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N

NotifyManagerClient

OffsetTypeName
0(232) NotifyManagerbaseclass_0

NotifyManager

OffsetTypeName
0(8) NotifyManager_vtbl *__vftable
8(1) bool_nextDtZero
16(64) std::unordered_map<std::string,std::list<std::shared_ptr<NotifyHandler>>>mTempAddMap
80(64) std::unordered_map<std::string,std::list<std::shared_ptr<NotifyHandler>>>mTempDelMap
144(64) std::unordered_map<std::string,std::list<std::shared_ptr<NotifyHandler>>>mActiveMap
208(8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >lastPushTickTm
216(8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >timePassed
224(8) std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > >lastEngineTickTm

NotifyManagerServer

OffsetTypeName
0(232) NotifyManagerbaseclass_0
232(8) std::chrono::duration<__int64,std::ratio<1,1000000000> >mLastFrameTime

NetworkWorldInfo

OffsetTypeName
0(8) WorldInfobaseclass_0
8(32) std::stringmPlayerCount
40(32) std::stringmOwnerName
72(32) std::stringmOwnerXuid
104(32) std::stringmWorldName
136(32) std::stringmGameType
168(32) std::stringmVersion
200(208) ExternalServermExternalServer
408(304) PingedCompatibleServermRemoteServer
712(472) Social::MultiplayerGameInfomFriendGame
1184(16) std::shared_ptr<ThirdPartyServer>mThirdPartyServer

NewType<unsigned char>

OffsetTypeName
0(1) unsigned __int8value

NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l2::<lambda_86aa690d2a07e32c745202fcad9767d8>

OffsetTypeName

NetworkChunkPublisher::sendQueuedChunks::__l2::<lambda_94ae8e063655f414397d243cf2bdb40c>

OffsetTypeName

NullSoundPlayer

OffsetTypeName
0(24) SoundPlayerInterfacebaseclass_0

NewType<int>

OffsetTypeName
0(4) intvalue

NetherLightTextureImageBuilder::AmbientLevels

OffsetTypeName
0(4) floatheight
4(4) floatambient

NetworkIdentifier

OffsetTypeName
0(16) RakNet::RakNetGUIDmGuid
16(128) sockaddr_storagemSock
144(4) NetworkIdentifier::TypemType

NullLogger

OffsetTypeName
0(8) leveldb::Loggerbaseclass_0

NamedPipeObject

OffsetTypeName
0(8) NamedPipeObject_vtbl *__vftable
8(32) std::stringrecvBuffer
40(8) void *hPipe
48(24) std::vector<std::string>packages

NewType<__int64>

OffsetTypeName
0(8) __int64value

NetworkBlockPosition

OffsetTypeName
0(12) BlockPosbaseclass_0

NavigationComponent

OffsetTypeName
0(1) boolmAvoidDamageBlocks
1(1) boolmAvoidPortals
2(1) boolmAvoidSun
3(1) boolmAvoidWater
4(1) boolmCanBreach
5(1) boolmCanFloat
6(1) boolmCanPathOverLava
7(1) boolmCanWalkInLava
8(1) boolmCanJump
9(1) boolmCanOpenDoors
10(1) boolmCanOpenIronDoors
11(1) boolmCanPassDoors
12(1) boolmCanSink
16(4) intmMaxIteration
20(1) boolmNavByScript
21(1) boolmConfirmDest
22(1) boolmIsAmphibious
23(1) boolmIsFollowingRivers
24(1) boolmHasEndPathRadius
25(1) boolmHasDestination
28(4) intmTick
32(4) intmTickTimeout
36(4) intmLastStuckCheck
40(4) floatmEndPathRadiusSqr
44(4) floatmSpeed
48(4) floatmTerminationThreshold
52(12) Vec3mLastStuckCheckPosition
64(12) Vec3mTargetOffset
80(8) std::unique_ptr<PathNavigation>mNavigation
88(8) std::unique_ptr<Path>mPath

NinePatchFactory

OffsetTypeName
0(8) mce::TextureGroup *textures
8(56) ResourceLocationmResourceLocation
64(4) intwidth
68(4) intheight

NinesliceInfo

OffsetTypeName
0(32) ImageInfomTopLeft
32(32) ImageInfomTopRight
64(32) ImageInfomBottomLeft
96(32) ImageInfomBottomRight
128(8) glm::tvec2<float,0>mUVScale
136(24) std::vector<ImageInfo>mLeft
160(24) std::vector<ImageInfo>mTop
184(24) std::vector<ImageInfo>mRight
208(24) std::vector<ImageInfo>mBottom
232(24) std::vector<ImageInfo>mMiddle

NestedButtonScreenController::setUpCallbacksForNestedButtonInCollection::__l2::<lambda_f718c084a1f26651d2ecf46c8f151872>

OffsetTypeName
0(8) NestedButtonScreenController *const__this
8(64) std::function<int __cdecl(UIPropertyBag &)>indexFunc

NpcComponent

OffsetTypeName
0(8) NpcComponent_vtbl *__vftable
8(4) intmCurrentSkin
12(36) NpcGUIOffsetmPortraitOffsets
48(36) NpcGUIOffsetmPickerOffsets
88(24) std::vector<SkinData>mNPCSkins
112(16) Json::ValuemNPCData
128(24) std::vector<std::unique_ptr<NpcAction>>mActions
152(40) std::optional<std::string >mInteractText
192(64) std::function<std::string __cdecl(std::string const &)>mInteractTextFilter
256(8) std::unique_ptr<NpcI18nObserver>mNpcI18nObserver

NpcGUIOffset

OffsetTypeName
0(12) Vec3mTranslation
12(12) Vec3mRotation
24(12) Vec3mScale

NewType<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >

OffsetTypeName
0(32) std::stringvalue

NameTagInfo

OffsetTypeName
0(32) std::stringmPrefix
32(32) std::stringmPrefixColor
64(32) std::stringmNameColor
96(32) std::stringmSuffixColor
128(32) std::stringmSuffix
160(1) boolmEnable
161(1) boolmRenderNameColor

NetworkChunkInserter::PendingChunk

OffsetTypeName
0(8) unsigned __int64sequenceID
8(8) std::unique_ptr<LevelChunk>chunk

NameTagRenderObject

OffsetTypeName
0(32) std::stringmNameTag
32(16) std::shared_ptr<mce::Mesh>mMesh
48(8) mce::MaterialPtr *mTagMat
56(8) mce::MaterialPtr *mTextMatOverride
64(16) mce::ColormTagColor
80(16) mce::ColormTextColor
96(12) glm::tvec3<float,0>mPos

NameTagRenderObjectCollection

OffsetTypeName
0(40) std::vector<NameTagRenderObject,LinearAllocator<NameTagRenderObject> >mNameTags

NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l2::KillListData

OffsetTypeName
0(152) NetworkIdentifierid
152(8) unsigned __int64index

NetworkComponent

OffsetTypeName
0(4) EntityNetIdmEntityNetId

NameableDefinition

OffsetTypeName
0(24) std::vector<NameAction>mNameActions
24(320) DefinitionTriggermDefaultActionTrigger
344(1) boolmAlwaysShow
345(1) boolmAllowNameTagRenaming

NamedMolangScript

OffsetTypeName
0(48) HashedStringmName
48(216) ExpressionNodemScript

NewBlockID

OffsetTypeName
0(2) NewType<unsigned short>baseclass_0

NewType<unsigned short>

OffsetTypeName
0(2) unsigned __int16value

NetworkHookAdapter::handleBreakVConnRequest::__l13::<lambda_5e83fe1dfa301b636a4c9a66ea9c3390>

OffsetTypeName
0(8) NetworkHookAdapter *const__this
8(152) const NetworkIdentifiersource
160(64) const VConnectionPacketpacket

NetherFortressPiece

OffsetTypeName
0(40) StructurePiecebaseclass_0

NumberFieldWidths

OffsetTypeName
0(8) __int64n_lpadding
8(8) __int64n_prefix
16(8) __int64n_spadding
24(8) __int64n_rpadding
32(1) charsign
40(8) __int64n_sign
48(8) __int64n_grouped_digits
56(8) __int64n_decimal
64(8) __int64n_remainder
72(8) __int64n_digits
80(8) __int64n_min_width

NVSDK_NGX_D3D12_DLSS_Eval_Params

OffsetTypeName
0(24) NVSDK_NGX_D3D12_Feature_Eval_ParamsFeature
24(8) ID3D12Resource *pInDepth
32(8) ID3D12Resource *pInMotionVectors
40(4) floatInJitterOffsetX
44(4) floatInJitterOffsetY
48(8) NVSDK_NGX_DimensionsInRenderSubrectDimensions
56(4) intInReset
60(4) floatInMVScaleX
64(4) floatInMVScaleY
72(8) ID3D12Resource *pInTransparencyMask
80(8) ID3D12Resource *pInExposureTexture
88(8) ID3D12Resource *pInReduceGhostMask
96(8) NVSDK_NGX_CoordinatesInColorSubrectBase
104(8) NVSDK_NGX_CoordinatesInDepthSubrectBase
112(8) NVSDK_NGX_CoordinatesInMVSubrectBase
120(8) NVSDK_NGX_CoordinatesInTranslucencySubrectBase
128(8) NVSDK_NGX_CoordinatesInReduceGhostSubrectBase
136(8) NVSDK_NGX_CoordinatesInOutputSubrectBase
144(4) floatInPreExposure
148(4) intInIndicatorInvertXAxis
152(4) intInIndicatorInvertYAxis
160(128) NVSDK_NGX_D3D12_GBufferGBufferSurface
288(4) NVSDK_NGX_ToneMapperTypeInToneMapperType
296(8) ID3D12Resource *pInMotionVectors3D
304(8) ID3D12Resource *pInIsParticleMask
312(8) ID3D12Resource *pInAnimatedTextureMask
320(8) ID3D12Resource *pInDepthHighRes
328(8) ID3D12Resource *pInPositionViewSpace
336(4) floatInFrameTimeDeltaInMsec
344(8) ID3D12Resource *pInRayTracingHitDistance
352(8) ID3D12Resource *pInMotionVectorsReflections

NVSDK_NGX_D3D12_Feature_Eval_Params

OffsetTypeName
0(8) ID3D12Resource *pInColor
8(8) ID3D12Resource *pInOutput
16(4) floatInSharpness

NVSDK_NGX_Dimensions

OffsetTypeName
0(4) unsigned intWidth
4(4) unsigned intHeight

NVSDK_NGX_Coordinates

OffsetTypeName
0(4) unsigned intX
4(4) unsigned intY

NVSDK_NGX_D3D12_GBuffer

OffsetTypeName
0(128) ID3D12Resource *[16]pInAttrib

NVSDK_NGX_DLSS_Create_Params

OffsetTypeName
0(20) NVSDK_NGX_Feature_Create_ParamsFeature
20(4) intInFeatureCreateFlags
24(1) boolInEnableOutputSubrects

NVSDK_NGX_Feature_Create_Params

OffsetTypeName
0(4) unsigned intInWidth
4(4) unsigned intInHeight
8(4) unsigned intInTargetWidth
12(4) unsigned intInTargetHeight
16(4) NVSDK_NGX_PerfQuality_ValueInPerfQualityValue

NetworkPeer

struct __cppobj NetworkPeer
{
  NetworkPeer_vtbl *__vftable /*VFT*/;
  std::shared_ptr<NetworkPeer> mPeer;
};

NetworkPeer::NetworkStatus

struct NetworkPeer::NetworkStatus
{
  NetworkPeer::NetworkLoad mLoad;
  int mCurrentPing;
  int mAveragePing;
  int mApproximateMaxBps;
  float mCurrentPacketLoss;
  float mAveragePacketLoss;
  unsigned __int64 mTotalBytesReceived;
  unsigned __int64 mTotalBytesSent;
};

NetworkPeer_vtbl

struct /*VFT*/ NetworkPeer_vtbl
{
  void (__fastcall *~NetworkPeer)(NetworkPeer *this);
  void (__fastcall *sendPacket)(NetworkPeer *this, const std::string *, NetworkPeer::Reliability, int, unsigned __int16, Compressibility);
  NetworkPeer::DataStatus (__fastcall *receivePacket)(NetworkPeer *this, std::string *);
  NetworkPeer::NetworkStatus *(__fastcall *getNetworkStatus)(NetworkPeer *this, NetworkPeer::NetworkStatus *result);
  void (__fastcall *addIncomingData)(NetworkPeer *this, std::string);
  void (__fastcall *update)(NetworkPeer *this);
  void (__fastcall *flush)(NetworkPeer *this, std::function<void __cdecl(void)> *);
};

NetworkSuspendResumeListener

struct __cppobj __declspec(align(8)) NetworkSuspendResumeListener
{
  NetworkSuspendResumeListener_vtbl *__vftable /*VFT*/;
  NetworkSuspendResumeListener::State mState;
};

NetworkSuspendResumeListener_vtbl

struct /*VFT*/ NetworkSuspendResumeListener_vtbl
{
  void (__fastcall *~NetworkSuspendResumeListener)(NetworkSuspendResumeListener *this);
  void (__fastcall *onSuspend)(NetworkSuspendResumeListener *this);
  void (__fastcall *onResume)(NetworkSuspendResumeListener *this);
};

NetworkPacketRecorder

struct __cppobj NetworkPacketRecorder : NetworkPeer
{
  bool mRecording;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPacketTime;
  Core::File mFile;
};

NetworkPacketRecorder_vtbl

struct /*VFT*/ NetworkPacketRecorder_vtbl
{
  void (__fastcall *~NetworkPeer)(NetworkPeer *this);
  void (__fastcall *sendPacket)(NetworkPeer *this, const std::string *, NetworkPeer::Reliability, int, unsigned __int16, Compressibility);
  NetworkPeer::DataStatus (__fastcall *receivePacket)(NetworkPeer *this, std::string *);
  NetworkPeer::NetworkStatus *(__fastcall *getNetworkStatus)(NetworkPeer *this, NetworkPeer::NetworkStatus *result);
  void (__fastcall *addIncomingData)(NetworkPeer *this, std::string);
  void (__fastcall *update)(NetworkPeer *this);
  void (__fastcall *flush)(NetworkPeer *this, std::function<void __cdecl(void)> *);
};

NetworkHandler::Connection

struct __cppobj NetworkHandler::Connection
{
  NetworkIdentifier mId;
  NetworkHandler::Connection::Type mType;
  std::weak_ptr<NetworkPacketRecorder> mNetworkPacketRecorder;
  std::weak_ptr<EncryptedNetworkPeer> mEncryptedPeer;
  std::weak_ptr<BatchedNetworkPeer> mBatchedPeer;
  std::shared_ptr<NetworkPeer> mPeer;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastPacketTime;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mClosedTime;
  bool mShouldCloseConnection;
  bool mDisconnected;
  std::bitset<2> mPausedChannels;
  std::queue<std::string> mResumedPackets;
  std::array<std::vector<std::string>,2> mPausedPackets;
};

NetEventCallback

struct __cppobj NetEventCallback
{
  NetEventCallback_vtbl *__vftable /*VFT*/;
};

NetworkStackLatencyPacket

const struct __cppobj __declspec(align(8)) NetworkStackLatencyPacket : Packet
{
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > createTime;
  bool fromServer;
};

NetworkStackLatencyPacket_vtbl

struct /*VFT*/ NetworkStackLatencyPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

NetworkSettingsPacket

const struct __cppobj __declspec(align(8)) NetworkSettingsPacket : Packet
{
  unsigned __int16 mCompressionThreshold;
};

NetworkSettingsPacket_vtbl

struct /*VFT*/ NetworkSettingsPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

NpcRequestPacket

const struct __cppobj __declspec(align(8)) NpcRequestPacket : Packet
{
  ActorRuntimeID mId;
  NpcRequestPacket::RequestType mType;
  std::string mActions;
  unsigned __int8 mActionIndex;
};

NpcRequestPacket_vtbl

struct /*VFT*/ NpcRequestPacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

NetworkChunkPublisherUpdatePacket

const struct __cppobj NetworkChunkPublisherUpdatePacket : Packet
{
  BlockPos mPosition;
  unsigned int mRadius;
};

NetworkChunkPublisherUpdatePacket_vtbl

struct /*VFT*/ NetworkChunkPublisherUpdatePacket_vtbl
{
  void (__fastcall *~Packet)(Packet *this);
  MinecraftPacketIds (__fastcall *getId)(Packet *this);
  std::string *(__fastcall *getName)(Packet *this, std::string *result);
  void (__fastcall *write)(Packet *this, BinaryStream *);
  StreamReadResult (__fastcall *read)(Packet *this, ReadOnlyBinaryStream *);
  ExtendedStreamReadResult *(__fastcall *readExtended)(Packet *this, ExtendedStreamReadResult *result, ReadOnlyBinaryStream *);
  bool (__fastcall *disallowBatching)(Packet *this);
};

NetworkIdentifierWithSubId

struct __cppobj __declspec(align(8)) NetworkIdentifierWithSubId
{
  NetworkIdentifier id;
  unsigned __int8 subClientId;
};

NewType<std::string >

struct __cppobj NewType<std::string >
{
  std::string value;
};

NetworkHandler

struct __cppobj __declspec(align(8)) NetworkHandler : Social::IGameConnectionInfoProvider, RakNetInstance::ConnectionCallbacks, RakPeerHelper::IPSupportInterface, LocalConnector::ConnectionCallbacks, NetworkSuspendResumeListener
{
  std::unique_ptr<RakNetInstance> mRakNetInstance;
  std::unique_ptr<LocalConnector> mLocalConnector;
  std::unique_ptr<RakNetServerLocator> mRakNetServerLocator;
  std::unique_ptr<UPNPInterface> mUPnPInterface;
  bool mConnectionDelayErase;
  std::recursive_mutex mConnectionsMutex;
  std::vector<std::unique_ptr<NetworkHandler::Connection>> mConnections;
  std::shared_mutex mSendStreamMutex;
  std::unordered_map<NetworkIdentifier,NetworkHandler::Connection *> mConnectionMap;
  unsigned __int64 mCurrentConnection;
  std::shared_ptr<Bedrock::Threading::IAsyncResult<void> > mReceiveTask;
  std::unique_ptr<TaskGroup> mReceiveTaskGroup;
  PacketObserver *mPacketObserver;
  Scheduler *mMainThread;
  std::string mReceiveBuffer;
  NetworkIdentifier mHostingPlayerId;
  unsigned __int8 mHostingPlayerSubId;
  std::string mSendBuffer;
  BinaryStream mSendStream;
  std::unique_ptr<ResourcePackTransmissionManager> mResourcePackTransmissionManager;
  std::unique_ptr<NetworkHandler::IncomingPacketQueue> mIncomingPackets[4];
  bool mUseIPv6Only;
  unsigned __int16 mDefaultGamePort;
  unsigned __int16 mDefaultGamePortv6;
  bool mUseLocalConnector;
  bool mIsNetSafeAndFast;
  std::shared_ptr<NetworkHookAdapter> mHookAdapter;
  std::shared_ptr<NetworkHookAdapter> mBackupHookAdapter;
  bool mIsNetWorkGame;
  bool mIsScriptHandler;
  std::unique_ptr<NetworkPacketEventCoordinator> mPacketEventCoordinator;
  std::unique_ptr<NetworkStatistics> mNetworkStatistics;
  std::unique_ptr<PacketViolationHandler> mPacketViolationHandler;
  unsigned __int16 mCompressionThreshold;
};

NetworkPacketEventListener

struct __cppobj NetworkPacketEventListener
{
  NetworkPacketEventListener_vtbl *__vftable /*VFT*/;
};

NetworkPacketEventListener_vtbl

struct /*VFT*/ NetworkPacketEventListener_vtbl
{
  void (__fastcall *~NetworkPacketEventListener)(NetworkPacketEventListener *this);
  EventResult (__fastcall *onPacketReceivedFrom)(NetworkPacketEventListener *this, const PacketHeader *, const Packet *);
};

NavButtonComponent

struct __cppobj __declspec(align(4)) NavButtonComponent : StoreUIComponent
{
  std::string mNavButtonName;
  std::string mImageId;
  std::string mGroupName;
  StoreCatalogCategory mCategory;
  std::string mButtonId;
  NavButtonLinksTo mNavButtonLinksTo;
  bool mButtonSizeIsFill;
};

NavButtonComponent_vtbl

struct /*VFT*/ NavButtonComponent_vtbl
{
  void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
  void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
  bool (__fastcall *canRemove)(StoreUIComponent *this);
  int (__fastcall *getReadyCount)(StoreUIComponent *this);
  void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};

NavButtonSectionComponent

struct __cppobj __declspec(align(8)) NavButtonSectionComponent : StoreUIComponent
{
  std::vector<std::shared_ptr<StoreVisualStyle>> mNavButtonVisualStyles;
  std::string mGroupName;
  bool mButtonSizeIsFill;
};

NavButtonSectionComponent_vtbl

struct /*VFT*/ NavButtonSectionComponent_vtbl
{
  void (__fastcall *~StoreUIComponent)(StoreUIComponent *this);
  void (__fastcall *tick)(StoreUIComponent *this, ui::DirtyFlag *);
  bool (__fastcall *canRemove)(StoreUIComponent *this);
  int (__fastcall *getReadyCount)(StoreUIComponent *this);
  void (__fastcall *parseData)(StoreUIComponent *this, const struct web::json::value *);
};

NetworkChunkSubscriber

struct __cppobj NetworkChunkSubscriber
{
  BlockPos mLastChunkUpdatePosition;
  unsigned int mHandleForChunkBuildOrderUpdates;
  unsigned int mBlockRadiusLimit;
  std::unique_ptr<ChunkViewSource> mSource;
};

NavigationDescription

struct __cppobj __declspec(align(8)) NavigationDescription : ComponentDescription
{
  std::string mNavigationType;
  bool mIsAmphibious;
  bool mAvoidSun;
  bool mCanPassDoors;
  bool mCanOpenDoors;
  bool mCanOpenIronDoors;
  bool mCanBreakDoors;
  bool mAvoidWater;
  bool mAvoidDamageBlocks;
  bool mCanFloat;
  bool mCanSink;
  bool mCanPathOverLava;
  bool mCanWalkInLava;
  bool mAvoidPortals;
  bool mCanWalk;
  bool mCanSwim;
  bool mCanBreach;
  bool mCanJump;
  bool mUsingDoorAnnotations;
  bool mCanPathFromAir;
};

NavigationDescription_vtbl

struct /*VFT*/ NavigationDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NetworkHandler::IncomingPacketQueue

struct __cppobj NetworkHandler::IncomingPacketQueue
{
  NetEventCallback *mCallbacksObj;
  std::mutex mMutex;
};

NetworkHookAdapter

struct __cppobj NetworkHookAdapter : std::enable_shared_from_this<NetworkHookAdapter>
{
  NetworkHookAdapter_vtbl *__vftable /*VFT*/;
  bool mIsConnectedOrHost;
  bool mIsGameServerHook;
  unsigned int mHostPlayerUid;
  NetworkHandler *mGameHandler;
  NetworkHandler *mLobbyHandler;
  std::map<NetworkIdentifier,unsigned int> mNetID2UID;
  std::map<unsigned int,std::shared_ptr<HookNetworkPeer>> mHookPeerMap;
};

NetworkHookAdapter_vtbl

struct /*VFT*/ NetworkHookAdapter_vtbl
{
  void (__fastcall *~NetworkHookAdapter)(NetworkHookAdapter *this);
};

NetworkPacketEventCoordinator

struct __cppobj NetworkPacketEventCoordinator : EventCoordinator<NetworkPacketEventListener>
{
};

NetworkStatistics::OverviewStats

struct NetworkStatistics::OverviewStats
{
  unsigned int sentBytesUnpacked;
  unsigned int sentBytesPacked;
  unsigned int receivedBytesUnpacked;
  unsigned int receivedBytesPacked;
};

NetworkStatistics::PacketStats

struct __cppobj NetworkStatistics::PacketStats
{
  unsigned int id;
  unsigned int sentNum;
  unsigned int sentBytes;
  unsigned int receivedNum;
  unsigned int receivedBytes;
  unsigned int handledPackets;
};

NetworkStatistics

struct __cppobj NetworkStatistics : PacketObserver
{
  const TrackerType mType;
  NetworkHandler *mNetworkHandler;
  int mTicks;
  NetworkStatistics::OverviewStats mTotalOverview;
  std::unordered_map<int,NetworkStatistics::PacketStats> mTotalPacketStats;
  std::vector<NetworkStatistics::PacketStats> mTotalCSVPacketStats;
  std::unordered_map<int,NetworkStatistics::PacketStats> mCurrentPacketStats;
  std::unordered_map<unsigned __int64,std::string> mCurrentSourceNetworkIdentifierStrings;
  std::unordered_map<unsigned __int64,std::string> mCurrentTargetNetworkIdentifierStrings;
  std::array<std::string,255> mPacketNames;
  NetworkStatistics::OverviewStats mCurrentOverview;
  std::vector<NetworkStatistics::OverviewStats> mLastSeconds;
  long double mStartSeconds;
  std::mutex mRakNetStatsReadingLock;
  RakNet::RakNetStatistics mRakNetStatsReading;
  std::function<bool __cdecl(RakNet::RakNetStatistics &)> mGetRakNetStatsReading;
  std::unique_ptr<Core::OutputFileStream> mCSVFile;
  Core::Profile::CounterTokenMicroProfile mUserBytesPerSecSentCounterToken;
  Core::Profile::CounterTokenMicroProfile mActualBytesPerSecSentCounterToken;
  Core::Profile::CounterTokenMicroProfile mActualBytesPerSecReceivedCounterToken;
  Core::Profile::CounterTokenMicroProfile mUserBytesTotalSentCounterToken;
  Core::Profile::CounterTokenMicroProfile mActualBytesTotalSentCounterToken;
  Core::Profile::CounterTokenMicroProfile mActualBytesTotalReceivedCounterToken;
  Core::Profile::CounterTokenMicroProfile mPacketLossPercentagePerSecCounterToken;
  Core::Profile::CounterTokenMicroProfile mPacketLossPercentageTotalCounterToken;
};

NetworkStatistics_vtbl

struct /*VFT*/ NetworkStatistics_vtbl
{
  void (__fastcall *~PacketObserver)(PacketObserver *this);
  void (__fastcall *packetSentTo)(PacketObserver *this, const NetworkIdentifier *, const Packet *, unsigned int);
  void (__fastcall *packetReceivedFrom)(PacketObserver *this, const NetworkIdentifier *, const Packet *, unsigned int);
  void (__fastcall *dataSentTo)(PacketObserver *this, const NetworkIdentifier *, gsl::basic_string_span<char const ,-1>);
  void (__fastcall *dataReceivedFrom)(PacketObserver *this, const NetworkIdentifier *, const std::string *);
};

NetworkHandler_vtbl

struct /*VFT*/ NetworkHandler_vtbl
{
  void (__fastcall *~IGameConnectionInfoProvider)(Social::IGameConnectionInfoProvider *this);
  const Social::GameConnectionInfo *(__fastcall *getConnectionInfo)(Social::IGameConnectionInfoProvider *this);
};

NavigationClimbDescription

struct __cppobj NavigationClimbDescription : NavigationDescription
{
};

NavigationClimbDescription_vtbl

struct /*VFT*/ NavigationClimbDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NavigationFloatDescription

struct __cppobj NavigationFloatDescription : NavigationDescription
{
};

NavigationFloatDescription_vtbl

struct /*VFT*/ NavigationFloatDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NavigationFlyDescription

struct __cppobj NavigationFlyDescription : NavigationDescription
{
};

NavigationFlyDescription_vtbl

struct /*VFT*/ NavigationFlyDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NavigationHoverDescription

struct __cppobj NavigationHoverDescription : NavigationDescription
{
};

NavigationHoverDescription_vtbl

struct /*VFT*/ NavigationHoverDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NavigationGenericDescription

struct __cppobj NavigationGenericDescription : NavigationDescription
{
};

NavigationGenericDescription_vtbl

struct /*VFT*/ NavigationGenericDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NavigationSwimDescription

struct __cppobj __declspec(align(8)) NavigationSwimDescription : NavigationDescription
{
  bool mUsingWander;
  bool mAllowRiverFollow;
  float mSteeringDamping;
  float mMinDepth;
  float mMaxDepth;
  float mTerrainAvoidDist;
  float mLookAheadDist;
  float mCenteredThres;
};

NavigationSwimDescription_vtbl

struct /*VFT*/ NavigationSwimDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NavigationWalkDescription

struct __cppobj NavigationWalkDescription : NavigationDescription
{
};

NavigationWalkDescription_vtbl

struct /*VFT*/ NavigationWalkDescription_vtbl
{
  const char *(__fastcall *getJsonName)(Description *this);
  void (__fastcall *~Description)(Description *this);
  void (__fastcall *deserializeData)(Description *this, DeserializeDataParams);
  void (__fastcall *serializeData)(Description *this, Json::Value *);
};

NetheriteArmorEquippedListener

struct __cppobj NetheriteArmorEquippedListener : ActorEventListener
{
};

NetheriteArmorEquippedListener_vtbl

struct /*VFT*/ NetheriteArmorEquippedListener_vtbl
{
  void (__fastcall *~ActorEventListener)(ActorEventListener *this);
  EventResult (__fastcall *onActorAttack)(ActorEventListener *this, Actor *, Actor *, int);
  EventResult (__fastcall *onActorHit)(ActorEventListener *this, Actor *, const ActorDamageSource *, int *, bool *, bool *);
  EventResult (__fastcall *onActorHurt)(ActorEventListener *this, const ActorHurtEvent *);
  EventResult (__fastcall *onActorMove)(ActorEventListener *this, Actor *, const Vec3 *);
  EventResult (__fastcall *onActorPredictedMove)(ActorEventListener *this, Actor *, MovePredictionType, const Vec3 *);
  EventResult (__fastcall *onActorTick)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onActorSneakChanged)(ActorEventListener *this, Actor *, bool);
  EventResult (__fastcall *onActorStartRiding)(ActorEventListener *this, Actor *, Actor *);
  EventResult (__fastcall *onActorStopRiding)(ActorEventListener *this, Actor *, bool, bool, bool);
  EventResult (__fastcall *onActorDeath)(ActorEventListener *this, Actor *, const ActorDamageSource *, ActorType);
  EventResult (__fastcall *onActorDefinitionEventTriggered)(ActorEventListener *this, const ActorDefinitionEvent *);
  EventResult (__fastcall *onActorUseItem)(ActorEventListener *this, const ActorUseItemEvent *);
  EventResult (__fastcall *onActorUseItemOn)(ActorEventListener *this, Actor *, const ItemStack *, const BlockPos *, unsigned __int8);
  EventResult (__fastcall *onActorCreated)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onProjectileHit)(ActorEventListener *this, const ProjectileHitEvent *);
  EventResult (__fastcall *onActorTeleported)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onActorAttackedActor)(ActorEventListener *this, Actor *, Actor *);
  EventResult (__fastcall *onActorAcquiredItem)(ActorEventListener *this, const ActorAcquiredItemEvent *);
  EventResult (__fastcall *onActorPlacedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
  EventResult (__fastcall *onActorDroppedItem)(ActorEventListener *this, Actor *, const ItemInstance *);
  EventResult (__fastcall *onActorCarriedItemChanged)(ActorEventListener *this, Actor *, const ItemInstance *, const ItemInstance *, HandSlot);
  EventResult (__fastcall *onActorEquippedArmor)(ActorEventListener *this, Actor *, const ItemInstance *, ArmorSlot);
  EventResult (__fastcall *onActorRemoved)(ActorEventListener *this, Actor *);
  EventResult (__fastcall *onActorMobInteraction)(ActorEventListener *this, Actor *, MinecraftEventing::InteractionType, ActorType);
  EventResult (__fastcall *onActorTargetAcquired)(ActorEventListener *this, Actor *, Actor *);
  EventResult (__fastcall *onActorGriefingBlock)(ActorEventListener *this, const ActorGriefingBlockEvent *);
  EventResult (__fastcall *onActorAddEffect)(ActorEventListener *this, const ActorAddEffectEvent *);
  EventResult (__fastcall *onActorKilled)(ActorEventListener *this, const ActorKilledEvent *);
  EventResult (__fastcall *onActorRemoveEffect)(ActorEventListener *this, const ActorRemoveEffectEvent *);
  EventResult (__fastcall *onKnockBack)(ActorEventListener *this, const KnockBackEvent *);
  EventResult (__fastcall *onMountTaming)(ActorEventListener *this, const MountTamingEvent *);
  EventResult (__fastcall *onActorAnimationChanged)(ActorEventListener *this, const ActorAnimationChangedEvent *);
  EventResult (__fastcall *onSendActorAddBuff)(ActorEventListener *this, Actor *, const AttributeInstance *, const std::string *, int, bool, int, int, int);
};

NetworkChangeObserver

struct __cppobj NetworkChangeObserver : Core::Observer<NetworkChangeObserver,std::mutex>
{
};

NetworkChangeObserver_vtbl

struct /*VFT*/ NetworkChangeObserver_vtbl
{
  void (__fastcall *~Observer<NetworkChangeObserver,std::mutex>)(Core::Observer<NetworkChangeObserver,std::mutex> *this);
  void (__fastcall *_onSubjectDestroyed)(Core::Observer<NetworkChangeObserver,std::mutex> *this);
  void (__fastcall *onNetworkConfigurationChanged)(NetworkChangeObserver *this);
};

NetworkDebugManager::Tracker

struct __cppobj __declspec(align(8)) NetworkDebugManager::Tracker
{
  std::mutex mCurrentStatLock;
  TrackerStat mCurrentStat;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastUpdate;
  std::vector<TrackerStat> mStats;
  unsigned int mLastSampleNum;
};

NetworkDebugManager

struct __cppobj NetworkDebugManager : Bedrock::EnableNonOwnerReferences
{
  std::array<NetworkDebugManager::Tracker,4> mTrackers;
  TrackerType mRenderGraphMode;
  std::set<NetworkStatistics *> mStatistics;
};

NetworkChunkInserter

struct __cppobj NetworkChunkInserter
{
  ClientNetworkHandler *mHandler;
  unsigned __int64 mChunkSequenceIDCounter;
  unsigned __int64 mNextChunkSequenceID;
  MovePriorityQueue<NetworkChunkInserter::PendingChunk,std::greater<NetworkChunkInserter::PendingChunk> > mChunksPendingInsertion;
};

NibblePair

const struct NibblePair
{
  unsigned __int8 first : 4;
  unsigned __int8 second : 4;
};

NavigateToGameScreenProgressHandler

struct __cppobj __declspec(align(8)) NavigateToGameScreenProgressHandler : ProgressHandler
{
  _BYTE state[4];
};

NavigateToGameScreenProgressHandler_vtbl

struct /*VFT*/ NavigateToGameScreenProgressHandler_vtbl
{
  void (__fastcall *~ProgressHandler)(ProgressHandler *this);
  void (__fastcall *onStart)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *tick)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onCancel)(ProgressHandler *this, MinecraftScreenModel *);
  void (__fastcall *onExit)(ProgressHandler *this, MinecraftScreenModel *);
  LoadingState (__fastcall *getLoadingState)(ProgressHandler *this, MinecraftScreenModel *);
  float (__fastcall *getLoadingProgress)(ProgressHandler *this, MinecraftScreenModel *);
  std::string *(__fastcall *getProgressMessage)(ProgressHandler *this, std::string *result, MinecraftScreenModel *);
  void (__fastcall *addEventProperties)(ProgressHandler *this, std::unordered_map<std::string,std::string> *);
  std::string *(__fastcall *getTTSProgressMessage)(ProgressHandler *this, std::string *result);
  std::string *(__fastcall *getTitleText)(ProgressHandler *this, std::string *result);
  ProgressAnimation (__fastcall *showLoadingBar)(ProgressHandler *this);
};

NewOffersQuery

struct __cppobj NewOffersQuery : SearchQuery
{
};

NbtIo

struct __cppobj NbtIo
{
};

NetworkChunkSource

struct __cppobj NetworkChunkSource : ChunkSource
{
  std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> mChunkMap;
  std::vector<SyncChunkPosPacket> mNewComingChunkPosPackets;
};

NetworkChunkSource_vtbl

struct /*VFT*/ NetworkChunkSource_vtbl
{
  void (__fastcall *~ChunkSource)(ChunkSource *this);
  void (__fastcall *shutdown)(ChunkSource *this);
  bool (__fastcall *isShutdownDone)(ChunkSource *this);
  std::shared_ptr<LevelChunk> *(__fastcall *getExistingChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *);
  std::shared_ptr<LevelChunk> *(__fastcall *getRandomChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, Random *);
  std::shared_ptr<LevelChunk> *(__fastcall *createNewChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
  std::shared_ptr<LevelChunk> *(__fastcall *getOrLoadChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
  bool (__fastcall *postProcess)(ChunkSource *this, ChunkViewSource *);
  void (__fastcall *checkAndReplaceChunk)(ChunkSource *this, ChunkViewSource *, LevelChunk *);
  void (__fastcall *loadChunk)(ChunkSource *this, LevelChunk *, bool);
  void (__fastcall *postProcessMobsAt)(ChunkSource *this, BlockSource *, int, int, Random *);
  bool (__fastcall *saveLiveChunk)(ChunkSource *this, LevelChunk *);
  void (__fastcall *hintDiscardBatchBegin)(ChunkSource *this);
  void (__fastcall *hintDiscardBatchEnd)(ChunkSource *this);
  void (__fastcall *acquireDiscarded)(ChunkSource *this, std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>);
  void (__fastcall *compact)(ChunkSource *this);
  void (__fastcall *flushPendingWrites)(ChunkSource *this);
  bool (__fastcall *isWithinWorldLimit)(ChunkSource *this, const ChunkPos *);
  const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getChunkMap)(ChunkSource *this);
  const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getStorage)(ChunkSource *this);
  void (__fastcall *clearDeletedEntities)(ChunkSource *this);
  void (__fastcall *removeDimensionData)(ChunkSource *this, const std::unordered_set<AutomaticID<Dimension,int>> *);
  bool (__fastcall *hasChunk)(ChunkSource *this, const ChunkPos *, AutomaticID<Dimension,int>);
  bool (__fastcall *canCreateViews)(ChunkSource *this);
};

NetherWastesMoodSoundPlayer

struct __cppobj NetherWastesMoodSoundPlayer
{
};

NullSecureStorage

struct __cppobj NullSecureStorage : SecureStorage
{
};

NullSecureStorage_vtbl

struct /*VFT*/ NullSecureStorage_vtbl
{
  void (__fastcall *~SecureStorage)(SecureStorage *this);
  bool (__fastcall *add)(SecureStorage *this, const std::string *, const std::string *);
  bool (__fastcall *addOrUpdate)(SecureStorage *this, const std::string *, const std::string *);
  bool (__fastcall *remove)(SecureStorage *this, const std::string *);
  bool (__fastcall *get)(SecureStorage *this, const std::string *, std::string *);
};

NUMPARSE

struct NUMPARSE
{
  int cDig;
  unsigned int dwInFlags;
  unsigned int dwOutFlags;
  int cchUsed;
  int nBaseShift;
  int nPwr10;
};

NOTIFY_USER_POWER_SETTING

struct NOTIFY_USER_POWER_SETTING
{
  _GUID Guid;
};

netent

struct netent
{
  char *n_name;
  char **n_aliases;
  __int16 n_addrtype;
  unsigned int n_net;
};

NotifyHandler

struct __cppobj __declspec(align(8)) NotifyHandler
{
  NotifyHandler_vtbl *__vftable /*VFT*/;
  int m_handleId;
  std::string m_funcName;
  bool mIsEnable;
};

NotifyManager_vtbl

struct /*VFT*/ NotifyManager_vtbl
{
  void (__fastcall *~NotifyManager)(NotifyManager *this);
  bool (__fastcall *checkThread)(NotifyManager *this);
  void (__fastcall *pushTick)(NotifyManager *this, __int64);
  void (__fastcall *pushTickUpdate)(NotifyManager *this);
  void (__fastcall *_dispatchTick)(NotifyManager *this);
};

NotifyManagerClient_vtbl

struct /*VFT*/ NotifyManagerClient_vtbl
{
  void (__fastcall *~NotifyManager)(NotifyManager *this);
  bool (__fastcall *checkThread)(NotifyManager *this);
  void (__fastcall *pushTick)(NotifyManager *this, __int64);
  void (__fastcall *pushTickUpdate)(NotifyManager *this);
  void (__fastcall *_dispatchTick)(NotifyManager *this);
};

NetworkChunkPublisher

struct __cppobj NetworkChunkPublisher
{
  NetworkChunkPublisher_vtbl *__vftable /*VFT*/;
  Level *mLevel;
  NetworkHandler *mNetworkHandler;
  NetworkIdentifier mOwner;
  ClientBlobCache::Server::ActiveTransfersManager *mClientCache;
  unsigned __int8 mSubClientId;
  BlockPos mLastChunkUpdatePosition;
  unsigned int mLastChunkUpdateRadius;
  unsigned int mHandleForChunkBuildOrderUpdates;
  int mChunksSentSinceStart;
  std::unique_ptr<ChunkViewSource> mSource;
  std::function<void __cdecl(buffer_span_mut<std::shared_ptr<LevelChunk> >,buffer_span<unsigned int>)> mAddCallback;
  std::string mCacheSerializeBuffer;
  std::unordered_map<ChunkPositionAndDimension,std::weak_ptr<LevelChunk>> mQueuedChunks;
};

NetworkChunkPublisher_vtbl

struct /*VFT*/ NetworkChunkPublisher_vtbl
{
  void (__fastcall *~NetworkChunkPublisher)(NetworkChunkPublisher *this);
};

NetworkStatMetrics

struct __cppobj NetworkStatMetrics
{
  unsigned int sentPackets;
  unsigned int sentBytes;
  unsigned int receivedPackets;
  unsigned int receivedBytes;
};

NotifyManagerServer_vtbl

struct /*VFT*/ NotifyManagerServer_vtbl
{
  void (__fastcall *~NotifyManager)(NotifyManager *this);
  bool (__fastcall *checkThread)(NotifyManager *this);
  void (__fastcall *pushTick)(NotifyManager *this, __int64);
  void (__fastcall *pushTickUpdate)(NotifyManager *this);
  void (__fastcall *_dispatchTick)(NotifyManager *this);
};

NinePatchLayer::CachedQuad

struct NinePatchLayer::CachedQuad
{
  float x0;
  float x1;
  float y0;
  float y1;
  float z;
  float u0;
  float u1;
  float v0;
  float v1;
};

NinePatchLayer

struct __cppobj NinePatchLayer : ScreenRenderer
{
  NinePatchLayer_vtbl *__vftable /*VFT*/;
  float w;
  float h;
  NinePatchDescription desc;
  mce::TexturePtr texture;
  int excluded;
  NinePatchLayer::CachedQuad quads[9];
};

NinePatchLayer_vtbl

struct /*VFT*/ NinePatchLayer_vtbl
{
  void (__fastcall *~NinePatchLayer)(NinePatchLayer *this);
};

NinePatchDescription

struct __cppobj NinePatchDescription
{
  float u0;
  float u1;
  float u2;
  float u3;
  float v0;
  float v1;
  float v2;
  float v3;
  float w;
  float e;
  float n;
  float s;
  int imgW;
  int imgH;
};

NameTagRenderer

struct __cppobj NameTagRenderer : MinecraftUICustomRenderer
{
  std::string mNameTagText;
  std::string mFilteredText;
  mce::Color mTextColor;
  mce::Color mBackgroundColor;
};

NameTagRenderer_vtbl

struct /*VFT*/ NameTagRenderer_vtbl
{
  void (__fastcall *~UICustomRenderer)(UICustomRenderer *this);
  void (__fastcall *preRenderSetup)(UICustomRenderer *this, UIRenderContext *);
  std::shared_ptr<UICustomRenderer> *(__fastcall *clone)(UICustomRenderer *this, std::shared_ptr<UICustomRenderer> *result);
  bool (__fastcall *update)(UICustomRenderer *this, IClientInstance *, UIControl *, const UIScene *);
  void (__fastcall *frameUpdate)(UICustomRenderer *this, UIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(UICustomRenderer *this, UIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  UIBatchType (__fastcall *getBatchType)(UICustomRenderer *this);
  int (__fastcall *getCustomId)(UICustomRenderer *this);
  int (__fastcall *getNumRenderPasses)(UICustomRenderer *this);
  ResourceLocation *(__fastcall *getResourceLocation)(UICustomRenderer *this, ResourceLocation *result, int, int);
  UIMaterialType (__fastcall *getUIMaterialType)(UICustomRenderer *this, int);
  bool (__fastcall *getRequiresPreRenderSetup)(UICustomRenderer *this, int);
  void (__fastcall *onVisibilityChanged)(UICustomRenderer *this, bool);
  void (__fastcall *collectScreenEvents)(UICustomRenderer *this, std::queue<ScreenEvent> *);
  void (__fastcall *frameUpdate)(MinecraftUICustomRenderer *this, MinecraftUIFrameUpdateContext *, UIControl *);
  void (__fastcall *render)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *, IClientInstance *, UIControl *, int, RectangleArea *);
  void (__fastcall *preRenderSetup)(MinecraftUICustomRenderer *this, MinecraftUIRenderContext *);
};

Node

struct __cppobj Node
{
  std::function<enum ui::ViewRequest __cdecl(unsigned int,std::string const &,int)> mOnEnter;
  std::function<enum ui::ViewRequest __cdecl(unsigned int,std::string const &,int)> mOnExit;
};

NestedButtonScreenController

struct __cppobj NestedButtonScreenController : ScreenController
{
  std::string mFirstControlName;
  bool mFocusFirst;
  bool mNestedContentVisible;
  int mSelectedIndex;
  unsigned int mBaseButtonId;
  std::vector<unsigned int> mIgnoredControls;
};

NestedButtonScreenController_vtbl

struct /*VFT*/ NestedButtonScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
};

NoInvitesOrJoiningScreenController

struct __cppobj NoInvitesOrJoiningScreenController : MinecraftScreenController
{
};

NoInvitesOrJoiningScreenController_vtbl

struct /*VFT*/ NoInvitesOrJoiningScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

NoLicenseScreenController

struct __cppobj NoLicenseScreenController : MinecraftScreenController
{
};

NoLicenseScreenController_vtbl

struct /*VFT*/ NoLicenseScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

NoWifiWarningScreenController

struct __cppobj NoWifiWarningScreenController : MinecraftScreenController
{
};

NoWifiWarningScreenController_vtbl

struct /*VFT*/ NoWifiWarningScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

NpcAction

struct __cppobj NpcAction
{
  NpcAction_vtbl *__vftable /*VFT*/;
  const NpcActionType mType;
  NpcActionMode mMode;
  std::string mButtonName;
  std::string mEvaluatedButtonName;
  std::string mText;
  std::optional<std::string > mEvaluatedText;
};

NpcAction_vtbl

struct /*VFT*/ NpcAction_vtbl
{
  void (__fastcall *~NpcAction)(NpcAction *this);
  Json::Value *(__fastcall *toJson)(NpcAction *this, Json::Value *result);
  bool (__fastcall *fromJson)(NpcAction *this, const Json::Value *);
};

NpcInteractScreenController

struct __cppobj NpcInteractScreenController : ClientInstanceScreenController
{
  Player *mPlayer;
  ActorUniqueID mActorId;
  NpcInteractScreenController::Section mVisibleSection;
  int mMaxSkinsPerRow;
  int mStartSkinIndex;
  int mMaxSkinButtonIndex;
  int mMaxSkinIndex;
  int mSelectedSkinIndex;
  int mHoverSkin;
  int mMaximizedEditIndex;
  std::unique_ptr<DeferredTextObject> mDeferredNameText;
  std::unique_ptr<DeferredTextObject> mDeferredInteractText;
  std::vector<std::pair<DeferredTextObject,DeferredTextObject>> mDeferredActionTexts;
};

NpcInteractScreenController_vtbl

struct /*VFT*/ NpcInteractScreenController_vtbl
{
  void (__fastcall *~IScreenController)(IScreenController *this);
  ui::DirtyFlag (__fastcall *tick)(IScreenController *this);
  ui::ViewRequest (__fastcall *handleEvent)(IScreenController *this, ScreenEvent *);
  std::optional<std::string > *(__fastcall *getRoute)(IScreenController *this, std::optional<std::string > *result);
  void (__fastcall *setScreenState)(IScreenController *this, const std::vector<std::pair<std::string,std::string >> *);
  void (__fastcall *onOpen)(ScreenController *this);
  void (__fastcall *onTerminate)(ScreenController *this);
  void (__fastcall *onInit)(ScreenController *this);
  void (__fastcall *onDelete)(ScreenController *this);
  bool (__fastcall *canExit)(ScreenController *this);
  ui::ViewRequest (__fastcall *tryExit)(ScreenController *this);
  bool (__fastcall *areControllerTabsEnabled)(ScreenController *this);
  void (__fastcall *onCreation)(ScreenController *this);
  void (__fastcall *logCreationTime)(ScreenController *this, const std::string *, long double, long double, unsigned __int8);
  void (__fastcall *onLeave)(ScreenController *this);
  void (__fastcall *leaveScreen)(ScreenController *this);
  ui::DirtyFlag (__fastcall *handleGameEventNotification)(ScreenController *this, ui::GameEventNotification);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  bool (__fastcall *bind)(ScreenController *this, const std::string *, unsigned int, int, const std::string *, unsigned int, const std::string *, UIPropertyBag *);
  void (__fastcall *handleLicenseChanged)(ScreenController *this);
  void (__fastcall *onDictationEvent)(ScreenController *this, const std::string *);
  void (__fastcall *setAssociatedBlockPos)(ScreenController *this, const BlockPos *);
  void (__fastcall *setAssociatedEntityUniqueID)(ScreenController *this, const ActorUniqueID);
  void (__fastcall *setSuspendInput)(ScreenController *this, bool);
  float (__fastcall *getCallbackInterval)(ScreenController *this);
  void (__fastcall *onRender)(ScreenController *this);
  void (__fastcall *addStaticScreenVars)(ScreenController *this, Json::Value *);
  std::string *(__fastcall *getAdditionalScreenInfo)(ScreenController *this, std::string *result);
  std::string *(__fastcall *getTelemetryOverride)(ScreenController *this, std::string *result);
  void (__fastcall *addEventProperties)(ScreenController *this, std::unordered_map<std::string,std::string> *);
  ui::SceneType (__fastcall *getSceneType)(ScreenController *this);
  int (__fastcall *getScreenVersion)(ScreenController *this);
  bool (__fastcall *screenHandlesGamepadMenuButton)(ScreenController *this);
  ScreenControllerProxy *(__fastcall *getProxy)(ScreenController *this);
  void (__fastcall *onEntered)(ScreenController *this);
  unsigned int (__fastcall *getNameId)(ScreenController *this, const std::string *);
  bool (__fastcall *verifySceneStack)(ScreenController *this, SceneStack *);
  bool (__fastcall *_doesScreenHaveExitBehavior)(ScreenController *this);
  bool (__fastcall *_isStillValid)(MinecraftScreenController *this);
  bool (__fastcall *_getGamepadHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getMixedHelperVisible)(MinecraftScreenController *this);
  bool (__fastcall *_getKeyboardHelperVisible)(MinecraftScreenController *this);
  std::string *(__fastcall *_getButtonADescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonBDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonXDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonYDescription)(MinecraftScreenController *this, std::string *result);
  std::string *(__fastcall *_getButtonKeyboardDescription)(MinecraftScreenController *this, std::string *result);
};

NpcComponent_vtbl

struct /*VFT*/ NpcComponent_vtbl
{
  void (__fastcall *~NpcComponent)(NpcComponent *this);
};

NpcI18nObserver

struct __cppobj NpcI18nObserver : I18nObserver
{
  NpcComponent *mOwner;
  Actor *mActor;
};

NpcI18nObserver_vtbl

struct /*VFT*/ NpcI18nObserver_vtbl
{
  void (__fastcall *~Observer<I18nObserver,Core::SingleThreadedLock>)(Core::Observer<I18nObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *_onSubjectDestroyed)(Core::Observer<I18nObserver,Core::SingleThreadedLock> *this);
  void (__fastcall *onLanguageChanged)(I18nObserver *this, const std::string *, bool);
  void (__fastcall *onLanguageKeywordsLoadedFromPack)(I18nObserver *this, const PackManifest *);
  void (__fastcall *onLanguagesLoaded)(I18nObserver *this);
};

NpcUrlAction

struct __cppobj NpcUrlAction : NpcAction
{
};

NpcUrlAction_vtbl

struct /*VFT*/ NpcUrlAction_vtbl
{
  void (__fastcall *~NpcAction)(NpcAction *this);
  Json::Value *(__fastcall *toJson)(NpcAction *this, Json::Value *result);
  bool (__fastcall *fromJson)(NpcAction *this, const Json::Value *);
};

NpcCommandAction::SavedCommand

struct __cppobj __declspec(align(8)) NpcCommandAction::SavedCommand
{
  std::string mCommandLine;
  std::unique_ptr<Command> mCommand;
  int mVersion;
};

NpcCommandAction

struct __cppobj NpcCommandAction : NpcAction
{
  std::vector<NpcCommandAction::SavedCommand> mCommands;
};

NpcCommandAction_vtbl

struct /*VFT*/ NpcCommandAction_vtbl
{
  void (__fastcall *~NpcAction)(NpcAction *this);
  Json::Value *(__fastcall *toJson)(NpcAction *this, Json::Value *result);
  bool (__fastcall *fromJson)(NpcAction *this, const Json::Value *);
};

NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_525972a55d1f265793f219cebda19565>

struct __cppobj NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_525972a55d1f265793f219cebda19565>
{
  NpcInteractScreenController *const __this;
  unsigned __int64 actionIndex;
};

NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_5979e78b14d99a72e640ac7a1490967a>

struct __cppobj NpcInteractScreenController::_addNewDeferredButtonTexts::__l27::<lambda_5979e78b14d99a72e640ac7a1490967a>
{
  NpcInteractScreenController *const __this;
  unsigned __int64 actionIndex;
};

NpcInteractScreenController::_performAction::__l16::<lambda_770c8bde188452f9dd915d451b120383>

struct __cppobj __declspec(align(8)) NpcInteractScreenController::_performAction::__l16::<lambda_770c8bde188452f9dd915d451b120383>
{
  NpcInteractScreenController *const __this;
  int index;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_685132e4215fce5d6b0e5251f3fff374>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_685132e4215fce5d6b0e5251f3fff374>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_bd50889f0f8efbf1910ec3665fab9da6>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_bd50889f0f8efbf1910ec3665fab9da6>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_f9dc8265b0e290a3b9979321e6f98210>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_f9dc8265b0e290a3b9979321e6f98210>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_918f49358adec11c427318acb5d69f83>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_918f49358adec11c427318acb5d69f83>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_c2e417e5496db5e00549a0c1c7657df9>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_c2e417e5496db5e00549a0c1c7657df9>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_9cc7365efe2ecd15773c5e96154585c0>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_9cc7365efe2ecd15773c5e96154585c0>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_1b11e5bdefb9cfebd326408a82e32cc9>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_1b11e5bdefb9cfebd326408a82e32cc9>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_961bd95fcd582e4bbf5c0414148176ab>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_961bd95fcd582e4bbf5c0414148176ab>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_d50efe909a7c46e7687e0b3a232473ba>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_d50efe909a7c46e7687e0b3a232473ba>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_38ce483024813d3823a3ac425c8f3b4f>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_38ce483024813d3823a3ac425c8f3b4f>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_28f724f63f22111fcc66aa3c85134d52>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_28f724f63f22111fcc66aa3c85134d52>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_27b60f1c49a81525a15a80133af6e6c5>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_27b60f1c49a81525a15a80133af6e6c5>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_6b93d3f1b7924a3692e51f0a818a2aa3>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_6b93d3f1b7924a3692e51f0a818a2aa3>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_9ffaf4d7b653b6efe16a30a56024a344>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_9ffaf4d7b653b6efe16a30a56024a344>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_98dd1895ad58be4fd0643ba408f3dc9b>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_98dd1895ad58be4fd0643ba408f3dc9b>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_bf814a0438fe0cf5a9d127c9d3fbc2e7>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_bf814a0438fe0cf5a9d127c9d3fbc2e7>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_5f7a42ab3172a17486bd8c065939826a>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_5f7a42ab3172a17486bd8c065939826a>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_27126e782ce13cc59b9148c91d336520>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_27126e782ce13cc59b9148c91d336520>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_3d87a45349c82392988892f1aa6201d4>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_3d87a45349c82392988892f1aa6201d4>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_bbd7a451a770d6ad1104aee1de332f62>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_bbd7a451a770d6ad1104aee1de332f62>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_c4f01a600a557aae90fd29dc866bc693>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_c4f01a600a557aae90fd29dc866bc693>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_551f4af8bd75ecee9d5b1320adf1cbac>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_551f4af8bd75ecee9d5b1320adf1cbac>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_ce4df114df64c7ea79640edf13f8035e>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_ce4df114df64c7ea79640edf13f8035e>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_2f9ed62f6fbe1445c08b4da73602ec87>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_2f9ed62f6fbe1445c08b4da73602ec87>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_b7f1b4cbf605dd4eb95d8a9c52ca36fb>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_b7f1b4cbf605dd4eb95d8a9c52ca36fb>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_6b2f551d84bdc8e3c9679231c50a02e3>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_6b2f551d84bdc8e3c9679231c50a02e3>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_ce31bf8ec73dc59d148c0b13005b77ea>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_ce31bf8ec73dc59d148c0b13005b77ea>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_76e75e1f87ca49bb70bfd42ceed335d9>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_76e75e1f87ca49bb70bfd42ceed335d9>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_dc7c55d4bb3f780ccc8c0b5828296abc>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_dc7c55d4bb3f780ccc8c0b5828296abc>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_b64b97281b0f0f98fea045f927cb3214>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_b64b97281b0f0f98fea045f927cb3214>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_8b0c4a6b6ced70ce383d81cc6b2ca2d2>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_8b0c4a6b6ced70ce383d81cc6b2ca2d2>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerBindings::__l2::<lambda_af06e22ddd1258f13e12a0178e52eb82>

struct __cppobj NpcInteractScreenController::_registerBindings::__l2::<lambda_af06e22ddd1258f13e12a0178e52eb82>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0f87fed6fb4312dda2670798b50f151e>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0f87fed6fb4312dda2670798b50f151e>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b39ecdd70a9cbba8ff6d63033e7656f>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b39ecdd70a9cbba8ff6d63033e7656f>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9afc29b3dd5cc1aae8670def45ffc7be>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9afc29b3dd5cc1aae8670def45ffc7be>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_27417888587095cb2e72a69771817beb>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_27417888587095cb2e72a69771817beb>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_46fb4c0b60385f1a6cf29c5c493a988f>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_46fb4c0b60385f1a6cf29c5c493a988f>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_8d65bfe355354836db1ec1e005ccee61>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_8d65bfe355354836db1ec1e005ccee61>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_92f886b587409e6e1e5d18b741ec11eb>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_92f886b587409e6e1e5d18b741ec11eb>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b119d233e4e8b72d38293e7cf0841ebd>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b119d233e4e8b72d38293e7cf0841ebd>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_5b8259b00dee110f428b87fabc7b6ef1>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_5b8259b00dee110f428b87fabc7b6ef1>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_e569107e2da18809e468761ce1180ac9>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_e569107e2da18809e468761ce1180ac9>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_529c12038656d1e68dae8adde58aae76>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_529c12038656d1e68dae8adde58aae76>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_3f9ebd4054d1f015433789d31640f170>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_3f9ebd4054d1f015433789d31640f170>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d8dc877c9602e19aace2f6ea1e3ac663>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d8dc877c9602e19aace2f6ea1e3ac663>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_65cd00d13b9b49e1a03643d6c3a37994>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_65cd00d13b9b49e1a03643d6c3a37994>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b1e8cdc2fe15eeaad5abf69089b81ac1>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_b1e8cdc2fe15eeaad5abf69089b81ac1>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b7a2867178d7c118d371ed4ffefe5ec>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_0b7a2867178d7c118d371ed4ffefe5ec>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_59277c57f9ed34755d3501796c6d5e19>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_59277c57f9ed34755d3501796c6d5e19>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_835aae1b6d1de636a10bfb62595ec300>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_835aae1b6d1de636a10bfb62595ec300>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_527810ea16a23cdbccc7359bea9aa091>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_527810ea16a23cdbccc7359bea9aa091>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_10f7de869da8691f08d1419b8765e838>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_10f7de869da8691f08d1419b8765e838>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9c561b746454dc637849d9e0de291451>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_9c561b746454dc637849d9e0de291451>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d6543b3c323d884ac56460bbbd12fffc>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d6543b3c323d884ac56460bbbd12fffc>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d2e6de15aefe0f4465d6f2b0455c106b>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_d2e6de15aefe0f4465d6f2b0455c106b>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_42cc15f8d8a565c4d87fa63846cefc74>

struct __cppobj NpcInteractScreenController::_registerEventHandlers::__l2::<lambda_42cc15f8d8a565c4d87fa63846cefc74>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::{ctor}::__l5::<lambda_545b5b064f68a330907a1d62901c26fd>

struct __cppobj NpcInteractScreenController::{ctor}::__l5::<lambda_545b5b064f68a330907a1d62901c26fd>
{
  std::weak_ptr<ClientInstanceScreenModel> clientInstanceScreenModel;
};

NpcInteractScreenController::{ctor}::__l2::<lambda_12cdb0e9312e4c06909367b29defc283>

struct __cppobj NpcInteractScreenController::{ctor}::__l2::<lambda_12cdb0e9312e4c06909367b29defc283>
{
  NpcInteractScreenController *const __this;
};

NpcInteractScreenController::{ctor}::__l2::<lambda_96fcc5098b0104a2c148880f42282cd3>

struct __cppobj NpcInteractScreenController::{ctor}::__l2::<lambda_96fcc5098b0104a2c148880f42282cd3>
{
  NpcInteractScreenController *const __this;
};

NoWifiWarningScreenController::onOpen::__l2::<lambda_678e104bd177bafcbbaf50e5b4a17646>

struct __cppobj NoWifiWarningScreenController::onOpen::__l2::<lambda_678e104bd177bafcbbaf50e5b4a17646>
{
  std::weak_ptr<NoWifiWarningScreenController> weakThis;
};

NoLicenseScreenController::_registerEventHandlers::__l2::<lambda_0dde9eacc6bf0e0b0c150fb009adb02b>

struct __cppobj NoLicenseScreenController::_registerEventHandlers::__l2::<lambda_0dde9eacc6bf0e0b0c150fb009adb02b>
{
  MinecraftScreenModel *minecraftScreenModel;
};

NoLicenseScreenController::onOpen::__l2::<lambda_2735138fa77094ec25279457d23a4977>

struct __cppobj NoLicenseScreenController::onOpen::__l2::<lambda_2735138fa77094ec25279457d23a4977>
{
  std::weak_ptr<NoLicenseScreenController> weakThis;
  MinecraftScreenModel *minecraftScreenModel;
};

NoInvitesOrJoiningScreenController::onOpen::__l2::<lambda_3c9e8f66ed803a3660dcf022e414dc0b>

struct __cppobj NoInvitesOrJoiningScreenController::onOpen::__l2::<lambda_3c9e8f66ed803a3660dcf022e414dc0b>
{
  std::weak_ptr<NoInvitesOrJoiningScreenController> weakThis;
};

NestedButtonScreenController::setUpCallbacksForNestedButtonInCollection::__l2::<lambda_2440ef04aad8628a954849b7a600a2b1>

struct __cppobj NestedButtonScreenController::setUpCallbacksForNestedButtonInCollection::__l2::<lambda_2440ef04aad8628a954849b7a600a2b1>
{
  NestedButtonScreenController *const __this;
  std::function<bool __cdecl(UIPropertyBag &,int)> visibilityFunc;
};

NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_83d1f6d270356c6c9764f02a4331fd7c>

struct __cppobj NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_83d1f6d270356c6c9764f02a4331fd7c>
{
  NestedButtonScreenController *const __this;
};

NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_0061e4a29d8aa831f112fae32c83e5fb>

struct __cppobj NestedButtonScreenController::setUpCallbacksForNestedButton::__l2::<lambda_0061e4a29d8aa831f112fae32c83e5fb>
{
  NestedButtonScreenController *const __this;
};

NetworkSettingOptions

struct NetworkSettingOptions
{
  unsigned __int16 mCompressionThreshold;
};

NetworkChunkRelighter

struct __cppobj NetworkChunkRelighter
{
};

NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_c80b1902f85c8610f74a44f0a2e8f79a>

struct __cppobj __declspec(align(8)) NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_c80b1902f85c8610f74a44f0a2e8f79a>
{
  LevelChunk *lcActual;
  std::shared_ptr<ChunkViewSource> chunks;
  int basePriority;
};

NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_116be2b2e5e0868b15dbe531e6fc72e7>

struct __cppobj NetworkChunkRelighter::_spawnLightingTask::__l2::<lambda_116be2b2e5e0868b15dbe531e6fc72e7>
{
  LevelChunk *lcActual;
  std::shared_ptr<ChunkViewSource> chunks;
};

NoteParticle

struct __cppobj __declspec(align(8)) NoteParticle : Particle
{
  float oSize;
};

NoteParticle_vtbl

struct /*VFT*/ NoteParticle_vtbl
{
  void (__fastcall *init)(Particle *this, const Vec3 *, const Vec3 *, int, ParticleEngine *);
  void (__fastcall *addTagData)(Particle *this, const CompoundTag *);
  void (__fastcall *~Particle)(Particle *this);
  void (__fastcall *normalTick)(Particle *this);
  void (__fastcall *tessellate)(Particle *this, const ParticleRenderContext *);
  const mce::TexturePtr *(__fastcall *getParticleTexture)(Particle *this);
  mce::Color *(__fastcall *getParticleLightColor)(Particle *this, mce::Color *result, float, const LightTexture *);
  void (__fastcall *setEmittingEntity)(Particle *this, Actor *);
  bool (__fastcall *_shouldUpdateVertexData)(Particle *this, float);
};

NoteBlock

struct __cppobj NoteBlock : ActorBlock
{
};

NoteBlock_vtbl

struct /*VFT*/ NoteBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};

NavSectionStoreVisualStyle

struct __cppobj NavSectionStoreVisualStyle : StoreVisualStyle
{
};

NullTextToSpeechClient

struct __cppobj NullTextToSpeechClient : TextToSpeechClient
{
};

NullTextToSpeechClient_vtbl

struct /*VFT*/ NullTextToSpeechClient_vtbl
{
  void (__fastcall *~TextToSpeechClient)(TextToSpeechClient *this);
  void (__fastcall *setTextToSpeechEnabled)(TextToSpeechClient *this, bool);
  bool (__fastcall *getTextToSpeechEnabled)(TextToSpeechClient *this);
  void (__fastcall *speakText)(TextToSpeechClient *this, const std::string *);
  void (__fastcall *stopSpeaking)(TextToSpeechClient *this);
  bool (__fastcall *isIdle)(TextToSpeechClient *this);
};

NullTextToSpeechSystem

struct __cppobj NullTextToSpeechSystem : TextToSpeechSystem
{
};

NullTextToSpeechSystem_vtbl

struct /*VFT*/ NullTextToSpeechSystem_vtbl
{
  void (__fastcall *~TextToSpeechSystem)(TextToSpeechSystem *this);
  bool (__fastcall *checkPlatformTTSEnabled)(TextToSpeechSystem *this, gsl::not_null<Options *>);
  bool (__fastcall *canAutoEnableTTS)(TextToSpeechSystem *this, gsl::not_null<Options const *>);
  TTSEnabledStatus (__fastcall *getTTSEnabledStatus)(TextToSpeechSystem *this);
  void (__fastcall *setTTSEnabledStatus)(TextToSpeechSystem *this, TTSEnabledStatus);
  bool (__fastcall *supportsMultipleTTSClients)(TextToSpeechSystem *this);
  std::shared_ptr<TextToSpeechClient> *(__fastcall *_createTTSClient)(TextToSpeechSystem *this, std::shared_ptr<TextToSpeechClient> *result);
};

NtAssociatedFile

struct __cppobj NtAssociatedFile
{
  char *m_srcFilePathUtf8;
  char *m_srcContentUtf8;
  char *m_destFileNameUtf8;
};

NameableComponent

struct __cppobj NameableComponent : IEntityComponent
{
  bool mAllowNameTagRenaming;
  bool mAlwaysShow;
};

NameAction

struct __cppobj NameAction
{
  std::vector<std::string> mNameFilters;
  DefinitionTrigger mOnNamed;
};

NormalNoiseLayer

struct __cppobj __declspec(align(8)) NormalNoiseLayer : RootLayer<float>
{
  unsigned int mSeedOffset;
  int mLevels;
  std::unique_ptr<PerlinNoise> mFirst;
  std::unique_ptr<PerlinNoise> mSecond;
  float mValueFactor;
};

NormalNoiseLayer_vtbl

struct /*VFT*/ NormalNoiseLayer_vtbl
{
  void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
  void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
  LayerDetails::TransferData<float> *(__fastcall *_allocateAndFill)(Layer<float> *this, LayerDetails::TransferData<float> *result, unsigned __int64, int, int, unsigned int, unsigned int);
  void (__fastcall *_fillArea)(RootLayer<float> *this, LayerDetails::WorkingData<float,char> *, int, int, int, int);
};

NpcDefinition

struct __cppobj NpcDefinition
{
  Json::Value mNPCData;
};

Npc

struct __cppobj Npc : Mob
{
};

NpcComponent::getInteraction::__l5::<lambda_af092033498043834f29b3d77957f2af>

struct __cppobj NpcComponent::getInteraction::__l5::<lambda_af092033498043834f29b3d77957f2af>
{
  Actor *owner;
  Player *pPlayer;
};

NavigationComponent::checkSendMoveToResult::__l5::<lambda_c9b21251bc9efcfb8c3fa81a3ebf905e>

struct __cppobj NavigationComponent::checkSendMoveToResult::__l5::<lambda_c9b21251bc9efcfb8c3fa81a3ebf905e>
{
  __int64 *rawID;
  int *result;
};

NameableComponent::getInteraction::__l27::<lambda_19d4c46f68253fdf8e80814d97b1ae7b>

struct __cppobj NameableComponent::getInteraction::__l27::<lambda_19d4c46f68253fdf8e80814d97b1ae7b>
{
  Player *player;
  NameableComponent *const __this;
  Actor *owner;
};

NavigationSystem

struct __cppobj NavigationSystem : ITickingSystem
{
};

NavigationSystem_vtbl

struct /*VFT*/ NavigationSystem_vtbl
{
  void (__fastcall *~ITickingSystem)(ITickingSystem *this);
  void (__fastcall *tick)(ITickingSystem *this, EntityRegistry *);
};

NetworkHandler::_sortAndPacketizeEvents::__l26::<lambda_c18f95e2a881ec6c4bfa5557333b70c8>

struct __cppobj NetworkHandler::_sortAndPacketizeEvents::__l26::<lambda_c18f95e2a881ec6c4bfa5557333b70c8>
{
  NetworkHandler *const __this;
  ReadOnlyBinaryStream *stream;
  unsigned __int64 *oldReadPointer;
  NetworkHandler::Connection *connection;
  std::shared_ptr<Packet> *packet;
};

NetworkReplayer

struct __cppobj NetworkReplayer : AppPlatformListener
{
  std::chrono::duration<__int64,std::ratio<1,1000> > mPingIntervals;
  std::unique_ptr<Scheduler> mScheduler;
  std::unique_ptr<NetworkHandler> mNetworkHandler;
  std::unique_ptr<PacketReplayNetworkHandler> mPacketReplayNetworkHandler;
  std::vector<__int64> mLatencyTimePointsMS;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastLatencyPacketSentAt;
  std::chrono::time_point<std::chrono::steady_clock,std::chrono::duration<__int64,std::ratio<1,1000000000> > > mLastReplayPacketSentAt;
};

NetworkReplayer_vtbl

struct /*VFT*/ NetworkReplayer_vtbl
{
  void (__fastcall *~AppPlatformListener)(AppPlatformListener *this);
  void (__fastcall *onLowMemory)(AppPlatformListener *this);
  void (__fastcall *onAppPaused)(AppPlatformListener *this);
  void (__fastcall *onAppUnpaused)(AppPlatformListener *this);
  void (__fastcall *onAppPreSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppSuspended)(AppPlatformListener *this);
  void (__fastcall *onAppResumed)(AppPlatformListener *this);
  void (__fastcall *onAppFocusLost)(AppPlatformListener *this);
  void (__fastcall *onAppFocusGained)(AppPlatformListener *this);
  void (__fastcall *onAppTerminated)(AppPlatformListener *this);
  void (__fastcall *onOperationModeChanged)(AppPlatformListener *this, const OperationMode);
  void (__fastcall *onPerformanceModeChanged)(AppPlatformListener *this, const bool);
  void (__fastcall *onPushNotificationReceived)(AppPlatformListener *this, const PushNotificationMessage *);
  void (__fastcall *onResizeBegin)(AppPlatformListener *this);
  void (__fastcall *onResizeEnd)(AppPlatformListener *this);
  void (__fastcall *onDeviceLost)(AppPlatformListener *this);
};

NetworkReplayReader

struct __cppobj NetworkReplayReader
{
  Core::PathBuffer<std::string > mReplayFolderPath;
  std::string mReplayName;
  const unsigned int mVersion;
  std::vector<std::string> mPacketData;
};

NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>

struct __cppobj __declspec(align(8)) NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>
{
  NetworkHandler *const __this;
  bool networkIsCritical;
};

NetworkChunkPublisher::_sendQueuedChunk::__l14::<lambda_27221b25a8833b16088c094287e84112>

struct __cppobj NetworkChunkPublisher::_sendQueuedChunk::__l14::<lambda_27221b25a8833b16088c094287e84112>
{
  std::shared_ptr<LevelChunk> levelChunk;
};

NetworkChunkPublisher::_sendQueuedChunk::__l18::<lambda_3d90a21a191e0fc25d4d3524ff4242ca>

struct __cppobj NetworkChunkPublisher::_sendQueuedChunk::__l18::<lambda_3d90a21a191e0fc25d4d3524ff4242ca>
{
  SubChunk *sc;
};

NetworkChunkPublisher::prepareRegion::__l2::<lambda_230d3b8c30a9a01eadc378cb610b2e9d>

struct __cppobj NetworkChunkPublisher::prepareRegion::__l2::<lambda_230d3b8c30a9a01eadc378cb610b2e9d>
{
  NetworkChunkPublisher *const __this;
};

NetworkAddress

struct __cppobj __declspec(align(8)) NetworkAddress
{
  std::string host;
  unsigned __int16 port;
};

NearestAttackableTargetDefinition

struct __cppobj __declspec(align(8)) NearestAttackableTargetDefinition : TargetGoalDefinition
{
  bool mReselectTargets;
  int mAttackInterval;
  int mScanInterval;
  float mTargetSearchHeight;
  float mTargetInvisibleMultiplier;
  float mTargetSneakVisibilityMultiplier;
  bool mSetPersistent;
};

NearestAttackableTargetDefinition_vtbl

struct /*VFT*/ NearestAttackableTargetDefinition_vtbl
{
  void (__fastcall *~BaseGoalDefinition)(BaseGoalDefinition *this);
  bool (__fastcall *validateMobType)(BaseGoalDefinition *this, Mob *);
  bool (__fastcall *validate)(BaseGoalDefinition *this, Mob *);
};

NearestAttackableTargetGoal

struct __cppobj __declspec(align(8)) NearestAttackableTargetGoal : TargetGoal
{
  ActorUniqueID mTargetID;
  const MobDescriptor *mTargetDescriptor;
  bool mReselectTargets;
  int mAttackInterval;
  int mScanInterval;
  bool mSetPersistent;
  float mTargetSearchHeight;
  float mTargetInvisibleMultiplier;
  float mTargetSneakVisibilityMultiplier;
};

NearestAttackableTargetGoal_vtbl

struct /*VFT*/ NearestAttackableTargetGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
  bool (__fastcall *_canAttack)(TargetGoal *this, Mob *, Actor *, bool, bool, const MobDescriptor **);
  ActorUniqueID *(__fastcall *_findTarget)(NearestAttackableTargetGoal *this, ActorUniqueID *result, const MobDescriptor **);
};

NearestPrioritizedAttackableTargetGoal

struct __cppobj NearestPrioritizedAttackableTargetGoal : NearestAttackableTargetGoal
{
};

NearestPrioritizedAttackableTargetGoal_vtbl

struct /*VFT*/ NearestPrioritizedAttackableTargetGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
  bool (__fastcall *_canAttack)(TargetGoal *this, Mob *, Actor *, bool, bool, const MobDescriptor **);
  ActorUniqueID *(__fastcall *_findTarget)(NearestAttackableTargetGoal *this, ActorUniqueID *result, const MobDescriptor **);
};

NetworkPacketEventCoordinator::sendPacketReceivedFrom::__l2::<lambda_b5b734c663c77d1d84ead46a045879f1>

struct __cppobj NetworkPacketEventCoordinator::sendPacketReceivedFrom::__l2::<lambda_b5b734c663c77d1d84ead46a045879f1>
{
  const PacketHeader *header;
  const Packet *packet;
};

NoiseBasedTemperatureAttributes

struct NoiseBasedTemperatureAttributes
{
  TemperatureCategory mTemperatureCategory;
};

NetherReactorBlockActor

struct __cppobj __declspec(align(8)) NetherReactorBlockActor : BlockActor
{
  bool mIsInitialized;
  bool mHasFinished;
  __int16 mProgress;
};

NetherReactorBlockActor_vtbl

struct /*VFT*/ NetherReactorBlockActor_vtbl
{
  void (__fastcall *~BlockActor)(BlockActor *this);
  void (__fastcall *load)(BlockActor *this, Level *, const CompoundTag *, DataLoadHelper *);
  bool (__fastcall *save)(BlockActor *this, CompoundTag *);
  bool (__fastcall *saveItemInstanceData)(BlockActor *this, CompoundTag *);
  void (__fastcall *saveBlockData)(BlockActor *this, CompoundTag *, BlockSource *);
  void (__fastcall *loadBlockData)(BlockActor *this, const CompoundTag *, BlockSource *, DataLoadHelper *);
  void (__fastcall *onCustomTagLoadDone)(BlockActor *this, BlockSource *);
  void (__fastcall *tick)(BlockActor *this, BlockSource *);
  bool (__fastcall *isFinished)(BlockActor *this);
  void (__fastcall *onChanged)(BlockActor *this, BlockSource *);
  bool (__fastcall *isMovable)(BlockActor *this, BlockSource *);
  bool (__fastcall *isCustomNameSaved)(BlockActor *this);
  bool (__fastcall *onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *, const Player *);
  void (__fastcall *onPlace)(BlockActor *this, BlockSource *);
  void (__fastcall *onMove)(BlockActor *this);
  void (__fastcall *onRemoved)(BlockActor *this, BlockSource *);
  void (__fastcall *triggerEvent)(BlockActor *this, int, int);
  void (__fastcall *clearCache)(BlockActor *this);
  void (__fastcall *onNeighborChanged)(BlockActor *this, BlockSource *, const BlockPos *);
  float (__fastcall *getShadowRadius)(BlockActor *this, BlockSource *);
  bool (__fastcall *hasAlphaLayer)(BlockActor *this);
  BlockActor *(__fastcall *getCrackEntity)(BlockActor *this, BlockSource *, const BlockPos *);
  void (__fastcall *getDebugText)(BlockActor *this, std::vector<std::string> *, const BlockPos *);
  const std::string *(__fastcall *getCustomName)(BlockActor *this);
  const std::string *(__fastcall *getFilteredCustomName)(BlockActor *this, const UIProfanityContext *);
  std::string *(__fastcall *getName)(BlockActor *this, std::string *result);
  void (__fastcall *setCustomName)(BlockActor *this, const std::string *);
  std::string *(__fastcall *getImmersiveReaderText)(BlockActor *this, std::string *result, BlockSource *);
  int (__fastcall *getRepairCost)(BlockActor *this);
  PistonBlockActor *(__fastcall *getOwningPiston)(BlockActor *this, BlockSource *);
  const Container *(__fastcall *getContainer)(BlockActor *this);
  Container *(__fastcall *getContainer)(BlockActor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(BlockActor *this);
  void (__fastcall *checkWordsOnChunkLoad)(BlockActor *this, LevelChunk *);
  void (__fastcall *checkWordsOnUpdate)(BlockActor *this, Player *);
  void (__fastcall *onChunkLoaded)(BlockActor *this, LevelChunk *);
  void (__fastcall *onChunkUnloaded)(BlockActor *this, LevelChunk *);
  std::unique_ptr<BlockActorDataPacket> *(__fastcall *_getUpdatePacket)(BlockActor *this, std::unique_ptr<BlockActorDataPacket> *result, BlockSource *);
  void (__fastcall *_onUpdatePacket)(BlockActor *this, const CompoundTag *, BlockSource *);
  bool (__fastcall *_playerCanUpdate)(BlockActor *this, const Player *);
};

NetherFungusBlock

struct __cppobj NetherFungusBlock : BlockLegacy
{
};

NetherFungusBlock_vtbl

struct /*VFT*/ NetherFungusBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

NetherrackBlock

struct __cppobj NetherrackBlock : BlockLegacy
{
};

NetherrackBlock_vtbl

struct /*VFT*/ NetherrackBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

NyliumBlock

struct __cppobj NyliumBlock : BlockLegacy
{
};

NyliumBlock_vtbl

struct /*VFT*/ NyliumBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

NetherReactorBlock

struct __cppobj NetherReactorBlock : ActorBlock
{
};

NetherReactorBlock_vtbl

struct /*VFT*/ NetherReactorBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  ItemInstance *(__fastcall *getEntityResourceItem)(ActorBlock *this, ItemInstance *result, Random *, const BlockActor *, int);
};

NetherReactorPattern

struct __cppobj NetherReactorPattern
{
  const BlockLegacy *pattern[3][3][3];
};

NetherSprouts

struct __cppobj NetherSprouts : BlockLegacy
{
};

NetherSprouts_vtbl

struct /*VFT*/ NetherSprouts_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

NetherWartBlock

struct __cppobj NetherWartBlock : BushBlock
{
};

NetherWartBlock_vtbl

struct /*VFT*/ NetherWartBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *checkAlive)(BushBlock *this, BlockSource *, const BlockPos *);
};

NewLeafBlock

struct __cppobj NewLeafBlock : LeafBlock
{
};

NewLeafBlock_vtbl

struct /*VFT*/ NewLeafBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  ItemInstance *(__fastcall *getExtraResourceItem)(LeafBlock *this, ItemInstance *result, const Block *);
};

NewLogBlock

struct __cppobj NewLogBlock : LogBlock
{
};

NewLogBlock_vtbl

struct /*VFT*/ NewLogBlock_vtbl
{
  void (__fastcall *~BlockLegacy)(BlockLegacy *this);
  const Block *(__fastcall *getStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  const Block *(__fastcall *getModBlockStateFromLegacyData)(BlockLegacy *this, unsigned __int16);
  std::shared_ptr<BlockActor> *(__fastcall *newBlockEntity)(BlockLegacy *this, std::shared_ptr<BlockActor> *result, const BlockPos *, const Block *);
  const Block *(__fastcall *getNextBlockPermutation)(BlockLegacy *this, const Block *);
  bool (__fastcall *hasTag)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *);
  bool (__fastcall *getCollisionShape)(BlockLegacy *this, AABB *, const Block *, BlockSource *, const BlockPos *, Actor *);
  bool (__fastcall *isObstructingChests)(BlockLegacy *this, BlockSource *, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *);
  Vec3 *(__fastcall *randomlyModifyPosition)(BlockLegacy *this, Vec3 *result, const BlockPos *, int *);
  void (__fastcall *addAABBs)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *);
  const AABB *(__fastcall *getAABB)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, AABB *, bool);
  bool (__fastcall *addCollisionShapes)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, const AABB *, std::vector<AABB> *, Actor *);
  const AABB *(__fastcall *getOutline)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  bool (__fastcall *getLiquidClipVolume)(BlockLegacy *this, BlockSource *, const BlockPos *, AABB *);
  void (__fastcall *onProjectileHit)(BlockLegacy *this, BlockSource *, const BlockPos *, const Actor *);
  bool (__fastcall *liquidCanFlowIntoFromDirection)(BlockLegacy *this, unsigned __int8, const std::function<Block const & __cdecl(BlockPos const &)> *, const BlockPos *);
  bool (__fastcall *hasVariableLighting)(BlockLegacy *this);
  bool (__fastcall *isStrippable)(BlockLegacy *this, const Block *);
  const Block *(__fastcall *getStrippedBlock)(BlockLegacy *this, const Block *);
  bool (__fastcall *canProvideSupport)(BlockLegacy *this, const Block *, unsigned __int8, BlockSupportType);
  bool (__fastcall *canConnect)(BlockLegacy *this, const Block *, unsigned __int8, const Block *);
  void (__fastcall *getConnectedDirections)(BlockLegacy *this, const Block *, const BlockPos *, BlockSource *, bool *, bool *, bool *, bool *);
  bool (__fastcall *isStemBlock)(BlockLegacy *this);
  bool (__fastcall *isContainerBlock)(BlockLegacy *this);
  bool (__fastcall *isCraftingBlock)(BlockLegacy *this);
  bool (__fastcall *isWaterBlocking)(BlockLegacy *this);
  bool (__fastcall *isHurtableBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isFenceGateBlock)(BlockLegacy *this);
  bool (__fastcall *isThinFenceBlock)(BlockLegacy *this);
  bool (__fastcall *isWallBlock)(BlockLegacy *this);
  bool (__fastcall *isStairBlock)(BlockLegacy *this);
  bool (__fastcall *isSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoubleSlabBlock)(BlockLegacy *this);
  bool (__fastcall *isDoorBlock)(BlockLegacy *this);
  bool (__fastcall *isRailBlock)(BlockLegacy *this);
  bool (__fastcall *isButtonBlock)(BlockLegacy *this);
  bool (__fastcall *canHurtAndBreakItem)(BlockLegacy *this);
  bool (__fastcall *isSignalSource)(BlockLegacy *this);
  bool (__fastcall *canBeOriginalSurface)(BlockLegacy *this);
  bool (__fastcall *isValidAuxValue)(BlockLegacy *this, int);
  void (__fastcall *setTargetLandBlocks)(BlockLegacy *this, const std::vector<std::string> *);
  bool (__fastcall *canFillAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  const Block *(__fastcall *sanitizeFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *onFillBlock)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getDirectSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  bool (__fastcall *waterSpreadCausesSpawn)(BlockLegacy *this);
  bool (__fastcall *canContainLiquid)(BlockLegacy *this);
  bool (__fastcall *shouldConnectToRedstone)(BlockLegacy *this, BlockSource *, const BlockPos *, int);
  void (__fastcall *handleRain)(BlockLegacy *this, BlockSource *, const BlockPos *, float);
  bool (__fastcall *canBeUsedInCommands)(BlockLegacy *this, const BaseGameVersion *);
  float (__fastcall *getThickness)(BlockLegacy *this);
  float (__fastcall *getFlexibility)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *checkIsPathable)(BlockLegacy *this, Actor *, const BlockPos *, const BlockPos *);
  bool (__fastcall *shouldDispense)(BlockLegacy *this, BlockSource *, Container *);
  bool (__fastcall *dispense)(BlockLegacy *this, BlockSource *, Container *, int, const Vec3 *, unsigned __int8);
  void (__fastcall *transformOnFall)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *onRedstoneUpdate)(BlockLegacy *this, BlockSource *, const BlockPos *, int, bool);
  void (__fastcall *onMove)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *detachesOnPistonMove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *movedByPiston)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onStructureNeighborBlockPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *setupRedstoneComponent)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *specialUse)(BlockLegacy *this, Player *, const BlockPos *, ItemStack *);
  BlockProperty (__fastcall *getRedstoneProperty)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *updateEntityAfterFallOn)(BlockLegacy *this, IActorMovementProxy *);
  bool (__fastcall *isBounceBlock)(BlockLegacy *this);
  bool (__fastcall *ignoreEntitiesOnPistonMove)(BlockLegacy *this, const Block *);
  bool (__fastcall *onFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, FertilizerType);
  bool (__fastcall *mayConsumeFertilizer)(BlockLegacy *this, BlockSource *);
  bool (__fastcall *canBeFertilized)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *mayPick)(BlockLegacy *this, BlockSource *, const Block *, bool);
  bool (__fastcall *mayPick)(BlockLegacy *this);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *mayPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, unsigned __int8);
  bool (__fastcall *mayPlaceOn)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *tryToPlace)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const ActorBlockSyncMessage *);
  bool (__fastcall *breaksFallingBlocks)(BlockLegacy *this, const Block *);
  void (__fastcall *destroy)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, Actor *);
  bool (__fastcall *playerWillDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  bool (__fastcall *getIgnoresDestroyPermissions)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *neighborChanged)(BlockLegacy *this, BlockSource *, const BlockPos *, const BlockPos *);
  bool (__fastcall *getSecondPart)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  int (__fastcall *getResourceCount)(BlockLegacy *this, Random *, const Block *, int, bool);
  ItemInstance *(__fastcall *getResourceItem)(BlockLegacy *this, ItemInstance *result, Random *, const Block *, int);
  ItemInstance *(__fastcall *asItemInstance)(BlockLegacy *this, ItemInstance *result, BlockSource *, const BlockPos *, const Block *);
  void (__fastcall *spawnResources)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  void (__fastcall *trySpawnResourcesOnExplosion)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, std::vector<Item const *> *, float, int, bool);
  bool (__fastcall *spawnBurnResources)(BlockLegacy *this, BlockSource *, float, float, float);
  const Block *(__fastcall *getPlacementBlock)(BlockLegacy *this, Actor *, const BlockPos *, unsigned __int8, const Vec3 *, int);
  int (__fastcall *calcVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *isAttachedTo)(BlockLegacy *this, BlockSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *attack)(BlockLegacy *this, Player *, const BlockPos *);
  void (__fastcall *handleEntityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, Vec3 *);
  void (__fastcall *entityInside)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  int (__fastcall *getExperienceDrop)(BlockLegacy *this, Random *);
  bool (__fastcall *canBeBuiltOver)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *triggerEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, int, int);
  void (__fastcall *executeEvent)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, const std::string *, Actor *);
  void (__fastcall *executeEvent)(BlockLegacy *this, const std::string *, RenderParams *);
  bool (__fastcall *executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  bool (__fastcall *executeTriggerChain)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, RenderParams *);
  const MobSpawnerData *(__fastcall *getMobToSpawn)(BlockLegacy *this, const SpawnConditions *, BlockSource *);
  bool (__fastcall *shouldStopFalling)(BlockLegacy *this, Actor *);
  bool (__fastcall *pushesUpFallingBlocks)(BlockLegacy *this);
  float (__fastcall *calcGroundFriction)(BlockLegacy *this, Mob *, const BlockPos *);
  bool (__fastcall *canHaveExtraData)(BlockLegacy *this);
  bool (__fastcall *hasComparatorSignal)(BlockLegacy *this);
  int (__fastcall *getComparatorSignal)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *, unsigned __int8);
  bool (__fastcall *onDig)(BlockLegacy *this, const Block *, Actor *, ItemStack *, const BlockPos *);
  bool (__fastcall *canSlide)(BlockLegacy *this, BlockSource *, const BlockPos *);
  bool (__fastcall *canSpawnAt)(BlockLegacy *this, const BlockSource *, const BlockPos *);
  void (__fastcall *notifySpawnedAt)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getIconYOffset)(BlockLegacy *this);
  std::string *(__fastcall *buildDescriptionId)(BlockLegacy *this, std::string *result, const Block *);
  bool (__fastcall *isAuxValueRelevantForPicking)(BlockLegacy *this);
  int (__fastcall *getColor)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  int (__fastcall *getColor)(BlockLegacy *this, const Block *);
  int (__fastcall *getColorAtPos)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getColorForParticle)(BlockLegacy *this, BlockSource *, const BlockPos *, const Block *);
  bool (__fastcall *isSeasonTinted)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  void (__fastcall *onGraphicsModeChanged)(BlockLegacy *this, const BlockGraphicsModeChangeContext *);
  float (__fastcall *getShadeBrightness)(BlockLegacy *this, const Block *);
  const AABB *(__fastcall *getVisualShapeInWorld)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *, AABB *, bool);
  const AABB *(__fastcall *getVisualShape)(BlockLegacy *this, const Block *, AABB *, bool);
  const AABB *(__fastcall *getUIShape)(BlockLegacy *this, const Block *, AABB *);
  int (__fastcall *telemetryVariant)(BlockLegacy *this, BlockSource *, const BlockPos *);
  int (__fastcall *getVariant)(BlockLegacy *this, const Block *);
  bool (__fastcall *canSpawnOn)(BlockLegacy *this);
  const Block *(__fastcall *getRenderBlock)(BlockLegacy *this);
  unsigned __int8 (__fastcall *getMappedFace)(BlockLegacy *this, unsigned __int8, const Block *);
  bool (__fastcall *renderTwoFaced)(BlockLegacy *this);
  Flip (__fastcall *getFaceFlip)(BlockLegacy *this, unsigned __int8, const Block *);
  void (__fastcall *animateTick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  BlockLegacy *(__fastcall *init)(BlockLegacy *this);
  BlockLegacy *(__fastcall *setLightBlock)(BlockLegacy *this, Brightness);
  BlockLegacy *(__fastcall *setLightEmission)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setExplodeable)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFlammable)(BlockLegacy *this, FlameOdds, BurnOdds);
  BlockLegacy *(__fastcall *setDestroyTime)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *setFriction)(BlockLegacy *this, float);
  BlockLegacy *(__fastcall *addProperty)(BlockLegacy *this, BlockProperty);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *, unsigned __int64);
  BlockLegacy *(__fastcall *addState)(BlockLegacy *this, const ItemState *);
  BlockLegacy *(__fastcall *setAllowsRunes)(BlockLegacy *this, bool);
  BlockLegacy *(__fastcall *setMapColor)(BlockLegacy *this, const mce::Color *);
  bool (__fastcall *canBeSilkTouched)(BlockLegacy *this);
  ItemInstance *(__fastcall *getSilkTouchItemInstance)(BlockLegacy *this, ItemInstance *result, const Block *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const Vec3 *, const Vec3 *);
  void (__fastcall *setVisualShape)(BlockLegacy *this, const AABB *);
  const Block *(__fastcall *tryLegacyUpgrade)(BlockLegacy *this, unsigned __int16);
  bool (__fastcall *dealsContactDamage)(BlockLegacy *this, const Actor *, const Block *, bool);
  void (__fastcall *onRemove)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onExploded)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *);
  void (__fastcall *onStandOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOn)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onStepOff)(BlockLegacy *this, Actor *, const BlockPos *);
  void (__fastcall *onPlayerPlacing)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, unsigned __int8);
  void (__fastcall *onPlace)(BlockLegacy *this, BlockSource *, const BlockPos *);
  void (__fastcall *onFallOn)(BlockLegacy *this, BlockSource *, const BlockPos *, Actor *, float);
  void (__fastcall *playerDestroy)(BlockLegacy *this, Player *, const BlockPos *, const Block *);
  void (__fastcall *tick)(BlockLegacy *this, BlockSource *, const BlockPos *, Random *);
  bool (__fastcall *shouldRandomTick)(BlockLegacy *this);
  bool (__fastcall *isInteractiveBlock)(BlockLegacy *this);
  HitResult *(__fastcall *clip)(BlockLegacy *this, HitResult *result, BlockSource *, const BlockPos *, const Vec3 *, const Vec3 *, bool);
  bool (__fastcall *use)(BlockLegacy *this, Player *, const BlockPos *, unsigned __int8);
  bool (__fastcall *canSurvive)(BlockLegacy *this, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this, const Block *, BlockSource *, const BlockPos *);
  BlockRenderLayer (__fastcall *getRenderLayer)(BlockLegacy *this);
  int (__fastcall *getExtraRenderLayers)(BlockLegacy *this);
  float (__fastcall *getExplosionResistance)(BlockLegacy *this, Actor *);
  Brightness *(__fastcall *getLightEmission)(BlockLegacy *this, Brightness *result, const Block *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result, BlockSource *, const BlockPos *);
  mce::Color *(__fastcall *getMapColor)(BlockLegacy *this, mce::Color *result);
  bool (__fastcall *isCropBlock)(BlockLegacy *this);
  void (__fastcall *_executeEvent)(BlockLegacy *this, const std::string *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  bool (__fastcall *_executeTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
  void (__fastcall *_forceExecuteTrigger)(BlockLegacy *this, const DefinitionTrigger *, std::vector<std::pair<std::string const ,std::string const >> *, RenderParams *);
};

NetherrackBlock::onFertilized::__l2::<lambda_6d65dcf93f58a78a396e94a2bb3d8336>

struct __cppobj NetherrackBlock::onFertilized::__l2::<lambda_6d65dcf93f58a78a396e94a2bb3d8336>
{
};

NetherLayer

struct __cppobj NetherLayer : RootLayer<enum LayerValues::Terrain>
{
};

NetherLayer_vtbl

struct /*VFT*/ NetherLayer_vtbl
{
  void (__fastcall *~LayerBase)(LayerDetails::LayerBase *this);
  void (__fastcall *init)(LayerDetails::LayerBase *this, __int64);
  LayerDetails::TransferData<enum LayerValues::Terrain> *(__fastcall *_allocateAndFill)(Layer<enum LayerValues::Terrain> *this, LayerDetails::TransferData<enum LayerValues::Terrain> *result, unsigned __int64, int, int, unsigned int, unsigned int);
  void (__fastcall *_fillArea)(RootLayer<enum LayerValues::Terrain> *this, LayerDetails::WorkingData<enum LayerValues::Terrain,char> *, int, int, int, int);
};

NullLogger_vtbl

struct /*VFT*/ NullLogger_vtbl
{
  void (__fastcall *~Logger)(leveldb::Logger *this);
  void (__fastcall *Logv)(leveldb::Logger *this, const char *, char *);
};

NetworkHookAdapter::hostConnectionLost::__l9::<lambda_f0ec1d78c18f06441748962b30921005>

struct __cppobj NetworkHookAdapter::hostConnectionLost::__l9::<lambda_f0ec1d78c18f06441748962b30921005>
{
  NetworkHookAdapter *const __this;
  RakNet::RakNetGUID rakGuid;
};

NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>

struct __cppobj NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>
{
  NetworkHookAdapter *const __this;
};

NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>::()::__l2::<lambda_dd670411e34a0c080be72d02f3a94087>

struct __cppobj NetworkHookAdapter::disconnect::__l9::<lambda_f87092517f3f9678454df5a1b6684d7f>::()::__l2::<lambda_dd670411e34a0c080be72d02f3a94087>
{
};

NamedPipeObject_vtbl

struct /*VFT*/ NamedPipeObject_vtbl
{
  void (__fastcall *~NamedPipeObject)(NamedPipeObject *this);
};

NativeSubEntry

struct __cppobj NativeSubEntry
{
  _object *code;
  unsigned int callcount;
  unsigned int recursivecallcount;
  long double totaltime;
  long double inlinetime;
};

NativeEntry

struct __cppobj NativeEntry
{
  _object *code;
  unsigned int callcount;
  unsigned int recursivecallcount;
  long double totaltime;
  long double inlinetime;
  std::unordered_map<_object *,NativeSubEntry> calls;
};

native_statscollector_t

struct __cppobj native_statscollector_t
{
  std::unordered_map<_object *,NativeEntry> entries;
  std::unordered_map<_object *,NativeSubEntry> subEntries;
  long double factor;
};

NetherLightTextureImageBuilder

struct __cppobj NetherLightTextureImageBuilder : BaseLightTextureImageBuilder
{
  Brightness mBrightnessColorBoost[128];
};

NetherLightTextureImageBuilder_vtbl

struct /*VFT*/ NetherLightTextureImageBuilder_vtbl
{
  void (__fastcall *~BaseLightTextureImageBuilder)(BaseLightTextureImageBuilder *this);
  void (__fastcall *init)(BaseLightTextureImageBuilder *this, Dimension *);
  bool (__fastcall *buildImage)(BaseLightTextureImageBuilder *this, const BaseLightData *, mce::Image *, unsigned int, float, float, bool);
  void (__fastcall *getModifiedBlockBrightnessColor)(BaseLightTextureImageBuilder *this, const BlockPos *, const Block *, const Brightness *, BrightnessPair *);
  std::unique_ptr<BaseLightData> *(__fastcall *createBaseLightTextureData)(BaseLightTextureImageBuilder *this, std::unique_ptr<BaseLightData> *result, IClientInstance *, const BaseLightData *);
};

NapGoal

struct __cppobj NapGoal : Goal
{
  Mob *mMob;
  Tick mCooldown;
  Tick mDetectMobsTimer;
  bool mInvalidCooldown;
  const int mNapCooldownMin;
  const int mNapCooldownMax;
  const Vec3 mDetectRange;
  ActorFilterGroup mCanNapFilters;
  ActorFilterGroup mWakeMobExceptions;
};

NapGoal_vtbl

struct /*VFT*/ NapGoal_vtbl
{
  void (__fastcall *~Goal)(Goal *this);
  bool (__fastcall *canUse)(Goal *this);
  bool (__fastcall *canContinueToUse)(Goal *this);
  bool (__fastcall *canBeInterrupted)(Goal *this);
  void (__fastcall *start)(Goal *this);
  void (__fastcall *stop)(Goal *this);
  void (__fastcall *tick)(Goal *this);
  void (__fastcall *appendDebugInfo)(Goal *this, std::string *);
  bool (__fastcall *isTargetGoal)(Goal *this);
  void (__fastcall *onPlayerDimensionChanged)(Goal *this, Player *, AutomaticID<Dimension,int>);
};

NetherBrightnessRamp

struct __cppobj NetherBrightnessRamp : DimensionBrightnessRamp
{
};

NetherBrightnessRamp_vtbl

struct /*VFT*/ NetherBrightnessRamp_vtbl
{
  void (__fastcall *~DimensionBrightnessRamp)(DimensionBrightnessRamp *this);
  void (__fastcall *buildBrightnessRamp)(DimensionBrightnessRamp *this);
  float (__fastcall *getBaseAmbientValue)(DimensionBrightnessRamp *this);
};

NetherFortressStart

struct __cppobj NetherFortressStart : StructureStart
{
};

NetherFortressStart_vtbl

struct /*VFT*/ NetherFortressStart_vtbl
{
  void (__fastcall *~StructureStart)(StructureStart *this);
  bool (__fastcall *postProcess)(StructureStart *this, BlockSource *, Random *, const BoundingBox *);
  bool (__fastcall *isValid)(StructureStart *this);
  StructureFeatureType (__fastcall *getType)(StructureStart *this);
};

NetherDimension

struct __cppobj NetherDimension : Dimension
{
};

NetherGenerator::ThreadData

struct __cppobj NetherGenerator::ThreadData
{
  Random random;
  std::array<Block const *,32768> blockBuffer;
};

NetherFortressFeature

struct __cppobj NetherFortressFeature : StructureFeature
{
  std::vector<int> mAllowedBiomes;
};

NetherFortressFeature_vtbl

struct /*VFT*/ NetherFortressFeature_vtbl
{
  void (__fastcall *~StructureFeature)(StructureFeature *this);
  bool (__fastcall *postProcess)(StructureFeature *this, BlockSource *, Random *, int, int);
  bool (__fastcall *getNearestGeneratedFeature)(StructureFeature *this, Dimension *, BiomeSource *, const BlockPos *, BlockPos *);
  bool (__fastcall *isFeatureChunk)(StructureFeature *this, const BiomeSource *, Random *, const ChunkPos *, unsigned int);
  std::unique_ptr<StructureStart> *(__fastcall *createStructureStart)(StructureFeature *this, std::unique_ptr<StructureStart> *result, Dimension *, BiomeSource *, Random *, const ChunkPos *);
  StructureStart *(__fastcall *getStructureAt)(StructureFeature *this, int, int, int);
  std::vector<BlockPos> *(__fastcall *getGuesstimatedFeaturePositions)(StructureFeature *this, std::vector<BlockPos> *result);
};

NetherGenerator

struct __cppobj NetherGenerator : ChunkSource, WorldGenerator
{
  std::unique_ptr<PerlinNoise> lperlinNoise1;
  std::unique_ptr<PerlinNoise> lperlinNoise2;
  std::unique_ptr<PerlinNoise> perlinNoise1;
  std::unique_ptr<PerlinNoise> perlinNoise2;
  std::unique_ptr<PerlinNoise> scaleNoise;
  std::unique_ptr<PerlinNoise> depthNoise;
  std::unique_ptr<PerlinSimplexNoise> surfaceNoise;
  std::unique_ptr<PerlinSimplexNoise> mMaterialAdjNoise;
  Bedrock::Threading::InstancedThreadLocal<NetherGenerator::ThreadData,std::allocator<NetherGenerator::ThreadData> > generatorHelpersPool;
  NetherFortressFeature netherFortressFeature;
  RuinedPortalFeature ruinedPortalFeature;
  BastionFeature bastionFeature;
  LargeHellCaveFeature hellCaveFeature;
  std::shared_ptr<Layer<Biome *> const > mBlockResolutionLayer;
  std::shared_ptr<Layer<Biome *> const > m4x4ResolutionLayer;
  std::shared_mutex mTryGetHeightMutex;
  std::unordered_map<BlockPos,int> mHeightCache;
};

NetherGenerator_vtbl

struct /*VFT*/ NetherGenerator_vtbl
{
  void (__fastcall *~ChunkSource)(ChunkSource *this);
  void (__fastcall *shutdown)(ChunkSource *this);
  bool (__fastcall *isShutdownDone)(ChunkSource *this);
  std::shared_ptr<LevelChunk> *(__fastcall *getExistingChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *);
  std::shared_ptr<LevelChunk> *(__fastcall *getRandomChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, Random *);
  std::shared_ptr<LevelChunk> *(__fastcall *createNewChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
  std::shared_ptr<LevelChunk> *(__fastcall *getOrLoadChunk)(ChunkSource *this, std::shared_ptr<LevelChunk> *result, const ChunkPos *, ChunkSource::LoadMode);
  bool (__fastcall *postProcess)(ChunkSource *this, ChunkViewSource *);
  void (__fastcall *checkAndReplaceChunk)(ChunkSource *this, ChunkViewSource *, LevelChunk *);
  void (__fastcall *loadChunk)(ChunkSource *this, LevelChunk *, bool);
  void (__fastcall *postProcessMobsAt)(ChunkSource *this, BlockSource *, int, int, Random *);
  bool (__fastcall *saveLiveChunk)(ChunkSource *this, LevelChunk *);
  void (__fastcall *hintDiscardBatchBegin)(ChunkSource *this);
  void (__fastcall *hintDiscardBatchEnd)(ChunkSource *this);
  void (__fastcall *acquireDiscarded)(ChunkSource *this, std::unique_ptr<LevelChunk,LevelChunkFinalDeleter>);
  void (__fastcall *compact)(ChunkSource *this);
  void (__fastcall *flushPendingWrites)(ChunkSource *this);
  bool (__fastcall *isWithinWorldLimit)(ChunkSource *this, const ChunkPos *);
  const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getChunkMap)(ChunkSource *this);
  const std::unordered_map<ChunkPos,std::weak_ptr<LevelChunk>> *(__fastcall *getStorage)(ChunkSource *this);
  void (__fastcall *clearDeletedEntities)(ChunkSource *this);
  void (__fastcall *removeDimensionData)(ChunkSource *this, const std::unordered_set<AutomaticID<Dimension,int>> *);
  bool (__fastcall *hasChunk)(ChunkSource *this, const ChunkPos *, AutomaticID<Dimension,int>);
  bool (__fastcall *canCreateViews)(ChunkSource *this);
};

NetherFossilFeature

struct __cppobj __declspec(align(8)) NetherFossilFeature : Feature
{
  std::vector<Block const *> mValidGroundBlocks;
  bool mMayPlaceInLava;
};

NetherFossilFeature_vtbl

struct /*VFT*/ NetherFossilFeature_vtbl
{
  void (__fastcall *~IFeature)(IFeature *this);
  std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
  std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
  bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
  bool (__fastcall *place)(Feature *this, BlockSource *, const BlockPos *, Random *);
};

NoSurfaceOreFeature

struct __cppobj NoSurfaceOreFeature : IFeature
{
  IntRange mCount;
  BlockDescriptor mPlaceBlock;
  BlockDescriptor mReplaceBlock;
  BlockDescriptor mAvoidsBlock;
};

NoSurfaceOreFeature_vtbl

struct /*VFT*/ NoSurfaceOreFeature_vtbl
{
  void (__fastcall *~IFeature)(IFeature *this);
  std::optional<BlockPos> *(__fastcall *place)(IFeature *this, std::optional<BlockPos> *result, IBlockWorldGenAPI *, const BlockPos *, Random *, RenderParams *);
  std::string *(__fastcall *getStructureName)(IFeature *this, std::string *result);
  bool (__fastcall *parse)(IFeature *this, const rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> > *, IWorldRegistriesProvider *);
};

NetherFortressPiece_vtbl

struct /*VFT*/ NetherFortressPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBBridgeCrossing

struct __cppobj NBBridgeCrossing : NetherFortressPiece
{
};

NBBridgeCrossing_vtbl

struct /*VFT*/ NBBridgeCrossing_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBStartPiece

struct __cppobj NBStartPiece : NBBridgeCrossing
{
  std::string previousPiece;
  std::vector<PieceWeight> availableBridgePieces;
  std::vector<PieceWeight> availableCastlePieces;
  std::vector<StructurePiece *> pendingChildren;
};

NBStartPiece_vtbl

struct /*VFT*/ NBStartPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBBridgeStraight

struct __cppobj NBBridgeStraight : NetherFortressPiece
{
};

NBBridgeStraight_vtbl

struct /*VFT*/ NBBridgeStraight_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBBridgeEndFiller

struct __cppobj __declspec(align(8)) NBBridgeEndFiller : NetherFortressPiece
{
  int selfSeed;
};

NBBridgeEndFiller_vtbl

struct /*VFT*/ NBBridgeEndFiller_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBRoomCrossing

struct __cppobj NBRoomCrossing : NetherFortressPiece
{
};

NBRoomCrossing_vtbl

struct /*VFT*/ NBRoomCrossing_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBStairsRoom

struct __cppobj NBStairsRoom : NetherFortressPiece
{
};

NBStairsRoom_vtbl

struct /*VFT*/ NBStairsRoom_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBMonsterThrone

struct __cppobj __declspec(align(8)) NBMonsterThrone : NetherFortressPiece
{
  bool hasPlacedMobSpawner;
};

NBMonsterThrone_vtbl

struct /*VFT*/ NBMonsterThrone_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleEntrance

struct __cppobj NBCastleEntrance : NetherFortressPiece
{
};

NBCastleEntrance_vtbl

struct /*VFT*/ NBCastleEntrance_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleStalkRoom

struct __cppobj NBCastleStalkRoom : NetherFortressPiece
{
};

NBCastleStalkRoom_vtbl

struct /*VFT*/ NBCastleStalkRoom_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleSmallCorridorPiece

struct __cppobj NBCastleSmallCorridorPiece : NetherFortressPiece
{
};

NBCastleSmallCorridorPiece_vtbl

struct /*VFT*/ NBCastleSmallCorridorPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleSmallCorridorCrossingPiece

struct __cppobj NBCastleSmallCorridorCrossingPiece : NetherFortressPiece
{
};

NBCastleSmallCorridorCrossingPiece_vtbl

struct /*VFT*/ NBCastleSmallCorridorCrossingPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleSmallCorridorRightTurnPiece

struct __cppobj __declspec(align(8)) NBCastleSmallCorridorRightTurnPiece : NetherFortressPiece
{
  bool isNeedingChest;
};

NBCastleSmallCorridorRightTurnPiece_vtbl

struct /*VFT*/ NBCastleSmallCorridorRightTurnPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleSmallCorridorLeftTurnPiece

struct __cppobj __declspec(align(8)) NBCastleSmallCorridorLeftTurnPiece : NetherFortressPiece
{
  bool isNeedingChest;
};

NBCastleSmallCorridorLeftTurnPiece_vtbl

struct /*VFT*/ NBCastleSmallCorridorLeftTurnPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleCorridorStairsPiece

struct __cppobj NBCastleCorridorStairsPiece : NetherFortressPiece
{
};

NBCastleCorridorStairsPiece_vtbl

struct /*VFT*/ NBCastleCorridorStairsPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

NBCastleCorridorTBalconyPiece

struct __cppobj NBCastleCorridorTBalconyPiece : NetherFortressPiece
{
};

NBCastleCorridorTBalconyPiece_vtbl

struct /*VFT*/ NBCastleCorridorTBalconyPiece_vtbl
{
  void (__fastcall *~StructurePiece)(StructurePiece *this);
  void (__fastcall *moveBoundingBox)(StructurePiece *this, int, int, int);
  PoolElementStructurePiece *(__fastcall *asPoolElement)(StructurePiece *this);
  StructurePieceType (__fastcall *getType)(StructurePiece *this);
  void (__fastcall *addChildren)(StructurePiece *this, StructurePiece *, std::vector<std::unique_ptr<StructurePiece>> *, Random *);
  bool (__fastcall *postProcess)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  void (__fastcall *postProcessMobsAt)(StructurePiece *this, BlockSource *, Random *, const BoundingBox *);
  int (__fastcall *getWorldX)(StructurePiece *this, int, int);
  int (__fastcall *getWorldZ)(StructurePiece *this, int, int);
  void (__fastcall *placeBlock)(StructurePiece *this, BlockSource *, const Block *, int, int, int, const BoundingBox *);
  void (__fastcall *generateBox)(StructurePiece *this, BlockSource *, const BoundingBox *, int, int, int, int, int, int, const Block *, const Block *, bool);
  void (__fastcall *addHardcodedSpawnAreas)(StructurePiece *this, LevelChunk *);
};

nldecoder_object

struct __declspec(align(8)) nldecoder_object
{
  __int64 ob_refcnt;
  _typeobject *ob_type;
  _object *decoder;
  _object *errors;
  __int32 pendingcr : 1;
  __int32 translate : 1;
  unsigned __int32 seennl : 3;
};

NullImporter

struct NullImporter
{
  __int64 ob_refcnt;
  _typeobject *ob_type;
};

NRMUTEX

struct NRMUTEX
{
  int owned;
  unsigned int thread_id;
  void *hevent;
};

NVSDK_NGX_PathListInfo

struct __declspec(align(8)) NVSDK_NGX_PathListInfo
{
  wchar_t **Path;
  unsigned int Length;
};

NVSDK_NGX_FeatureCommonInfo

struct NVSDK_NGX_FeatureCommonInfo
{
  NVSDK_NGX_PathListInfo PathListInfo;
  NVSDK_NGX_FeatureCommonInfo_Internal *InternalData;
};

NVSDK_NGX_Parameter

struct __cppobj NVSDK_NGX_Parameter
{
  NVSDK_NGX_Parameter_vtbl *__vftable /*VFT*/;
};

NVSDK_NGX_Parameter_vtbl

struct /*VFT*/ NVSDK_NGX_Parameter_vtbl
{
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, void *);
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, ID3D12Resource *);
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, ID3D11Resource *);
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, int);
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, unsigned int);
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, long double);
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, float);
  void (__fastcall *Set)(NVSDK_NGX_Parameter *this, const char *, unsigned __int64);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, void **);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, ID3D12Resource **);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, ID3D11Resource **);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, int *);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, unsigned int *);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, long double *);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, float *);
  NVSDK_NGX_Result (__fastcall *Get)(NVSDK_NGX_Parameter *this, const char *, unsigned __int64 *);
  void (__fastcall *Reset)(NVSDK_NGX_Parameter *this);
};

NVSDK_NGX_Handle

struct NVSDK_NGX_Handle
{
  unsigned int Id;
};

NgxLoader

struct __cppobj NgxLoader
{
  void *m_dllHandle;
  std::tuple<std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *>,std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> > m_functions;
};

NVSDK_NGX_D3D11_Feature_Eval_Params

struct __declspec(align(8)) NVSDK_NGX_D3D11_Feature_Eval_Params
{
  ID3D11Resource *pInColor;
  ID3D11Resource *pInOutput;
  float InSharpness;
};

NVSDK_NGX_D3D11_DLISP_Eval_Params

struct __declspec(align(8)) NVSDK_NGX_D3D11_DLISP_Eval_Params
{
  NVSDK_NGX_D3D11_Feature_Eval_Params Feature;
  unsigned int InRectX;
  unsigned int InRectY;
  unsigned int InRectW;
  unsigned int InRectH;
  float InDenoise;
};

NVSDK_NGX_D3D11_GBuffer

struct NVSDK_NGX_D3D11_GBuffer
{
  ID3D11Resource *pInAttrib[16];
};

NVSDK_NGX_D3D11_DLSS_Eval_Params

struct NVSDK_NGX_D3D11_DLSS_Eval_Params
{
  NVSDK_NGX_D3D11_Feature_Eval_Params Feature;
  ID3D11Resource *pInDepth;
  ID3D11Resource *pInMotionVectors;
  float InJitterOffsetX;
  float InJitterOffsetY;
  NVSDK_NGX_Dimensions InRenderSubrectDimensions;
  int InReset;
  float InMVScaleX;
  float InMVScaleY;
  ID3D11Resource *pInTransparencyMask;
  ID3D11Resource *pInExposureTexture;
  ID3D11Resource *pInReduceGhostMask;
  NVSDK_NGX_Coordinates InColorSubrectBase;
  NVSDK_NGX_Coordinates InDepthSubrectBase;
  NVSDK_NGX_Coordinates InMVSubrectBase;
  NVSDK_NGX_Coordinates InTranslucencySubrectBase;
  NVSDK_NGX_Coordinates InReduceGhostSubrectBase;
  NVSDK_NGX_Coordinates InOutputSubrectBase;
  float InPreExposure;
  int InIndicatorInvertXAxis;
  int InIndicatorInvertYAxis;
  NVSDK_NGX_D3D11_GBuffer GBufferSurface;
  NVSDK_NGX_ToneMapperType InToneMapperType;
  ID3D11Resource *pInMotionVectors3D;
  ID3D11Resource *pInIsParticleMask;
  ID3D11Resource *pInAnimatedTextureMask;
  ID3D11Resource *pInDepthHighRes;
  ID3D11Resource *pInPositionViewSpace;
  float InFrameTimeDeltaInMsec;
  ID3D11Resource *pInRayTracingHitDistance;
  ID3D11Resource *pInMotionVectorsReflections;
};

NVSDK_NGX_D3D12_DLISP_Eval_Params

struct __declspec(align(8)) NVSDK_NGX_D3D12_DLISP_Eval_Params
{
  NVSDK_NGX_D3D12_Feature_Eval_Params Feature;
  unsigned int InRectX;
  unsigned int InRectY;
  unsigned int InRectW;
  unsigned int InRectH;
  float InDenoise;
};

NpcInteractScreenController::_performAction::__l8::<lambda_91d1e6691d6d39f56b307163e6dbf920>

struct __cppobj NpcInteractScreenController::_performAction::__l8::<lambda_91d1e6691d6d39f56b307163e6dbf920>
{
  NpcAction *action;
};

NpcComponent::getButtonCounts::__l12::<lambda_e2d1cdb6cb681ef1beb194f64005002a>

struct __cppobj NpcComponent::getButtonCounts::__l12::<lambda_e2d1cdb6cb681ef1beb194f64005002a>
{
};

NpcComponent::getUrlCount::__l2::<lambda_3eb1d5c3281d617e75c2642d583a26a7>

struct __cppobj NpcComponent::getUrlCount::__l2::<lambda_3eb1d5c3281d617e75c2642d583a26a7>
{
};

NetworkHandler::onConnectionClosed::__l2::<lambda_9480810ae157ee4bfb675726738eebc8>

struct __cppobj NetworkHandler::onConnectionClosed::__l2::<lambda_9480810ae157ee4bfb675726738eebc8>
{
  const NetworkIdentifier *id;
};

NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l20::<lambda_adf0c3bb7090e3c81bf11e92a1890232>

struct __cppobj NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l20::<lambda_adf0c3bb7090e3c81bf11e92a1890232>
{
  const NetworkHandler::runEvents::__l2::<lambda_548e329923228af3a9c05419563beac9>::()::__l2::KillListData id;
};

NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>::()::__l2::Literal

struct __cppobj NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>::()::__l2::Literal
{
};

NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>

struct __cppobj NoteBlock::triggerEvent::__l2::<lambda_0100b5e5d44339fc9040c38336001c41>
{
};

NotifyManager::tickUpdate::__l10::<lambda_ea8507050d0b423e358e089c69f28097>

struct __cppobj NotifyManager::tickUpdate::__l10::<lambda_ea8507050d0b423e358e089c69f28097>
{
  std::_List_iterator<std::_List_val<std::_List_simple_types<std::shared_ptr<NotifyHandler> > > > remove;
};

NetherDimension::createGenerator::__l2::<lambda_817f6734b6547373310e517d46e852ba>

struct __cppobj NetherDimension::createGenerator::__l2::<lambda_817f6734b6547373310e517d46e852ba>
{
};

NetherFossilFeature::place::__l4::<lambda_43d78cc1a17d10de4f962512a76c319f>

struct __cppobj NetherFossilFeature::place::__l4::<lambda_43d78cc1a17d10de4f962512a76c319f>
{
  BlockSource *region;
  const NetherFossilFeature *const __this;
};

NetherFossilFeature::place::__l7::<lambda_aba1b6b3f46ea98c9b5b4643fde7d896>

struct __cppobj NetherFossilFeature::place::__l7::<lambda_aba1b6b3f46ea98c9b5b4643fde7d896>
{
  BlockSource *region;
};

NetherFossilFeature::place::__l4::<lambda_e02907b64d2b8692df4ffa8e49654add>

struct __cppobj NetherFossilFeature::place::__l4::<lambda_e02907b64d2b8692df4ffa8e49654add>
{
  int testY;
};

NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>

struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>
{
  NgxLoader *const __this;
};

NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_cae84393e093c2b9dfe8d29a926b8480>

struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_cae84393e093c2b9dfe8d29a926b8480>
{
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
  NgxLoader *const __this;
};

NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_1ea729a85be84ceda97c81a80935f84b>

struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_1ea729a85be84ceda97c81a80935f84b>
{
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
  NgxLoader *const __this;
};

NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_a4cb10909c7a811092c5e99775a11fc5>

struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_a4cb10909c7a811092c5e99775a11fc5>
{
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
  NgxLoader *const __this;
};

NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_ee70469736aa2a6cf0e46653f4c99ecb>

struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_ee70469736aa2a6cf0e46653f4c99ecb>
{
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
  NgxLoader *const __this;
};

NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_b6a3e25a28cc8b2ccd554b218ad28d32>

struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_b6a3e25a28cc8b2ccd554b218ad28d32>
{
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
  NgxLoader *const __this;
};

NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_47d447b34610e4b746cb6093934dffae>

struct __cppobj NgxLoader::{ctor}::__l5::<lambda_b6b08d8b75b7d65c3da867be38e76baf>::()::__l2::<lambda_47d447b34610e4b746cb6093934dffae>
{
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(unsigned __int64,wchar_t const *,ID3D12Device *,NVSDK_NGX_FeatureCommonInfo const *,enum NVSDK_NGX_Version),char const *> *<func_0>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(void),char const *> *<func_1>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Parameter * *),char const *> *<func_2>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,enum NVSDK_NGX_Feature,NVSDK_NGX_Parameter const *,NVSDK_NGX_Handle * *),char const *> *<func_3>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(ID3D12GraphicsCommandList *,NVSDK_NGX_Handle const *,NVSDK_NGX_Parameter const *,void (__cdecl*)(float,bool &)),char const *> *<func_4>;
  std::pair<enum NVSDK_NGX_Result (__cdecl*)(NVSDK_NGX_Handle *),char const *> *<func_5>;
  NgxLoader *const __this;
};

Npc_vtbl

struct /*VFT*/ Npc_vtbl
{
  bool (__fastcall *hasComponent)(Actor *this, const HashedString *);
  void (__fastcall *reloadHardcoded)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadHardcodedClient)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *initializeComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *reloadComponents)(Actor *this, Actor::InitializationMethod, const VariantParameterList *);
  void (__fastcall *_serverInitItemStackIds)(Actor *this);
  void (__fastcall *_doInitialMove)(Actor *this);
  bool (__fastcall *checkAllSensitiveWords)(Actor *this);
  bool (__fastcall *checkNameTag)(Actor *this);
  void (__fastcall *~Actor)(Actor *this);
  void (__fastcall *reset)(Actor *this);
  int (__fastcall *getOnDeathExperience)(Actor *this);
  ActorType (__fastcall *getOwnerEntityType)(Actor *this);
  void (__fastcall *remove)(Actor *this);
  void (__fastcall *setPos)(Actor *this, const Vec3 *);
  const PredictedMovementValues *(__fastcall *getPredictedMovementValues)(Actor *this);
  const Vec3 *(__fastcall *getPos)(Actor *this);
  const Vec3 *(__fastcall *getPosOld)(Actor *this);
  const Vec3 *(__fastcall *getPosExtrapolated)(Actor *this, const Vec3 *result, float);
  Vec3 *(__fastcall *getAttachPos)(Actor *this, Vec3 *result, ActorLocation, float);
  Vec3 *(__fastcall *getFiringPos)(Actor *this, Vec3 *result);
  void (__fastcall *setRot)(Actor *this, const Vec2 *);
  void (__fastcall *move)(Actor *this, IActorMovementProxy *, const Vec3 *);
  void (__fastcall *move)(Actor *this, const Vec3 *);
  Vec3 *(__fastcall *getInterpolatedRidingPosition)(Actor *this, Vec3 *result, float);
  float (__fastcall *getInterpolatedBodyRot)(Actor *this, float);
  float (__fastcall *getInterpolatedHeadRot)(Actor *this, float);
  float (__fastcall *getInterpolatedBodyYaw)(Actor *this, float);
  float (__fastcall *getYawSpeedInDegreesPerSecond)(Actor *this);
  float (__fastcall *getInterpolatedWalkAnimSpeed)(Actor *this, float);
  Vec3 *(__fastcall *getInterpolatedRidingOffset)(Actor *this, Vec3 *result, float);
  void (__fastcall *checkBlockCollisions)(Actor *this);
  void (__fastcall *checkBlockCollisions)(Actor *this, const AABB *, std::function<void __cdecl(BlockSource &,Block const &,BlockPos const &,Actor &)>);
  bool (__fastcall *isFireImmune)(Actor *this);
  bool (__fastcall *breaksFallingBlocks)(Actor *this);
  void (__fastcall *blockedByShield)(Actor *this, const ActorDamageSource *, Actor *);
  void (__fastcall *teleportTo)(Actor *this, const Vec3 *, bool, int, int, const ActorUniqueID *);
  bool (__fastcall *tryTeleportTo)(Actor *this, const Vec3 *, bool, bool, int, int);
  void (__fastcall *chorusFruitTeleport)(Actor *this, Vec3 *);
  void (__fastcall *lerpTo)(Actor *this, const Vec3 *, const Vec2 *, int);
  void (__fastcall *lerpMotion)(Actor *this, const Vec3 *);
  std::unique_ptr<AddActorBasePacket> *(__fastcall *getAddPacket)(Actor *this, std::unique_ptr<AddActorBasePacket> *result);
  void (__fastcall *normalTick)(Actor *this);
  void (__fastcall *baseTick)(Actor *this);
  void (__fastcall *rideTick)(Actor *this);
  void (__fastcall *positionRider)(Actor *this, Actor *, float);
  float (__fastcall *getRidingHeight)(Actor *this);
  bool (__fastcall *startRiding)(Actor *this, Actor *);
  void (__fastcall *addRider)(Actor *this, Actor *);
  void (__fastcall *flagRiderToRemove)(Actor *this, Actor *);
  std::string *(__fastcall *getExitTip)(Actor *this, std::string *result, const std::string *, InputMode);
  bool (__fastcall *intersects)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *);
  bool (__fastcall *isFree)(Actor *this, const Vec3 *, float);
  bool (__fastcall *isInWall)(Actor *this);
  bool (__fastcall *isInvisible)(Actor *this);
  bool (__fastcall *canShowNameTag)(Actor *this);
  bool (__fastcall *canExistInPeaceful)(Actor *this);
  void (__fastcall *setNameTagVisible)(Actor *this, bool);
  const std::string *(__fastcall *getNameTag)(Actor *this);
  unsigned __int64 (__fastcall *getNameTagAsHash)(Actor *this);
  std::string *(__fastcall *getFormattedNameTag)(Actor *this, std::string *result);
  void (__fastcall *filterFormattedNameTag)(Actor *this, const UIProfanityContext *);
  void (__fastcall *setNameTag)(Actor *this, const std::string *);
  bool (__fastcall *getAlwaysShowNameTag)(Actor *this);
  void (__fastcall *setScoreTag)(Actor *this, const std::string *);
  const std::string *(__fastcall *getScoreTag)(Actor *this);
  bool (__fastcall *isInWater)(Actor *this);
  bool (__fastcall *hasEnteredWater)(Actor *this);
  bool (__fastcall *isImmersedInWater)(Actor *this);
  bool (__fastcall *isInWaterOrRain)(Actor *this);
  bool (__fastcall *isInLava)(Actor *this);
  bool (__fastcall *isUnderLiquid)(Actor *this, MaterialType);
  bool (__fastcall *isOverWater)(Actor *this);
  void (__fastcall *makeStuckInBlock)(Actor *this, const Vec3 *);
  float (__fastcall *getCameraOffset)(Actor *this);
  float (__fastcall *getShadowHeightOffs)(Actor *this);
  float (__fastcall *getShadowRadius)(Actor *this);
  Vec3 *(__fastcall *getHeadLookVector)(Actor *this, Vec3 *result, float);
  bool (__fastcall *canSeeInvisible)(Actor *this);
  bool (__fastcall *canSee)(Actor *this, const Vec3 *);
  bool (__fastcall *canSee)(Actor *this, const Actor *);
  bool (__fastcall *isSkyLit)(Actor *this, float);
  float (__fastcall *getBrightness)(Actor *this, float);
  bool (__fastcall *interactPreventDefault)(Actor *this);
  void (__fastcall *playerTouch)(Actor *this, Player *);
  void (__fastcall *onAboveBubbleColumn)(Actor *this, const bool);
  void (__fastcall *onInsideBubbleColumn)(Actor *this, const bool);
  bool (__fastcall *isImmobile)(Actor *this);
  bool (__fastcall *isSilent)(Actor *this);
  bool (__fastcall *isPickable)(Actor *this);
  bool (__fastcall *isFishable)(Actor *this);
  bool (__fastcall *isSleeping)(Actor *this);
  bool (__fastcall *isShootable)(Actor *this);
  void (__fastcall *setSneaking)(Actor *this, bool);
  bool (__fastcall *isBlocking)(Actor *this);
  bool (__fastcall *isDamageBlocked)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *isAlive)(Actor *this);
  bool (__fastcall *isOnFire)(Actor *this);
  bool (__fastcall *isOnHotBlock)(Actor *this);
  bool (__fastcall *isCreativeModeAllowed)(Actor *this);
  bool (__fastcall *isSurfaceMob)(Actor *this);
  bool (__fastcall *isTargetable)(Actor *this);
  bool (__fastcall *isLocalPlayer)(Actor *this);
  bool (__fastcall *isPlayer)(Actor *this);
  bool (__fastcall *canAttack)(Actor *this, Actor *, bool);
  void (__fastcall *setTarget)(Actor *this, Actor *);
  Actor *(__fastcall *findAttackTarget)(Actor *this);
  bool (__fastcall *isValidTarget)(Actor *this, Actor *);
  bool (__fastcall *attack)(Actor *this, Actor *);
  void (__fastcall *performRangedAttack)(Actor *this, Actor *, float);
  void (__fastcall *adjustDamageAmount)(Actor *this, int *);
  int (__fastcall *getEquipmentCount)(Actor *this);
  void (__fastcall *setOwner)(Actor *this, const ActorUniqueID);
  void (__fastcall *setSitting)(Actor *this, bool);
  void (__fastcall *onTame)(Actor *this);
  void (__fastcall *onFailedTame)(Actor *this);
  int (__fastcall *getInventorySize)(Actor *this);
  int (__fastcall *getEquipSlots)(Actor *this);
  int (__fastcall *getChestSlots)(Actor *this);
  void (__fastcall *setStanding)(Actor *this, bool);
  bool (__fastcall *canPowerJump)(Actor *this);
  void (__fastcall *setCanPowerJump)(Actor *this, bool);
  bool (__fastcall *isJumping)(Actor *this);
  bool (__fastcall *isEnchanted)(Actor *this);
  void (__fastcall *rideJumped)(Actor *this);
  void (__fastcall *rideLanded)(Actor *this, const Vec3 *, const Vec3 *);
  bool (__fastcall *shouldRender)(Actor *this);
  bool (__fastcall *isInvulnerableTo)(Actor *this, const ActorDamageSource *);
  ActorDamageCause (__fastcall *getBlockDamageCause)(Actor *this, const Block *);
  void (__fastcall *actuallyHurt)(Actor *this, int, const ActorDamageSource *, bool);
  void (__fastcall *animateHurt)(Actor *this);
  bool (__fastcall *doFireHurt)(Actor *this, int);
  void (__fastcall *onLightningHit)(Actor *this);
  void (__fastcall *onBounceStarted)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *feed)(Actor *this, int);
  void (__fastcall *handleEntityEvent)(Actor *this, ActorEvent, int);
  float (__fastcall *getPickRadius)(Actor *this);
  const HashedString *(__fastcall *getActorRendererId)(Actor *this);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const ItemStack *, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, const Block *, int);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int, float);
  ItemActor *(__fastcall *spawnAtLocation)(Actor *this, int, int);
  void (__fastcall *despawn)(Actor *this);
  void (__fastcall *killed)(Actor *this, Actor *);
  void (__fastcall *awardKillScore)(Actor *this, Actor *, int);
  void (__fastcall *setArmor)(Actor *this, ArmorSlot, const ItemStack *);
  const ItemStack *(__fastcall *getArmor)(Actor *this, ArmorSlot);
  ArmorMaterialType (__fastcall *getArmorMaterialTypeInSlot)(Actor *this, ArmorSlot);
  ArmorTextureType (__fastcall *getArmorMaterialTextureTypeInSlot)(Actor *this, ArmorSlot);
  float (__fastcall *getArmorColorInSlot)(Actor *this, ArmorSlot, int);
  const ItemStack *(__fastcall *getEquippedSlot)(Actor *this, EquipmentSlot);
  void (__fastcall *setEquippedSlot)(Actor *this, EquipmentSlot, const ItemStack *);
  const ItemStack *(__fastcall *getCarriedItem)(Actor *this);
  void (__fastcall *setCarriedItem)(Actor *this, const ItemStack *);
  void (__fastcall *setOffhandSlot)(Actor *this, const ItemStack *);
  const ItemStack *(__fastcall *getEquippedTotem)(Actor *this);
  bool (__fastcall *consumeTotem)(Actor *this);
  bool (__fastcall *save)(Actor *this, CompoundTag *);
  void (__fastcall *saveWithoutId)(Actor *this, CompoundTag *);
  bool (__fastcall *load)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *loadLinks)(Actor *this, const CompoundTag *, std::vector<ActorLink> *, DataLoadHelper *);
  ActorType (__fastcall *getEntityTypeId)(Actor *this);
  const HashedString *(__fastcall *queryEntityRenderer)(Actor *this);
  ActorUniqueID *(__fastcall *getSourceUniqueID)(Actor *this, ActorUniqueID *result);
  void (__fastcall *setOnFire)(Actor *this, int);
  AABB *(__fastcall *getHandleWaterAABB)(Actor *this, AABB *result);
  void (__fastcall *handleInsidePortal)(Actor *this, const BlockPos *);
  int (__fastcall *getPortalCooldown)(Actor *this);
  int (__fastcall *getPortalWaitTime)(Actor *this);
  AutomaticID<Dimension,int> *(__fastcall *getDimensionId)(Actor *this, AutomaticID<Dimension,int> *result);
  bool (__fastcall *canChangeDimensions)(Actor *this);
  void (__fastcall *changeDimension)(Actor *this, const ChangeDimensionPacket *);
  void (__fastcall *changeDimension)(Actor *this, AutomaticID<Dimension,int>, bool);
  ActorUniqueID *(__fastcall *getControllingPlayer)(Actor *this, ActorUniqueID *result);
  void (__fastcall *checkFallDamage)(Actor *this, float, bool);
  void (__fastcall *causeFallDamage)(Actor *this, float);
  void (__fastcall *handleFallDistanceOnServer)(Actor *this, float, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, int, bool);
  void (__fastcall *playSynchronizedSound)(Actor *this, LevelSoundEvent, const Vec3 *, const Block *, bool);
  void (__fastcall *onSynchedDataUpdate)(Actor *this, int);
  bool (__fastcall *canAddRider)(Actor *this, Actor *);
  bool (__fastcall *canPickupItem)(Actor *this, const ItemStack *);
  bool (__fastcall *canBePulledIntoVehicle)(Actor *this);
  bool (__fastcall *inCaravan)(Actor *this);
  bool (__fastcall *isLeashableType)(Actor *this);
  void (__fastcall *tickLeash)(Actor *this);
  void (__fastcall *sendMotionPacketIfNeeded)(Actor *this);
  bool (__fastcall *canSynchronizeNewEntity)(Actor *this);
  bool (__fastcall *stopRiding)(Actor *this, bool, bool, bool, bool);
  void (__fastcall *startSwimming)(Actor *this);
  void (__fastcall *stopSwimming)(Actor *this);
  void (__fastcall *buildDebugInfo)(Actor *this, std::string *);
  CommandPermissionLevel (__fastcall *getCommandPermissionLevel)(Actor *this);
  AttributeInstance *(__fastcall *getMutableAttribute)(Actor *this, const Attribute *);
  const AttributeInstance *(__fastcall *getAttribute)(Actor *this, const Attribute *);
  int (__fastcall *getDeathTime)(Actor *this);
  void (__fastcall *heal)(Actor *this, int);
  bool (__fastcall *isInvertedHealAndHarm)(Actor *this);
  bool (__fastcall *canBeAffected)(Actor *this, const MobEffectInstance *);
  bool (__fastcall *canBeAffected)(Actor *this, int);
  bool (__fastcall *canBeAffectedByArrow)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectAdded)(Actor *this, MobEffectInstance *);
  void (__fastcall *onEffectUpdated)(Actor *this, const MobEffectInstance *);
  void (__fastcall *onEffectRemoved)(Actor *this, MobEffectInstance *);
  AnimationComponent *(__fastcall *getAnimationComponent)(Actor *this);
  void (__fastcall *openContainerComponent)(Actor *this, Player *);
  void (__fastcall *swing)(Actor *this);
  void (__fastcall *useItem)(Actor *this, ItemStackBase *, ItemUseMethod, bool);
  bool (__fastcall *hasOutputSignal)(Actor *this, unsigned __int8);
  int (__fastcall *getOutputSignal)(Actor *this);
  void (__fastcall *getDebugText)(Actor *this, std::vector<std::string> *);
  float (__fastcall *getMapDecorationRotation)(Actor *this);
  float (__fastcall *getRiderYRotation)(Actor *this, const Actor *);
  float (__fastcall *getYHeadRot)(Actor *this);
  bool (__fastcall *isWorldBuilder)(Actor *this);
  bool (__fastcall *isCreative)(Actor *this);
  bool (__fastcall *isAdventure)(Actor *this);
  bool (__fastcall *add)(Actor *this, ItemStack *);
  bool (__fastcall *drop)(Actor *this, const ItemStack *, bool);
  bool (__fastcall *getInteraction)(Actor *this, Player *, ActorInteraction *, const Vec3 *);
  bool (__fastcall *canDestroyBlock)(Actor *this, const Block *);
  void (__fastcall *setAuxValue)(Actor *this, int);
  void (__fastcall *setSize)(Actor *this, float, float);
  int (__fastcall *getLifeSpan)(Actor *this);
  void (__fastcall *onOrphan)(Actor *this);
  void (__fastcall *wobble)(Actor *this);
  bool (__fastcall *wasHurt)(Actor *this);
  void (__fastcall *startSpinAttack)(Actor *this);
  void (__fastcall *stopSpinAttack)(Actor *this);
  void (__fastcall *setDamageNearbyMobs)(Actor *this, bool);
  bool (__fastcall *hasCritBox)(Actor *this);
  bool (__fastcall *isCritHit)(Actor *this);
  void (__fastcall *renderDebugServerState)(Actor *this, const Options *);
  void (__fastcall *reloadLootTable)(Actor *this, const EquipmentTableDefinition *);
  void (__fastcall *reloadLootTable)(Actor *this);
  float (__fastcall *getDeletionDelayTimeSeconds)(Actor *this);
  void (__fastcall *kill)(Actor *this);
  void (__fastcall *die)(Actor *this, const ActorDamageSource *);
  bool (__fastcall *shouldTick)(Actor *this);
  std::shared_ptr<IActorMovementProxy> *(__fastcall *createMovementProxy)(Actor *this, std::shared_ptr<IActorMovementProxy> *result);
  void (__fastcall *updateEntitySpecificMolangVariables)(Actor *this, RenderParams *);
  bool (__fastcall *shouldTryMakeStepSound)(Actor *this);
  float (__fastcall *getNextStep)(Actor *this, const float);
  bool (__fastcall *canMakeStepSound)(Actor *this);
  void (__fastcall *outOfWorld)(Actor *this);
  bool (__fastcall *_hurt)(Actor *this, const ActorDamageSource *, int, bool, bool);
  void (__fastcall *markHurt)(Actor *this);
  void (__fastcall *readAdditionalSaveData)(Actor *this, const CompoundTag *, DataLoadHelper *);
  void (__fastcall *addAdditionalSaveData)(Actor *this, CompoundTag *);
  void (__fastcall *_playStepSound)(Actor *this, const BlockPos *, const Block *);
  void (__fastcall *_playFlySound)(Actor *this, const BlockPos *, const Block *);
  bool (__fastcall *_makeFlySound)(Actor *this);
  void (__fastcall *checkInsideBlocks)(Actor *this, float);
  void (__fastcall *pushOutOfBlocks)(Actor *this, const Vec3 *);
  bool (__fastcall *updateWaterState)(Actor *this);
  void (__fastcall *doWaterSplashEffect)(Actor *this);
  void (__fastcall *spawnTrailBubbles)(Actor *this);
  void (__fastcall *updateInsideBlock)(Actor *this);
  LootTable *(__fastcall *getLootTable)(Actor *this);
  LootTable *(__fastcall *getDefaultLootTable)(Actor *this);
  void (__fastcall *_removeRider)(Actor *this, const ActorUniqueID *, bool, bool, bool);
  void (__fastcall *_onSizeUpdated)(Actor *this);
  void (__fastcall *_doAutoAttackOnTouch)(Actor *this, Actor *);
  void (__fastcall *knockback)(Mob *this, Actor *, int, float, float, float, float, float);
  void (__fastcall *resolveDeathLoot)(Mob *this, int, const ActorDamageSource *);
  void (__fastcall *spawnAnim)(Mob *this);
  void (__fastcall *setSleeping)(Mob *this, bool);
  void (__fastcall *setSprinting)(Mob *this, bool);
  void (__fastcall *playAmbientSound)(Mob *this);
  LevelSoundEvent (__fastcall *getAmbientSound)(Mob *this);
  int (__fastcall *getAmbientSoundPostponeTicks)(Mob *this);
  int (__fastcall *getAmbientSoundPostponeTicksRange)(Mob *this);
  const TextureUVCoordinateSet *(__fastcall *getItemInHandIcon)(Mob *this, const ItemStack *, int);
  float (__fastcall *getSpeed)(Mob *this);
  void (__fastcall *setSpeed)(Mob *this, float);
  float (__fastcall *getJumpPower)(Mob *this);
  bool (__fastcall *hurtEffects)(Mob *this, const ActorDamageSource *, int, bool, bool);
  int (__fastcall *getMeleeWeaponDamageBonus)(Mob *this, Mob *);
  int (__fastcall *getMeleeKnockbackBonus)(Mob *this);
  void (__fastcall *travel)(Mob *this, IMobMovementProxy *, float, float, float);
  void (__fastcall *travel)(Mob *this, float, float, float);
  void (__fastcall *applyFinalFriction)(Mob *this, float, bool);
  void (__fastcall *updateWalkAnim)(Mob *this);
  void (__fastcall *aiStep)(Mob *this, IMobMovementProxy *);
  void (__fastcall *aiStep)(Mob *this);
  void (__fastcall *pushActors)(Mob *this);
  void (__fastcall *lookAt)(Mob *this, Actor *, float, float);
  bool (__fastcall *isLookingAtAnEntity)(Mob *this);
  bool (__fastcall *checkSpawnRules)(Mob *this, bool);
  bool (__fastcall *checkSpawnObstruction)(Mob *this);
  float (__fastcall *getAttackAnim)(Mob *this, float);
  int (__fastcall *getItemUseDuration)(Mob *this);
  float (__fastcall *getItemUseStartupProgress)(Mob *this);
  float (__fastcall *getItemUseIntervalProgress)(Mob *this);
  int (__fastcall *getItemuseIntervalAxis)(Mob *this);
  int (__fastcall *getTimeAlongSwing)(Mob *this);
  void (__fastcall *ate)(Mob *this);
  float (__fastcall *getMaxHeadXRot)(Mob *this);
  Mob *(__fastcall *getLastHurtByMob)(Mob *this);
  void (__fastcall *setLastHurtByMob)(Mob *this, Mob *);
  Player *(__fastcall *getLastHurtByPlayer)(Mob *this);
  void (__fastcall *setLastHurtByPlayer)(Mob *this, Player *);
  Mob *(__fastcall *getLastHurtMob)(Mob *this);
  void (__fastcall *setLastHurtMob)(Mob *this, Actor *);
  bool (__fastcall *isAlliedTo)(Mob *this, Mob *);
  bool (__fastcall *doHurtTarget)(Mob *this, Actor *);
  bool (__fastcall *canBeControlledByRider)(Mob *this);
  void (__fastcall *leaveCaravan)(Mob *this);
  void (__fastcall *joinCaravan)(Mob *this, Mob *);
  bool (__fastcall *hasCaravanTail)(Mob *this);
  ActorUniqueID *(__fastcall *getCaravanHead)(Mob *this, ActorUniqueID *result);
  int (__fastcall *getArmorValue)(Mob *this);
  float (__fastcall *getArmorCoverPercentage)(Mob *this);
  void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int, const std::bitset<4> *);
  void (__fastcall *hurtArmor)(Mob *this, const ActorDamageSource *, int);
  void (__fastcall *hurtArmorSlot)(Mob *this, const ActorDamageSource *, int, ArmorSlot);
  void (__fastcall *setDamagedArmor)(Mob *this, ArmorSlot, const ItemStack *);
  void (__fastcall *sendArmorDamage)(Mob *this, const std::bitset<4> *);
  void (__fastcall *sendArmor)(Mob *this, const std::bitset<4> *);
  void (__fastcall *containerChanged)(Mob *this, int);
  void (__fastcall *updateEquipment)(Mob *this);
  int (__fastcall *clearEquipment)(Mob *this);
  std::vector<ItemStack const *> *(__fastcall *getAllArmor)(Mob *this, std::vector<ItemStack const *> *result);
  std::vector<int> *(__fastcall *getAllArmorID)(Mob *this, std::vector<int> *result);
  std::vector<ItemStack const *> *(__fastcall *getAllHand)(Mob *this, std::vector<ItemStack const *> *result);
  std::vector<ItemStack const *> *(__fastcall *getAllEquipment)(Mob *this, std::vector<ItemStack const *> *result);
  int (__fastcall *getArmorTypeHash)(Mob *this);
  void (__fastcall *dropEquipmentOnDeath)(Mob *this);
  void (__fastcall *dropEquipmentOnDeath)(Mob *this, const ActorDamageSource *, int);
  void (__fastcall *clearVanishEnchantedItemsOnDeath)(Mob *this);
  void (__fastcall *sendInventory)(Mob *this, bool);
  int (__fastcall *getDamageAfterMagicAbsorb)(Mob *this, const ActorDamageSource *, int);
  bool (__fastcall *createAIGoals)(Mob *this);
  void (__fastcall *onBorn)(Mob *this, Actor *, Actor *);
  bool (__fastcall *setItemSlot)(Mob *this, EquipmentSlot, const ItemStack *);
  void (__fastcall *setTransitioningSitting)(Mob *this, bool);
  void (__fastcall *attackAnimation)(Mob *this, Actor *, float);
  int (__fastcall *getAttackTime)(Mob *this);
  float (__fastcall *_getWalkTargetValue)(Mob *this, const BlockPos *);
  bool (__fastcall *canExistWhenDisallowMob)(Mob *this);
  bool (__fastcall *useNewAi)(Mob *this);
  void (__fastcall *ascendLadder)(Mob *this);
  void (__fastcall *ascendScaffolding)(Mob *this);
  void (__fastcall *descendScaffolding)(Mob *this);
  void (__fastcall *dropContainer)(Mob *this);
  std::unique_ptr<BodyControl> *(__fastcall *initBodyControl)(Mob *this, std::unique_ptr<BodyControl> *result);
  void (__fastcall *jumpFromGround)(Mob *this, IMobMovementProxy *);
  void (__fastcall *jumpFromGround)(Mob *this);
  void (__fastcall *updateAi)(Mob *this);
  void (__fastcall *newServerAiStep)(Mob *this);
  void (__fastcall *_serverAiMobStep)(Mob *this);
  int (__fastcall *getDamageAfterEnchantReduction)(Mob *this, const ActorDamageSource *, int);
  int (__fastcall *getDamageAfterArmorAbsorb)(Mob *this, const ActorDamageSource *, int);
  void (__fastcall *dropBags)(Mob *this);
  void (__fastcall *tickDeath)(Mob *this);
  void (__fastcall *updateGliding)(Mob *this);
  bool (__fastcall *_allowAscendingScaffolding)(Mob *this);
};

NetherDimension_vtbl

struct /*VFT*/ NetherDimension_vtbl
{
  void (__fastcall *~BlockSourceListener)(BlockSourceListener *this);
  void (__fastcall *onSourceCreated)(BlockSourceListener *this, BlockSource *);
  void (__fastcall *onSourceDestroyed)(BlockSourceListener *this, BlockSource *);
  void (__fastcall *onAreaChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, const BlockPos *);
  void (__fastcall *onBlockChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *, unsigned int, const Block *, const Block *, int, const ActorBlockSyncMessage *);
  void (__fastcall *onBrightnessChanged)(BlockSourceListener *this, BlockSource *, const BlockPos *);
  void (__fastcall *onBlockEntityChanged)(BlockSourceListener *this, BlockSource *, BlockActor *);
  void (__fastcall *onBlockEntityAboutToBeRemoved)(BlockSourceListener *this, BlockSource *, std::shared_ptr<BlockActor>);
  void (__fastcall *onEntityChanged)(BlockSourceListener *this, BlockSource *, Actor *);
  void (__fastcall *onBlockEvent)(BlockSourceListener *this, BlockSource *, int, int, int, int, int);
  void (__fastcall *allChanged)(LevelListener *this);
  Particle *(__fastcall *addParticle)(LevelListener *this, ParticleType, const Vec3 *, const Vec3 *, int, const CompoundTag *, bool);
  void (__fastcall *sendServerLegacyParticle)(LevelListener *this, ParticleType, const Vec3 *, const Vec3 *, int);
  void (__fastcall *addParticleEffect)(LevelListener *this, const HashedString *, const Actor *, const HashedString *, const Vec3 *, const MolangVariableMap *);
  void (__fastcall *addParticleEffect)(LevelListener *this, const HashedString *, const Vec3 *, const MolangVariableMap *);
  void (__fastcall *addTerrainParticleEffect)(LevelListener *this, const BlockPos *, const Block *, const Vec3 *, float, float, float);
  void (__fastcall *addTerrainSlideEffect)(LevelListener *this, const BlockPos *, const Block *, const Vec3 *, float, float, float);
  void (__fastcall *addBreakingItemParticleEffect)(LevelListener *this, const Vec3 *, ParticleType, const TextureUVCoordinateSet *, bool);
  void (__fastcall *playMusic)(LevelListener *this, const std::string *, const Vec3 *, float, float);
  void (__fastcall *playStreamingMusic)(LevelListener *this, const std::string *, int, int, int);
  void (__fastcall *onEntityAdded)(LevelListener *this, Actor *);
  void (__fastcall *onEntityRemoved)(LevelListener *this, Actor *);
  void (__fastcall *onChunkLoaded)(LevelListener *this, ChunkSource *, LevelChunk *);
  void (__fastcall *onChunkUnloaded)(LevelListener *this, LevelChunk *);
  void (__fastcall *onLevelDestruction)(LevelListener *this, const std::string *);
  void (__fastcall *levelEvent)(LevelListener *this, LevelEvent, const CompoundTag *);
  void (__fastcall *levelEvent)(LevelListener *this, LevelEvent, const Vec3 *, int);
  void (__fastcall *levelSoundEvent)(LevelListener *this, const std::string *, const Vec3 *, float, float);
  void (__fastcall *levelSoundEvent)(LevelListener *this, LevelSoundEvent, const Vec3 *, int, const ActorDefinitionIdentifier *, bool, bool);
  void (__fastcall *stopSoundEvent)(LevelListener *this, const std::string *);
  void (__fastcall *stopAllSounds)(LevelListener *this);
  void (__fastcall *takePicture)(LevelListener *this, cg::ImageBuffer *, Actor *, Actor *, ScreenshotOptions *);
  void (__fastcall *playerListChanged)(LevelListener *this);
  void (__fastcall *init)(Dimension *this);
  void (__fastcall *tick)(Dimension *this);
  void (__fastcall *tickRedstone)(Dimension *this);
  std::tuple<std::unique_ptr<ChunkSource>,WorldGenerator *> *(__fastcall *createGenerator)(Dimension *this, std::tuple<std::unique_ptr<ChunkSource>,WorldGenerator *> *result);
  void (__fastcall *upgradeLevelChunk)(Dimension *this, ChunkSource *, LevelChunk *);
  void (__fastcall *fixWallChunk)(Dimension *this, ChunkSource *, LevelChunk *);
  bool (__fastcall *isNaturalDimension)(Dimension *this);
  bool (__fastcall *isValidSpawn)(Dimension *this, int, int);
  mce::Color *(__fastcall *getBrightnessDependentFogColor)(Dimension *this, mce::Color *result, const mce::Color *, float);
  float (__fastcall *getMaxFogEnd)(Dimension *this);
  float (__fastcall *getMaxFogStart)(Dimension *this);
  bool (__fastcall *isFoggyAt)(Dimension *this, int, int);
  __int16 (__fastcall *getCloudHeight)(Dimension *this);
  int (__fastcall *getDefaultBiome)(Dimension *this);
  bool (__fastcall *mayRespawnViaBed)(Dimension *this);
  bool (__fastcall *hasGround)(Dimension *this);
  BlockPos *(__fastcall *getSpawnPos)(Dimension *this, BlockPos *result);
  int (__fastcall *getSpawnYPosition)(Dimension *this);
  bool (__fastcall *hasBedrockFog)(Dimension *this);
  float (__fastcall *getClearColorScale)(Dimension *this);
  bool (__fastcall *showSky)(Dimension *this);
  bool (__fastcall *isDay)(Dimension *this);
  float (__fastcall *getTimeOfDay)(Dimension *this, int, float);
  float (__fastcall *getSunIntensity)(Dimension *this, float, const Vec3 *, float);
  bool (__fastcall *forceCheckAllNeighChunkSavedStat)(Dimension *this);
  Vec3 *(__fastcall *translatePosAcrossDimension)(Dimension *this, Vec3 *result, const Vec3 *, AutomaticID<Dimension,int>);
  void (__fastcall *sendBroadcast)(Dimension *this, const Packet *, Player *);
  bool (__fastcall *is2DPositionRelevantForPlayer)(Dimension *this, const BlockPos *, Player *);
  bool (__fastcall *isEntityRelevantForPlayer)(Dimension *this, Player *, const Actor *);
  BaseLightTextureImageBuilder *(__fastcall *getLightTextureImageBuilder)(Dimension *this);
  const DimensionBrightnessRamp *(__fastcall *getBrightnessRamp)(Dimension *this);
  void (__fastcall *startLeaveGame)(Dimension *this);
  std::unique_ptr<ChunkBuildOrderPolicyBase> *(__fastcall *_createChunkBuildOrderPolicy)(Dimension *this, std::unique_ptr<ChunkBuildOrderPolicyBase> *result);
  void (__fastcall *_upgradeOldLimboEntity)(Dimension *this, CompoundTag *, LimboEntitiesVersion);
  std::unique_ptr<ChunkSource> *(__fastcall *_wrapStorageForVersionCompatibility)(Dimension *this, std::unique_ptr<ChunkSource> *result, std::unique_ptr<ChunkSource>, StorageVersion);
};

Last Updated:
Contributors: RedbeanW, VinkyV
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