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F

FeatureToggles::_setupDependencies::__l2::<lambda_1633bc3e3e0c6c838cb408cbbb547288>

OffsetTypeName

FindTargetNode::_findTarget::__l2::<lambda_97f0b4bbc84cd3d862b3eb5dbefdcf18>

OffsetTypeName

frame_t

OffsetTypeName
0(8) _object *filename
8(4) intlineno

FloatRange

OffsetTypeName
0(4) floatrangeMin
4(4) floatrangeMax

fsm_struct

OffsetTypeName
0(2) __int16vocab_size
2(2) __int16num_transitions
8(8) const unsigned __int16 *transitions

FT_Service_PropertiesRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_ModuleRec_ *, const char *, const void *, unsigned __int8)set_property
8(8) int (__fastcall *)(FT_ModuleRec_ *, const char *, void *)get_property

FT_ServiceDescRec_

OffsetTypeName
0(8) const char *serv_id
8(8) const void *serv_data

ft_raccess_guess_rec_

OffsetTypeName
0(8) int (__fastcall *)(FT_LibraryRec_ *, FT_StreamRec_ *, char *, char **, int *)func
8(4) FT_RFork_Rule_type

FT_Palette_Data_

OffsetTypeName
0(2) unsigned __int16num_palettes
8(8) const unsigned __int16 *palette_name_ids
16(8) const unsigned __int16 *palette_flags
24(2) unsigned __int16num_palette_entries
32(8) const unsigned __int16 *palette_entry_name_ids

FT_Outline_

OffsetTypeName
0(2) __int16n_contours
2(2) __int16n_points
8(8) FT_Vector_ *points
16(8) char *tags
24(8) __int16 *contours
32(4) intflags

FT_Outline_Funcs_

OffsetTypeName
0(8) int (__fastcall *)(const FT_Vector_ *, void *)move_to
8(8) int (__fastcall *)(const FT_Vector_ *, void *)line_to
16(8) int (__fastcall *)(const FT_Vector_ *, const FT_Vector_ *, void *)conic_to
24(8) int (__fastcall *)(const FT_Vector_ *, const FT_Vector_ *, const FT_Vector_ *, void *)cubic_to
32(4) intshift
36(4) intdelta

FT_Bitmap_

OffsetTypeName
0(4) unsigned introws
4(4) unsigned intwidth
8(4) intpitch
16(8) unsigned __int8 *buffer
24(2) unsigned __int16num_grays
26(1) unsigned __int8pixel_mode
27(1) unsigned __int8palette_mode
32(8) void *palette

FT_Color_

OffsetTypeName
0(1) unsigned __int8blue
1(1) unsigned __int8green
2(1) unsigned __int8red
3(1) unsigned __int8alpha

FT_Service_BDFRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, const char **, const char **)get_charset_id
8(8) int (__fastcall *)(FT_FaceRec_ *, const char *, BDF_PropertyRec_ *)get_property

FT_CMap_ClassRec_

OffsetTypeName
0(4) unsigned intsize
8(8) int (__fastcall *)(FT_CMapRec_ *, void *)init
16(8) void (__fastcall *)(FT_CMapRec_ *)done
24(8) unsigned int (__fastcall *)(FT_CMapRec_ *, unsigned int)char_index
32(8) unsigned int (__fastcall *)(FT_CMapRec_ *, unsigned int *)char_next
40(8) unsigned int (__fastcall *)(FT_CMapRec_ *, FT_CMapRec_ *, unsigned int, unsigned int)char_var_index
48(8) int (__fastcall *)(FT_CMapRec_ *, unsigned int, unsigned int)char_var_default
56(8) unsigned int *(__fastcall *)(FT_CMapRec_ *, FT_MemoryRec_ *)variant_list
64(8) unsigned int *(__fastcall *)(FT_CMapRec_ *, FT_MemoryRec_ *, unsigned int)charvariant_list
72(8) unsigned int *(__fastcall *)(FT_CMapRec_ *, FT_MemoryRec_ *, unsigned int)variantchar_list

FTC_MruListClassRec_

OffsetTypeName
0(8) unsigned __int64node_size
8(8) unsigned __int8 (__fastcall *)(FTC_MruNodeRec_ *, void *)node_compare
16(8) int (__fastcall *)(FTC_MruNodeRec_ *, void *, void *)node_init
24(8) int (__fastcall *)(FTC_MruNodeRec_ *, void *, void *)node_reset
32(8) void (__fastcall *)(FTC_MruNodeRec_ *, void *)node_done

FTC_SFamilyClassRec_

OffsetTypeName
0(40) FTC_MruListClassRec_clazz
40(8) unsigned int (__fastcall *)(FTC_FamilyRec_ *, FTC_ManagerRec_ *)family_get_count
48(8) int (__fastcall *)(FTC_FamilyRec_ *, unsigned int, FTC_ManagerRec_ *, FT_FaceRec_ **)family_load_glyph

FTC_GCacheClassRec_

OffsetTypeName
0(64) FTC_CacheClassRec_clazz
64(8) const FTC_MruListClassRec_ *family_class

FTC_CacheClassRec_

OffsetTypeName
0(8) int (__fastcall *)(FTC_NodeRec_ **, void *, FTC_CacheRec_ *)node_new
8(8) unsigned __int64 (__fastcall *)(FTC_NodeRec_ *, FTC_CacheRec_ *)node_weight
16(8) unsigned __int8 (__fastcall *)(FTC_NodeRec_ *, void *, FTC_CacheRec_ *, unsigned __int8 *)node_compare
24(8) unsigned __int8 (__fastcall *)(FTC_NodeRec_ *, void *, FTC_CacheRec_ *, unsigned __int8 *)node_remove_faceid
32(8) void (__fastcall *)(FTC_NodeRec_ *, FTC_CacheRec_ *)node_free
40(8) unsigned __int64cache_size
48(8) int (__fastcall *)(FTC_CacheRec_ *)cache_init
56(8) void (__fastcall *)(FTC_CacheRec_ *)cache_done

FTC_IFamilyClassRec_

OffsetTypeName
0(40) FTC_MruListClassRec_clazz
40(8) int (__fastcall *)(FTC_FamilyRec_ *, unsigned int, FTC_CacheRec_ *, FT_GlyphRec_ **)family_load_glyph

FT_Service_GlyphDictRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, void *, unsigned int)get_name
8(8) unsigned int (__fastcall *)(FT_FaceRec_ *, const char *)name_index

FT_Service_CIDRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, const char **, const char **, int *)get_ros
8(8) int (__fastcall *)(FT_FaceRec_ *, unsigned __int8 *)get_is_cid
16(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int *)get_cid_from_glyph_index

FT_Service_PsFontNameRec_

OffsetTypeName
0(8) const char *(__fastcall *)(FT_FaceRec_ *)get_ps_font_name

FT_Service_CFFLoadRec_

OffsetTypeName
0(8) unsigned __int16 (__fastcall *)(unsigned int)get_standard_encoding
8(8) int (__fastcall *)(CFF_FontRec_ *, CFF_SubFontRec_ *, unsigned int, int *)load_private_dict
16(8) unsigned __int8 (__fastcall *)(CFF_FDSelectRec_ *, unsigned int)fd_select_get
24(8) unsigned __int8 (__fastcall *)(CFF_BlendRec_ *, unsigned int, unsigned int, int *)blend_check_vector
32(8) int (__fastcall *)(CFF_BlendRec_ *, unsigned int, unsigned int, int *)blend_build_vector

FT_Service_TTCMapsRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_CharMapRec_ *, TT_CMapInfo_ *)get_cmap_info

FT_Service_MetricsVariationsRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)hadvance_adjust
8(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)lsb_adjust
16(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)rsb_adjust
24(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)vadvance_adjust
32(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)tsb_adjust
40(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)bsb_adjust
48(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)vorg_adjust
56(8) void (__fastcall *)(FT_FaceRec_ *)metrics_adjust

FT_Service_MultiMastersRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, FT_Multi_Master_ *)get_mm
8(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)set_mm_design
16(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)set_mm_blend
24(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)get_mm_blend
32(8) int (__fastcall *)(FT_FaceRec_ *, FT_MM_Var_ **)get_mm_var
40(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)set_var_design
48(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)get_var_design
56(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int)set_instance
64(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)set_mm_weightvector
72(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int *, int *)get_mm_weightvector
80(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int *, int **, int **, FT_MM_Var_ **)get_var_blend
88(8) void (__fastcall *)(FT_FaceRec_ *)done_blend

FT_Service_PsInfoRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, PS_FontInfoRec_ *)ps_get_font_info
8(8) int (__fastcall *)(FT_FaceRec_ *, PS_FontExtraRec_ *)ps_get_font_extra
16(8) int (__fastcall *)(FT_FaceRec_ *)ps_has_glyph_names
24(8) int (__fastcall *)(FT_FaceRec_ *, PS_PrivateRec_ *)ps_get_font_private
32(8) int (__fastcall *)(FT_FaceRec_ *, PS_Dict_Keys_, unsigned int, void *, int)ps_get_font_value

FT_Frame_Field_

OffsetTypeName
0(1) unsigned __int8value
1(1) unsigned __int8size
2(2) unsigned __int16offset

FT_Service_PfrMetricsRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int *, unsigned int *, int *, int *)get_metrics
8(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int, FT_Vector_ *)get_kerning
16(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int *)get_advance

FT_Service_PsCMapsRec_

OffsetTypeName
0(8) unsigned int (__fastcall *)(const char *)unicode_value
8(8) int (__fastcall *)(FT_MemoryRec_ *, PS_UnicodesRec_ *, unsigned int, const char *(__fastcall *)(void *, unsigned int), void (__fastcall *)(void *, const char *), void *)unicodes_init
16(8) unsigned int (__fastcall *)(PS_UnicodesRec_ *, unsigned int)unicodes_char_index
24(8) unsigned int (__fastcall *)(PS_UnicodesRec_ *, unsigned int *)unicodes_char_next
32(8) const char *(__fastcall *)(unsigned int)macintosh_name
40(8) const char *(__fastcall *)(unsigned int)adobe_std_strings
48(8) const unsigned __int16 *adobe_std_encoding
56(8) const unsigned __int16 *adobe_expert_encoding

FT_Service_SFNT_TableRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, int, unsigned __int8 *, unsigned int *)load_table
8(8) void *(__fastcall *)(FT_FaceRec_ *, FT_Sfnt_Tag_)get_table
16(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int *, unsigned int *, unsigned int *)table_info

FT_Service_TTGlyfRec_

OffsetTypeName
0(8) unsigned int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int *)get_location

FT_Service_TrueTypeEngineRec_

OffsetTypeName
0(4) FT_TrueTypeEngineType_engine_type

FT_Service_KerningRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, int, int, int *)get_track

FT_Service_WinFntRec_

OffsetTypeName
0(8) int (__fastcall *)(FT_FaceRec_ *, FT_WinFNT_HeaderRec_ *)get_header

filedescr

OffsetTypeName
0(8) char *suffix
8(8) char *mode
16(4) filetypetype

FogDefinition

OffsetTypeName
0(48) HashedStringmIdentifier
48(32) std::optional<FogDistanceSetting>mDistanceAirSetting
80(32) std::optional<FogDistanceSetting>mDistanceWeatherSetting
112(32) std::optional<FogDistanceSetting>mDistanceWaterSetting
144(32) std::optional<FogDistanceSetting>mDistanceLavaSetting
176(32) std::optional<FogDistanceSetting>mDistanceLavaResistanceSetting
208(20) std::optional<FogVolumetricDensitySetting>mVolumeDensityAirSetting
228(20) std::optional<FogVolumetricDensitySetting>mVolumeDensityWeatherSetting
248(20) std::optional<FogVolumetricDensitySetting>mVolumeDensityWaterSetting
268(20) std::optional<FogVolumetricDensitySetting>mVolumeDensityLavaSetting
288(20) std::optional<FogVolumetricDensitySetting>mVolumeDensityLavaResistanceSetting
308(36) std::optional<FogVolumetricCoefficientSetting>mVolumeCoefficientAirSetting
344(36) std::optional<FogVolumetricCoefficientSetting>mVolumeCoefficientWaterSetting
380(36) std::optional<FogVolumetricCoefficientSetting>mVolumeCoefficientCloudSetting

FogDistanceSetting

OffsetTypeName
0(16) mce::ColormColor
16(4) floatmStart
20(4) floatmEnd
24(4) _BYTE[4]mType

FogVolumetricDensitySetting

OffsetTypeName
0(4) floatmMaxDensity
4(4) floatmMaxDensityHeight
8(4) floatmZeroDensityHeight
12(1) boolmUniform

FogVolumetricCoefficientSetting

OffsetTypeName
0(16) mce::ColormScattering
16(16) mce::ColormAbsorption

FilterParamDefinition

OffsetTypeName
0(4) FilterParamTypemType
4(4) FilterParamRequirementmRequirement
8(32) std::stringmDescription
40(48) FilterInputmDefault
88(64) FilterStringMapmStringMap
152(1) FilterParamOptionmParamOption

FilterInput

OffsetTypeName
0(4) FilterParamTypemType
8(32) std::stringmString
40(4) intmIValue
44(4) floatmFValue

FilterStringMap

OffsetTypeName
0(64) std::unordered_map<std::string,FilterInputDefinition>baseclass_0

FT_UnitVector_

OffsetTypeName
0(2) __int16x
2(2) __int16y

FT_Driver_ClassRec_

OffsetTypeName
0(56) FT_Module_Class_root
56(4) intface_object_size
60(4) intsize_object_size
64(4) intslot_object_size
72(8) int (__fastcall *)(FT_StreamRec_ *, FT_FaceRec_ *, int, int, FT_Parameter_ *)init_face
80(8) void (__fastcall *)(FT_FaceRec_ *)done_face
88(8) int (__fastcall *)(FT_SizeRec_ *)init_size
96(8) void (__fastcall *)(FT_SizeRec_ *)done_size
104(8) int (__fastcall *)(FT_GlyphSlotRec_ *)init_slot
112(8) void (__fastcall *)(FT_GlyphSlotRec_ *)done_slot
120(8) int (__fastcall *)(FT_GlyphSlotRec_ *, FT_SizeRec_ *, unsigned int, int)load_glyph
128(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int, FT_Vector_ *)get_kerning
136(8) int (__fastcall *)(FT_FaceRec_ *, FT_StreamRec_ *)attach_file
144(8) int (__fastcall *)(FT_FaceRec_ *, unsigned int, unsigned int, int, int *)get_advances
152(8) int (__fastcall *)(FT_SizeRec_ *, FT_Size_RequestRec_ *)request_size
160(8) int (__fastcall *)(FT_SizeRec_ *, unsigned int)select_size

FT_Module_Class_

OffsetTypeName
0(4) unsigned intmodule_flags
4(4) intmodule_size
8(8) const char *module_name
16(4) intmodule_version
20(4) intmodule_requires
24(8) const void *module_interface
32(8) int (__fastcall *)(FT_ModuleRec_ *)module_init
40(8) void (__fastcall *)(FT_ModuleRec_ *)module_done
48(8) void *(__fastcall *)(FT_ModuleRec_ *, const char *)get_interface

FlameOdds

OffsetTypeName
0(4) intmChance

FontHandle

OffsetTypeName
0(16) std::shared_ptr<FontRepository>mFontRepository
16(16) std::shared_ptr<Font>mDefaultFont
32(8) unsigned __int64mFontId
40(1) boolmIsDummyHandle

FT_Renderer_Class_

OffsetTypeName
0(56) FT_Module_Class_root
56(4) FT_Glyph_Format_glyph_format
64(8) int (__fastcall *)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, FT_Render_Mode_, const FT_Vector_ *)render_glyph
72(8) int (__fastcall *)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, const FT_Matrix_ *, const FT_Vector_ *)transform_glyph
80(8) void (__fastcall *)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, FT_BBox_ *)get_glyph_cbox
88(8) int (__fastcall *)(FT_RendererRec_ *, unsigned int, void *)set_mode
96(8) FT_Raster_Funcs_ *raster_class

FileAccessTransforms

OffsetTypeName
0(8) FileAccessTransforms_vtbl *__vftable

Frustum

OffsetTypeName
0(96) glm::tvec4<float,0>[6]mFrustumPlanes
96(48) FrustumEdgesmNearClippingPlaneEdges
144(48) FrustumEdgesmFarClippingPlaneEdges

FrustumEdges

OffsetTypeName
0(12) glm::tvec3<float,0>topLeft
12(12) glm::tvec3<float,0>topRight
24(12) glm::tvec3<float,0>bottomLeft
36(12) glm::tvec3<float,0>bottomRight

FT_Raster_Funcs_

OffsetTypeName
0(4) FT_Glyph_Format_glyph_format
8(8) int (__fastcall *)(void *, struct FT_RasterRec_ **)raster_new
16(8) void (__fastcall *)(struct FT_RasterRec_ *, unsigned __int8 *, unsigned int)raster_reset
24(8) int (__fastcall *)(struct FT_RasterRec_ *, unsigned int, void *)raster_set_mode
32(8) int (__fastcall *)(struct FT_RasterRec_ *, const FT_Raster_Params_ *)raster_render
40(8) void (__fastcall *)(struct FT_RasterRec_ *)raster_done

FT_Glyph_Class_

OffsetTypeName
0(4) intglyph_size
4(4) FT_Glyph_Format_glyph_format
8(8) int (__fastcall *)(FT_GlyphRec_ *, FT_GlyphSlotRec_ *)glyph_init
16(8) void (__fastcall *)(FT_GlyphRec_ *)glyph_done
24(8) int (__fastcall *)(FT_GlyphRec_ *, FT_GlyphRec_ *)glyph_copy
32(8) void (__fastcall *)(FT_GlyphRec_ *, const FT_Matrix_ *, const FT_Vector_ *)glyph_transform
40(8) void (__fastcall *)(FT_GlyphRec_ *, FT_BBox_ *)glyph_bbox
48(8) int (__fastcall *)(FT_GlyphRec_ *, FT_GlyphSlotRec_ *)glyph_prepare

FT_AutoHinter_InterfaceRec_

OffsetTypeName
0(8) void (__fastcall *)(FT_AutoHinterRec_ *, FT_FaceRec_ *)reset_face
8(8) void (__fastcall *)(FT_AutoHinterRec_ *, FT_FaceRec_ *, void **, int *)get_global_hints
16(8) void (__fastcall *)(FT_AutoHinterRec_ *, void *)done_global_hints
24(8) int (__fastcall *)(FT_AutoHinterRec_ *, FT_GlyphSlotRec_ *, FT_SizeRec_ *, unsigned int, int)load_glyph

FuncInfo

OffsetTypeName
0(4) ``magicNumber
4(4) ``maxState
8(4) ``pUnwindMap
12(4) ``nTryBlocks
16(4) ``pTryBlockMap
20(4) ``nIPMapEntries
24(4) ``pIPtoStateMap
28(4) ``dispUnwindHelp
32(4) ``pESTypeList
36(4) ``EHFlags

FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_b7919b453013e6c018d3eb2079af3ac9>

OffsetTypeName
0(16) std::weak_ptr<FileDownloadManager>weak_this
16(64) std::function<void __cdecl(Core::Path const &,enum DownloaderResult)>onCompleteCallback

FrameUpdateContext

OffsetTypeName
0(8) mce::RenderContext *renderContext
8(8) MinecraftGameplayGraphicsResources *minecraftGameplayGraphicsResources
16(8) mce::TextureGroup *textureGroup
24(8) Tessellator *tessellator

FocusMoveScreenEventData

OffsetTypeName
0(8) float[2]position

Font::SheetId

OffsetTypeName
0(8) const void *rawFontPtr
8(4) intindex

Font::TextObject

OffsetTypeName
0(24) std::vector<Font::TextObject::Page>mPages
24(16) mce::ColormColor
40(1) boolmContainsUnicode
41(1) boolmShadow
44(16) mce::ColormShadowColor
60(8) glm::tvec2<float,0>mShadowOffset

FontAlias::ReferenceData

OffsetTypeName
0(48) FontHandlemFontHandle
48(32) std::stringmLanguageCode
80(24) std::vector<std::pair<int,int>>mIncludedUnicodeRanges

FontRepository::loadDefaultFonts::__l2::<lambda_4f422798d8e19b20911552d15f97b207>::()::__l2::<lambda_9f7ee64e5f52351a246105fa89b76599>

OffsetTypeName
0(8) FontRepository *const__this
8(32) const std::stringalias
40(16) std::shared_ptr<std::shared_ptr<BitmapFont> >loadedFont

FontRepository::loadDefaultFonts::__l2::<lambda_7fe000d9f42c358f49b7b7b1aeed026a>::()::__l2::<lambda_fb53307a4bf33dc8a2da341738d6f3d3>

OffsetTypeName
0(8) FontRepository *const__this
8(32) const std::stringalias
40(16) std::shared_ptr<std::shared_ptr<MSDFFont> >loadedFont

Font::GlyphQuad

OffsetTypeName
0(4) floatx
4(4) floaty
8(4) floatwidth
12(4) floatheight
16(4) floatix
20(4) floatiy
24(4) floatixb
28(4) floatiyb
32(4) intshear
36(16) mce::Colorcolor

FileChunkInfo

OffsetTypeName
0(4) intchunkID
8(8) unsigned __int64startByte
16(8) unsigned __int64endByte

FogCommandSettings

OffsetTypeName
0(32) std::stringmFogIdentifier
32(32) std::stringmUserProvidedId

framebuilderInsertTerrainCommandsForChunks::__l2::<lambda_c1fa93ce778fd992669707126a079fcb>

OffsetTypeName
0(8) CommandListQueue *commandListQueue
8(2) const dragon::frameobject::components::ViewSetIdviewSetId
16(8) const ViewRenderData *viewData
24(8) const ChunkRenderObjectCollection *chunkState
32(24) std::vector<unsigned char,mce::AlignmentHelper::AlignmentAllocator<unsigned char,16> >perFrameConstantsMemory
56(1) const boolshouldRenderBarrierBlocks
57(1) const boolshouldRenderStructureVoidBlocks

FogManager::Layer

OffsetTypeName
0(4) FogManager::LayerTypemType
8(24) std::vector<WeakRefT<SharePtrRefTraits<FogDefinition const > >>mDefinitions

FlipbookTextureDescription

OffsetTypeName
0(56) ResourceLocationresourceLocation
56(24) std::vector<int>frames
80(4) intreplicate
84(4) intticksPerFrame
88(1) boolblend
92(4) intblockVariant
96(32) std::stringtileName
128(1) booltickOnlyOnce
132(8) std::optional<int>textureVariant

FlightingService::_fetch::__l2::<lambda_03023acb2b69c9a5fef635df5c64a11f>

OffsetTypeName
0(16) std::weak_ptr<FlightingService>weakThis

FilePickerSettings::FileDescription

OffsetTypeName
0(32) std::stringExtension
32(32) std::stringName

FilterFormattedStringContructor

OffsetTypeName
0(32) std::stringmFormattedStr
32(4) const unsigned intmTotalSelected
36(4) unsigned intmFiltersAddedCount
40(4) unsigned intmFilterStringsAdded

FileArchiver::Result

OffsetTypeName
0(4) FileArchiver::Outcomeoutcome
8(32) Core::PathBuffer<std::string >fileName

FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation

OffsetTypeName
0(16) std::shared_ptr<Core::CpuRingBufferAllocation_Buffer::Buffer>mBuffer
16(8) const unsigned __int64mOffset
24(8) const unsigned __int64mSize
32(8) const unsigned __int64mAlignmentPrefixSize
40(8) const unsigned __int64mFenceValue

FilterGroup

OffsetTypeName
0(8) FilterGroup_vtbl *__vftable
8(4) FilterGroup::CollectionTypemCollectionType
16(24) std::vector<std::shared_ptr<FilterGroup>>mChildren
40(24) std::vector<std::shared_ptr<FilterTest>>mMembers

FlockingComponent

OffsetTypeName
0(24) std::vector<ActorUniqueID>mNeighborhood
24(12) Vec3mCenterOfMass
36(12) Vec3mGroupVelocity
48(12) Vec3mGoalHeading
60(12) Vec3mCurrentHeading
72(1) boolmInWater
73(1) boolmMatchVariant
74(1) boolmUseCenterOfMass
75(1) boolmIsLeader
76(1) boolmInFlock
77(1) boolmIsEnabled
78(1) boolmHasTargetGoal
79(1) boolmUsingDirection
80(4) intmFlockLimit
84(4) floatmLonerChance
88(4) floatmGoalWeight
92(4) floatmInfluenceRadius
96(4) floatmBreachInfluence
100(4) floatmSeparationWeight
104(4) floatmSeparationThreshold
108(4) floatmCohesionWeight
112(4) floatmCohesionThreshold
116(4) floatmInnerCohesionThreshold
120(4) floatmMinHeight
124(4) floatmMaxHeight
128(4) floatmBlockDist
132(4) floatmBlockWeight
136(1) boolmOverspeedRequired

FloatTag

OffsetTypeName
0(8) Tagbaseclass_0
8(4) floatdata

FeatureToggles::FeatureToggle

OffsetTypeName
0(4) _BYTE[4]featureID
4(4) _BYTE[4]dependencyFeatureID
8(8) std::unique_ptr<Option>option
16(64) std::function<void __cdecl(Option &)>setup
80(64) std::function<void __cdecl(bool &)>lock

FunctionManager::OriginMapping

OffsetTypeName
0(8) std::unique_ptr<CommandOrigin>mOrigin
8(4) unsigned intmRefCount

FullPlayerInventoryWrapper

OffsetTypeName
0(8) PlayerInventory *mPlayerInventory
8(8) SimpleContainer *mArmorInventory
16(8) SimpleContainer *mHandInventory
24(8) InventoryTransactionManager *mTransactionManager
32(8) Player *mPlayer

FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>

OffsetTypeName
0(16) std::weak_ptr<FileDownloadManager>weak_this
16(64) std::function<void __cdecl(Core::Path const &,enum DownloaderResult)>onCompleteCallback

FileDownloadManager::_writeData::__l2::<lambda_6f81f195f94e9beac581973bed159d3c>

OffsetTypeName
0(16) std::weak_ptr<FileDownloadManager>weak_this
16(8) unsigned __int64progress
24(64) std::function<void __cdecl(unsigned __int64,bool)>writeComplete

FileDownloadManager::_writeData::__l2::<lambda_e1119d03447226ec2640e6a1b57aad89>

OffsetTypeName
0(16) std::weak_ptr<FileDownloadManager>weak_this
16(24) std::vector<unsigned char>data
40(8) unsigned __int64writeBytes
48(8) unsigned __int64offset

FileUploadManager::uploadFile::__l13::<lambda_74760951e5721fb9dafc828e7e1ca7c9>

OffsetTypeName
0(16) std::weak_ptr<FileUploadManager>weak_this
16(32) const std::stringuploadId
48(1) boolautoStartUpload
56(16) const Json::ValueuploadOptions

FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>::()::__l5::<lambda_b942687c99a128d38d4a3acdf5208e9b>

OffsetTypeName
0(16) std::weak_ptr<FileUploadManager>weak_this
16(24) const FileChunkInfochunk
40(24) std::vector<unsigned char>buffer

FileUploadManager::_uploadStream::__l2::<lambda_704199bdd8ef4b5e4b61022e06e9c849>::()::__l5::<lambda_159c837b6a142bd3dc90b4a04b18c5b4>

OffsetTypeName
0(16) std::weak_ptr<FileUploadManager>weak_this
16(16) FileUploadManager::_uploadStream::__l2::<lambda_7c32c70c440907d77e4081b7aef620a1>fetchStreamDataCallback
32(16) FileUploadManager::_uploadStream::__l2::<lambda_ab8d111204de64d325c648c9d712e8ea>onStreamFinishedCallback
48(32) std::stringboundary

FileUploadManager::_uploadStream::__l2::<lambda_7c32c70c440907d77e4081b7aef620a1>

OffsetTypeName
0(16) std::weak_ptr<FileUploadManager>weak_this

FileUploadManager::_uploadStream::__l2::<lambda_ab8d111204de64d325c648c9d712e8ea>

OffsetTypeName
0(16) std::weak_ptr<FileUploadManager>weak_this

FileChunk

OffsetTypeName
0(24) std::vector<unsigned char>data
24(24) FileChunkInfoinfo

FileInfo

OffsetTypeName
0(32) Core::PathBuffer<std::string >filePath
32(8) unsigned __int64fileSize
40(32) std::stringfileHash

FilterContext

OffsetTypeName
0(8) const Actor *mHost
8(8) const Actor *mSubject
16(8) const VariantParameterList *mParams
24(8) const BlockSource *mRegion
32(8) const Dimension *mDimension
40(8) const Level *mLevel
48(8) const Biome *mBiome
56(12) BlockPosmPos
72(8) const Block *mBlock
80(8) const TagRegistry<IDType<BiomeTagIDType>,IDType<BiomeTagSetIDType> > *mTagRegistry

FilterInputDefinition

OffsetTypeName
0(48) FilterInputmInput
48(32) std::stringmDescription

FilterTestDaytime

OffsetTypeName
0(24) SimpleBoolFilterTestbaseclass_0

FilterTest

OffsetTypeName
0(8) FilterTest_vtbl *__vftable
8(2) _BYTE[2]mSubject
10(2) FilterOperatormOperator

FilterInputs

OffsetTypeName
0(2) _BYTE[2]mSubject
8(48) FilterInputmDomain
56(2) FilterOperatormOperator
64(48) FilterInputmValue

FilterTestDifficulty

OffsetTypeName
0(24) SimpleIntFilterTestbaseclass_0

FilterTestGameRule

OffsetTypeName
0(16) FilterTestbaseclass_0
16(32) std::stringmGameRule
48(1) boolmValue

FilterTestHourlyClock

OffsetTypeName
0(24) SimpleIntFilterTestbaseclass_0
24(4) intmValue

FilterTestBiome

OffsetTypeName
0(24) SimpleIntFilterTestbaseclass_0

FilterTestBiomeHasTag

OffsetTypeName
0(80) SimpleTagIDFilterTestbaseclass_0

FilterTestBiomeSnowCovered

OffsetTypeName
0(24) SimpleBoolFilterTestbaseclass_0

FilterTestBiomeHumid

OffsetTypeName
0(24) SimpleBoolFilterTestbaseclass_0

FilterTestTemperatureType

OffsetTypeName
0(24) SimpleIntFilterTestbaseclass_0

FilterTestTemperatureValue

OffsetTypeName
0(24) SimpleFloatFilterTestbaseclass_0

FilterTestBrightness

OffsetTypeName
0(24) SimpleFloatFilterTestbaseclass_0

FilterTestAltitude

OffsetTypeName
0(24) SimpleIntFilterTestbaseclass_0

FilterTestHasTradeSupply

OffsetTypeName
0(24) SimpleBoolFilterTestbaseclass_0

FilteredTransformationAttributes<PostShoreEdgeTransformation>

OffsetTypeName
0(24) std::vector<PosibleTransformation>mTransformations

Feature

OffsetTypeName
0(8) IFeaturebaseclass_0
8(8) Actor *mPlacer
16(8) WorldChangeTransaction *mTransaction

FileArchiver::archivePack::__l2::<lambda_e4861c6342045bae76278851b5db2c79>

OffsetTypeName
0(8) FileArchiver *const__this
8(64) std::function<void __cdecl(FileArchiver::Result &)>exportCallback
72(32) const Core::Pathpath
104(1040) Core::PathBuffer<Core::StackString<char,1024> >outputName

FileArchiver::archiveLevel::__l2::<lambda_ef06c283a4b2b877a6778581d3ec778e>

OffsetTypeName
0(8) FileArchiver *const__this
8(64) std::function<void __cdecl(FileArchiver::Result &)>exportCallback
72(1040) Core::PathBuffer<Core::StackString<char,1024> >outputName
1112(32) const std::stringworldId
1144(1) boolisBundle
1152(8) unsigned __int64numFiles

FileArchiver::archiveLevel::__l2::<lambda_ac943e513845c7fd6e6317395fc32783>

OffsetTypeName
0(8) Level *level
8(8) FileArchiver *const__this
16(1040) Core::PathBuffer<Core::StackString<char,1024> >outputName
1056(1) boolisBundle
1064(64) std::function<void __cdecl(FileArchiver::Result &)>exportCallback
1128(16) std::shared_ptr<FileArchiver::Result>exportResult

FileArchiver::archiveLevel::__l2::<lambda_ac943e513845c7fd6e6317395fc32783>::()::__l2::<lambda_f3dbac58284b04dc57297a0858a258fd>

OffsetTypeName
0(8) FileArchiver *const__this
8(8) Level *level
16(64) std::function<void __cdecl(FileArchiver::Result &)>exportCallback
80(16) std::shared_ptr<FileArchiver::Result>exportResult

FileArchiver::archiveLevel::__l2::<lambda_ac943e513845c7fd6e6317395fc32783>::()::__l2::<lambda_70145daf2eda0b02012b6d6f8f2ca40e>

OffsetTypeName
0(8) Level *level
8(8) unsigned __int64numFiles
16(8) FileArchiver *const__this
24(1040) Core::PathBuffer<Core::StackString<char,1024> >outputName
1064(1) boolisBundle
1072(16) std::shared_ptr<FileArchiver::Result>exportResult

FileArchiver::_importVanillaLevel::__l2::<lambda_982a8571ec925d774f47b3ea87936fc0>

OffsetTypeName
0(16) std::weak_ptr<FileArchiver>weak_this
16(16) std::shared_ptr<FileArchiver::Result>currentResult
32(64) std::function<void __cdecl(FileArchiver::Result &)>importCallback
96(16) std::shared_ptr<std::promise<FileArchiver::Result> >currentPromise

FileArchiver::_importVanillaLevel::__l2::<lambda_17892f377568356bdd0cc70fc9fbd172>

OffsetTypeName
0(16) std::weak_ptr<FileArchiver>weak_this
16(16) std::shared_ptr<FileArchiver::Result>currentResult
32(1040) Core::PathBuffer<Core::StackString<char,1024> >archivedWorldFile

FancyTreeTrunk::FoliageCoords

OffsetTypeName
0(12) BlockPosbaseclass_0
12(4) intmBranchBase

FlatWorldGeneratorOptions

OffsetTypeName
0(4) intmEncodingVersion
8(24) std::vector<BlockLayer>mBlockLayers
32(4) intmBiomeId
40(16) Json::ValuemStructureOptions
56(4) intmTotalLayers

FixedBiomeSource

OffsetTypeName
0(8) BiomeSourcebaseclass_0
8(8) const Biome *mFixedBiome

FoldMeuScreenController::setUpCallbacksForBooleanOption::__l2::<lambda_d700cb1b2a11b77f5ca7cb09e25db2b8>

OffsetTypeName
0(64) std::function<bool __cdecl(void)>getValue

fd_set

OffsetTypeName
0(4) unsigned intfd_count
8(512) unsigned __int64[64]fd_array

FurnaceScreenControllerProxyCallbacks

OffsetTypeName
0(64) std::function<ContainerController * __cdecl(std::string const &)>mGetContainerController
64(64) std::function<int __cdecl(void)>mGetBurnProgress
128(64) std::function<int __cdecl(void)>mGetLitProgress
192(64) std::function<bool __cdecl(std::string &,int &,int &)>mIsFinished

FlowerFeature

OffsetTypeName
0(24) Featurebaseclass_0
24(8) const Block *mBlock

FMOD::Sound

OffsetTypeName

FT_Matrix_

OffsetTypeName
0(4) intxx
4(4) intxy
8(4) intyx
12(4) intyy

FT_Vector_

OffsetTypeName
0(4) intx
4(4) inty

FT_BBox_

OffsetTypeName
0(4) intxMin
4(4) intyMin
8(4) intxMax
12(4) intyMax

FT_Open_Args_

OffsetTypeName
0(4) unsigned intflags
8(8) const unsigned __int8 *memory_base
16(4) intmemory_size
24(8) char *pathname
32(8) FT_StreamRec_ *stream
40(8) FT_ModuleRec_ *driver
48(4) intnum_params
56(8) FT_Parameter_ *params

FT_Size_RequestRec_

OffsetTypeName
0(4) FT_Size_Request_Type_type
4(4) intwidth
8(4) intheight
12(4) unsigned inthoriResolution
16(4) unsigned intvertResolution

FT_Raster_Params_

OffsetTypeName
0(8) const FT_Bitmap_ *target
8(8) const void *source
16(4) intflags
24(8) void (__fastcall *)(int, int, const FT_Span_ *, void *)gray_spans
32(8) void (__fastcall *)(int, int, const FT_Span_ *, void *)black_spans
40(8) int (__fastcall *)(int, int, void *)bit_test
48(8) void (__fastcall *)(int, int, void *)bit_set
56(8) void *user
64(16) FT_BBox_clip_box

FT_GlyphSlotRec_

OffsetTypeName
0(8) FT_LibraryRec_ *library
8(8) FT_FaceRec_ *face
16(8) FT_GlyphSlotRec_ *next
24(4) unsigned intglyph_index
32(16) FT_Generic_generic
48(32) FT_Glyph_Metrics_metrics
80(4) intlinearHoriAdvance
84(4) intlinearVertAdvance
88(8) FT_Vector_advance
96(4) FT_Glyph_Format_format
104(40) FT_Bitmap_bitmap
144(4) intbitmap_left
148(4) intbitmap_top
152(40) FT_Outline_outline
192(4) unsigned intnum_subglyphs
200(8) FT_SubGlyphRec_ *subglyphs
208(8) void *control_data
216(4) intcontrol_len
220(4) intlsb_delta
224(4) intrsb_delta
232(8) void *other
240(8) FT_Slot_InternalRec_ *internal

FT_Generic_

OffsetTypeName
0(8) void *data
8(8) void (__fastcall *)(void *)finalizer

FT_Glyph_Metrics_

OffsetTypeName
0(4) intwidth
4(4) intheight
8(4) inthoriBearingX
12(4) inthoriBearingY
16(4) inthoriAdvance
20(4) intvertBearingX
24(4) intvertBearingY
28(4) intvertAdvance

FT_Hashkey_

OffsetTypeName
0(4) intnum
1(8) const char *str

FT_CharMapRec_

OffsetTypeName
0(8) FT_FaceRec_ *face
8(4) FT_Encoding_encoding
12(2) unsigned __int16platform_id
14(2) unsigned __int16encoding_id

FT_Span_

OffsetTypeName
0(2) __int16x
2(2) unsigned __int16len
4(1) unsigned __int8coverage

FT_ListRec_

OffsetTypeName
0(8) FT_ListNodeRec_ *head
8(8) FT_ListNodeRec_ *tail

FT_Data_

OffsetTypeName
0(8) const unsigned __int8 *pointer
8(4) intlength

FieldNameIterator

OffsetTypeName
0(16) SubStringstr
16(8) wchar_t *ptr

FloatTag_vtbl

struct /*VFT*/ FloatTag_vtbl
{
  void (__fastcall *~Tag)(Tag *this);
  void (__fastcall *deleteChildren)(Tag *this);
  void (__fastcall *write)(Tag *this, IDataOutput *);
  void (__fastcall *load)(Tag *this, IDataInput *);
  void (__fastcall *writeScriptData)(Tag *this, IDataOutput *);
  void (__fastcall *loadScriptData)(Tag *this, IDataInput *);
  std::string *(__fastcall *toString)(Tag *this, std::string *result);
  Tag::Type (__fastcall *getId)(Tag *this);
  bool (__fastcall *equals)(Tag *this, const Tag *);
  void (__fastcall *print)(Tag *this, const std::string *, PrintStream *);
  void (__fastcall *print)(Tag *this, PrintStream *);
  std::unique_ptr<Tag> *(__fastcall *copy)(Tag *this, std::unique_ptr<Tag> *result);
  unsigned __int64 (__fastcall *hash)(Tag *this);
};

FilterTextPacket

const struct __cppobj __declspec(align(8)) FilterTextPacket : Packet
{
  std::string mText;
  bool mFromServer;
};

FilterTextPacket_vtbl

struct /*VFT*/ FilterTextPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

FileChunkManager

struct __cppobj FileChunkManager
{
  unsigned __int64 mTotalSize;
  unsigned int mChunkSize;
  unsigned __int64 mTotalNbChunks;
  unsigned __int64 mRequestedChunks;
  unsigned __int64 mReceivedChunks;
  unsigned __int64 mWrittenChunks;
  std::vector<FileChunkInfo> mChunkInfo;
  MovePriorityQueue<FileChunk,std::less<FileChunk> > mChunkQueue;
};

FileUploadManager

struct __cppobj FileUploadManager : std::enable_shared_from_this<FileUploadManager>
{
  FileUploadManager_vtbl *__vftable /*VFT*/;
  FileInfo mFile;
  FileUploadManager::MultiPartStreamHelper mMultiPartHelper;
  UploadState mState;
  _BYTE mUploadError[4];
  std::shared_ptr<IFilePicker> mFilePicker;
  std::shared_ptr<IFileChunkUploader> mFileUploader;
  TaskGroup *mIOTaskGroup;
  std::weak_ptr<FileArchiver> mFileArchiver;
  bool mUploadAllAtOnce;
  bool mContinueOnReception;
  bool mUseStream;
  MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
};

FileUploadManager_vtbl

struct /*VFT*/ FileUploadManager_vtbl
{
  void (__fastcall *~FileUploadManager)(FileUploadManager *this);
  float (__fastcall *getUploadProgress)(FileUploadManager *this);
  void (__fastcall *uploadFileToRealmStorage)(FileUploadManager *this, const std::string *, const Core::Path *, const std::string *);
};

FileUploadManager::MultiPartStreamHelper

struct __cppobj FileUploadManager::MultiPartStreamHelper
{
  bool needHeader;
  bool needTrailer;
  std::string header;
  std::string trailer;
  unsigned __int64 currentFileByte;
  unsigned __int64 totalFileByte;
  unsigned __int64 totalStreamSize;
};

Font

struct __cppobj Font
{
  Font_vtbl *__vftable /*VFT*/;
  int mFontTexture;
  bool mAutoResetFormat;
  bool mUseCache;
  bool mRenderUnicodeSmooth;
  bool mAlwaysUnicode;
  mce::Color mCurrentColor;
  mce::Color mCaretColor;
  bool mItalic;
  bool mBold;
  bool mStrikethrough;
  bool mUnderlined;
  bool mObfuscated;
  mce::MaterialPtr mFontMat;
  mce::Color mColors[32];
  mce::TextureGroup *mTextures;
  std::map<std::tuple<std::string,mce::Color,float>,std::vector<Font::TextObject>,std::less<std::tuple<std::string,mce::Color,float> >,std::allocator<std::pair<std::tuple<std::string,mce::Color,float> const ,std::vector<Font::TextObject> > > > mStringCache;
  int mObfuscatedIndex;
  float mObfuscatedTextTime;
  Vec2 mCaretRenderPosition;
  Vec2 mCaretRenderSize;
};

Font_vtbl

struct /*VFT*/ Font_vtbl
{
  void (__fastcall *~Font)(Font *this);
  float (__fastcall *getCharWidth)(Font *this, int);
  void (__fastcall *switchFontsource)(Font *this, const Core::Path *, const Core::Path *);
  std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *(__fastcall *getFontSources)(Font *this, std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *result);
  void (__fastcall *fetchPage)(Font *this, int);
  Font::SheetId *(__fastcall *getSheet)(Font *this, Font::SheetId *result, int, int *, bool);
  bool (__fastcall *supportsChar)(Font *this, const int *);
  bool (__fastcall *_supportsShadowInSingleDraw)(Font *this);
  int (__fastcall *getLineLength)(Font *this, const std::string *, float, bool);
  float (__fastcall *getWrapHeight)(Font *this);
  float (__fastcall *getScaleFactor)(Font *this);
  Vec2 *(__fastcall *getTranslationFactor)(Font *this, Vec2 *result);
  bool (__fastcall *isScreenPixelAligned)(Font *this);
  bool (__fastcall *materialCanBeOverridden)(Font *this);
  void (__fastcall *uploadTextureToGPU)(Font *this);
  void (__fastcall *setTextConstantsInScreenContext)(Font *this, ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool);
  float (__fastcall *_getCharWidth)(Font *this, int, bool);
  bool (__fastcall *_isIconPage)(Font *this, const Font::SheetId *);
  mce::Font::Type (__fastcall *getType)(Font *this, const Font::SheetId *);
  std::optional<mce::Font::RenderingParameters> *(__fastcall *tryGetRenderingParameters)(Font *this, std::optional<mce::Font::RenderingParameters> *result, const ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool, const mce::Color *, const glm::tvec2<float,0> *);
  void (__fastcall *drawCached)(Font *this, ScreenContext *, const std::string *, float, float, const mce::Color *, const mce::Color *, const glm::tvec2<float,0> *, bool, bool, mce::MaterialPtr *, int, bool, float, const mce::Color *);
  void (__fastcall *onAppSuspended)(Font *this);
  void (__fastcall *onDeviceLost)(Font *this);
  void (__fastcall *reloadFontTextures)(Font *this, ResourceLoadManager *, bool);
  bool (__fastcall *isReloadingTextures)(Font *this);
  void (__fastcall *unloadTextures)(Font *this);
  void (__fastcall *_scanUnicodeCharacterSize)(Font *this, int, const Font::SheetId *, bool);
  bool (__fastcall *isSheetMatch)(Font *this, const Font::SheetId *);
  bool (__fastcall *_containsWideChar)(Font *this, const std::string *);
  float (__fastcall *_buildChar)(Font *this, std::vector<Font::GlyphQuad> *, int, const mce::Color *, bool, float, float, bool);
  ResourceLocation *(__fastcall *_getFontSheetLocation)(Font *this, ResourceLocation *result, const Font::SheetId *, bool);
  const mce::MaterialPtr *(__fastcall *getMaterial)(Font *this, const Font::SheetId *, bool);
  void (__fastcall *flushQueuedImageUploads)(Font *this);
  void (__fastcall *onLanguageChanged)(Font *this, const std::string *);
  void (__fastcall *loadFontData)(Font *this, bool);
  int (__fastcall *_getReplacementCharacter)(Font *this);
};

Font::TextObject::Page

struct __cppobj Font::TextObject::Page
{
  mce::Mesh mMesh;
  mce::TexturePtr mTexture;
  bool mRenderSmooth;
  Font::SheetId mSheet;
};

FontRepository

struct __cppobj FontRepository : AppPlatformListener, std::enable_shared_from_this<FontRepository>
{
  bool mIsInitialized;
  std::vector<std::shared_ptr<Font>> mLoadedFonts;
  std::unordered_map<std::string,unsigned __int64> mFontNameToIdentifier;
  unsigned __int64 mDefaultFontId;
  unsigned __int64 mRuneFontId;
  unsigned __int64 mUnicodeFontId;
  unsigned __int64 mSmoothFontLatinFontId;
  unsigned __int64 mUIFontId;
  unsigned __int64 mSmoothSmallFontID;
  std::unordered_map<unsigned __int64,std::shared_ptr<Font>> mOriginalMinecraftFonts;
  std::unordered_map<unsigned __int64,std::shared_ptr<Font>> mOverriddenFonts;
  std::vector<std::shared_ptr<Bedrock::Threading::IAsyncResult<void> >> mFontLoadingTaskTrackers;
  std::string mLanguageCode;
  std::vector<std::shared_ptr<Font>> mDelayedFontDelete;
};

FontRepository_vtbl

struct /*VFT*/ FontRepository_vtbl
{
  void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
  void (__fastcall *onLowMemory)(AppPlatformListener *this);
  void (__fastcall *onAppPaused)(AppPlatformListener *this);
  void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
  void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppResumed)(AppPlatformListener *this);
  void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
  void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
  void (__fastcall *onAppTerminated)(AppPlatformListener *this);
  void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
  void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
  void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
  void (__fastcall *onResizeBegin)(AppPlatformListener *this);
  void (__fastcall *onResizeEnd)(AppPlatformListener *this);
  void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};

FileWatcherUpdate

struct __cppobj FileWatcherUpdate
{
  std::optional<std::weak_ptr<mce::Image> > newSkin;
};

FlipbookTexture

struct __cppobj __declspec(align(4)) FlipbookTexture
{
  std::vector<int> mFrames;
  TextureUVCoordinateSet mTexUVCoordSet;
  int mReplicate;
  mce::TexturePtr mTexturePtr;
  mce::MaterialPtr m2DBlitMaterial;
  std::unique_ptr<Tessellator> mTessellator;
  mce::Mesh mMesh;
  const ResourceLocation mResourceLocation;
  float mCurrFrame;
  int mNumFrames;
  int mFrameSequenceLength;
  int mTicksPerFrame;
  int mWidth;
  int mHeight;
  int mPadSize;
  bool mBlendFrames;
  bool mTickOnlyOnce;
};

FrameUpdateContextBase

struct __cppobj FrameUpdateContextBase
{
};

FrameRenderObject

const struct __cppobj FrameRenderObject
{
  std::vector<ViewRenderObject,LinearAllocator<ViewRenderObject> > mViews;
};

FocusManagerProxyCallbacks

const struct __cppobj FocusManagerProxyCallbacks
{
  std::function<bool __cdecl(std::string const &)> mSetFocusControl;
};

FocusManagerProxy

struct __cppobj FocusManagerProxy
{
  const FocusManagerProxyCallbacks mCallbacks;
};

FlyingItemCommand

struct __cppobj __declspec(align(8)) FlyingItemCommand
{
  std::string mFromContainer;
  int mFromIndex;
  std::string mToContainer;
  int mToIndex;
  int mFlyingItemIdAux;
  int mColor;
  std::string mBannerPatterns;
  std::string mBannerColors;
  int mModId;
  std::string mModExtendValue;
  int mBannerType;
};

FocusManager

struct __cppobj FocusManager
{
  glm::tvec2<float,0> mSize;
  std::vector<std::shared_ptr<UIControl>> mFocusControls;
  __int8 mFocusActive : 1;
  __int8 mFocusResetFlag : 1;
  __int8 mFindClosestControl : 1;
  __int8 mFocusPositionCaptured : 1;
  __int8 mNeedsDefaultFocusUpdate : 1;
  __int8 mIncludeMagnetControls : 1;
  int mFocusedControlIndex;
  std::weak_ptr<UIControl> mFocusedControl;
  std::weak_ptr<UIControl> mLostFocusControl;
  std::weak_ptr<UIControl> mCurrentModalRoot;
  std::weak_ptr<UIControl> mCurrentFocusContainer;
  RecentFocusVector mRecentFocusList;
  std::unique_ptr<FocusManagerProxy> mProxy;
  std::string mPendingFocusControlID;
  int mPendingFocusControlIndex;
  bool mHasPendingFocusControl;
  std::string mPendingFocusCollectionIndexName;
};

FlightingService

struct __cppobj __declspec(align(2)) FlightingService : ServiceClient, std::enable_shared_from_this<FlightingService>
{
  std::shared_ptr<FlightingToggles> mFlightingToggles;
  IMinecraftEventing *mEventing;
  const Core::PathBuffer<std::string > mCacheLocation;
  const std::string mHostUrl;
  const std::string mClientId;
  std::string mCurrentLanguage;
  std::atomic<enum FlightingService::FetchState> mFetchState;
  std::vector<std::string> mCurrentTreatments;
  std::vector<std::string> mCurrentProgressions;
  std::vector<std::string> mOverrideTreatments;
  std::vector<std::string> mOverrideProgressions;
  std::mutex mQueuedCallbacksMutex;
  std::vector<std::function<void __cdecl(std::vector<std::string> const &)>> mQueuedCallbacks;
  std::mutex mTreatmentsMonitorCallbacksMutex;
  std::vector<FlightingService::TreatmentsMonitor> mTreatmentsMonitorCallbacks;
  std::atomic<unsigned int> mNextTreatmentsMonitorHandle;
  std::mutex mProgressionsMonitorCallbacksMutex;
  std::vector<FlightingService::ProgressionsMonitor> mProgressionsMonitorCallbacks;
  std::atomic<unsigned int> mNextProgressionsMonitorHandle;
  bool mTreatmentsOverriden;
  bool mProgressionsOverriden;
  bool mIsNetworkAllowed;
};

FlightingToggles::FlightingToggle

struct __cppobj FlightingToggles::FlightingToggle
{
  FlightingToggleId toggleId;
  std::unique_ptr<Option> option;
  std::string progressionId;
};

FlightingToggles

struct __cppobj FlightingToggles : IFlightingToggles
{
  std::vector<FlightingToggles::FlightingToggle> mToggles;
  FlightingService *mFlightingService;
  bool mFlightServiceIsAvailable;
  unsigned int mMonitorHandle;
  const Core::PathBuffer<std::string > mStorageLocation;
};

FlightingToggles_vtbl

struct /*VFT*/ FlightingToggles_vtbl
{
  void (__fastcall *~IFlightingToggles)(IFlightingToggles *this);
  bool (__fastcall *isEnabled)(IFlightingToggles *this, FlightingToggleId);
  void (__fastcall *registerOptionObserverCallback)(IFlightingToggles *this, Bedrock::PubSub::ScopedSubscription *, FlightingToggleId, std::function<void __cdecl(Option const &)>);
};

FlightingService::TreatmentsMonitor

struct __cppobj FlightingService::TreatmentsMonitor
{
  unsigned int handle;
  std::function<void __cdecl(std::vector<std::string> const &)> callback;
};

FlightingService::ProgressionsMonitor

struct __cppobj FlightingService::ProgressionsMonitor
{
  unsigned int handle;
  std::function<void __cdecl(std::vector<std::string> const &)> callback;
};

FlightingService_vtbl

struct /*VFT*/ FlightingService_vtbl
{
  void (__fastcall *~ServiceClient)(ServiceClient *this);
  void (__fastcall *update)(ServiceClient *this);
  void (__fastcall *_submitRequest)(ServiceClient *this, std::shared_ptr<RequestHandler>);
};

FileDownloadManager

struct __cppobj __declspec(align(8)) FileDownloadManager : std::enable_shared_from_this<FileDownloadManager>
{
  FileDownloadManager_vtbl *__vftable /*VFT*/;
  FileInfo mFile;
  DownloadState mState;
  _BYTE mDownloadError[4];
  std::shared_ptr<IFilePicker> mFilePicker;
  std::shared_ptr<IFileChunkDownloader> mFileDownloader;
  std::shared_ptr<TaskGroup> mIOTaskGroup;
  bool mOwnsTaskGroup;
  MPMCQueue<std::function<void __cdecl(void)> > mCallbackQueue;
  std::vector<unsigned char> mDataBuffer;
  unsigned __int64 mCurrentBufferSize;
  unsigned __int64 mCurrentBufferOffset;
  bool mHasWriteError;
};

FileDownloadManager_vtbl

struct /*VFT*/ FileDownloadManager_vtbl
{
  void (__fastcall *~FileDownloadManager)(FileDownloadManager *this);
  void (__fastcall *update)(FileDownloadManager *this);
  void (__fastcall *cancelDownload)(FileDownloadManager *this);
  float (__fastcall *getDownloadProgress)(FileDownloadManager *this);
};

FrustumCuller

struct __cppobj FrustumCuller
{
  Frustum mFrustumData;
  Vec3 mOff;
};

FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange

struct __cppobj FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange
{
  unsigned __int64 mOffset;
  unsigned __int64 mSize;
  std::atomic<unsigned __int64> mCurrentOffset;
};

FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>

struct __cppobj FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>
{
  std::shared_ptr<Core::CpuRingBufferAllocation_Buffer::Buffer> mBuffer;
  const unsigned __int64 mSize;
  std::queue<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation,std::deque<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation,std::allocator<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::ScopedAllocation> > > mAllocations;
  std::atomic<unsigned __int64> mCurrentAllocationScopeSize;
  FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange mHeadRange;
  FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearRange mTailRange;
  std::atomic<unsigned __int64> mUsedSize;
  std::atomic<unsigned short> mCurrentAllocationId;
  unsigned __int64 mCurrentFence;
  std::optional<unsigned __int64> mLastFenceWithAllocation;
};

FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>

struct __cppobj FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>
{
  std::atomic<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0> *> mLastPageAllocatedFrom;
  std::atomic<unsigned __int64> mAllocationScopeCheck;
  const unsigned __int64 mInitialSize;
  std::atomic<unsigned __int64> mUsedSize;
  std::atomic<unsigned __int64> mAllocationSize;
  boost::container::flat_map<unsigned __int64,std::shared_ptr<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0> >,std::less<unsigned __int64>,boost::container::new_allocator<std::pair<unsigned __int64,std::shared_ptr<FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0> > > > > mRings;
  unsigned __int16 mRingLifetimeWithNoAllocation;
  unsigned __int64 mCurrentFence;
  std::optional<unsigned __int64> mLastCompletedFenceValue;
  std::shared_ptr<Core::CpuRingBufferAllocation_Buffer> mBufferImpl;
  std::shared_mutex mAccessLock;
};

FMOD::ChannelControl

struct __cppobj FMOD::ChannelControl
{
};

FMOD::ChannelGroup

struct __cppobj FMOD::ChannelGroup : FMOD::ChannelControl
{
};

FMOD::Channel

struct __cppobj FMOD::Channel : FMOD::ChannelControl
{
};

FMOD::System

struct __cppobj FMOD::System
{
};

FileSystemFMOD

struct __cppobj FileSystemFMOD
{
};

FillingContainer

struct __cppobj FillingContainer : Container
{
  std::vector<ItemStack> mItems;
  Player *mPlayer;
};

FillingContainer_vtbl

struct /*VFT*/ FillingContainer_vtbl
{
  void (__fastcall *~Container)(Container *this);
  void (__fastcall *init)(Container *this);
  void (__fastcall *serverInitItemStackIds)(Container *this, int, int, std::function<void __cdecl(int,ItemStack const &)>);
  void (__fastcall *addContentChangeListener)(Container *this, ContainerContentChangeListener *);
  void (__fastcall *removeContentChangeListener)(Container *this, ContainerContentChangeListener *);
  const ItemStack *(__fastcall *getItem)(Container *this, int);
  bool (__fastcall *hasRoomForItem)(Container *this, const ItemStack *);
  void (__fastcall *addItem)(Container *this, ItemStack *);
  bool (__fastcall *addItemToFirstEmptySlot)(Container *this, ItemStack *);
  void (__fastcall *setItem)(Container *this, int, const ItemStack *);
  void (__fastcall *setItemWithForceBalance)(Container *this, int, const ItemStack *, bool);
  void (__fastcall *removeItem)(Container *this, int, int);
  void (__fastcall *removeAllItems)(Container *this);
  void (__fastcall *dropContents)(Container *this, BlockSource *, const Vec3 *, bool);
  int (__fastcall *getContainerSize)(Container *this);
  int (__fastcall *getMaxStackSize)(Container *this);
  void (__fastcall *startOpen)(Container *this, Player *);
  void (__fastcall *stopOpen)(Container *this, Player *);
  std::vector<ItemStack> *(__fastcall *getSlotCopies)(Container *this, std::vector<ItemStack> *result);
  const std::vector<ItemStack const *> *(__fastcall *getSlots)(Container *this, const std::vector<ItemStack const *> *result);
  int (__fastcall *getItemCount)(Container *this, const ItemStack *);
  int (__fastcall *findFirstSlotForItem)(Container *this, const ItemStack *);
  bool (__fastcall *canPushInItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
  bool (__fastcall *canPullOutItem)(Container *this, BlockSource *, int, int, const ItemInstance *);
  void (__fastcall *setContainerChanged)(Container *this, int);
  void (__fastcall *setContainerMoved)(Container *this);
  void (__fastcall *setCustomName)(Container *this, const std::string *);
  bool (__fastcall *hasCustomName)(Container *this);
  void (__fastcall *readAdditionalSaveData)(Container *this, const CompoundTag *);
  void (__fastcall *addAdditionalSaveData)(Container *this, CompoundTag *);
  void (__fastcall *createTransactionContext)(Container *this, std::function<void __cdecl(Container &,int,ItemStack const &,ItemStack const &)>, std::function<void __cdecl(void)>);
  void (__fastcall *initializeContainerContents)(Container *this, BlockSource *);
  bool (__fastcall *reviewItems)(Container *this, Level *);
  bool (__fastcall *add)(FillingContainer *this, ItemStack *);
  bool (__fastcall *canAdd)(FillingContainer *this, const ItemStack *);
  void (__fastcall *clearSlot)(FillingContainer *this, int);
  int (__fastcall *clearInventory)(FillingContainer *this, int);
  void (__fastcall *load)(FillingContainer *this, const ListTag *, const SemVersion *, Level *);
  int (__fastcall *getEmptySlotsCount)(FillingContainer *this);
};

FogDefinitionRegistry

struct __cppobj FogDefinitionRegistry : Bedrock::EnableNonOwnerReferences
{
  WeakRefT<SharePtrRefTraits<FogDefinition const > > mDefaultFogDefinition;
  std::unordered_map<HashedString,OwnerPtrT<SharePtrRefTraits<FogDefinition const > >> mFogDefinitionMap;
  std::unordered_map<HashedString,OwnerPtrT<SharePtrRefTraits<FogDefinition const > >> mBackCompatFogDefinitionMap;
};

FogManager

struct __cppobj FogManager : Bedrock::EnableNonOwnerReferences
{
  std::vector<FogManager::Layer> mFogLayers;
};

FlushableEnv

struct __cppobj FlushableEnv : leveldb::EnvWrapper
{
};

FlushableEnv_vtbl

struct /*VFT*/ FlushableEnv_vtbl
{
  void (__fastcall *~Env)(leveldb::Env *this);
  leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
  leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
  leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
  leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
  bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
  leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
  leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
  leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
  leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
  leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
  void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
  void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
  leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
  leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
  unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
  void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
  void (__fastcall *flushToPermanentStorage)(FlushableEnv *this);
};

FunctionManager

struct __cppobj FunctionManager
{
  FunctionManager_vtbl *__vftable /*VFT*/;
  const GameRule *mGameRule;
  bool mIsProcessingStack;
  std::vector<FunctionManager::QueuedCommand> mCommandList;
  std::unordered_map<CommandOrigin const *,FunctionManager::OriginMapping> mOriginMap;
  std::unique_ptr<ICommandDispatcher> mCommandDispatcher;
  std::unique_ptr<CommandOrigin> mTickOrigin;
  std::unordered_map<std::string,std::unique_ptr<FunctionEntry>> mFunctions;
  std::vector<gsl::not_null<FunctionEntry *>> mTickFunctions;
};

FunctionManager_vtbl

struct /*VFT*/ FunctionManager_vtbl
{
  void (__fastcall *~FunctionManager)(FunctionManager *this);
};

FunctionManager::QueuedCommand

struct FunctionManager::QueuedCommand
{
  IFunctionEntry *mFunction;
  const CommandOrigin *mOrigin;
};

FunctionEntry

struct __cppobj __declspec(align(8)) FunctionEntry : IFunctionEntry
{
  std::vector<std::unique_ptr<IFunctionEntry>> mCommandList;
  _BYTE mState[1];
};

FunctionEntry_vtbl

struct /*VFT*/ FunctionEntry_vtbl
{
  void (__fastcall *~IFunctionEntry)(IFunctionEntry *this);
  void (__fastcall *execute)(IFunctionEntry *this, FunctionManager *, const CommandOrigin *);
};

FileArchiver

struct __cppobj FileArchiver : Bedrock::EnableNonOwnerReferences, std::enable_shared_from_this<FileArchiver>
{
  Core::ZipUtils::ZipProgress mProgress;
  std::promise<FileArchiver::Result> mLastResult;
  FileArchiver::State mCurrentState;
  Core::FilePathManager *mFilePathManager;
  std::function<void __cdecl(std::string const &)> mDisplayMessageCallback;
  ResourcePackRepository *mResourcePackRepository;
  std::unique_ptr<TaskGroup> mIOTaskGroup;
};

FileDataResponse

struct __cppobj FileDataResponse
{
  Core::PathBuffer<std::string > mFullPath;
};

FileDataRequest

struct __cppobj FileDataRequest : RequestHandler
{
  const std::string mContentUrl;
  std::function<void __cdecl(Core::Path const &)> mCallback;
  Core::PathBuffer<std::string > mFileCacheLocation;
  std::vector<std::basic_regex<char,std::regex_traits<char> >> mRequiredContentTypes;
  std::shared_ptr<FileDataResponse> mFileDataResponse;
};

FileDataRequest_vtbl

struct /*VFT*/ FileDataRequest_vtbl
{
  void (__fastcall *~RequestHandler)(RequestHandler *this);
  void (__fastcall *send)(RequestHandler *this);
  void (__fastcall *sendCachedRequest)(RequestHandler *this);
  bool (__fastcall *update)(RequestHandler *this);
  bool (__fastcall *isDone)(RequestHandler *this);
  void (__fastcall *onComplete)(RequestHandler *this);
  bool (__fastcall *canSendRequest)(RequestHandler *this);
  void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};

FeatureRegistry

struct __cppobj FeatureRegistry
{
  std::vector<std::unique_ptr<IFeature>> mFeatureRegistry;
  std::vector<OwnerPtrT<FeatureRefTraits>> mFeatureSlots;
  std::unordered_map<HashedString,unsigned __int64> mFeatureLookupMap;
};

FeatureLoading::AbstractFeatureHolder

struct __cppobj FeatureLoading::AbstractFeatureHolder
{
  FeatureLoading::AbstractFeatureHolder_vtbl *__vftable /*VFT*/;
};

FeatureLoading::AbstractFeatureHolder_vtbl

struct /*VFT*/ FeatureLoading::AbstractFeatureHolder_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::FeatureRootParseContext

struct __cppobj FeatureLoading::FeatureRootParseContext
{
  std::reference_wrapper<std::string > mFeatureName;
  std::reference_wrapper<IWorldRegistriesProvider> mRegistryProvider;
  std::reference_wrapper<ResourcePackManager const > mPackManager;
  std::unique_ptr<FeatureLoading::AbstractFeatureHolder> mFeatureHolder;
};

FeatureTypeFactory

struct __cppobj FeatureTypeFactory
{
  std::unordered_map<std::string,std::function<IFeature * __cdecl(FeatureRegistry &,std::string const &)>> mFeatureGenerators;
  std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,FeatureLoading::FeatureRootParseContext> > mSchema;
  std::vector<std::function<void __cdecl(Documentation::Node &)>> mDocumentationGenerators;
  std::unique_ptr<JsonDefinitionUpgrader::IJsonDefinitionUpgrader> mFeatureDefinitionUpgrader;
};

Factory<Dimension,Level &,Scheduler &,AutomaticID<Dimension,int> &>

struct __cppobj Factory<Dimension,Level &,Scheduler &,AutomaticID<Dimension,int> &>
{
  std::unordered_map<std::string,std::function<std::unique_ptr<Dimension> __cdecl(Level &,Scheduler &,AutomaticID<Dimension,int> &)>> mFactoryMap;
};

Feature_vtbl

struct /*VFT*/ Feature_vtbl
{
  void (__fastcall *~IFeature)(IFeature *this);
  std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
  std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
  bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
  bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};

FilterTest::Definition

const struct __cppobj FilterTest::Definition
{
  std::string mName;
  std::string mDescription;
  const FilterParamDefinition *mSubjectDefinition;
  const FilterParamDefinition *mDomainDefinition;
  const FilterParamDefinition *mOperatorDefinition;
  const FilterParamDefinition *mValueDefinition;
  std::function<std::shared_ptr<FilterTest> __cdecl(void)> mFactory;
};

FilterTest_vtbl

struct /*VFT*/ FilterTest_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

Factory<EventResponse>

const struct __cppobj Factory<EventResponse>
{
  std::unordered_map<std::string,std::function<std::unique_ptr<EventResponse> __cdecl(void)>> mFactoryMap;
};

FuelItemComponent

const struct __cppobj __declspec(align(8)) FuelItemComponent : ItemComponent
{
  float mFuelDuration;
};

FuelItemComponent_vtbl

struct /*VFT*/ FuelItemComponent_vtbl
{
  void (__fastcall *~ItemComponent)(ItemComponent *this);
  bool (__fastcall *checkComponentDataForContentErrors)(ItemComponent *this);
  void (__fastcall *writeSettings)(ItemComponent *this);
  bool (__fastcall *useOn)(ItemComponent *this, ItemStack *, Actor *, const BlockPos *, unsigned __int8, const Vec3 *);
  bool (__fastcall *isNetworkComponent)(ItemComponent *this);
  std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(ItemComponent *this, std::unique_ptr<CompoundTag> *result);
  void (__fastcall *initializeFromNetwork)(ItemComponent *this, const CompoundTag *);
};

FoodItemComponentLegacy::Effect

struct FoodItemComponentLegacy::Effect
{
  const char *descriptionId;
  int id;
  int duration;
  int amplifier;
  float chance;
};

FoodItemComponentLegacy

struct __cppobj FoodItemComponentLegacy : IFoodItemComponent
{
  const Item *mOwner;
  int mNutrition;
  float mSaturationModifier;
  std::string mUsingConvertsTo;
  _BYTE mOnUseAction[4];
  Vec3 mOnUseRange;
  std::string mCoolDownType;
  int mCooldownTime;
  bool mCanAlwaysEat;
  std::vector<FoodItemComponentLegacy::Effect> mEffects;
  std::vector<unsigned int> mRemoveEffects;
};

FoodItemComponentLegacy_vtbl

struct /*VFT*/ FoodItemComponentLegacy_vtbl
{
  void (__fastcall *~IFoodItemComponent)(IFoodItemComponent *this);
  int (__fastcall *getNutrition)(IFoodItemComponent *this);
  float (__fastcall *getSaturationModifier)(IFoodItemComponent *this);
  const Item *(__fastcall *eatItem)(IFoodItemComponent *this, ItemStack *, Actor *, Level *);
  bool (__fastcall *use)(IFoodItemComponent *this, ItemStack *, Player *);
  const Item *(__fastcall *useTimeDepleted)(IFoodItemComponent *this, ItemStack *, Player *, Level *);
};

Factory<BaseLightTextureImageBuilder,Level &,Scheduler &>

struct __cppobj Factory<BaseLightTextureImageBuilder,Level &,Scheduler &>
{
  std::unordered_map<std::string,std::function<std::unique_ptr<BaseLightTextureImageBuilder> __cdecl(Level &,Scheduler &)>> mFactoryMap;
};

Factory<BlockComponentDescription>

struct __cppobj Factory<BlockComponentDescription>
{
  std::unordered_map<std::string,std::function<std::unique_ptr<BlockComponentDescription> __cdecl(void)>> mFactoryMap;
};

FishingHook

struct __cppobj FishingHook : Actor
{
  const float SHOOT_SPEED;
  const float SHOOT_POWER;
  const int NUM_PERCENTAGE_STEPS;
  bool mInGround;
  BlockPos mBlockPos;
  float mFishAngle;
  int mLife;
  int mFlightTime;
  int mTimeUntilHooked;
  int mTimeUntilLured;
  int mTimeUntilNibble;
  int mFishingSpeed;
  int mLerpSteps;
  Vec3 mLerpPos;
  float mLerpRotX;
  float mLerpRotY;
  float mBobTimer;
  Vec3 mTargetPos;
};

FishingHook_vtbl

struct /*VFT*/ FishingHook_vtbl
{
  bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
  void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *_serverInitItemStackIds)(Actor *this);
  void (__fastcall *_doInitialMove)(Actor *this);
  bool (__fastcall *checkAllSensitiveWords)(Actor *this);
  bool (__fastcall *checkNameTag)(Actor *this);
  void (__fastcall *~Actor)(Actor *this);
  void (__fastcall *reset)(Actor *this);
  int (__fastcall *getOnDeathExperience)(Actor *this);
  ActorType (__fastcall *getOwnerEntityType)(Actor *this);
  void (__fastcall *remove)(Actor *this);
  void (__fastcall *setPos)(Actor *this, const Vec3 *);
  const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
  const Vec3 *(__fastcall *getPos)(Actor *this);
  const Vec3 *(__fastcall *getPosOld)(Actor *this);
  const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
  Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
  Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
  void (__fastcall *setRot)(Actor *this, const Vec2 *);
  void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
  void (__fastcall *move)(Actor *this, const Vec3 *);
  Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
  float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
  float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
  float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
  float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
  float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
  Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
  void (__fastcall *checkBlockCollisions)(Actor *this);
  void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
  bool (__fastcall *isFireImmune)(Actor *this);
  bool (__fastcall *breaksFallingBlocks)(Actor *this);
  void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
  void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
  bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
  void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
  void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
  void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
  std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
  void (__fastcall *normalTick)(Actor *this);
  void (__fastcall *baseTick)(Actor *this);
  void (__fastcall *rideTick)(Actor *this);
  void (__fastcall *positionRider)(Actor *this, Actor *, float);
  float (__fastcall *getRidingHeight)(Actor *this);
  bool (__fastcall *startRiding)(Actor *this, Actor *);
  void (__fastcall *addRider)(Actor *this, Actor *);
  void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
  std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
  bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
  bool (__fastcall *isInWall)(Actor *this);
  bool (__fastcall *isInvisible)(Actor *this);
  bool (__fastcall *canShowNameTag)(Actor *this);
  bool (__fastcall *canExistInPeaceful)(Actor *this);
  void (__fastcall *setNameTagVisible)(Actor *this, bool);
  const std::string *(__fastcall *getNameTag)(Actor *this);
  unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
  std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
  void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
  void (__fastcall *setNameTag)(Actor *this, const std::string *);
  bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
  void (__fastcall *setScoreTag)(Actor *this, const std::string *);
  const std::string *(__fastcall *getScoreTag)(Actor *this);
  bool (__fastcall *isInWater)(Actor *this);
  bool (__fastcall *hasEnteredWater)(Actor *this);
  bool (__fastcall *isImmersedInWater)(Actor *this);
  bool (__fastcall *isInWaterOrRain)(Actor *this);
  bool (__fastcall *isInLava)(Actor *this);
  bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
  bool (__fastcall *isOverWater)(Actor *this);
  void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
  float (__fastcall *getCameraOffset)(Actor *this);
  float (__fastcall *getShadowHeightOffs)(Actor *this);
  float (__fastcall *getShadowRadius)(Actor *this);
  Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
  bool (__fastcall *canSeeInvisible)(Actor *this);
  bool (__fastcall *canSee)(Actor *this, const Vec3 *);
  bool (__fastcall *canSee)(Actor *this, const Actor *);
  bool (__fastcall *isSkyLit)(Actor *this, float);
  float (__fastcall *getBrightness)(Actor *this, float);
  bool (__fastcall *interactPreventDefault)(Actor *this);
  void (__fastcall *playerTouch)(Actor *this, Player *);
  void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
  void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
  bool (__fastcall *isImmobile)(Actor *this);
  bool (__fastcall *isSilent)(Actor *this);
  bool (__fastcall *isPickable)(Actor *this);
  bool (__fastcall *isFishable)(Actor *this);
  bool (__fastcall *isSleeping)(Actor *this);
  bool (__fastcall *isShootable)(Actor *this);
  void (__fastcall *setSneaking)(Actor *this, bool);
  bool (__fastcall *isBlocking)(Actor *this);
  bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *isAlive)(Actor *this);
  bool (__fastcall *isOnFire)(Actor *this);
  bool (__fastcall *isOnHotBlock)(Actor *this);
  bool (__fastcall *isCreativeModeAllowed)(Actor *this);
  bool (__fastcall *isSurfaceMob)(Actor *this);
  bool (__fastcall *isTargetable)(Actor *this);
  bool (__fastcall *isLocalPlayer)(Actor *this);
  bool (__fastcall *isPlayer)(Actor *this);
  bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
  void (__fastcall *setTarget)(Actor *this, Actor *);
  Actor *(__fastcall *findAttackTarget)(Actor *this);
  bool (__fastcall *isValidTarget)(Actor *this, Actor *);
  bool (__fastcall *attack)(Actor *this, Actor *);
  void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
  void (__fastcall *adjustDamageAmount)(Actor *this, int *);
  int (__fastcall *getEquipmentCount)(Actor *this);
  void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
  void (__fastcall *setSitting)(Actor *this, bool);
  void (__fastcall *onTame)(Actor *this);
  void (__fastcall *onFailedTame)(Actor *this);
  int (__fastcall *getInventorySize)(Actor *this);
  int (__fastcall *getEquipSlots)(Actor *this);
  int (__fastcall *getChestSlots)(Actor *this);
  void (__fastcall *setStanding)(Actor *this, bool);
  bool (__fastcall *canPowerJump)(Actor *this);
  void (__fastcall *setCanPowerJump)(Actor *this, bool);
  bool (__fastcall *isJumping)(Actor *this);
  bool (__fastcall *isEnchanted)(Actor *this);
  void (__fastcall *rideJumped)(Actor *this);
  void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *shouldRender)(Actor *this);
  bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
  ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
  void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
  void (__fastcall *animateHurt)(Actor *this);
  bool (__fastcall *doFireHurt)(Actor *this, int);
  void (__fastcall *onLightningHit)(Actor *this);
  void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *feed)(Actor *this, int);
  void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
  float (__fastcall *getPickRadius)(Actor *this);
  const HashedString *(__fastcall *getActorRendererId)(Actor *this);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
  void (__fastcall *despawn)(Actor *this);
  void (__fastcall *killed)(Actor *this, Actor *);
  void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
  void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
  const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
  ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
  ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
  float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
  const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
  void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
  const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
  void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
  void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
  const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
  bool (__fastcall *consumeTotem)(Actor *this);
  bool (__fastcall *save)(Actor *this, CompoundTag *);
  void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
  bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
  ActorType (__fastcall *getEntityTypeId)(Actor *this);
  const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
  ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
  void (__fastcall *setOnFire)(Actor *this, int);
  AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
  void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
  int (__fastcall *getPortalCooldown)(Actor *this);
  int (__fastcall *getPortalWaitTime)(Actor *this);
  AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
  bool (__fastcall *canChangeDimensions)(Actor *this);
  void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
  void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
  ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
  void (__fastcall *checkFallDamage)(Actor *this, float, bool);
  void (__fastcall *causeFallDamage)(Actor *this, float);
  void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
  void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
  bool (__fastcall *canAddRider)(Actor *this, Actor *);
  bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
  bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
  bool (__fastcall *inCaravan)(Actor *this);
  bool (__fastcall *isLeashableType)(Actor *this);
  void (__fastcall *tickLeash)(Actor *this);
  void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
  bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
  bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
  void (__fastcall *startSwimming)(Actor *this);
  void (__fastcall *stopSwimming)(Actor *this);
  void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
  CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
  AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
  const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
  int (__fastcall *getDeathTime)(Actor *this);
  void (__fastcall *heal)(Actor *this, int);
  bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
  bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
  bool (__fastcall *canBeAffected)(Actor *this, int);
  bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
  void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
  AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
  void (__fastcall *openContainerComponent)(Actor *this, Player *);
  void (__fastcall *swing)(Actor *this);
  void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
  bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
  int (__fastcall *getOutputSignal)(Actor *this);
  void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
  float (__fastcall *getMapDecorationRotation)(Actor *this);
  float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
  float (__fastcall *getYHeadRot)(Actor *this);
  bool (__fastcall *isWorldBuilder)(Actor *this);
  bool (__fastcall *isCreative)(Actor *this);
  bool (__fastcall *isAdventure)(Actor *this);
  bool (__fastcall *add)(Actor *this, ItemStack *);
  bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
  bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
  bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
  void (__fastcall *setAuxValue)(Actor *this, int);
  void (__fastcall *setSize)(Actor *this, float, float);
  int (__fastcall *getLifeSpan)(Actor *this);
  void (__fastcall *onOrphan)(Actor *this);
  void (__fastcall *wobble)(Actor *this);
  bool (__fastcall *wasHurt)(Actor *this);
  void (__fastcall *startSpinAttack)(Actor *this);
  void (__fastcall *stopSpinAttack)(Actor *this);
  void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
  bool (__fastcall *hasCritBox)(Actor *this);
  bool (__fastcall *isCritHit)(Actor *this);
  void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
  void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
  void (__fastcall *reloadLootTable)(Actor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
  void (__fastcall *kill)(Actor *this);
  void (__fastcall *die)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *shouldTick)(Actor *this);
  std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
  void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
  bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
  float (__fastcall *getNextStep)(Actor *this, const float);
  bool (__fastcall *canMakeStepSound)(Actor *this);
  void (__fastcall *outOfWorld)(Actor *this);
  bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
  void (__fastcall *markHurt)(Actor *this);
  void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
  void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
  bool (__fastcall *_makeFlySound)(Actor *this);
  void (__fastcall *checkInsideBlocks)(Actor *this, float);
  void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
  bool (__fastcall *updateWaterState)(Actor *this);
  void (__fastcall *doWaterSplashEffect)(Actor *this);
  void (__fastcall *spawnTrailBubbles)(Actor *this);
  void (__fastcall *updateInsideBlock)(Actor *this);
  LootTable *(__fastcall *getLootTable)(Actor *this);
  LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
  void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
  void (__fastcall *_onSizeUpdated)(Actor *this);
  void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};

FilePickerSettings

struct __cppobj FilePickerSettings
{
  std::function<void __cdecl(std::shared_ptr<FilePickerSettings>)> onCancel;
  std::function<void __cdecl(bool)> onOperationComplete;
  std::function<void __cdecl(std::shared_ptr<FilePickerSettings>,Core::Path const &)> onPick;
  std::vector<FilePickerSettings::FileDescription> mFileDescriptions;
  unsigned __int64 mDefaultFileExtensionIndex;
  FilePickerSettings::PickerType mPickerType;
  std::string mDefaultFileName;
  std::string mDefaultAlbumName;
  std::string mFilePickerTitle;
};

FeatureToggles

struct __cppobj FeatureToggles : Bedrock::EnableNonOwnerReferences
{
  std::vector<FeatureToggles::FeatureToggle> mFeatures;
  std::vector<Bedrock::PubSub::ScopedSubscription> mOptionLockSubscriptions;
  Core::PathBuffer<std::string > mFilePath;
};

Facing

struct __cppobj Facing
{
};

Facing::Plane

struct __cppobj Facing::Plane
{
};

FMOD_ASYNCREADINFO

struct FMOD_ASYNCREADINFO
{
  void *handle;
  unsigned int offset;
  unsigned int sizebytes;
  int priority;
  void *userdata;
  void *buffer;
  unsigned int bytesread;
  void (__fastcall *done)(FMOD_ASYNCREADINFO *, FMOD_RESULT);
};

FMOD_GUID

struct FMOD_GUID
{
  unsigned int Data1;
  unsigned __int16 Data2;
  unsigned __int16 Data3;
  unsigned __int8 Data4[8];
};

FMOD_CREATESOUNDEXINFO

struct FMOD_CREATESOUNDEXINFO
{
  int cbsize;
  unsigned int length;
  unsigned int fileoffset;
  int numchannels;
  int defaultfrequency;
  FMOD_SOUND_FORMAT format;
  unsigned int decodebuffersize;
  int initialsubsound;
  int numsubsounds;
  int *inclusionlist;
  int inclusionlistnum;
  FMOD_RESULT (__fastcall *pcmreadcallback)(struct FMOD_SOUND *, void *, unsigned int);
  FMOD_RESULT (__fastcall *pcmsetposcallback)(struct FMOD_SOUND *, int, unsigned int, unsigned int);
  FMOD_RESULT (__fastcall *nonblockcallback)(struct FMOD_SOUND *, FMOD_RESULT);
  const char *dlsname;
  const char *encryptionkey;
  int maxpolyphony;
  void *userdata;
  FMOD_SOUND_TYPE suggestedsoundtype;
  FMOD_RESULT (__fastcall *fileuseropen)(const char *, unsigned int *, void **, void *);
  FMOD_RESULT (__fastcall *fileuserclose)(void *, void *);
  FMOD_RESULT (__fastcall *fileuserread)(void *, void *, unsigned int, unsigned int *, void *);
  FMOD_RESULT (__fastcall *fileuserseek)(void *, unsigned int, void *);
  FMOD_RESULT (__fastcall *fileuserasyncread)(FMOD_ASYNCREADINFO *, void *);
  FMOD_RESULT (__fastcall *fileuserasynccancel)(FMOD_ASYNCREADINFO *, void *);
  void *fileuserdata;
  int filebuffersize;
  FMOD_CHANNELORDER channelorder;
  unsigned int channelmask;
  struct FMOD_SOUNDGROUP *initialsoundgroup;
  unsigned int initialseekposition;
  unsigned int initialseekpostype;
  int ignoresetfilesystem;
  unsigned int audioqueuepolicy;
  unsigned int minmidigranularity;
  int nonblockthreadid;
  FMOD_GUID *fsbguid;
};

FMODFileDescriptor

struct __cppobj FMODFileDescriptor
{
  unsigned __int64 mFileSize;
  std::string mFileName;
  std::mutex mFileMutex;
};

FMODFileTracker

struct __cppobj FMODFileTracker
{
  std::unordered_map<void *,std::shared_ptr<FMODFileDescriptor>> mFileDescriptorsMap;
  std::mutex mMutex;
};

FetchImageParams

struct __cppobj FetchImageParams
{
  std::string mContentUrl;
};

FocusComponent

struct __cppobj __declspec(align(8)) FocusComponent : UIComponent
{
  FocusManager *mFocusManager;
  int mDefaultFocusPrecedence;
  glm::tvec2<float,0> mCapturedFocusPoint;
  std::string mFocusIdentifier;
  std::unordered_map<enum ui::CardinalDirection,std::string> mDirectionalFocusOverrides;
  std::unordered_map<std::string,std::unordered_map<enum ui::CardinalDirection,std::string>> mNamedMappingLookupData;
  __int8 mFocusEnabled : 1;
  __int8 mFocusWrapEnabled : 1;
  __int8 mFocusPointCaptured : 1;
  __int8 mFocusMagnetEnabled : 1;
  __int8 mResetOnFocusLost : 1;
};

FocusComponent_vtbl

struct /*VFT*/ FocusComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

FormattedAchievementData

struct __cppobj FormattedAchievementData
{
  std::string mAchievementId;
  std::string mDisplayNames;
  std::string mDisplayDescription;
  Core::PathBuffer<std::string > mTexturePath;
  std::string mTextureLocationType;
  bool mVisibleWorldIcon;
  bool mIsLocked;
  std::string mAchievementGamerScore;
  std::string mAchievementWorldScore;
  float mProgressBar;
  const StoreCatalogItem *mPersonaReward;
  mce::UUID mPersonaRewardId;
};

FormattedPlayerStats

struct __cppobj FormattedPlayerStats
{
  std::string mGamerscoreValue;
  std::string mAchievementValue;
  std::string mTimePlayedValue;
  std::string mAchievementPercentage;
};

FILE_ID_DESCRIPTOR

struct FILE_ID_DESCRIPTOR
{
  unsigned int dwSize;
  _FILE_ID_TYPE Type;
  $DDC60D76A4217E10985A7D269A0E4857 ___u2;
};

FLASHWINFO

struct __declspec(align(8)) FLASHWINFO
{
  unsigned int cbSize;
  HWND__ *hwnd;
  unsigned int dwFlags;
  unsigned int uCount;
  unsigned int dwTimeout;
};

FirstPersonLookBehavior

struct __cppobj __declspec(align(8)) FirstPersonLookBehavior : CameraBehavior<FirstPersonLookBehavior>
{
  float mYaw;
  float mPitch;
  float mYawDelta;
  float mPitchMin;
  float mPitchMax;
};

FirstPersonLookBehavior_vtbl

struct /*VFT*/ FirstPersonLookBehavior_vtbl
{
  void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
  void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
  void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
  void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
  bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
  HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
  ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};

FlyBehavior

struct __cppobj FlyBehavior : CameraBehavior<FlyBehavior>
{
  float mSpeed;
  float mSpeedAlt;
};

FlyBehavior_vtbl

struct /*VFT*/ FlyBehavior_vtbl
{
  void (__fastcall *~ICameraBehavior)(ICameraBehavior *this);
  void (__fastcall *onSetup)(ICameraBehavior *this, IClientInstance *, CameraDirector *);
  void (__fastcall *onStart)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *update)(ICameraBehavior *this, IClientInstance *, float, float, CameraDirector *);
  void (__fastcall *handleLookInput)(ICameraBehavior *this, Vec2 *, CameraDirector *);
  void (__fastcall *renderDebug)(ICameraBehavior *this, IClientInstance *, float, CameraDirector *);
  bool (__fastcall *handleCameraSetRot)(ICameraBehavior *this, const Vec2 *, CameraDirector *);
  HashedString *(__fastcall *getId)(ICameraBehavior *this, HashedString *result);
  ICameraBehavior::UpdateOrder (__fastcall *getUpdateOrder)(ICameraBehavior *this);
};

FirstPersonLookBehaviorLoader

struct __cppobj FirstPersonLookBehaviorLoader : CameraBehaviorLoader
{
};

FirstPersonLookBehaviorLoader_vtbl

struct /*VFT*/ FirstPersonLookBehaviorLoader_vtbl
{
  void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
  std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
  void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};

FlyBehaviorLoader

struct __cppobj FlyBehaviorLoader : CameraBehaviorLoader
{
};

FlyBehaviorLoader_vtbl

struct /*VFT*/ FlyBehaviorLoader_vtbl
{
  void (__fastcall *~CameraBehaviorLoader)(CameraBehaviorLoader *this);
  std::unique_ptr<ICameraBehavior> *(__fastcall *create)(CameraBehaviorLoader *this, std::unique_ptr<ICameraBehavior> *result);
  void (__fastcall *parse)(CameraBehaviorLoader *this, Json::Value *, ICameraBehavior *);
};

FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearAllocation

struct __cppobj FencedRingBuffer<Core::CpuRingBufferAllocation_Buffer,0>::LinearAllocation
{
  unsigned __int64 mOffsetPrefix;
  unsigned __int64 mDataOffset;
};

FireBlock

struct __cppobj __declspec(align(8)) FireBlock : BlockLegacy
{
  std::unordered_map<BlockPos,std::string> mFireSourceMap;
  AABB mAabb;
};

FireBlock_vtbl

struct /*VFT*/ FireBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

FoliageColor

struct __cppobj FoliageColor
{
};

FileEntry

struct FileEntry
{
  int file_id;
  unsigned int offset;
  unsigned int length;
  unsigned int origin_len;
};

FrontloadedResources

struct __cppobj FrontloadedResources
{
};

FactoryComponent

struct __cppobj __declspec(align(8)) FactoryComponent : UIComponent
{
  std::weak_ptr<UIControlFactory> mControlFactory;
  std::string mFactoryName;
  std::unordered_map<std::string,std::string> mControlIdToTemplateLookup;
  std::vector<std::pair<std::string const ,Json::Value const >> mVariables;
  std::shared_ptr<UIControl> mControlTemplate;
  std::vector<std::weak_ptr<UIControl>> mProgeny;
  bool mFactoryIsChild;
  int mMaxSize;
  _BYTE mInsertPosition[4];
};

FactoryComponent_vtbl

struct /*VFT*/ FactoryComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

FocusContainerCustomData

struct __cppobj FocusContainerCustomData
{
  std::string otherFocusContainerName;
  std::string focusIdInside;
};

FocusContainerComponent

struct __cppobj __declspec(align(8)) FocusContainerComponent : UIComponent
{
  RecentFocusVector mRecentFocusList;
  std::weak_ptr<UIControl> mLastFocusedControl;
  std::unordered_map<enum ui::CardinalDirection,enum FocusNavigationMode> mDirectionalFocusOverrides;
  std::unordered_map<enum ui::CardinalDirection,std::vector<FocusContainerCustomData>> mFocusContainerCustomOverrides;
  bool mUseLastFocus;
  bool mWrappingAllowed;
};

FocusContainerComponent_vtbl

struct /*VFT*/ FocusContainerComponent_vtbl
{
  void (__fastcall *~UIComponent)(UIComponent *this);
  void (__fastcall *OnScreenPop)(UIComponent *this);
  std::unique_ptr<UIComponent> *(__fastcall *clone)(UIComponent *this, std::unique_ptr<UIComponent> *result, UIControl *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, const ScreenEvent *);
  ComponentReceiveActionType (__fastcall *receive)(UIComponent *this, VisualTree *, ScreenInputContext *, UIAnimationController *, const ScreenEvent *);
  void (__fastcall *onNotifyChildAdded)(UIComponent *this);
  void (__fastcall *onNotifyChildRemoved)(UIComponent *this);
  void (__fastcall *onRemoved)(UIComponent *this);
  void (__fastcall *onAdded)(UIComponent *this);
  void (__fastcall *onVisibilityChanged)(UIComponent *this, bool);
  void (__fastcall *onEnabledChanged)(UIComponent *this, bool);
  bool (__fastcall *isRenderableComponent)(UIComponent *this);
  bool (__fastcall *onLayoutChange)(UIComponent *this);
  void (__fastcall *reset)(UIComponent *this);
  void (__fastcall *reload)(UIComponent *this, const UIComponent *);
  const std::string *(__fastcall *getTextToSpeechComponentValue)(UIComponent *this);
};

FocusComponent::_captureFocusPoint::__l2::<lambda_0e51f1eba29be0dc80ad7fe30da0fb50>

struct __cppobj FocusComponent::_captureFocusPoint::__l2::<lambda_0e51f1eba29be0dc80ad7fe30da0fb50>
{
  const UIControl *owner;
};

FactoryComponent::create::__l52::<lambda_98dfe690793ad1dd20aceb51ef2d7967>

struct __cppobj FactoryComponent::create::__l52::<lambda_98dfe690793ad1dd20aceb51ef2d7967>
{
  const UIPropertyBag *properties;
};

FlyingItemRenderer

struct __cppobj FlyingItemRenderer : MinecraftUICustomRenderer
{
  std::vector<ui::FlyingItem> mFlyingItems;
};

FlyingItemRenderer_vtbl

struct /*VFT*/ FlyingItemRenderer_vtbl
{
  void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
  void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
  std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
  bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
  void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
  int (__fastcall *getCustomId)(UICustomRenderer *this);
  int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
  ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
  UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
  bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
  void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
  void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
  void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};

FileDeleteProgressHandler

struct __cppobj __declspec(align(8)) FileDeleteProgressHandler : ProgressHandler
{
  ContentManager *mContentManager;
  std::vector<ContentItem const *> mToDelete;
  std::unique_ptr<TaskGroup> mIOTaskGroup;
  bool mDeleteComplete;
};

FileDeleteProgressHandler_vtbl

struct /*VFT*/ FileDeleteProgressHandler_vtbl
{
  void (__fastcall *~ProgressHandler)(ProgressHandler *this);
  void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
  LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
  float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
  std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
  void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
  std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
  std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
  ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};

FontAlias

struct __cppobj __declspec(align(8)) FontAlias : Font
{
  std::vector<FontAlias::ReferenceData> mFontReferences;
  std::string mCurrentLanguageCode;
  bool mAllReferencesMaterialsCanBeOverridden;
  bool mAllReferencesScreenPixelAligned;
  bool mAllReferencesSupportShadowInSingleDraw;
  float mMaxWrapHeight;
  float mMaxScalar;
};

FontAlias_vtbl

struct /*VFT*/ FontAlias_vtbl
{
  void (__fastcall *~Font)(Font *this);
  float (__fastcall *getCharWidth)(Font *this, int);
  void (__fastcall *switchFontsource)(Font *this, const Core::Path *, const Core::Path *);
  std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *(__fastcall *getFontSources)(Font *this, std::pair<Core::PathBuffer<std::string > const &,Core::PathBuffer<std::string > const &> *result);
  void (__fastcall *fetchPage)(Font *this, int);
  Font::SheetId *(__fastcall *getSheet)(Font *this, Font::SheetId *result, int, int *, bool);
  bool (__fastcall *supportsChar)(Font *this, const int *);
  bool (__fastcall *_supportsShadowInSingleDraw)(Font *this);
  int (__fastcall *getLineLength)(Font *this, const std::string *, float, bool);
  float (__fastcall *getWrapHeight)(Font *this);
  float (__fastcall *getScaleFactor)(Font *this);
  Vec2 *(__fastcall *getTranslationFactor)(Font *this, Vec2 *result);
  bool (__fastcall *isScreenPixelAligned)(Font *this);
  bool (__fastcall *materialCanBeOverridden)(Font *this);
  void (__fastcall *uploadTextureToGPU)(Font *this);
  void (__fastcall *setTextConstantsInScreenContext)(Font *this, ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool);
  float (__fastcall *_getCharWidth)(Font *this, int, bool);
  bool (__fastcall *_isIconPage)(Font *this, const Font::SheetId *);
  mce::Font::Type (__fastcall *getType)(Font *this, const Font::SheetId *);
  std::optional<mce::Font::RenderingParameters> *(__fastcall *tryGetRenderingParameters)(Font *this, std::optional<mce::Font::RenderingParameters> *result, const ScreenContext *, const Font::SheetId *, float, const mce::Color *, bool, const mce::Color *, const glm::tvec2<float,0> *);
  void (__fastcall *drawCached)(Font *this, ScreenContext *, const std::string *, float, float, const mce::Color *, const mce::Color *, const glm::tvec2<float,0> *, bool, bool, mce::MaterialPtr *, int, bool, float, const mce::Color *);
  void (__fastcall *onAppSuspended)(Font *this);
  void (__fastcall *onDeviceLost)(Font *this);
  void (__fastcall *reloadFontTextures)(Font *this, ResourceLoadManager *, bool);
  bool (__fastcall *isReloadingTextures)(Font *this);
  void (__fastcall *unloadTextures)(Font *this);
  void (__fastcall *_scanUnicodeCharacterSize)(Font *this, int, const Font::SheetId *, bool);
  bool (__fastcall *isSheetMatch)(Font *this, const Font::SheetId *);
  bool (__fastcall *_containsWideChar)(Font *this, const std::string *);
  float (__fastcall *_buildChar)(Font *this, std::vector<Font::GlyphQuad> *, int, const mce::Color *, bool, float, float, bool);
  ResourceLocation *(__fastcall *_getFontSheetLocation)(Font *this, ResourceLocation *result, const Font::SheetId *, bool);
  const mce::MaterialPtr *(__fastcall *getMaterial)(Font *this, const Font::SheetId *, bool);
  void (__fastcall *flushQueuedImageUploads)(Font *this);
  void (__fastcall *onLanguageChanged)(Font *this, const std::string *);
  void (__fastcall *loadFontData)(Font *this, bool);
  int (__fastcall *_getReplacementCharacter)(Font *this);
};

FT_MemoryRec_

struct FT_MemoryRec_
{
  void *user;
  void *(__fastcall *alloc)(FT_MemoryRec_ *, int);
  void (__fastcall *free)(FT_MemoryRec_ *, void *);
  void *(__fastcall *realloc)(FT_MemoryRec_ *, int, int, void *);
};

FT_StreamRec_

struct FT_StreamRec_
{
  unsigned __int8 *base;
  unsigned int size;
  unsigned int pos;
  FT_StreamDesc_ descriptor;
  FT_StreamDesc_ pathname;
  unsigned int (__fastcall *read)(FT_StreamRec_ *, unsigned int, unsigned __int8 *, unsigned int);
  void (__fastcall *close)(FT_StreamRec_ *);
  FT_MemoryRec_ *memory;
  unsigned __int8 *cursor;
  unsigned __int8 *limit;
};

FT_ListNodeRec_

struct FT_ListNodeRec_
{
  FT_ListNodeRec_ *prev;
  FT_ListNodeRec_ *next;
  void *data;
};

FT_Bitmap_Size_

struct FT_Bitmap_Size_
{
  __int16 height;
  __int16 width;
  int size;
  int x_ppem;
  int y_ppem;
};

FT_ModuleRec_

struct FT_ModuleRec_
{
  FT_Module_Class_ *clazz;
  FT_LibraryRec_ *library;
  FT_MemoryRec_ *memory;
};

FT_LibraryRec_

struct __declspec(align(8)) FT_LibraryRec_
{
  FT_MemoryRec_ *memory;
  int version_major;
  int version_minor;
  int version_patch;
  unsigned int num_modules;
  FT_ModuleRec_ *modules[32];
  FT_ListRec_ renderers;
  FT_RendererRec_ *cur_renderer;
  FT_ModuleRec_ *auto_hinter;
  int (__fastcall *debug_hooks[4])(void *);
  FT_Vector_ lcd_geometry[3];
  int refcount;
};

FT_RendererRec_

struct FT_RendererRec_
{
  FT_ModuleRec_ root;
  FT_Renderer_Class_ *clazz;
  FT_Glyph_Format_ glyph_format;
  FT_Glyph_Class_ glyph_class;
  struct FT_RasterRec_ *raster;
  int (__fastcall *raster_render)(struct FT_RasterRec_ *, const FT_Raster_Params_ *);
  int (__fastcall *render)(FT_RendererRec_ *, FT_GlyphSlotRec_ *, FT_Render_Mode_, const FT_Vector_ *);
};

FT_FaceRec_

struct FT_FaceRec_
{
  int num_faces;
  int face_index;
  int face_flags;
  int style_flags;
  int num_glyphs;
  char *family_name;
  char *style_name;
  int num_fixed_sizes;
  FT_Bitmap_Size_ *available_sizes;
  int num_charmaps;
  FT_CharMapRec_ **charmaps;
  FT_Generic_ generic;
  FT_BBox_ bbox;
  unsigned __int16 units_per_EM;
  __int16 ascender;
  __int16 descender;
  __int16 height;
  __int16 max_advance_width;
  __int16 max_advance_height;
  __int16 underline_position;
  __int16 underline_thickness;
  FT_GlyphSlotRec_ *glyph;
  FT_SizeRec_ *size;
  FT_CharMapRec_ *charmap;
  FT_DriverRec_ *driver;
  FT_MemoryRec_ *memory;
  FT_StreamRec_ *stream;
  FT_ListRec_ sizes_list;
  FT_Generic_ autohint;
  void *extensions;
  FT_Face_InternalRec_ *internal;
};

FT_Size_Metrics_

struct FT_Size_Metrics_
{
  unsigned __int16 x_ppem;
  unsigned __int16 y_ppem;
  int x_scale;
  int y_scale;
  int ascender;
  int descender;
  int height;
  int max_advance;
};

FT_Size_InternalRec_

struct FT_Size_InternalRec_
{
  void *module_data;
  FT_Render_Mode_ autohint_mode;
  FT_Size_Metrics_ autohint_metrics;
};

FT_SizeRec_

struct FT_SizeRec_
{
  FT_FaceRec_ *face;
  FT_Generic_ generic;
  FT_Size_Metrics_ metrics;
  FT_Size_InternalRec_ *internal;
};

FT_Parameter_

struct FT_Parameter_
{
  unsigned int tag;
  void *data;
};

FT_SubGlyphRec_

struct FT_SubGlyphRec_
{
  int index;
  unsigned __int16 flags;
  int arg1;
  int arg2;
  FT_Matrix_ transform;
};

FT_GlyphLoadRec_

struct FT_GlyphLoadRec_
{
  FT_Outline_ outline;
  FT_Vector_ *extra_points;
  FT_Vector_ *extra_points2;
  unsigned int num_subglyphs;
  FT_SubGlyphRec_ *subglyphs;
};

FT_GlyphLoaderRec_

struct FT_GlyphLoaderRec_
{
  FT_MemoryRec_ *memory;
  unsigned int max_points;
  unsigned int max_contours;
  unsigned int max_subglyphs;
  unsigned __int8 use_extra;
  FT_GlyphLoadRec_ base;
  FT_GlyphLoadRec_ current;
  void *other;
};

FT_DriverRec_

struct FT_DriverRec_
{
  FT_ModuleRec_ root;
  FT_Driver_ClassRec_ *clazz;
  FT_ListRec_ faces_list;
  FT_GlyphLoaderRec_ *glyph_loader;
};

FT_ServiceCacheRec_

struct FT_ServiceCacheRec_
{
  void *service_POSTSCRIPT_FONT_NAME;
  void *service_MULTI_MASTERS;
  void *service_METRICS_VARIATIONS;
  void *service_GLYPH_DICT;
  void *service_PFR_METRICS;
  void *service_WINFNT;
};

FT_Incremental_MetricsRec_

struct FT_Incremental_MetricsRec_
{
  int bearing_x;
  int bearing_y;
  int advance;
  int advance_v;
};

FT_Incremental_FuncsRec_

const struct FT_Incremental_FuncsRec_
{
  int (__fastcall *get_glyph_data)(struct FT_IncrementalRec_ *, unsigned int, FT_Data_ *);
  void (__fastcall *free_glyph_data)(struct FT_IncrementalRec_ *, FT_Data_ *);
  int (__fastcall *get_glyph_metrics)(struct FT_IncrementalRec_ *, unsigned int, unsigned __int8, FT_Incremental_MetricsRec_ *);
};

FT_Incremental_InterfaceRec_

struct FT_Incremental_InterfaceRec_
{
  const FT_Incremental_FuncsRec_ *funcs;
  struct FT_IncrementalRec_ *object;
};

FT_Face_InternalRec_

struct __declspec(align(8)) FT_Face_InternalRec_
{
  FT_Matrix_ transform_matrix;
  FT_Vector_ transform_delta;
  int transform_flags;
  FT_ServiceCacheRec_ services;
  FT_Incremental_InterfaceRec_ *incremental_interface;
  char no_stem_darkening;
  int random_seed;
  int refcount;
};

FT_Slot_InternalRec_

struct __declspec(align(8)) FT_Slot_InternalRec_
{
  FT_GlyphLoaderRec_ *loader;
  unsigned int flags;
  unsigned __int8 glyph_transformed;
  FT_Matrix_ glyph_matrix;
  FT_Vector_ glyph_delta;
  void *glyph_hints;
  int load_flags;
};

FT_GlyphRec_

struct __declspec(align(8)) FT_GlyphRec_
{
  FT_LibraryRec_ *library;
  const FT_Glyph_Class_ *clazz;
  FT_Glyph_Format_ format;
  FT_Vector_ advance;
};

FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_88925860aafd3405404c7e1df5755f91>

struct __cppobj FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_88925860aafd3405404c7e1df5755f91>
{
  FontRepository *const __this;
  std::shared_ptr<std::vector<std::shared_ptr<Font>> > fontsLoaded;
};

FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_31bdad871b22ac7caa6a500c31451947>

struct __cppobj FontRepository::parseAndLoadMetadataFonts::__l2::<lambda_31bdad871b22ac7caa6a500c31451947>
{
  FontRepository *const __this;
  mce::TextureGroup *textureGroup;
  std::shared_ptr<std::vector<std::shared_ptr<Font>> > fontsLoaded;
};

FontRepository::loadDefaultFonts::__l2::<lambda_7fe000d9f42c358f49b7b7b1aeed026a>::()::__l2::<lambda_ac0252748f91156e691c7d207fae26a9>

struct __cppobj FontRepository::loadDefaultFonts::__l2::<lambda_7fe000d9f42c358f49b7b7b1aeed026a>::()::__l2::<lambda_ac0252748f91156e691c7d207fae26a9>
{
  const std::string alias;
  const Core::Path fontPagePrefix;
  std::shared_ptr<std::shared_ptr<MSDFFont> > loadedFont;
  mce::TextureGroup *textureGroup;
};

FontRepository::loadDefaultFonts::__l2::<lambda_4f422798d8e19b20911552d15f97b207>::()::__l2::<lambda_97de77aa165493b1e2383fa55c9aadef>

struct __cppobj FontRepository::loadDefaultFonts::__l2::<lambda_4f422798d8e19b20911552d15f97b207>::()::__l2::<lambda_97de77aa165493b1e2383fa55c9aadef>
{
  const std::string alias;
  const Core::Path asciiName;
  const Core::Path unicodeName;
  std::shared_ptr<std::shared_ptr<BitmapFont> > loadedFont;
  mce::TextureGroup *textureGroup;
};

Font::getTextHeight::__l2::<lambda_1e8f76698c9e82e8bd78f1bc5facf7f6>

struct __cppobj Font::getTextHeight::__l2::<lambda_1e8f76698c9e82e8bd78f1bc5facf7f6>
{
};

Font::_drawWordWrap::__l2::<lambda_109e8cc2ec8061788bcb30eaf502d4f4>

struct __cppobj Font::_drawWordWrap::__l2::<lambda_109e8cc2ec8061788bcb30eaf502d4f4>
{
  std::string *text;
};

FileDeleteProgressHandler::onStart::__l2::<lambda_f66a9fb0340462681c16b2ec2802629e>

struct __cppobj FileDeleteProgressHandler::onStart::__l2::<lambda_f66a9fb0340462681c16b2ec2802629e>
{
  MinecraftScreenModel *minecraftScreenModel;
  FileDeleteProgressHandler *const __this;
};

FileDeleteProgressHandler::onStart::__l2::<lambda_d001b78764dbe0c23a6aa3eb590da16a>

struct __cppobj FileDeleteProgressHandler::onStart::__l2::<lambda_d001b78764dbe0c23a6aa3eb590da16a>
{
  FileDeleteProgressHandler *const __this;
};

FileCopyProgressHandler

struct __cppobj FileCopyProgressHandler : ProgressHandler
{
  std::string mTitle;
  Core::PathBuffer<std::string > mDestPath;
  std::shared_ptr<bool> mExistenceTracker;
  std::function<void __cdecl(bool)> mCallback;
  std::unique_ptr<TaskGroup> mIOTaskGroup;
  ResourceLocation mSrcLocation;
  bool mSrcZip;
  bool mDestZip;
  bool mCopyComplete;
  bool mCopySuccess;
  std::vector<std::string> mExcludeDirs;
};

FileCopyProgressHandler_vtbl

struct /*VFT*/ FileCopyProgressHandler_vtbl
{
  void (__fastcall *~ProgressHandler)(ProgressHandler *this);
  void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
  LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
  float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
  std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
  void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
  std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
  std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
  ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};

FileCopyProgressHandler::onStart::__l2::<lambda_845c8ae8b621017e79b44eea229b9484>

struct __cppobj FileCopyProgressHandler::onStart::__l2::<lambda_845c8ae8b621017e79b44eea229b9484>
{
  std::weak_ptr<bool> weak_existence;
  FileCopyProgressHandler *const __this;
};

FileAccessTransforms_vtbl

struct /*VFT*/ FileAccessTransforms_vtbl
{
  void (__fastcall *~FileAccessTransforms)(FileAccessTransforms *this);
  bool (__fastcall *readTransform)(FileAccessTransforms *this, std::vector<unsigned char> *);
  bool (__fastcall *writeTransform)(FileAccessTransforms *this, std::vector<unsigned char> *);
};

FilteredContainerModel

struct __cppobj FilteredContainerModel : ExpandoContainerModel
{
  bool mDoExpandoGroups;
  bool mIsFiltering;
  int mFilteredItemCount;
  std::vector<std::pair<ItemInstance,unsigned int>> mSavedItems;
  std::vector<std::pair<ItemInstance,unsigned int>> mActiveFilteredExpandableSetHeads;
  std::function<enum FilterResult __cdecl(ItemInstance const &)> mFilterRule;
};

FilteredContainerModel_vtbl

struct /*VFT*/ FilteredContainerModel_vtbl
{
  void (__fastcall *containerContentChanged)(ContainerContentChangeListener *this, int);
  void (__fastcall *~ContainerContentChangeListener)(ContainerContentChangeListener *this);
  void (__fastcall *containerAddCallback)(ContainerContentChangeListener *this, Container *);
  void (__fastcall *containerRemoveCallback)(ContainerContentChangeListener *this, Container *);
  void (__fastcall *postInit)(ContainerModel *this);
  void (__fastcall *releaseResources)(ContainerModel *this);
  int (__fastcall *getContainerSize)(ContainerModel *this);
  int (__fastcall *getFilteredContainerSize)(ContainerModel *this);
  void (__fastcall *tick)(ContainerModel *this, int);
  ContainerWeakRef *(__fastcall *getContainerWeakRef)(ContainerModel *this, ContainerWeakRef *result);
  const ItemStack *(__fastcall *getItemStack)(ContainerModel *this, int);
  const std::vector<ItemStack> *(__fastcall *getItems)(ContainerModel *this);
  const ItemInstance *(__fastcall *getItemInstance)(ContainerModel *this, int);
  const ItemStackBase *(__fastcall *getItemStackBase)(ContainerModel *this, int);
  bool (__fastcall *isItemInstanceBased)(ContainerModel *this);
  void (__fastcall *setItem)(ContainerModel *this, int, const ItemStack *);
  bool (__fastcall *isValid)(ContainerModel *this);
  bool (__fastcall *isItemFiltered)(ContainerModel *this, const ItemStackBase *);
  bool (__fastcall *isExpanableItemFiltered)(ContainerModel *this, int);
  ContainerExpandStatus (__fastcall *getItemExpandStatus)(ContainerModel *this, int);
  const std::string *(__fastcall *getItemGroupName)(ContainerModel *this, int);
  void (__fastcall *switchItemExpando)(ContainerModel *this, int);
  Container *(__fastcall *_getContainer)(ContainerModel *this);
  int (__fastcall *_getContainerOffset)(ContainerModel *this);
  void (__fastcall *_onItemChanged)(ContainerModel *this, int, const ItemStack *, const ItemStack *);
  void (__fastcall *setItemInstance)(ExpandoContainerModel *this, int, const ItemInstance *);
  void (__fastcall *refreshContainer)(ExpandoContainerModel *this, bool);
};

FloatOption

struct __cppobj __declspec(align(8)) FloatOption : Option
{
  const float VALUE_MIN;
  const float VALUE_MAX;
  float mValue;
  float mDefaultValue;
  const float DELTA;
};

FloatOption_vtbl

struct /*VFT*/ FloatOption_vtbl
{
  void (__fastcall *~Option)(Option *this);
  void (__fastcall *save)(Option *this, std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *load)(Option *this, const Json::Value *);
  void (__fastcall *load)(Option *this, std::map<std::string,std::string> *);
  void (__fastcall *load)(Option *this, const std::string *);
};

FeedbackPromptController

struct __cppobj FeedbackPromptController : ClientInstanceScreenController
{
  const std::string mTitleId;
  const std::string mImage;
  const std::string mButtonName;
};

FeedbackPromptController_vtbl

struct /*VFT*/ FeedbackPromptController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

FileDownloadScreenController::RealmData

struct __cppobj FileDownloadScreenController::RealmData
{
  std::string realmID;
  std::string realmName;
  std::string realmVersion;
  std::string realmVersionName;
};

FileDownloadScreenController

struct __cppobj __declspec(align(8)) FileDownloadScreenController : MainMenuScreenController
{
  FileDownloadScreenController::RealmData mRealmData;
  float mDownloadProgress;
  bool mContinueOnWifi;
  bool mWifiWarningDisplaying;
  bool mDownloadStarted;
  bool mIsWaitingForCancel;
  DownloadState mDownloadState;
};

FileDownloadScreenController_vtbl

struct /*VFT*/ FileDownloadScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

FileUploadScreenController

struct __cppobj FileUploadScreenController : MainMenuScreenController
{
  std::string mRealmdID;
  std::string mFileID;
  bool mNeedArchiving;
  float mUploadProgress;
  bool mContinueOnWifi;
  bool mWifiWarningDisplaying;
  bool mUploadStarted;
  UploadState mUploadState;
  Core::FileUploadType mFileUploadType;
  std::function<void __cdecl(enum UploadState)> mCallback;
  std::shared_ptr<FileUploadManager> mFileUploadManager;
};

FileUploadScreenController_vtbl

struct /*VFT*/ FileUploadScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

FurnaceScreenControllerProxyCallbacks::<lambda_68069f7fbd4730b8b6a4b64cd4ec15f3>

struct __cppobj FurnaceScreenControllerProxyCallbacks::<lambda_68069f7fbd4730b8b6a4b64cd4ec15f3>
{
};

FurnaceScreenControllerProxyCallbacks::<lambda_9f2f11c7cc5957bbdf8a1f458419fc5b>

struct __cppobj FurnaceScreenControllerProxyCallbacks::<lambda_9f2f11c7cc5957bbdf8a1f458419fc5b>
{
};

FurnaceScreenControllerProxyCallbacks::<lambda_6e9c8476017789a33bb2e3f39ef6501b>

struct __cppobj FurnaceScreenControllerProxyCallbacks::<lambda_6e9c8476017789a33bb2e3f39ef6501b>
{
};

FurnaceScreenControllerProxy

struct __cppobj FurnaceScreenControllerProxy : ScreenControllerProxy
{
  const FurnaceScreenControllerProxyCallbacks mCallbacks;
};

FurnaceScreenControllerProxy_vtbl

struct /*VFT*/ FurnaceScreenControllerProxy_vtbl
{
  void (__fastcall *~ScreenControllerProxy)(ScreenControllerProxy *this);
};

FileUploadScreenController::_displayUploadErrorPopup::__l2::<lambda_56479a187dcfd6ee8d9902a0e71991b4>

struct __cppobj FileUploadScreenController::_displayUploadErrorPopup::__l2::<lambda_56479a187dcfd6ee8d9902a0e71991b4>
{
  std::weak_ptr<FileUploadScreenController> weakThis;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_8ee8e9c67e75344676445575aa03028f>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_8ee8e9c67e75344676445575aa03028f>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_a41320f59fb4cdb7cf30ce6c99707a59>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_a41320f59fb4cdb7cf30ce6c99707a59>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_5d144608546dbfd12362935a26df5fe2>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_5d144608546dbfd12362935a26df5fe2>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_e9304b7a424ecfbe227e796bc2e63013>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_e9304b7a424ecfbe227e796bc2e63013>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_33c32188ae4ce4f1a02432932a76c7c1>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_33c32188ae4ce4f1a02432932a76c7c1>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_53068d20d0cb864e1047432b0d9cdc33>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_53068d20d0cb864e1047432b0d9cdc33>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_cdf8cce4febf7d2f4dae8b6771bbb5b0>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_cdf8cce4febf7d2f4dae8b6771bbb5b0>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_6218337b9af756811c5a0c44f91959a1>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_6218337b9af756811c5a0c44f91959a1>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_590fca01935110f4321c59eab36a6688>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_590fca01935110f4321c59eab36a6688>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_63c99c602725913d46f15e1db4705954>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_63c99c602725913d46f15e1db4705954>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_44e7db5e29f5d557c5a0fc50a4e0360e>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_44e7db5e29f5d557c5a0fc50a4e0360e>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_bec49fcaff1cdd081d60664ec8b895ec>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_bec49fcaff1cdd081d60664ec8b895ec>
{
};

FileUploadScreenController::_registerBindings::__l2::<lambda_b5162ffa6e174b6687e4fce666835e1e>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_b5162ffa6e174b6687e4fce666835e1e>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_82b9e20ea4e5e480bc08d809da2c4815>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_82b9e20ea4e5e480bc08d809da2c4815>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_b00c115ac684d8c7428ecfbed066a03c>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_b00c115ac684d8c7428ecfbed066a03c>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerBindings::__l2::<lambda_9a195338068e0741805c9ba0c4634bf4>

struct __cppobj FileUploadScreenController::_registerBindings::__l2::<lambda_9a195338068e0741805c9ba0c4634bf4>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerEventHandlers::__l2::<lambda_10f62041708a9870311deb91f897c1bf>

struct __cppobj FileUploadScreenController::_registerEventHandlers::__l2::<lambda_10f62041708a9870311deb91f897c1bf>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerEventHandlers::__l2::<lambda_a0267568ae2a9f2a627ec27bf4e9481e>

struct __cppobj FileUploadScreenController::_registerEventHandlers::__l2::<lambda_a0267568ae2a9f2a627ec27bf4e9481e>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_registerEventHandlers::__l2::<lambda_c32e1d45ca7729f5575d04896f9c582d>

struct __cppobj FileUploadScreenController::_registerEventHandlers::__l2::<lambda_c32e1d45ca7729f5575d04896f9c582d>
{
  FileUploadScreenController *const __this;
};

FileUploadScreenController::_startUpload::__l13::<lambda_2d9bac4d3ebd66077c58a3e88c390363>

struct __cppobj FileUploadScreenController::_startUpload::__l13::<lambda_2d9bac4d3ebd66077c58a3e88c390363>
{
  std::weak_ptr<FileUploadScreenController> weakThis;
};

FileDownloadScreenController::_displayDownloadErrorPopup::__l2::<lambda_016f9441dc96df5e1212767102cffed0>

struct __cppobj FileDownloadScreenController::_displayDownloadErrorPopup::__l2::<lambda_016f9441dc96df5e1212767102cffed0>
{
  std::weak_ptr<FileDownloadScreenController> weakThis;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_7da7beb6a65d54a1547704035d2c60dd>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_7da7beb6a65d54a1547704035d2c60dd>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_6392fad553f144397ab5bcc2a1d34410>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_6392fad553f144397ab5bcc2a1d34410>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_d634eb97b82394f3e97dcded9545e06c>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_d634eb97b82394f3e97dcded9545e06c>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_bf7ee73a20735c45f364febe848a40dc>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_bf7ee73a20735c45f364febe848a40dc>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_da21480f755e865b17249a84b077e41e>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_da21480f755e865b17249a84b077e41e>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_9d75819f3dfd579957095ef2ceb945c5>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_9d75819f3dfd579957095ef2ceb945c5>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_f99f8a6b71a89bd7283c91f2e01d22cc>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_f99f8a6b71a89bd7283c91f2e01d22cc>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_d9aab4afec3fedb3c12b0897b272bc41>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_d9aab4afec3fedb3c12b0897b272bc41>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_b60d51e9e7c65f65d9f81d6be7ae464e>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_b60d51e9e7c65f65d9f81d6be7ae464e>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_996752e5deef7428293288b78e380631>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_996752e5deef7428293288b78e380631>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_b1ff2e52ed7aa2dee4b9f89ce6c1d862>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_b1ff2e52ed7aa2dee4b9f89ce6c1d862>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_05336d8bcda55d6e0b4f646905c793e0>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_05336d8bcda55d6e0b4f646905c793e0>
{
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_316a697dff604b8b60e9d793ceae3786>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_316a697dff604b8b60e9d793ceae3786>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_498a0262eabc38b6226b47f518d4c077>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_498a0262eabc38b6226b47f518d4c077>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_07f3a1b857c8b974fed3caa7b4f0db34>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_07f3a1b857c8b974fed3caa7b4f0db34>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerBindings::__l2::<lambda_271488a91b26a46f85ad51579d06d1a4>

struct __cppobj FileDownloadScreenController::_registerBindings::__l2::<lambda_271488a91b26a46f85ad51579d06d1a4>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_44f09b874ee9fcdf631c347a92c94060>

struct __cppobj FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_44f09b874ee9fcdf631c347a92c94060>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_cd96aaa67025ff6782d0910f7df6f119>

struct __cppobj FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_cd96aaa67025ff6782d0910f7df6f119>
{
  FileDownloadScreenController *const __this;
};

FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_74500b1f1908729aafc9a10e57877dd5>

struct __cppobj FileDownloadScreenController::_registerEventHandlers::__l2::<lambda_74500b1f1908729aafc9a10e57877dd5>
{
  FileDownloadScreenController *const __this;
};

FeedbackPromptController::_registerBindings::__l2::<lambda_bbece4f512b264b74faf5ba26b7d54aa>

struct __cppobj FeedbackPromptController::_registerBindings::__l2::<lambda_bbece4f512b264b74faf5ba26b7d54aa>
{
  FeedbackPromptController *const __this;
};

FeedbackPromptController::_registerBindings::__l2::<lambda_5e849c6e2f41680228c07a77ce688bfb>

struct __cppobj FeedbackPromptController::_registerBindings::__l2::<lambda_5e849c6e2f41680228c07a77ce688bfb>
{
  FeedbackPromptController *const __this;
};

FeedbackPromptController::_registerBindings::__l2::<lambda_b03504ae3a90eba43bc483a487f7bf8e>

struct __cppobj FeedbackPromptController::_registerBindings::__l2::<lambda_b03504ae3a90eba43bc483a487f7bf8e>
{
  FeedbackPromptController *const __this;
};

FeedbackPromptController::_registerEventHandlers::__l2::<lambda_64f43d278793f4163eaa5b14f6e2ef4e>

struct __cppobj FeedbackPromptController::_registerEventHandlers::__l2::<lambda_64f43d278793f4163eaa5b14f6e2ef4e>
{
  FeedbackPromptController *const __this;
};

FeedbackPromptController::_registerEventHandlers::__l2::<lambda_e5d09be02c5d2616caaafaec652597f8>

struct __cppobj FeedbackPromptController::_registerEventHandlers::__l2::<lambda_e5d09be02c5d2616caaafaec652597f8>
{
  FeedbackPromptController *const __this;
};

FaceDirectionalActorBlock

struct __cppobj FaceDirectionalActorBlock : ActorBlock
{
  bool mHorizontalOnly;
  float mYRotOffset;
};

FaceDirectionalActorBlock_vtbl

struct /*VFT*/ FaceDirectionalActorBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};

FormJsonValidator

struct __cppobj FormJsonValidator
{
};

FilterCollection

struct __cppobj __declspec(align(8)) FilterCollection
{
  std::string mPrefix;
  StoreFilter::MenuScreenType mScreenType;
  std::vector<StoreFilter::Toggle> mCollection;
  unsigned int mSelectedCount;
  unsigned int mDirty;
  bool mOneFilterSelection;
};

FocusManager::updatePendingFocusControl::__l2::<lambda_2e50f233adf9bc85cb1c5a5ad8433623>

struct __cppobj FocusManager::updatePendingFocusControl::__l2::<lambda_2e50f233adf9bc85cb1c5a5ad8433623>
{
};

FocusManager::_sweepToNextFocusObject::__l26::<lambda_fd9f72a95693dd52737e0c11d36d84ac>

struct __cppobj FocusManager::_sweepToNextFocusObject::__l26::<lambda_fd9f72a95693dd52737e0c11d36d84ac>
{
};

FocusManager::{ctor}::__l2::<lambda_db482c4c922ab9a00f2e95c83a532c5b>

struct __cppobj FocusManager::{ctor}::__l2::<lambda_db482c4c922ab9a00f2e95c83a532c5b>
{
  FocusManager *const __this;
};

FullScreenEffectRenderer

struct __cppobj FullScreenEffectRenderer : AppPlatformListener
{
  std::unordered_map<unsigned int,mce::Mesh> mMeshes;
  mce::Mesh mHeadlockedOverlayMesh;
  mce::Mesh mHeadlockedOverlayMeshFill;
  mce::TexturePtr mAtlasTexture;
  mce::TexturePtr mPumpkinTex;
  mce::MaterialPtr mFullscreenCubeOpaqueMaterial;
  mce::MaterialPtr mFullscreenCubeBlendMaterial;
};

FullScreenEffectRenderer_vtbl

struct /*VFT*/ FullScreenEffectRenderer_vtbl
{
  void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
  void (__fastcall *onLowMemory)(AppPlatformListener *this);
  void (__fastcall *onAppPaused)(AppPlatformListener *this);
  void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
  void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppResumed)(AppPlatformListener *this);
  void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
  void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
  void (__fastcall *onAppTerminated)(AppPlatformListener *this);
  void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
  void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
  void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
  void (__fastcall *onResizeBegin)(AppPlatformListener *this);
  void (__fastcall *onResizeEnd)(AppPlatformListener *this);
  void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};

FirstChargeInfo

struct __cppobj FirstChargeInfo
{
  bool mIsBuy;
  std::string mTextureUrl;
  std::string mTextureMD5;
  std::unique_ptr<ResourceLocation> mResourceLocation;
};

FoldMeuScreenController

struct __cppobj FoldMeuScreenController : MinecraftScreenController
{
  bool isInit;
  const std::string mScreenName;
};

FoldMeuScreenController_vtbl

struct /*VFT*/ FoldMeuScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

FlameParticle

struct __cppobj __declspec(align(8)) FlameParticle : Particle
{
  float oSize;
};

FlameParticle_vtbl

struct /*VFT*/ FlameParticle_vtbl
{
  void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
  void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
  void (__fastcall *~Particle)(Particle *this);
  void (__fastcall *normalTick)(Particle *this);
  void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
  const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
  mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
  void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
  bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};

FireworksStarter

struct __cppobj FireworksStarter : Particle
{
  ParticleEngine *mEngine;
  std::unique_ptr<CompoundTag> mTag;
  const ListTag *mExplosions;
  bool mTwinkleDelay;
  Level *mLevel;
};

FireworksStarter_vtbl

struct /*VFT*/ FireworksStarter_vtbl
{
  void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
  void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
  void (__fastcall *~Particle)(Particle *this);
  void (__fastcall *normalTick)(Particle *this);
  void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
  const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
  mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
  void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
  bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};

FireworkChargeItem

struct __cppobj FireworkChargeItem : Item
{
};

FireworksItem

struct __cppobj FireworksItem : Item
{
};

FireworksSparkParticle

struct __cppobj FireworksSparkParticle : Particle
{
  bool mTrail;
  bool mFlicker;
  bool mHasFade;
  int mBaseTex;
  int mSpriteCount;
  Level *mLevel;
  mce::Color mFade;
};

FireworksSparkParticle_vtbl

struct /*VFT*/ FireworksSparkParticle_vtbl
{
  void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
  void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
  void (__fastcall *~Particle)(Particle *this);
  void (__fastcall *normalTick)(Particle *this);
  void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
  const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
  mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
  void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
  bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};

FireworksOverlayParticle

struct __cppobj FireworksOverlayParticle : Particle
{
};

FireworksOverlayParticle_vtbl

struct /*VFT*/ FireworksOverlayParticle_vtbl
{
  void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
  void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
  void (__fastcall *~Particle)(Particle *this);
  void (__fastcall *normalTick)(Particle *this);
  void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
  const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
  mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
  void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
  bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};

FallingDustParticle

struct __cppobj __declspec(align(4)) FallingDustParticle : Particle
{
  float oSize;
  const int maxLifetime;
  float rotSpeed;
  bool insideBlock;
};

FallingDustParticle_vtbl

struct /*VFT*/ FallingDustParticle_vtbl
{
  void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
  void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
  void (__fastcall *~Particle)(Particle *this);
  void (__fastcall *normalTick)(Particle *this);
  void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
  const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
  mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
  void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
  bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};

FoodItemComponent::SaturationModifier

struct __cppobj FoodItemComponent::SaturationModifier
{
  float mSaturationValue;
};

FoodItemComponent

struct __cppobj FoodItemComponent : ItemComponent, IFoodItemComponent
{
  int mNutrition;
  FoodItemComponent::SaturationModifier mSaturationModifier;
  ItemDescriptor mUsingConvertsTo;
  bool mCanAlwaysEat;
  DefinitionTrigger mOnConsume;
};

FoodItemComponent_vtbl

struct /*VFT*/ FoodItemComponent_vtbl
{
  void (__fastcall *~ItemComponent)(ItemComponent *this);
  bool (__fastcall *checkComponentDataForContentErrors)(ItemComponent *this);
  void (__fastcall *writeSettings)(ItemComponent *this);
  bool (__fastcall *useOn)(ItemComponent *this, ItemStack *, Actor *, const BlockPos *, unsigned __int8, const Vec3 *);
  bool (__fastcall *isNetworkComponent)(ItemComponent *this);
  std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(ItemComponent *this, std::unique_ptr<CompoundTag> *result);
  void (__fastcall *initializeFromNetwork)(ItemComponent *this, const CompoundTag *);
};

FallingBlockRenderer

struct __cppobj FallingBlockRenderer : ActorRenderer
{
  BlockTessellator *mBlockTessellator;
  mce::MaterialPtr mHeavyBlockMaterial;
  mce::MaterialPtr mHeavyBlockMaterialWithColor;
};

FallingBlockRenderer_vtbl

struct /*VFT*/ FallingBlockRenderer_vtbl
{
  void (__fastcall *~ActorShaderManager)(ActorShaderManager *this);
  mce::Color *(__fastcall *_getOverlayColor)(ActorShaderManager *this, mce::Color *result, Actor *, float);
  void (__fastcall *render)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
  void (__fastcall *renderDebug)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
  void (__fastcall *renderEffects)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
  void (__fastcall *renderTrading)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *, float);
  void (__fastcall *renderFlame)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
  void (__fastcall *renderLeash)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
  void (__fastcall *renderWaterHole)(ActorRenderer *this, BaseActorRenderContext *, ActorRenderData *);
  void (__fastcall *addAdditionalRenderingIfNeeded)(ActorRenderer *this, mce::TextureGroup *);
  void (__fastcall *renderWeaponEffect)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
  void (__fastcall *renderBindEffects)(ActorRenderer *this, BaseActorRenderContext *, Actor *);
  AABB *(__fastcall *getRenderBounds)(ActorRenderer *this, AABB *result, const Actor *);
  Vec3 *(__fastcall *getLeashOffset)(ActorRenderer *this, Vec3 *result, Actor *, float, float, float, bool, bool);
  void (__fastcall *setIsOnScreen)(ActorRenderer *this, Actor *, const bool, float);
  bool (__fastcall *shouldUpdateBonesAndEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
  bool (__fastcall *shouldUpdateEffectsIfOffScreen)(ActorRenderer *this, RenderParams *);
  void (__fastcall *_bindModelEffectRender)(ActorRenderer *this, BaseActorRenderContext *, Mob *);
};

FallingBlock

struct __cppobj __declspec(align(8)) FallingBlock : PredictableProjectile
{
  bool mCreative;
  FallingBlock::State mState;
  int mWaitTicks;
  int mTime;
  bool mCancelDrop;
  bool mHurtEntities;
  int mFallDamageMax;
  float mFallDamageAmount;
  std::unique_ptr<CompoundTag> mFallingBlockSerId;
  NewBlockID mFallingBlockId;
  unsigned __int16 mFallingBlockData;
};

FallingBlock_vtbl

struct /*VFT*/ FallingBlock_vtbl
{
  bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
  void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *_serverInitItemStackIds)(Actor *this);
  void (__fastcall *_doInitialMove)(Actor *this);
  bool (__fastcall *checkAllSensitiveWords)(Actor *this);
  bool (__fastcall *checkNameTag)(Actor *this);
  void (__fastcall *~Actor)(Actor *this);
  void (__fastcall *reset)(Actor *this);
  int (__fastcall *getOnDeathExperience)(Actor *this);
  ActorType (__fastcall *getOwnerEntityType)(Actor *this);
  void (__fastcall *remove)(Actor *this);
  void (__fastcall *setPos)(Actor *this, const Vec3 *);
  const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
  const Vec3 *(__fastcall *getPos)(Actor *this);
  const Vec3 *(__fastcall *getPosOld)(Actor *this);
  const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
  Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
  Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
  void (__fastcall *setRot)(Actor *this, const Vec2 *);
  void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
  void (__fastcall *move)(Actor *this, const Vec3 *);
  Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
  float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
  float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
  float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
  float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
  float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
  Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
  void (__fastcall *checkBlockCollisions)(Actor *this);
  void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
  bool (__fastcall *isFireImmune)(Actor *this);
  bool (__fastcall *breaksFallingBlocks)(Actor *this);
  void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
  void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
  bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
  void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
  void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
  void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
  std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
  void (__fastcall *normalTick)(Actor *this);
  void (__fastcall *baseTick)(Actor *this);
  void (__fastcall *rideTick)(Actor *this);
  void (__fastcall *positionRider)(Actor *this, Actor *, float);
  float (__fastcall *getRidingHeight)(Actor *this);
  bool (__fastcall *startRiding)(Actor *this, Actor *);
  void (__fastcall *addRider)(Actor *this, Actor *);
  void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
  std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
  bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
  bool (__fastcall *isInWall)(Actor *this);
  bool (__fastcall *isInvisible)(Actor *this);
  bool (__fastcall *canShowNameTag)(Actor *this);
  bool (__fastcall *canExistInPeaceful)(Actor *this);
  void (__fastcall *setNameTagVisible)(Actor *this, bool);
  const std::string *(__fastcall *getNameTag)(Actor *this);
  unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
  std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
  void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
  void (__fastcall *setNameTag)(Actor *this, const std::string *);
  bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
  void (__fastcall *setScoreTag)(Actor *this, const std::string *);
  const std::string *(__fastcall *getScoreTag)(Actor *this);
  bool (__fastcall *isInWater)(Actor *this);
  bool (__fastcall *hasEnteredWater)(Actor *this);
  bool (__fastcall *isImmersedInWater)(Actor *this);
  bool (__fastcall *isInWaterOrRain)(Actor *this);
  bool (__fastcall *isInLava)(Actor *this);
  bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
  bool (__fastcall *isOverWater)(Actor *this);
  void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
  float (__fastcall *getCameraOffset)(Actor *this);
  float (__fastcall *getShadowHeightOffs)(Actor *this);
  float (__fastcall *getShadowRadius)(Actor *this);
  Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
  bool (__fastcall *canSeeInvisible)(Actor *this);
  bool (__fastcall *canSee)(Actor *this, const Vec3 *);
  bool (__fastcall *canSee)(Actor *this, const Actor *);
  bool (__fastcall *isSkyLit)(Actor *this, float);
  float (__fastcall *getBrightness)(Actor *this, float);
  bool (__fastcall *interactPreventDefault)(Actor *this);
  void (__fastcall *playerTouch)(Actor *this, Player *);
  void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
  void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
  bool (__fastcall *isImmobile)(Actor *this);
  bool (__fastcall *isSilent)(Actor *this);
  bool (__fastcall *isPickable)(Actor *this);
  bool (__fastcall *isFishable)(Actor *this);
  bool (__fastcall *isSleeping)(Actor *this);
  bool (__fastcall *isShootable)(Actor *this);
  void (__fastcall *setSneaking)(Actor *this, bool);
  bool (__fastcall *isBlocking)(Actor *this);
  bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *isAlive)(Actor *this);
  bool (__fastcall *isOnFire)(Actor *this);
  bool (__fastcall *isOnHotBlock)(Actor *this);
  bool (__fastcall *isCreativeModeAllowed)(Actor *this);
  bool (__fastcall *isSurfaceMob)(Actor *this);
  bool (__fastcall *isTargetable)(Actor *this);
  bool (__fastcall *isLocalPlayer)(Actor *this);
  bool (__fastcall *isPlayer)(Actor *this);
  bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
  void (__fastcall *setTarget)(Actor *this, Actor *);
  Actor *(__fastcall *findAttackTarget)(Actor *this);
  bool (__fastcall *isValidTarget)(Actor *this, Actor *);
  bool (__fastcall *attack)(Actor *this, Actor *);
  void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
  void (__fastcall *adjustDamageAmount)(Actor *this, int *);
  int (__fastcall *getEquipmentCount)(Actor *this);
  void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
  void (__fastcall *setSitting)(Actor *this, bool);
  void (__fastcall *onTame)(Actor *this);
  void (__fastcall *onFailedTame)(Actor *this);
  int (__fastcall *getInventorySize)(Actor *this);
  int (__fastcall *getEquipSlots)(Actor *this);
  int (__fastcall *getChestSlots)(Actor *this);
  void (__fastcall *setStanding)(Actor *this, bool);
  bool (__fastcall *canPowerJump)(Actor *this);
  void (__fastcall *setCanPowerJump)(Actor *this, bool);
  bool (__fastcall *isJumping)(Actor *this);
  bool (__fastcall *isEnchanted)(Actor *this);
  void (__fastcall *rideJumped)(Actor *this);
  void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *shouldRender)(Actor *this);
  bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
  ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
  void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
  void (__fastcall *animateHurt)(Actor *this);
  bool (__fastcall *doFireHurt)(Actor *this, int);
  void (__fastcall *onLightningHit)(Actor *this);
  void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *feed)(Actor *this, int);
  void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
  float (__fastcall *getPickRadius)(Actor *this);
  const HashedString *(__fastcall *getActorRendererId)(Actor *this);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
  void (__fastcall *despawn)(Actor *this);
  void (__fastcall *killed)(Actor *this, Actor *);
  void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
  void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
  const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
  ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
  ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
  float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
  const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
  void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
  const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
  void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
  void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
  const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
  bool (__fastcall *consumeTotem)(Actor *this);
  bool (__fastcall *save)(Actor *this, CompoundTag *);
  void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
  bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
  ActorType (__fastcall *getEntityTypeId)(Actor *this);
  const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
  ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
  void (__fastcall *setOnFire)(Actor *this, int);
  AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
  void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
  int (__fastcall *getPortalCooldown)(Actor *this);
  int (__fastcall *getPortalWaitTime)(Actor *this);
  AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
  bool (__fastcall *canChangeDimensions)(Actor *this);
  void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
  void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
  ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
  void (__fastcall *checkFallDamage)(Actor *this, float, bool);
  void (__fastcall *causeFallDamage)(Actor *this, float);
  void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
  void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
  bool (__fastcall *canAddRider)(Actor *this, Actor *);
  bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
  bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
  bool (__fastcall *inCaravan)(Actor *this);
  bool (__fastcall *isLeashableType)(Actor *this);
  void (__fastcall *tickLeash)(Actor *this);
  void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
  bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
  bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
  void (__fastcall *startSwimming)(Actor *this);
  void (__fastcall *stopSwimming)(Actor *this);
  void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
  CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
  AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
  const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
  int (__fastcall *getDeathTime)(Actor *this);
  void (__fastcall *heal)(Actor *this, int);
  bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
  bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
  bool (__fastcall *canBeAffected)(Actor *this, int);
  bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
  void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
  AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
  void (__fastcall *openContainerComponent)(Actor *this, Player *);
  void (__fastcall *swing)(Actor *this);
  void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
  bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
  int (__fastcall *getOutputSignal)(Actor *this);
  void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
  float (__fastcall *getMapDecorationRotation)(Actor *this);
  float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
  float (__fastcall *getYHeadRot)(Actor *this);
  bool (__fastcall *isWorldBuilder)(Actor *this);
  bool (__fastcall *isCreative)(Actor *this);
  bool (__fastcall *isAdventure)(Actor *this);
  bool (__fastcall *add)(Actor *this, ItemStack *);
  bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
  bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
  bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
  void (__fastcall *setAuxValue)(Actor *this, int);
  void (__fastcall *setSize)(Actor *this, float, float);
  int (__fastcall *getLifeSpan)(Actor *this);
  void (__fastcall *onOrphan)(Actor *this);
  void (__fastcall *wobble)(Actor *this);
  bool (__fastcall *wasHurt)(Actor *this);
  void (__fastcall *startSpinAttack)(Actor *this);
  void (__fastcall *stopSpinAttack)(Actor *this);
  void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
  bool (__fastcall *hasCritBox)(Actor *this);
  bool (__fastcall *isCritHit)(Actor *this);
  void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
  void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
  void (__fastcall *reloadLootTable)(Actor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
  void (__fastcall *kill)(Actor *this);
  void (__fastcall *die)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *shouldTick)(Actor *this);
  std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
  void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
  bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
  float (__fastcall *getNextStep)(Actor *this, const float);
  bool (__fastcall *canMakeStepSound)(Actor *this);
  void (__fastcall *outOfWorld)(Actor *this);
  bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
  void (__fastcall *markHurt)(Actor *this);
  void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
  void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
  bool (__fastcall *_makeFlySound)(Actor *this);
  void (__fastcall *checkInsideBlocks)(Actor *this, float);
  void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
  bool (__fastcall *updateWaterState)(Actor *this);
  void (__fastcall *doWaterSplashEffect)(Actor *this);
  void (__fastcall *spawnTrailBubbles)(Actor *this);
  void (__fastcall *updateInsideBlock)(Actor *this);
  LootTable *(__fastcall *getLootTable)(Actor *this);
  LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
  void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
  void (__fastcall *_onSizeUpdated)(Actor *this);
  void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};

FreezeOnHitSubcomponent

struct __cppobj __declspec(align(8)) FreezeOnHitSubcomponent : OnHitSubcomponent
{
  FreezeOnHitSubcomponent::Shape mShape;
  float mSize;
  bool mSnapToBlock;
};

FreezeOnHitSubcomponent_vtbl

struct /*VFT*/ FreezeOnHitSubcomponent_vtbl
{
  void (__fastcall *~OnHitSubcomponent)(OnHitSubcomponent *this);
  void (__fastcall *readfromJSON)(OnHitSubcomponent *this, Json::Value *);
  void (__fastcall *writetoJSON)(OnHitSubcomponent *this, Json::Value *);
  void (__fastcall *doOnHitEffect)(OnHitSubcomponent *this, Actor *, ProjectileComponent *);
  const char *(__fastcall *getName)(OnHitSubcomponent *this);
};

FenceBlock

struct __cppobj FenceBlock : BlockLegacy
{
};

FenceBlock_vtbl

struct /*VFT*/ FenceBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

FlowerPotBlock

struct __cppobj FlowerPotBlock : ActorBlock
{
};

FlowerPotBlock_vtbl

struct /*VFT*/ FlowerPotBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};

FlowerPotBlockActor

struct __cppobj FlowerPotBlockActor : BlockActor
{
  const Block *mPlant;
};

FlowerPotBlockActor_vtbl

struct /*VFT*/ FlowerPotBlockActor_vtbl
{
  void (__fastcall *~BlockActor)(BlockActor *this);
  void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
  bool (__fastcall *save)(BlockActor *this, CompoundTag *);
  bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
  void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
  void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
  void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
  void (__fastcall *tick)(BlockActor *this, BlockSource *);
  bool (__fastcall *isFinished)(BlockActor *this);
  void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
  bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
  bool (__fastcall *isCustomNameSaved)(BlockActor *this);
  bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
  void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
  void (__fastcall *onMove)(BlockActor *this);
  void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
  void (__fastcall *triggerEvent)(BlockActor *this, int, int);
  void (__fastcall *clearCache)(BlockActor *this);
  void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
  float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
  bool (__fastcall *hasAlphaLayer)(BlockActor *this);
  BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
  void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
  const std::string *(__fastcall *getCustomName)(BlockActor *this);
  const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
  std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
  void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
  std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
  int (__fastcall *getRepairCost)(BlockActor *this);
  PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
  const Container *(__fastcall *getContainer)(BlockActor *this);
  Container *(__fastcall *getContainer)(BlockActor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
  void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
  void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
  void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
  void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
  std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
  void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
  bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};

FaceDirectionalComponentDescription

struct __cppobj __declspec(align(8)) FaceDirectionalComponentDescription : BlockComponentDescription
{
  bool mHorizontalOnly;
};

FaceDirectionalComponentDescription_vtbl

struct /*VFT*/ FaceDirectionalComponentDescription_vtbl
{
  void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
  const std::string *(__fastcall *getName)(BlockComponentDescription *this);
  void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
  void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
  bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
  std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
  void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};

FaceDirectionalComponent

struct __cppobj FaceDirectionalComponent
{
  BlockLegacy *mBlockLegacy;
  bool mHorizontalOnly;
  float mYRotOffset;
};

FileSizeRequest

struct __cppobj FileSizeRequest : RequestHandler
{
  const std::string mContentUrl;
  std::function<void __cdecl(unsigned __int64)> mCallback;
  std::shared_ptr<unsigned __int64> mContentLength;
};

FileSizeRequest_vtbl

struct /*VFT*/ FileSizeRequest_vtbl
{
  void (__fastcall *~RequestHandler)(RequestHandler *this);
  void (__fastcall *send)(RequestHandler *this);
  void (__fastcall *sendCachedRequest)(RequestHandler *this);
  bool (__fastcall *update)(RequestHandler *this);
  bool (__fastcall *isDone)(RequestHandler *this);
  void (__fastcall *onComplete)(RequestHandler *this);
  bool (__fastcall *canSendRequest)(RequestHandler *this);
  void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};

FileImageRequest

struct __cppobj FileImageRequest : FileDataRequest
{
};

FileImageRequest_vtbl

struct /*VFT*/ FileImageRequest_vtbl
{
  void (__fastcall *~RequestHandler)(RequestHandler *this);
  void (__fastcall *send)(RequestHandler *this);
  void (__fastcall *sendCachedRequest)(RequestHandler *this);
  bool (__fastcall *update)(RequestHandler *this);
  bool (__fastcall *isDone)(RequestHandler *this);
  void (__fastcall *onComplete)(RequestHandler *this);
  bool (__fastcall *canSendRequest)(RequestHandler *this);
  void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};

FlightingResponse

const struct __cppobj FlightingResponse
{
  std::vector<std::string> mTreatments;
  std::vector<std::string> mProgressions;
};

FlightingRequest::CacheMetadata

struct __cppobj FlightingRequest::CacheMetadata
{
  std::string mEntityTag;
};

FlightingRequest

struct __cppobj FlightingRequest : CachedRequest
{
  const std::string mClientId;
  const std::string mCurrentLanguage;
  const std::string mHostUrl;
  std::function<void __cdecl(FlightingResponse const &)> mCallback;
  FlightingResponse mFlightingResponse;
  FlightingRequest::CacheMetadata mCacheMetadata;
};

FlightingRequest_vtbl

struct /*VFT*/ FlightingRequest_vtbl
{
  void (__fastcall *~RequestHandler)(RequestHandler *this);
  void (__fastcall *send)(RequestHandler *this);
  void (__fastcall *sendCachedRequest)(RequestHandler *this);
  bool (__fastcall *update)(RequestHandler *this);
  bool (__fastcall *isDone)(RequestHandler *this);
  void (__fastcall *onComplete)(RequestHandler *this);
  bool (__fastcall *canSendRequest)(RequestHandler *this);
  void (__fastcall *fireTelemetry)(RequestHandler *this, IMinecraftEventing *);
};

FlightingToggles::{ctor}::__l2::<lambda_38d0b82f17466d32b7c7c17849ffae66>

struct __cppobj FlightingToggles::{ctor}::__l2::<lambda_38d0b82f17466d32b7c7c17849ffae66>
{
  FlightingToggles *const __this;
};

FileTTSOutput

struct __cppobj FileTTSOutput : TTSOutputInterface
{
  std::function<Core::PathBuffer<std::string > __cdecl(void)> mOutputPathCallback;
};

FileTTSOutput_vtbl

struct /*VFT*/ FileTTSOutput_vtbl
{
  void (__fastcall *~TTSOutputInterface)(TTSOutputInterface *this);
  void (__fastcall *synthesizeAndOutput)(TTSOutputInterface *this, const std::string *, cst_voice_struct *);
  void (__fastcall *stop)(TTSOutputInterface *this);
  bool (__fastcall *isIdle)(TTSOutputInterface *this);
};

FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::is_shared_ptr<std::shared_ptr<Core::CpuRingBufferAllocation_Buffer> >

struct __cppobj FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::is_shared_ptr<std::shared_ptr<Core::CpuRingBufferAllocation_Buffer> > : std::integral_constant<bool,1>
{
};

FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::setLastCompletedFenceValue::__l2::<lambda_be601a93d3a973414038685af37130e7>

struct __cppobj FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0>::setLastCompletedFenceValue::__l2::<lambda_be601a93d3a973414038685af37130e7>
{
  const unsigned __int64 *completedFenceValue;
  FencedDynamicRingBuffer<Core::CpuRingBufferAllocation_Buffer,2,0> *const __this;
};

FogCommandComponent

struct __cppobj FogCommandComponent : IEntityComponent
{
  std::vector<FogCommandSettings> mFogStack;
};

FlagComponent<ActorTickedFlag>

struct __cppobj FlagComponent<ActorTickedFlag> : IEntityComponent
{
};

FogCommand

struct __cppobj FogCommand : Command
{
  CommandSelector<Player> mTargets;
  FogCommand::Mode mMode;
  std::string mFogId;
  std::string mUserProvidedId;
};

FogCommand_vtbl

struct /*VFT*/ FogCommand_vtbl
{
  void (__fastcall *~Command)(Command *this);
  void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};

FunctionAction

struct __cppobj FunctionAction : IChunkLoadedAction
{
  std::string mFilePath;
};

FunctionAction_vtbl

struct /*VFT*/ FunctionAction_vtbl
{
  void (__fastcall *~IChunkLoadedAction)(IChunkLoadedAction *this);
  void (__fastcall *execute)(IChunkLoadedAction *this, ServerLevel *, Dimension *);
  void (__fastcall *serialize)(IChunkLoadedAction *this, CompoundTag *);
};

FireworksRocketActor

struct __cppobj __declspec(align(8)) FireworksRocketActor : PredictableProjectile
{
  int mLife;
  int mLifeTime;
  bool mDispensed;
};

FireworksRocketActor_vtbl

struct /*VFT*/ FireworksRocketActor_vtbl
{
  bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
  void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *_serverInitItemStackIds)(Actor *this);
  void (__fastcall *_doInitialMove)(Actor *this);
  bool (__fastcall *checkAllSensitiveWords)(Actor *this);
  bool (__fastcall *checkNameTag)(Actor *this);
  void (__fastcall *~Actor)(Actor *this);
  void (__fastcall *reset)(Actor *this);
  int (__fastcall *getOnDeathExperience)(Actor *this);
  ActorType (__fastcall *getOwnerEntityType)(Actor *this);
  void (__fastcall *remove)(Actor *this);
  void (__fastcall *setPos)(Actor *this, const Vec3 *);
  const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
  const Vec3 *(__fastcall *getPos)(Actor *this);
  const Vec3 *(__fastcall *getPosOld)(Actor *this);
  const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
  Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
  Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
  void (__fastcall *setRot)(Actor *this, const Vec2 *);
  void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
  void (__fastcall *move)(Actor *this, const Vec3 *);
  Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
  float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
  float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
  float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
  float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
  float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
  Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
  void (__fastcall *checkBlockCollisions)(Actor *this);
  void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
  bool (__fastcall *isFireImmune)(Actor *this);
  bool (__fastcall *breaksFallingBlocks)(Actor *this);
  void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
  void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
  bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
  void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
  void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
  void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
  std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
  void (__fastcall *normalTick)(Actor *this);
  void (__fastcall *baseTick)(Actor *this);
  void (__fastcall *rideTick)(Actor *this);
  void (__fastcall *positionRider)(Actor *this, Actor *, float);
  float (__fastcall *getRidingHeight)(Actor *this);
  bool (__fastcall *startRiding)(Actor *this, Actor *);
  void (__fastcall *addRider)(Actor *this, Actor *);
  void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
  std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
  bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
  bool (__fastcall *isInWall)(Actor *this);
  bool (__fastcall *isInvisible)(Actor *this);
  bool (__fastcall *canShowNameTag)(Actor *this);
  bool (__fastcall *canExistInPeaceful)(Actor *this);
  void (__fastcall *setNameTagVisible)(Actor *this, bool);
  const std::string *(__fastcall *getNameTag)(Actor *this);
  unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
  std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
  void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
  void (__fastcall *setNameTag)(Actor *this, const std::string *);
  bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
  void (__fastcall *setScoreTag)(Actor *this, const std::string *);
  const std::string *(__fastcall *getScoreTag)(Actor *this);
  bool (__fastcall *isInWater)(Actor *this);
  bool (__fastcall *hasEnteredWater)(Actor *this);
  bool (__fastcall *isImmersedInWater)(Actor *this);
  bool (__fastcall *isInWaterOrRain)(Actor *this);
  bool (__fastcall *isInLava)(Actor *this);
  bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
  bool (__fastcall *isOverWater)(Actor *this);
  void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
  float (__fastcall *getCameraOffset)(Actor *this);
  float (__fastcall *getShadowHeightOffs)(Actor *this);
  float (__fastcall *getShadowRadius)(Actor *this);
  Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
  bool (__fastcall *canSeeInvisible)(Actor *this);
  bool (__fastcall *canSee)(Actor *this, const Vec3 *);
  bool (__fastcall *canSee)(Actor *this, const Actor *);
  bool (__fastcall *isSkyLit)(Actor *this, float);
  float (__fastcall *getBrightness)(Actor *this, float);
  bool (__fastcall *interactPreventDefault)(Actor *this);
  void (__fastcall *playerTouch)(Actor *this, Player *);
  void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
  void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
  bool (__fastcall *isImmobile)(Actor *this);
  bool (__fastcall *isSilent)(Actor *this);
  bool (__fastcall *isPickable)(Actor *this);
  bool (__fastcall *isFishable)(Actor *this);
  bool (__fastcall *isSleeping)(Actor *this);
  bool (__fastcall *isShootable)(Actor *this);
  void (__fastcall *setSneaking)(Actor *this, bool);
  bool (__fastcall *isBlocking)(Actor *this);
  bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *isAlive)(Actor *this);
  bool (__fastcall *isOnFire)(Actor *this);
  bool (__fastcall *isOnHotBlock)(Actor *this);
  bool (__fastcall *isCreativeModeAllowed)(Actor *this);
  bool (__fastcall *isSurfaceMob)(Actor *this);
  bool (__fastcall *isTargetable)(Actor *this);
  bool (__fastcall *isLocalPlayer)(Actor *this);
  bool (__fastcall *isPlayer)(Actor *this);
  bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
  void (__fastcall *setTarget)(Actor *this, Actor *);
  Actor *(__fastcall *findAttackTarget)(Actor *this);
  bool (__fastcall *isValidTarget)(Actor *this, Actor *);
  bool (__fastcall *attack)(Actor *this, Actor *);
  void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
  void (__fastcall *adjustDamageAmount)(Actor *this, int *);
  int (__fastcall *getEquipmentCount)(Actor *this);
  void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
  void (__fastcall *setSitting)(Actor *this, bool);
  void (__fastcall *onTame)(Actor *this);
  void (__fastcall *onFailedTame)(Actor *this);
  int (__fastcall *getInventorySize)(Actor *this);
  int (__fastcall *getEquipSlots)(Actor *this);
  int (__fastcall *getChestSlots)(Actor *this);
  void (__fastcall *setStanding)(Actor *this, bool);
  bool (__fastcall *canPowerJump)(Actor *this);
  void (__fastcall *setCanPowerJump)(Actor *this, bool);
  bool (__fastcall *isJumping)(Actor *this);
  bool (__fastcall *isEnchanted)(Actor *this);
  void (__fastcall *rideJumped)(Actor *this);
  void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *shouldRender)(Actor *this);
  bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
  ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
  void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
  void (__fastcall *animateHurt)(Actor *this);
  bool (__fastcall *doFireHurt)(Actor *this, int);
  void (__fastcall *onLightningHit)(Actor *this);
  void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *feed)(Actor *this, int);
  void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
  float (__fastcall *getPickRadius)(Actor *this);
  const HashedString *(__fastcall *getActorRendererId)(Actor *this);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
  void (__fastcall *despawn)(Actor *this);
  void (__fastcall *killed)(Actor *this, Actor *);
  void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
  void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
  const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
  ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
  ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
  float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
  const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
  void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
  const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
  void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
  void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
  const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
  bool (__fastcall *consumeTotem)(Actor *this);
  bool (__fastcall *save)(Actor *this, CompoundTag *);
  void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
  bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
  ActorType (__fastcall *getEntityTypeId)(Actor *this);
  const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
  ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
  void (__fastcall *setOnFire)(Actor *this, int);
  AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
  void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
  int (__fastcall *getPortalCooldown)(Actor *this);
  int (__fastcall *getPortalWaitTime)(Actor *this);
  AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
  bool (__fastcall *canChangeDimensions)(Actor *this);
  void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
  void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
  ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
  void (__fastcall *checkFallDamage)(Actor *this, float, bool);
  void (__fastcall *causeFallDamage)(Actor *this, float);
  void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
  void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
  bool (__fastcall *canAddRider)(Actor *this, Actor *);
  bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
  bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
  bool (__fastcall *inCaravan)(Actor *this);
  bool (__fastcall *isLeashableType)(Actor *this);
  void (__fastcall *tickLeash)(Actor *this);
  void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
  bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
  bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
  void (__fastcall *startSwimming)(Actor *this);
  void (__fastcall *stopSwimming)(Actor *this);
  void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
  CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
  AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
  const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
  int (__fastcall *getDeathTime)(Actor *this);
  void (__fastcall *heal)(Actor *this, int);
  bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
  bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
  bool (__fastcall *canBeAffected)(Actor *this, int);
  bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
  void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
  AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
  void (__fastcall *openContainerComponent)(Actor *this, Player *);
  void (__fastcall *swing)(Actor *this);
  void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
  bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
  int (__fastcall *getOutputSignal)(Actor *this);
  void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
  float (__fastcall *getMapDecorationRotation)(Actor *this);
  float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
  float (__fastcall *getYHeadRot)(Actor *this);
  bool (__fastcall *isWorldBuilder)(Actor *this);
  bool (__fastcall *isCreative)(Actor *this);
  bool (__fastcall *isAdventure)(Actor *this);
  bool (__fastcall *add)(Actor *this, ItemStack *);
  bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
  bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
  bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
  void (__fastcall *setAuxValue)(Actor *this, int);
  void (__fastcall *setSize)(Actor *this, float, float);
  int (__fastcall *getLifeSpan)(Actor *this);
  void (__fastcall *onOrphan)(Actor *this);
  void (__fastcall *wobble)(Actor *this);
  bool (__fastcall *wasHurt)(Actor *this);
  void (__fastcall *startSpinAttack)(Actor *this);
  void (__fastcall *stopSpinAttack)(Actor *this);
  void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
  bool (__fastcall *hasCritBox)(Actor *this);
  bool (__fastcall *isCritHit)(Actor *this);
  void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
  void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
  void (__fastcall *reloadLootTable)(Actor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
  void (__fastcall *kill)(Actor *this);
  void (__fastcall *die)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *shouldTick)(Actor *this);
  std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
  void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
  bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
  float (__fastcall *getNextStep)(Actor *this, const float);
  bool (__fastcall *canMakeStepSound)(Actor *this);
  void (__fastcall *outOfWorld)(Actor *this);
  bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
  void (__fastcall *markHurt)(Actor *this);
  void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
  void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
  bool (__fastcall *_makeFlySound)(Actor *this);
  void (__fastcall *checkInsideBlocks)(Actor *this, float);
  void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
  bool (__fastcall *updateWaterState)(Actor *this);
  void (__fastcall *doWaterSplashEffect)(Actor *this);
  void (__fastcall *spawnTrailBubbles)(Actor *this);
  void (__fastcall *updateInsideBlock)(Actor *this);
  LootTable *(__fastcall *getLootTable)(Actor *this);
  LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
  void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
  void (__fastcall *_onSizeUpdated)(Actor *this);
  void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
};

FurnaceBlockActor

struct __cppobj __declspec(align(8)) FurnaceBlockActor : BlockActor, Container
{
  int mLitTime;
  int mLitDuration;
  int mCookingProgress;
  unsigned int mStoredXP;
  ItemStack mItems[3];
  bool mDirty[3];
  std::unordered_set<ActorUniqueID> mPlayers;
  const HashedString mRecipeTag;
  const int mBurnInterval;
  LevelSoundEvent mSmeltSoundEvent;
  int mSoundTick;
  int mSoundTickTarget;
  Random mRandom;
  const Block *mUnlitFurnace;
  const Block *mLitFurnace;
  ItemInstance mLastFuelItem;
  bool mCanBeFinished;
  bool mFinished;
  bool mNoDrop;
};

FurnaceBlockActor_vtbl

struct /*VFT*/ FurnaceBlockActor_vtbl
{
  void (__fastcall *~BlockActor)(BlockActor *this);
  void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
  bool (__fastcall *save)(BlockActor *this, CompoundTag *);
  bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
  void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
  void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
  void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
  void (__fastcall *tick)(BlockActor *this, BlockSource *);
  bool (__fastcall *isFinished)(BlockActor *this);
  void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
  bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
  bool (__fastcall *isCustomNameSaved)(BlockActor *this);
  bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
  void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
  void (__fastcall *onMove)(BlockActor *this);
  void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
  void (__fastcall *triggerEvent)(BlockActor *this, int, int);
  void (__fastcall *clearCache)(BlockActor *this);
  void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
  float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
  bool (__fastcall *hasAlphaLayer)(BlockActor *this);
  BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
  void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
  const std::string *(__fastcall *getCustomName)(BlockActor *this);
  const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
  std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
  void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
  std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
  int (__fastcall *getRepairCost)(BlockActor *this);
  PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
  const Container *(__fastcall *getContainer)(BlockActor *this);
  Container *(__fastcall *getContainer)(BlockActor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
  void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
  void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
  void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
  void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
  std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
  void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
  bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};

FunctionAction::_printOutput::__l2::<lambda_29a6859966874ed56bdad0b621ece517>

struct __cppobj __declspec(align(8)) FunctionAction::_printOutput::__l2::<lambda_29a6859966874ed56bdad0b621ece517>
{
  TextObjectRoot *textObjectRoot;
  _BYTE opPermLevel[1];
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_c388d79e814dd4ff849cbad3604bc61d>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_c388d79e814dd4ff849cbad3604bc61d>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_0a8ee2cd4bd4a4731c71a57d4abd4de2>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_0a8ee2cd4bd4a4731c71a57d4abd4de2>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_b6ab99318bc34040c23c84728383dea2>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l8::<lambda_b6ab99318bc34040c23c84728383dea2>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_aa019d3dd92124d59bef87041ba622b0>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_aa019d3dd92124d59bef87041ba622b0>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_00880b92af31f968791c4eed7e6c61a8>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_00880b92af31f968791c4eed7e6c61a8>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_f97cbdba0d2385587c63cedbaed4cbc4>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_f97cbdba0d2385587c63cedbaed4cbc4>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_2d9619e7737f7b9ef352678014760872>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l7::<lambda_2d9619e7737f7b9ef352678014760872>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_dec754abcac794b6da96a720eded68bf>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_dec754abcac794b6da96a720eded68bf>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_caeb69210887eb326d6a99ae06ff7020>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_caeb69210887eb326d6a99ae06ff7020>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_2c1b06c9f0a2c5248839b21168fc798c>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_2c1b06c9f0a2c5248839b21168fc798c>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_9c00dedd5332c3e2cd5037afcff10e0e>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_9c00dedd5332c3e2cd5037afcff10e0e>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_a595d4db4302e152869dfff914040933>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l5::<lambda_a595d4db4302e152869dfff914040933>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_455a293d6b2c8ad2f10c131dbc53c5d4>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_455a293d6b2c8ad2f10c131dbc53c5d4>
{
};

FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_2cf1aefae47b2796c9704e85ed50ae79>

struct __cppobj FogDefinition::buildFogDefinitionSchema_v1_16_100::__l2::<lambda_7dad882e37f33ff82791872eb65e74f2>::()::__l4::<lambda_2cf1aefae47b2796c9704e85ed50ae79>
{
};

FogManager::calculateCurrentCoefficientSetting::__l2::<lambda_12ef8424d68d1b5554d461cc50e22571>

struct __cppobj FogManager::calculateCurrentCoefficientSetting::__l2::<lambda_12ef8424d68d1b5554d461cc50e22571>
{
  FogDefinition::CoefficientSettingType settingType;
};

FogManager::calculateCurrentDensitySetting::__l2::<lambda_6ba298e373dadcb52a3d9720e76557ba>

struct __cppobj FogManager::calculateCurrentDensitySetting::__l2::<lambda_6ba298e373dadcb52a3d9720e76557ba>
{
  FogDefinition::DensitySettingType settingType;
};

FogManager::calculateCurrentDistanceSetting::__l2::<lambda_fd7ebdbd98023fd0d9a821e51c7a6b3e>

struct __cppobj FogManager::calculateCurrentDistanceSetting::__l2::<lambda_fd7ebdbd98023fd0d9a821e51c7a6b3e>
{
  FogDefinition::DistanceSettingType settingType;
};

FamilyTypeDefinition

struct __cppobj FamilyTypeDefinition
{
  std::set<HashedString,std::hash<HashedString>,std::allocator<HashedString> > mFamilySet;
};

FlockingDefinition

struct __cppobj FlockingDefinition
{
  bool mInWater;
  bool mMatchVariant;
  bool mUseCenterOfMass;
  int mLowFlockLimit;
  int mHighFlockLimit;
  float mGoalWeight;
  float mLonerChance;
  float mInfluenceRadius;
  float mBreachInfluence;
  float mSeparationWeight;
  float mSeparationThreshold;
  float mCohesionWeight;
  float mCohesionThreshold;
  float mInnerCohesionThres;
  float mMinHeight;
  float mMaxHeight;
  float mBlockDistance;
  float mBlockWeight;
};

FeedItem::Effect

struct __cppobj FeedItem::Effect
{
  std::string descriptionId;
  int id;
  int duration;
  int amplifier;
  float chance;
};

FeedItem

struct __cppobj FeedItem
{
  ItemDescriptor mItemDescriptor;
  int mValue;
  std::vector<FeedItem::Effect> mEffects;
};

FlyMoveControl

struct __cppobj FlyMoveControl : MoveControl
{
};

FlyMoveControl_vtbl

struct /*VFT*/ FlyMoveControl_vtbl
{
  void (__fastcall *~Control)(Control *this);
  void (__fastcall *initializeInternal)(MoveControl *this, Mob *, MoveControlDescription *);
  void (__fastcall *tick)(MoveControl *this, MoveControlComponent *, Mob *);
  void (__fastcall *setWantedPosition)(MoveControl *this, MoveControlComponent *, Mob *, const Vec3 *, float);
};

FloatNavigation

struct __cppobj FloatNavigation : PathNavigation
{
};

FloatNavigation_vtbl

struct /*VFT*/ FloatNavigation_vtbl
{
  void (__fastcall *~PathNavigation)(PathNavigation *this);
  void (__fastcall *initializeInternal)(PathNavigation *this, Mob *, NavigationDescription *);
  void (__fastcall *tick)(PathNavigation *this, NavigationComponent *, Mob *);
  Vec3 *(__fastcall *getTempMobPos)(PathNavigation *this, Vec3 *result, const Mob *);
  std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, Actor *);
  std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, const Vec3 *);
  bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, std::unique_ptr<Path>, float);
  bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, Actor *, float);
  bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, const Vec3 *, float);
  void (__fastcall *stop)(PathNavigation *this, NavigationComponent *, Mob *);
  bool (__fastcall *travel)(PathNavigation *this, NavigationComponent *, Mob *, float *, float *, float *);
  bool (__fastcall *canUpdatePath)(PathNavigation *this, const Mob *);
  void (__fastcall *updatePath)(PathNavigation *this, NavigationComponent *, Mob *);
};

FlyingPathNavigation

struct __cppobj FlyingPathNavigation : PathNavigation
{
  bool mHadGravity;
  bool mCanPathFromAir;
  const float mMinWaypointRadius;
};

FlyingPathNavigation_vtbl

struct /*VFT*/ FlyingPathNavigation_vtbl
{
  void (__fastcall *~PathNavigation)(PathNavigation *this);
  void (__fastcall *initializeInternal)(PathNavigation *this, Mob *, NavigationDescription *);
  void (__fastcall *tick)(PathNavigation *this, NavigationComponent *, Mob *);
  Vec3 *(__fastcall *getTempMobPos)(PathNavigation *this, Vec3 *result, const Mob *);
  std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, Actor *);
  std::unique_ptr<Path> *(__fastcall *createPath)(PathNavigation *this, std::unique_ptr<Path> *result, NavigationComponent *, Mob *, const Vec3 *);
  bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, std::unique_ptr<Path>, float);
  bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, Actor *, float);
  bool (__fastcall *moveTo)(PathNavigation *this, NavigationComponent *, Mob *, const Vec3 *, float);
  void (__fastcall *stop)(PathNavigation *this, NavigationComponent *, Mob *);
  bool (__fastcall *travel)(PathNavigation *this, NavigationComponent *, Mob *, float *, float *, float *);
  bool (__fastcall *canUpdatePath)(PathNavigation *this, const Mob *);
  void (__fastcall *updatePath)(PathNavigation *this, NavigationComponent *, Mob *);
};

FlockingSystem

struct __cppobj FlockingSystem : ITickingSystem
{
};

FlockingSystem_vtbl

struct /*VFT*/ FlockingSystem_vtbl
{
  void (__fastcall *~ITickingSystem)(ITickingSystem *this);
  void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};

FriendlySize

struct __cppobj FriendlySize
{
  unsigned __int64 bytes;
};

FireworksRecipe

struct __cppobj FireworksRecipe : MultiRecipe
{
  std::vector<ItemInstance> mResult;
};

FireworksRecipe_vtbl

struct /*VFT*/ FireworksRecipe_vtbl
{
  void (__fastcall *~Recipe)(Recipe *this);
  const std::vector<ItemInstance> *(__fastcall *assemble)(Recipe *this, CraftingContainer *);
  int (__fastcall *getCraftingSize)(Recipe *this);
  const RecipeIngredient *(__fastcall *getIngredient)(Recipe *this, int, int);
  const std::vector<ItemInstance> *(__fastcall *getResultItem)(Recipe *this);
  bool (__fastcall *isShapeless)(Recipe *this);
  bool (__fastcall *matches)(Recipe *this, CraftingContainer *, Level *);
  int (__fastcall *size)(Recipe *this);
  const mce::UUID *(__fastcall *getId)(Recipe *this);
  const ItemPack *(__fastcall *getItemPack)(Recipe *this);
  bool (__fastcall *isMultiRecipe)(Recipe *this);
  std::string *(__fastcall *getTypeString)(Recipe *this, std::string *result);
  bool (__fastcall *itemValidForRecipe)(Recipe *this, const ItemDescriptor *, const ItemStack *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, int, int, const CompoundTag *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *, const CompoundTag *);
  bool (__fastcall *itemsMatch)(Recipe *this, const ItemDescriptor *, const ItemDescriptor *);
};

FeatureToggles::_getDisabledLockedCallback::__l2::<lambda_5dbb485860e64799dd5864728b4946ff>

struct __cppobj __declspec(align(8)) FeatureToggles::_getDisabledLockedCallback::__l2::<lambda_5dbb485860e64799dd5864728b4946ff>
{
  FeatureToggles *const __this;
  _BYTE optionIdToCheck[4];
};

FeatureToggles::_getDisabledSetupCallback::__l2::<lambda_7d67b21fbe351c2d84afc65451e90be2>

struct __cppobj __declspec(align(8)) FeatureToggles::_getDisabledSetupCallback::__l2::<lambda_7d67b21fbe351c2d84afc65451e90be2>
{
  FeatureToggles *const __this;
  _BYTE optionIdToCheck[4];
};

FeatureToggles::_getEnabledLockedCallback::__l2::<lambda_e21ea8f733186111a070e29c202e5203>

struct __cppobj __declspec(align(8)) FeatureToggles::_getEnabledLockedCallback::__l2::<lambda_e21ea8f733186111a070e29c202e5203>
{
  FeatureToggles *const __this;
  _BYTE optionIdToCheck[4];
};

FeatureToggles::_getEnabledSetupCallback::__l2::<lambda_5db25955c5ba18bb6f909f1c95a0c4c3>

struct __cppobj __declspec(align(8)) FeatureToggles::_getEnabledSetupCallback::__l2::<lambda_5db25955c5ba18bb6f909f1c95a0c4c3>
{
  FeatureToggles *const __this;
  _BYTE optionIdToCheck[4];
};

FeatureToggles::_initialize::__l2::<lambda_56780e8a1121adf4efc9847217156039>

struct __cppobj FeatureToggles::_initialize::__l2::<lambda_56780e8a1121adf4efc9847217156039>
{
  FeatureToggles *const __this;
};

FileSystemFileAccess::FileSystemFileReadAccess

struct __cppobj FileSystemFileAccess::FileSystemFileReadAccess : IFileReadAccess
{
};

FileSystemFileAccess::FileSystemFileReadAccess_vtbl

struct /*VFT*/ FileSystemFileAccess::FileSystemFileReadAccess_vtbl
{
  void (__fastcall *~IFileReadAccess)(IFileReadAccess *this);
  unsigned __int64 (__fastcall *fread)(IFileReadAccess *this, void *, unsigned __int64, unsigned __int64, void *);
};

FileSystemFileAccess::FileSystemFileWriteAccess

struct __cppobj FileSystemFileAccess::FileSystemFileWriteAccess : IFileWriteAccess
{
};

FileSystemFileAccess::FileSystemFileWriteAccess_vtbl

struct /*VFT*/ FileSystemFileAccess::FileSystemFileWriteAccess_vtbl
{
  void (__fastcall *~IFileWriteAccess)(IFileWriteAccess *this);
  unsigned __int64 (__fastcall *fwrite)(IFileWriteAccess *this, const void *, unsigned __int64, unsigned __int64, void *);
};

FileSystemFileAccess

struct __cppobj FileSystemFileAccess : IFileAccess
{
  FileSystemMode mMode;
  FileSystemFileAccess::FileSystemFileReadAccess mReadInterface;
  FileSystemFileAccess::FileSystemFileWriteAccess mWriteInterface;
};

FileSystemFileAccess_vtbl

struct /*VFT*/ FileSystemFileAccess_vtbl
{
  void (__fastcall *~IFileAccess)(IFileAccess *this);
  void *(__fastcall *fopen)(IFileAccess *this, const Core::Path *, const std::string *);
  int (__fastcall *fclose)(IFileAccess *this, void *);
  int (__fastcall *fseek)(IFileAccess *this, void *, __int64, int);
  __int64 (__fastcall *ftell)(IFileAccess *this, void *);
  const IFileReadAccess *(__fastcall *getReadInterface)(IFileAccess *this);
  IFileWriteAccess *(__fastcall *getWriteInterface)(IFileAccess *this);
  void (__fastcall *unload)(IFileAccess *this);
};

FeatureRefTraits

struct __cppobj FeatureRefTraits
{
};

FeatureConstRefTraits

struct __cppobj FeatureConstRefTraits
{
};

FunctionManager::load::__l7::<lambda_83470faaeb21466e721bad93b29e86d1>

struct __cppobj FunctionManager::load::__l7::<lambda_83470faaeb21466e721bad93b29e86d1>
{
  FunctionManager *const __this;
  const SemVersion *minEngineVersion;
  ResourcePackManager *serverPackManager;
  const CurrentCmdVersion *packCommandVersion;
  CommandRegistry *registry;
  std::vector<std::string> *functionSoftEnumNames;
};

FillCommand

struct __cppobj __declspec(align(8)) FillCommand : Command
{
  CommandPosition mFrom;
  CommandPosition mTo;
  const Block *mBlock;
  const Block *mReplaceBlock;
  FillCommand::FillMode mMode;
  int mBlockData;
  int mReplaceBlockData;
};

FillCommand_vtbl

struct /*VFT*/ FillCommand_vtbl
{
  void (__fastcall *~Command)(Command *this);
  void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};

FunctionCommand

struct __cppobj FunctionCommand : Command
{
  CommandFilePath mFilePath;
};

FunctionCommand_vtbl

struct /*VFT*/ FunctionCommand_vtbl
{
  void (__fastcall *~Command)(Command *this);
  void (__fastcall *execute)(Command *this, const CommandOrigin *, CommandOutput *);
};

FileDataOutput

struct __cppobj FileDataOutput : BytesDataOutput
{
  bool mIsOk;
  Core::File mFile;
};

FileDataOutput_vtbl

struct /*VFT*/ FileDataOutput_vtbl
{
  void (__fastcall *~IDataOutput)(IDataOutput *this);
  void (__fastcall *writeString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
  void (__fastcall *writeLongString)(IDataOutput *this, gsl::basic_string_span<char const ,-1>);
  void (__fastcall *writeFloat)(IDataOutput *this, float);
  void (__fastcall *writeDouble)(IDataOutput *this, long double);
  void (__fastcall *writeByte)(IDataOutput *this, char);
  void (__fastcall *writeShort)(IDataOutput *this, __int16);
  void (__fastcall *writeInt)(IDataOutput *this, int);
  void (__fastcall *writeLongLong)(IDataOutput *this, __int64);
  void (__fastcall *writeBytes)(IDataOutput *this, const void *, unsigned __int64);
  bool (__fastcall *isOk)(IDataOutput *this);
};

FileDataInput

struct __cppobj FileDataInput : BytesDataInput
{
  bool mIsOk;
  Core::File mFile;
};

FileDataInput_vtbl

struct /*VFT*/ FileDataInput_vtbl
{
  void (__fastcall *~IDataInput)(IDataInput *this);
  std::string *(__fastcall *readString)(IDataInput *this, std::string *result);
  std::string *(__fastcall *readLongString)(IDataInput *this, std::string *result);
  float (__fastcall *readFloat)(IDataInput *this);
  long double (__fastcall *readDouble)(IDataInput *this);
  char (__fastcall *readByte)(IDataInput *this);
  __int16 (__fastcall *readShort)(IDataInput *this);
  int (__fastcall *readInt)(IDataInput *this);
  __int64 (__fastcall *readLongLong)(IDataInput *this);
  bool (__fastcall *readBytes)(IDataInput *this, void *, unsigned __int64);
  unsigned __int64 (__fastcall *numBytesLeft)(IDataInput *this);
  bool (__fastcall *isOk)(IDataInput *this);
  bool (__fastcall *seek)(IDataInput *this, unsigned __int64);
};

FilePickerSettings::<lambda_129896ef764bb08519885b7ab5ca9016>

struct __cppobj FilePickerSettings::<lambda_129896ef764bb08519885b7ab5ca9016>
{
};

FilePickerSettings::<lambda_1c69aa04d55bac9dab0ac921a14d8c2b>

struct __cppobj FilePickerSettings::<lambda_1c69aa04d55bac9dab0ac921a14d8c2b>
{
};

FilePickerSettings::<lambda_3b83f32960a2e8aa93e0654bf1d2fbe5>

struct __cppobj FilePickerSettings::<lambda_3b83f32960a2e8aa93e0654bf1d2fbe5>
{
};

FileUploadManager::_uploadStream::__l2::<lambda_704199bdd8ef4b5e4b61022e06e9c849>

struct __cppobj FileUploadManager::_uploadStream::__l2::<lambda_704199bdd8ef4b5e4b61022e06e9c849>
{
  std::weak_ptr<FileUploadManager> weak_this;
  FileUploadManager::_uploadStream::__l2::<lambda_7c32c70c440907d77e4081b7aef620a1> fetchStreamDataCallback;
  FileUploadManager::_uploadStream::__l2::<lambda_ab8d111204de64d325c648c9d712e8ea> onStreamFinishedCallback;
  std::string boundary;
};

FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>

struct __cppobj FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>
{
  std::weak_ptr<FileUploadManager> weak_this;
  const FileChunkInfo chunk;
};

FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>::()::__l5::<lambda_b942687c99a128d38d4a3acdf5208e9b>::()::__l5::<lambda_0e10341a96d156a6650052c442f8bc7b>

struct __cppobj FileUploadManager::_uploadChunk::__l13::<lambda_beec154458228c4f1efa54daecb2bd49>::()::__l5::<lambda_b942687c99a128d38d4a3acdf5208e9b>::()::__l5::<lambda_0e10341a96d156a6650052c442f8bc7b>
{
  std::weak_ptr<FileUploadManager> weak_this;
};

FileUploadManager::_resumeUpload::__l2::<lambda_edbb1383cf59043f3a41a84683bc4a8c>

struct __cppobj FileUploadManager::_resumeUpload::__l2::<lambda_edbb1383cf59043f3a41a84683bc4a8c>
{
  std::weak_ptr<FileUploadManager> weak_this;
};

FileUploadManager::uploadFile::__l13::<lambda_74760951e5721fb9dafc828e7e1ca7c9>::()::__l11::<lambda_aa179f462ff3a856f50c63ee1659ca3f>

struct __cppobj __declspec(align(8)) FileUploadManager::uploadFile::__l13::<lambda_74760951e5721fb9dafc828e7e1ca7c9>::()::__l11::<lambda_aa179f462ff3a856f50c63ee1659ca3f>
{
  std::weak_ptr<FileUploadManager> weak_this;
  bool autoStartUpload;
};

FileDownloadManager::pauseDownload::__l5::<lambda_411b52f0bd9ccf2ab6e8671e1b98316a>

struct __cppobj FileDownloadManager::pauseDownload::__l5::<lambda_411b52f0bd9ccf2ab6e8671e1b98316a>
{
};

FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_d89c88a6ec3abc173214fdc98b971c20>

struct __cppobj FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_d89c88a6ec3abc173214fdc98b971c20>
{
  std::weak_ptr<FileDownloadManager> weak_this;
};

FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_2443bc6f7ea8a704e54426e60ed6d6fd>

struct __cppobj FileDownloadManager::downloadFile::__l13::<lambda_0e52f60533a747952835c01f8836253e>::()::__l8::<lambda_2443bc6f7ea8a704e54426e60ed6d6fd>
{
  std::weak_ptr<FileDownloadManager> weak_this;
};

Fish

struct __cppobj Fish : WaterAnimal
{
  float mAnimationAmount;
  float mAnimationAmountPrev;
};

FilterTestDaytime_vtbl

struct /*VFT*/ FilterTestDaytime_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestClock

struct __cppobj FilterTestClock : SimpleFloatFilterTest
{
};

FilterTestClock_vtbl

struct /*VFT*/ FilterTestClock_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestMoonIntensity

struct __cppobj FilterTestMoonIntensity : SimpleFloatFilterTest
{
};

FilterTestMoonIntensity_vtbl

struct /*VFT*/ FilterTestMoonIntensity_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestMoonPhase

struct __cppobj FilterTestMoonPhase : SimpleFloatFilterTest
{
};

FilterTestMoonPhase_vtbl

struct /*VFT*/ FilterTestMoonPhase_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestDistanceToNearestPlayer

struct __cppobj FilterTestDistanceToNearestPlayer : SimpleFloatFilterTest
{
};

FilterTestDistanceToNearestPlayer_vtbl

struct /*VFT*/ FilterTestDistanceToNearestPlayer_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestDimensionWeather

struct __cppobj __declspec(align(8)) FilterTestDimensionWeather : FilterTest
{
  FilterTestDimensionWeather::WeatherType mWeather;
};

FilterTestDimensionWeather_vtbl

struct /*VFT*/ FilterTestDimensionWeather_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestDifficulty_vtbl

struct /*VFT*/ FilterTestDifficulty_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestHourlyClock_vtbl

struct /*VFT*/ FilterTestHourlyClock_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestGameRule_vtbl

struct /*VFT*/ FilterTestGameRule_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestBiome_vtbl

struct /*VFT*/ FilterTestBiome_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestBiomeSnowCovered_vtbl

struct /*VFT*/ FilterTestBiomeSnowCovered_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestBiomeHumid_vtbl

struct /*VFT*/ FilterTestBiomeHumid_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestTemperatureType_vtbl

struct /*VFT*/ FilterTestTemperatureType_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestTemperatureValue_vtbl

struct /*VFT*/ FilterTestTemperatureValue_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestBrightness_vtbl

struct /*VFT*/ FilterTestBrightness_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestAltitude_vtbl

struct /*VFT*/ FilterTestAltitude_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestBiomeHasTag_vtbl

struct /*VFT*/ FilterTestBiomeHasTag_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestHasTradeSupply_vtbl

struct /*VFT*/ FilterTestHasTradeSupply_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FilterTestLightLevel

struct __cppobj FilterTestLightLevel : SimpleIntFilterTest
{
};

FilterTestLightLevel_vtbl

struct /*VFT*/ FilterTestLightLevel_vtbl
{
  void (__fastcall *~FilterTest)(FilterTest *this);
  bool (__fastcall *setup)(FilterTest *this, const FilterTest::Definition *, const FilterInputs *);
  bool (__fastcall *evaluate)(FilterTest *this, const FilterContext *);
  void (__fastcall *finalizeParsedValue)(FilterTest *this, IWorldRegistriesProvider *);
  gsl::basic_string_span<char const ,-1> *(__fastcall *getName)(FilterTest *this, gsl::basic_string_span<char const ,-1> *result);
  Json::Value *(__fastcall *_serializeDomain)(FilterTest *this, Json::Value *result);
  Json::Value *(__fastcall *_serializeValue)(FilterTest *this, Json::Value *result);
};

FireImmuneDefinition

struct __cppobj FireImmuneDefinition
{
};

FloatsInLiquidDefinition

struct __cppobj FloatsInLiquidDefinition
{
};

FlyingSpeedDefinition

struct __cppobj FlyingSpeedDefinition
{
  float mValue;
};

FrictionModifierDefinition

struct __cppobj FrictionModifierDefinition
{
  float mValue;
};

FindCoverGoal

struct __cppobj __declspec(align(8)) FindCoverGoal : Goal
{
  Mob *mMob;
  float mSpeed;
  int mCooldownTicks;
  Tick mCooldownTimer;
  Vec3 mWantedPosition;
};

FindCoverGoal_vtbl

struct /*VFT*/ FindCoverGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};

FleeSunGoal

struct __cppobj FleeSunGoal : FindCoverGoal
{
};

FleeSunGoal_vtbl

struct /*VFT*/ FleeSunGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};

FollowFlockGoal

struct __cppobj __declspec(align(8)) FollowFlockGoal : Goal
{
  Mob *mMob;
  int mCooldownTicks;
  int mNotInFlockTicks;
  float mSpeed;
};

FollowFlockGoal_vtbl

struct /*VFT*/ FollowFlockGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};

FindBlockNode

struct __cppobj __declspec(align(4)) FindBlockNode : BehaviorNode
{
  const Block *mBlock;
  int mSearchRadius;
  bool mJumping;
};

FindBlockNode_vtbl

struct /*VFT*/ FindBlockNode_vtbl
{
  void (__fastcall *~BehaviorNode)(BehaviorNode *this);
  BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
  void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};

FindBlockDefinition

struct __cppobj FindBlockDefinition : BehaviorDefinition
{
  std::string mBlockName;
  std::string mBlockNameId;
  int mSearchRadius;
  std::string mSearchRadiusId;
};

FindBlockDefinition_vtbl

struct /*VFT*/ FindBlockDefinition_vtbl
{
  void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
  void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
  std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};

FindActorNode

struct __cppobj FindActorNode : BehaviorNode
{
  ActorType mActorType;
  int mSearchRadius;
};

FindActorNode_vtbl

struct /*VFT*/ FindActorNode_vtbl
{
  void (__fastcall *~BehaviorNode)(BehaviorNode *this);
  BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
  void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};

FindActorDefinition

struct __cppobj FindActorDefinition : BehaviorDefinition
{
  std::string mEntityName;
  std::string mEntityType;
  int mSearchRadius;
  std::string mSearchRadiusId;
};

FindActorDefinition_vtbl

struct /*VFT*/ FindActorDefinition_vtbl
{
  void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
  void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
  std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};

FlyNode

struct __cppobj __declspec(align(4)) FlyNode : BehaviorNode
{
  bool mHaveCheckedFlightStatus;
  bool mJumpedLastTick;
  bool mJumpedOnce;
  bool mShouldBeFlying;
  bool mShouldThrowEventIfNoStateChangeNecessary;
};

FlyNode_vtbl

struct /*VFT*/ FlyNode_vtbl
{
  void (__fastcall *~BehaviorNode)(BehaviorNode *this);
  BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
  void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};

FlyDefinition

struct __cppobj FlyDefinition : BehaviorDefinition
{
  bool mShouldBeFlying;
  std::string mShouldBeFlyingId;
  bool mShouldThrowEventIfNoStateChangeNecessary;
  std::string mShouldThrowEventIfNoStateChangeNecessaryId;
};

FlyDefinition_vtbl

struct /*VFT*/ FlyDefinition_vtbl
{
  void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
  void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
  std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};

FindTargetNode

struct __cppobj __declspec(align(8)) FindTargetNode : BehaviorNode
{
  bool mReselectTargets;
};

FindTargetNode_vtbl

struct /*VFT*/ FindTargetNode_vtbl
{
  void (__fastcall *~BehaviorNode)(BehaviorNode *this);
  BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
  void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};

FindTargetDefinition

struct __cppobj FindTargetDefinition : BehaviorDefinition
{
  std::string mOperation;
  std::string mOperationId;
  float mDist;
  std::string mDistId;
  Vec3 mTargetPos;
  std::string mTargetPosId;
};

FindTargetDefinition_vtbl

struct /*VFT*/ FindTargetDefinition_vtbl
{
  void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
  void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
  std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};

FindHarvestDefinition

struct __cppobj FindHarvestDefinition : BehaviorDefinition
{
  std::string mItemName;
  std::string mItemNameId;
};

FindHarvestDefinition_vtbl

struct /*VFT*/ FindHarvestDefinition_vtbl
{
  void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
  void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
  std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};

FindRecipeDefinition

struct __cppobj FindRecipeDefinition : BehaviorDefinition
{
  std::string mItemName;
  std::string mItemNameId;
};

FindRecipeDefinition_vtbl

struct /*VFT*/ FindRecipeDefinition_vtbl
{
  void (__fastcall *~BehaviorDefinition)(BehaviorDefinition *this);
  void (__fastcall *load)(BehaviorDefinition *this, Json::Value, const BehaviorFactory *);
  std::unique_ptr<BehaviorNode> *(__fastcall *createNode)(BehaviorDefinition *this, std::unique_ptr<BehaviorNode> *result, Actor *, const BehaviorFactory *, BehaviorNode *, BehaviorData *);
};

FindRecipeNode

struct __cppobj FindRecipeNode : BehaviorNode
{
  std::string mTargetItemName;
};

FindRecipeNode_vtbl

struct /*VFT*/ FindRecipeNode_vtbl
{
  void (__fastcall *~BehaviorNode)(BehaviorNode *this);
  BehaviorStatus (__fastcall *tick)(BehaviorNode *this, Actor *);
  void (__fastcall *initializeFromDefinition)(BehaviorNode *this, Actor *);
};

FireworksRocketActor::checkAchievement::__l21::<lambda_c73dc455ce730d1f42b1b56fbc1f5399>

struct __cppobj FireworksRocketActor::checkAchievement::__l21::<lambda_c73dc455ce730d1f42b1b56fbc1f5399>
{
  AABB *areaofeffect;
};

Fireball

struct __cppobj __declspec(align(8)) Fireball : PredictableProjectile
{
  ActorUniqueID ownerId;
  bool mInGround;
  MovementInterpolator mInterpolation;
};

Fireball_vtbl

struct /*VFT*/ Fireball_vtbl
{
  bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
  void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *_serverInitItemStackIds)(Actor *this);
  void (__fastcall *_doInitialMove)(Actor *this);
  bool (__fastcall *checkAllSensitiveWords)(Actor *this);
  bool (__fastcall *checkNameTag)(Actor *this);
  void (__fastcall *~Actor)(Actor *this);
  void (__fastcall *reset)(Actor *this);
  int (__fastcall *getOnDeathExperience)(Actor *this);
  ActorType (__fastcall *getOwnerEntityType)(Actor *this);
  void (__fastcall *remove)(Actor *this);
  void (__fastcall *setPos)(Actor *this, const Vec3 *);
  const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
  const Vec3 *(__fastcall *getPos)(Actor *this);
  const Vec3 *(__fastcall *getPosOld)(Actor *this);
  const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
  Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
  Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
  void (__fastcall *setRot)(Actor *this, const Vec2 *);
  void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
  void (__fastcall *move)(Actor *this, const Vec3 *);
  Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
  float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
  float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
  float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
  float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
  float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
  Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
  void (__fastcall *checkBlockCollisions)(Actor *this);
  void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
  bool (__fastcall *isFireImmune)(Actor *this);
  bool (__fastcall *breaksFallingBlocks)(Actor *this);
  void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
  void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
  bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
  void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
  void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
  void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
  std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
  void (__fastcall *normalTick)(Actor *this);
  void (__fastcall *baseTick)(Actor *this);
  void (__fastcall *rideTick)(Actor *this);
  void (__fastcall *positionRider)(Actor *this, Actor *, float);
  float (__fastcall *getRidingHeight)(Actor *this);
  bool (__fastcall *startRiding)(Actor *this, Actor *);
  void (__fastcall *addRider)(Actor *this, Actor *);
  void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
  std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
  bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
  bool (__fastcall *isInWall)(Actor *this);
  bool (__fastcall *isInvisible)(Actor *this);
  bool (__fastcall *canShowNameTag)(Actor *this);
  bool (__fastcall *canExistInPeaceful)(Actor *this);
  void (__fastcall *setNameTagVisible)(Actor *this, bool);
  const std::string *(__fastcall *getNameTag)(Actor *this);
  unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
  std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
  void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
  void (__fastcall *setNameTag)(Actor *this, const std::string *);
  bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
  void (__fastcall *setScoreTag)(Actor *this, const std::string *);
  const std::string *(__fastcall *getScoreTag)(Actor *this);
  bool (__fastcall *isInWater)(Actor *this);
  bool (__fastcall *hasEnteredWater)(Actor *this);
  bool (__fastcall *isImmersedInWater)(Actor *this);
  bool (__fastcall *isInWaterOrRain)(Actor *this);
  bool (__fastcall *isInLava)(Actor *this);
  bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
  bool (__fastcall *isOverWater)(Actor *this);
  void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
  float (__fastcall *getCameraOffset)(Actor *this);
  float (__fastcall *getShadowHeightOffs)(Actor *this);
  float (__fastcall *getShadowRadius)(Actor *this);
  Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
  bool (__fastcall *canSeeInvisible)(Actor *this);
  bool (__fastcall *canSee)(Actor *this, const Vec3 *);
  bool (__fastcall *canSee)(Actor *this, const Actor *);
  bool (__fastcall *isSkyLit)(Actor *this, float);
  float (__fastcall *getBrightness)(Actor *this, float);
  bool (__fastcall *interactPreventDefault)(Actor *this);
  void (__fastcall *playerTouch)(Actor *this, Player *);
  void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
  void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
  bool (__fastcall *isImmobile)(Actor *this);
  bool (__fastcall *isSilent)(Actor *this);
  bool (__fastcall *isPickable)(Actor *this);
  bool (__fastcall *isFishable)(Actor *this);
  bool (__fastcall *isSleeping)(Actor *this);
  bool (__fastcall *isShootable)(Actor *this);
  void (__fastcall *setSneaking)(Actor *this, bool);
  bool (__fastcall *isBlocking)(Actor *this);
  bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *isAlive)(Actor *this);
  bool (__fastcall *isOnFire)(Actor *this);
  bool (__fastcall *isOnHotBlock)(Actor *this);
  bool (__fastcall *isCreativeModeAllowed)(Actor *this);
  bool (__fastcall *isSurfaceMob)(Actor *this);
  bool (__fastcall *isTargetable)(Actor *this);
  bool (__fastcall *isLocalPlayer)(Actor *this);
  bool (__fastcall *isPlayer)(Actor *this);
  bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
  void (__fastcall *setTarget)(Actor *this, Actor *);
  Actor *(__fastcall *findAttackTarget)(Actor *this);
  bool (__fastcall *isValidTarget)(Actor *this, Actor *);
  bool (__fastcall *attack)(Actor *this, Actor *);
  void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
  void (__fastcall *adjustDamageAmount)(Actor *this, int *);
  int (__fastcall *getEquipmentCount)(Actor *this);
  void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
  void (__fastcall *setSitting)(Actor *this, bool);
  void (__fastcall *onTame)(Actor *this);
  void (__fastcall *onFailedTame)(Actor *this);
  int (__fastcall *getInventorySize)(Actor *this);
  int (__fastcall *getEquipSlots)(Actor *this);
  int (__fastcall *getChestSlots)(Actor *this);
  void (__fastcall *setStanding)(Actor *this, bool);
  bool (__fastcall *canPowerJump)(Actor *this);
  void (__fastcall *setCanPowerJump)(Actor *this, bool);
  bool (__fastcall *isJumping)(Actor *this);
  bool (__fastcall *isEnchanted)(Actor *this);
  void (__fastcall *rideJumped)(Actor *this);
  void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *shouldRender)(Actor *this);
  bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
  ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
  void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
  void (__fastcall *animateHurt)(Actor *this);
  bool (__fastcall *doFireHurt)(Actor *this, int);
  void (__fastcall *onLightningHit)(Actor *this);
  void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *feed)(Actor *this, int);
  void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
  float (__fastcall *getPickRadius)(Actor *this);
  const HashedString *(__fastcall *getActorRendererId)(Actor *this);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
  void (__fastcall *despawn)(Actor *this);
  void (__fastcall *killed)(Actor *this, Actor *);
  void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
  void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
  const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
  ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
  ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
  float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
  const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
  void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
  const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
  void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
  void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
  const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
  bool (__fastcall *consumeTotem)(Actor *this);
  bool (__fastcall *save)(Actor *this, CompoundTag *);
  void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
  bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
  ActorType (__fastcall *getEntityTypeId)(Actor *this);
  const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
  ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
  void (__fastcall *setOnFire)(Actor *this, int);
  AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
  void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
  int (__fastcall *getPortalCooldown)(Actor *this);
  int (__fastcall *getPortalWaitTime)(Actor *this);
  AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
  bool (__fastcall *canChangeDimensions)(Actor *this);
  void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
  void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
  ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
  void (__fastcall *checkFallDamage)(Actor *this, float, bool);
  void (__fastcall *causeFallDamage)(Actor *this, float);
  void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
  void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
  bool (__fastcall *canAddRider)(Actor *this, Actor *);
  bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
  bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
  bool (__fastcall *inCaravan)(Actor *this);
  bool (__fastcall *isLeashableType)(Actor *this);
  void (__fastcall *tickLeash)(Actor *this);
  void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
  bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
  bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
  void (__fastcall *startSwimming)(Actor *this);
  void (__fastcall *stopSwimming)(Actor *this);
  void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
  CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
  AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
  const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
  int (__fastcall *getDeathTime)(Actor *this);
  void (__fastcall *heal)(Actor *this, int);
  bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
  bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
  bool (__fastcall *canBeAffected)(Actor *this, int);
  bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
  void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
  AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
  void (__fastcall *openContainerComponent)(Actor *this, Player *);
  void (__fastcall *swing)(Actor *this);
  void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
  bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
  int (__fastcall *getOutputSignal)(Actor *this);
  void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
  float (__fastcall *getMapDecorationRotation)(Actor *this);
  float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
  float (__fastcall *getYHeadRot)(Actor *this);
  bool (__fastcall *isWorldBuilder)(Actor *this);
  bool (__fastcall *isCreative)(Actor *this);
  bool (__fastcall *isAdventure)(Actor *this);
  bool (__fastcall *add)(Actor *this, ItemStack *);
  bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
  bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
  bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
  void (__fastcall *setAuxValue)(Actor *this, int);
  void (__fastcall *setSize)(Actor *this, float, float);
  int (__fastcall *getLifeSpan)(Actor *this);
  void (__fastcall *onOrphan)(Actor *this);
  void (__fastcall *wobble)(Actor *this);
  bool (__fastcall *wasHurt)(Actor *this);
  void (__fastcall *startSpinAttack)(Actor *this);
  void (__fastcall *stopSpinAttack)(Actor *this);
  void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
  bool (__fastcall *hasCritBox)(Actor *this);
  bool (__fastcall *isCritHit)(Actor *this);
  void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
  void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
  void (__fastcall *reloadLootTable)(Actor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
  void (__fastcall *kill)(Actor *this);
  void (__fastcall *die)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *shouldTick)(Actor *this);
  std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
  void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
  bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
  float (__fastcall *getNextStep)(Actor *this, const float);
  bool (__fastcall *canMakeStepSound)(Actor *this);
  void (__fastcall *outOfWorld)(Actor *this);
  bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
  void (__fastcall *markHurt)(Actor *this);
  void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
  void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
  bool (__fastcall *_makeFlySound)(Actor *this);
  void (__fastcall *checkInsideBlocks)(Actor *this, float);
  void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
  bool (__fastcall *updateWaterState)(Actor *this);
  void (__fastcall *doWaterSplashEffect)(Actor *this);
  void (__fastcall *spawnTrailBubbles)(Actor *this);
  void (__fastcall *updateInsideBlock)(Actor *this);
  LootTable *(__fastcall *getLootTable)(Actor *this);
  LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
  void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
  void (__fastcall *_onSizeUpdated)(Actor *this);
  void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
  float (__fastcall *getInertia)(Fireball *this);
  void (__fastcall *onHit)(Fireball *this, const HitResult *);
  ParticleType (__fastcall *getTrailParticle)(Fireball *this);
  bool (__fastcall *shouldBurn)(Fireball *this);
};

FurnaceInputContainerController

struct __cppobj FurnaceInputContainerController : ContainerController
{
  HashedString mRecipeTag;
};

FurnaceInputContainerController_vtbl

struct /*VFT*/ FurnaceInputContainerController_vtbl
{
  void (__fastcall *~ContainerController)(ContainerController *this);
  bool (__fastcall *canRemove)(ContainerController *this, int, int);
  bool (__fastcall *isItemAllowed)(ContainerController *this, const ItemStackBase *);
  bool (__fastcall *isItemFiltered)(ContainerController *this, const Recipes *, const ItemStackBase *);
  int (__fastcall *getBackgroundStyle)(ContainerController *this, int, bool);
  ItemSetType (__fastcall *_canSet)(ContainerController *this, int, const ItemStackBase *, ItemTransferAmount);
  int (__fastcall *_getAvailableSetCount)(ContainerController *this, int, const ItemStackBase *);
  bool (__fastcall *_canRemove)(ContainerController *this, int, int);
  void (__fastcall *_onItemChanged)(ContainerController *this, int);
};

FilterList::initialize::__l2::<lambda_53e6ff47ca84784fadfa6f6ea435d0db>

struct __cppobj FilterList::initialize::__l2::<lambda_53e6ff47ca84784fadfa6f6ea435d0db>
{
};

FilterList::initialize::__l2::<lambda_0b20278bf0b6617c64212f827fc3f6c6>

struct __cppobj FilterList::initialize::__l2::<lambda_0b20278bf0b6617c64212f827fc3f6c6>
{
};

FilterList::initialize::__l2::<lambda_70127f048990374f535f74a1b0a14315>

struct __cppobj FilterList::initialize::__l2::<lambda_70127f048990374f535f74a1b0a14315>
{
};

FilterList::initialize::__l2::<lambda_c08235eaf234640396c8d9d4980e4d68>

struct __cppobj FilterList::initialize::__l2::<lambda_c08235eaf234640396c8d9d4980e4d68>
{
};

FilterList::initialize::__l2::<lambda_2277542b59c4fb23b9fa70a8ed97c541>

struct __cppobj FilterList::initialize::__l2::<lambda_2277542b59c4fb23b9fa70a8ed97c541>
{
};

FilterList::initialize::__l2::<lambda_93c18a3b380a6e7a33442d3c0483fbe3>

struct __cppobj FilterList::initialize::__l2::<lambda_93c18a3b380a6e7a33442d3c0483fbe3>
{
};

FilterList::initialize::__l2::<lambda_2d06b743fa8020ab3d8bf3c094340db8>

struct __cppobj FilterList::initialize::__l2::<lambda_2d06b743fa8020ab3d8bf3c094340db8>
{
};

FilterList::initialize::__l2::<lambda_c3f8d4e5adf6bce18ffcdda2e15ecf8a>

struct __cppobj FilterList::initialize::__l2::<lambda_c3f8d4e5adf6bce18ffcdda2e15ecf8a>
{
};

FilterList::initialize::__l2::<lambda_695aad19b31fab8d5eb858d6aa1aa324>

struct __cppobj FilterList::initialize::__l2::<lambda_695aad19b31fab8d5eb858d6aa1aa324>
{
};

FilterTestDistanceToNearestPlayer::evaluate::__l2::<lambda_ac2cf845ac1aa3efb9503cdba1ff5946>

struct __cppobj FilterTestDistanceToNearestPlayer::evaluate::__l2::<lambda_ac2cf845ac1aa3efb9503cdba1ff5946>
{
  const Vec3 pos;
  float *best;
};

FertilizerItem

struct __cppobj __declspec(align(8)) FertilizerItem : Item
{
  FertilizerType mType;
};

FishingEnchant

struct __cppobj FishingEnchant : Enchant
{
};

FishingEnchant_vtbl

struct /*VFT*/ FishingEnchant_vtbl
{
  void (__fastcall *~Enchant)(Enchant *this);
  bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
  int (__fastcall *getMinCost)(Enchant *this, int);
  int (__fastcall *getMaxCost)(Enchant *this, int);
  int (__fastcall *getMinLevel)(Enchant *this);
  int (__fastcall *getMaxLevel)(Enchant *this);
  int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
  float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
  void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
  void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
  bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
  bool (__fastcall *isProtectionEnchant)(Enchant *this);
  bool (__fastcall *isTreasureOnly)(Enchant *this);
  bool (__fastcall *isDiscoverable)(Enchant *this);
};

FrostWalkerEnchant

struct __cppobj FrostWalkerEnchant : Enchant
{
};

FrostWalkerEnchant_vtbl

struct /*VFT*/ FrostWalkerEnchant_vtbl
{
  void (__fastcall *~Enchant)(Enchant *this);
  bool (__fastcall *isCompatibleWith)(Enchant *this, Enchant::Type);
  int (__fastcall *getMinCost)(Enchant *this, int);
  int (__fastcall *getMaxCost)(Enchant *this, int);
  int (__fastcall *getMinLevel)(Enchant *this);
  int (__fastcall *getMaxLevel)(Enchant *this);
  int (__fastcall *getDamageProtection)(Enchant *this, int, const ActorDamageSource *);
  float (__fastcall *getDamageBonus)(Enchant *this, int, const Actor *);
  void (__fastcall *doPostAttack)(Enchant *this, Actor *, Actor *, int);
  void (__fastcall *doPostHurt)(Enchant *this, ItemInstance *, Actor *, Actor *, int);
  bool (__fastcall *isMeleeDamageEnchant)(Enchant *this);
  bool (__fastcall *isProtectionEnchant)(Enchant *this);
  bool (__fastcall *isTreasureOnly)(Enchant *this);
  bool (__fastcall *isDiscoverable)(Enchant *this);
};

FireChargeItem

struct __cppobj FireChargeItem : Item
{
};

FishingRodItem

struct __cppobj FishingRodItem : Item
{
  TextureUVCoordinateSet mFrame[2];
};

FlintAndSteelItem

struct __cppobj FlintAndSteelItem : Item
{
};

FlagComponent<NoiseBasedColorPalette>

struct __cppobj FlagComponent<NoiseBasedColorPalette> : IEntityComponent
{
};

FilteredTransformationAttributes<PreHillsEdgeTransformation>

struct __cppobj FilteredTransformationAttributes<PreHillsEdgeTransformation>
{
  std::vector<PosibleTransformation> mTransformations;
};

FilteredTransformationAttributes<LegacyPreHillsEdgeTransformation>

struct __cppobj FilteredTransformationAttributes<LegacyPreHillsEdgeTransformation>
{
  std::vector<PosibleTransformation> mTransformations;
};

FixedBiomeSource_vtbl

struct /*VFT*/ FixedBiomeSource_vtbl
{
  void (__fastcall *~BiomeSource)(BiomeSource *this);
  void (__fastcall *fillBiomes)(BiomeSource *this, LevelChunk *);
  BiomeArea *(__fastcall *getBiomeArea)(BiomeSource *this, BiomeArea *result, const BoundingBox *, unsigned int);
  bool (__fastcall *containsOnly)(BiomeSource *this, int, int, int, gsl::span<int const ,-1>);
  const Biome *(__fastcall *getBiome)(BiomeSource *this, int, int);
};

FaceDirectionalBlock

struct __cppobj FaceDirectionalBlock : BlockLegacy
{
  bool mHorizontalOnly;
  float mYRotOffset;
};

FaceDirectionalBlock_vtbl

struct /*VFT*/ FaceDirectionalBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

FurnaceBlock

struct __cppobj __declspec(align(8)) FurnaceBlock : ActorBlock
{
  const bool mLit;
};

FurnaceBlock_vtbl

struct /*VFT*/ FurnaceBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};

FrostedIceBlock

struct __cppobj FrostedIceBlock : BlockLegacy
{
};

FrostedIceBlock_vtbl

struct /*VFT*/ FrostedIceBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

FireResistantComponentDescription

struct __cppobj __declspec(align(8)) FireResistantComponentDescription : BlockComponentDescription
{
  bool fireResistant;
};

FireResistantComponentDescription_vtbl

struct /*VFT*/ FireResistantComponentDescription_vtbl
{
  void (__fastcall *~BlockComponentDescription)(BlockComponentDescription *this);
  const std::string *(__fastcall *getName)(BlockComponentDescription *this);
  void (__fastcall *initializeComponent)(BlockComponentDescription *this, EntityContext *);
  void (__fastcall *buildSchema)(BlockComponentDescription *this, std::shared_ptr<JsonUtil::JsonSchemaObjectNode<JsonUtil::EmptyClass,BlockComponentGroupDescription> > *, const BlockComponentFactory *);
  bool (__fastcall *isNetworkComponent)(BlockComponentDescription *this);
  std::unique_ptr<CompoundTag> *(__fastcall *buildNetworkTag)(BlockComponentDescription *this, std::unique_ptr<CompoundTag> *result);
  void (__fastcall *initializeFromNetwork)(BlockComponentDescription *this, const CompoundTag *);
};

FarmBlock

struct __cppobj FarmBlock : BlockLegacy
{
};

FarmBlock_vtbl

struct /*VFT*/ FarmBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

FenceGateBlock

struct __cppobj FenceGateBlock : BlockLegacy
{
};

FenceGateBlock_vtbl

struct /*VFT*/ FenceGateBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

FlowerBlock

struct __cppobj __declspec(align(8)) FlowerBlock : BushBlock
{
  _BYTE mType[4];
};

FlowerBlock_vtbl

struct /*VFT*/ FlowerBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
};

FarmBlock::transformOnFall::__l16::<lambda_6f1c6586e35323b556ccaad789196afc>

struct __cppobj FarmBlock::transformOnFall::__l16::<lambda_6f1c6586e35323b556ccaad789196afc>
{
  Actor **entity;
  const FarmBlock *const __this;
  const BlockPos *pos;
  BlockSource *region;
};

FungusStem

struct __cppobj FungusStem : RotatedPillarBlock
{
};

FungusStem_vtbl

struct /*VFT*/ FungusStem_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

FileArchiver::_importLegacyWorld::__l16::<lambda_538357a0a1f30c0e58914473ed9ae7db>

struct __cppobj FileArchiver::_importLegacyWorld::__l16::<lambda_538357a0a1f30c0e58914473ed9ae7db>
{
  Core::File *fOut;
};

FileArchiver::_importLegacyWorld::__l2::<lambda_30db252728e558b809611799e47d6aba>

struct __cppobj FileArchiver::_importLegacyWorld::__l2::<lambda_30db252728e558b809611799e47d6aba>
{
};

FileArchiver::_importWorld::__l2::<lambda_80dd2c13733dd620134364ce61fd290a>

struct __cppobj FileArchiver::_importWorld::__l2::<lambda_80dd2c13733dd620134364ce61fd290a>
{
};

FileArchiver::archiveLevel::__l2::<lambda_e96768593f2d4ea24e6f0259355ea06f>

struct __cppobj FileArchiver::archiveLevel::__l2::<lambda_e96768593f2d4ea24e6f0259355ea06f>
{
  unsigned __int64 *numFiles;
};

FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> >

struct __cppobj FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> > : FeatureLoading::AbstractFeatureHolder
{
  AggregateFeature<0> *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> >_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<AggregateFeature<0> >_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> >

struct __cppobj FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> > : FeatureLoading::AbstractFeatureHolder
{
  AggregateFeature<1> *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> >_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<AggregateFeature<1> >_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FlagComponent<IgnoreAutomaticFeatureRules>

struct __cppobj FlagComponent<IgnoreAutomaticFeatureRules> : IEntityComponent
{
};

FallenTreeTrunk

struct __cppobj FallenTreeTrunk : ITreeTrunk
{
  IntRange mLogLength;
  IntRange mHeightModifier;
  IntRange mStumpHeight;
  BlockDescriptor mTrunkBlockDescriptor;
  WeakRefT<FeatureRefTraits> mLogDecorationFeature;
  TreeHelper::AttachableDecoration mDecoration;
};

FallenTreeTrunk_vtbl

struct /*VFT*/ FallenTreeTrunk_vtbl
{
  void (__fastcall *~ITreeTrunk)(ITreeTrunk *this);
  std::optional<BlockPos> *(__fastcall *placeTrunk)(ITreeTrunk *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *, const ITreeCanopy *);
  bool (__fastcall *parse)(ITreeTrunk *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};

FancyTreeCanopy

struct __cppobj FancyTreeCanopy : ITreeCanopy
{
  int mHeight;
  int mRadius;
  BlockDescriptor mLeafBlockDescriptor;
};

FancyTreeCanopy_vtbl

struct /*VFT*/ FancyTreeCanopy_vtbl
{
  void (__fastcall *~ITreeCanopy)(ITreeCanopy *this);
  std::optional<BlockPos> *(__fastcall *placeCanopy)(ITreeCanopy *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *);
  bool (__fastcall *parseTreeCanopy)(ITreeCanopy *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};

FancyTreeTrunk

struct __cppobj __declspec(align(8)) FancyTreeTrunk : ITreeTrunk
{
  int mBaseHeight;
  int mHeightVariance;
  int mTrunkWidth;
  float mHeightScale;
  float mBranchSlope;
  float mBranchDensity;
  float mBranchAltitudeFactor;
  float mFoliageAltitudeFactor;
  BlockDescriptor mTrunkBlockDescriptor;
  float mWidthScale;
};

FancyTreeTrunk_vtbl

struct /*VFT*/ FancyTreeTrunk_vtbl
{
  void (__fastcall *~ITreeTrunk)(ITreeTrunk *this);
  std::optional<BlockPos> *(__fastcall *placeTrunk)(ITreeTrunk *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *, const TreeHelper::TreeParams *, const ITreeCanopy *);
  bool (__fastcall *parse)(ITreeTrunk *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};

FeatureLoading::ConcreteFeatureHolder<OreFeature>

struct __cppobj FeatureLoading::ConcreteFeatureHolder<OreFeature> : FeatureLoading::AbstractFeatureHolder
{
  OreFeature *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<OreFeature>_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<OreFeature>_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::ConcreteFeatureHolder<ScatterFeature>

struct __cppobj FeatureLoading::ConcreteFeatureHolder<ScatterFeature> : FeatureLoading::AbstractFeatureHolder
{
  ScatterFeature *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<ScatterFeature>_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<ScatterFeature>_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::ConcreteFeatureHolder<SearchFeature>

struct __cppobj FeatureLoading::ConcreteFeatureHolder<SearchFeature> : FeatureLoading::AbstractFeatureHolder
{
  SearchFeature *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<SearchFeature>_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<SearchFeature>_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature>

struct __cppobj FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature> : FeatureLoading::AbstractFeatureHolder
{
  SingleBlockFeature *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature>_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<SingleBlockFeature>_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature>

struct __cppobj FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature> : FeatureLoading::AbstractFeatureHolder
{
  StructureTemplateFeature *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature>_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<StructureTemplateFeature>_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature>

struct __cppobj FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature> : FeatureLoading::AbstractFeatureHolder
{
  WeightedRandomFeature *mFeaturePtr;
};

FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature>_vtbl

struct /*VFT*/ FeatureLoading::ConcreteFeatureHolder<WeightedRandomFeature>_vtbl
{
  void (__fastcall *~AbstractFeatureHolder)(FeatureLoading::AbstractFeatureHolder *this);
};

FeatureLoading::_buildSchema::__l4::<lambda_070746fd668a8863cbe2a3fa42ef5d69>

struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_070746fd668a8863cbe2a3fa42ef5d69>
{
};

FeatureLoading::_buildSchema::__l4::<lambda_d26feffea4ae0d0b0b8b4d6cae78c5cf>

struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_d26feffea4ae0d0b0b8b4d6cae78c5cf>
{
};

FeatureLoading::_buildSchema::__l4::<lambda_af5d1f29c06df3f1db5b8f80f70364da>

struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_af5d1f29c06df3f1db5b8f80f70364da>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_269493b156b355f6873e78f5de861254>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_269493b156b355f6873e78f5de861254>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_534deace486ba3fe58b054318be7d5d3>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_534deace486ba3fe58b054318be7d5d3>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_ab790779e99eb67e9d8c5c8fd9cc4c45>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_ab790779e99eb67e9d8c5c8fd9cc4c45>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_4037a9070031ea00ecf26a17b8deac9a>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_4037a9070031ea00ecf26a17b8deac9a>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_58c2dcc1193277e90b7e9d1eb1c15558>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_58c2dcc1193277e90b7e9d1eb1c15558>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_4299ec9b57c324e4ed6c59adea430d1b>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_4299ec9b57c324e4ed6c59adea430d1b>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_39ac3505671351be2f07089f45af80d4>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_39ac3505671351be2f07089f45af80d4>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_62a233d718e72e6d45d8be1832f214d7>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_62a233d718e72e6d45d8be1832f214d7>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_765a9a9c0c55c35967e3b8f28c6a4eb6>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_765a9a9c0c55c35967e3b8f28c6a4eb6>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_897e6fcd2a422a00b9d9c4a201bfd773>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_897e6fcd2a422a00b9d9c4a201bfd773>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_42561c5376106a2d36a76d95d16bfeed>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_42561c5376106a2d36a76d95d16bfeed>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_3353d277619da3d5cd138ecb16b20a40>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_3353d277619da3d5cd138ecb16b20a40>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_2555eade625bb966e8a1cb8c17c7d650>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_2555eade625bb966e8a1cb8c17c7d650>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_a0eedeb0869af7a0f96ac76dc92d0031>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_a0eedeb0869af7a0f96ac76dc92d0031>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_4bf39c4a9b08fca0df43481eceb092dc>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_4bf39c4a9b08fca0df43481eceb092dc>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_5ae05df8699a59f68386294438b05b14>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_5ae05df8699a59f68386294438b05b14>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_72c5c6cc5f5dd19ec9b756a6f4aa1c7e>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_72c5c6cc5f5dd19ec9b756a6f4aa1c7e>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_45506032ba1c7b9bbd1df26c52850076>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_45506032ba1c7b9bbd1df26c52850076>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_bca5b7ec8dc84ccd012b20d3dd8504ec>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_bca5b7ec8dc84ccd012b20d3dd8504ec>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_13ccba55549a4f3cd8e4c2c51a107ddd>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_13ccba55549a4f3cd8e4c2c51a107ddd>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_3aa76ff1487ac6670529bd834c913005>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_3aa76ff1487ac6670529bd834c913005>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_5cb6d1b77b80274727750302cf95eef8>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_5cb6d1b77b80274727750302cf95eef8>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_2db0a06029a62470922787888580f857>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_2db0a06029a62470922787888580f857>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_e3ab05455b51e5b1eb353e38d6a02e5a>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_e3ab05455b51e5b1eb353e38d6a02e5a>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_a341f3a50e60c6ed529981a28c90aaac>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_a341f3a50e60c6ed529981a28c90aaac>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_8d80157009857924b75728f5593a8ff8>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_8d80157009857924b75728f5593a8ff8>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_b79033f7b1569ed146e124133fdbcc0c>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_b79033f7b1569ed146e124133fdbcc0c>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_ff651ceb1e4b05630dbf709c5689b4b1>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_ff651ceb1e4b05630dbf709c5689b4b1>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_5c3870871285efa3a3aa788bcc59a6a5>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_5c3870871285efa3a3aa788bcc59a6a5>
{
};

FeatureLoading::_buildSchema::__l3::<lambda_30a0658175a01da0b1d017c3a844bd3e>

struct __cppobj FeatureLoading::_buildSchema::__l3::<lambda_30a0658175a01da0b1d017c3a844bd3e>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_8863387e98ecef072021858bd81ad446>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_8863387e98ecef072021858bd81ad446>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_5345261c4062f4e77220602c18289610>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_5345261c4062f4e77220602c18289610>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_8fb55b46049a0200c7143f7ba4895532>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_8fb55b46049a0200c7143f7ba4895532>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_64df30a075a0c8c674bb3f6f828c52ca>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_64df30a075a0c8c674bb3f6f828c52ca>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_0d7cacde3fd40c099b69258499db96d6>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_0d7cacde3fd40c099b69258499db96d6>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_e34e6baeca6179063c960b15821263e0>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_e34e6baeca6179063c960b15821263e0>
{
};

FeatureLoading::_buildSchema::__l5::<lambda_bd812f17ea40517b41fdb6a37c75611f>

struct __cppobj FeatureLoading::_buildSchema::__l5::<lambda_bd812f17ea40517b41fdb6a37c75611f>
{
};

FeatureLoading::_buildSchema::__l5::<lambda_0bab2de68df3204c165f75450ef8e72a>

struct __cppobj FeatureLoading::_buildSchema::__l5::<lambda_0bab2de68df3204c165f75450ef8e72a>
{
};

FeatureLoading::_buildSchema::__l5::<lambda_332a15757cb5a2ca55e4629941ee6bfe>

struct __cppobj FeatureLoading::_buildSchema::__l5::<lambda_332a15757cb5a2ca55e4629941ee6bfe>
{
};

FeatureLoading::_buildSchema::__l4::<lambda_03b0ae550376e085f07188b9454238fd>

struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_03b0ae550376e085f07188b9454238fd>
{
};

FeatureLoading::_buildSchema::__l4::<lambda_6b158c2e512a8d1fbc8831cf780ee4dc>

struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_6b158c2e512a8d1fbc8831cf780ee4dc>
{
};

FeatureLoading::_buildSchema::__l4::<lambda_83079f870ce1353e2d06423894cf973e>

struct __cppobj FeatureLoading::_buildSchema::__l4::<lambda_83079f870ce1353e2d06423894cf973e>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_97556ef3bb7e60132ee693ff92d4f682>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_97556ef3bb7e60132ee693ff92d4f682>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_ed2b13013692bdd7f19a91b5afd86826>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_ed2b13013692bdd7f19a91b5afd86826>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_d222b44934b5477be8e0cf5e6eaab932>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_d222b44934b5477be8e0cf5e6eaab932>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_c8bd75ad40874126e6105b6c5b3170a4>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_c8bd75ad40874126e6105b6c5b3170a4>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_6820c32e3003b153c2b3cea1bdc8d1b3>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_6820c32e3003b153c2b3cea1bdc8d1b3>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_374f89a74208a5ae69066c135eeec787>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_374f89a74208a5ae69066c135eeec787>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_90c035c83f69abd1911d31525619f974>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_90c035c83f69abd1911d31525619f974>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_8d4f36e87c6e3e131780a3a2f22c6d9d>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_8d4f36e87c6e3e131780a3a2f22c6d9d>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_6de0fdb9a2c3ef41e1fef4cdd647078c>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_6de0fdb9a2c3ef41e1fef4cdd647078c>
{
};

FlatWorldGenerator::ThreadData

struct __cppobj FlatWorldGenerator::ThreadData
{
  Random random;
};

FlatWorldGenerator

struct __cppobj FlatWorldGenerator : ChunkSource, WorldGenerator
{
  std::vector<Block const *> mPrototypeBlocks;
  BlockVolume mPrototype;
  const Biome *mBiome;
  Bedrock::Threading::InstancedThreadLocal<FlatWorldGenerator::ThreadData,std::allocator<FlatWorldGenerator::ThreadData> > generatorHelpersPool;
};

FlatWorldGenerator_vtbl

struct /*VFT*/ FlatWorldGenerator_vtbl
{
  void (__fastcall *~ChunkSource)(ChunkSource *this);
  void (__fastcall *shutdown)(ChunkSource *this);
  bool (__fastcall *isShutdownDone)(ChunkSource *this);
  std::shared_ptr<LevelChunk> *(__fastcall *getExistingChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *);
  std::shared_ptr<LevelChunk> *(__fastcall *getRandomChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, Random *);
  std::shared_ptr<LevelChunk> *(__fastcall *createNewChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
  std::shared_ptr<LevelChunk> *(__fastcall *getOrLoadChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
  bool (__fastcall *postProcess)(ChunkSource *this, ChunkViewSource *);
  void (__fastcall *checkAndReplaceChunk)(ChunkSource *this, ChunkViewSource *, LevelChunk *);
  void (__fastcall *loadChunk)(ChunkSource *this, LevelChunk *, bool);
  void (__fastcall *postProcessMobsAt)(ChunkSource *this, BlockSource *, int, int, Random *);
  bool (__fastcall *saveLiveChunk)(ChunkSource *this, LevelChunk *);
  void (__fastcall *hintDiscardBatchBegin)(ChunkSource *this);
  void (__fastcall *hintDiscardBatchEnd)(ChunkSource *this);
  void (__fastcall *acquireDiscarded)(ChunkSource *this, std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>);
  void (__fastcall *compact)(ChunkSource *this);
  void (__fastcall *flushPendingWrites)(ChunkSource *this);
  bool (__fastcall *isWithinWorldLimit)(ChunkSource *this, const ChunkPos *);
  const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getChunkMap)(ChunkSource *this);
  const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getStorage)(ChunkSource *this);
  void (__fastcall *clearDeletedEntities)(ChunkSource *this);
  void (__fastcall *removeDimensionData)(ChunkSource *this, const std::unordered_set<AutomaticID<Dimension,int>> *);
  bool (__fastcall *hasChunk)(ChunkSource *this, const ChunkPos *, AutomaticID<Dimension,int>);
  bool (__fastcall *canCreateViews)(ChunkSource *this);
};

FeaturePoolElement

struct __cppobj FeaturePoolElement : StructurePoolElement
{
  WeakRefT<FeatureRefTraits> mFeature;
};

FeaturePoolElement_vtbl

struct /*VFT*/ FeaturePoolElement_vtbl
{
  BlockPos *(__fastcall *getSize)(StructurePoolElement *this, BlockPos *result, Rotation);
  std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, LegacyStructureSettings *, BlockSource *);
  std::vector<JigsawBlockInfo> *(__fastcall *getJigsawMarkers)(StructurePoolElement *this, std::vector<JigsawBlockInfo> *result, BlockPos, Rotation);
  BoundingBox *(__fastcall *getBoundingBox)(StructurePoolElement *this, BoundingBox *result, BlockPos, Rotation);
  void (__fastcall *setProjection)(StructurePoolElement *this, Projection);
  Projection (__fastcall *getProjection)(StructurePoolElement *this);
  PostProcessSettings (__fastcall *getPostProcessSettings)(StructurePoolElement *this);
  bool (__fastcall *place)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, BoundingBox, Random *, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *, BlockPos);
  void (__fastcall *placeActors)(StructurePoolElement *this, BlockSource *, BlockPos, Rotation, Random *);
  void (__fastcall *handleJigsawBlock)(StructurePoolElement *this, BlockSource *, JigsawBlockInfo *, LegacyStructureSettings *);
  void (__fastcall *handleDataMarker)(StructurePoolElement *this, BlockSource *, BlockPos, std::string, std::unordered_map<BlockPos,std::optional<ActorDefinitionIdentifier>> *);
  bool (__fastcall *isValid)(StructurePoolElement *this);
  void (__fastcall *~StructurePoolElement)(StructurePoolElement *this);
};

FlushableStorageAreaEnv

struct __cppobj FlushableStorageAreaEnv : FlushableEnv
{
  std::shared_ptr<Core::FileStorageArea> mStorageArea;
};

FlushableStorageAreaEnv_vtbl

struct /*VFT*/ FlushableStorageAreaEnv_vtbl
{
  void (__fastcall *~Env)(leveldb::Env *this);
  leveldb::Status *(__fastcall *NewSequentialFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::SequentialFile **);
  leveldb::Status *(__fastcall *NewRandomAccessFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::RandomAccessFile **);
  leveldb::Status *(__fastcall *NewWritableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
  leveldb::Status *(__fastcall *NewAppendableFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::WritableFile **);
  bool (__fastcall *FileExists)(leveldb::Env *this, const std::string *);
  leveldb::Status *(__fastcall *GetChildren)(leveldb::Env *this, leveldb::Status *result, const std::string *, std::vector<std::string> *);
  leveldb::Status *(__fastcall *DeleteFileA)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *CreateDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *DeleteDir)(leveldb::Env *this, leveldb::Status *result, const std::string *);
  leveldb::Status *(__fastcall *GetFileSize)(leveldb::Env *this, leveldb::Status *result, const std::string *, unsigned __int64 *);
  leveldb::Status *(__fastcall *RenameFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, const std::string *);
  leveldb::Status *(__fastcall *LockFile)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::FileLock **);
  leveldb::Status *(__fastcall *UnlockFile)(leveldb::Env *this, leveldb::Status *result, leveldb::FileLock *);
  void (__fastcall *Schedule)(leveldb::Env *this, void (__fastcall *)(void *), void *);
  void (__fastcall *StartThread)(leveldb::Env *this, void (__fastcall *)(void *), void *);
  leveldb::Status *(__fastcall *GetTestDirectory)(leveldb::Env *this, leveldb::Status *result, std::string *);
  leveldb::Status *(__fastcall *NewLogger)(leveldb::Env *this, leveldb::Status *result, const std::string *, leveldb::Logger **);
  unsigned __int64 (__fastcall *NowMicros)(leveldb::Env *this);
  void (__fastcall *SleepForMicroseconds)(leveldb::Env *this, int);
  void (__fastcall *flushToPermanentStorage)(FlushableEnv *this);
};

FillContainerFunction

struct __cppobj FillContainerFunction : LootItemFunction
{
  std::string mLootTable;
};

FillContainerFunction_vtbl

struct /*VFT*/ FillContainerFunction_vtbl
{
  void (__fastcall *~LootItemFunction)(LootItemFunction *this);
  int (__fastcall *apply)(LootItemFunction *this, ItemInstance *, Random *, const Trade *, LootTableContext *);
  void (__fastcall *apply)(LootItemFunction *this, ItemInstance *, Random *, LootTableContext *);
  int (__fastcall *apply)(LootItemFunction *this, ItemStack *, Random *, const Trade *, LootTableContext *);
  void (__fastcall *apply)(LootItemFunction *this, ItemStack *, Random *, LootTableContext *);
};

FileEntryComparer

struct __cppobj FileEntryComparer
{
};

FindTargetNode::_findTarget::__l2::SortedEntity

struct FindTargetNode::_findTarget::__l2::SortedEntity
{
  float distSq;
  Actor *ptr;
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>::()::__l5::<lambda_8feab0bb6d6076ddaea0f0c6fdd2a476>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>::()::__l5::<lambda_8feab0bb6d6076ddaea0f0c6fdd2a476>
{
  LocalPlayer **player;
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_b501aa9096a8ed529fb12076180c73f1>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_b501aa9096a8ed529fb12076180c73f1>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_c083550131e71a55511296daac40f470>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_c083550131e71a55511296daac40f470>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_0f88f144beee21e5774357a5f78da137>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_0f88f144beee21e5774357a5f78da137>
{
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_2483871e72b0a3a4918ebadc3d6ad9a5>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_2483871e72b0a3a4918ebadc3d6ad9a5>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_ef2987bf3d9f28b29fff7aa0a64c5416>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_ef2987bf3d9f28b29fff7aa0a64c5416>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_64b49edc8ba5aeeb2f3476bd9b9c093a>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_64b49edc8ba5aeeb2f3476bd9b9c093a>
{
};

FoldMeuScreenController::setUpCallbacksForBooleanOption::__l5::<lambda_88a7b0e5f2761b34ffb9d0a84e730c1c>

struct __cppobj FoldMeuScreenController::setUpCallbacksForBooleanOption::__l5::<lambda_88a7b0e5f2761b34ffb9d0a84e730c1c>
{
  std::function<bool __cdecl(void)> isEnabled;
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_918e92bc02a750928ba6a2b7978a22e3>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_918e92bc02a750928ba6a2b7978a22e3>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6fc73c80d8a9683560641429bd0ed96>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6fc73c80d8a9683560641429bd0ed96>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_e823ae91e9641fd1835e13f3c4ee3ca3>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_e823ae91e9641fd1835e13f3c4ee3ca3>
{
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_6ec23c973f7b6a4da05b0939ba1a1eb0>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_6ec23c973f7b6a4da05b0939ba1a1eb0>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_5ade11331fe1558f519255d4b1202822>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_5ade11331fe1558f519255d4b1202822>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::setUpCallbacksForBooleanOption::__l2::<lambda_fa9d43b382490adf14339cf539e74ad6>

struct __cppobj FoldMeuScreenController::setUpCallbacksForBooleanOption::__l2::<lambda_fa9d43b382490adf14339cf539e74ad6>
{
  std::function<void __cdecl(bool)> setValue;
  std::function<bool __cdecl(void)> isEnabled;
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_a5e9eed93727d5c4ebb5be06e9c90f04>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_a5e9eed93727d5c4ebb5be06e9c90f04>
{
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_cb3d7b3d49701cb402d19becafe55657>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_cb3d7b3d49701cb402d19becafe55657>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_22fb87d39d0a867e7d00db491a10a129>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_22fb87d39d0a867e7d00db491a10a129>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_2f57f4b9490b0343616042fd9a3c990a>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_2f57f4b9490b0343616042fd9a3c990a>
{
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_08424e551f27aafc65791bc8288cbde3>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_08424e551f27aafc65791bc8288cbde3>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d157d9d5d6fdbca615e3caa8e0bf4222>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d157d9d5d6fdbca615e3caa8e0bf4222>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_3ed8c7b17036d6d51f6c5b76009abbb0>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_3ed8c7b17036d6d51f6c5b76009abbb0>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_b5146d2372a6b1483802334539c53cff>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_b5146d2372a6b1483802334539c53cff>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_9ad56d1a09ac749d3b8f4649d9b1d636>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_9ad56d1a09ac749d3b8f4649d9b1d636>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_444e43ea276a91140d204a9cd9f398dc>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_444e43ea276a91140d204a9cd9f398dc>
{
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_0f9b4d753427a8d4bf03f7ba64413b92>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_0f9b4d753427a8d4bf03f7ba64413b92>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_a6a6025a330bc32a52676484b89f42bc>
{
};

FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d0a328a4c1f934c10ffb505d9b5e76c9>

struct __cppobj FoldMeuScreenController::_registerEventHandlers::__l2::<lambda_d0a328a4c1f934c10ffb505d9b5e76c9>
{
  FoldMeuScreenController *const __this;
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_b17e57dcd81ae199a0d252bf7005e06e>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_b17e57dcd81ae199a0d252bf7005e06e>
{
};

FoldMeuScreenController::_registerBindings::__l2::<lambda_3d3e37d1c4de3bdd812b3e051f0c85a9>

struct __cppobj FoldMeuScreenController::_registerBindings::__l2::<lambda_3d3e37d1c4de3bdd812b3e051f0c85a9>
{
};

FileUpdateCallback

struct __cppobj FileUpdateCallback : DownloadCallback
{
  std::function<void __cdecl(tDownloadInfo &)> succCallback;
  std::function<void __cdecl(tDownloadInfo &)> failCallback;
  std::function<void __cdecl(tDownloadInfo &)> progCallback;
};

FileUpdateCallback_vtbl

struct /*VFT*/ FileUpdateCallback_vtbl
{
  void (__fastcall *onSuccCallback)(DownloadCallback *this, tDownloadInfo *);
  void (__fastcall *onFailCallback)(DownloadCallback *this, tDownloadInfo *);
  void (__fastcall *onProgCallback)(DownloadCallback *this, tDownloadInfo *);
  void (__fastcall *~DownloadCallback)(DownloadCallback *this);
};

FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_e384047c49a815c3752804224621532b>

struct __cppobj FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_e384047c49a815c3752804224621532b>
{
};

FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_66c7ce4eb31239d7104331f3bfa7521d>

struct __cppobj FaceDirectionalComponentDescription::buildSchema::__l2::<lambda_66c7ce4eb31239d7104331f3bfa7521d>
{
  const BlockComponentFactory *factory;
};

FireResistantComponentDescription::buildSchema::__l2::<lambda_8759fb23e5c0a21392825d06d0b04050>

struct __cppobj FireResistantComponentDescription::buildSchema::__l2::<lambda_8759fb23e5c0a21392825d06d0b04050>
{
  const BlockComponentFactory *factory;
};

FireResistantComponentDescription::buildSchema::__l2::<lambda_329954e13c2e3af67509eaea49dde588>

struct __cppobj FireResistantComponentDescription::buildSchema::__l2::<lambda_329954e13c2e3af67509eaea49dde588>
{
};

FeatureLoading::_buildSchema::__l2::<lambda_b9b2bed89d2ad2db6dad7f2f0e544444>

struct __cppobj FeatureLoading::_buildSchema::__l2::<lambda_b9b2bed89d2ad2db6dad7f2f0e544444>
{
};

FurnaceContainerManagerModel

struct __cppobj FurnaceContainerManagerModel : ContainerManagerModel
{
  BlockPos mBlockPos;
  int mLastTickCount;
  int mLastLitTime;
  int mLastLitDuration;
  int mLastStoredXP;
  int mLastInputId;
  int mLastInputAux;
  std::string mLastOutputName;
  int mLastResultDisplayId;
  const BlockActorType mBlockActorType;
  const ContainerEnumName mIngredientContainerName;
  const HashedString mRecipeTag;
};

Last Updated:
Contributors: RedbeanW, VinkyV
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