  bool mFinishFlick;
  float mTargetPntMovedDist;
};

ScrollViewComponent

struct __cppobj __declspec(align(8)) ScrollViewComponent : UIComponent
{
  std::weak_ptr<UIControl> mScrollViewPort;
  std::weak_ptr<UIControl> mScrollContent;
  std::weak_ptr<UIControl> mScrollTrack;
  std::weak_ptr<UIControl> mScrollBox;
  std::weak_ptr<UIControl> mBoxAndTrackPanel;
  unsigned int mTrackScrollButtonId;
  unsigned int mTouchScrollButtonId;
  unsigned int mScrollingActiveEventId;
  unsigned int mScrollBarReleasedEventId;
  unsigned int mScrollBarBottomEventId;
  ButtonState mLastTouchButtonState;
  ButtonState mLastScrollBoxPressedState;
  float mDistanceForScrollEventsToPassOn;
  float mScrollSpeed;
  bool mGestureControlMode;
  bool mAlwaysHandleScrolling;
  bool mTouchMode;
  float lastPosition;
  float lastMaxRange;
  __int16 mId;
  bool mCanScroll;
  ScrollbarDynamics mScrollbarDynamics;
  bool mTouchScrollBarVisible;
  float mTouchScrollBarIntensity;
  bool mJumpToBottomOnUpdate;
  float mContentSize;
};

ScrollViewComponent_vtbl

struct /*VFT*/ ScrollViewComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

StackGridComponent

struct __cppobj StackGridComponent : UIComponent
{
  std::shared_ptr<UIControlFactory> mControlFactory;
  int mItemCount;
  int mCurItemCount;
  std::string mCollectionName;
  int mId;
  std::vector<std::shared_ptr<UIControl>> templates;
};

StackGridComponent_vtbl

struct /*VFT*/ StackGridComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

SliderComponent

struct __cppobj SliderComponent : UIComponent
{
  std::weak_ptr<UIControl> mSliderBoxControl;
  unsigned int mTrackScrollButtonId;
  unsigned int mSmallDecreaseButtonId;
  unsigned int mSmallIncreaseButtonId;
  unsigned int mSelectedButtonId;
  unsigned int mDeselectedButtonId;
  bool mTrackActive;
  ui::OrientationType mSliderDirection;
  bool mInverted;
  float mPercentage;
  int mCurrentStep;
  int mNumberSteps;
  float mSliderSpeed;
  float mSliderTimeout;
  long double mLastRefreshTime;
  __int8 mStepSlider : 1;
  __int8 mHover : 1;
  __int8 mSelectOnHover : 1;
  unsigned int mSliderNameId;
  std::string mSliderCollectionName;
  ui::CardinalDirection mLastDirection;
  std::weak_ptr<UIControl> mBackground;
  std::weak_ptr<UIControl> mBackgroundHover;
  std::weak_ptr<UIControl> mProgress;
  std::weak_ptr<UIControl> mProgressHover;
  std::weak_ptr<UIControl> mDefaultControl;
  std::weak_ptr<UIControl> mHoverControl;
  std::string mTTSSliderValue;
};

SliderComponent_vtbl

struct /*VFT*/ SliderComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

serialize<GameRulesChangedPacketData>::read::__l2::<lambda_aaff50ed8a818a81e48a044a84e500e1>

struct __cppobj serialize<GameRulesChangedPacketData>::read::__l2::<lambda_aaff50ed8a818a81e48a044a84e500e1>
{
};

serialize<GameRulesChangedPacketData>::write::__l2::<lambda_e674b880044a51647f8a817da1ced75b>

struct __cppobj serialize<GameRulesChangedPacketData>::write::__l2::<lambda_e674b880044a51647f8a817da1ced75b>
{
};

ShapedRecipe_vtbl

struct /*VFT*/ ShapedRecipe_vtbl
{
  void (__fastcall *~Recipe)(Recipe *this);
  const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
  int (__fastcall *getCraftingSize)(Recipe *this);
  const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
  const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
  bool (__fastcall *isShapeless)(Recipe *this);
  bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
  int (__fastcall *size)(Recipe *this);
  const mce::UUID *(__fastcall *getId)(Recipe *this);
  const ItemPack *(__fastcall *getItemPack)(Recipe *this);
  bool (__fastcall *isMultiRecipe)(Recipe *this);
  std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
  bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};

ShapelessRecipe

struct __cppobj ShapelessRecipe : Recipe
{
  std::vector<RecipeIngredient> mIngredients;
  std::vector<ItemInstance> mResult;
};

ShapelessRecipe_vtbl

struct /*VFT*/ ShapelessRecipe_vtbl
{
  void (__fastcall *~Recipe)(Recipe *this);
  const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
  int (__fastcall *getCraftingSize)(Recipe *this);
  const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
  const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
  bool (__fastcall *isShapeless)(Recipe *this);
  bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
  int (__fastcall *size)(Recipe *this);
  const mce::UUID *(__fastcall *getId)(Recipe *this);
  const ItemPack *(__fastcall *getItemPack)(Recipe *this);
  bool (__fastcall *isMultiRecipe)(Recipe *this);
  std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
  bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};

SplashTextRenderer

struct __cppobj SplashTextRenderer : MinecraftUICustomRenderer
{
  int mCurrentSplash;
  long double mElapsedTime;
  bool mLoadedSplashes;
  bool mTreatmentsLoaded;
  std::vector<std::string> mSplashes;
};

SplashTextRenderer_vtbl

struct /*VFT*/ SplashTextRenderer_vtbl
{
  void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
  void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
  std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
  bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
  void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
  int (__fastcall *getCustomId)(UICustomRenderer *this);
  int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
  ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
  UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
  bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
  void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
  void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
  void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};

StructureVolumeRenderer

struct __cppobj StructureVolumeRenderer : MinecraftUICustomRenderer, BlockSourceListener, AppPlatformListener
{
  bool mInitialize;
  bool mListenerInitialized;
  bool mRendered;
  Vec2 mRotation;
  AABB mLastArea;
  std::unique_ptr<RenderChunkBuilder> mChunkBuilder;
  std::unordered_map<BlockPos,std::unique_ptr<RenderChunkInstanced>> mRenderChunkInstances;
  Tick mRenderTick;
  Vec2 mLastSortRotation;
  Vec3 mSortingCameraPos;
  bool mResort;
  BlockSource *mUnsafeSourcePointer;
  std::shared_ptr<RenderChunkSorterSharedInfo> mSharedSortInfo;
  RenderChunkSorter mChunkSorter;
  mce::MaterialPtr mAxesMaterial;
};

StructureVolumeRenderer_vtbl

struct /*VFT*/ StructureVolumeRenderer_vtbl
{
  void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
  void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
  std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
  bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
  void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
  int (__fastcall *getCustomId)(UICustomRenderer *this);
  int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
  ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
  UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
  bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
  void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
  void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
  void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};

ScrollbarBoxComponent

struct __cppobj ScrollbarBoxComponent : UIComponent
{
  std::weak_ptr<UIControl> mScrollView;
};

ScrollbarBoxComponent_vtbl

struct /*VFT*/ ScrollbarBoxComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

ScrollTrackComponent

struct __cppobj ScrollTrackComponent : UIComponent
{
  std::weak_ptr<UIControl> mScrollView;
};

ScrollTrackComponent_vtbl

struct /*VFT*/ ScrollTrackComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

SelectionWheelComponent

struct __cppobj __declspec(align(8)) SelectionWheelComponent : UIComponent
{
  std::weak_ptr<UIControl> mWeakScreenControl;
  std::vector<std::weak_ptr<UIControl>> mStateControls;
  bool mConsumeEvents;
  int mSliceCount;
  int mHoverSlice;
  int mLastValidHoverSlice;
  float mInnerRadius;
  float mOuterRadius;
  unsigned int mButtonNameId;
  unsigned int mIterateLeftNameId;
  unsigned int mIterateRightNameId;
  std::vector<unsigned int> mSelectSlotNameIds;
  InputMode mInputMode;
};

SelectionWheelComponent_vtbl

struct /*VFT*/ SelectionWheelComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

SliderBoxComponent

struct __cppobj SliderBoxComponent : UIComponent
{
  bool mHover;
  bool mSelected;
  std::weak_ptr<UIControl> mSliderControl;
  std::weak_ptr<UIControl> mDefaultControl;
  std::weak_ptr<UIControl> mHoverControl;
  std::weak_ptr<UIControl> mIndentControl;
  std::weak_ptr<UIControl> mLockedControl;
};

SliderBoxComponent_vtbl

struct /*VFT*/ SliderBoxComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

SliderManagerComponent

struct __cppobj SliderManagerComponent : UIComponent
{
  SliderManagerBehavior mBehavior;
  std::vector<unsigned int> mSliderCollectionName;
};

SliderManagerComponent_vtbl

struct /*VFT*/ SliderManagerComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

SliderChangeSoundEventConditions

struct __cppobj SliderChangeSoundEventConditions
{
};

SoundComponent::SoundEventInfo

struct __cppobj __declspec(align(8)) SoundComponent::SoundEventInfo
{
  std::string mSoundName;
  float mVolume;
  float mPitch;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPlayTime;
  std::chrono::duration<__int64,std::ratio<1,1000> > mMinTimeBetweenPlays;
  ScreenEventType mScreenEventType;
  SoundEventConditions mEventConditions;
};

SoundComponent

struct __cppobj SoundComponent : UIComponent
{
  const UISoundPlayer *mSoundPlayer;
  float mVolume;
  float mPitch;
  std::string mSoundName;
  std::vector<SoundComponent::SoundEventInfo> mSoundEvents;
};

SoundComponent_vtbl

struct /*VFT*/ SoundComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

StackPanelComponent

struct __cppobj __declspec(align(8)) StackPanelComponent : UIComponent
{
  ui::OrientationType mOrientation;
  int mFirstRenderedChild;
  bool mShouldUsePriority;
};

StackPanelComponent_vtbl

struct /*VFT*/ StackPanelComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

SpriteComponent::_drawTiled::__l2::<lambda_46892d663261051bb3234571806a4048>

struct __cppobj SpriteComponent::_drawTiled::__l2::<lambda_46892d663261051bb3234571806a4048>
{
  std::vector<ImageInfo> *imagesToDraw;
};

SpriteComponent::_drawTiled::__l2::<lambda_dca1b89cc5ad2343102b882bd8381752>

struct __cppobj SpriteComponent::_drawTiled::__l2::<lambda_dca1b89cc5ad2343102b882bd8381752>
{
  SpriteComponent *const __this;
  UIRenderContext *context;
};

SpriteComponent::_drawTiledClipped::__l2::<lambda_416a48418e413e3fae37fa1fc52a70a8>

struct __cppobj SpriteComponent::_drawTiledClipped::__l2::<lambda_416a48418e413e3fae37fa1fc52a70a8>
{
  SpriteComponent *const __this;
  UIRenderContext *context;
};

SpriteComponent::_drawTiledClipped::__l2::<lambda_1afa1fd32fa7e2e08e8255091cc99e81>

struct __cppobj SpriteComponent::_drawTiledClipped::__l2::<lambda_1afa1fd32fa7e2e08e8255091cc99e81>
{
  std::vector<ImageInfo> *imagesToDraw;
};

SpriteComponent::_drawClipped::__l2::<lambda_af79c45a1301355ef63a198b004e9edc>

struct __cppobj SpriteComponent::_drawClipped::__l2::<lambda_af79c45a1301355ef63a198b004e9edc>
{
  std::vector<ImageInfo> *imagesToDraw;
};

SpriteComponent::_drawClipped::__l2::<lambda_7a52305ee0f60ae55853c1e0d96cb84c>

struct __cppobj SpriteComponent::_drawClipped::__l2::<lambda_7a52305ee0f60ae55853c1e0d96cb84c>
{
  SpriteComponent *const __this;
  UIRenderContext *context;
};

SliderManagerComponent::_gatherSliderGroupState::__l9::<lambda_3f4eb6fd3624d8099f02098c2e2309a9>

struct __cppobj SliderManagerComponent::_gatherSliderGroupState::__l9::<lambda_3f4eb6fd3624d8099f02098c2e2309a9>
{
  unsigned int sliderGroup;
};

SixteenNineComponent

struct __cppobj SixteenNineComponent : RenderableComponent
{
};

SixteenNineComponent_vtbl

struct /*VFT*/ SixteenNineComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
  void (__fastcall *updateUI)(RenderableComponent *this, const UIMeasureStrategy *);
  bool (__fastcall *overridesLayoutAxisOffset)(RenderableComponent *this, const LayoutVariableType);
  float (__fastcall *getLayoutAxisOffsetOverride)(RenderableComponent *this, const LayoutVariableType);
};

SkinPackPurchaseScreenController

struct __cppobj SkinPackPurchaseScreenController : MainMenuScreenController
{
  const StoreCatalogItem *mCatalogItem;
  SkinPackCollectionModel *mSkinPackCollection;
  PackIdVersion mSkinPackIdentity;
  StoreScreenType mScreenType;
  bool mCheckSkinPack;
  int mMaxSkinsInGrid;
  int mSkinIndex;
  int mPreviewSkinIndex;
  int mHoverSkinIndex;
  const SkinHandle mInitialSkinHandle;
};

SkinPackPurchaseScreenController_vtbl

struct /*VFT*/ SkinPackPurchaseScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

Social::<lambda_c6d983a1676b2f8fec8e673417febd7a>

struct __cppobj Social::<lambda_c6d983a1676b2f8fec8e673417febd7a>
{
};

Social::<lambda_35d5f2e216aff30c7b5c9c3e72c65aee>

struct __cppobj Social::<lambda_35d5f2e216aff30c7b5c9c3e72c65aee>
{
};

SearchingForSessionProgressHandler

struct __cppobj SearchingForSessionProgressHandler : ProgressHandler
{
};

SearchingForSessionProgressHandler_vtbl

struct /*VFT*/ SearchingForSessionProgressHandler_vtbl
{
  void (__fastcall *~ProgressHandler)(ProgressHandler *this);
  void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
  LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
  float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
  std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
  void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
  std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
  std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
  ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};

stbtt_vertex

struct stbtt_vertex
{
  __int16 x;
  __int16 y;
  __int16 cx;
  __int16 cy;
  __int16 cx1;
  __int16 cy1;
  unsigned __int8 type;
  unsigned __int8 padding;
};

stbtt__hheap_chunk

struct stbtt__hheap_chunk
{
  stbtt__hheap_chunk *next;
};

stbtt__hheap

struct __declspec(align(8)) stbtt__hheap
{
  stbtt__hheap_chunk *head;
  void *first_free;
  int num_remaining_in_head_chunk;
};

stbtt__active_edge

struct stbtt__active_edge
{
  stbtt__active_edge *next;
  float fx;
  float fdx;
  float fdy;
  float direction;
  float sy;
  float ey;
};

stbtt__edge

struct stbtt__edge
{
  float x0;
  float y0;
  float x1;
  float y1;
  int invert;
};

stbtt__point

struct stbtt__point
{
  float x;
  float y;
};

stbtt_bakedchar

struct stbtt_bakedchar
{
  unsigned __int16 x0;
  unsigned __int16 y0;
  unsigned __int16 x1;
  unsigned __int16 y1;
  float xoff;
  float yoff;
  float xadvance;
};

stbtt_aligned_quad

struct stbtt_aligned_quad
{
  float x0;
  float y0;
  float s0;
  float t0;
  float x1;
  float y1;
  float s1;
  float t1;
};

stbrp_context

struct stbrp_context
{
  int width;
  int height;
  int x;
  int y;
  int bottom_y;
};

stbrp_node

struct stbrp_node
{
  unsigned __int8 x;
};

stbrp_rect

struct stbrp_rect
{
  int x;
  int y;
  int id;
  int w;
  int h;
  int was_packed;
};

stbi__write_context

struct stbi__write_context
{
  void (__fastcall *func)(void *, void *, int);
  void *context;
};

Social::<lambda_2c831ce4442218888aff3b1b9505d5ec>

struct __cppobj Social::<lambda_2c831ce4442218888aff3b1b9505d5ec>
{
};

Social::<lambda_5f8dcdce88ac115102b5fb0b8b14fdcd>

struct __cppobj Social::<lambda_5f8dcdce88ac115102b5fb0b8b14fdcd>
{
};

ScriptApi::ScriptEngineFacet

struct __cppobj ScriptApi::ScriptEngineFacet : hbui::FacetBase<ScriptApi::ScriptEngineFacet>
{
  MinecraftClientScriptEngine *mScriptEngine;
};

ScriptApi::ScriptEngineFacet_vtbl

struct /*VFT*/ ScriptApi::ScriptEngineFacet_vtbl
{
  void (__fastcall *~IFacet)(hbui::IFacet *this);
  void (__fastcall *bindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
  void (__fastcall *unbindFacet)(hbui::IFacet *this, hbui::FacetBinder *);
  void (__fastcall *updateFacet)(hbui::IFacet *this, hbui::FacetBinder *);
  bool (__fastcall *update)(hbui::IFacet *this);
};

Last Updated:
Contributors: RedbeanW, VinkyV
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